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市場調查報告書
商品編碼
1840220
2025年全球數位化教室市場報告Digital Classroom Global Market Report 2025 |
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近年來,數位課堂市場發展迅速,預計將從2024年的1,842.1億美元成長到2025年的2073.2億美元,複合年成長率達12.5%。這一成長主要歸功於課堂中互動式白板的普及、學習管理系統(LMS)的採用、數位學習平台的推廣、個人運算設備在教育領域的廣泛應用,以及教育機構高速網路存取的不斷增加。
預計未來幾年,數位課堂市場將快速成長,到2029年市場規模將達到4,244億美元,複合年成長率(CAGR)為19.6%。預測期內的成長主要受以下因素驅動:線上協作工具在教育領域的應用日益廣泛;對雲端基礎教育平台的需求不斷成長;遠距學習教育科技解決方案的投資不斷增加;以及遊戲化教學在數位教室中的興起。預測期內的關鍵趨勢包括:擴增實境(AR)和虛擬實境(VR)技術在數位教室中的應用;人工智慧(AI)在個人化學習中的應用;重視資料分析以深入了解學生學習表現;在數位教室中融入社交學習功能;以及對數位教育平台網路安全的日益重視。
數位化教室是一種科技賦能的學習環境,教師和學生可以透過電腦、平板電腦等設備以及線上資源進行互動。這種環境有利於開展虛擬課程和互動活動等不同的教學方法,從而促進更靈活、更方便的教育。
數位教室的主要產品類型包括數位教室硬體、數位教室內容和數位教室軟體。數位教室硬體市場是指營業單位(組織、個體戶和夥伴關係)銷售用於建立數位空間的數位教室硬體和工具。硬體指的是構成數位電腦的實體元件,包括指示這些實體元件執行指令的機器可讀指令或程式。數位教室內容市場是指實體(組織、自營和夥伴關係)銷售的學術和非學術數位學習材料,供教師和學生創建作業、學習新知識和建立知識庫。數位內容指的是可透過電子媒體分發的訊息,例如電子書和可下載內容。數位內容形式多樣,包括文字、音訊、視訊檔案、圖形、動畫和圖像。數位教室軟體市場是指營業單位(組織、自僱和夥伴關係)銷售的用於創建電腦輔助教學場景的軟體。軟體是指允許使用者靈活地操作和控制數位媒體檔案(包括音訊、照片和影片)各個方面的電腦應用程式。數位課堂組件包含解決方案和服務。數位課堂的主要應用場景是中小學教育和高等教育。
美國在2025年春季突然提高關稅及其引發的貿易摩擦,對資訊科技產業,特別是硬體製造、資料基礎設施和軟體部署領域,產生了重大影響。進口半導體、電路基板和網路設備的關稅上漲,推高了高科技公司、雲端服務供應商和資料中心的生產和營運成本。在全球範圍內採購筆記型電腦、伺服器和消費電子產品零件的公司,面臨更長的前置作業時間和價格壓力。同時,對專用軟體徵收的關稅以及主要國際市場的報復性措施,擾亂了全球IT供應鏈,並降低了海外對美國製造技術的需求。為了應對這些挑戰,該產業正在加大對國內晶片生產的投資,擴大供應商網路,並利用人工智慧驅動的自動化技術來增強韌性,更有效地控制成本。
這份《數位教室市場研究報告》是商業研究公司最新發布的系列報告之一,提供數位教室市場統計數據,例如全球數位教室產業的市場規模、區域佔有率、競爭對手及其市場佔有率、詳細的市場區隔、市場趨勢和商業機會。這份數位教室市場研究報告對該行業的現狀和未來發展趨勢進行了深入分析,為您提供所需的一切全面資訊。
預測未來五年成長率為19.6%,較我們先前對該市場的預測略微下降0.4%。這一下降主要歸因於美國與其他國家之間的關稅影響。在美國,對互動式白板、智慧投影機和平板電腦徵收的關稅可能會限制數位化課堂基礎設施的普及,從而加劇資金緊張的學校的數位落差。此外,由於互惠關稅以及貿易緊張局勢和限制措施對全球經濟和貿易的負面影響,這種影響也將更加廣泛。
網路普及率預計將推動數位課堂市場的成長。網路普及率指的是能夠上網的人數,通常以一個國家的使用者數量來衡量。網路存取是實現數位課堂理念的關鍵。教師和學生主要依賴線上資訊來源進行研究和完成作業。網路的便利性使學習者擺脫了現實世界的諸多限制,擁有更大的自由度。例如,根據2023年1月的數據,美國電信業者Maxsip Telecom擁有約3.11億網路用戶,較前一年成長0.5%。這種持續成長支撐著數位化進程的推進和全國範圍內網際網路接入的不斷擴展。因此,網路普及率是推動數位課堂市場成長的關鍵因素。
智慧型手機的廣泛普及預計將推動數位課堂市場的未來成長。智慧型手機是一種先進的行動設備,它融合了傳統行動電話的功能以及通常與電腦相關的各種特性和功能。智慧型手機正被應用於數位課堂,配合各種教育應用程式和平台,讓學生隨時隨地存取教育內容。例如,根據英國金融行為監理局(FCA)Uswitch Limited在2023年2月發布的數據,到2022年,英國的行動連線數將達到7,180萬,比2021年成長3.8%(約260萬)。預計到2025年,英國人口將增加至6,830萬,其中95%(約6,500萬)的人將擁有智慧型手機。因此,智慧型手機的廣泛普及正在推動數位課堂市場的成長。
雲端基礎學習是數位課堂市場中日益流行的關鍵趨勢,它正在革新全球教育體系。雲端基礎學習是指在雲端進行的線上學習,提供更方便的學習機會。許多數位教室領域的公司都採用了雲端基礎技術,因為雲端技術雲端基礎許多優勢,包括改進管理、資訊存取、線上教育課程以及安全的資料儲存。近期雲端基礎雲端基礎與學習工具的範例包括Angular 5、Angular 6框架、Microsoft SQL Server 2016和Microsoft Azure雲端運算平台。 Jenzabar、Educomp、Ellucian、Google和Microsoft等公司都已採用雲端基礎技術進行數位學習。
數位教室市場還包括提供用於將實體教室改造為數位空間的設備的營業單位所獲得的收入。數位教室是智慧教室,完全嵌入了數位電子設備和應用程式,透過音訊、視訊、虛擬實境和類比等方式增強學習過程,加深對特定主題的理解。該市場的價值是“出廠價”,即商品製造商或生產商向其他營業單位(包括下游製造商、批發商、經銷商和零售商)或直接向最終客戶銷售的商品價值。該市場中的商品價值還包括商品製造商提供的任何相關服務。
A digital classroom is a technology-enhanced learning environment where teachers and students interact using devices like computers and tablets, taking advantage of online resources. This arrangement facilitates various teaching approaches, including virtual lessons and interactive activities, promoting more flexible and accessible education.
The main product types in digital classrooms include digital classroom hardware, digital classroom content, and digital classroom software. The digital classroom hardware market consists of sales of digital classroom hardware and tools by entities (organizations, sole traders, and partnerships) that are used to set up the digital space. Hardware is a collective term used to describe any of the physical components of a digital computer which consists of written, machine-readable instructions or programs that tell physical components to execute the instructions. The digital classroom content market consists of sales of digital academic and non-academic learning materials by entities (organizations, sole traders, and partnerships) that are used by teachers or students for making assignments, learning new things, and generating a pool of knowledge. Digital content is information available for distribution on electronic media such as an e-book or as downloadable content. Digital contents are available in many forms including text, audio, and video files, graphics, animations, and images. The digital classroom software market consists of sales of software by entities (organizations, sole traders, and partnerships) that is used for making computer-based teaching scenarios. Software refers to computer application programs that allow a user the flexibility to manipulate and control many aspects of digital media files whose components are audio, photographs, and video. The digital classroom components include both solutions and services. The main application of digital classrooms includes Kindergarten - 12th grade and higher education.
Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report's Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.
The sharp rise in U.S. tariffs and the ensuing trade tensions in spring 2025 are having a significant impact on the information technology sector, especially in hardware manufacturing, data infrastructure, and software deployment. Increased duties on imported semiconductors, circuit boards, and networking equipment have driven up production and operating costs for tech companies, cloud service providers, and data centers. Firms that depend on globally sourced components for laptops, servers, and consumer electronics are grappling with extended lead times and mounting pricing pressures. At the same time, tariffs on specialized software and retaliatory actions by key international markets have disrupted global IT supply chains and dampened foreign demand for U.S.-made technologies. In response, the sector is ramping up investments in domestic chip production, broadening its supplier network, and leveraging AI-powered automation to improve resilience and manage costs more effectively.
The digital classroom market research report is one of a series of new reports from The Business Research Company that provides digital classroom market statistics, including digital classroom industry global market size, regional shares, competitors with a digital classroom market share, detailed digital classroom market segments, market trends and opportunities, and any further data you may need to thrive in the digital classroom industry. This digital classroom market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.
The digital classroom market size has grown rapidly in recent years. It will grow from $184.21 billion in 2024 to $207.32 billion in 2025 at a compound annual growth rate (CAGR) of 12.5%. The growth in the historic period can be attributed to adoption of interactive whiteboards in classrooms, introduction of learning management systems (LMS), implementation of e-learning platforms, proliferation of personal computing devices in education, growing access to high-speed internet in educational institutions.
The digital classroom market size is expected to see rapid growth in the next few years. It will grow to $424.4 billion in 2029 at a compound annual growth rate (CAGR) of 19.6%. The growth in the forecast period can be attributed to expansion of online collaboration tools in education, growing demand for cloud-based educational platforms, increasing investment in edtech solutions for remote learning, rise of gamification in digital classrooms. Major trends in the forecast period include integration of augmented reality (AR) and virtual reality (VR) in digital classrooms, adoption of artificial intelligence (AI) for personalized learning, emphasis on data analytics for student performance insights, integration of social learning features in digital classrooms, focus on cybersecurity in digital education platforms.
The forecast of 19.6% growth over the next five years reflects a modest reduction of 0.4% from the previous estimate for this market. This reduction is primarily due to the impact of tariffs between the US and other countries. US adoption of digital classroom infrastructure may be restricted due to tariffs on interactive whiteboards, smart projectors, and tablets, increasing the digital divide in underfunded schools. The effect will also be felt more widely due to reciprocal tariffs and the negative effect on the global economy and trade due to increased trade tensions and restrictions.
Robust internet penetration is anticipated to fuel the growth of the digital classroom market. Internet penetration refers to the number of individuals with internet access, typically measured by the number of users within a country. Having access to the internet is essential for realizing the concept of a digital classroom. Both teachers and students predominantly rely on online sources for researching topics and completing assignments. The internet's potential provides learners with greater freedom from the physical constraints of the real world. For example, data from January 2023 shows that Maxsip Telecom, a US-based telecommunications company, recorded approximately 311 million internet users, marking a 0.5% increase from the previous year. This consistent growth underscores the ongoing rise in digital adoption and the expanding availability of internet access nationwide. Thus, internet penetration is a key driver of growth in the digital classroom market.
The increasing use smart phones is expected to propel the growth of the digital classroom market going forward. Smartphones are advanced mobile devices that combine the functionality of a traditional cellular phone with various features and capabilities typically associated with computers. Smartphones are used for digital classrooms with Educational apps and platforms that provide students with the ability to access educational content anytime and anywhere. For instance, in February 2023, according to Uswitch Limited, a UK-based financial conduct authority, beginning in 2022, there were 71. 8 million mobile connections in the UK, a 3. 8% (or around 2. 6 million) increase over 2021. The UK population is expected to grow to 68. 3 million by 2025, of which 95% (or around 65 million individuals) will own a smart phone. Therefore, increasing use of smartphones is driving the growth of the digital classroom market.
Cloud-based learning is a key trend gaining popularity in the digital classroom market. Could-based learning has massively transformed the education system globally. Cloud-based learning is online learning that takes place on the cloud and provides a more convenient way of learning opportunities. Many companies operating in the digital classroom market are adopting cloud-based technologies as they have advantages such as improved administration, access to Information, online education courses, and secure data storage. Examples of cloud-based technology and tools available for learning in recent times are Angular 5, Angular 6 Frameworks, Microsoft SQL Server 2016, and Microsoft Azure Cloud Computing Platform. For instance, Jenzabar, Educomp, Ellucian, Google, and Microsoft are the companies operating in the digital classroom market and adopting cloud-based technology for e-learning.
Major companies operating in the digital classroom market are focusing on innovating technology to provide reliable services to customers. Innovating technology in the digital classroom refers to the integration of cutting-edge digital tools and techniques that enhance teaching, learning, and collaboration, ultimately transforming the traditional educational experience. For instance, in June 2023, Zhejiang Dahua Technology Co., Ltd., a China-based provider of monitoring products, launched the DeepHub Smart Classroom Solution. DeepHub Smart Classroom Solution is a video-centric Artificial Intelligence of Things (AIoT) solution designed to enhance interactive learning for K-12 and higher education classrooms. It combines hardware and software features to provide a comprehensive suite of tools for digital education. This seamlessly integrate with existing educational technologies and systems. It is built around the DeepHub whiteboard for multi-functional writing, wireless projection, and conference recording.
In April 2023, Class Technologies Inc., a US-based company that provides virtual classrooms, acquired CoSo Cloud LLC for an undisclosed amount. With this acquisition, Class Technologies Inc. aims to expand its ability to support distributed workforce development and training with government and federal agencies and corporate learning teams globally, with added security and compliance protection regardless of the virtual classroom preference of the customer. CoSo Cloud LLC is a US-based services provider of e-learning and virtual classrooms.
Major companies operating in the digital classroom market include Jenzabar Inc., Discovery Education Inc., Ellucian Company L. P., Dell Technologies Inc., Blackboard Inc., Pearson Education Inc., DreamBox Learning Inc., Oracle Corporation, Educomp Solutions Limited, SMART Technologies Inc., Panasonic Corporation, Microsoft Corporation, Echo360 Inc., McGraw-Hill Education Inc., Saba Software Inc., Hitachi Ltd., LG Electronics Inc., Promethean World Ltd., Adobe Inc., D2L Corporation (formerly Desire2Learn), Google LLC, Samsung Electronics Co. Ltd., Sony Corporation, Creative Technology Ltd., Edmentum Inc., Knewton Inc., Coursera Inc., Udacity Inc., Udemy Inc., Pluralsight Inc.
North America was the largest region in the global market in 2024. The regions covered in the digital classroom market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa
The countries covered in the digital classroom market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Italy, Canada, Spain.
The digital classroom market includes revenues earned by entities by providing equipment that is used to transform a physical classroom into a digital space. The digital classroom is a smart classroom, fully incorporated with digital electronics devices and applications which enhance the learning process and deepen the understanding of particular topics with audio, video, and VR & simulations. Values in this market are 'factory gate' values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.
The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).
The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.
Digital Classroom Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.
This report focuses on digital classroom market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
Where is the largest and fastest growing market for digital classroom ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The digital classroom market global report from the Business Research Company answers all these questions and many more.
The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.
The forecasts are made after considering the major factors currently impacting the market. These include the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.