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市場調查報告書
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1770047

2025年非同質化代幣(NFT)遊戲全球市場報告

Non-Fungible Token (NFT) Gaming Global Market Report 2025

出版日期: | 出版商: The Business Research Company | 英文 175 Pages | 商品交期: 2-10個工作天內

價格
簡介目錄

預計未來幾年,非同質化代幣(NFT) 遊戲市場規模將快速成長。到 2029 年,該市場規模將成長至 10,975.9 億美元,年複合成長率(CAGR)為 17.2%。預測期內的預期成長與以下因素有關:元宇宙的崛起勢頭、數位所有權需求的不斷成長、行動遊戲的擴張、創業投資投資的增加以及智慧合約的廣泛採用。預測期內預計的主要趨勢包括:區塊鏈擴充性的提高、與元宇宙平台的整合、人工智慧驅動的遊戲個人化、擴增實境(AR) 和虛擬實境 (VR) 技術的使用、用於遊戲管治的去中心化自治組織 (DAO) 以及代幣化獎勵系統。

預計未來幾年,手機遊戲的興起將推動非同質化代幣(NFT) 遊戲市場的成長。手機遊戲是指在智慧型手機和平板電腦等手持裝置上玩電子遊戲。隨著越來越多的人能夠以實惠的價格使用高性能行動裝置和高速網路連接,智慧型手機的普及也推動了這一成長。手機遊戲透過讓基於區塊鏈的遊戲隨時隨地輕鬆存取、提高玩家參與度和擴大用戶群來支援 NFT 遊戲。 NFT 與遊戲的順利整合使用戶可以隨時隨地收集、交易和賺取數位資產。例如,美國行動應用分析公司 Sensor Tower 報告稱,2025 年 2 月,消費者透過 iOS App Store 和 Google Play 在手機遊戲上的支出達到 72.7 億美元,比 2024 年 12 月成長 4%。因此,手機遊戲市場的擴張正在促進 NFT 遊戲市場的成長。

NFT 遊戲領域的主要企業正在開發新的元宇宙技術,例如 Web3 遊戲,以增強超越傳統遊戲的數位體驗。 Web3 遊戲是一個基於區塊鏈的平台,允許玩家透過 NFT 等去中心化系統真正擁有、交易和收益遊戲內資產。例如,2024 年 10 月,法國遊戲公司育碧推出了《冠軍戰術》(Champion Tactics),這是一款以奇幻世界《格里莫里亞》(Grimoria)為背景的玩家對戰 (PvP) 戰術角色扮演遊戲。玩家在回合製戰略戰鬥中收集並指揮獨特的人物模型。遊戲利用 Web3 技術,讓玩家以 NFT 的形式收集、交易和鍛造人物模型,每個人物模型都有各自的屬性和特性。這些數位資產可以透過P2P市場使用遊戲內貨幣或加密貨幣進行買賣。

目錄

第1章執行摘要

第2章 市場特徵

第3章 市場趨勢與策略

第4章 市場:宏觀經濟情景,包括利率、通膨、地緣政治、貿易戰和關稅,以及新冠疫情和復甦對市場的影響

第5章 全球成長分析與策略分析框架

  • 全球非同質化代幣(NFT)遊戲:PESTEL 分析(政治、社會、技術、環境、法律因素、促進因素和限制因素)
  • 最終用途產業分析
  • 全球非同質化代幣(NFT)遊戲市場:成長率分析
  • 全球非同質化代幣(NFT) 遊戲市場表現:規模與成長,2019-2024 年
  • 全球非同質化代幣(NFT) 遊戲市場預測:2024-2029 年及 2034 年規模與成長
  • 全球非同質化代幣(NFT)遊戲:總潛在市場(TAM)

第6章市場區隔

  • 全球非同質化代幣(NFT) 遊戲市場非同質化代幣類型、表現及預測,2019-2024 年、2024-2029 年、2034 年
  • 遊戲內資產
  • 收藏品
  • 集換式卡牌
  • 虛擬房地產
  • 加密貨幣代幣
  • 全球非同質化代幣(NFT) 遊戲市場(依遊戲平台、績效及預測),2019-2024 年、2024-2029 年及 2034 年
  • PC遊戲
  • 主機遊戲
  • 手機遊戲
  • 擴增實境或虛擬實境遊戲
  • 網頁遊戲
  • 全球非同質化代幣(NFT) 遊戲市場功能、表現及預測(2019-2024 年、2024-2029 年及 2034 年)
  • 純粹的收藏品
  • 獎勵代幣
  • 通行證
  • 實用基地
  • 全球非同質化代幣(NFT) 遊戲市場區塊鏈網路表現及預測,2019-2024 年、2024-2029 年、2034 年
  • 以太坊
  • 幣安智慧鏈
  • 流動
  • 多邊形
  • 索拉納
  • 其他區塊鏈網路
  • 全球非同質化代幣(NFT) 遊戲市場細分(依遊戲內資產類型、表現及預測),2019-2024 年、2024-2029 年、2034 年
  • 武器和盔甲
  • 皮膚和頭像
  • 能量提升和助推器
  • 虛擬
  • 遊戲關卡和地圖
  • 全球非同質化代幣(NFT) 遊戲市場細分(依收藏品類型、表現及預測),2019-2024 年、2024-2029 年、2034 年
  • 數位藝術作品
  • 音樂和音訊剪輯
  • 虛擬交易數據
  • 限量版產品
  • 虛擬紀念品
  • 全球非同質化代幣(NFT) 遊戲市場細分(按交易卡類型、實際情況及預測),2019-2024 年、2024-2029 年、2034 年
  • 運動卡
  • 奇幻遊戲卡牌
  • 數位卡包
  • 簽名卡
  • 限量版卡片
  • 全球非同質化代幣(NFT) 遊戲市場區隔(依虛擬實境類型、表現及預測),2019-2024 年、2024-2029 年、2034 年
  • 虛擬地塊
  • 虛擬商業財產
  • 虛擬房屋財產
  • 虛擬活動場地
  • 虛擬基礎架構
  • 全球非同質化代幣(NFT) 遊戲市場細分(按加密貨幣代幣類型、表現及預測),2019-2024 年、2024-2029 年、2034 年
  • 功能型代幣
  • 安全符記
  • 管治代幣
  • 穩定幣
  • 獎勵代幣

第7章 區域和國家分析

  • 全球非同質化代幣(NFT) 遊戲市場:按地區、表現及預測,2019-2024 年、2024-2029 年、2034 年
  • 全球非同質化代幣(NFT) 遊戲市場:依國家/地區、表現及預測,2019-2024 年、2024-2029 年、2034 年

第8章 亞太市場

第9章:中國市場

第10章 印度市場

第11章 日本市場

第12章 澳洲市場

第13章 印尼市場

第14章 韓國市場

第15章 西歐市場

第16章英國市場

第17章 德國市場

第18章 法國市場

第19章:義大利市場

第20章:西班牙市場

第21章 東歐市場

第22章 俄羅斯市場

第23章 北美市場

第24章美國市場

第25章:加拿大市場

第26章 南美洲市場

第27章:巴西市場

第28章 中東市場

第29章:非洲市場

第30章競爭格局與公司概況

  • 非同質化代幣(NFT)遊戲市場:競爭格局
  • 非同質化代幣(NFT)遊戲市場:公司簡介
    • Sony Group Corporation Overview, Products and Services, Strategy and Financial Analysis
    • Epic Games Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Animoca Brands Corporation Ltd. Overview, Products and Services, Strategy and Financial Analysis
    • Immutable Pty Ltd. Overview, Products and Services, Strategy and Financial Analysis
    • The NineHertz Overview, Products and Services, Strategy and Financial Analysis

第31章 其他大型創新企業

  • Dapper Labs Inc.
  • Juego Studios Private Limited
  • Zfort Group
  • Blockchain App Factory Pvt. Ltd.
  • Suffescom Solutions Pvt. Ltd.
  • Antier Solutions Pvt. Ltd.
  • Appdupe
  • Yuga Labs Inc.
  • Whimsy Games LLC
  • Sky Mavis
  • EvaCodes LLC
  • Game-Ace
  • Sodio Technologies Pvt. Ltd.
  • Yield Guild Games
  • Fire Bee Techno Services Pvt. Ltd.

第 32 章全球市場競爭基準化分析與儀表板

第33章 重大併購

第34章近期市場趨勢

第 35 章 高市場潛力國家、細分市場與策略

  • 2029年非同質化代幣(NFT)遊戲市場:哪些國家將提供新機會
  • 2029 年非同質化代幣(NFT) 遊戲市場:細分市場帶來新機會
  • 2029 年非同質化代幣(NFT) 遊戲市場:成長策略
    • 基於市場趨勢的策略
    • 競爭對手的策略

第36章 附錄

簡介目錄
Product Code: r36330

Non-fungible token (NFT) gaming is a form of digital gaming that incorporates blockchain-based non-fungible tokens to represent unique in-game assets like characters, skins, or items. These assets can be owned, traded, or sold by players across different platforms. The primary objective of this gaming type is to provide players with true ownership of digital items and to enable play-to-earn models, allowing users to earn real-world value through gameplay.

The main categories of non-fungible token (NFT) gaming include in-game assets, collectibles, trading cards, virtual real estate, and cryptocurrency tokens. In-game assets encompass digital items such as characters, weapons, skins, or equipment that players can utilize within a game. Gaming platforms cover personal computer games, console games, mobile games, augmented reality (AR) and virtual reality (VR) games, as well as web-based games. Functionality categories include pure collectibles, reward tokens, access passes, and utility-based tokens, all supported by blockchain networks like Ethereum, Binance Smart Chain, Flow, Polygon, Solana, and others.

The non-fungible token (NFT) gaming market research report is one of a series of new reports from The Business Research Company that provides non-fungible token (NFT) gaming market statistics, including non-fungible token (NFT) gaming industry global market size, regional shares, competitors with a non-fungible token (NFT) gaming market share, detailed non-fungible token (NFT) gaming market segments, market trends and opportunities, and any further data you may need to thrive in the non-fungible token (NFT) gaming industry. This non-fungible token (NFT) gaming market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The non-fungible token (NFT) gaming market size has grown rapidly in recent years. It will grow from $495.85 billion in 2024 to $582.53 billion in 2025 at a compound annual growth rate (CAGR) of 17.5%. The growth observed during the historical period can be attributed to the rise of hybrid gaming models, increased gamer interest in earning cryptocurrency, expansion of player incentives, growth in influencer marketing campaigns, and the emergence of community-driven game development platforms.

The non-fungible token (NFT) gaming market size is expected to see rapid growth in the next few years. It will grow to $1,097.59 billion in 2029 at a compound annual growth rate (CAGR) of 17.2%. Projected growth in the forecast period can be linked to growing momentum toward the metaverse, rising demand for digital ownership, expansion of mobile gaming, increasing venture capital investments, and wider adoption of smart contracts. Key trends expected in the forecast period include improvements in blockchain scalability, integration with metaverse platforms, AI-driven game personalization, the use of augmented reality (AR) and virtual reality (VR) technologies, decentralized autonomous organizations (DAOs) for game governance, and tokenized reward systems.

The rise in mobile gaming is expected to drive the growth of the non-fungible token (NFT) gaming market in the coming years. Mobile gaming refers to playing video games on portable devices such as smartphones and tablets. This growth is fueled by increasing smartphone accessibility, as more people gain affordable access to powerful mobile devices and fast internet connections. Mobile gaming supports NFT gaming by making blockchain-based games easily accessible on the go, boosting player engagement and expanding the user base. It enables smooth integration of NFTs in games, allowing users to collect, trade, and earn digital assets anytime and anywhere. For example, in February 2025, Sensor Tower, a US-based mobile app analytics company, reported that consumer spending on mobile games via the iOS App Store and Google Play reached $7.27 billion, a 4% increase compared to December 2024. Therefore, the expanding mobile gaming market is contributing to the growth of the NFT gaming market.

Leading companies in the NFT gaming space are developing new metaverse technologies, such as Web3 games, to enhance digital experiences beyond traditional gaming. Web3 games are blockchain-enabled platforms that allow players to truly own, trade, and monetize in-game assets through decentralized systems like NFTs. For instance, in October 2024, Ubisoft, a France-based video game company, launched Champions Tactics, a tactical player-versus-player (PvP) role-playing game set in the fantasy world of Grimoria. Players collect and lead unique figurines into strategic, turn-based battles. The game utilizes Web3 technology to enable players to collect, trade, and forge figurines as NFTs, each with individual stats and characteristics. These digital assets can be bought or sold using in-game currency or cryptocurrency through a peer-to-peer marketplace.

In October 2022, KeyStar Corp., a US-based digital fintech firm, acquired the assets of ZenSports and Ultimate Gamer for an undisclosed amount. This move aims to strengthen KeyStar's position and fuel growth across the gaming, esports, and fintech sectors by incorporating advanced technologies in sports betting, digital currencies, and competitive gaming. ZenSports is a US-based company that specializes in NFT gaming through its sports betting platform, while Ultimate Gamer is a US-based entertainment technology company exploring the integration of NFTs into esports and digital collectibles.

Major players in the non-fungible token (NFT) gaming market are Sony Group Corporation, Epic Games Inc., Animoca Brands Corporation Ltd., Immutable Pty Ltd., The NineHertz, Dapper Labs Inc., Juego Studios Private Limited, Zfort Group, Blockchain App Factory Pvt. Ltd., Suffescom Solutions Pvt. Ltd., Antier Solutions Pvt. Ltd., Appdupe, Yuga Labs Inc., Whimsy Games LLC, Sky Mavis, EvaCodes LLC, Game-Ace , Sodio Technologies Pvt. Ltd., Yield Guild Games, and Fire Bee Techno Services Pvt. Ltd.

North America was the largest region in the non-fungible token (NFT) gaming market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in non-fungible token (NFT) gaming report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.

The countries covered in the non-fungible token (NFT) gaming market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The non-fungible token (NFT) gaming market consists of revenues earned by entities by providing services such as smart contract development, wallet and payment gateway integration, in-game asset management, blockchain consulting, and security audits. The market value includes the value of related goods sold by the service provider or included within the service offering. The non-fungible token (NFT) gaming market also includes sales of collectible non-fungible token (NFT) games, metaverse games, digital avatars, and casual NFT games. Values in this market are 'factory gate' values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Non-Fungible Token (NFT) Gaming Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on non-fungible token (nft) gaming market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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Where is the largest and fastest growing market for non-fungible token (nft) gaming ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The non-fungible token (nft) gaming market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Non-Fungible Token Type: In-Game Assets; Collectibles; Trading Cards; Virtual Real Estate; Cryptocurrency Tokens
  • 2) By Gaming Platform: Personal Computer Games; Console Games; Mobile Games; Augmented Reality Or Virtual Reality Games; Web-Based Games
  • 3) By Functionality: Purely Collectibles; Reward Tokens; Access Pass; Utility-Based
  • 4) By Blockchain Network: Ethereum; Binance Smart Chain; Flow; Polygon; Solana; Other Blockchain Networks
  • Subsegments:
  • 1) By In-Game Assets: Weapons And Armor; Skins And Avatars; Power-Ups And Boosters; Virtual Currency; Game Levels And Maps
  • 2) By Collectibles: Digital Artworks; Music And Audio Clips; Virtual Trading Figures; Limited Edition Items; Virtual Memorabilia
  • 3) By Trading Cards: Sports Cards; Fantasy Game Cards; Digital Card Packs; Autographed Cards; Limited Edition Cards
  • 4) By Virtual Real Estate: Virtual Land Parcels; Virtual Commercial Properties; Virtual Residential Properties; Virtual Event Venues; Virtual Infrastructure
  • 5) By Cryptocurrency Tokens: Utility Tokens; Security Tokens; Governance Tokens; Stablecoins; Reward Tokens
  • Companies Mentioned: Sony Group Corporation; Epic Games Inc.; Animoca Brands Corporation Ltd.; Immutable Pty Ltd.; The NineHertz
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Non-Fungible Token (NFT) Gaming Market Characteristics

3. Non-Fungible Token (NFT) Gaming Market Trends And Strategies

4. Non-Fungible Token (NFT) Gaming Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, And Covid And Recovery On The Market

5. Global Non-Fungible Token (NFT) Gaming Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Non-Fungible Token (NFT) Gaming PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Non-Fungible Token (NFT) Gaming Market Growth Rate Analysis
  • 5.4. Global Non-Fungible Token (NFT) Gaming Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Non-Fungible Token (NFT) Gaming Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Non-Fungible Token (NFT) Gaming Total Addressable Market (TAM)

6. Non-Fungible Token (NFT) Gaming Market Segmentation

  • 6.1. Global Non-Fungible Token (NFT) Gaming Market, Segmentation By Non-Fungible Token Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • In-Game Assets
  • Collectibles
  • Trading Cards
  • Virtual Real Estate
  • Cryptocurrency Tokens
  • 6.2. Global Non-Fungible Token (NFT) Gaming Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Personal Computer Games
  • Console Games
  • Mobile Games
  • Augmented Reality Or Virtual Reality Games
  • Web-Based Games
  • 6.3. Global Non-Fungible Token (NFT) Gaming Market, Segmentation By Functionality, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Purely Collectibles
  • Reward Tokens
  • Access Pass
  • Utility-Based
  • 6.4. Global Non-Fungible Token (NFT) Gaming Market, Segmentation By Blockchain Network, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Ethereum
  • Binance Smart Chain
  • Flow
  • Polygon
  • Solana
  • Other Blockchain Networks
  • 6.5. Global Non-Fungible Token (NFT) Gaming Market, Sub-Segmentation Of In-Game Assets, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Weapons And Armor
  • Skins And Avatars
  • Power-Ups And Boosters
  • Virtual Currency
  • Game Levels And Maps
  • 6.6. Global Non-Fungible Token (NFT) Gaming Market, Sub-Segmentation Of Collectibles, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Digital Artworks
  • Music And Audio Clips
  • Virtual Trading Figures
  • Limited Edition Items
  • Virtual Memorabilia
  • 6.7. Global Non-Fungible Token (NFT) Gaming Market, Sub-Segmentation Of Trading Cards, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Sports Cards
  • Fantasy Game Cards
  • Digital Card Packs
  • Autographed Cards
  • Limited Edition Cards
  • 6.8. Global Non-Fungible Token (NFT) Gaming Market, Sub-Segmentation Of Virtual Real Estate, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Virtual Land Parcels
  • Virtual Commercial Properties
  • Virtual Residential Properties
  • Virtual Event Venues
  • Virtual Infrastructure
  • 6.9. Global Non-Fungible Token (NFT) Gaming Market, Sub-Segmentation Of Cryptocurrency Tokens, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Utility Tokens
  • Security Tokens
  • Governance Tokens
  • Stablecoins
  • Reward Tokens

7. Non-Fungible Token (NFT) Gaming Market Regional And Country Analysis

  • 7.1. Global Non-Fungible Token (NFT) Gaming Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Non-Fungible Token (NFT) Gaming Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Non-Fungible Token (NFT) Gaming Market

  • 8.1. Asia-Pacific Non-Fungible Token (NFT) Gaming Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Non-Fungible Token (NFT) Gaming Market, Segmentation By Non-Fungible Token Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Non-Fungible Token (NFT) Gaming Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Non-Fungible Token (NFT) Gaming Market, Segmentation By Functionality, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Non-Fungible Token (NFT) Gaming Market

  • 9.1. China Non-Fungible Token (NFT) Gaming Market Overview
  • 9.2. China Non-Fungible Token (NFT) Gaming Market, Segmentation By Non-Fungible Token Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Non-Fungible Token (NFT) Gaming Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Non-Fungible Token (NFT) Gaming Market, Segmentation By Functionality, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Non-Fungible Token (NFT) Gaming Market

  • 10.1. India Non-Fungible Token (NFT) Gaming Market, Segmentation By Non-Fungible Token Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Non-Fungible Token (NFT) Gaming Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Non-Fungible Token (NFT) Gaming Market, Segmentation By Functionality, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Non-Fungible Token (NFT) Gaming Market

  • 11.1. Japan Non-Fungible Token (NFT) Gaming Market Overview
  • 11.2. Japan Non-Fungible Token (NFT) Gaming Market, Segmentation By Non-Fungible Token Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Non-Fungible Token (NFT) Gaming Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Non-Fungible Token (NFT) Gaming Market, Segmentation By Functionality, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Non-Fungible Token (NFT) Gaming Market

  • 12.1. Australia Non-Fungible Token (NFT) Gaming Market, Segmentation By Non-Fungible Token Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Non-Fungible Token (NFT) Gaming Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Non-Fungible Token (NFT) Gaming Market, Segmentation By Functionality, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Non-Fungible Token (NFT) Gaming Market

  • 13.1. Indonesia Non-Fungible Token (NFT) Gaming Market, Segmentation By Non-Fungible Token Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Non-Fungible Token (NFT) Gaming Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Non-Fungible Token (NFT) Gaming Market, Segmentation By Functionality, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Non-Fungible Token (NFT) Gaming Market

  • 14.1. South Korea Non-Fungible Token (NFT) Gaming Market Overview
  • 14.2. South Korea Non-Fungible Token (NFT) Gaming Market, Segmentation By Non-Fungible Token Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Non-Fungible Token (NFT) Gaming Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Non-Fungible Token (NFT) Gaming Market, Segmentation By Functionality, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Non-Fungible Token (NFT) Gaming Market

  • 15.1. Western Europe Non-Fungible Token (NFT) Gaming Market Overview
  • 15.2. Western Europe Non-Fungible Token (NFT) Gaming Market, Segmentation By Non-Fungible Token Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Non-Fungible Token (NFT) Gaming Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Non-Fungible Token (NFT) Gaming Market, Segmentation By Functionality, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Non-Fungible Token (NFT) Gaming Market

  • 16.1. UK Non-Fungible Token (NFT) Gaming Market, Segmentation By Non-Fungible Token Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Non-Fungible Token (NFT) Gaming Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Non-Fungible Token (NFT) Gaming Market, Segmentation By Functionality, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Non-Fungible Token (NFT) Gaming Market

  • 17.1. Germany Non-Fungible Token (NFT) Gaming Market, Segmentation By Non-Fungible Token Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Non-Fungible Token (NFT) Gaming Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Non-Fungible Token (NFT) Gaming Market, Segmentation By Functionality, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Non-Fungible Token (NFT) Gaming Market

  • 18.1. France Non-Fungible Token (NFT) Gaming Market, Segmentation By Non-Fungible Token Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Non-Fungible Token (NFT) Gaming Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Non-Fungible Token (NFT) Gaming Market, Segmentation By Functionality, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Non-Fungible Token (NFT) Gaming Market

  • 19.1. Italy Non-Fungible Token (NFT) Gaming Market, Segmentation By Non-Fungible Token Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Non-Fungible Token (NFT) Gaming Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Non-Fungible Token (NFT) Gaming Market, Segmentation By Functionality, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Non-Fungible Token (NFT) Gaming Market

  • 20.1. Spain Non-Fungible Token (NFT) Gaming Market, Segmentation By Non-Fungible Token Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Non-Fungible Token (NFT) Gaming Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Non-Fungible Token (NFT) Gaming Market, Segmentation By Functionality, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Non-Fungible Token (NFT) Gaming Market

  • 21.1. Eastern Europe Non-Fungible Token (NFT) Gaming Market Overview
  • 21.2. Eastern Europe Non-Fungible Token (NFT) Gaming Market, Segmentation By Non-Fungible Token Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Non-Fungible Token (NFT) Gaming Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Non-Fungible Token (NFT) Gaming Market, Segmentation By Functionality, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Non-Fungible Token (NFT) Gaming Market

  • 22.1. Russia Non-Fungible Token (NFT) Gaming Market, Segmentation By Non-Fungible Token Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Non-Fungible Token (NFT) Gaming Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Non-Fungible Token (NFT) Gaming Market, Segmentation By Functionality, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Non-Fungible Token (NFT) Gaming Market

  • 23.1. North America Non-Fungible Token (NFT) Gaming Market Overview
  • 23.2. North America Non-Fungible Token (NFT) Gaming Market, Segmentation By Non-Fungible Token Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Non-Fungible Token (NFT) Gaming Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Non-Fungible Token (NFT) Gaming Market, Segmentation By Functionality, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Non-Fungible Token (NFT) Gaming Market

  • 24.1. USA Non-Fungible Token (NFT) Gaming Market Overview
  • 24.2. USA Non-Fungible Token (NFT) Gaming Market, Segmentation By Non-Fungible Token Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Non-Fungible Token (NFT) Gaming Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Non-Fungible Token (NFT) Gaming Market, Segmentation By Functionality, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Non-Fungible Token (NFT) Gaming Market

  • 25.1. Canada Non-Fungible Token (NFT) Gaming Market Overview
  • 25.2. Canada Non-Fungible Token (NFT) Gaming Market, Segmentation By Non-Fungible Token Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Non-Fungible Token (NFT) Gaming Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Non-Fungible Token (NFT) Gaming Market, Segmentation By Functionality, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Non-Fungible Token (NFT) Gaming Market

  • 26.1. South America Non-Fungible Token (NFT) Gaming Market Overview
  • 26.2. South America Non-Fungible Token (NFT) Gaming Market, Segmentation By Non-Fungible Token Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Non-Fungible Token (NFT) Gaming Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Non-Fungible Token (NFT) Gaming Market, Segmentation By Functionality, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Non-Fungible Token (NFT) Gaming Market

  • 27.1. Brazil Non-Fungible Token (NFT) Gaming Market, Segmentation By Non-Fungible Token Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Non-Fungible Token (NFT) Gaming Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Non-Fungible Token (NFT) Gaming Market, Segmentation By Functionality, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Non-Fungible Token (NFT) Gaming Market

  • 28.1. Middle East Non-Fungible Token (NFT) Gaming Market Overview
  • 28.2. Middle East Non-Fungible Token (NFT) Gaming Market, Segmentation By Non-Fungible Token Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Non-Fungible Token (NFT) Gaming Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Non-Fungible Token (NFT) Gaming Market, Segmentation By Functionality, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Non-Fungible Token (NFT) Gaming Market

  • 29.1. Africa Non-Fungible Token (NFT) Gaming Market Overview
  • 29.2. Africa Non-Fungible Token (NFT) Gaming Market, Segmentation By Non-Fungible Token Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Non-Fungible Token (NFT) Gaming Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Non-Fungible Token (NFT) Gaming Market, Segmentation By Functionality, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Non-Fungible Token (NFT) Gaming Market Competitive Landscape And Company Profiles

  • 30.1. Non-Fungible Token (NFT) Gaming Market Competitive Landscape
  • 30.2. Non-Fungible Token (NFT) Gaming Market Company Profiles
    • 30.2.1. Sony Group Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. Epic Games Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Animoca Brands Corporation Ltd. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. Immutable Pty Ltd. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. The NineHertz Overview, Products and Services, Strategy and Financial Analysis

31. Non-Fungible Token (NFT) Gaming Market Other Major And Innovative Companies

  • 31.1. Dapper Labs Inc.
  • 31.2. Juego Studios Private Limited
  • 31.3. Zfort Group
  • 31.4. Blockchain App Factory Pvt. Ltd.
  • 31.5. Suffescom Solutions Pvt. Ltd.
  • 31.6. Antier Solutions Pvt. Ltd.
  • 31.7. Appdupe
  • 31.8. Yuga Labs Inc.
  • 31.9. Whimsy Games LLC
  • 31.10. Sky Mavis
  • 31.11. EvaCodes LLC
  • 31.12. Game-Ace
  • 31.13. Sodio Technologies Pvt. Ltd.
  • 31.14. Yield Guild Games
  • 31.15. Fire Bee Techno Services Pvt. Ltd.

32. Global Non-Fungible Token (NFT) Gaming Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Non-Fungible Token (NFT) Gaming Market

34. Recent Developments In The Non-Fungible Token (NFT) Gaming Market

35. Non-Fungible Token (NFT) Gaming Market High Potential Countries, Segments and Strategies

  • 35.1 Non-Fungible Token (NFT) Gaming Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Non-Fungible Token (NFT) Gaming Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Non-Fungible Token (NFT) Gaming Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer