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市場調查報告書
商品編碼
1730803

2025年全球品牌授權市場報告

Brand Licensing Global Market Report 2025

出版日期: | 出版商: The Business Research Company | 英文 175 Pages | 商品交期: 2-10個工作天內

價格
簡介目錄

預計未來幾年品牌授權市場規模將強勁成長。預計到 2029 年將成長至 3,908.3 億美元,複合年成長率為 5.7%。預測期內的預期成長可歸因於數位內容授權的擴張、品牌行銷需求的不斷成長、虛擬品牌的擴張、企業品牌延伸的不斷增加以及名人代言影響力的不斷增強。預計在此期間的主要趨勢包括技術進步、人工智慧驅動的授權解決方案、區塊鏈支援的品牌保護、NFT 在授權中的整合以及混合授權模式的出現。

消費主義需求的不斷成長預計將推動品牌授權市場的成長。可支配收入的增加、產品獲取管道的擴大以及生活方式偏好的改變促使人們購買更多的商品和服務。品牌授權在支撐消費主義方面發揮關鍵作用,它使公司能夠擴大品牌影響力、實現產品差異化、提高客戶忠誠度並證明高價的合理性。透過利用成熟的品牌名稱,公司可以使其產品更具吸引力、擴大市場進入、刺激消費者需求並最終推動購買行為的改善。例如,在美國,根據美國勞工統計局的數據,到2023年,平均每年的消費者支出將達到77,280美元,比2022年增加5.9%。消費者信心的增強正在推動品牌授權市場的擴張。

在品牌授權市場中營運的公司正專注於技術整合和策略擴張舉措。這些努力正在幫助企業提高產品性能、加強品牌身份驗證並更有效地與消費者互動。透過擴大新市場的影響力並接觸更多消費者,公司可以增加收益並提升品牌價值。例如,2025年2月,美國燃料工業公司Citgo Petroleum Corporation啟動了一項戰略品牌授權計劃,旨在拓展美國五個新市場,包括亞利桑那州、科羅拉多、新墨西哥州、內華達州和猶他州。該計劃允許客戶購買採用 Citgo 的 TriCLEAN 添加劑系統生產的汽油,這是一種清洗含量增加 50% 的優質燃料。該公司還計劃未來擴展到更多州。

目錄

第1章執行摘要

第2章 市場特徵

第3章 市場趨勢與策略

第4章 市場 - 宏觀經濟情境 宏觀經濟情境包括利率、通貨膨脹、地緣政治以及感染疾病和復甦對市場的影響

第5章 全球成長分析與策略分析框架

  • 全球品牌授權PESTEL分析(政治、社會、科技、環境、法律因素、促進因素與限制因素)
  • 最終用途產業分析
  • 全球品牌授權市場:成長率分析
  • 全球品牌授權市場表現:規模與成長,2019-2024
  • 全球品牌授權市場預測:2024-2029 年及 2034 年規模與成長
  • 全球品牌授權總目標市場(TAM)

第6章市場區隔

  • 全球品牌授權市場類型、績效及預測(2019-2024、2024-2029、2034)
  • 服飾
  • 玩具
  • 配件
  • 居家裝飾
  • 軟體或視訊遊戲
  • 飲食
  • 其他類型
  • 全球品牌授權市場的應用、績效及預測(2019-2024、2024-2029、2034)
  • 娛樂
  • 公司商標或品牌
  • 時尚
  • 運動的
  • 其他
  • 全球品牌授權市場(按最終用戶、績效及預測),2019-2024 年、2024-2029 年、2034 年
  • 零售與電子商務
  • 媒體娛樂公司
  • 運動隊伍和聯盟
  • 奢侈品牌
  • 消費品製造商
  • 汽車及配件
  • 全球品牌授權市場:服飾細分市場、類型、績效及預測(2019-2024 年、2024-2029 年、2034 年)
  • 休閒裝
  • 運動服
  • 鞋類
  • 內衣
  • 嬰兒服裝
  • 正裝
  • 全球品牌授權市場、玩具區隔、類型、績效及預測(2019-2024 年、2024-2029 年、2034 年)
  • 動作人物
  • 玩偶和毛絨玩具
  • 益智玩具
  • 圖板遊戲和拼圖
  • 電子玩具
  • 收藏品
  • 全球品牌授權市場、配件細分、按類型、績效及預測,2019-2024 年、2024-2029 年、2034 年
  • 手錶
  • 包包和背包
  • 眼鏡產品
  • 珠寶
  • 鞋類配件
  • 帽子
  • 全球品牌授權市場、家居裝飾細分市場、類型、業績及預測(2019-2024 年、2024-2029 年、2034 年)
  • 家具
  • 牆壁藝術和海報
  • 寢具和床單
  • 廚房用品
  • 照明
  • 地毯
  • 全球品牌授權市場、軟體或電玩細分市場、按類型、實際及預測,2019-2024 年、2024-2029 年、2034 年
  • PC 和主機遊戲
  • 手機遊戲
  • 虛擬實境 (VR) 和擴增實境(AR) 遊戲
  • 教育軟體
  • 遊戲商品
  • 訂閱遊戲
  • 全球品牌授權市場、食品和飲料細分市場、按類型、績效及預測(2019-2024 年、2024-2029 年、2034 年)
  • 包裝食品
  • 飲料
  • 糖果甜點和零食
  • 乳製品
  • 冷凍食品
  • 速食連鎖店
  • 全球品牌授權市場及其他細分市場,依類型、實際規模及預測,2019-2024 年、2024-2029 年、2034 年
  • 主題樂園與景點
  • 文具和學校用品
  • 健身及運動器材
  • 美容和個人護理
  • 寵物用品

第7章 區域和國家分析

  • 全球品牌授權市場:依地區、績效及預測,2019-2024 年、2024-2029 年、2034 年
  • 全球品牌授權市場(依國家/地區分類)、績效及預測(2019-2024 年、2024-2029 年、2034 年)

第8章 亞太市場

第9章:中國市場

第10章 印度市場

第11章 日本市場

第12章 澳洲市場

第13章 印尼市場

第14章 韓國市場

第15章 西歐市場

第16章英國市場

第17章 德國市場

第18章 法國市場

第19章:義大利市場

第20章:西班牙市場

第21章 東歐市場

第22章 俄羅斯市場

第23章 北美市場

第24章美國市場

第25章:加拿大市場

第26章 南美洲市場

第27章:巴西市場

第28章 中東市場

第29章:非洲市場

第30章競爭格局與公司概況

  • 品牌授權市場:競爭格局
  • 品牌授權市場:公司簡介
    • General Motors
    • The Walt Disney Company
    • Procter & Gamble
    • Warner Media Inc.
    • Paramount Global

第31章 其他大型創新企業

  • Electrolux
  • Major League Baseball
  • National Football League
  • The Pokemon Company International
  • PVH Corp.
  • Hasbro Inc.
  • Ferrari
  • Meredith Corporation
  • Learfield IMG College
  • Sanrio Co. Ltd.
  • Authentic Brands Group
  • Sequential Brands Group
  • Iconix Brand Group
  • BlueStar Alliance
  • Universal Brand Development

第 32 章全球市場競爭基準化分析與儀表板

第33章 重大併購

第34章近期市場趨勢

第35章:市場潛力大的國家與策略

  • 2029年品牌授權市場:提供新機會的國家
  • 2029年品牌授權市場:細分領域蘊含新機會
  • 2029年品牌授權市場:成長策略
    • 基於市場趨勢的策略
    • 競爭對手的策略

第36章 附錄

簡介目錄
Product Code: r34475

Brand licensing refers to a strategic collaboration in which a brand owner (licensor) permits another party (licensee) to use their brand assets, such as trademarks or logos, in return for royalties or fees. This arrangement allows licensees to benefit from the brand's established reputation while enabling licensors to expand their market presence without incurring additional production costs.

The main types of brand licensing include apparel, toys, accessories, home decor, software or video games, food and beverage, and other categories. Apparel brand licensing is an agreement where a brand owner allows a licensee to produce and sell clothing under its brand name in exchange for royalties or fees. This type of licensing is applied across various sectors, such as entertainment, corporate trademarks, fashion, sports, and more. Key end-users include retail and e-commerce businesses, media and entertainment companies, sports teams and leagues, luxury brands, consumer goods manufacturers, and the automotive and accessories sectors.

The brand licensing market research report is one of a series of new reports from The Business Research Company that provides brand licensing market statistics, including the brand licensing industry global market size, regional shares, competitors with the brand licensing market share, detailed brand licensing market segments, market trends, and opportunities, and any further data you may need to thrive in the brand licensing industry. This brand licensing market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.

The brand licensing market size has grown strongly in recent years. It will grow from $295.26 billion in 2024 to $312.79 billion in 2025 at a compound annual growth rate (CAGR) of 5.9%. The growth observed in the historic period can be attributed to the increase in consumer demand, the growth in e-commerce adoption, the rise in sports licensing, the surge in global franchising, and the expansion of digital branding.

The brand licensing market size is expected to see strong growth in the next few years. It will grow to $390.83 billion in 2029 at a compound annual growth rate (CAGR) of 5.7%. The expected growth in the forecast period can be attributed to the growing digital content licensing, the rising demand for brand marketing, the expansion of virtual branding, the increasing corporate brand extensions, and the growing influence of celebrity endorsements. Key trends anticipated in this period include technological advancements, AI-powered licensing solutions, blockchain-enabled brand protection, the integration of NFTs in licensing, and the emergence of hybrid licensing models.

The rising demand for consumerism is expected to drive the growth of the brand licensing market. Consumerism, which encourages the acquisition of goods and services in increasing amounts, is being fueled by higher disposable incomes, greater access to products, and changing lifestyle preferences, leading people to purchase more goods and services. Brand licensing plays a crucial role in supporting consumerism by enabling companies to expand their brand reach, improve product differentiation, enhance customer loyalty, and justify premium pricing. By leveraging established brand names, businesses can make their products more appealing, expand market access, and stimulate consumer demand, ultimately promoting higher purchasing behavior. For example, in 2023, the Bureau of Labor Statistics, a U.S.-based government agency, reported that the average annual consumer expenditure reached $77,280, marking a 5.9% increase from 2022. This growing demand for consumerism is driving the expansion of the brand licensing market.

Companies operating in the brand licensing market are focusing on technological integrations and strategic expansion initiatives. These initiatives help businesses improve product performance, strengthen brand identity, and engage with consumers more effectively. By expanding their presence in new markets and reaching more consumers, companies can increase revenue and boost brand value. For instance, in February 2025, Citgo Petroleum Corporation, a U.S.-based fuel industry company, launched a strategic brand licensing program aimed at expanding into five new U.S. markets, including Arizona, Colorado, New Mexico, Nevada, and Utah. This program allows qualified marketers and retailers to source gasoline while utilizing CITGO's TriCLEAN additive system, a premium fuel with 50% more cleaning agents. The company is also considering expanding into additional states in the future.

In January 2024, Authentic Brands Group LLC (ABG), a U.S.-based brand management company, acquired Sperry for approximately $130 million. This acquisition aims to expand Sperry's global presence by utilizing ABG's licensing model, partnering with ALDO Group for North American operations and global footwear distribution. The acquisition will help optimize brand growth, enhance market reach, and foster innovation in the footwear industry. Sperry, a U.S.-based footwear company, is well-known for its boat shoes and other licensed casual footwear.

Major players in the brand licensing market are General Motors, The Walt Disney Company, Procter & Gamble, Warner Media Inc., Paramount Global, Electrolux, Major League Baseball, National Football League, The Pokemon Company International, PVH Corp., Hasbro Inc., Ferrari, Meredith Corporation, Learfield IMG College, Sanrio Co. Ltd., Authentic Brands Group, Sequential Brands Group, Iconix Brand Group, BlueStar Alliance, and Universal Brand Development.

North America was the largest region in the brand licensing market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in brand licensing report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.

The countries covered in the brand licensing market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The brand licensing market includes revenues earned by entities by providing services such as trademark licensing, character and entertainment licensing, sports licensing, fashion and apparel licensing, and corporate brand licensing. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Brand Licensing Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on brand licensing market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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Where is the largest and fastest growing market for brand licensing ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The brand licensing market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Types: Apparels; Toys; Accessories; Home Decoration; Software Or Video Games; Food And Beverage; Other Types
  • 2) By Application: Entertainment; Corporate Trademarks Or Brand; Fashion; Sports; Other Applications
  • 3) By End-user: Retail And E-commerce; Media And Entertainment Companies; Sports Teams And Leagues; Luxury Brands; Consumer Goods Manufacturers; Automotive And Accessories
  • Sub Segment:
  • 1) By Apparels: Casual Wear; Sportswear; Footwear; Innerwear; Kidswear; Formal Wear
  • 2) By Toys: Action Figures; Dolls And Plush Toys; Educational Toys; Board Games And Puzzles; Electronic Toys; Collectibles
  • 3) By Accessories: Watches; Bags And Backpacks; Eyewear; Jewelry; Footwear Accessories; Headwear
  • 4) By Home Decoration: Furniture; Wall Art And Posters; Bedding And Linens; Kitchenware; Lighting; Rugs And Carpets
  • 5) By Software Or Video Game: PC And Console Games; Mobile Games; Virtual Reality (VR) And Augmented Reality (AR) Games; Educational Software; Game Merchandise; Subscription-based Gaming
  • 6) By Food And Beverage: Packaged Foods; Beverages; Confectionery And Snacks; Dairy Products; Frozen Foods; Fast Food Chains
  • 7) By Other Types: Automobiles; Theme Parks And Attractions; Stationery And School Supplies; Fitness And Sports Equipment; Beauty And Personal Care; Pet Products
  • Companies Mentioned: General Motors; The Walt Disney Company; Procter & Gamble; Warner Media Inc.; Paramount Global
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Brand Licensing Market Characteristics

3. Brand Licensing Market Trends And Strategies

4. Brand Licensing Market - Macro Economic Scenario Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics And Covid And Recovery On The Market

5. Global Brand Licensing Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Brand Licensing PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Brand Licensing Market Growth Rate Analysis
  • 5.4. Global Brand Licensing Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Brand Licensing Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Brand Licensing Total Addressable Market (TAM)

6. Brand Licensing Market Segmentation

  • 6.1. Global Brand Licensing Market, Segmentation By Types, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Apparels
  • Toys
  • Accessories
  • Home Decoration
  • Software Or Video Games
  • Food And Beverage
  • Other Types
  • 6.2. Global Brand Licensing Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Entertainment
  • Corporate Trademarks Or Brand
  • Fashion
  • Sports
  • Other Applications
  • 6.3. Global Brand Licensing Market, Segmentation By End-user, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Retail And E-commerce
  • Media And Entertainment Companies
  • Sports Teams And Leagues
  • Luxury Brands
  • Consumer Goods Manufacturers
  • Automotive And Accessories
  • 6.4. Global Brand Licensing Market, Sub-Segmentation Of Apparels, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Casual Wear
  • Sportswear
  • Footwear
  • Innerwear
  • Kidswear
  • Formal Wear
  • 6.5. Global Brand Licensing Market, Sub-Segmentation Of Toys, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Action Figures
  • Dolls And Plush Toys
  • Educational Toys
  • Board Games And Puzzles
  • Electronic Toys
  • Collectibles
  • 6.6. Global Brand Licensing Market, Sub-Segmentation Of Accessories, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Watches
  • Bags And Backpacks
  • Eyewear
  • Jewelry
  • Footwear Accessories
  • Headwear
  • 6.7. Global Brand Licensing Market, Sub-Segmentation Of Home Decoration, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Furniture
  • Wall Art And Posters
  • Bedding And Linens
  • Kitchenware
  • Lighting
  • Rugs And Carpets
  • 6.8. Global Brand Licensing Market, Sub-Segmentation Of Software Or Video Game, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • PC And Console Games
  • Mobile Games
  • Virtual Reality (VR) And Augmented Reality (AR) Games
  • Educational Software
  • Game Merchandise
  • Subscription-based Gaming
  • 6.9. Global Brand Licensing Market, Sub-Segmentation Of Food And Beverage, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Packaged Foods
  • Beverages
  • Confectionery And Snacks
  • Dairy Products
  • Frozen Foods
  • Fast Food Chains
  • 6.10. Global Brand Licensing Market, Sub-Segmentation Of Other Types, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Automobiles
  • Theme Parks And Attractions
  • Stationery And School Supplies
  • Fitness And Sports Equipment
  • Beauty And Personal Care
  • Pet Products

7. Brand Licensing Market Regional And Country Analysis

  • 7.1. Global Brand Licensing Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Brand Licensing Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Brand Licensing Market

  • 8.1. Asia-Pacific Brand Licensing Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Brand Licensing Market, Segmentation By Types, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Brand Licensing Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Brand Licensing Market, Segmentation By End-user, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Brand Licensing Market

  • 9.1. China Brand Licensing Market Overview
  • 9.2. China Brand Licensing Market, Segmentation By Types, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Brand Licensing Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Brand Licensing Market, Segmentation By End-user, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Brand Licensing Market

  • 10.1. India Brand Licensing Market, Segmentation By Types, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Brand Licensing Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Brand Licensing Market, Segmentation By End-user, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Brand Licensing Market

  • 11.1. Japan Brand Licensing Market Overview
  • 11.2. Japan Brand Licensing Market, Segmentation By Types, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Brand Licensing Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Brand Licensing Market, Segmentation By End-user, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Brand Licensing Market

  • 12.1. Australia Brand Licensing Market, Segmentation By Types, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Brand Licensing Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Brand Licensing Market, Segmentation By End-user, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Brand Licensing Market

  • 13.1. Indonesia Brand Licensing Market, Segmentation By Types, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Brand Licensing Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Brand Licensing Market, Segmentation By End-user, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Brand Licensing Market

  • 14.1. South Korea Brand Licensing Market Overview
  • 14.2. South Korea Brand Licensing Market, Segmentation By Types, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Brand Licensing Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Brand Licensing Market, Segmentation By End-user, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Brand Licensing Market

  • 15.1. Western Europe Brand Licensing Market Overview
  • 15.2. Western Europe Brand Licensing Market, Segmentation By Types, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Brand Licensing Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Brand Licensing Market, Segmentation By End-user, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Brand Licensing Market

  • 16.1. UK Brand Licensing Market, Segmentation By Types, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Brand Licensing Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Brand Licensing Market, Segmentation By End-user, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Brand Licensing Market

  • 17.1. Germany Brand Licensing Market, Segmentation By Types, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Brand Licensing Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Brand Licensing Market, Segmentation By End-user, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Brand Licensing Market

  • 18.1. France Brand Licensing Market, Segmentation By Types, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Brand Licensing Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Brand Licensing Market, Segmentation By End-user, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Brand Licensing Market

  • 19.1. Italy Brand Licensing Market, Segmentation By Types, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Brand Licensing Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Brand Licensing Market, Segmentation By End-user, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Brand Licensing Market

  • 20.1. Spain Brand Licensing Market, Segmentation By Types, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Brand Licensing Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Brand Licensing Market, Segmentation By End-user, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Brand Licensing Market

  • 21.1. Eastern Europe Brand Licensing Market Overview
  • 21.2. Eastern Europe Brand Licensing Market, Segmentation By Types, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Brand Licensing Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Brand Licensing Market, Segmentation By End-user, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Brand Licensing Market

  • 22.1. Russia Brand Licensing Market, Segmentation By Types, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Brand Licensing Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Brand Licensing Market, Segmentation By End-user, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Brand Licensing Market

  • 23.1. North America Brand Licensing Market Overview
  • 23.2. North America Brand Licensing Market, Segmentation By Types, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Brand Licensing Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Brand Licensing Market, Segmentation By End-user, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Brand Licensing Market

  • 24.1. USA Brand Licensing Market Overview
  • 24.2. USA Brand Licensing Market, Segmentation By Types, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Brand Licensing Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Brand Licensing Market, Segmentation By End-user, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Brand Licensing Market

  • 25.1. Canada Brand Licensing Market Overview
  • 25.2. Canada Brand Licensing Market, Segmentation By Types, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Brand Licensing Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Brand Licensing Market, Segmentation By End-user, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Brand Licensing Market

  • 26.1. South America Brand Licensing Market Overview
  • 26.2. South America Brand Licensing Market, Segmentation By Types, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Brand Licensing Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Brand Licensing Market, Segmentation By End-user, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Brand Licensing Market

  • 27.1. Brazil Brand Licensing Market, Segmentation By Types, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Brand Licensing Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Brand Licensing Market, Segmentation By End-user, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Brand Licensing Market

  • 28.1. Middle East Brand Licensing Market Overview
  • 28.2. Middle East Brand Licensing Market, Segmentation By Types, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Brand Licensing Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Brand Licensing Market, Segmentation By End-user, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Brand Licensing Market

  • 29.1. Africa Brand Licensing Market Overview
  • 29.2. Africa Brand Licensing Market, Segmentation By Types, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Brand Licensing Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Brand Licensing Market, Segmentation By End-user, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Brand Licensing Market Competitive Landscape And Company Profiles

  • 30.1. Brand Licensing Market Competitive Landscape
  • 30.2. Brand Licensing Market Company Profiles
    • 30.2.1. General Motors Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. The Walt Disney Company Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Procter & Gamble Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. Warner Media Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. Paramount Global Overview, Products and Services, Strategy and Financial Analysis

31. Brand Licensing Market Other Major And Innovative Companies

  • 31.1. Electrolux
  • 31.2. Major League Baseball
  • 31.3. National Football League
  • 31.4. The Pokemon Company International
  • 31.5. PVH Corp.
  • 31.6. Hasbro Inc.
  • 31.7. Ferrari
  • 31.8. Meredith Corporation
  • 31.9. Learfield IMG College
  • 31.10. Sanrio Co. Ltd.
  • 31.11. Authentic Brands Group
  • 31.12. Sequential Brands Group
  • 31.13. Iconix Brand Group
  • 31.14. BlueStar Alliance
  • 31.15. Universal Brand Development

32. Global Brand Licensing Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Brand Licensing Market

34. Recent Developments In The Brand Licensing Market

35. Brand Licensing Market High Potential Countries, Segments and Strategies

  • 35.1 Brand Licensing Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Brand Licensing Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Brand Licensing Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer