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市場調查報告書
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1717018

2025年虛擬實境中的生成人工智慧(AI)全球市場報告

Generative Artificial Intelligence (AI) In Virtual Reality Global Market Report 2025

出版日期: | 出版商: The Business Research Company | 英文 175 Pages | 商品交期: 2-10個工作天內

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簡介目錄

預計未來幾年虛擬實境生成人工智慧 (AI) 的市場規模將呈指數級成長。到 2029 年,這一數字將成長至 158.8 億美元,複合年成長率為 32.7%。預測期內的成長歸因於對個人化體驗的需求不斷增加、運算能力不斷提高、對 VR 技術的認知不斷提高、研發不斷增加以及對互動娛樂的需求不斷成長。預測期內的關鍵趨勢包括變分自動編碼器 (VAES) 的發展、神經型態和量子計算的出現、增強的沉浸式體驗、先進的 AI 生成的 NPC 以及使用 AI 的即時世界構建。

對身臨其境型體驗不斷成長的需求預計將推動虛擬實境 (VR) 市場中產生人工智慧 (AI) 的成長。身臨其境型體驗涉及融合物理世界和虛擬世界的引人入勝的環境,使用戶感到身臨其境和身臨其境,通常透過 VR、擴增實境(AR) 和混合實境(MR) 技術實現。這種需求是由 VR 和 AR 技術的進步所推動的,這些技術可以實現更逼真的互動,同時消費者對娛樂和教育領域個性化和難忘體驗的渴望也在不斷成長。生成式人工智慧透過即時創建動態、互動式環境和內容來增強這些身臨其境型體驗,從而實現基於使用者輸入的高度個人化和自適應互動。例如,2022年11月,中國工業和資訊化部宣布計畫在2026年將全國VR產業產值擴大到3,500億元人民幣(480億美元),與前一年同期比較增加6倍。此外,工業和資訊化部等發布的指導方針設定了到2026年國內VR設備銷售2500萬台的目標。因此,對沉浸式體驗的日益成長的需求正在刺激生成式人工智慧在VR市場的擴張。

虛擬實境市場生成人工智慧 (AI) 的主要企業正在開創先進的解決方案,例如由生成 AI 驅動的無程式碼創作全平台,簡化了沉浸式和互動式虛擬環境的創建,而無需大量的程式設計知識。這些平台使用生成式人工智慧,使用戶無需編寫程式碼即可創建、設計和自訂虛擬環境和應用程式。例如,2024年6月,英國數位多媒體平台開發商ARuVR發布了ARuVR GenAI Suite。新平台提供從 2D影片產生數位 3D 模型、創建沉浸式 360° 影像和設計詳細 2D 視覺效果的工具,從而簡化了擴增實境(AR)、虛擬實境 (VR) 和混合實境(MR) 內容的創建。該套件還包括文字轉語音功能,允許用戶以各種聲音和語速添加可自訂的旁白。 GenAI Suite 與 ARuVR 的無程式碼創作全平台相整合,可輕鬆創建互動式培訓和空間學習體驗。

目錄

第1章執行摘要

第2章 市場特徵

第3章 市場趨勢與策略

第4章 市場 - 宏觀經濟情境 宏觀經濟情境包括利率、通貨膨脹、地緣政治以及感染疾病和復甦對市場的影響

第5章 全球成長分析與策略分析框架

  • 全球虛擬實境中的生成人工智慧(AI)PESTEL分析(政治、社會、技術、環境、法律因素、促進因素和限制因素)
  • 最終用途產業分析
  • 全球虛擬實境市場中的生成人工智慧(AI):成長率分析
  • 全球虛擬實境生成人工智慧 (AI) 市場表現:規模與成長,2019-2024 年
  • 全球虛擬實境產生人工智慧 (AI) 市場預測:規模與成長,2024-2029 年,2034 年
  • 虛擬實境中的全球生成人工智慧(AI)總可尋址市場(TAM)

第6章市場區隔

  • 全球虛擬實境市場產生人工智慧 (AI) 的組件、效能和預測(2019-2024 年、2024-2029 年、2034 年)
  • 軟體
  • 硬體
  • 全球虛擬實境市場生成人工智慧 (AI) 應用、效能及預測(2019-2024 年、2024-2029 年、2034 年)
  • 娛樂和遊戲
  • 衛生保健
  • 教育和培訓
  • 零售與電子商務
  • 製造與設計
  • 其他
  • 全球虛擬實境市場生成人工智慧 (AI) 終端使用者、效能及預測(2019-2024 年、2024-2029 年、2034 年)
  • 公司
  • 個人
  • 全球虛擬實境市場中的生成人工智慧 (AI)、軟體細分、按類型、效能和預測,2019-2024 年、2024-2029 年、2034 年
  • 人工智慧驅動的VR內容創作工具
  • 人工智慧驅動的虛擬環境與模擬
  • 基於VR的AI培訓與教育軟體
  • 基於AI的VR互動與使用者體驗(UX)工具
  • 人工智慧即時渲染軟體
  • 全球虛擬實境市場中的生成人工智慧 (AI)、硬體細分、按類型、效能和預測,2019-2024 年、2024-2029 年、2034 年
  • AI增強型VR頭戴裝置
  • 支援人工智慧的運動控制器
  • 人工智慧觸覺回饋設備
  • AI整合VR感測器與追蹤系統
  • 基於AI的VR處理單元

第7章 區域和國家分析

  • 全球虛擬實境市場產生人工智慧 (AI) 的地區、表現和預測(2019-2024 年、2024-2029 年、2034 年)
  • 全球虛擬實境市場中的生成人工智慧 (AI),按國家/地區、績效及預測,2019-2024 年、2024-2029 年、2034 年

第8章 亞太市場

第9章:中國市場

第10章 印度市場

第11章 日本市場

第12章 澳洲市場

第13章 印尼市場

第14章 韓國市場

第15章 西歐市場

第16章英國市場

第17章 德國市場

第18章 法國市場

第19章:義大利市場

第20章:西班牙市場

第21章 東歐市場

第22章 俄羅斯市場

第23章 北美市場

第24章美國市場

第25章:加拿大市場

第26章 南美洲市場

第27章:巴西市場

第28章 中東市場

第29章:非洲市場

第30章競爭格局與公司概況

  • 虛擬實境市場中的生成人工智慧(AI):競爭格局
  • 虛擬實境市場中的生成人工智慧(AI):公司簡介
    • Google LLC
    • Microsoft Corporation
    • Meta Platforms Inc.
    • Siemens AG
    • International Business Machines Corporation

第31章 其他大型創新企業

  • Qualcomm Incorporated
  • NVIDIA Corporation
  • Adobe Inc.
  • Rockwell Automation Inc.
  • Autodesk Inc.
  • Roblox Corporation
  • Unity Technologies Inc.
  • DeepMind Technologies Limited
  • Magic Leap Inc.
  • Epic Games Inc.
  • Oculus VR LLC
  • Cerebras Systems Inc.
  • HTC Corporation
  • Matterport Inc.
  • Synthesia Ltd.

第 32 章全球市場競爭基準化分析與儀表板

第33章 重大併購

第34章近期市場趨勢

第35章:市場潛力大的國家與策略

  • 2029年虛擬實境市場中的生成人工智慧(AI):提供新機會的國家
  • 2029年虛擬實境市場中的生成人工智慧(AI):細分領域將帶來新機會
  • 2029年虛擬實境市場中的生成人工智慧(AI):成長策略
    • 基於市場趨勢的策略
    • 競爭對手的策略

第36章 附錄

簡介目錄
Product Code: r33746

Generative artificial intelligence (AI) in virtual reality (VR) involves using AI models to create new content such as environments, characters, objects, and interactions within a VR space. This technology enables VR to dynamically generate or adapt content based on user input, preferences, or real-time interactions, enhancing the immersion and personalization of the virtual experience.

The primary components of generative AI in VR include both software and hardware. Software in this domain consists of applications and programs that employ AI to create, enhance, or alter virtual environments and experiences. This technology is utilized across various sectors, including entertainment and gaming, healthcare, education and training, retail and e-commerce, and manufacturing and design, serving a broad spectrum of users, from enterprises to individuals.

The generative artificial intelligence (AI) in virtual reality market research report is one of a series of new reports from The Business Research Company that provides generative artificial intelligence (AI) in virtual reality market statistics, including generative artificial intelligence (AI) in virtual reality industry global market size, regional shares, competitors with a generative artificial intelligence (AI) in virtual reality market share, detailed generative artificial intelligence (AI) in virtual reality market segments, market trends and opportunities, and any further data you may need to thrive in the generative artificial intelligence (AI) in virtual reality industry. This generative artificial intelligence (AI) in virtual reality market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The generative artificial intelligence (AI) in virtual reality market size has grown exponentially in recent years. It will grow from $3.85 billion in 2024 to $5.12 billion in 2025 at a compound annual growth rate (CAGR) of 33.0%. The growth in the historic period can be attributed to the development of VR hardware, growth of the gaming industry, growth of social VR platforms, expansion of VR in education, and supportive government policies.

The generative artificial intelligence (AI) in virtual reality market size is expected to see exponential growth in the next few years. It will grow to $15.88 billion in 2029 at a compound annual growth rate (CAGR) of 32.7%. The growth in the forecast period can be attributed to increasing demand for personalized experiences, increasing computational power, increased awareness of VR technologies, increased research and development, and increasing demand for interactive entertainment. Major trends in the forecast period include developments in variational auto-encoders (VAES), emergence of neuromorphic and quantum computing, enhanced immersive experiences, advanced AI-generated NPCS, and AI-enhanced real-time world building.

The rising demand for immersive experiences is expected to drive the growth of generative artificial intelligence (AI) in the virtual reality (VR) market. Immersive experiences involve engaging environments that merge physical and virtual worlds, often through VR, augmented reality (AR), and mixed reality (MR) technologies, to create a sense of presence and realism for users. This demand is growing due to advancements in VR and AR technologies that enable more realistic interactions, as well as consumers' increasing desire for personalized, memorable experiences in entertainment and education. Generative AI enhances these immersive experiences by creating dynamic and interactive environments and content in real-time, allowing for highly personalized and adaptive interactions based on user input. For example, in November 2022, the Ministry of Industry and Information Technology of China announced plans to expand the country's VR industry production to 350 billion yuan (US$48 billion) by 2026, marking a sixfold increase from the previous year. Additionally, a guideline issued by MIIT and other organizations set a national sales target of 25 million VR devices by 2026. Therefore, the growing demand for immersive experiences is fueling the expansion of generative AI in the VR market.

Major companies in the generative artificial intelligence (AI) for virtual reality market are developing advanced solutions, including generative AI-powered No-Code authoring omni-platforms, to simplify the creation of immersive and interactive virtual environments without extensive programming knowledge. These platforms use generative AI to enable users to create, design, and customize virtual environments or applications without writing code. For example, in June 2024, ARuVR, a UK-based digital multimedia platform developer, launched the ARuVR GenAI Suite. This new platform facilitates the creation of augmented reality (AR), virtual reality (VR), and mixed reality (MR) content by providing tools for generating digital 3D models from 2D videos, crafting immersive 360° images, and designing detailed 2D visuals. The suite also includes a text-to-speech function that allows users to add customizable voiceovers with various voices and speech speeds. Integrated with ARuVR's No-Code authoring omni-platform, the GenAI Suite makes it easier to create interactive training and spatial learning experiences.

In March 2024, Cornerstone OnDemand, Inc., a US-based software company, acquired Talespin Reality Labs for an undisclosed amount. This acquisition is intended to enhance Cornerstone's learning and talent development solutions by integrating Talespin's immersive learning technologies, which use extended reality (XR) to create contextually relevant training environments. Talespin Reality Labs, also a US-based company, leverages virtual reality (VR) and generative AI to assist individuals in developing workplace skills.

Major companies operating in the generative artificial intelligence (AI) in virtual reality market are Google LLC, Microsoft Corporation, Meta Platforms Inc., Siemens AG, International Business Machines Corporation, Qualcomm Incorporated, NVIDIA Corporation, Adobe Inc., Rockwell Automation Inc., Autodesk Inc., Roblox Corporation, Unity Technologies Inc., DeepMind Technologies Limited, Magic Leap Inc., Epic Games Inc., Oculus VR LLC, Cerebras Systems Inc., HTC Corporation, Matterport Inc., Synthesia Ltd., Strivr Labs Inc., Groove Jones Inc., Qualium Systems Inc., Cubix LLC

North America was the largest region in the generative artificial intelligence (AI) in virtual reality market in 2024. The regions covered in the generative artificial intelligence (AI) in virtual reality market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in the generative artificial intelligence (AI) in virtual reality market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The generative artificial intelligence (AI) in virtual reality consists of revenues earned by entities by providing services such as personalized content creation, realistic audio, dynamic storytelling, and visual enhancements, behavioral simulation, and real-time adaptation. The market value includes the value of related goods sold by the service provider or included within the service offering. The generative artificial intelligence (AI) in virtual reality market also includes sales of products including AI-assisted VR design tools, game development tools, intelligent NPCs, and interactive voice systems. Values in this market are 'factory gate' values, that is, the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Generative Artificial Intelligence (AI) In Virtual Reality Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on generative artificial intelligence (ai) in virtual reality market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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Where is the largest and fastest growing market for generative artificial intelligence (ai) in virtual reality ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The generative artificial intelligence (ai) in virtual reality market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Component: Software; Hardware
  • 2) By Application: Entertainment And Gaming; Healthcare; Education And Training; Retail And E-Commerce; Manufacturing And Design; Other Applications
  • 3) By End-User: Enterprises; Individuals
  • Subsegments:
  • 1) By Software: AI-Powered VR Content Creation Tools; AI-Driven Virtual Environments and Simulations; VR-Based AI Training and Education Software; AI-Based VR Interaction And User Experience (UX) Tools; AI-Powered Real-Time Rendering Software
  • 2) By Hardware: AI-Enhanced VR Headsets; AI-Powered Motion Controllers; AI-Driven Haptic Feedback Devices; VR Sensors And Tracking Systems With AI Integration; AI-Based VR Processing Units
  • Companies Mentioned: Google LLC; Microsoft Corporation; Meta Platforms Inc.; Siemens AG; International Business Machines Corporation
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Generative Artificial Intelligence (AI) In Virtual Reality Market Characteristics

3. Generative Artificial Intelligence (AI) In Virtual Reality Market Trends And Strategies

4. Generative Artificial Intelligence (AI) In Virtual Reality Market - Macro Economic Scenario Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics And Covid And Recovery On The Market

5. Global Generative Artificial Intelligence (AI) In Virtual Reality Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Generative Artificial Intelligence (AI) In Virtual Reality PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Generative Artificial Intelligence (AI) In Virtual Reality Market Growth Rate Analysis
  • 5.4. Global Generative Artificial Intelligence (AI) In Virtual Reality Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Generative Artificial Intelligence (AI) In Virtual Reality Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Generative Artificial Intelligence (AI) In Virtual Reality Total Addressable Market (TAM)

6. Generative Artificial Intelligence (AI) In Virtual Reality Market Segmentation

  • 6.1. Global Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Software
  • Hardware
  • 6.2. Global Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Entertainment And Gaming
  • Healthcare
  • Education And Training
  • Retail And E-Commerce
  • Manufacturing And Design
  • Other Applications
  • 6.3. Global Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Enterprises
  • Individuals
  • 6.4. Global Generative Artificial Intelligence (AI) In Virtual Reality Market, Sub-Segmentation Of Software, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • AI-Powered VR Content Creation Tools
  • AI-Driven Virtual Environments and Simulations
  • VR-Based AI Training and Education Software
  • AI-Based VR Interaction And User Experience (UX) Tools
  • AI-Powered Real-Time Rendering Software
  • 6.5. Global Generative Artificial Intelligence (AI) In Virtual Reality Market, Sub-Segmentation Of Hardware, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • AI-Enhanced VR Headsets
  • AI-Powered Motion Controllers
  • AI-Driven Haptic Feedback Devices
  • VR Sensors And Tracking Systems With AI Integration
  • AI-Based VR Processing Units

7. Generative Artificial Intelligence (AI) In Virtual Reality Market Regional And Country Analysis

  • 7.1. Global Generative Artificial Intelligence (AI) In Virtual Reality Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Generative Artificial Intelligence (AI) In Virtual Reality Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Generative Artificial Intelligence (AI) In Virtual Reality Market

  • 8.1. Asia-Pacific Generative Artificial Intelligence (AI) In Virtual Reality Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Generative Artificial Intelligence (AI) In Virtual Reality Market

  • 9.1. China Generative Artificial Intelligence (AI) In Virtual Reality Market Overview
  • 9.2. China Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Generative Artificial Intelligence (AI) In Virtual Reality Market

  • 10.1. India Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Generative Artificial Intelligence (AI) In Virtual Reality Market

  • 11.1. Japan Generative Artificial Intelligence (AI) In Virtual Reality Market Overview
  • 11.2. Japan Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Generative Artificial Intelligence (AI) In Virtual Reality Market

  • 12.1. Australia Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Generative Artificial Intelligence (AI) In Virtual Reality Market

  • 13.1. Indonesia Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Generative Artificial Intelligence (AI) In Virtual Reality Market

  • 14.1. South Korea Generative Artificial Intelligence (AI) In Virtual Reality Market Overview
  • 14.2. South Korea Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Generative Artificial Intelligence (AI) In Virtual Reality Market

  • 15.1. Western Europe Generative Artificial Intelligence (AI) In Virtual Reality Market Overview
  • 15.2. Western Europe Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Generative Artificial Intelligence (AI) In Virtual Reality Market

  • 16.1. UK Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Generative Artificial Intelligence (AI) In Virtual Reality Market

  • 17.1. Germany Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Generative Artificial Intelligence (AI) In Virtual Reality Market

  • 18.1. France Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Generative Artificial Intelligence (AI) In Virtual Reality Market

  • 19.1. Italy Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Generative Artificial Intelligence (AI) In Virtual Reality Market

  • 20.1. Spain Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Generative Artificial Intelligence (AI) In Virtual Reality Market

  • 21.1. Eastern Europe Generative Artificial Intelligence (AI) In Virtual Reality Market Overview
  • 21.2. Eastern Europe Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Generative Artificial Intelligence (AI) In Virtual Reality Market

  • 22.1. Russia Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Generative Artificial Intelligence (AI) In Virtual Reality Market

  • 23.1. North America Generative Artificial Intelligence (AI) In Virtual Reality Market Overview
  • 23.2. North America Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Generative Artificial Intelligence (AI) In Virtual Reality Market

  • 24.1. USA Generative Artificial Intelligence (AI) In Virtual Reality Market Overview
  • 24.2. USA Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Generative Artificial Intelligence (AI) In Virtual Reality Market

  • 25.1. Canada Generative Artificial Intelligence (AI) In Virtual Reality Market Overview
  • 25.2. Canada Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Generative Artificial Intelligence (AI) In Virtual Reality Market

  • 26.1. South America Generative Artificial Intelligence (AI) In Virtual Reality Market Overview
  • 26.2. South America Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Generative Artificial Intelligence (AI) In Virtual Reality Market

  • 27.1. Brazil Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Generative Artificial Intelligence (AI) In Virtual Reality Market

  • 28.1. Middle East Generative Artificial Intelligence (AI) In Virtual Reality Market Overview
  • 28.2. Middle East Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Generative Artificial Intelligence (AI) In Virtual Reality Market

  • 29.1. Africa Generative Artificial Intelligence (AI) In Virtual Reality Market Overview
  • 29.2. Africa Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Generative Artificial Intelligence (AI) In Virtual Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Generative Artificial Intelligence (AI) In Virtual Reality Market Competitive Landscape And Company Profiles

  • 30.1. Generative Artificial Intelligence (AI) In Virtual Reality Market Competitive Landscape
  • 30.2. Generative Artificial Intelligence (AI) In Virtual Reality Market Company Profiles
    • 30.2.1. Google LLC Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Meta Platforms Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. Siemens AG Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. International Business Machines Corporation Overview, Products and Services, Strategy and Financial Analysis

31. Generative Artificial Intelligence (AI) In Virtual Reality Market Other Major And Innovative Companies

  • 31.1. Qualcomm Incorporated
  • 31.2. NVIDIA Corporation
  • 31.3. Adobe Inc.
  • 31.4. Rockwell Automation Inc.
  • 31.5. Autodesk Inc.
  • 31.6. Roblox Corporation
  • 31.7. Unity Technologies Inc.
  • 31.8. DeepMind Technologies Limited
  • 31.9. Magic Leap Inc.
  • 31.10. Epic Games Inc.
  • 31.11. Oculus VR LLC
  • 31.12. Cerebras Systems Inc.
  • 31.13. HTC Corporation
  • 31.14. Matterport Inc.
  • 31.15. Synthesia Ltd.

32. Global Generative Artificial Intelligence (AI) In Virtual Reality Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Generative Artificial Intelligence (AI) In Virtual Reality Market

34. Recent Developments In The Generative Artificial Intelligence (AI) In Virtual Reality Market

35. Generative Artificial Intelligence (AI) In Virtual Reality Market High Potential Countries, Segments and Strategies

  • 35.1 Generative Artificial Intelligence (AI) In Virtual Reality Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Generative Artificial Intelligence (AI) In Virtual Reality Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Generative Artificial Intelligence (AI) In Virtual Reality Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer