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市場調查報告書
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1686478

2025年體育領域生成式AI(AI)全球市場報告

Generative Artificial Intelligence (AI) in Sports Global Market Report 2025

出版日期: | 出版商: The Business Research Company | 英文 200 Pages | 商品交期: 2-10個工作天內

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簡介目錄

預計未來幾年體育領域生成式AI(AI) 的市場規模將呈指數級成長。到 2029 年,這一數字將成長至 7.3 億美元,複合年成長率為 26.6%。預測期內的成長可歸因於電腦視覺、客製化培訓計畫、即時決策支援、不斷擴大的粉絲體驗和全球體育賽事的進步。預測期內的主要趨勢包括與新興技術的融合、穿戴式裝置的技術進步、贊助和商機、傷害預防和復健以及穿戴式科技融合。

運動傷害發生率的不斷上升預計將推動體育市場生成式AI(AI) 的成長。運動傷害包括在運動、競技或競技活動期間對身體造成的任何傷害或損傷,可以透過使用生成性人工智慧來減輕。這項技術可以創造逼真的訓練場景,讓運動員在安全、可控的環境中練習正確的技術並識別潛在的受傷風險。 2023年,美國國家安全委員會報告稱,運動和休閒傷害總數顯著增加了11%,從2021年的3,231,885起增加到2022年的3,631,970起。因此,運動傷害的激增是支持生成式AI(AI)在體育市場成長的關鍵因素。

生成式AI(AI) 體育市場的主要企業正在策略性地利用合作夥伴關係來提供數位產品和服務以獲得競爭優勢。戰略合作是指兩方或相關人員在保持獨立性的同時,為實現通用目標而努力的正式或非正式協議。例如,2023年8月,美國軟體開發公司Globant和為體育和娛樂產業提供數位工具的西班牙公司LaLiga Tech與微軟合作,開發了一系列用於體育技術的人工智慧(AI)服務。此次合作將體育產業專業知識與 IT 產業知識相結合,並利用人工智慧和區塊鏈等技術來增強體育資料並改善全球數百萬球迷的體驗。微軟是一家美國科技公司,也是各行各業生成式人工智慧平台的領先供應商。

目錄

第1章執行摘要

第2章 市場特徵

第3章 市場趨勢與策略

第4章 市場-宏觀經濟情景,包括利率、通膨、地緣政治、新冠疫情以及復甦對市場的影響

第5章 全球成長分析與策略分析框架

  • 全球體育中的生成式AI(AI)PESTEL分析(政治、社會、技術、環境、法律、促進因素、限制因素)
  • 最終用途產業分析
  • 全球體育生成式AI(AI)市場:成長率分析
  • 全球運動生成式AI(AI) 市場表現:規模與成長,2019-2024 年
  • 全球運動生成式AI(AI) 市場預測:規模與成長,2024-2029 年,2034 年
  • 全球運動領域生成式AI(AI) 總潛在市場 (TAM)

第6章市場區隔

  • 全球運動生成式AI(AI) 市場(依運動類型、表現及預測),2019-2024 年、2024-2029 年、2034 年
  • 足球
  • 網球
  • 蟋蟀
  • 籃球
  • 曲棍球
  • 高爾夫球
  • 其他運動
  • 全球運動生成式AI(AI) 市場部署、效能及預測(2019-2024 年、2024-2029 年及 2034 年)
  • 本地
  • 雲端基礎
  • 全球運動生成式AI(AI) 市場應用、表現與預測(2019-2024 年、2024-2029 年及 2034 年)
  • 性能分析
  • 遊戲策略
  • 運動器材設計
  • 其他用途
  • 全球運動生成式AI(AI) 市場,依足球類型細分,表現及預測,2019-2024 年、2024-2029 年、2034 年
  • 球員表現分析
  • 最佳化匹配策略
  • 全球運動生成式AI(AI) 市場,依網球類型細分,績效及預測,2019-2024 年、2024-2029 年、2034 年
  • 球員訓練模擬
  • 比賽預測模型
  • 全球運動及板球生成式AI(AI) 市場按類型、表現及預測的細分市場(2019-2024 年、2024-2029 年及 2034 年)
  • 遊戲分析工具
  • 玩家統計數據和見解
  • 全球運動生成式AI(AI) 市場,依籃球類型細分,表現及預測,2019-2024 年、2024-2029 年、2034 年
  • 投籃選擇分析
  • 傷害預測模型
  • 全球運動生成式AI(AI) 市場,依曲棍球類型細分,績效及預測,2019-2024 年、2024-2029 年、2034 年
  • 追蹤球員表現
  • 遊戲策略開發
  • 全球運動生成式AI(AI) 市場,依高爾夫類型細分,績效及預測,2019-2024 年、2024-2029 年、2034 年
  • 揮桿分析工具
  • 課程管理模擬
  • 全球運動及其他體育細分領域生成式AI(AI) 市場類型、表現及預測(2019-2024 年、2024-2029 年及 2034 年)
  • 多運動分析平台
  • 為小眾運動計畫自訂AI應用

第7章 區域和國家分析

  • 全球運動生成式AI(AI) 市場:區域、表現及預測,2019-2024 年、2024-2029 年、2034 年
  • 全球運動生成式AI(AI) 市場:按國家、表現及預測,2019-2024 年、2024-2029 年、2034 年

第8章 亞太市場

第9章:中國市場

第10章 印度市場

第11章 日本市場

第12章 澳洲市場

第13章 印尼市場

第14章 韓國市場

第15章 西歐市場

第16章英國市場

第17章 德國市場

第18章 法國市場

第19章:義大利市場

第20章:西班牙市場

第21章 東歐市場

第22章 俄羅斯市場

第23章 北美市場

第24章美國市場

第25章:加拿大市場

第26章 南美洲市場

第27章:巴西市場

第28章 中東市場

第29章:非洲市場

第30章競爭格局與公司概況

  • 體育領域的生成式AI(AI):競爭格局
  • 體育市場中的生成式AI(AI):公司簡介
    • Google LLC Overview, Products and Services, Strategy and Financial Analysis
    • Amazon Web Services(AWS)Overview, Products and Services, Strategy and Financial Analysis
    • Intel Corporation Overview, Products and Services, Strategy and Financial Analysis
    • International Business Machines Corporation Overview, Products and Services, Strategy and Financial Analysis
    • NVIDIA Corporation Overview, Products and Services, Strategy and Financial Analysis

第31章 其他大型創新企業

  • Baidu Inc.
  • Zebra Technologies Corporation
  • Stats Perform Group LLC
  • Tempus Ex
  • GumGum Inc.
  • Noah Basketball LLC
  • Catapult Sports
  • Genius Sports
  • PlaySight Interactive Ltd.
  • ChyronHego Corporation
  • Whistle Sports Inc.
  • Sportlogiq Inc.
  • SportsMEDIA Technology
  • Hawk-Eye Innovations Ltd.
  • Opendorse Inc.

第 32 章全球市場競爭基準化分析與儀表板

第33章 重大併購

第34章近期市場趨勢

第 35 章 高市場潛力國家、細分市場與策略

  • 2029年體育市場中的生成式AI(AI):提供新機會的國家
  • 2029年體育市場中的生成式AI(AI):細分領域帶來新機會
  • 2029年運動市場中的生成式AI(AI):成長策略
    • 基於市場趨勢的策略
    • 競爭對手的策略

第36章 附錄

簡介目錄
Product Code: r28166

Generative artificial intelligence (AI) in sports pertains to a category of AI that focuses on the generation, synthesis, or creation of content, data, or elements associated with the domain of sports. Its application aims to enhance fan engagement, create novel revenue streams, and elevate the overall sports experience for both fans and athletes.

Generative artificial intelligence (AI) finds applications across various sports, encompassing football, tennis, cricket, basketball, hockey, golf, and others. Football, a team sport with two teams of 11 players each playing on a rectangular pitch with goals at either end, utilizes AI deployment in diverse modes, including cloud and on-premises. Its applications in football extend to performance analysis, game strategies, sports equipment design, and various other aspects.

The generative artificial intelligence (AI) in sports market research report is one of a series of new reports from The Business Research Company that provides generative artificial intelligence (AI) in sports market statistics, including generative artificial intelligence (AI) in sports industry global market size, regional shares, competitors with a generative artificial intelligence (AI) in sports market share, detailed generative artificial intelligence (AI) in sports market segments, market trends and opportunities, and any further data you may need to thrive in the generative artificial intelligence (AI) in sports industry. This generative artificial intelligence (AI) in sports market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The generative artificial intelligence (AI) in sports market size has grown exponentially in recent years. It will grow from $0.22 billion in 2024 to $0.28 billion in 2025 at a compound annual growth rate (CAGR) of 30.5%. The growth in the historic period can be attributed to data center expansion, rise of cloud gaming services, autonomous vehicles and adas, edge computing and iot growth, blockchain and cryptocurrency.

The generative artificial intelligence (AI) in sports market size is expected to see exponential growth in the next few years. It will grow to $0.73 billion in 2029 at a compound annual growth rate (CAGR) of 26.6%. The growth in the forecast period can be attributed to advancements in computer vision, customized training programs, real-time decision support, expanding fan experiences, global sporting events. Major trends in the forecast period include integration with emerging technologies, technological advancements in wearables, sponsorship and revenue opportunities, injury prevention and rehabilitation, wearable technology integration.

The increasing incidence of sports injuries is anticipated to drive the growth of generative artificial intelligence (AI) in the sports market. Sports injuries, encompassing harm or damage to the body during sports, exercise, or athletic activities, can be mitigated through the use of generative AI. This technology enables the creation of realistic training scenarios, allowing athletes to practice proper techniques and identify potential injury risks within a safe and controlled environment. In 2023, the National Safety Council reported a notable 11% increase in the total number of sports and recreational injuries, rising from 3,231,885 in 2021 to 3,631,970 in 2022. Consequently, the surge in sports injuries is a key driver behind the growth of generative artificial intelligence (AI) in the sports market.

Leading companies in the generative artificial intelligence (AI) sports market are strategically leveraging collaborations to deliver digital products and services, gaining a competitive advantage. Strategic collaborations involve formal or informal agreements between multiple parties working toward a common goal while retaining their independence. For example, in August 2023, Globant, a US-based software development company, and LaLiga Tech, a Spain-based company providing digital tools to the sports and entertainment industry, joined forces with Microsoft to develop a range of artificial intelligence (AI) services for sports technology. This collaboration combines sports industry expertise with IT sector knowledge, harnessing technologies such as AI and blockchain to enhance sports data and improve the experience for millions of fans globally. Microsoft, a US-based technology corporation, serves as a key provider of generative AI platforms across various industries.

In July 2023, Greenfly, a US-based software company, successfully acquired Miro AI for an undisclosed amount. This strategic acquisition is set to revolutionize Greenfly's digital media platform for the sports industry. The integration of Miro AI's AI-powered content as a service (CaaS) platforms is expected to provide real-time access to short-form digital media, elevate fan engagement, and solidify Greenfly's position in the market, showcasing the significance of inorganic growth strategies in the dynamic generative artificial intelligence (AI) sports market.

Major companies operating in the generative artificial intelligence (AI) in sports market report are Google LLC, Amazon Web Services (AWS), Intel Corporation, International Business Machines Corporation, NVIDIA Corporation, Baidu Inc., Zebra Technologies Corporation, Stats Perform Group LLC, Tempus Ex, GumGum Inc., Noah Basketball LLC, Catapult Sports, Genius Sports, PlaySight Interactive Ltd., ChyronHego Corporation, Whistle Sports Inc., Sportlogiq Inc., SportsMEDIA Technology, Hawk-Eye Innovations Ltd., Opendorse, Inc., Spiideo AB, Beyond Sports, ShotTracker, Kinduct Technologies Inc., MVP Interactive, Inc., Perform Group Ltd., Second Spectrum Inc., PlayGineering Systems

North America was the largest region in the generative artificial intelligence (AI) in sports market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the generative artificial intelligence (AI) in sports market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in the generative artificial intelligence (AI) in sports market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain

The generative artificial intelligence (AI) in sports market includes revenues earned by entities by providing services such as virtual training, content creation, athlete branding and commercialization, and personalized fan engagement. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included. The generative artificial intelligence (AI) in sports market consists of sales of smart wearables, interactive training equipment, and personalized rehabilitation tools. Values in this market are 'factory gate' values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Generative Artificial Intelligence (AI) in Sports Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on generative artificial intelligence (ai) in sports market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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Where is the largest and fastest growing market for generative artificial intelligence (ai) in sports ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The generative artificial intelligence (ai) in sports market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Sports Type: Football; Tennis; Cricket; Basketball; Hockey; Golf; Other Sports
  • 2) By Deployment: On-Premises; Cloud-Based
  • 3) By Application: Performance Analysis; Game Strategies; Sports Equipment Design; Other Applications
  • Subsegments:
  • 1) By Football: Player Performance Analysis; Match Strategy Optimization
  • 2) By Tennis: Player Training Simulations; Match Prediction Models
  • 3) By Cricket: Game Analysis Tools; Player Statistics And Insights
  • 4) By Basketball: Shot Selection Analysis; Injury Prediction Models
  • 5) By Hockey: Player Performance Tracking; Game Strategy Development
  • 6) By Golf: Swing Analysis Tools; Course Management Simulations
  • 7) By Other Sports: Multi-Sport Analytics Platforms; Custom Ai Applications For Niche Sports
  • Companies Mentioned: Google LLC; Amazon Web Services (AWS); Intel Corporation; International Business Machines Corporation; NVIDIA Corporation
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Generative Artificial Intelligence (AI) in Sports Market Characteristics

3. Generative Artificial Intelligence (AI) in Sports Market Trends And Strategies

4. Generative Artificial Intelligence (AI) in Sports Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Covid And Recovery On The Market

5. Global Generative Artificial Intelligence (AI) in Sports Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Generative Artificial Intelligence (AI) in Sports PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Generative Artificial Intelligence (AI) in Sports Market Growth Rate Analysis
  • 5.4. Global Generative Artificial Intelligence (AI) in Sports Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Generative Artificial Intelligence (AI) in Sports Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Generative Artificial Intelligence (AI) in Sports Total Addressable Market (TAM)

6. Generative Artificial Intelligence (AI) in Sports Market Segmentation

  • 6.1. Global Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Football
  • Tennis
  • Cricket
  • Basketball
  • Hockey
  • Golf
  • Other Sports
  • 6.2. Global Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • On-Premises
  • Cloud-Based
  • 6.3. Global Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Performance Analysis
  • Game Strategies
  • Sports Equipment Design
  • Other Applications
  • 6.4. Global Generative Artificial Intelligence (AI) in Sports Market, Sub-Segmentation Of Football, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Player Performance Analysis
  • Match Strategy Optimization
  • 6.5. Global Generative Artificial Intelligence (AI) in Sports Market, Sub-Segmentation Of Tennis, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Player Training Simulations
  • Match Prediction Models
  • 6.6. Global Generative Artificial Intelligence (AI) in Sports Market, Sub-Segmentation Of Cricket, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Game Analysis Tools
  • Player Statistics And Insights
  • 6.7. Global Generative Artificial Intelligence (AI) in Sports Market, Sub-Segmentation Of Basketball, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Shot Selection Analysis
  • Injury Prediction Models
  • 6.8. Global Generative Artificial Intelligence (AI) in Sports Market, Sub-Segmentation Of Hockey, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Player Performance Tracking
  • Game Strategy Development
  • 6.9. Global Generative Artificial Intelligence (AI) in Sports Market, Sub-Segmentation Of Golf, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Swing Analysis Tools
  • Course Management Simulations
  • 6.10. Global Generative Artificial Intelligence (AI) in Sports Market, Sub-Segmentation Of Other Sports, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Multi-Sport Analytics Platforms
  • Custom AI Applications For Niche Sports

7. Generative Artificial Intelligence (AI) in Sports Market Regional And Country Analysis

  • 7.1. Global Generative Artificial Intelligence (AI) in Sports Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Generative Artificial Intelligence (AI) in Sports Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Generative Artificial Intelligence (AI) in Sports Market

  • 8.1. Asia-Pacific Generative Artificial Intelligence (AI) in Sports Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Generative Artificial Intelligence (AI) in Sports Market

  • 9.1. China Generative Artificial Intelligence (AI) in Sports Market Overview
  • 9.2. China Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Generative Artificial Intelligence (AI) in Sports Market

  • 10.1. India Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Generative Artificial Intelligence (AI) in Sports Market

  • 11.1. Japan Generative Artificial Intelligence (AI) in Sports Market Overview
  • 11.2. Japan Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Generative Artificial Intelligence (AI) in Sports Market

  • 12.1. Australia Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Generative Artificial Intelligence (AI) in Sports Market

  • 13.1. Indonesia Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Generative Artificial Intelligence (AI) in Sports Market

  • 14.1. South Korea Generative Artificial Intelligence (AI) in Sports Market Overview
  • 14.2. South Korea Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Generative Artificial Intelligence (AI) in Sports Market

  • 15.1. Western Europe Generative Artificial Intelligence (AI) in Sports Market Overview
  • 15.2. Western Europe Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Generative Artificial Intelligence (AI) in Sports Market

  • 16.1. UK Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Generative Artificial Intelligence (AI) in Sports Market

  • 17.1. Germany Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Generative Artificial Intelligence (AI) in Sports Market

  • 18.1. France Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Generative Artificial Intelligence (AI) in Sports Market

  • 19.1. Italy Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Generative Artificial Intelligence (AI) in Sports Market

  • 20.1. Spain Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Generative Artificial Intelligence (AI) in Sports Market

  • 21.1. Eastern Europe Generative Artificial Intelligence (AI) in Sports Market Overview
  • 21.2. Eastern Europe Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Generative Artificial Intelligence (AI) in Sports Market

  • 22.1. Russia Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Generative Artificial Intelligence (AI) in Sports Market

  • 23.1. North America Generative Artificial Intelligence (AI) in Sports Market Overview
  • 23.2. North America Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Generative Artificial Intelligence (AI) in Sports Market

  • 24.1. USA Generative Artificial Intelligence (AI) in Sports Market Overview
  • 24.2. USA Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Generative Artificial Intelligence (AI) in Sports Market

  • 25.1. Canada Generative Artificial Intelligence (AI) in Sports Market Overview
  • 25.2. Canada Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Generative Artificial Intelligence (AI) in Sports Market

  • 26.1. South America Generative Artificial Intelligence (AI) in Sports Market Overview
  • 26.2. South America Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Generative Artificial Intelligence (AI) in Sports Market

  • 27.1. Brazil Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Generative Artificial Intelligence (AI) in Sports Market

  • 28.1. Middle East Generative Artificial Intelligence (AI) in Sports Market Overview
  • 28.2. Middle East Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Generative Artificial Intelligence (AI) in Sports Market

  • 29.1. Africa Generative Artificial Intelligence (AI) in Sports Market Overview
  • 29.2. Africa Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Sports Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Deployment, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Generative Artificial Intelligence (AI) in Sports Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Generative Artificial Intelligence (AI) in Sports Market Competitive Landscape And Company Profiles

  • 30.1. Generative Artificial Intelligence (AI) in Sports Market Competitive Landscape
  • 30.2. Generative Artificial Intelligence (AI) in Sports Market Company Profiles
    • 30.2.1. Google LLC Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. Amazon Web Services (AWS) Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Intel Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. International Business Machines Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. NVIDIA Corporation Overview, Products and Services, Strategy and Financial Analysis

31. Generative Artificial Intelligence (AI) in Sports Market Other Major And Innovative Companies

  • 31.1. Baidu Inc.
  • 31.2. Zebra Technologies Corporation
  • 31.3. Stats Perform Group LLC
  • 31.4. Tempus Ex
  • 31.5. GumGum Inc.
  • 31.6. Noah Basketball LLC
  • 31.7. Catapult Sports
  • 31.8. Genius Sports
  • 31.9. PlaySight Interactive Ltd.
  • 31.10. ChyronHego Corporation
  • 31.11. Whistle Sports Inc.
  • 31.12. Sportlogiq Inc.
  • 31.13. SportsMEDIA Technology
  • 31.14. Hawk-Eye Innovations Ltd.
  • 31.15. Opendorse Inc.

32. Global Generative Artificial Intelligence (AI) in Sports Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Generative Artificial Intelligence (AI) in Sports Market

34. Recent Developments In The Generative Artificial Intelligence (AI) in Sports Market

35. Generative Artificial Intelligence (AI) in Sports Market High Potential Countries, Segments and Strategies

  • 35.1 Generative Artificial Intelligence (AI) in Sports Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Generative Artificial Intelligence (AI) in Sports Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Generative Artificial Intelligence (AI) in Sports Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer