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2025年擴增實境生成式人工智慧全球市場報告

Generative AI In Augmented Reality Global Market Report 2025

出版日期: | 出版商: The Business Research Company | 英文 250 Pages | 商品交期: 2-10個工作天內

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簡介目錄

近年來,擴增實境生成式人工智慧的市場規模迅速擴張,從2024年的25.6億美元成長到2025年的34.7億美元,複合年成長率達35.5%。這一成長可歸因於以下幾個方面:透過個人化內容和互動來改善使用者體驗;增強設計和工程領域的視覺化和模擬能力;提高內容創作和設計流程的生產力和效率;透過即時數據整合和分析實現更佳決策;以及透過人工智慧生成的語言翻譯和字幕來提高可訪問性和包容性。

預計未來幾年,擴增實境(AR)領域生成式人工智慧(GAN)的市場規模將呈指數級成長,到2029年將達到108.1億美元,複合年成長率(CAGR)高達32.9%。預測期內的成長主要歸功於以下幾個面向:AR賦能的虛擬會議和演示增強了協作和溝通;AI生成的聲音和音樂提升了AR體驗的沉浸感和參與度;物體識別和追蹤的準確性和速度得到提高;AI生成的加密和認證增強了安全性和隱私性;以及內容製作和分發的可擴展性和成本效益得到提升。預測期內的關鍵趨勢包括:生成對抗網路(GAN)的日益普及、 變壓器模型的興起、將生成式人工智慧與其他技術結合的混合方法、語音同步和注視點追蹤技術,以及對用戶參與度和個人化的重視。

我們預測未來五年該市場將成長32.9%,較先前預測略微下調0.4%。這一下調主要歸因於美國與其他國家之間的關稅影響。亞洲對關鍵光學感測器、觸覺設備和AR眼鏡徵收的關稅可能會對擴增實境(AR)生成式人工智慧(GI)產生負面影響,降低系統效能,並增加開發者和終端用戶的成本。此外,由於相互關稅以及貿易緊張局勢和限制加劇對全球經濟和貿易的負面影響,這種影響也將更加廣泛。

遠距辦公的日益普及預計將推動產生式人工智慧和擴增實境市場在未來的成長。遠距辦公,也稱為在家工作或遠程辦公,是指員工無需前往實體辦公室或職場的工作安排。遠距辦公的這一成長趨勢已成為增強工業現實(AIR)解決方案應用和發展的關鍵驅動力。生成式擴增實境(GAR)在遠距辦公環境中具有巨大的潛力,尤其是在那些依賴實體營運且需要現場團隊和遠端團隊協作的行業。例如,美國媒體公司福布斯傳媒有限責任公司(Forbes Media LLC)報告稱,到2023年,美國將有12.7%的全職員工在家工作,28.2%的員工將採用混合辦公模式。預計到2025年,將有約3,260萬美國人遠距辦公,約佔勞動力的22%。因此,遠距辦公的日益普及是推動生成式人工智慧和擴增實境市場成長的關鍵因素。

目錄

第1章執行摘要

第2章 市場特徵

第3章 市場趨勢與策略

第4章 市場:宏觀經濟情景,包括利率、通貨膨脹、地緣政治、貿易戰和關稅,以及新冠疫情及其復甦對市場的影響

第5章 全球成長分析與策略分析框架

  • 全球擴增實境生成式人工智慧:PESTEL 分析(政治、社會、科技、環境、法律因素、促進因素與限制因素)
  • 終端用戶產業分析
  • 全球擴增實境生成式人工智慧市場:成長率分析
  • 全球擴增實境生成式人工智慧市場表現:規模與成長,2019-2024年
  • 全球擴增實境生成式人工智慧市場預測:規模與成長,2024-2029年,2034年
  • 全球擴增實境生成式人工智慧:潛在市場規模 (TAM)

第6章 市場細分

  • 全球擴增實境生成式人工智慧市場:按組件、效能和預測分類,2019-2024年、2024-2029年、2034年
  • 軟體
  • 服務
  • 全球擴增實境生成式人工智慧市場:按應用、效能和預測分類,2019-2024年、2024-2029年、2034年
  • 遊戲與娛樂
  • 公司
  • 教育
  • 全球擴增實境生成式人工智慧市場(按最終用戶、效能和預測分類,2019-2024 年、2024-2029 年、2034 年)
  • 公司
  • 消費者
  • 全球擴增實境生成式人工智慧市場:軟體細分,按類型、效能和預測,2019-2024年、2024-2029年、2034年
  • AR開發軟體
  • 人工智慧驅動的擴增實境工具
  • 用於內容創作的生成式人工智慧
  • AR視覺化軟體
  • 全球擴增實境生成式人工智慧市場:服務細分、按類型分類、實際結果和預測(2019-2024 年、2024-2029 年、2034 年)
  • 諮詢服務
  • 整合服務
  • 培訓和支援服務
  • 託管服務

第7章 區域和國家分析

  • 全球擴增實境生成式人工智慧市場:按地區、效能和預測分類,2019-2024年、2024-2029年、2034年
  • 全球擴增實境生成式人工智慧市場:國家/地區、效能與預測,2019-2024 年、2024-2029 年、2034 年

第8章 亞太市場

第9章:中國市場

第10章 印度市場

第11章 日本市場

第12章:澳洲市場

第13章 印尼市場

第14章 韓國市場

第15章 西歐市場

第16章英國市場

第17章:德國市場

第18章:法國市場

第19章:義大利市場

第20章:西班牙市場

第21章 東歐市場

第22章 俄羅斯市場

第23章 北美市場

第24章美國市場

第25章:加拿大市場

第26章 南美洲市場

第27章:巴西市場

第28章 中東市場

第29章:非洲市場

第30章:競爭格局與公司概況

  • 擴增實境中的生成式人工智慧市場:競爭格局
  • 擴增實境中的生成式人工智慧市場:公司概況
    • Apple Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Alphabet Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Samsung Electronics Co. Ltd. Overview, Products and Services, Strategy and Financial Analysis
    • Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
    • Meta Platforms Inc. Overview, Products and Services, Strategy and Financial Analysis

第31章:其他領先和創新企業

  • Qualcomm Technologies Inc.
  • NVIDIA Corporation
  • Snap Inc.
  • PTC Inc.
  • Epic Games Inc.
  • Magic Leap Inc.
  • Niantic Inc.
  • WayRay AG
  • DAQRI
  • RE'FLEKT GmbH
  • Ubimax GmbH
  • Seabery
  • Vuzix Corporation
  • Scope AR
  • Upskill

第32章 全球市場競爭基準化分析與儀錶板

第33章 重大併購

第34章 近期市場趨勢

第35章:高潛力市場國家、細分市場與策略

  • 2029年擴增實境市場中的生成式人工智慧:提供新機會的國家
  • 2029年擴增實境市場中的生成式人工智慧:提供新機會的細分領域
  • 2029年擴增實境市場中的生成式人工智慧:成長策略
    • 基於市場趨勢的策略
    • 競爭對手策略

第36章附錄

簡介目錄
Product Code: r28149u

Generative AI in augmented reality (AR) involves employing artificial intelligence algorithms to generate content, including images, videos, or 3D models, within an AR environment. This technology facilitates the creation of dynamic and interactive virtual elements that enhance the user's real-world experience in AR applications.

The primary components of generative AI in augmented reality comprise software and services. Software is instrumental in developing algorithms for generative AI in augmented reality, enabling the creation of virtual objects or environments based on real-world data. This technology is applied across various sectors, including gaming, entertainment, enterprise, and education, serving the needs of both consumer and enterprise end-users.

Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report's Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.

The sharp rise in U.S. tariffs and the ensuing trade tensions in spring 2025 are having a significant impact on the information technology sector, especially in hardware manufacturing, data infrastructure, and software deployment. Increased duties on imported semiconductors, circuit boards, and networking equipment have driven up production and operating costs for tech companies, cloud service providers, and data centers. Firms that depend on globally sourced components for laptops, servers, and consumer electronics are grappling with extended lead times and mounting pricing pressures. At the same time, tariffs on specialized software and retaliatory actions by key international markets have disrupted global IT supply chains and dampened foreign demand for U.S.-made technologies. In response, the sector is ramping up investments in domestic chip production, broadening its supplier network, and leveraging AI-powered automation to improve resilience and manage costs more effectively.

The generative AI in augmented reality market research report is one of a series of new reports from The Business Research Company that provides Generative AI in augmented reality market statistics, including generative AI in augmented reality industry global market size, regional shares, competitors with a generative AI in augmented reality market share, detailed generative AI in augmented reality market segments, market trends and opportunities, and any further data you may need to thrive in the generative AI in augmented reality industry. This generative AI in augmented reality market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The generative ai in augmented reality market size has grown exponentially in recent years. It will grow from $2.56 billion in 2024 to $3.47 billion in 2025 at a compound annual growth rate (CAGR) of 35.5%. The growth in the historic period can be attributed to improved user experience through personalized content and interactions, enhanced visualization and simulation capabilities for design and engineering, increased productivity and efficiency in content creation and design processes, real-time data integration and analysis for better decision-making, improved accessibility and inclusivity through AI-generated language translation and captioning.

The generative ai in augmented reality market size is expected to see exponential growth in the next few years. It will grow to $10.81 billion in 2029 at a compound annual growth rate (CAGR) of 32.9%. The growth in the forecast period can be attributed to enhanced collaboration and communication through AR-enabled virtual meetings and presentations, increased immersion and engagement in AR experiences through AI-generated sound and music, improved accuracy and speed in object recognition and tracking, enhanced security and privacy through AI-generated encryption and authentication, increased scalability and cost-effectiveness in content production and distribution. Major trends in the forecast period include growing adoption of generative adversarial networks (GANs), rise of transformer models, hybrid approaches that combine generative AI with other technologies, speech synchronization and eye gazing and focus on user engagement and personalization.

The forecast of 32.9% growth over the next five years reflects a modest reduction of 0.4% from the previous estimate for this market. This reduction is primarily due to the impact of tariffs between the US and other countries. Generative AI in AR could be negatively affected as tariffs on critical optical sensors, haptic devices, and AR glasses from Asia could reduce system performance and affordability for developers and end users. The effect will also be felt more widely due to reciprocal tariffs and the negative effect on the global economy and trade due to increased trade tensions and restrictions.

The growing prevalence of remote work is expected to drive the expansion of the generative AI augmented reality market in the future. Remote work, also known as telecommuting or telework, refers to a work arrangement where employees do not need to commute to a physical office or workplace. This increasing trend of remote work has emerged as a significant driver for the adoption and development of augmented industrial reality (AIR) solutions. Generative augmented reality (GAR) holds immense potential in remote work settings, particularly in industries reliant on physical operations and necessitating collaboration between on-site and remote teams. For example, Forbes Media LLC, a US-based media company, reported in 2023 that 12.7% of full-time employees in the United States work from home, while 28.2% follow a hybrid work model. It is estimated that by 2025, approximately 32.6 million Americans will be working remotely, constituting about 22% of the workforce. Hence, the growing prevalence of remote work is a key driver behind the growth of the generative AI augmented reality market.

Major players in the generative AI in augmented reality market are actively developing innovative solutions such as neural networks for AR to enhance the 3D AR platform. The integration of neural networks into their Generative AR Platform enables users to create optimized 3D objects and images suitable for augmented reality projects, even on low-end smartphones. For instance, in April 2023, Devar, a US-based technology company, unveiled the first neural network for AR. This neural network generates high-quality 3D models meeting the performance standards for webAR objects, including the optimal number of polygons, correct topology, and textures, which are typically labor-intensive for 3D specialists to create. Leveraging DEVAR's proprietary 3D content datasets and user feedback from the MyWebAR platform, the neural network streamlines AR asset creation, making AR development accessible to users lacking prior experience in AR content creation.

In March 2024, Apple Inc., a multinational technology company based in the US, acquired DarwinAI for an undisclosed amount. This acquisition is intended to strengthen Apple's artificial intelligence capabilities, especially in the inspection of manufacturing components. By incorporating DarwinAI's technologies, Apple aims to improve quality control processes and attain greater precision within the manufacturing sector. DarwinAI is a Canadian startup that specializes in artificial intelligence and focuses on creating solutions for visual quality inspection in manufacturing processes.

Major companies operating in the generative AI in augmented reality market report are Apple Inc.; Alphabet Inc.; Samsung Electronics Co. Ltd.; Microsoft Corporation; Meta Platforms Inc.; Qualcomm Technologies Inc.; NVIDIA Corporation; Snap Inc.; PTC Inc.; Epic Games Inc.; Magic Leap Inc.; Niantic Inc.; WayRay AG; DAQRI; RE'FLEKT GmbH; Ubimax GmbH; Seabery; Vuzix Corporation; Scope AR; Upskill; Blippar; Atheer Inc.; Wikitude GmbH; ViewAR; 8th Wall

North America was the largest region in the generative AI in augmented reality market in 2024. The regions covered in the generative AI in augmented reality market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in the generative AI in augmented reality market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The generative AI in augmented reality market consists of revenues earned by entities by providing services such as augmented reality development, content creation, product visualization services, consulting and integration services. The market value includes the value of related goods sold by the service provider or included within the service offering. The generative AI in augmented reality market also includes sales of smart glasses, headsets, smartphones, and AR-enabled tablets. Values in this market are 'factory gate' values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Generative AI In Augmented Reality Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on generative ai in augmented reality market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

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Where is the largest and fastest growing market for generative ai in augmented reality ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The generative ai in augmented reality market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Component: Software; Services
  • 2) By Application: Gaming And Entertainment; Enterprise; Education
  • 3) By End-User: Enterprise; Consumer
  • Subsegments:
  • 1) By Software: AR Development Software; AI-Powered AR Tools; Generative AI For Content Creation; AR Visualization Software
  • 2) By Services: Consulting Services; Integration Services; Training And Support Services; Managed Services
  • Companies Mentioned: Apple Inc.; Alphabet Inc.; Samsung Electronics Co. Ltd.; Microsoft Corporation; Meta Platforms Inc.; Qualcomm Technologies Inc.; NVIDIA Corporation; Snap Inc.; PTC Inc.; Epic Games Inc.; Magic Leap Inc.; Niantic Inc.; WayRay AG; DAQRI; RE'FLEKT GmbH; Ubimax GmbH; Seabery; Vuzix Corporation; Scope AR; Upskill; Blippar; Atheer Inc.; Wikitude GmbH; ViewAR; 8th Wall
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time Series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data Segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery Format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. Generative AI In Augmented Reality Market Characteristics

3. Generative AI In Augmented Reality Market Trends And Strategies

4. Generative AI In Augmented Reality Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, And Covid And Recovery On The Market

  • 4.1. Supply Chain Impact from Tariff War & Trade Protectionism

5. Global Generative AI In Augmented Reality Growth Analysis And Strategic Analysis Framework

  • 5.1. Global Generative AI In Augmented Reality PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global Generative AI In Augmented Reality Market Growth Rate Analysis
  • 5.4. Global Generative AI In Augmented Reality Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global Generative AI In Augmented Reality Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global Generative AI In Augmented Reality Total Addressable Market (TAM)

6. Generative AI In Augmented Reality Market Segmentation

  • 6.1. Global Generative AI In Augmented Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Software
  • Services
  • 6.2. Global Generative AI In Augmented Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Gaming And Entertainment
  • Enterprise
  • Education
  • 6.3. Global Generative AI In Augmented Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Enterprise
  • Consumer
  • 6.4. Global Generative AI In Augmented Reality Market, Sub-Segmentation Of Software, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • AR Development Software
  • AI-Powered AR Tools
  • Generative AI For Content Creation
  • AR Visualization Software
  • 6.5. Global Generative AI In Augmented Reality Market, Sub-Segmentation Of Services, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Consulting Services
  • Integration Services
  • Training And Support Services
  • Managed Services

7. Generative AI In Augmented Reality Market Regional And Country Analysis

  • 7.1. Global Generative AI In Augmented Reality Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global Generative AI In Augmented Reality Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific Generative AI In Augmented Reality Market

  • 8.1. Asia-Pacific Generative AI In Augmented Reality Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific Generative AI In Augmented Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific Generative AI In Augmented Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific Generative AI In Augmented Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China Generative AI In Augmented Reality Market

  • 9.1. China Generative AI In Augmented Reality Market Overview
  • 9.2. China Generative AI In Augmented Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China Generative AI In Augmented Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China Generative AI In Augmented Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India Generative AI In Augmented Reality Market

  • 10.1. India Generative AI In Augmented Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India Generative AI In Augmented Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India Generative AI In Augmented Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan Generative AI In Augmented Reality Market

  • 11.1. Japan Generative AI In Augmented Reality Market Overview
  • 11.2. Japan Generative AI In Augmented Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan Generative AI In Augmented Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan Generative AI In Augmented Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia Generative AI In Augmented Reality Market

  • 12.1. Australia Generative AI In Augmented Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia Generative AI In Augmented Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia Generative AI In Augmented Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia Generative AI In Augmented Reality Market

  • 13.1. Indonesia Generative AI In Augmented Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia Generative AI In Augmented Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia Generative AI In Augmented Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea Generative AI In Augmented Reality Market

  • 14.1. South Korea Generative AI In Augmented Reality Market Overview
  • 14.2. South Korea Generative AI In Augmented Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea Generative AI In Augmented Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea Generative AI In Augmented Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe Generative AI In Augmented Reality Market

  • 15.1. Western Europe Generative AI In Augmented Reality Market Overview
  • 15.2. Western Europe Generative AI In Augmented Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe Generative AI In Augmented Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe Generative AI In Augmented Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK Generative AI In Augmented Reality Market

  • 16.1. UK Generative AI In Augmented Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK Generative AI In Augmented Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK Generative AI In Augmented Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany Generative AI In Augmented Reality Market

  • 17.1. Germany Generative AI In Augmented Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany Generative AI In Augmented Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany Generative AI In Augmented Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France Generative AI In Augmented Reality Market

  • 18.1. France Generative AI In Augmented Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France Generative AI In Augmented Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France Generative AI In Augmented Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy Generative AI In Augmented Reality Market

  • 19.1. Italy Generative AI In Augmented Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy Generative AI In Augmented Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy Generative AI In Augmented Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain Generative AI In Augmented Reality Market

  • 20.1. Spain Generative AI In Augmented Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain Generative AI In Augmented Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain Generative AI In Augmented Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe Generative AI In Augmented Reality Market

  • 21.1. Eastern Europe Generative AI In Augmented Reality Market Overview
  • 21.2. Eastern Europe Generative AI In Augmented Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe Generative AI In Augmented Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe Generative AI In Augmented Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia Generative AI In Augmented Reality Market

  • 22.1. Russia Generative AI In Augmented Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia Generative AI In Augmented Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia Generative AI In Augmented Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America Generative AI In Augmented Reality Market

  • 23.1. North America Generative AI In Augmented Reality Market Overview
  • 23.2. North America Generative AI In Augmented Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America Generative AI In Augmented Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America Generative AI In Augmented Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA Generative AI In Augmented Reality Market

  • 24.1. USA Generative AI In Augmented Reality Market Overview
  • 24.2. USA Generative AI In Augmented Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA Generative AI In Augmented Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA Generative AI In Augmented Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada Generative AI In Augmented Reality Market

  • 25.1. Canada Generative AI In Augmented Reality Market Overview
  • 25.2. Canada Generative AI In Augmented Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada Generative AI In Augmented Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada Generative AI In Augmented Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America Generative AI In Augmented Reality Market

  • 26.1. South America Generative AI In Augmented Reality Market Overview
  • 26.2. South America Generative AI In Augmented Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America Generative AI In Augmented Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America Generative AI In Augmented Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil Generative AI In Augmented Reality Market

  • 27.1. Brazil Generative AI In Augmented Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil Generative AI In Augmented Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil Generative AI In Augmented Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East Generative AI In Augmented Reality Market

  • 28.1. Middle East Generative AI In Augmented Reality Market Overview
  • 28.2. Middle East Generative AI In Augmented Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East Generative AI In Augmented Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East Generative AI In Augmented Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa Generative AI In Augmented Reality Market

  • 29.1. Africa Generative AI In Augmented Reality Market Overview
  • 29.2. Africa Generative AI In Augmented Reality Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa Generative AI In Augmented Reality Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa Generative AI In Augmented Reality Market, Segmentation By End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. Generative AI In Augmented Reality Market Competitive Landscape And Company Profiles

  • 30.1. Generative AI In Augmented Reality Market Competitive Landscape
  • 30.2. Generative AI In Augmented Reality Market Company Profiles
    • 30.2.1. Apple Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. Alphabet Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Samsung Electronics Co. Ltd. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. Meta Platforms Inc. Overview, Products and Services, Strategy and Financial Analysis

31. Generative AI In Augmented Reality Market Other Major And Innovative Companies

  • 31.1. Qualcomm Technologies Inc.
  • 31.2. NVIDIA Corporation
  • 31.3. Snap Inc.
  • 31.4. PTC Inc.
  • 31.5. Epic Games Inc.
  • 31.6. Magic Leap Inc.
  • 31.7. Niantic Inc.
  • 31.8. WayRay AG
  • 31.9. DAQRI
  • 31.10. RE'FLEKT GmbH
  • 31.11. Ubimax GmbH
  • 31.12. Seabery
  • 31.13. Vuzix Corporation
  • 31.14. Scope AR
  • 31.15. Upskill

32. Global Generative AI In Augmented Reality Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The Generative AI In Augmented Reality Market

34. Recent Developments In The Generative AI In Augmented Reality Market

35. Generative AI In Augmented Reality Market High Potential Countries, Segments and Strategies

  • 35.1 Generative AI In Augmented Reality Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 Generative AI In Augmented Reality Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 Generative AI In Augmented Reality Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer