封面
市場調查報告書
商品編碼
1674259

2025年全球媒體與娛樂人工智慧市場報告

AI In Media & Entertainment Global Market Report 2025

出版日期: | 出版商: The Business Research Company | 英文 175 Pages | 商品交期: 2-10個工作天內

價格
簡介目錄

預計未來幾年媒體和娛樂領域的人工智慧市場規模將呈指數級成長。到 2029 年,這一數字將成長至 586.1 億美元,複合年成長率為 27.8%。預測期內的成長可歸因於高級內容個人化、人工智慧生成的內容創作、不斷成長的 AR 和 VR 應用、人工智慧增強的用戶互動以及資料驅動的預測分析。預測期內的關鍵趨勢包括內容版權保護、早期聊天機器人和互動系統、人工智慧增強編輯、語音和語言識別以及預測分析。

OTT 平台的普及度激增以及線上遊戲串流媒體的興起預計將推動媒體和娛樂市場人工智慧的成長。由於網路的加強、網際網路連接的增加以及能夠提供多媒體服務的行動設備,Over-The-Top平台的用戶數量正在成長。此外,線上遊戲產業正在經歷成長,這得益於多種因素,包括廉價網路的普及、線上遊戲的可用性以及遊戲開發的重大進步。對 OTT 平台和線上遊戲日益成長的需求正在推動人工智慧在這些領域的應用擴展,以便為虛擬平台上的玩家和觀眾提供身臨其境的遊戲和觀看體驗。例如,根據美國媒體和娛樂報告,到2023年,美國電子遊戲產業將支持超過35萬個就業崗位,為GDP貢獻約660億美元,78%的家庭將擁有遊戲設備。全球遊戲產業產值達1840億美元,遊戲玩家數量達32億。數位購買佔該收益的 95%,其中手機遊戲佔 49%。此外,澳洲政府機構外交貿易部預測,到2024年,全球數位遊戲產業的價值將達到約2,940億美元。此外,根據美國串流媒體公司Netflix Inc.的新聞稿,Netflix在2022年第四季擁有2.23億付費用戶,到2023年1-3月季度成長到2.31億。因此,OTT平台和線上遊戲串流媒體的日益普及很可能成為人工智慧在媒體和娛樂市場發展的驅動力。

非結構化資料量的預期爆炸性成長將推動媒體和娛樂產業人工智慧領域的顯著成長。非結構化資料的特點是缺乏預先定義的組織或資料模型,這給分析帶來了挑戰,需要專門的工具和技術來處理和提取。在媒體和娛樂領域的人工智慧領域,來自社群媒體、評論、評論等各種管道的非結構化資料是了解觀眾情緒、反應和偏好的關鍵。這種洞察力最終可以讓您內容客製化,以更好地滿足受眾的期望。例如,美國非結構化資料管理解決方案供應商 Komprise 發現,截至 2022 年 8 月,87% 的 IT 領導者專注於管理非結構化資料的成長,較 2021 年的 70% 大幅成長。因此,非結構化資料的激增是 AI 應用在媒體和娛樂領域擴展的關鍵驅動力。

目錄

第1章執行摘要

第2章 市場特徵

第3章 市場趨勢與策略

第4章 市場 - 宏觀經濟情境 宏觀經濟情境包括利率、通膨、地緣政治、新冠疫情和市場復甦的影響

第5章 全球成長分析與策略分析框架

  • 全球媒體和娛樂領域的人工智慧 PESTEL 分析(政治、社會、技術、環境、法律因素、促進因素、限制因素)
  • 最終用途產業分析
  • 全球媒體與娛樂市場人工智慧:成長率分析
  • 全球媒體與娛樂領域人工智慧市場表現:規模與成長,2019-2024
  • 全球媒體與娛樂領域人工智慧市場預測:2024-2029 年及 2034 年規模與成長
  • 媒體和娛樂領域的全球人工智慧總目標市場 (TAM)

第6章市場區隔

  • 全球媒體與娛樂市場人工智慧:按解決方案、效能和預測,2019-2024 年、2024-2029 年、2034 年
  • 硬體/設備
  • 服務
  • 全球媒體與娛樂市場人工智慧:依產品、績效及預測,2019-2024 年、2024-2029 年、2034 年
  • 模擬特效
  • 卡通
  • 造型
  • 霧面漆
  • 合成
  • 全球媒體與娛樂領域人工智慧市場的應用、表現及預測(2019-2024 年、2024-2029 年預測、2034 年預測)
  • 遊戲
  • 假新聞檢測
  • 抄襲檢測
  • 個人化
  • 生產計畫與控制
  • 銷售和行銷
  • 人才發掘
  • 內容捕獲
  • 體育自動化生產
  • 全球媒體和娛樂市場人工智慧、硬體/設備細分、類型、效能和預測(2019-2024 年、2024-2029 年及 2034 年)
  • 支援人工智慧的相機和成像設備
  • 支援AI的串流媒體設備
  • 人工智慧整合智慧電視
  • 支援AI的音訊設備
  • 全球媒體及娛樂領域人工智慧市場,依服務類型、績效及預測分類,2019-2024 年、2024-2029 年、2034 年
  • 內容創作與編輯服務
  • 人工智慧推薦引擎
  • 受眾分析和洞察服務
  • 自動審核和內容審核服務
  • 虛擬和擴增實境體驗

第7章 區域和國家分析

  • 全球媒體與娛樂市場人工智慧:按地區、表現和預測,2019-2024 年、2024-2029 年、2034 年
  • 全球媒體與娛樂市場人工智慧:按國家、表現和預測,2019-2024 年、2024-2029 年、2034 年

第8章 亞太市場

第9章:中國市場

第10章 印度市場

第11章 日本市場

第12章 澳洲市場

第13章 印尼市場

第14章 韓國市場

第15章 西歐市場

第16章英國市場

第17章 德國市場

第18章 法國市場

第19章:義大利市場

第20章:西班牙市場

第21章 東歐市場

第22章 俄羅斯市場

第23章 北美市場

第24章美國市場

第25章:加拿大市場

第26章 南美洲市場

第27章:巴西市場

第28章 中東市場

第29章:非洲市場

第30章競爭格局與公司概況

  • 媒體與娛樂領域的人工智慧:競爭格局
  • 媒體與娛樂領域的人工智慧:公司簡介
    • Amazon.com Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Alphabet Inc. Overview, Products and Services, Strategy and Financial Analysis
    • Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
    • Intel Corporation Overview, Products and Services, Strategy and Financial Analysis
    • International Business Machines Corp. Overview, Products and Services, Strategy and Financial Analysis

第31章 其他大型創新企業

  • Oracle Corporation
  • NVIDIA Corporation
  • Ericsson AB
  • Dolby Laboratories Inc.
  • Production Resource Group LLC
  • Avid Technology Inc.
  • Blackmagic Design Pty. Ltd.
  • Quantum Corporation
  • Imagine Communications Corp.
  • Deluxe Entertainment Services Group Inc.
  • Gravity Media Ltd.
  • Matchroom Sport Ltd.
  • Brightcove Inc.
  • Veritone Inc.
  • EVS Broadcast Equipment SA

第 32 章全球市場競爭基準化分析與儀表板

第33章 重大併購

第34章近期市場趨勢

第 35 章 高市場潛力國家、細分市場與策略

  • 2029年媒體與娛樂領域的人工智慧:提供新機會的國家
  • 2029年媒體與娛樂領域的人工智慧:細分領域帶來新機會
  • 2029年媒體與娛樂領域的人工智慧:成長策略
    • 基於市場趨勢的策略
    • 競爭對手的策略

第36章 附錄

簡介目錄
Product Code: r26087

AI applications in the media and entertainment sector involve leveraging technology to develop interactive augmented reality/virtual reality content and themes for various purposes, including content creation, gaming, and events. The overarching objective is to enhance the overall user experience within the industry.

The principal components of AI solutions in the media and entertainment sector encompass hardware, equipment, and associated services. In this context, ''hardware/equipment'' pertains to tools and small-scale devices utilized in the industry. Hardware refers to the tangible elements or delivery systems within a computer that store and execute instructions from software. The product offerings of AI in media and entertainment solutions encompass simulation FX, animation, modeling, matte painting, and compositing. These applications find use in various areas such as gaming, fake story detection, plagiarism detection, personalization, production planning and management, sales and marketing, talent identification, content capture, and automated sports productions.

The AI in media and entertainment market research report is one of a series of new reports from The Business Research Company that provides AI in media and entertainment market statistics, including AI in media and entertainment industry global market size, regional shares, competitors with a AI in media and entertainment market share, detailed AI in media and entertainment market segments, market trends and opportunities, and any further data you may need to thrive in the AI in media and entertainment industry. This AI in media and entertainment market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.

The AI in media & entertainment market size has grown exponentially in recent years. It will grow from $17.3 billion in 2024 to $21.99 billion in 2025 at a compound annual growth rate (CAGR) of 27.1%. The growth in the historic period can be attributed to initial AI-based copyright protection, content moderation tools, rise in content personalization, regional expansion and increased streaming activities, demand for game development.

The AI in media & entertainment market size is expected to see exponential growth in the next few years. It will grow to $58.61 billion in 2029 at a compound annual growth rate (CAGR) of 27.8%. The growth in the forecast period can be attributed to advanced content personalization, ai-generated content creation, expanded AR and VR applications, ai-enhanced user interaction, data-driven predictive analytics. Major trends in the forecast period include content copyright protection, initial chatbot and interaction systems, ai-enhanced editing, voice and language recognition, predictive analytics.

The surge in popularity of OTT platforms and the rise of online game streaming are anticipated to drive the growth of AI in the media and entertainment market. The number of subscribers on over-the-top (OTT) platforms is increasing due to enhanced networks, improved internet connectivity, and mobile devices capable of multimedia services. Additionally, the online gaming industry has experienced growth due to various factors, including wider access to affordable internet, availability of online games, and significant advancements in gaming development. This rising demand for OTT platforms and online gaming has led to greater use of AI in these sectors to provide immersive gaming and viewing experiences for players and audiences on virtual platforms. For instance, a media entertainment report from the U.S. indicated that in 2023, the U.S. video game industry supported over 350,000 jobs and contributed nearly $66 billion to the GDP, with 78% of households engaging with gaming devices. Worldwide, the industry generated $184 billion, with 3.2 billion gamers. Digital purchases made up 95% of this revenue, and mobile games accounted for 49%. Furthermore, the Department of Foreign Affairs and Trade, an Australian government agency, projected that by 2024, the global digital games industry would be valued at approximately $294 billion. Additionally, a press release from Netflix Inc., a U.S.-based streaming media company, reported that Netflix had 223 million paying subscribers in the fourth quarter of 2022, which increased to 231 million in the first three months of 2023. Therefore, the growing popularity of OTT platforms and online game streaming will propel AI in the media and entertainment market.

The anticipated surge in unstructured data volume is poised to drive significant growth within the AI sector of the media and entertainment industry. Unstructured data, characterized by its lack of predefined organization or data models, presents a challenge for analysis, necessitating specialized tools and methodologies for processing and extraction. In the realm of AI in media and entertainment, this unstructured data, sourced from diverse channels such as social media, reviews, and comments, serves as crucial fodder for understanding audience sentiments, reactions, and preferences. Consequently, this insight enables content customization to better align with audience expectations. For instance, as of August 2022, Komprise, a US-based provider of unstructured data management solutions, observed a substantial increase, with 87% of IT leaders placing greater emphasis on managing unstructured data growth compared to 70% in 2021. Hence, the burgeoning volume of unstructured data stands as a significant driver behind the expansion of AI applications within the media and entertainment sector.

Major companies in the AI media and entertainment market are concentrating on developing advanced technological solutions, such as AI-powered cloud services, to improve content creation, streamline production processes, and personalize viewer experiences. AI-powered cloud solutions merge cloud computing with artificial intelligence to enhance performance and optimize data processing. By leveraging machine learning and automation, these solutions assist businesses in making better decisions and fostering innovation across various sectors. For example, in September 2024, Huawei Technologies Co., Ltd., a China-based manufacturing company, introduced Huawei Cloud E3 Media Services, aimed at improving content production and distribution efficiency, especially within the media and entertainment industry. This service enhances content production efficiency and transforms content distribution. Its advanced infrastructure supports low-latency streaming and scalable resources, allowing companies to quickly adapt to traffic demands while ensuring high security and reliability for the management of sensitive data.

Prominent enterprises within the AI in media and entertainment sector are prioritizing the introduction of sophisticated solutions, notably embracing generative AI-powered recommendations, as a strategic approach to attain a competitive advantage. This technology employs advanced machine learning algorithms to curate highly personalized and pertinent content suggestions for users, drawing insights from their preferences, purchase history, and browsing behaviors. A case in point is Google LLC, a US-based technology giant, which in November 2023 unveiled Vertex AI Search. This innovative suite of functionalities harnesses generative AI capabilities to deliver advanced search and recommendation features across diverse industries, including media and entertainment, healthcare, and life sciences. Vertex AI Search empowers organizations by streamlining data ingestion, facilitating customization, and enabling the development of search engines or chatbots capable of engaging customers and furnishing insights drawn from enterprise data repositories. This signifies a strategic move by major players to leverage generative AI-powered solutions, fostering enhanced user experiences and competitive positioning within the market landscape.

In March 2022, Microsoft, a US-based IT company, acquired Nuance Communications for an undisclosed amount. Through this acquisition, Microsoft aims to improve healthcare delivery and customer engagement with advanced AI solutions while also expanding its cloud services and bolstering its competitive position in the market. Nuance Communications, a US-based software company, utilizes AI in media and entertainment to enhance voice interaction, content creation, accessibility, and personalized user experiences.

Major companies operating in the AI in media & entertainment market include Amazon.com Inc., Alphabet Inc., Microsoft Corporation, Intel Corporation, International Business Machines Corp., Oracle Corporation, NVIDIA Corporation, Ericsson AB, Dolby Laboratories Inc., Production Resource Group L.L.C., Avid Technology Inc., Blackmagic Design Pty. Ltd., Quantum Corporation, Imagine Communications Corp., Deluxe Entertainment Services Group Inc., Gravity Media Ltd., Matchroom Sport Ltd., Brightcove Inc., Veritone Inc., EVS Broadcast Equipment S.A., Gearhouse South Africa PTY. Limited, Pixellot Ltd., Synthesia Ltd., LMG LLC, Valossa Labs Ltd., Spiideo, PlaySight Interactive Ltd., Move AI, Sportway AB, GrayMeta Inc., AISportsWatch GmbH, AutomaticTV, Ross Video Ltd., Sony Corporation, Technicolor SA, Telestream LLC, Vizrt Group AS

North America was the largest region in the AI in media & entertainment market share in 2024. The regions covered in the ai in media & entertainment market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The countries covered in the ai in media & entertainment market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The AI in the media and entertainment market consists of revenues earned by providing target marketing, content personalization, film production, TV, games, and gambling services. The market value includes the value of related goods sold by the service provider or included within the service offering. AI in the media and entertainment market also includes sales of media operating devices that are used for broadcasting. Values in this market are 'factory gate' values, that is, the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

AI In Media & Entertainment Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on ai in media & entertainment market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase

  • Gain a truly global perspective with the most comprehensive report available on this market covering 15 geographies.
  • Assess the impact of key macro factors such as conflict, pandemic and recovery, inflation and interest rate environment and the 2nd Trump presidency.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market shares.
  • Benchmark performance against key competitors.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Report will be updated with the latest data and delivered to you within 2-3 working days of order along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.

Where is the largest and fastest growing market for ai in media & entertainment ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The ai in media & entertainment market global report from the Business Research Company answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market's historic and forecast market growth by geography.

  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:

The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.

  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

  • Markets Covered:1) By Solution: Hardware/Equipment; Services
  • 2) By Product: Simulation FX; Animation; Modelling; Matte Painting; Compositing
  • 3) By Application: Gaming; Fake Story Detection; Plagiarism Detection; Personalization; Production Planning & Management; Sales and Marketing; Talent Identification; Content Capture; Sports Automatic Productions
  • Subsegments:
  • 1) By Hardware/Equipment: AI-Enabled Cameras and Imaging Devices; Streaming Devices With AI Capabilities; Smart TVs With AI Integration; Audio Equipment With AI Features
  • 2) By Services: Content Creation And Editing Services; AI-Powered Recommendation Engines; Audience Analytics and Insights Services; Automated Moderation And Content Review Services; Virtual Reality And Augmented Reality Experiences
  • Companies Mentioned: Amazon.com Inc.; Alphabet Inc.; Microsoft Corporation; Intel Corporation; International Business Machines Corp.
  • Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
  • Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
  • Time series: Five years historic and ten years forecast.
  • Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
  • Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
  • Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
  • Delivery format: PDF, Word and Excel Data Dashboard.

Table of Contents

1. Executive Summary

2. AI In Media & Entertainment Market Characteristics

3. AI In Media & Entertainment Market Trends And Strategies

4. AI In Media & Entertainment Market - Macro Economic Scenario Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics And Covid And Recovery On The Market

5. Global AI In Media & Entertainment Growth Analysis And Strategic Analysis Framework

  • 5.1. Global AI In Media & Entertainment PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
  • 5.2. Analysis Of End Use Industries
  • 5.3. Global AI In Media & Entertainment Market Growth Rate Analysis
  • 5.4. Global AI In Media & Entertainment Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
  • 5.5. Global AI In Media & Entertainment Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
  • 5.6. Global AI In Media & Entertainment Total Addressable Market (TAM)

6. AI In Media & Entertainment Market Segmentation

  • 6.1. Global AI In Media & Entertainment Market, Segmentation By Solution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Hardware/Equipment
  • Services
  • 6.2. Global AI In Media & Entertainment Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Simulation FX
  • Animation
  • Modelling
  • Matte Painting
  • Compositing
  • 6.3. Global AI In Media & Entertainment Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Gaming
  • Fake Story Detection
  • Plagiarism Detection
  • Personalization
  • Production Planning & Management
  • Sales and Marketing
  • Talent Identification
  • Content Capture
  • Sports Automatic Productions
  • 6.4. Global AI In Media & Entertainment Market, Sub-Segmentation Of Hardware/Equipment, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • AI-Enabled Cameras and Imaging Devices
  • Streaming Devices With AI Capabilities
  • Smart TVs With AI Integration
  • Audio Equipment With AI Features
  • 6.5. Global AI In Media & Entertainment Market, Sub-Segmentation Of Services, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Content Creation And Editing Services
  • AI-Powered Recommendation Engines
  • Audience Analytics and Insights Services
  • Automated Moderation And Content Review Services
  • Virtual Reality And Augmented Reality Experiences

7. AI In Media & Entertainment Market Regional And Country Analysis

  • 7.1. Global AI In Media & Entertainment Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 7.2. Global AI In Media & Entertainment Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

8. Asia-Pacific AI In Media & Entertainment Market

  • 8.1. Asia-Pacific AI In Media & Entertainment Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
  • 8.2. Asia-Pacific AI In Media & Entertainment Market, Segmentation By Solution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.3. Asia-Pacific AI In Media & Entertainment Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 8.4. Asia-Pacific AI In Media & Entertainment Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

9. China AI In Media & Entertainment Market

  • 9.1. China AI In Media & Entertainment Market Overview
  • 9.2. China AI In Media & Entertainment Market, Segmentation By Solution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.3. China AI In Media & Entertainment Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
  • 9.4. China AI In Media & Entertainment Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion

10. India AI In Media & Entertainment Market

  • 10.1. India AI In Media & Entertainment Market, Segmentation By Solution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.2. India AI In Media & Entertainment Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 10.3. India AI In Media & Entertainment Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

11. Japan AI In Media & Entertainment Market

  • 11.1. Japan AI In Media & Entertainment Market Overview
  • 11.2. Japan AI In Media & Entertainment Market, Segmentation By Solution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.3. Japan AI In Media & Entertainment Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 11.4. Japan AI In Media & Entertainment Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

12. Australia AI In Media & Entertainment Market

  • 12.1. Australia AI In Media & Entertainment Market, Segmentation By Solution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.2. Australia AI In Media & Entertainment Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 12.3. Australia AI In Media & Entertainment Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

13. Indonesia AI In Media & Entertainment Market

  • 13.1. Indonesia AI In Media & Entertainment Market, Segmentation By Solution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.2. Indonesia AI In Media & Entertainment Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 13.3. Indonesia AI In Media & Entertainment Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

14. South Korea AI In Media & Entertainment Market

  • 14.1. South Korea AI In Media & Entertainment Market Overview
  • 14.2. South Korea AI In Media & Entertainment Market, Segmentation By Solution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.3. South Korea AI In Media & Entertainment Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 14.4. South Korea AI In Media & Entertainment Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

15. Western Europe AI In Media & Entertainment Market

  • 15.1. Western Europe AI In Media & Entertainment Market Overview
  • 15.2. Western Europe AI In Media & Entertainment Market, Segmentation By Solution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.3. Western Europe AI In Media & Entertainment Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 15.4. Western Europe AI In Media & Entertainment Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

16. UK AI In Media & Entertainment Market

  • 16.1. UK AI In Media & Entertainment Market, Segmentation By Solution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.2. UK AI In Media & Entertainment Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 16.3. UK AI In Media & Entertainment Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

17. Germany AI In Media & Entertainment Market

  • 17.1. Germany AI In Media & Entertainment Market, Segmentation By Solution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.2. Germany AI In Media & Entertainment Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 17.3. Germany AI In Media & Entertainment Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

18. France AI In Media & Entertainment Market

  • 18.1. France AI In Media & Entertainment Market, Segmentation By Solution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.2. France AI In Media & Entertainment Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 18.3. France AI In Media & Entertainment Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

19. Italy AI In Media & Entertainment Market

  • 19.1. Italy AI In Media & Entertainment Market, Segmentation By Solution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.2. Italy AI In Media & Entertainment Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 19.3. Italy AI In Media & Entertainment Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

20. Spain AI In Media & Entertainment Market

  • 20.1. Spain AI In Media & Entertainment Market, Segmentation By Solution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.2. Spain AI In Media & Entertainment Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 20.3. Spain AI In Media & Entertainment Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

21. Eastern Europe AI In Media & Entertainment Market

  • 21.1. Eastern Europe AI In Media & Entertainment Market Overview
  • 21.2. Eastern Europe AI In Media & Entertainment Market, Segmentation By Solution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.3. Eastern Europe AI In Media & Entertainment Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 21.4. Eastern Europe AI In Media & Entertainment Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

22. Russia AI In Media & Entertainment Market

  • 22.1. Russia AI In Media & Entertainment Market, Segmentation By Solution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.2. Russia AI In Media & Entertainment Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 22.3. Russia AI In Media & Entertainment Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

23. North America AI In Media & Entertainment Market

  • 23.1. North America AI In Media & Entertainment Market Overview
  • 23.2. North America AI In Media & Entertainment Market, Segmentation By Solution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.3. North America AI In Media & Entertainment Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 23.4. North America AI In Media & Entertainment Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

24. USA AI In Media & Entertainment Market

  • 24.1. USA AI In Media & Entertainment Market Overview
  • 24.2. USA AI In Media & Entertainment Market, Segmentation By Solution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.3. USA AI In Media & Entertainment Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 24.4. USA AI In Media & Entertainment Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

25. Canada AI In Media & Entertainment Market

  • 25.1. Canada AI In Media & Entertainment Market Overview
  • 25.2. Canada AI In Media & Entertainment Market, Segmentation By Solution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.3. Canada AI In Media & Entertainment Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 25.4. Canada AI In Media & Entertainment Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

26. South America AI In Media & Entertainment Market

  • 26.1. South America AI In Media & Entertainment Market Overview
  • 26.2. South America AI In Media & Entertainment Market, Segmentation By Solution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.3. South America AI In Media & Entertainment Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 26.4. South America AI In Media & Entertainment Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

27. Brazil AI In Media & Entertainment Market

  • 27.1. Brazil AI In Media & Entertainment Market, Segmentation By Solution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.2. Brazil AI In Media & Entertainment Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 27.3. Brazil AI In Media & Entertainment Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

28. Middle East AI In Media & Entertainment Market

  • 28.1. Middle East AI In Media & Entertainment Market Overview
  • 28.2. Middle East AI In Media & Entertainment Market, Segmentation By Solution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.3. Middle East AI In Media & Entertainment Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 28.4. Middle East AI In Media & Entertainment Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

29. Africa AI In Media & Entertainment Market

  • 29.1. Africa AI In Media & Entertainment Market Overview
  • 29.2. Africa AI In Media & Entertainment Market, Segmentation By Solution, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.3. Africa AI In Media & Entertainment Market, Segmentation By Product, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • 29.4. Africa AI In Media & Entertainment Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion

30. AI In Media & Entertainment Market Competitive Landscape And Company Profiles

  • 30.1. AI In Media & Entertainment Market Competitive Landscape
  • 30.2. AI In Media & Entertainment Market Company Profiles
    • 30.2.1. Amazon.com Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.2. Alphabet Inc. Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.3. Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.4. Intel Corporation Overview, Products and Services, Strategy and Financial Analysis
    • 30.2.5. International Business Machines Corp. Overview, Products and Services, Strategy and Financial Analysis

31. AI In Media & Entertainment Market Other Major And Innovative Companies

  • 31.1. Oracle Corporation
  • 31.2. NVIDIA Corporation
  • 31.3. Ericsson AB
  • 31.4. Dolby Laboratories Inc.
  • 31.5. Production Resource Group L.L.C.
  • 31.6. Avid Technology Inc.
  • 31.7. Blackmagic Design Pty. Ltd.
  • 31.8. Quantum Corporation
  • 31.9. Imagine Communications Corp.
  • 31.10. Deluxe Entertainment Services Group Inc.
  • 31.11. Gravity Media Ltd.
  • 31.12. Matchroom Sport Ltd.
  • 31.13. Brightcove Inc.
  • 31.14. Veritone Inc.
  • 31.15. EVS Broadcast Equipment S.A.

32. Global AI In Media & Entertainment Market Competitive Benchmarking And Dashboard

33. Key Mergers And Acquisitions In The AI In Media & Entertainment Market

34. Recent Developments In The AI In Media & Entertainment Market

35. AI In Media & Entertainment Market High Potential Countries, Segments and Strategies

  • 35.1 AI In Media & Entertainment Market In 2029 - Countries Offering Most New Opportunities
  • 35.2 AI In Media & Entertainment Market In 2029 - Segments Offering Most New Opportunities
  • 35.3 AI In Media & Entertainment Market In 2029 - Growth Strategies
    • 35.3.1 Market Trend Based Strategies
    • 35.3.2 Competitor Strategies

36. Appendix

  • 36.1. Abbreviations
  • 36.2. Currencies
  • 36.3. Historic And Forecast Inflation Rates
  • 36.4. Research Inquiries
  • 36.5. The Business Research Company
  • 36.6. Copyright And Disclaimer