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1871942

全球虛擬實境治療環境市場:預測至2032年-按治療類型、交付方式、技術、應用、最終用戶和地區進行分析

Virtual-Reality Therapy Environments Market Forecasts to 2032 - Global Analysis By Therapy Type, Delivery Mode, Technology, Application, End User, and By Geography.

出版日期: | 出版商: Stratistics Market Research Consulting | 英文 200+ Pages | 商品交期: 2-3個工作天內

價格

根據 Stratistics MRC 的一項研究,預計到 2025 年,全球虛擬實境治療環境市場價值將達到 11 億美元,到 2032 年將達到 69 億美元,預測期內複合年成長率為 29.9%。

虛擬實境治療環境是由電腦生成的身臨其境型環境,醫療專業人員利用這些環境為患者提供心理健康、復健和疼痛管理的治療性介入。患者參與根據自身需求量身定做的受控互動場景中,從而進行暴露療法、技能訓練和認知訓練。這些環境提供即時生物回饋療法和數據分析,以改善治療效果、提高患者參與度,並提升遠距和臨床環境下的醫療服務可近性。

根據美國心理學會的說法,VR暴露療法為患者提供了一個可控、安全的環境,讓他們能夠面對和應對恐懼症和創傷後壓力症候群,其有效性也得到了臨床研究的支持。

在精神健康治療中擴大應用

隨著焦慮症、憂鬱症和創傷後壓力症候群(PTSD)的日益普遍,虛擬實境(VR)治療環境正擴大融入心理健康治療中。臨床醫生利用身臨其境型模擬技術,在可控的數位環境中提供暴露療法和壓力緩解。與傳統方法相比,這項技術提高了患者的治療參與度和依從性。此外, VR頭戴裝置和生物回饋療法技術的進步也正在改善治療效果。因此,VR在精神醫學領域的應用不斷擴展,推動全球醫療保健系統的持續發展。

設備和安裝高成本

儘管虛擬實境療法展現出令人鼓舞的成果,但高昂的初始投資仍阻礙著其廣泛應用。頭戴式設備、動作感測器和計算系統的成本給小規模診所和心理健康中心帶來了沉重的財務負擔。此外,軟體客製化和治療師培訓的需求也增加了營運成本。開發中國家嚴格的報銷政策進一步限制了其可近性。這些經濟和後勤方面的障礙持續阻礙著虛擬實境療法在整個醫療保健生態系統中的大規模應用。

擴大遠距復健計劃

在遠端醫療革命的推動下,虛擬實境(VR)療法融入遠距復健體系,開啟了無限可能。病患現在可以透過雲端基礎VR平台在家中接受指導性的認知和物理治療。這種轉變實現了持續監測和個人化自適應治療。醫療服務提供者則受益於更高的擴充性和更低的營運成本。隨著保險公司對遠距復健的接受度不斷提高,其在全球範圍內向服務不足和偏遠地區的擴展將成為推動成長的關鍵因素。

有限的臨床檢驗和接受度

虛擬實境(VR)介入措施面臨的主要挑戰仍然是缺乏臨床標準化和有限的長期療效檢驗。許多項目缺乏大規模的、經同行評審的研究來證明其療效的一致性。因此,醫療專業人員在開立身臨其境型療法處方時仍持謹慎態度。此外,患者對數位暴露療法的懷疑態度也可能阻礙其廣泛應用。如果沒有更強力的臨床支持和監管協調,該行業的信譽在未來幾年可能會受到嚴重限制。

新冠疫情的影響:

疫情期間面對面治療的限制極大地促進了人們對虛擬治療平台的興趣。心理健康機構更依賴虛擬實境(VR)程序來遠端提供身臨其境型認知行為療法。疫情後的復甦工作進一步凸顯了數位心理健康基礎設施的重要性。此外,人們對心理健康意識提升也增強了VR長期應用的必要性。因此,新冠疫情已將VR療法從一個實驗性的小眾領域轉變為一種主流的治療選擇。

預計在預測期內,認知行為療法細分市場將佔據最大的市場佔有率。

預計在預測期內,認知行為療法領域將佔據最大的市場佔有率,這主要得益於虛擬實境技術在焦慮症、恐懼症和壓力管理介入方面的廣泛臨床應用。身臨其境型模擬能夠增加患者接觸可控壓力源的機會,從而實現可衡量的進步並培養適應性應對機制。此外,治療師還可以利用可自訂的環境來有效應對個人化的觸發因素。正在進行的研究表明,虛擬實境技術能夠改善認知功能並降低復發率,這進一步鞏固了該領域在虛擬實境治療應用方面的領先地位。

預計在預測期內,遠端/虛擬服務交付領域將實現最高的複合年成長率。

預計在預測期內,遠端/虛擬治療領域將實現最高成長率,這主要得益於雲端基礎治療平台和家用VR設備的日益普及。此模式支援持續互動,並可實現即時進度追蹤和治療師監督。寬頻普及率的提高和穿戴式裝置的整合正在改善遠距治療體驗。此外,疫情後遠端醫療政策和靈活的報銷政策正在加速患者接受遠距治療,從而推動該領域的快速擴張。

佔比最大的地區:

預計亞太地區將在預測期內佔據最大的市場佔有率,這主要得益於醫療保健的快速數位化、心理健康意識宣傳活動以及遠距遠端醫療基礎設施的不斷完善。日本、韓國和中國等國家已在精神病院和健康中心引入虛擬實境(VR)療法。政府支持心理健康技術的舉措也進一步推動了其普及。可支配收入的成長和民眾對技術的熟練正在推動身臨其境型療法解決方案在亞太地區的應用。

年複合成長率最高的地區:

在預測期內,北美預計將實現最高的複合年成長率,這主要得益於強勁的技術創新、早期臨床應用以及有利的法規結構。美國和加拿大在虛擬實境(VR)心理健康研究領域處於領先地位,這得益於大學臨床試驗和醫療保健Start-Ups的支持。與保險模式的整合以及人工智慧驅動的分析正在提高治療的精確度。此外,數位醫療公司不斷增加的投資也推動了全部區域市場的快速成長。

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目錄

第1章執行摘要

第2章 引言

  • 概述
  • 相關利益者
  • 分析範圍
  • 分析方法
  • 分析材料

第3章 市場趨勢分析

  • 促進要素
  • 抑制因素
  • 機會
  • 威脅
  • 技術分析
  • 應用分析
  • 終端用戶分析
  • 新興市場
  • 新冠疫情的影響

第4章 波特五力分析

  • 供應商的議價能力
  • 買方議價能力
  • 替代產品的威脅
  • 新進入者的威脅
  • 競爭對手之間的競爭

5. 全球虛擬實境治療環境市場(依治療類型分類)

  • 認知行為療法
  • 暴露療法
  • 復健治療
  • 冥想與正念
  • 疼痛管理
  • 減輕壓力和焦慮

6. 全球虛擬實境治療環境市場(以交付方式分類)

  • 現場處理
  • 遠端/虛擬服務交付
  • 混合模式
  • 基於應用程式的VR模組
  • 訂閱式治療
  • 客製化治療方案

7. 全球虛擬實境治療環境市場(依技術分類)

  • VR頭戴式顯示器
  • 擴增實境(AR)系統
  • 觸覺回饋裝置
  • 人工智慧/情感識別
  • 雲端基礎的虛擬實境平台
  • 3D運動追蹤

8. 全球虛擬實境治療環境市場(按應用分類)

  • 心理健康治療
  • 物理復健
  • 認知訓練
  • 疼痛治療
  • 成癮管理
  • 創傷後壓力症候群/創傷治療

9. 全球虛擬實境治療環境市場(以最終用戶分類)

  • 醫院和診所
  • 心理健康中心
  • 復健設施
  • 學術和研究機構
  • 企業健康計劃
  • 遠端醫療提供者

10. 全球虛擬實境治療環境市場(按地區分類)

  • 北美洲
    • 美國
    • 加拿大
    • 墨西哥
  • 歐洲
    • 德國
    • 英國
    • 義大利
    • 法國
    • 西班牙
    • 其他歐洲
  • 亞太地區
    • 日本
    • 中國
    • 印度
    • 澳洲
    • 紐西蘭
    • 韓國
    • 其他亞太地區
  • 南美洲
    • 阿根廷
    • 巴西
    • 智利
    • 其他南美洲
  • 中東和非洲
    • 沙烏地阿拉伯
    • 阿拉伯聯合大公國
    • 卡達
    • 南非
    • 其他中東和非洲地區

第11章 重大進展

  • 協議、夥伴關係、合作和合資企業
  • 收購與併購
  • 新產品上市
  • 業務拓展
  • 其他關鍵策略

第12章:企業概況

  • XRHealth
  • Psious
  • Oxford VR
  • AppliedVR
  • Limbix
  • BehaVR
  • MindMaze
  • Pear Therapeutics
  • Virtually Better
  • Firsthand Technology
  • Emersa Health
  • Karuna Labs
  • Samsung
  • HP
  • Meta
  • Google
Product Code: SMRC32312

According to Stratistics MRC, the Global Virtual-Reality Therapy Environments Market is accounted for $1.1 billion in 2025 and is expected to reach $6.9 billion by 2032 growing at a CAGR of 29.9% during the forecast period. Virtual-Reality Therapy Environments are immersive, computer-generated settings used by healthcare professionals to deliver therapeutic interventions for mental health, rehabilitation, or pain management. Patients engage in controlled, interactive scenarios tailored to their needs, enabling exposure therapy, skills training, and cognitive exercises. The environments provide real-time biofeedback and data analytics, enhancing therapy efficacy, patient engagement, and access to care in remote or clinical contexts.

According to the American Psychological Association, VR exposure therapy is providing controlled, safe environments for patients to confront and manage phobias and PTSD, with efficacy supported by clinical studies.

Market Dynamics:

Driver:

Growing use in mental health treatment

Propelled by the rising prevalence of anxiety, depression, and PTSD, virtual reality (VR) therapy environments are increasingly integrated into mental health treatment. Clinicians are adopting immersive simulations to deliver exposure therapy and stress reduction in controlled digital settings. This technology enhances engagement and treatment adherence compared to traditional methods. Moreover, advancements in VR headsets and biofeedback integration improve therapeutic outcomes. Consequently, expanding psychiatric applications are fueling sustained growth across global healthcare systems.

Restraint:

High equipment and setup cost

Despite promising results, the widespread adoption of VR therapy is hindered by high initial investment requirements. The cost of headsets, motion sensors, and computing systems poses financial challenges for small clinics and mental health centers. Additionally, the need for software customization and therapist training adds to operational expenses. Limited reimbursement policies further restrict affordability in developing economies. These financial and logistical barriers continue to slow mass deployment across healthcare ecosystems.

Opportunity:

Expansion in remote rehabilitation programs

Spurred by the telehealth revolution, VR therapy's integration into remote rehabilitation frameworks offers immense potential. Patients can now access guided cognitive or physical therapy sessions from home through cloud-based VR platforms. This shift enables continuous monitoring and adaptive treatment personalization. Healthcare providers benefit from improved scalability and reduced overheads. As insurers increasingly recognize tele-rehabilitation, global expansion into underserved and rural populations becomes a key growth catalyst.

Threat:

Limited clinical validation and acceptance

A major challenge lies in the limited clinical standardization and long-term efficacy validation of VR-based interventions. Many programs lack large-scale, peer-reviewed studies demonstrating consistent outcomes. Consequently, medical professionals remain cautious about prescribing immersive therapies. Moreover, skepticism among patients regarding digital exposure treatments may hinder adoption. Without stronger clinical backing and regulatory alignment, industry credibility could face significant constraints over the coming years.

Covid-19 Impact:

The pandemic dramatically accelerated interest in virtual therapy platforms due to restricted in-person sessions. Mental health facilities increasingly relied on VR programs to deliver immersive cognitive and behavioral therapies remotely. Post-pandemic recovery initiatives further emphasized digital mental healthcare infrastructure. Moreover, increased awareness of psychological well-being strengthened the case for long-term VR adoption. Thus, COVID-19 transformed VR therapy from an experimental niche to a mainstream therapeutic alternative.

The cognitive behavioral therapy segment is expected to be the largest during the forecast period

The cognitive behavioral therapy segment is expected to account for the largest market share during the forecast period, resulting from widespread clinical adoption of VR for anxiety, phobia, and stress management interventions. Immersive simulations enhance patient exposure to controlled stressors, enabling measurable progress and adaptive coping mechanisms. Moreover, therapists leverage customizable environments to address individual triggers effectively. Continued research demonstrating cognitive improvement and reduced relapse rates further consolidates this segment's dominance in therapeutic VR applications.

The remote/virtual delivery segment is expected to have the highest CAGR during the forecast period

Over the forecast period, the remote/virtual delivery segment is predicted to witness the highest growth rate, propelled by the growing availability of cloud-based therapeutic platforms and at-home VR devices. This model supports continuous engagement, allowing real-time progress tracking and therapist supervision. Increasing broadband penetration and wearable integration enhance the remote therapy experience. Furthermore, post-pandemic telehealth policies and reimbursement flexibility are accelerating patient adoption, fueling exponential segment expansion.

Region with largest share:

During the forecast period, the Asia Pacific region is expected to hold the largest market share, attributed to rapid healthcare digitization, mental health awareness campaigns, and expanding telemedicine infrastructure. Countries like Japan, South Korea, and China are integrating VR therapy within psychiatric hospitals and wellness centers. Government initiatives supporting mental wellness technologies further bolster adoption. Rising disposable incomes and tech-savvy populations enhance regional uptake of immersive therapeutic solutions.

Region with highest CAGR:

Over the forecast period, the North America region is anticipated to exhibit the highest CAGR associated with strong technological innovation, early clinical adoption, and supportive regulatory frameworks. The U.S. and Canada lead in VR mental health research, supported by university trials and healthcare startups. Integration with insurance models and AI-driven analytics amplifies treatment precision. Additionally, increasing investment from digital health companies reinforces rapid market growth across the region.

Key players in the market

Some of the key players in Virtual-Reality Therapy Environments Market include XRHealth, Psious, Oxford VR, AppliedVR, Limbix, BehaVR, MindMaze, Pear Therapeutics, Virtually Better, Firsthand Technology, Emersa Health, Karuna Labs, Samsung, HP, Meta, and Google.

Key Developments:

In October 2025, AppliedVR launched an upgraded version of its "EaseVRx" platform, improving the fidelity and personalization of its immersive pain distraction environments. The update now uses real-time biometric feedback (via integrated wearables) to dynamically adjust scene complexity and narrative pacing, enhancing non-pharmacological pain management for chronic conditions.

In September 2025, Oxford VR expanded its evidence-based "gameChange" therapy platform to the US market, now supporting a wider range of social anxiety and agoraphobia scenarios. The update includes AI-driven coaching avatars that provide personalized cognitive interventions within the VR environment, tailored to the user's in-session anxiety levels.

In August 2025, XRHealth & Meta announced a strategic partnership to deploy specialized therapeutic VR environments on the Meta Quest Pro platform for clinical and at-home use. The collaboration integrates XRHealth's clinical software with Meta's advanced eye and face tracking to better monitor patient engagement and emotional response during therapy sessions.

Therapy Types Covered:

  • Cognitive Behavioral Therapy
  • Exposure Therapy
  • Rehabilitation Therapy
  • Meditation & Mindfulness
  • Pain Management
  • Stress & Anxiety Reduction

Delivery Modes Covered:

  • On-Site Therapy
  • Remote/Virtual Delivery
  • Hybrid Models
  • App-Based VR Modules
  • Subscription-Based Therapy
  • Custom Therapeutic Programs

Technologies Covered:

  • VR Head-Mounted Displays
  • Augmented Reality Systems
  • Haptic Feedback Devices
  • AI & Emotion Recognition
  • Cloud-Based VR Platforms
  • 3D Motion Tracking

Applications Covered:

  • Mental Health Treatment
  • Physical Rehabilitation
  • Cognitive Training
  • Pain Therapy
  • Addiction Management
  • PTSD & Trauma Therapy

End Users Covered:

  • Hospitals & Clinics
  • Mental Health Centers
  • Rehabilitation Facilities
  • Academic & Research Institutes
  • Corporate Wellness Programs
  • Telehealth Providers

Regions Covered:

  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • UK
    • Italy
    • France
    • Spain
    • Rest of Europe
  • Asia Pacific
    • Japan
    • China
    • India
    • Australia
    • New Zealand
    • South Korea
    • Rest of Asia Pacific
  • South America
    • Argentina
    • Brazil
    • Chile
    • Rest of South America
  • Middle East & Africa
    • Saudi Arabia
    • UAE
    • Qatar
    • South Africa
    • Rest of Middle East & Africa

What our report offers:

  • Market share assessments for the regional and country-level segments
  • Strategic recommendations for the new entrants
  • Covers Market data for the years 2024, 2025, 2026, 2028, and 2032
  • Market Trends (Drivers, Constraints, Opportunities, Threats, Challenges, Investment Opportunities, and recommendations)
  • Strategic recommendations in key business segments based on the market estimations
  • Competitive landscaping mapping the key common trends
  • Company profiling with detailed strategies, financials, and recent developments
  • Supply chain trends mapping the latest technological advancements

Free Customization Offerings:

All the customers of this report will be entitled to receive one of the following free customization options:

  • Company Profiling
    • Comprehensive profiling of additional market players (up to 3)
    • SWOT Analysis of key players (up to 3)
  • Regional Segmentation
    • Market estimations, Forecasts and CAGR of any prominent country as per the client's interest (Note: Depends on feasibility check)
  • Competitive Benchmarking
    • Benchmarking of key players based on product portfolio, geographical presence, and strategic alliances

Table of Contents

1 Executive Summary

2 Preface

  • 2.1 Abstract
  • 2.2 Stake Holders
  • 2.3 Research Scope
  • 2.4 Research Methodology
    • 2.4.1 Data Mining
    • 2.4.2 Data Analysis
    • 2.4.3 Data Validation
    • 2.4.4 Research Approach
  • 2.5 Research Sources
    • 2.5.1 Primary Research Sources
    • 2.5.2 Secondary Research Sources
    • 2.5.3 Assumptions

3 Market Trend Analysis

  • 3.1 Introduction
  • 3.2 Drivers
  • 3.3 Restraints
  • 3.4 Opportunities
  • 3.5 Threats
  • 3.6 Technology Analysis
  • 3.7 Application Analysis
  • 3.8 End User Analysis
  • 3.9 Emerging Markets
  • 3.10 Impact of Covid-19

4 Porters Five Force Analysis

  • 4.1 Bargaining power of suppliers
  • 4.2 Bargaining power of buyers
  • 4.3 Threat of substitutes
  • 4.4 Threat of new entrants
  • 4.5 Competitive rivalry

5 Global Virtual-Reality Therapy Environments Market, By Therapy Type

  • 5.1 Introduction
  • 5.2 Cognitive Behavioral Therapy
  • 5.3 Exposure Therapy
  • 5.4 Rehabilitation Therapy
  • 5.5 Meditation & Mindfulness
  • 5.6 Pain Management
  • 5.7 Stress & Anxiety Reduction

6 Global Virtual-Reality Therapy Environments Market, By Delivery Mode

  • 6.1 Introduction
  • 6.2 On-Site Therapy
  • 6.3 Remote/Virtual Delivery
  • 6.4 Hybrid Models
  • 6.5 App-Based VR Modules
  • 6.6 Subscription-Based Therapy
  • 6.7 Custom Therapeutic Programs

7 Global Virtual-Reality Therapy Environments Market, By Technology

  • 7.1 Introduction
  • 7.2 VR Head-Mounted Displays
  • 7.3 Augmented Reality Systems
  • 7.4 Haptic Feedback Devices
  • 7.5 AI & Emotion Recognition
  • 7.6 Cloud-Based VR Platforms
  • 7.7 3D Motion Tracking

8 Global Virtual-Reality Therapy Environments Market, By Application

  • 8.1 Introduction
  • 8.2 Mental Health Treatment
  • 8.3 Physical Rehabilitation
  • 8.4 Cognitive Training
  • 8.5 Pain Therapy
  • 8.6 Addiction Management
  • 8.7 PTSD & Trauma Therapy

9 Global Virtual-Reality Therapy Environments Market, By End User

  • 9.1 Introduction
  • 9.2 Hospitals & Clinics
  • 9.3 Mental Health Centers
  • 9.4 Rehabilitation Facilities
  • 9.5 Academic & Research Institutes
  • 9.6 Corporate Wellness Programs
  • 9.7 Telehealth Providers

10 Global Virtual-Reality Therapy Environments Market, By Geography

  • 10.1 Introduction
  • 10.2 North America
    • 10.2.1 US
    • 10.2.2 Canada
    • 10.2.3 Mexico
  • 10.3 Europe
    • 10.3.1 Germany
    • 10.3.2 UK
    • 10.3.3 Italy
    • 10.3.4 France
    • 10.3.5 Spain
    • 10.3.6 Rest of Europe
  • 10.4 Asia Pacific
    • 10.4.1 Japan
    • 10.4.2 China
    • 10.4.3 India
    • 10.4.4 Australia
    • 10.4.5 New Zealand
    • 10.4.6 South Korea
    • 10.4.7 Rest of Asia Pacific
  • 10.5 South America
    • 10.5.1 Argentina
    • 10.5.2 Brazil
    • 10.5.3 Chile
    • 10.5.4 Rest of South America
  • 10.6 Middle East & Africa
    • 10.6.1 Saudi Arabia
    • 10.6.2 UAE
    • 10.6.3 Qatar
    • 10.6.4 South Africa
    • 10.6.5 Rest of Middle East & Africa

11 Key Developments

  • 11.1 Agreements, Partnerships, Collaborations and Joint Ventures
  • 11.2 Acquisitions & Mergers
  • 11.3 New Product Launch
  • 11.4 Expansions
  • 11.5 Other Key Strategies

12 Company Profiling

  • 12.1 XRHealth
  • 12.2 Psious
  • 12.3 Oxford VR
  • 12.4 AppliedVR
  • 12.5 Limbix
  • 12.6 BehaVR
  • 12.7 MindMaze
  • 12.8 Pear Therapeutics
  • 12.9 Virtually Better
  • 12.10 Firsthand Technology
  • 12.11 Emersa Health
  • 12.12 Karuna Labs
  • 12.13 Samsung
  • 12.14 HP
  • 12.15 Meta
  • 12.12 Google

List of Tables

  • Table 1 Global Virtual-Reality Therapy Environments Market Outlook, By Region (2024-2032) ($MN)
  • Table 2 Global Virtual-Reality Therapy Environments Market Outlook, By Therapy Type (2024-2032) ($MN)
  • Table 3 Global Virtual-Reality Therapy Environments Market Outlook, By Cognitive Behavioral Therapy (2024-2032) ($MN)
  • Table 4 Global Virtual-Reality Therapy Environments Market Outlook, By Exposure Therapy (2024-2032) ($MN)
  • Table 5 Global Virtual-Reality Therapy Environments Market Outlook, By Rehabilitation Therapy (2024-2032) ($MN)
  • Table 6 Global Virtual-Reality Therapy Environments Market Outlook, By Meditation & Mindfulness (2024-2032) ($MN)
  • Table 7 Global Virtual-Reality Therapy Environments Market Outlook, By Pain Management (2024-2032) ($MN)
  • Table 8 Global Virtual-Reality Therapy Environments Market Outlook, By Stress & Anxiety Reduction (2024-2032) ($MN)
  • Table 9 Global Virtual-Reality Therapy Environments Market Outlook, By Delivery Mode (2024-2032) ($MN)
  • Table 10 Global Virtual-Reality Therapy Environments Market Outlook, By On-Site Therapy (2024-2032) ($MN)
  • Table 11 Global Virtual-Reality Therapy Environments Market Outlook, By Remote/Virtual Delivery (2024-2032) ($MN)
  • Table 12 Global Virtual-Reality Therapy Environments Market Outlook, By Hybrid Models (2024-2032) ($MN)
  • Table 13 Global Virtual-Reality Therapy Environments Market Outlook, By App-Based VR Modules (2024-2032) ($MN)
  • Table 14 Global Virtual-Reality Therapy Environments Market Outlook, By Subscription-Based Therapy (2024-2032) ($MN)
  • Table 15 Global Virtual-Reality Therapy Environments Market Outlook, By Custom Therapeutic Programs (2024-2032) ($MN)
  • Table 16 Global Virtual-Reality Therapy Environments Market Outlook, By Technology (2024-2032) ($MN)
  • Table 17 Global Virtual-Reality Therapy Environments Market Outlook, By VR Head-Mounted Displays (2024-2032) ($MN)
  • Table 18 Global Virtual-Reality Therapy Environments Market Outlook, By Augmented Reality Systems (2024-2032) ($MN)
  • Table 19 Global Virtual-Reality Therapy Environments Market Outlook, By Haptic Feedback Devices (2024-2032) ($MN)
  • Table 20 Global Virtual-Reality Therapy Environments Market Outlook, By AI & Emotion Recognition (2024-2032) ($MN)
  • Table 21 Global Virtual-Reality Therapy Environments Market Outlook, By Cloud-Based VR Platforms (2024-2032) ($MN)
  • Table 22 Global Virtual-Reality Therapy Environments Market Outlook, By 3D Motion Tracking (2024-2032) ($MN)
  • Table 23 Global Virtual-Reality Therapy Environments Market Outlook, By Application (2024-2032) ($MN)
  • Table 24 Global Virtual-Reality Therapy Environments Market Outlook, By Mental Health Treatment (2024-2032) ($MN)
  • Table 25 Global Virtual-Reality Therapy Environments Market Outlook, By Physical Rehabilitation (2024-2032) ($MN)
  • Table 26 Global Virtual-Reality Therapy Environments Market Outlook, By Cognitive Training (2024-2032) ($MN)
  • Table 27 Global Virtual-Reality Therapy Environments Market Outlook, By Pain Therapy (2024-2032) ($MN)
  • Table 28 Global Virtual-Reality Therapy Environments Market Outlook, By Addiction Management (2024-2032) ($MN)
  • Table 29 Global Virtual-Reality Therapy Environments Market Outlook, By PTSD & Trauma Therapy (2024-2032) ($MN)
  • Table 30 Global Virtual-Reality Therapy Environments Market Outlook, By End User (2024-2032) ($MN)
  • Table 31 Global Virtual-Reality Therapy Environments Market Outlook, By Hospitals & Clinics (2024-2032) ($MN)
  • Table 32 Global Virtual-Reality Therapy Environments Market Outlook, By Mental Health Centers (2024-2032) ($MN)
  • Table 33 Global Virtual-Reality Therapy Environments Market Outlook, By Rehabilitation Facilities (2024-2032) ($MN)
  • Table 34 Global Virtual-Reality Therapy Environments Market Outlook, By Academic & Research Institutes (2024-2032) ($MN)
  • Table 35 Global Virtual-Reality Therapy Environments Market Outlook, By Corporate Wellness Programs (2024-2032) ($MN)
  • Table 36 Global Virtual-Reality Therapy Environments Market Outlook, By Telehealth Providers (2024-2032) ($MN)

Note: Tables for North America, Europe, APAC, South America, and Middle East & Africa Regions are also represented in the same manner as above.