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市場調查報告書
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1813313

觸覺元宇宙商務市場預測(至 2032 年):按組件、部署、技術、應用和地區進行的全球分析

Haptic Metaverse Commerce Market Forecasts to 2032 - Global Analysis By Component (Hardware, Software and Service), Deployment (On-Cloud, Edge-assisted and On-premises), Technology, Application and By Geography

出版日期: | 出版商: Stratistics Market Research Consulting | 英文 200+ Pages | 商品交期: 2-3個工作天內

價格

根據 Stratistics MRC 的數據,全球觸覺元宇宙商務市場預計在 2025 年達到 91 億美元,到 2032 年將達到 706 億美元,預測期內的複合年成長率為 34%。

觸覺元宇宙商務 (Haptic 元宇宙 Commerce) 將身臨其境型觸覺技術與虛擬環境中的數位市場相結合,使消費者和企業能夠透過增強的感官體驗進行互動、購物和交易。與傳統電子商務不同,它融合了觸覺回饋,使用戶在探索元宇宙時能夠透過先進的觸覺設備「感受」產品。這更真實地模擬了質感、觸感和重量,彌合了實體購物和數位購物之間的差距。透過結合擴增實境、區塊鏈和觸覺創新,觸覺元宇宙商務增強了消費者的信任、個人化和參與度,徹底改變了虛擬生態系統中商品和服務的銷售、購買和體驗方式。

對身臨其境型體驗的需求日益成長

觸覺回饋增強了虛擬購物、遊戲和社交環境中的使用者互動。觸覺手套和觸覺套裝等設備可以模擬身體感覺,進而增進情感連結和產品評估。零售商正在採用這些工具來打造差異化產品並提升用戶參與度。身臨其境型硬體的進步正在支援更廣泛的市場應用。這些創新正在將觸覺技術確立為數位商務發展的核心要素。

技術複雜性與整合挑戰

觸覺、聲音和視覺的即時同步需要先進的處理能力。設備相容性和內容標準化增加了開發成本。高延遲和頻寬要求會影響使用者體驗的品質。規模較小的公司可能缺乏實施強大觸覺解決方案的技術資源。這些限制正在減緩觸覺解決方案的主流應用。

醫療保健、培訓和模擬市場的擴張

醫療培訓計畫正在將觸覺回饋用於遠距手術和復健。國防和工業部門正在實施觸覺模擬,以實現更安全、更有效的學習。即時觸覺互動可提高準確性和記憶力。硬體製造商和企業平台之間的協作正在加速部署。這些發展為觸覺系統開啟了新的商業機會。

有限的觸覺內容和開發專業知識

設計逼真的模擬需要跨學科技能,涵蓋工程學和人體生理學。缺乏標準化的開發框架阻礙了擴充性。分散化的內容生態系統降低了用戶留存率和平台忠誠度。硬體創新速度超過了內容可用性。這些差距威脅著長期的用戶參與度和市場成熟度。

COVID-19的影響:

新冠疫情加速了數位化應用,並催生了對身臨其境型線上體驗的需求,對觸覺元宇宙商務市場產生了重大影響。由於實體互動受限,企業和消費者紛紛轉向虛擬平台,這激發了人們對能夠實現逼真互動的觸覺技術的興趣。遠距辦公、網路購物和虛擬活動凸顯了觸覺解決方案在商務領域的潛力。然而,供應鏈中斷、硬體生產延遲以及投資能力下降暫時減緩了成長,為市場發展帶來了挑戰和機會。

預計硬體部分將成為預測期內最大的部分

預計硬體部分將在預測期內佔據最大的市場佔有率,因為它在實現虛擬環境中的實體互動方面發揮著至關重要的作用。觸覺服和手套等設備為身臨其境型體驗提供了感官介面。致動器設計和穿戴式人體工學的創新正在提升真實感和舒適度。製造商正在為各種使用案例開發可擴展的解決方案。與身臨其境型平台的整合正在推動跨行業的應用。預計該部分將繼續成為觸覺元宇宙基礎設施的核心。

預計邊緣輔助部分在預測期內將實現最高的複合年成長率。

受對響應式、低延遲觸覺體驗的需求推動,邊緣輔助細分市場預計將在預測期內實現最高成長率。邊緣運算支援即時數據處理,並降低觸覺回饋的延遲。遊戲、培訓和虛擬零售等應用程式受益於本地化計算。與 5G 等下一代網路的整合可提高效能和可擴展性。開發人員正在利用邊緣架構實現無縫的多感官互動。隨著響應能力成為沉浸式商務的關鍵差異化因素,該細分市場可望快速成長。

佔比最大的地區:

預計北美將在預測期內佔據最大的市場佔有率。該地區的市場格局由以下因素決定:先進數位生態系統的廣泛採用、技術提供者的集中以及消費者對身臨其境型平台的早期接受。該地區正受益於觸覺回饋在零售、娛樂和線上服務領域的廣泛整合。對打造逼真購物和遊戲體驗的關注,正在推動科技公司與零售商之間日益成長的夥伴關係。強而有力的監管框架和消費者資料保護法正在促進信任的建立,並激發創新。對新興企業的持續投資將進一步加速觸覺解決方案的商業化。

複合年成長率最高的地區:

亞太地區預計將在預測期內呈現最高的複合年成長率,這得益於其強勁的行動優先經濟和大量人口對互動平台的採用。本地和全球企業正在實施針對不同文化的客製化解決方案,尤其是在電子商務、虛擬教育和社交娛樂領域。政府和私營機構正在透過數位基礎設施計劃促進創新並提高可及性。該地區的年輕一代正在經歷觸覺體驗的激增,這推動了對觸覺體驗的需求。亞太地區企業與國際開發商之間的策略合作正在推動該地區的蓬勃發展,使其成為身臨其境型商務的中心。

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目錄

第1章執行摘要

第2章 前言

  • 概述
  • 相關利益者
  • 調查範圍
  • 調查方法
    • 資料探勘
    • 數據分析
    • 數據檢驗
    • 研究途徑
  • 研究材料
    • 主要研究資料
    • 次級研究資訊來源
    • 先決條件

第3章市場走勢分析

  • 驅動程式
  • 抑制因素
  • 機會
  • 威脅
  • 技術分析
  • 應用分析
  • 新興市場
  • COVID-19的影響

第4章 波特五力分析

  • 供應商的議價能力
  • 買方的議價能力
  • 替代品的威脅
  • 新進入者的威脅
  • 競爭對手之間的競爭

5. 全球觸覺元元宇宙商務市場(按組件)

  • 硬體
    • 觸覺穿戴裝置
    • 觸覺套裝和全身系統
  • 軟體
    • 觸覺引擎和中介軟體
    • SDK和開發工具
  • 服務
    • 系統整合與部署
    • 客製化內容和體驗設計

6. 全球觸覺元元宇宙商務市場(按部署)

  • 在雲端
  • 邊緣輔助
  • 本地部署

7. 全球觸覺元宇宙商務市場(按技術)

  • 振動觸覺
  • 力回饋
  • 超音波
  • 靜電
  • 熱感的
  • 混合

8. 全球觸覺元宇宙商務市場(按應用)

  • 零售與電子商務
  • 遊戲和娛樂
  • 虛擬活動和現場商務
  • 房地產和物業參觀
  • 醫療保健和健康
  • 工業B2B商務
  • 教育和培訓
  • 社交商務和影響者體驗
  • 其他應用

9. 全球觸覺元宇宙商務市場(按地區)

  • 北美洲
    • 美國
    • 加拿大
    • 墨西哥
  • 歐洲
    • 德國
    • 英國
    • 義大利
    • 法國
    • 西班牙
    • 其他歐洲國家
  • 亞太地區
    • 日本
    • 中國
    • 印度
    • 澳洲
    • 紐西蘭
    • 韓國
    • 其他亞太地區
  • 南美洲
    • 阿根廷
    • 巴西
    • 智利
    • 其他南美
  • 中東和非洲
    • 沙烏地阿拉伯
    • 阿拉伯聯合大公國
    • 卡達
    • 南非
    • 其他中東和非洲地區

第10章:重大進展

  • 協議、夥伴關係、合作和合資企業
  • 收購與合併
  • 新產品發布
  • 業務擴展
  • 其他關鍵策略

第11章 公司概況

  • Meta Platforms Inc.
  • Microsoft Corporation
  • Apple Inc.
  • Google LLC
  • Sony Group Corporation
  • Samsung Electronics Co., Ltd.
  • HTC Corporation
  • NVIDIA Corporation
  • Ultraleap Ltd.
  • HaptX Inc.
  • SenseGlove
  • TactGlove
  • Manus VR
  • Virtuix Inc.
  • Tobii AB
Product Code: SMRC30775

According to Stratistics MRC, the Global Haptic Metaverse Commerce Market is accounted for $9.1 billion in 2025 and is expected to reach $70.6 billion by 2032 growing at a CAGR of 34% during the forecast period. Haptic Metaverse Commerce refers to the integration of immersive haptic technologies with digital marketplaces in virtual environments, enabling consumers and businesses to interact, shop, and trade with enhanced sensory experiences. Unlike traditional e-commerce, it incorporates tactile feedback, allowing users to "feel" products through advanced haptic devices while exploring the metaverse. This creates more realistic simulations of touch, texture, and weight, bridging the gap between physical and digital shopping. By combining extended reality, blockchain, and haptic innovations, Haptic Metaverse Commerce enhances consumer trust, personalization, and engagement, revolutionizing how goods and services are marketed, purchased, and experienced in virtual ecosystems.

Market Dynamics:

Driver:

Growing demand for immersive experiences

Tactile feedback enhances user interaction in virtual shopping, gaming, and social environments. Devices like haptic gloves and suits simulate physical sensations, improving emotional connection and product evaluation. Retailers are adopting these tools to differentiate offerings and boost engagement. Advancements in immersive hardware are supporting broader market adoption. These innovations are establishing haptics as a core component of digital commerce evolution.

Restraint:

Technological complexity and integration challenges

Real-time synchronization of touch, sound, and visuals requires advanced processing capabilities. Device compatibility and content standardization add to development overhead. High latency and bandwidth requirements affect user experience quality. Smaller firms may lack technical resources to implement robust haptic solutions. These limitations are slowing mainstream adoption.

Opportunity:

Expansion in healthcare, training, and simulation markets

Medical training programs are using tactile feedback for remote procedures and rehabilitation. Defense and industrial sectors are deploying haptic simulations for safer and more effective learning. Real-time touch interaction improves precision and retention. Collaborations between hardware makers and enterprise platforms are accelerating deployment. These developments are unlocking new commercial opportunities for haptic systems.

Threat:

Limited haptic content and development expertise

Realistic simulation design requires multidisciplinary skills across engineering and human physiology. Absence of standardized development frameworks hinders scalability. Fragmented content ecosystems reduce user continuity and platform loyalty. Hardware innovation is outpacing content availability. These gaps threaten long-term user engagement and market maturity.

Covid-19 Impact:

The Covid-19 pandemic significantly influenced the Haptic Metaverse Commerce Market by accelerating digital adoption and creating demand for immersive online experiences. Restrictions on physical interactions pushed businesses and consumers toward virtual platforms, driving interest in haptic-enabled technologies for realistic engagement. Remote work, online shopping, and virtual events highlighted the potential of haptic solutions in commerce. However, supply chain disruptions, delays in hardware production, and reduced investment capacity temporarily slowed growth, creating both challenges and opportunities for the market's evolution.

The hardware segment is expected to be the largest during the forecast period

The hardware segment is expected to account for the largest market share during the forecast period due to its essential role in enabling physical interaction in virtual environments. Devices such as haptic suits and gloves provide the sensory interface for immersive experiences. Innovation in actuator design and wearable ergonomics is improving realism and comfort. Manufacturers are developing scalable solutions for diverse use cases. Integration with immersive platforms is enhancing cross-sector adoption. This segment will remain central to haptic metaverse infrastructure.

The edge-assisted segment is expected to have the highest CAGR during the forecast period

Over the forecast period, the edge-assisted segment is predicted to witness the highest growth rate owing to demand for responsive and low-latency tactile experiences. Edge computing supports real-time data processing, reducing lag in haptic feedback. Applications in gaming, training, and virtual retail benefit from localized computation. Integration with next-gen networks like 5G is boosting performance and scalability. Developers are leveraging edge architectures to deliver seamless multi-sensory engagement. This segment is poised for rapid growth as responsiveness becomes a key differentiator in immersive commerce.

Region with largest share:

During the forecast period, the North America region is expected to hold the largest market share is shaped by strong adoption of advanced digital ecosystems, a high concentration of technology providers, and early consumer acceptance of immersive platforms. The region benefits from significant integration of haptic feedback into retail, entertainment, and online services. Partnerships between tech companies and retailers are expanding, with emphasis on creating realistic shopping and gaming experiences. Strong regulatory frameworks and consumer data protection laws encourage innovation while fostering trust. Continuous investments in startups further accelerate commercialization of haptic solutions.

Region with highest CAGR:

Over the forecast period, the Asia Pacific region is anticipated to exhibit the highest CAGR due to strong mobile-first economies, and a large population embracing interactive platforms. Local players and global firms are introducing culturally tailored solutions, particularly in e-commerce, virtual education, and social entertainment. Governments and private organizations promote innovation through digital infrastructure initiatives, enhancing accessibility. The region is witnessing a surge in adoption across younger demographics, which drive demand for tactile experiences. Strategic collaborations between regional firms and international developers foster dynamic growth, positioning Asia Pacific as a hub for immersive commerce.

Key players in the market

Some of the key players in Haptic Metaverse Commerce Market include Meta Platforms Inc., Microsoft Corporation, Apple Inc., Google LLC, Sony Group Corporation, Samsung Electronics Co., Ltd., HTC Corporation, NVIDIA Corporation, Ultraleap Ltd., HaptX Inc., SenseGlove, TactGlove, Manus VR, Virtuix Inc. and Tobii AB.

Key Developments:

In July 2025, Microsoft released Dynamics 365 Commerce 2025 Wave 1, featuring AI-powered personalization and support for haptic-enabled virtual shopping via Mesh integration. The update includes immersive product visualization, adaptive pricing, and Copilot-driven customer engagement tools for retailers operating in mixed reality environments.

In February 2024, Meta signed a licensing agreement with Immersion Corporation to integrate advanced haptic technologies into its VR and gaming platforms. This partnership grants Meta access to Immersion's patent portfolio, enabling tactile feedback in virtual commerce, enhancing realism in Horizon Worlds and Meta Quest devices.

Components Covered:

  • Hardware
  • Haptic Wearables
  • Haptic Suits & Full-Body Systems
  • Software
  • Haptic Engines & Middleware
  • Sdks & Developer Tools
  • Service
  • System Integration & Deployment
  • Custom Content & Experience Design

Deployments Covered:

  • On-Cloud
  • Edge-assisted
  • On-premises

Service Types Covered:

  • Sensors
  • Probes and Analyzers
  • Software and Services

Technologies Covered:

  • Vibrotactile
  • Force-feedback
  • Ultrasonic
  • Electrostatic
  • Thermal
  • Hybrid

Applications Covered:

  • Retail & E-Commerce
  • Gaming & Entertainment
  • Virtual Events & Live Commerce
  • Real Estate & Property Tours
  • Healthcare & Wellness
  • Industrial B2B Commerce
  • Education & Training
  • Social Commerce & Influencer Experiences
  • Other Applications

Regions Covered:

  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • UK
    • Italy
    • France
    • Spain
    • Rest of Europe
  • Asia Pacific
    • Japan
    • China
    • India
    • Australia
    • New Zealand
    • South Korea
    • Rest of Asia Pacific
  • South America
    • Argentina
    • Brazil
    • Chile
    • Rest of South America
  • Middle East & Africa
    • Saudi Arabia
    • UAE
    • Qatar
    • South Africa
    • Rest of Middle East & Africa

What our report offers:

  • Market share assessments for the regional and country-level segments
  • Strategic recommendations for the new entrants
  • Covers Market data for the years 2024, 2025, 2026, 2028, and 2032
  • Market Trends (Drivers, Constraints, Opportunities, Threats, Challenges, Investment Opportunities, and recommendations)
  • Strategic recommendations in key business segments based on the market estimations
  • Competitive landscaping mapping the key common trends
  • Company profiling with detailed strategies, financials, and recent developments
  • Supply chain trends mapping the latest technological advancements

Free Customization Offerings:

All the customers of this report will be entitled to receive one of the following free customization options:

  • Company Profiling
    • Comprehensive profiling of additional market players (up to 3)
    • SWOT Analysis of key players (up to 3)
  • Regional Segmentation
    • Market estimations, Forecasts and CAGR of any prominent country as per the client's interest (Note: Depends on feasibility check)
  • Competitive Benchmarking
    • Benchmarking of key players based on product portfolio, geographical presence, and strategic alliances

Table of Contents

1 Executive Summary

2 Preface

  • 2.1 Abstract
  • 2.2 Stake Holders
  • 2.3 Research Scope
  • 2.4 Research Methodology
    • 2.4.1 Data Mining
    • 2.4.2 Data Analysis
    • 2.4.3 Data Validation
    • 2.4.4 Research Approach
  • 2.5 Research Sources
    • 2.5.1 Primary Research Sources
    • 2.5.2 Secondary Research Sources
    • 2.5.3 Assumptions

3 Market Trend Analysis

  • 3.1 Introduction
  • 3.2 Drivers
  • 3.3 Restraints
  • 3.4 Opportunities
  • 3.5 Threats
  • 3.6 Technology Analysis
  • 3.7 Application Analysis
  • 3.8 Emerging Markets
  • 3.9 Impact of Covid-19

4 Porters Five Force Analysis

  • 4.1 Bargaining power of suppliers
  • 4.2 Bargaining power of buyers
  • 4.3 Threat of substitutes
  • 4.4 Threat of new entrants
  • 4.5 Competitive rivalry

5 Global Haptic Metaverse Commerce Market, By Component

  • 5.1 Introduction
  • 5.2 Hardware
    • 5.2.1 Haptic Wearables
    • 5.2.2 Haptic Suits & Full-Body Systems
  • 5.3 Software
    • 5.3.1 Haptic Engines & Middleware
    • 5.3.2 Sdks & Developer Tools
  • 5.4 Service
    • 5.4.1 System Integration & Deployment
    • 5.4.2 Custom content & experience design

6 Global Haptic Metaverse Commerce Market, By Deployment

  • 6.1 Introduction
  • 6.2 On-Cloud
  • 6.3 Edge-assisted
  • 6.4 On-premises

7 Global Haptic Metaverse Commerce Market, By Technology

  • 7.1 Introduction
  • 7.2 Vibrotactile
  • 7.3 Force-feedback
  • 7.4 Ultrasonic
  • 7.5 Electrostatic
  • 7.6 Thermal
  • 7.7 Hybrid

8 Global Haptic Metaverse Commerce Market, By Application

  • 8.1 Introduction
  • 8.2 Retail & E-Commerce
  • 8.3 Gaming & Entertainment
  • 8.4 Virtual Events & Live Commerce
  • 8.5 Real Estate & Property Tours
  • 8.6 Healthcare & Wellness
  • 8.7 Industrial B2B Commerce
  • 8.8 Education & Training
  • 8.9 Social Commerce & Influencer Experiences
  • 8.10 Other Applications

9 Global Haptic Metaverse Commerce Market, By Geography

  • 9.1 Introduction
  • 9.2 North America
    • 9.2.1 US
    • 9.2.2 Canada
    • 9.2.3 Mexico
  • 9.3 Europe
    • 9.3.1 Germany
    • 9.3.2 UK
    • 9.3.3 Italy
    • 9.3.4 France
    • 9.3.5 Spain
    • 9.3.6 Rest of Europe
  • 9.4 Asia Pacific
    • 9.4.1 Japan
    • 9.4.2 China
    • 9.4.3 India
    • 9.4.4 Australia
    • 9.4.5 New Zealand
    • 9.4.6 South Korea
    • 9.4.7 Rest of Asia Pacific
  • 9.5 South America
    • 9.5.1 Argentina
    • 9.5.2 Brazil
    • 9.5.3 Chile
    • 9.5.4 Rest of South America
  • 9.6 Middle East & Africa
    • 9.6.1 Saudi Arabia
    • 9.6.2 UAE
    • 9.6.3 Qatar
    • 9.6.4 South Africa
    • 9.6.5 Rest of Middle East & Africa

10 Key Developments

  • 10.1 Agreements, Partnerships, Collaborations and Joint Ventures
  • 10.2 Acquisitions & Mergers
  • 10.3 New Product Launch
  • 10.4 Expansions
  • 10.5 Other Key Strategies

11 Company Profiling

  • 11.1 Meta Platforms Inc.
  • 11.2 Microsoft Corporation
  • 11.3 Apple Inc.
  • 11.4 Google LLC
  • 11.5 Sony Group Corporation
  • 11.6 Samsung Electronics Co., Ltd.
  • 11.7 HTC Corporation
  • 11.8 NVIDIA Corporation
  • 11.9 Ultraleap Ltd.
  • 11.10 HaptX Inc.
  • 11.11 SenseGlove
  • 11.12 TactGlove
  • 11.13 Manus VR
  • 11.14 Virtuix Inc.
  • 11.15 Tobii AB

List of Tables

  • Table 1 Global Haptic Metaverse Commerce Market Outlook, By Region (2024-2032) ($MN)
  • Table 2 Global Haptic Metaverse Commerce Market Outlook, By Component (2024-2032) ($MN)
  • Table 3 Global Haptic Metaverse Commerce Market Outlook, By Hardware (2024-2032) ($MN)
  • Table 4 Global Haptic Metaverse Commerce Market Outlook, By Haptic Wearables (2024-2032) ($MN)
  • Table 5 Global Haptic Metaverse Commerce Market Outlook, By Haptic Suits & Full-Body Systems (2024-2032) ($MN)
  • Table 6 Global Haptic Metaverse Commerce Market Outlook, By Software (2024-2032) ($MN)
  • Table 7 Global Haptic Metaverse Commerce Market Outlook, By Haptic Engines & Middleware (2024-2032) ($MN)
  • Table 8 Global Haptic Metaverse Commerce Market Outlook, By Sdks & Developer Tools (2024-2032) ($MN)
  • Table 9 Global Haptic Metaverse Commerce Market Outlook, By Service (2024-2032) ($MN)
  • Table 10 Global Haptic Metaverse Commerce Market Outlook, By System Integration & Deployment (2024-2032) ($MN)
  • Table 11 Global Haptic Metaverse Commerce Market Outlook, By Custom Content & Experience Design (2024-2032) ($MN)
  • Table 12 Global Haptic Metaverse Commerce Market Outlook, By Deployment (2024-2032) ($MN)
  • Table 13 Global Haptic Metaverse Commerce Market Outlook, By On-Cloud (2024-2032) ($MN)
  • Table 14 Global Haptic Metaverse Commerce Market Outlook, By Edge-Assisted (2024-2032) ($MN)
  • Table 15 Global Haptic Metaverse Commerce Market Outlook, By On-Premises (2024-2032) ($MN)
  • Table 16 Global Haptic Metaverse Commerce Market Outlook, By Technology (2024-2032) ($MN)
  • Table 17 Global Haptic Metaverse Commerce Market Outlook, By Vibrotactile (2024-2032) ($MN)
  • Table 18 Global Haptic Metaverse Commerce Market Outlook, By Force-Feedback (2024-2032) ($MN)
  • Table 19 Global Haptic Metaverse Commerce Market Outlook, By Ultrasonic (2024-2032) ($MN)
  • Table 20 Global Haptic Metaverse Commerce Market Outlook, By Electrostatic (2024-2032) ($MN)
  • Table 21 Global Haptic Metaverse Commerce Market Outlook, By Thermal (2024-2032) ($MN)
  • Table 22 Global Haptic Metaverse Commerce Market Outlook, By Hybrid (2024-2032) ($MN)
  • Table 23 Global Haptic Metaverse Commerce Market Outlook, By Application (2024-2032) ($MN)
  • Table 24 Global Haptic Metaverse Commerce Market Outlook, By Retail & E-Commerce (2024-2032) ($MN)
  • Table 25 Global Haptic Metaverse Commerce Market Outlook, By Gaming & Entertainment (2024-2032) ($MN)
  • Table 26 Global Haptic Metaverse Commerce Market Outlook, By Virtual Events & Live Commerce (2024-2032) ($MN)
  • Table 27 Global Haptic Metaverse Commerce Market Outlook, By Real Estate & Property Tours (2024-2032) ($MN)
  • Table 28 Global Haptic Metaverse Commerce Market Outlook, By Healthcare & Wellness (2024-2032) ($MN)
  • Table 29 Global Haptic Metaverse Commerce Market Outlook, By Industrial B2B Commerce (2024-2032) ($MN)
  • Table 30 Global Haptic Metaverse Commerce Market Outlook, By Education & Training (2024-2032) ($MN)
  • Table 31 Global Haptic Metaverse Commerce Market Outlook, By Social Commerce & Influencer Experiences (2024-2032) ($MN)
  • Table 32 Global Haptic Metaverse Commerce Market Outlook, By Other Applications (2024-2032) ($MN)

Note: Tables for North America, Europe, APAC, South America, and Middle East & Africa Regions are also represented in the same manner as above.