封面
市場調查報告書
商品編碼
1701024

企業電子學習市場規模、佔有率、成長分析(按培訓類型、按課程、按技術、按學習方法、按最終用戶、按地區)- 2025 年至 2032 年行業預測

Corporate E-learning Market Size, Share, and Growth Analysis, By Training Type, By Courses, By Technology, By Learning method, By End-user, By Region - Industry Forecast 2025-2032

出版日期: | 出版商: SkyQuest | 英文 189 Pages | 商品交期: 3-5個工作天內

價格
簡介目錄

預計到 2023 年全球企業電子學習市場規模將達到 1,048 億美元,從 2024 年的 1,203.1 億美元成長到 2032 年的 3,629.4 億美元,預測期內(2025-2032 年)的複合年成長率為 14.8%。

在技​​術進步和對靈活、經濟高效的培訓解決方案日益成長的需求的推動下,企業電子學習市場正在經歷顯著成長。越來越多的組織採用數位學習,為員工提供適合不同時間表和學習風格的學習機會。這種方法減少了與培訓材料、差旅和講師費用相關的開支,並鼓勵對現代數位解決方案的投資。此外,虛擬實境、人工智慧和擴增實境等技術創新將增強學習體驗,提高參與度和效率。然而,品質問題、技術困難和高額初始投資等挑戰可能會阻礙成長。儘管存在這些障礙,但由於對微學習的需求不斷增加、分析整合度不斷提高以及對合規培訓的關注等趨勢,市場預計仍將成長。

目錄

介紹

  • 調查目的
  • 研究範圍
  • 定義

調查方法

  • 資訊採購
  • 二次資料和一次資料方法
  • 市場規模預測
  • 市場假設與限制

執行摘要

  • 全球市場展望
  • 供需趨勢分析
  • 細分機會分析

市場動態與展望

  • 市場概覽
  • 市場規模
  • 市場動態
    • 促進因素和機會
    • 限制與挑戰
  • 波特的分析

關鍵市場考察

  • 關鍵成功因素
  • 競爭程度
  • 關鍵投資機會
  • 市場生態系統
  • 市場吸引力指數(2024年)
  • PESTEL分析
  • 總體經濟指標
  • 價值鏈分析
  • 定價分析
  • 技術分析

企業電子學習市場規模(按培訓類型和複合年成長率) (2025-2032)

  • 市場概覽
  • 自訂數位學習
  • 響應式數位學習
  • 微型數位學習
  • 翻譯和在地化
  • 基於遊戲的學習
  • 快速數位學習

企業電子學習市場規模(依課程分類)及複合年成長率(2025-2032)

  • 市場概覽
  • 自訂進度課程
  • 教師主導的虛擬課程

企業電子學習市場規模(依技術及複合年成長率) (2025-2032)

  • 市場概覽
  • 人工智慧
  • 擴增實境和虛擬實境
  • 巨量資料
  • 雲端運算

企業電子學習市場規模(按學習方法和複合年成長率) (2025-2032)

  • 市場概覽
  • 混合式學習
  • 行動學習
  • 虛擬教室
  • 模擬

企業電子學習市場規模(依最終用戶分類)及複合年成長率(2025-2032 年)

  • 市場概覽
  • 學術的
  • 公司
  • 政府

企業電子學習市場規模及複合年成長率(2025-2032)

  • 北美洲
    • 美國
    • 加拿大
  • 歐洲
    • 德國
    • 西班牙
    • 法國
    • 英國
    • 義大利
    • 其他歐洲國家
  • 亞太地區
    • 中國
    • 印度
    • 日本
    • 韓國
    • 其他亞太地區
  • 拉丁美洲
    • 巴西
    • 其他拉丁美洲
  • 中東和非洲
    • 海灣合作理事會國家
    • 南非
    • 其他中東和非洲地區

競爭資訊

  • 前五大公司對比
  • 主要企業市場定位(2024年)
  • 主要市場參與者所採取的策略
  • 近期市場趨勢
  • 公司市場佔有率分析(2024年)
  • 主要企業簡介
    • 公司詳情
    • 產品系列分析
    • 公司分部佔有率分析
    • 收益與前一年同期比較對比(2022-2024 年)

      主要企業簡介

      • Adobe公司(美國)
      • SAP SE(德國)
      • 甲骨文公司(美國)
      • Skillsoft Corp.(美國)
      • Cornerstone OnDemand, Inc.(美國)
      • Docebo Inc.(加拿大)
      • Udemy, Inc.(美國)
      • LinkedIn 學習(美國)
      • Articulate Global, LLC。 (美國)
      • 塔塔互動系統(印度)
      • GP Strategies Corporation(美國)
      • 英國城市公會集團
      • Allen Interactions Inc.(美國)
      • EI 設計(印度)
      • SweetRush Inc.(美國)
      • Saba軟體(美國)
      • 學習技術Group Limited(英國)
      • Niit有限公司(印度)
      • Kaltura公司(美國)
      • Desire2Learn (D2L) Corporation(加拿大)

結論和建議

簡介目錄
Product Code: SQMIG45A2529

Global Corporate E-Learning Market size was valued at USD 104.8 billion in 2023 and is poised to grow from USD 120.31 billion in 2024 to USD 362.94 billion by 2032, growing at a CAGR of 14.8% during the forecast period (2025-2032).

The corporate e-learning market is experiencing significant growth, driven by the rising demand for flexible, cost-effective training solutions and advancements in technology. Organizations are increasingly adopting e-learning to provide employees with accessible learning opportunities that fit varied schedules and learning styles. This approach reduces expenses related to training materials, travel, and instructor fees, encouraging investments in modern digital solutions. Furthermore, innovations like virtual reality, artificial intelligence, and augmented reality enhance the learning experience, promoting engagement and effectiveness. However, challenges such as quality concerns, technical difficulties, and high initial investments may hinder growth. Despite these obstacles, the market is expected to thrive due to trends like increased demand for micro-learning, enhanced analytics integration, and a greater focus on compliance training.

Top-down and bottom-up approaches were used to estimate and validate the size of the Global Corporate E-Learning market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Global Corporate E-Learning Market Segments Analysis

Global Corporate E-Learning Market is segmented by Training Type, Courses, Technology, Learning method, End-user and region. Based on Training Type, the market is segmented into Custom e-Learning, Responsive e-Learning, Micro e-Learning, Translation & Localization, Game-Based Learning and Rapid e-Learning. Based on Courses, the market is segmented into Self-Paced Courses and Instructor-Led Virtual Courses. Based on Technology, the market is segmented into Artificial Intelligence, Augmented Reality and Virtual Reality, Big Data and Cloud Computing. Based on Learning method, the market is segmented into Blended Learning, Mobile Learning, Virtual Classrooms and Simulation. Based on End-user, the market is segmented into Academic, Corporate and Government. Based on region, the market is segmented into North America, Europe, Asia Pacific, Latin America and Middle East & Africa.

Driver of the Global Corporate E-Learning Market

One of the primary drivers of the Global Corporate E-Learning market is the increasing demand for flexible learning solutions. As organizations seek to adapt to the ever-evolving business landscape, they recognize the importance of providing employees with versatile and accessible training options. This demand arises from the need to accommodate diverse learning styles, schedules, and locations, allowing employees to engage in training at their convenience. Furthermore, flexible e-learning platforms empower companies to swiftly respond to changing workforce requirements and industry trends, ultimately enhancing overall productivity and employee satisfaction. This trend underscores the significance of adaptability in corporate training initiatives.

Restraints in the Global Corporate E-Learning Market

One of the significant constraints facing the Global Corporate E-Learning market is the lack of interaction and engagement among participants. While e-learning platforms offer convenience and flexibility, they often struggle to replicate the dynamic interpersonal interactions found in traditional classroom settings. This limitation can lead to reduced motivation and retention of information among learners, ultimately impacting the effectiveness of training programs. Additionally, the absence of real-time feedback and collaborative learning experiences can hinder skill development and knowledge acquisition, creating a challenge for organizations seeking to fully engage their workforce in an increasingly digital learning environment.

Market Trends of the Global Corporate E-Learning Market

The Global Corporate E-Learning market is witnessing a prominent shift towards personalized learning paths, driven by employees' preferences for content that is closely aligned with their job roles and career aspirations. This trend emphasizes tailoring training programs to facilitate better skill acquisition and practical application, leading to significantly improved learning outcomes. Organizations are recognizing the value of customized educational experiences, as they contribute to higher employee engagement, satisfaction, and retention rates. As companies invest in personalized development solutions, they not only enhance workforce capabilities but also foster a culture of continuous learning that boosts overall morale, positioning personalized learning as a key driver in the evolving e-learning landscape.

Table of Contents

Introduction

  • Objectives of the Study
  • Scope of the Report
  • Definitions

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Methods
  • Market Size Estimation
  • Market Assumptions & Limitations

Executive Summary

  • Global Market Outlook
  • Supply & Demand Trend Analysis
  • Segmental Opportunity Analysis

Market Dynamics & Outlook

  • Market Overview
  • Market Size
  • Market Dynamics
    • Drivers & Opportunities
    • Restraints & Challenges
  • Porters Analysis
    • Competitive rivalry
    • Threat of substitute
    • Bargaining power of buyers
    • Threat of new entrants
    • Bargaining power of suppliers

Key Market Insights

  • Key Success Factors
  • Degree of Competition
  • Top Investment Pockets
  • Market Ecosystem
  • Market Attractiveness Index, 2024
  • PESTEL Analysis
  • Macro-Economic Indicators
  • Value Chain Analysis
  • Pricing Analysis
  • Technology Analysis

Global Corporate E-Learning Market Size by Training Type & CAGR (2025-2032)

  • Market Overview
  • Custom e-Learning
  • Responsive e-Learning
  • Micro e-Learning
  • Translation & Localization
  • Game-Based Learning
  • Rapid e-Learning

Global Corporate E-Learning Market Size by Courses & CAGR (2025-2032)

  • Market Overview
  • Self-Paced Courses
  • Instructor-Led Virtual Courses

Global Corporate E-Learning Market Size by Technology & CAGR (2025-2032)

  • Market Overview
  • Artificial Intelligence
  • Augmented Reality and Virtual Reality
  • Big Data
  • Cloud Computing

Global Corporate E-Learning Market Size by Learning method & CAGR (2025-2032)

  • Market Overview
  • Blended Learning
  • Mobile Learning
  • Virtual Classrooms
  • Simulation

Global Corporate E-Learning Market Size by End-user & CAGR (2025-2032)

  • Market Overview
  • Academic
  • Corporate
  • Government

Global Corporate E-Learning Market Size & CAGR (2025-2032)

  • North America (Training Type, Courses, Technology, Learning method, End-user)
    • US
    • Canada
  • Europe (Training Type, Courses, Technology, Learning method, End-user)
    • Germany
    • Spain
    • France
    • UK
    • Italy
    • Rest of Europe
  • Asia Pacific (Training Type, Courses, Technology, Learning method, End-user)
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia-Pacific
  • Latin America (Training Type, Courses, Technology, Learning method, End-user)
    • Brazil
    • Rest of Latin America
  • Middle East & Africa (Training Type, Courses, Technology, Learning method, End-user)
    • GCC Countries
    • South Africa
    • Rest of Middle East & Africa

Competitive Intelligence

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2024
  • Strategies Adopted by Key Market Players
  • Recent Developments in the Market
  • Company Market Share Analysis, 2024
  • Company Profiles of All Key Players
    • Company Details
    • Product Portfolio Analysis
    • Company's Segmental Share Analysis
    • Revenue Y-O-Y Comparison (2022-2024)

Key Company Profiles

  • Adobe Inc. (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • SAP SE (Germany)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Oracle Corporation (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Skillsoft Corp. (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Cornerstone OnDemand, Inc. (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Docebo Inc. (Canada)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Udemy, Inc. (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • LinkedIn Learning (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Articulate Global, LLC. (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Tata Interactive Systems (India)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • GP Strategies Corporation (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • City & Guilds Group (UK)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Allen Interactions Inc. (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • EI Design (India)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • SweetRush Inc. (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Saba Software (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Learning Technologies Group plc (UK)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Niit Limited (India)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Kaltura Inc. (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Desire2Learn (D2L) Corporation (Canada)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments

Conclusion & Recommendations