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市場調查報告書
商品編碼
1463459

全球運動科技市場規模、佔有率、成長分析,依技術(設備、智慧體育場)、依運動(美式足球/橄欖球、棒球)- 2024-2031 年產業預測

Global Sports Technology Market Size, Share, Growth Analysis, By Technology(Devices, smart stadium), By Sports(American football/rugby, baseball) - Industry Forecast 2024-2031

出版日期: | 出版商: SkyQuest | 英文 197 Pages | 商品交期: 3-5個工作天內

價格
簡介目錄

2022年全球運動科技市場規模為152.8億美元,預計將從2023年的183.5億美元成長到2031年的794.3億美元,預測期間(2024-2031年)複合年成長率為20.1%。

近年來,體育產業擴大採用尖端技術,促使全球體育技術市場顯著成長。運動技術是應用尖端技術來改善運動員或運動愛好者的訓練、表現和整體體驗。這些技術的例子包括穿戴式科技、資料分析、虛擬實境和人工智慧。體育運動中對即時資料分析的需求不斷成長是推動市場擴張的主要驅動力之一。教練、運動員和球隊管理層可以藉助資料分析技術獲得有關球員表現、傷病預防和比賽計劃的重要見解。透過這些見解,可以更輕鬆地做出明智的決策並提高團隊績效。

目錄

執行摘要

  • 市場概況
  • 命運之輪

研究方法論

  • 資訊採購
  • 二手和主要資料來源
  • 市場規模估計
  • 市場假設與限制

母公司市場分析

  • 市場概況
  • 市場規模
  • 市場動態
    • 促進要素
    • 機會
    • 限制
    • 課題

主要市場洞察

  • 技術分析
  • 定價分析
  • 供應鏈分析
  • 價值鏈分析
  • 市場生態系統
  • 智慧財產權分析
  • 貿易分析
  • 啟動分析
  • 原料分析
  • 創新矩陣
  • 管道產品分析
  • 總體經濟指標
  • 頂級投資分析
  • 成功的關鍵因素
  • 競爭程度

市場動態與展望

  • 市場動態
    • 促進要素
    • 機會
    • 限制
    • 課題
  • 監管環境
  • 波特分析
  • 對未來顛覆的特別見解

依技術分類的全球運動科技市場

  • 市場概況
  • 裝置
  • 智慧體育場
  • 分析與統計以及電子競技

依體育分類的全球運動科技市場

  • 市場概況
  • 美式足球/橄欖球
  • 棒球
  • 籃球
  • 蟋蟀
  • 高爾夫球
  • 冰上曲棍球
  • 網球
  • 足球
  • 其他

全球運動科技市場規模(依地區)

  • 市場概況
  • 北美洲
    • 美國
    • 加拿大
  • 歐洲
    • 德國
    • 西班牙
    • 法國
    • 英國
    • 歐洲其他地區
  • 亞太地區
    • 中國
    • 印度
    • 日本
    • 韓國
    • 亞太其他地區
  • 拉丁美洲
    • 巴西
    • 拉丁美洲其他地區
  • 中東和非洲 (MEA)
    • 海灣合作理事會國家
    • 南非
    • MEA 的其餘部分

競爭格局

  • 前 5 名玩家比較
  • 2021 年關鍵參與者的市場定位
  • 主要市場參與者所採取的策略
  • 最佳制勝策略
  • 近期市集活動
  • 主要公司市佔率(%),2021年

主要公司簡介

  • IBM Corporation (US)
  • SAP SE (Germany)
  • Catapult Sports Pty Ltd (Australia)
  • Stats Perform (US)
  • Opta Sports (UK)
  • Sportradar AG (Switzerland)
  • Deltatre (Italy)
  • Hawk-Eye Innovations Ltd (UK)
  • ChyronHego Corporation (US)
  • PlayerMaker (Israel)
  • Genius Sports Limited (UK)
  • Kinexon GmbH (Germany)
  • Zebra Technologies Corporation (US)
  • Exos (US)
  • STRIVR Labs, Inc. (US)
  • Pixellot Ltd. (Israel)
  • ShotTracker (US)
  • PlaySight Interactive Ltd. (Israel)
  • Spiideo AB (Sweden)
  • Vixlet LLC (US)
簡介目錄
Product Code: SQMIG45E2167

Global Sports Technology Market size was valued at USD 15.28 billion in 2022 and is poised to grow from USD 18.35 billion in 2023 to USD 79.43 billion by 2031, growing at a CAGR of 20.1% during the forecast period (2024-2031).

The growing adoption of cutting-edge technologies in the sports business has resulted in a notable growth in the worldwide sports technology market in recent years. Sports technology is the application of cutting-edge techniques to improve an athlete's or sports enthusiast's training, performance, and overall experience. Examples of these techniques include wearable technology, data analytics, virtual reality, and artificial intelligence. The growing need for real-time data analysis in sports is one of the main drivers propelling the market's expansion. Coaches, athletes, and team management can gain important insights into player performance, injury prevention, and game plans with the help of data analytics technologies. Making well-informed decisions and enhancing team performance are made easier with these insights.

Top-down and bottom-up approaches were used to estimate and validate the size of the Global Sports Technology Market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Global Sports Technology Market Segmental Analysis

The Global Sports Technology market is segmented by type, application, and region. Based on type, the market can be segmented into wearables and smart equipment. Based on application, the market is segmented into fitness and wellness, and performance tracking and analysis. Based on region, the market is segmented into North America, Europe, Asia Pacific, Middle East and Africa, and Latin America.

Drivers of the Global Sports Technology Market

The growing popularity of sports as a major source of entertainment is one of the major factors driving the sports technology market. Sports organizations are investing in new technologies including wearable devices, sports data analytics, smart stadiums, and digital signs due to the growing requirement to successfully engage the audience. This has given sports technology businesses plenty of opportunity to offer cutting-edge solutions that boost team performance, improve spectator experience, and build intelligent infrastructures. As sports technology businesses continue to meet the needs of the market, the growing number of sporting events worldwide has also contributed to the market's growth.

Restraints in the Global Sports Technology Market

The high cost of adopting new technologies is one of the main barriers to the sports technology business. New solution development and implementation might be financially prohibitive, particularly for smaller sports venues and organizations. The sports technology industry is also quite competitive, with a small number of well-known companies controlling a sizable portion of the market. Smaller businesses find it challenging to compete and establish a presence in the market as a result. Sports organizations need to make sure that sensitive data obtained through these technologies is safe and protected, therefore worries about data privacy and security could also be a hindrance.

Market Trends of the Global Sports Technology Market

An important development in the sports technology industry is the growing use of machine learning (ML) and artificial intelligence (AI) technologies. Real-time sports data analysis made possible by these technologies gives players and coaches insightful information about player performance and strategy. The incorporation of IoT (Internet of Things) gadgets and sensors, which allow for real-time athlete tracking and improve fan experiences, is another trend. A increasing emphasis is also being placed on environmental responsibility and sustainability, with IT firms and sports leagues adopting eco-friendly practices to lessen their carbon footprint.

Table of Contents

Executive Summary

  • Market Overview
  • Wheel of Fortune

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Sources
  • Market Size Estimation
  • Market Assumptions & Limitations

Parent Market Analysis

  • Market Overview
  • Market Size
  • Market Dynamics
    • Drivers
    • Opportunities
    • Restraints
    • Challenges

Key Market Insights

  • Technology Analysis
  • Pricing Analysis
  • Supply Chain Analysis
  • Value Chain Analysis
  • Ecosystem of the Market
  • IP Analysis
  • Trade Analysis
  • Startup Analysis
  • Raw Material Analysis
  • Innovation Matrix
  • Pipeline Product Analysis
  • Macroeconomic Indicators
  • Top Investment Analysis
  • Key Success Factor
  • Degree of Competition

Market Dynamics & Outlook

  • Market Dynamics
    • Drivers
    • Opportunities
    • Restraints
    • Challenges
  • Regulatory Landscape
  • Porters Analysis
    • Competitive rivalry
    • Threat of Substitute Products
    • Bargaining Power of Buyers
    • Threat of New Entrants
    • Bargaining Power of Suppliers
  • Skyquest Special Insights on Future Disruptions
    • Political Impact
    • Economic Impact
    • Social Impact
    • Technical Impact
    • Environmental Impact
    • Legal Impact

Global Sports Technology Market by Technology

  • Market Overview
  • Devices
  • smart stadium
  • analytics & statistics and esports

Global Sports Technology Market by Sports

  • Market Overview
  • American football/rugby
  • baseball
  • basketball
  • cricket
  • golf
  • ice hockey
  • tennis
  • soccer
  • and others

Global Sports Technology Market Size by Region

  • Market Overview
  • North America
    • USA
    • Canada
  • Europe
    • Germany
    • Spain
    • France
    • UK
    • Rest of Europe
  • Asia Pacific
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia-Pacific
  • Latin America
    • Brazil
    • Rest of Latin America
  • Middle East & Africa (MEA)
    • GCC Countries
    • South Africa
    • Rest of MEA

Competitive Landscape

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2021
  • Strategies Adopted by Key Market Players
  • Top Winning Strategies
    • By Development
    • By Company
    • By Year
  • Recent Activities in the Market
  • Key Companies Market Share (%), 2021

Key Company Profiles

  • IBM Corporation (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • SAP SE (Germany)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Catapult Sports Pty Ltd (Australia)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Stats Perform (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Opta Sports (UK)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Sportradar AG (Switzerland)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Deltatre (Italy)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Hawk-Eye Innovations Ltd (UK)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • ChyronHego Corporation (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • PlayerMaker (Israel)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Genius Sports Limited (UK)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Kinexon GmbH (Germany)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Zebra Technologies Corporation (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Exos (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • STRIVR Labs, Inc. (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Pixellot Ltd. (Israel)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • ShotTracker (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • PlaySight Interactive Ltd. (Israel)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Spiideo AB (Sweden)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Vixlet LLC (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments