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市場調查報告書
商品編碼
1454195

全球遊樂場遊戲市場規模、佔有率、成長分析(按類型、類型、最終用戶)- 產業預測,2024-2031 年

Global Arcade Gaming Market Size, Share, Growth Analysis, By Type(Video Games, Simulation Games), By Genre(Racing, Fighting), By End-users(Gaming Hubs, Semi-commercial) - Industry Forecast 2024-2031

出版日期: | 出版商: SkyQuest | 英文 223 Pages | 商品交期: 3-5個工作天內

價格
簡介目錄

2022年全球遊樂場遊戲市場規模為37.9億美元,從2023年的39.8億美元成長到2031年的59.5億美元,預測期(2024-2031)預計複合年成長率為5.14%。

遊樂場遊戲以遊樂場遊戲為中心,通常位於公共場所,提供無盡的體驗,沒有明確的結論,確保參與企業。商業遊戲廳的激增以及購物中心和其他公共場所遊樂場的普及預計將推動市場成長。一個關鍵的行業趨勢是將虛擬實境 (VR) 技術整合到遊樂場遊戲中,以提高沉浸感並推動對基於 VR 的體驗的需求。儘管有這些機會,遊樂場遊戲營運商必須克服諸如機械高成本且需要足夠的儲存空間等挑戰,這將阻礙預測期內及之後的市場成長。

目錄

執行摘要

  • 市場概況
  • 繁榮與衰落

調查方法

  • 資訊採購
  • 次要和主要資料來源
  • 市場規模估算
  • 市場假設與限制

母市場分析

  • 市場概況
  • 市場規模
  • 市場動態
    • 促進因素
    • 機會
    • 抑制因素
    • 任務

主要市場考察

  • 技術分析
  • 價格分析
  • 供應鏈分析
  • 價值鏈分析
  • 市場生態系統
  • 智慧財產權分析
  • 貿易分析
  • Start-Ups分析
  • 原料分析
  • 創新矩陣
  • 研發線產品分析
  • 總體經濟指標
  • 主要投資分析
  • 關鍵成功因素
  • 競爭程度

市場動態及前景

  • 市場動態
    • 促進因素
    • 機會
    • 抑制因素
    • 任務
  • 監管環境
  • 波特的分析
  • 對未來中斷的特殊考慮

全球遊樂場遊戲市場:按類型

  • 市場概況
  • 電玩遊戲
  • 模擬遊戲
  • 機械遊戲

全球遊樂場遊戲市場:按類型

  • 市場概況
  • 賽車
  • 鬥爭
  • 其他

全球遊樂場遊戲市場:依最終用戶分類

  • 市場概況
  • 遊戲中心
  • 半商業化
  • 家庭使用

全球遊樂場遊戲市場規模:按地區分類

  • 市場概況
  • 北美洲
    • 美國
    • 加拿大
  • 歐洲
    • 德國
    • 西班牙
    • 法國
    • 英國
    • 其他歐洲地區
  • 亞太地區
    • 中國
    • 印度
    • 日本
    • 韓國
    • 其他亞太地區
  • 拉丁美洲
    • 巴西
    • 其他拉丁美洲地區
  • 中東/非洲
    • 海灣合作理事會國家
    • 南非
    • 其他中東/非洲地區

競爭格局

  • 前5名企業對比
  • 主要企業市場定位(2021年)
  • 主要市場參與者所採取的策略
  • 關鍵成功策略
  • 近期市集活動
  • 主要企業市場佔有率(2021年)

主要企業簡介

  • 萬代南夢宮(日本)
  • 世嘉颯美控股(日本)
  • 台東株式會社(日本)
  • Bay Tek Entertainment Inc.(美國)
  • 卡普空(日本)
  • 芝加哥博彩公司(美國)
  • CXC 模擬(美國)
  • D-BOX 技術(加拿大)
  • 原始刺激(美國)
  • 全球VR(美國)
  • ICE(娛樂創新概念)(美國)
  • Andamiro(Korea)
  • 紫光科技(美國)
  • Arcade1Up(美國)
  • 史特恩彈珠(美國)
  • BANDAI NAMCO Amusement America Inc.(美國)
  • 腎上腺素娛樂(加拿大)
  • 夢想街機(美國)
  • 領享傳動股份有限公司 (中國)
  • H2Overdrive(美國)
簡介目錄
Product Code: SQMIG25N2012

Global arcade gaming market size was valued at USD 3.79 billion in 2022 and is poised to grow from USD 3.98 billion in 2023 to USD 5.95 billion by 2031, growing at a CAGR of 5.14% during the forecast period (2024-2031).

Arcade gaming, centered around gameplay on arcade machines typically found in public settings, offers an endless experience without a definitive conclusion, ensuring sustained player engagement. The burgeoning presence of commercial gaming parlors and the proliferation of arcade machines in malls and other public venues are expected to drive market growth. A significant trend in the industry involves the integration of virtual reality (VR) technology into arcade games, enhancing immersion and driving demand for VR-based experiences. Despite these opportunities, arcade game businesses must navigate challenges such as the high costs of machines and the need for ample storage space, which could hinder market growth both in the forecast period and beyond.

Top-down and bottom-up approaches were used to estimate and validate the size of the global arcade gaming market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Global Arcade Gaming Market Segmental Analysis

The global arcade gaming market is segmented by type, genre, end-users, and region. Based on type, the market is segmented into video games, simulation games, and mechanical games. Based on genre, the market is segmented into racing, fighting, puzzle, and others. Further, by genre, the market is segmented into gaming hubs, semi-commercial, and residential. Based on region, the market is segmented into North America, Europe, Asia Pacific, Middle East and Africa, and Latin America.

Drivers of the Global Arcade Gaming Market

Nostalgia emerges as a pivotal force propelling the resurgence of retro gaming, as individuals of older generations reconnect with their pasts through arcade games. The simplicity and inherent enjoyment of these games stand out as significant catalysts fuelling the retro gaming trend and fueling growth in the arcade gaming market.

Restraints in the Global Arcade Gaming Market

The widespread accessibility of online games across the globe offers a unique gaming experience unmatched by traditional arcade gaming, potentially posing a threat to the sustained growth of the arcade gaming market over time. With online games readily available from any location, the increasing popularity of online gaming could adversely impact the demand for arcade gaming, as players seek the convenience and diverse experiences offered by virtual platforms.

Market Trends of the Global Arcade Gaming Market

The rising prominence of VR in the gaming sector stems from its ability to deliver immersive virtual experiences, fueling increased interest in VR-based arcade games. Notable titles like the VR360 Dinosaur Attack Car Arcade Game 3D Shooter and Sega's VR Agent exemplify this trend, as they captivate players with their immersive gameplay. Consequently, VR arcade games effortlessly engage players by offering immersive gaming encounters, further driving their appeal in the gaming community.

Table of Contents

Executive Summary

  • Market Overview
  • Wheel of Fortune

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Sources
  • Market Size Estimation
  • Market Assumptions & Limitations

Parent Market Analysis

  • Market Overview
  • Market Size
  • Market Dynamics
    • Drivers
    • Opportunities
    • Restraints
    • Challenges

Key Market Insights

  • Technology Analysis
  • Pricing Analysis
  • Supply Chain Analysis
  • Value Chain Analysis
  • Ecosystem of the Market
  • IP Analysis
  • Trade Analysis
  • Startup Analysis
  • Raw Material Analysis
  • Innovation Matrix
  • Pipeline Product Analysis
  • Macroeconomic Indicators
  • Top Investment Analysis
  • Key Success Factor
  • Degree of Competition

Market Dynamics & Outlook

  • Market Dynamics
    • Drivers
    • Opportunities
    • Restraints
    • Challenges
  • Regulatory Landscape
  • Porters Analysis
    • Competitive rivalry
    • Threat of Substitute Products
    • Bargaining Power of Buyers
    • Threat of New Entrants
    • Bargaining Power of Suppliers
  • Skyquest Special Insights on Future Disruptions
    • Political Impact
    • Economic Impact
    • Social Impact
    • Technical Impact
    • Environmental Impact
    • Legal Impact

Global Arcade Gaming Market by Type

  • Market Overview
  • Video Games
  • Simulation Games
  • and Mechanical Games

Global Arcade Gaming Market by Genre

  • Market Overview
  • Racing
  • Fighting
  • Puzzle
  • and Other

Global Arcade Gaming Market by End-users

  • Market Overview
  • Gaming Hubs
  • Semi-commercial
  • and Residential

Global Arcade Gaming Market Size by Region

  • Market Overview
  • North America
    • USA
    • Canada
  • Europe
    • Germany
    • Spain
    • France
    • UK
    • Rest of Europe
  • Asia Pacific
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia-Pacific
  • Latin America
    • Brazil
    • Rest of Latin America
  • Middle East & Africa (MEA)
    • GCC Countries
    • South Africa
    • Rest of MEA

Competitive Landscape

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2021
  • Strategies Adopted by Key Market Players
  • Top Winning Strategies
    • By Development
    • By Company
    • By Year
  • Recent Activities in the Market
  • Key Companies Market Share (%), 2021

Key Company Profiles

  • Namco Bandai (Japan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Sega Sammy Holdings (Japan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Taito Corporation (Japan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Bay Tek Entertainment Inc. (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Capcom (Japan)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Chicago Gaming Co. (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • CXC simulations (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • D-BOX technologies (Canada)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Raw Thrills (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Global VR (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • ICE (Innovative Concepts in Entertainment) (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Andamiro (Korea)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • UNIS Technology (USA)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Arcade1Up (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Stern Pinball (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • BANDAI NAMCO Amusement America Inc. (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Adrenaline Amusements (Canada)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Dream Arcade (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Injoy Motion Corp (China)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • H2Overdrive (US)
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments