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市場調查報告書
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1452720

全球家庭娛樂設備市場規模、佔有率、成長分析(按設備、分銷管道)- 2024-2031 年產業預測

Global Home Entertainment Devices Market Size, Share, Growth Analysis, By Device(Televisions, audio systems), By Distribution channel(Online and offline retail) - Industry Forecast 2024-2031

出版日期: | 出版商: SkyQuest | 英文 177 Pages | 商品交期: 3-5個工作天內

價格
簡介目錄

2022年全球家庭娛樂設備市場規模為4,446.3億美元,預計將從2023年的 5,073.2 億美元成長到2031年的 1,4,573.7 億美元,預測期內(2024-2031年)年複合成長率為 14.1%。

科技的快速發展對家庭娛樂設備市場產生重大影響。高畫質顯示器、智慧型電視、OLED螢幕、身臨其境型音訊技術和互動內容等創新引發了升級家庭娛樂系統的需求激增。消費者越來越被那些承諾卓越影像品質、增強音質和無縫連接的設備所吸引,促使製造商不斷創新並推出具有先進功能的新產品。此外,串流媒體平台的普及以及對數位內容消費相對於傳統有線或衛星電視日益成長的偏好顯著改變家庭娛樂設備市場的面貌。隨著越來越多的人選擇點播串流服務,對智慧型電視、Roku 和 Amazon Fire TV 等媒體串流播放器以及具有串流媒體功能的遊戲機等設備的需求顯著增加。這些設備可以直接存取 Netflix、Amazon Prime Video 和 Disney+ 等平台提供的各種內容。

目錄

執行摘要

  • 市場概況
  • 命運之輪

調查方法

  • 資訊採購
  • 二級/一級資訊來源
  • 市場規模估算
  • 市場假設與限制

母市場分析

  • 市場概況
  • 市場規模
  • 市場動態
    • 促進因素
    • 機會
    • 抑制因素
    • 課題

主要市場考察

  • 技術分析
  • 價格分析
  • 供應鏈分析
  • 價值鏈分析
  • 市場生態系統
  • 智慧財產權分析
  • 貿易分析
  • Start-Ups分析
  • 原料分析
  • 創新矩陣
  • 研發線產品分析
  • 總體經濟指標
  • 主要投資分析
  • 關鍵成功因素
  • 競爭程度

市場動態及展望

  • 市場動態
    • 促進因素
    • 機會
    • 抑制因素
    • 課題
  • 監管形勢
  • 波特的分析
  • 對未來顛覆的特別見解

全球家庭娛樂設備市場:依設備分類

  • 市場概況
  • 電視機
  • 音訊系統
  • 遊戲機
  • 串流媒體設備

全球家庭娛樂設備市場:依通路分類

  • 市場概況
  • 線上及線下零售店

全球家庭娛樂設備市場規模:依地區分類

  • 市場概況
  • 北美洲
    • 美國
    • 加拿大
  • 歐洲
    • 德國
    • 西班牙
    • 法國
    • 英國
    • 其他歐洲國家地區
  • 亞太地區
    • 中國
    • 印度
    • 日本
    • 韓國
    • 其他亞太地區
  • 拉丁美洲
    • 巴西
    • 其他拉丁美洲地區
  • 中東和非洲(MEA)
    • 海灣合作理事會國家
    • 南非
    • 其他中東、非洲地區

競爭形勢

  • 前5名企業對比
  • 主要企業市場定位(2021年)
  • 主要市場參與者所採取的策略
  • 關鍵成功策略
  • 近期市集活動
  • 主要企業市場佔有率(2021年)

主要企業簡介

  • Samsung Electronics Co., Ltd.-South Korea
  • LG Electronics Inc.-South Korea
  • Sony Corporation-Japan
  • Panasonic Corporation-Japan
  • Apple Inc.-United States
  • Philips(Koninklijke Philips NV)-Netherlands
  • Bose Corporation-United States
  • Harman International Industries, Inc.-United States
  • TCL Corporation-China
  • Hisense Group-China
  • Xiaomi Corporation-China
  • Sharp Corporation-Japan
  • Vizio Inc.-United States
  • Haier Group Corporation-China
  • Yamaha Corporation-Japan
  • Bang & Olufsen Group-Denmark
  • Pioneer Corporation-Japan
  • Sennheiser electronic GmbH & Co. KG-Germany
  • Onkyo Corporation-Japan
  • Bowers & Wilkins(B&W Group Ltd.)-United Kingdom
簡介目錄
Product Code: SQMIG50I2007

Global Home Entertainment Devices Market size was valued at USD 444.63 billion in 2022 and is poised to grow from USD 507.32 billion in 2023 to USD 1457.37 billion by 2031, growing at a CAGR of 14.1% during the forecast period (2024-2031).

The rapid evolution of technology has profoundly influenced the market for home entertainment devices. Innovations such as high-definition displays, smart TVs, OLED screens, immersive audio technologies, and interactive content have sparked a surge in demand for upgraded home entertainment systems. Consumers are increasingly drawn to devices that promise superior picture quality, enhanced sound, and seamless connectivity, prompting manufacturers to continuously innovate and introduce new products with advanced features. Moreover, the proliferation of streaming platforms and the growing preference for digital content consumption over traditional cable and satellite TV have significantly reshaped the landscape of the home entertainment devices market. As more individuals opt for on-demand streaming services, there has been a notable uptick in the demand for devices like smart TVs, media streaming players such as Roku and Amazon Fire TV, and gaming consoles equipped with streaming capabilities. These devices offer users direct access to a diverse array of content from platforms like Netflix, Amazon Prime Video, Disney+, and others, all accessible on their screens.

Top-down and bottom-up approaches were used to estimate and validate the size of the Global Home Entertainment Devices Market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Global Home Entertainment Devices Market Segmental Analysis

The global home entertainment devices market can be segmented into several categories based on device, distribution channel, and region. Device segment include televisions, audio systems, gaming consoles, and streaming devices. Distribution channels involve online and offline retail. Geographically, the market spans North America, Europe, Asia-Pacific, and the rest of the world.

Drivers of the Global Home Entertainment Devices Market

The rapid progression of technology, encompassing advancements like high-definition screens, enhanced audio setups, and integration with smart home systems, stands as a pivotal force propelling the market for home entertainment devices. Consumers frequently gravitate towards novel functionalities that elevate their enjoyment, thereby shaping their preferences and driving market demand.

Restraints in the Global Home Entertainment Devices Market

Changes in economic circumstances, encompassing elements such as inflation, joblessness, and disposable income, wield considerable influence over consumer expenditure on non-essential goods like home entertainment gadgets. In times of economic instability, individuals might reduce their discretionary spending, thereby impacting the demand for such products.

Market Trends of the Global Home Entertainment Devices Market

A significant trend observed in the home entertainment devices market was the swift integration of smart and interconnected technologies. Consumers showed a growing preference for devices capable of effortless internet connectivity and seamless interaction with other smart gadgets, enabling access to streaming services, web browsing, and entertainment system management via voice commands or mobile applications.

Table of Contents

Executive Summary

  • Market Overview
  • Wheel of Fortune

Research Methodology

  • Information Procurement
  • Secondary & Primary Data Sources
  • Market Size Estimation
  • Market Assumptions & Limitations

Parent Market Analysis

  • Market Overview
  • Market Size
  • Market Dynamics
    • Drivers
    • Opportunities
    • Restraints
    • Challenges

Key Market Insights

  • Technology Analysis
  • Pricing Analysis
  • Supply Chain Analysis
  • Value Chain Analysis
  • Ecosystem of the Market
  • IP Analysis
  • Trade Analysis
  • Startup Analysis
  • Raw Material Analysis
  • Innovation Matrix
  • Pipeline Product Analysis
  • Macroeconomic Indicators
  • Top Investment Analysis
  • Key Success Factor
  • Degree of Competition

Market Dynamics & Outlook

  • Market Dynamics
    • Drivers
    • Opportunities
    • Restraints
    • Challenges
  • Regulatory Landscape
  • Porters Analysis
    • Competitive rivalry
    • Threat of Substitute Products
    • Bargaining Power of Buyers
    • Threat of New Entrants
    • Bargaining Power of Suppliers
  • Skyquest Special Insights on Future Disruptions
    • Political Impact
    • Economic Impact
    • Social Impact
    • Technical Impact
    • Environmental Impact
    • Legal Impact

Global Home Entertainment Devices Market by Device

  • Market Overview
  • Televisions
  • audio systems
  • gaming consoles
  • and streaming devices

Global Home Entertainment Devices Market by Distribution channel

  • Market Overview
  • Online and offline retail

Global Home Entertainment Devices Market Size by Region

  • Market Overview
  • North America
    • USA
    • Canada
  • Europe
    • Germany
    • Spain
    • France
    • UK
    • Rest of Europe
  • Asia Pacific
    • China
    • India
    • Japan
    • South Korea
    • Rest of Asia-Pacific
  • Latin America
    • Brazil
    • Rest of Latin America
  • Middle East & Africa (MEA)
    • GCC Countries
    • South Africa
    • Rest of MEA

Competitive Landscape

  • Top 5 Player Comparison
  • Market Positioning of Key Players, 2021
  • Strategies Adopted by Key Market Players
  • Top Winning Strategies
    • By Development
    • By Company
    • By Year
  • Recent Activities in the Market
  • Key Companies Market Share (%), 2021

Key Company Profiles

  • Samsung Electronics Co., Ltd. - South Korea
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • LG Electronics Inc. - South Korea
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Sony Corporation - Japan
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Panasonic Corporation - Japan
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Apple Inc. - United States
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Philips (Koninklijke Philips N.V.) - Netherlands
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Bose Corporation - United States
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Harman International Industries, Inc. - United States
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • TCL Corporation - China
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Hisense Group - China
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Xiaomi Corporation - China
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Sharp Corporation - Japan
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Vizio Inc. - United States
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Haier Group Corporation - China
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Yamaha Corporation - Japan
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Bang & Olufsen Group - Denmark
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Pioneer Corporation - Japan
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Sennheiser electronic GmbH & Co. KG - Germany
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Onkyo Corporation - Japan
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments
  • Bowers & Wilkins (B&W Group Ltd.) - United Kingdom
    • Company Overview
    • Business Segment Overview
    • Financial Updates
    • Key Developments