全球 3D 眼鏡市場:市場規模、份額、增長分析、按類型、按最終用戶、按應用、按分銷渠道、按價格範圍 - 行業預測 (2022-2028)
市場調查報告書
商品編碼
1244327

全球 3D 眼鏡市場:市場規模、份額、增長分析、按類型、按最終用戶、按應用、按分銷渠道、按價格範圍 - 行業預測 (2022-2028)

Global 3D Glasses Market Size, Share, Growth Analysis, By Type, By End-User, By Application, By Distribution Channel, By Price-Point - Industry Forecast 2022-2028

出版日期: | 出版商: SkyQuest | 英文 165 Pages | 商品交期: 3-5個工作天內

價格
簡介目錄

全球3D眼鏡市場規模預計將從2021年的111.4億美元增長至2028年的143.2億美元,2022年至2028年預測期內的CAGR為3.65%。 3D 在娛樂、教育和醫療等各個行業的日益普及,以及 3D 內容在電視、手機和平板電腦等多個平台上的可用性,正在推動市場的增長。。

本報告考察了全球 3D 眼鏡市場,並提供了全面的信息,包括市場概況、市場分析和公司概況。

內容

執行摘要

母市場分析

市場概覽

市場規模

  • 市場動態
  • 司機
  • 機會
  • 約束因素
  • 任務

主要市場洞察

  • 技術分析
  • 價格分析
  • 供應鏈分析
  • 價值鏈分析
  • 市場生態系統
  • 知識產權分析
  • 貿易分析
  • 啟動分析
  • 原材料分析
  • 創新矩陣
  • 管道產品分析
  • 宏觀經濟指標

市場動態和前景

  • 市場動態
  • 司機
  • 機會
  • 約束因素
  • 任務
  • 監管狀況
  • 波特分析
  • 競爭公司之間的敵對關係
  • 替代品的威脅
  • 買家的議價能力
  • 新進入者的威脅
  • 供應商的議價能力
  • 政治影響力
  • 經濟影響
  • 社會影響
  • 技術影響
  • 環境影響
  • 法律影響

全球 3D 眼鏡市場:按類型分類

  • 市場概覽
  • 活躍
  • 快門偏光
  • 浮雕

全球 3D 眼鏡市場:按最終用戶分類

  • 市場概覽
  • 家用電器
  • 航空航天
  • 工業

全球 3D 眼鏡市場:按應用

  • 市場概覽
  • 智能手機
  • 可穿戴設備
  • 電視
  • 虛擬現實耳機

全球 3D 眼鏡市場:按分銷渠道

  • 市場概覽
  • 電子商務
  • 零售店

全球 3D 眼鏡市場:按價格分類

  • 市場概覽
  • 奢華
  • 中等價格
  • 低價

全球各地區 3D 眼鏡市場規模

  • 北美
    • 美國
    • 加拿大
  • 歐洲
    • 德國
    • 西班牙
    • 法國
    • 英國
    • 其他歐洲
  • 亞太地區
    • 中國
    • 印度
    • 日本
    • 韓國
    • 亞太其他地區
  • 拉丁美洲
    • 巴西
    • 其他拉丁美洲
  • 中東和非洲
    • 海灣合作委員會國家
    • 南非
    • 其他中東和非洲地區

競爭格局

  • 五家主要公司的比較
  • 主要公司的市場定位(2021 年)
  • 主要市場進入者採用的策略
  • 關鍵成功策略
    • 按開發
    • 按公司
    • 按年份
  • 最近的市場活動
  • 主要公司的市場份額 (%)(2021 年)

主要公司簡介

  • Matsushita Electric Industrial Company Ltd.(日本)
  • LG 電子(韓國)
  • 三星電子有限公司(韓國)
  • Epson America Inc.(美國)
  • 索尼公司(日本)
  • RealD Inc.(美國)
  • Quantum3d Inc.(美國)
  • NVIDIA 公司(美國)
  • 松下公司(日本)
  • SCHOTT AG(德國)
  • 3D 玻璃解決方案(美國)
簡介目錄
Product Code: SQMIG45I2045

Global 3D Glasses market size was valued at USD 11.14 billion in 2021, and it is anticipated to attain a value of USD 14.32 billion by 2028, at a CAGR of 3.65% over the prediction period (2022-2028).

The market for eyewear that is used to view 3D images or videos is referred to as the global 3D glasses market. By displaying different images to each eye, which the brain then blends into a 3D vision, these glasses work by providing a sense of depth. Both active and passive 3D glasses are readily available; active glasses require electricity, whilst passive glasses do not require a power source.

Top-down and bottom-up approaches were used to estimate and validate the size of the Global 3D Glasses market and to estimate the size of various other dependent submarkets. The research methodology used to estimate the market size includes the following details: The key players in the market were identified through secondary research, and their market shares in the respective regions were determined through primary and secondary research. This entire procedure includes the study of the annual and financial reports of the top market players and extensive interviews for key insights from industry leaders such as CEOs, VPs, directors, and marketing executives. All percentage shares split, and breakdowns were determined by using secondary sources and verified through Primary sources. All possible parameters that affect the markets covered in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data.

Segments covered in this report

The Global 3D glasses market is segmented based on Type, End-User, Application, Distribution Channel, price point, and region. Based on Type it is categorized into: Active, Shutter Polarized, Anaglyph. Based on End-User it is categorized into: Consumer Electronics, Aerospace, Industrial. Based on Application it is categorized into: Smartphones, Wearable Device, Televisions, Virtual Reality Headset. Based on Distribution Channel it is categorized into: E-commerce, Retail Stores. Based on price point, the market is segmented into premium, medium, economy. Based on region it is categorized into: North America, Europe, Asia-Pacific, South America, and MEA.

Driver

The increasing popularity of 3D material across a variety of industries, including entertainment, education, and healthcare, is one of the major reasons behind the worldwide market for 3D glasses. The demand for 3D glasses has been driven by the increasing use of 3D technology in the gaming and film industries. The demand for 3D glasses is additionally being driven by the increasing availability of 3D content on multiple platforms like TV, laptops, cell phones, and tablets.

Restraint

The high price of active 3D glasses on the global market in 3D glasses inhibits cost consumers from utilising them. A real hurdle to the market is the absence of standard in 3D glasses technology, which leads to incompatibility with various display technologies.

Market Trends

The adoption of virtual reality (VR) and augmented reality (AR) technologies is driving the market for 3D glasses globally, which is driving the demand for more advanced 3D glasses with improved resolution and field of vision. Custom 3D glasses are becoming more and more in demand as 3D printing technology gains popularity. Also, a significant market trend that seeks to improve consumers' comfort and convenience is the development of stylish, lightweight 3D glasses.

Table of Contents

Executive Summary

    • Market Overview
    • Wheel of Fortune
  • Research Methodology
    • Information Procurement
    • Secondary & Primary Data Sources
    • Market Size Estimation
    • Market Assumptions & Limitations
  • Parent Market Analysis
    • Market Overview
    • Market Size
    • Market Dynamics
  • Drivers
  • Opportunities
  • Restraints
  • Challenges
  • Key Market Insights
    • Technology Analysis
    • Pricing Analysis
    • Supply Chain Analysis
    • Value Chain Analysis
    • Ecosystem of the Market
    • IP Analysis
    • Trade Analysis
    • Startup Analysis
    • Raw Material Analysis
    • Innovation Matrix
    • Pipeline Product Analysis
    • Macroeconomic Indicators
    • Top Investment Analysis
    • Key Success Factor
    • Degree of Competition
  • Market Dynamics & Outlook
    • Market Dynamics
  • Drivers
  • Opportunities
  • Restraints
  • Challenges
    • Regulatory Landscape
    • Porters Analysis
  • Competitive rivalry
  • Threat of Substitute Products
  • Bargaining Power of Buyers
  • Threat of New Entrants
  • Bargaining Power of Suppliers
    • Skyquest Special Insights on Future Disruptions
  • Political Impact
  • Economic Impact
  • Social Impact
  • Technical Impact
  • Environmental Impact
  • Legal Impact
  • Global 3D Glasses Market by Type
    • Market Overview
    • Active
    • Shutter Polarized
    • Anaglyph
  • Global 3D Glasses Market by End-User
    • Market Overview
    • Consumer Electronics
    • Aerospace
    • Industrial
  • Global 3D Glasses Market by Application
    • Market Overview
    • Smartphones
    • Wearable Device
    • Televisions
    • Virtual Reality Headset
  • Global 3D Glasses Market by Distribution Channel
    • Market Overview
    • E-commerce
    • Retail Stores
  • Global 3D Glasses Market by Price-Point
    • Market Overview
    • Premium
    • Medium
    • Economy
  • Global 3D Glasses Market Size by Region
    • Market Overview
    • North America
  • USA
  • Canada
    • Europe
  • Germany
  • Spain
  • France
  • UK
  • Rest of Europe
    • Asia Pacific
  • China
  • India
  • Japan
  • South Korea
  • Rest of Asia-Pacific
    • Latin America
  • Brazil
  • Rest of Latin America
    • Middle East & Africa (MEA)
  • GCC Countries
  • South Africa
  • Rest of MEA
  • Competitive Landscape
    • Top 5 Player Comparison
    • Market Positioning of Key Players, 2021
    • Strategies Adopted by Key Market Players
    • Top Winning Strategies
  • By Development
  • By Company
  • By Year
    • Recent Activities in the Market
    • Key Companies Market Share (%), 2021
  • Key Company Profiles
    • Matsushita Electric Industrial Company Ltd. (Japan)
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
    • LG Electronics (South Korea)
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
    • Samsung Electronics Co. Ltd. (South Korea)
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
    • Epson America Inc. (US)
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
    • Sony Corporation (Japan)
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
    • RealD Inc. (US)
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
    • Quantum3d Inc. (US)
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
    • NVIDIA Corporation (US)
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
    • Panasonic Corp. (Japan)
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
    • SCHOTT AG (Germany)
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments
    • 3D Glass Solutions (US)
  • Company Overview
  • Business Segment Overview
  • Financial Updates
  • Key Developments