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市場調查報告書
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1874472

虛擬YouTuber(VTuber)-全球市佔率和排名、總收入和需求預測(2025-2031)

Vtuber (Virtual YouTuber) - Global Market Share and Ranking, Overall Sales and Demand Forecast 2025-2031

出版日期: | 出版商: QYResearch | 英文 101 Pages | 商品交期: 2-3個工作天內

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全球虛擬 YouTuber (Vtuber) 市場規模預計在 2024 年達到 58.71 億美元,預計到 2031 年將達到 480.71 億美元,在預測期(2025-2031 年)內以 35.6% 的複合年成長率成長。

虛擬主播(VTuber)是一種網路內容創作者,他們透過YouTube、Bilibili和Twitch等影片平台,利用動態捕捉和臉部辨識技術即時製作的數位虛擬形象與觀眾互動。這些虛擬形象通常是動畫風格的角色,由幕後的真人演員配音和操控。 VTuber製作的內容豐富多樣,包括直播、遊戲解說、音樂表演、聊天和粉絲互動。 VTuber現象起源於2016年左右的日本,如今已發展成為全球娛樂潮流,Hololive、Nijisanji和VShojo等公司都擁有大規模的粉絲群。 VTuber融合了虛擬實境、角色扮演和網路文化等元素,體現了科技與個性主導媒體的獨特結合。

主要企業包括Anycolor、COVER Inc.、Brave Group、Bilibili和774 Inc.。截至2024年,全球前五大公司約佔總營收的41.46%。

目前,受多元化應用領域、區域普及和市場機會的推動,全球虛擬主播(VTuber)市場正經歷顯著成長。 VTuber 的應用範圍已從遊戲和直播擴展到教育、行銷和企業等領域。隨著內容類型的不斷豐富,其受眾群體也日益擴大。企業正擴大利用 VTuber 強大的粉絲互動能力,與其合作進行品牌推廣和產品代言。日本、中國和美國等國家是主要市場,而東南亞和歐洲正崛起為新興市場。虛擬實境(VR)、擴增實境(AR)和 3D動態捕捉等新技術的引入,進一步提升了虛擬體驗,使 VTuber 能夠創作沉浸式表演和互動式虛擬活動。

這個行業的吸引力在於虛擬化身的擴充性和靈活性。它們可以全天候運作,觸及全球受眾,並實現經濟高效的內容製作。這為從個人創作者到代理商的每個人都帶來了機會。 YouTube 和 Bilibili 等全球平台也促進了在地化、多語言內容的興起。

市場機會眾多,尤其是在快速發展的元宇宙領域,虛擬主播(VTuber)被融入虛擬世界,提供虛擬演唱會、身臨其境型粉絲互動,甚至引領商業活動。 NFT的興起也透過獨家數位內容開闢了新的獲利途徑。儘管VTuber產業持續成長,但也面臨許多挑戰,例如高昂的初始技術成本、內容監管以及在快速飽和的市場中實現差異化。然而,VTuber對全球數位媒體、娛樂和行銷的影響將持續擴大,其在虛擬娛樂領域的角色預計將在未來幾年進一步發展。

摘要,VTuber市場正處於持續成長和創新的發展階段。其獨特的娛樂性和社群互動性使其成為未來數位媒體領域的重要參與者。隨著產業的演進,VTuber將在連結品牌與受眾以及塑造數位體驗的創造和消費方式方面發揮日益重要的作用。

本報告旨在按地區/國家、類型和應用程式對全球 VTuber(虛擬 YouTuber)市場進行全面分析,重點關注總收入、市場佔有率和主要企業的排名。

VTuber(虛擬 YouTuber)市場規模、估計值和預測以銷售收入為指標,以 2024 年為基準年,並包含 2020 年至 2031 年的歷史數據和預測數據。我們運用定量和定性分析,幫助讀者制定業務/成長策略,評估市場競爭,分析公司在當前市場中的地位,並就 VTuber(虛擬 YouTuber)做出明智的商業決策。

市場區隔

公司

  • COVER Corporation
  • Anycolor
  • Brave Group
  • Bilibil
  • Re:AcT(Mikai)
  • 774 Inc
  • Vshojo
  • .LIVE(Appland)
  • Neo-Porte
  • NoriPro
  • V&U
  • Aogiri High School(viviON)
  • Alteryx(WHIM Building)

按類型分類的細分市場

  • 2D VTuber
  • 3D VTuber

應用領域

  • 直播和演出
  • 數位內容及衍生產品
  • 其他

按地區

  • 北美洲
    • 美國
    • 加拿大
  • 亞太地區
    • 中國
    • 日本
    • 韓國
    • 東南亞
    • 印度
    • 澳洲
    • 亞太其他地區
  • 歐洲
    • 德國
    • 法國
    • 英國
    • 義大利
    • 荷蘭
    • 北歐國家
    • 其他歐洲
  • 拉丁美洲
    • 墨西哥
    • 巴西
    • 其他拉丁美洲
  • 中東和非洲
    • 土耳其
    • 沙烏地阿拉伯
    • 阿拉伯聯合大公國
    • 其他中東和非洲地區

The global market for Vtuber (Virtual YouTuber) was estimated to be worth US$ 5871 million in 2024 and is forecast to a readjusted size of US$ 48071 million by 2031 with a CAGR of 35.6% during the forecast period 2025-2031.

A Vtuber, short for Virtual YouTuber, is a type of online content creator who uses a digital avatar-often animated in real time using motion capture or facial recognition technology-to engage with audiences on video platforms such as YouTube, Bilibili, or Twitch. These avatars are typically anime-style characters, voiced and controlled by real human performers behind the scenes. Vtubers produce a wide range of content including live streaming, gaming, music performances, chatting, and interactive fan activities. Originating in Japan around 2016, the Vtuber phenomenon has since evolved into a global entertainment trend with companies like Hololive, Nijisanji, and VShojo cultivating large fanbases. Vtubers blend elements of virtual reality, character performance, and internet culture, representing a unique fusion of technology and personality-driven media.

The global key companies of Vtuber (Virtual YouTuber) include Anycolor, COVER Corporation, Brave Group, Bilibili, 774 Inc, etc. In 2024, the global five largest players hold a share approximately 41.46 % in terms of revenue.

Nowadays, The VTuber market is experiencing significant global growth, driven by various applications, regional adoption, and market opportunities. VTubers have expanded beyond gaming and live-streaming into education, marketing, and corporate use. As they explore diverse genres, their content is attracting broader demographics. Companies increasingly collaborate with VTubers for branding and product endorsements, leveraging their strong fan engagement. Countries like Japan, China, and the U.S. have become key players, while Southeast Asia and Europe are emerging markets. The integration of new technologies, such as VR, AR, and 3D motion capture, has further enhanced the virtual experience, allowing VTubers to create immersive performances and interactive virtual events.

The industry's appeal lies in the scalability and flexibility of virtual avatars, which can operate around the clock, engage global audiences, and offer cost-effective content creation. This has allowed both indie creators and agencies to flourish. Global platforms like YouTube and Bilibili have contributed to their expansion, making localized and multilingual content increasingly popular.

Market opportunities are abundant, especially in the growing metaverse, where VTubers are integrating into virtual worlds, offering virtual concerts, immersive fan interactions, and even guiding commerce. The rise of NFTs also opens up new monetization streams through exclusive digital content. The VTuber industry, while thriving, faces challenges like high initial technological costs, content regulation, and the need to differentiate in a rapidly saturating market. Nevertheless, VTubers' influence on global digital media, entertainment, and marketing is expected to continue expanding, with their role in virtual entertainment likely to evolve even further in the coming years.

In summary, the VTuber market is poised for continued growth and innovation. Their unique combination of entertainment and community interaction positions them as key players in the future of digital media. As the landscape evolves, VTubers will likely play an increasingly integral role in shaping how brands connect with audiences and how digital experiences are created and consumed.

This report aims to provide a comprehensive presentation of the global market for Vtuber (Virtual YouTuber), focusing on the total sales revenue, key companies market share and ranking, together with an analysis of Vtuber (Virtual YouTuber) by region & country, by Type, and by Application.

The Vtuber (Virtual YouTuber) market size, estimations, and forecasts are provided in terms of sales revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Vtuber (Virtual YouTuber).

Market Segmentation

By Company

  • COVER Corporation
  • Anycolor
  • Brave Group
  • Bilibil
  • Re:AcT (Mikai)
  • 774 Inc
  • Vshojo
  • .LIVE (Appland)
  • Neo-Porte
  • NoriPro
  • V&U
  • Aogiri High School (viviON)
  • Alteryx (WHIM Building)

Segment by Type

  • 2D Vtuber
  • 3D Vtuber

Segment by Application

  • Livestreaming & Performance
  • Digital Contents & Derivative
  • Others

By Region

  • North America
    • United States
    • Canada
  • Asia-Pacific
    • China
    • Japan
    • South Korea
    • Southeast Asia
    • India
    • Australia
    • Rest of Asia-Pacific
  • Europe
    • Germany
    • France
    • U.K.
    • Italy
    • Netherlands
    • Nordic Countries
    • Rest of Europe
  • Latin America
    • Mexico
    • Brazil
    • Rest of Latin America
  • Middle East & Africa
    • Turkey
    • Saudi Arabia
    • UAE
    • Rest of MEA

Chapter Outline

Chapter 1: Introduces the report scope of the report, global total market size. This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.

Chapter 2: Detailed analysis of Vtuber (Virtual YouTuber) company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.

Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.

Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

Chapter 5: Revenue of Vtuber (Virtual YouTuber) in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.

Chapter 6: Revenue of Vtuber (Virtual YouTuber) in country level. It provides sigmate data by Type, and by Application for each country/region.

Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.

Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.

Chapter 9: Conclusion.

Table of Contents

1 Market Overview

  • 1.1 Vtuber (Virtual YouTuber) Product Introduction
  • 1.2 Global Vtuber (Virtual YouTuber) Market Size Forecast (2020-2031)
  • 1.3 Vtuber (Virtual YouTuber) Market Trends & Drivers
    • 1.3.1 Vtuber (Virtual YouTuber) Industry Trends
    • 1.3.2 Vtuber (Virtual YouTuber) Market Drivers & Opportunity
    • 1.3.3 Vtuber (Virtual YouTuber) Market Challenges
    • 1.3.4 Vtuber (Virtual YouTuber) Market Restraints
  • 1.4 Assumptions and Limitations
  • 1.5 Study Objectives
  • 1.6 Years Considered

2 Competitive Analysis by Company

  • 2.1 Global Vtuber (Virtual YouTuber) Players Revenue Ranking (2024)
  • 2.2 Global Vtuber (Virtual YouTuber) Revenue by Company (2020-2025)
  • 2.3 Key Companies Vtuber (Virtual YouTuber) Manufacturing Base Distribution and Headquarters
  • 2.4 Key Companies Vtuber (Virtual YouTuber) Product Offered
  • 2.5 Key Companies Time to Begin Mass Production of Vtuber (Virtual YouTuber)
  • 2.6 Vtuber (Virtual YouTuber) Market Competitive Analysis
    • 2.6.1 Vtuber (Virtual YouTuber) Market Concentration Rate (2020-2025)
    • 2.6.2 Global 5 and 10 Largest Companies by Vtuber (Virtual YouTuber) Revenue in 2024
    • 2.6.3 Global Top Companies by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Vtuber (Virtual YouTuber) as of 2024)
  • 2.7 Mergers & Acquisitions, Expansion

3 Segmentation by Type

  • 3.1 Introduction by Type
    • 3.1.1 2D Vtuber
    • 3.1.2 3D Vtuber
  • 3.2 Global Vtuber (Virtual YouTuber) Sales Value by Type
    • 3.2.1 Global Vtuber (Virtual YouTuber) Sales Value by Type (2020 VS 2024 VS 2031)
    • 3.2.2 Global Vtuber (Virtual YouTuber) Sales Value, by Type (2020-2031)
    • 3.2.3 Global Vtuber (Virtual YouTuber) Sales Value, by Type (%) (2020-2031)

4 Segmentation by Application

  • 4.1 Introduction by Application
    • 4.1.1 Livestreaming & Performance
    • 4.1.2 Digital Contents & Derivative
    • 4.1.3 Others
  • 4.2 Global Vtuber (Virtual YouTuber) Sales Value by Application
    • 4.2.1 Global Vtuber (Virtual YouTuber) Sales Value by Application (2020 VS 2024 VS 2031)
    • 4.2.2 Global Vtuber (Virtual YouTuber) Sales Value, by Application (2020-2031)
    • 4.2.3 Global Vtuber (Virtual YouTuber) Sales Value, by Application (%) (2020-2031)

5 Segmentation by Region

  • 5.1 Global Vtuber (Virtual YouTuber) Sales Value by Region
    • 5.1.1 Global Vtuber (Virtual YouTuber) Sales Value by Region: 2020 VS 2024 VS 2031
    • 5.1.2 Global Vtuber (Virtual YouTuber) Sales Value by Region (2020-2025)
    • 5.1.3 Global Vtuber (Virtual YouTuber) Sales Value by Region (2026-2031)
    • 5.1.4 Global Vtuber (Virtual YouTuber) Sales Value by Region (%), (2020-2031)
  • 5.2 North America
    • 5.2.1 North America Vtuber (Virtual YouTuber) Sales Value, 2020-2031
    • 5.2.2 North America Vtuber (Virtual YouTuber) Sales Value by Country (%), 2024 VS 2031
  • 5.3 Europe
    • 5.3.1 Europe Vtuber (Virtual YouTuber) Sales Value, 2020-2031
    • 5.3.2 Europe Vtuber (Virtual YouTuber) Sales Value by Country (%), 2024 VS 2031
  • 5.4 Asia Pacific
    • 5.4.1 Asia Pacific Vtuber (Virtual YouTuber) Sales Value, 2020-2031
    • 5.4.2 Asia Pacific Vtuber (Virtual YouTuber) Sales Value by Region (%), 2024 VS 2031
  • 5.5 South America
    • 5.5.1 South America Vtuber (Virtual YouTuber) Sales Value, 2020-2031
    • 5.5.2 South America Vtuber (Virtual YouTuber) Sales Value by Country (%), 2024 VS 2031
  • 5.6 Middle East & Africa
    • 5.6.1 Middle East & Africa Vtuber (Virtual YouTuber) Sales Value, 2020-2031
    • 5.6.2 Middle East & Africa Vtuber (Virtual YouTuber) Sales Value by Country (%), 2024 VS 2031

6 Segmentation by Key Countries/Regions

  • 6.1 Key Countries/Regions Vtuber (Virtual YouTuber) Sales Value Growth Trends, 2020 VS 2024 VS 2031
  • 6.2 Key Countries/Regions Vtuber (Virtual YouTuber) Sales Value, 2020-2031
  • 6.3 United States
    • 6.3.1 United States Vtuber (Virtual YouTuber) Sales Value, 2020-2031
    • 6.3.2 United States Vtuber (Virtual YouTuber) Sales Value by Type (%), 2024 VS 2031
    • 6.3.3 United States Vtuber (Virtual YouTuber) Sales Value by Application, 2024 VS 2031
  • 6.4 Europe
    • 6.4.1 Europe Vtuber (Virtual YouTuber) Sales Value, 2020-2031
    • 6.4.2 Europe Vtuber (Virtual YouTuber) Sales Value by Type (%), 2024 VS 2031
    • 6.4.3 Europe Vtuber (Virtual YouTuber) Sales Value by Application, 2024 VS 2031
  • 6.5 China
    • 6.5.1 China Vtuber (Virtual YouTuber) Sales Value, 2020-2031
    • 6.5.2 China Vtuber (Virtual YouTuber) Sales Value by Type (%), 2024 VS 2031
    • 6.5.3 China Vtuber (Virtual YouTuber) Sales Value by Application, 2024 VS 2031
  • 6.6 Japan
    • 6.6.1 Japan Vtuber (Virtual YouTuber) Sales Value, 2020-2031
    • 6.6.2 Japan Vtuber (Virtual YouTuber) Sales Value by Type (%), 2024 VS 2031
    • 6.6.3 Japan Vtuber (Virtual YouTuber) Sales Value by Application, 2024 VS 2031
  • 6.7 South Korea
    • 6.7.1 South Korea Vtuber (Virtual YouTuber) Sales Value, 2020-2031
    • 6.7.2 South Korea Vtuber (Virtual YouTuber) Sales Value by Type (%), 2024 VS 2031
    • 6.7.3 South Korea Vtuber (Virtual YouTuber) Sales Value by Application, 2024 VS 2031
  • 6.8 Southeast Asia
    • 6.8.1 Southeast Asia Vtuber (Virtual YouTuber) Sales Value, 2020-2031
    • 6.8.2 Southeast Asia Vtuber (Virtual YouTuber) Sales Value by Type (%), 2024 VS 2031
    • 6.8.3 Southeast Asia Vtuber (Virtual YouTuber) Sales Value by Application, 2024 VS 2031
  • 6.9 India
    • 6.9.1 India Vtuber (Virtual YouTuber) Sales Value, 2020-2031
    • 6.9.2 India Vtuber (Virtual YouTuber) Sales Value by Type (%), 2024 VS 2031
    • 6.9.3 India Vtuber (Virtual YouTuber) Sales Value by Application, 2024 VS 2031

7 Company Profiles

  • 7.1 COVER Corporation
    • 7.1.1 COVER Corporation Profile
    • 7.1.2 COVER Corporation Main Business
    • 7.1.3 COVER Corporation Vtuber (Virtual YouTuber) Products, Services and Solutions
    • 7.1.4 COVER Corporation Vtuber (Virtual YouTuber) Revenue (US$ Million) & (2020-2025)
    • 7.1.5 COVER Corporation Recent Developments
  • 7.2 Anycolor
    • 7.2.1 Anycolor Profile
    • 7.2.2 Anycolor Main Business
    • 7.2.3 Anycolor Vtuber (Virtual YouTuber) Products, Services and Solutions
    • 7.2.4 Anycolor Vtuber (Virtual YouTuber) Revenue (US$ Million) & (2020-2025)
    • 7.2.5 Anycolor Recent Developments
  • 7.3 Brave Group
    • 7.3.1 Brave Group Profile
    • 7.3.2 Brave Group Main Business
    • 7.3.3 Brave Group Vtuber (Virtual YouTuber) Products, Services and Solutions
    • 7.3.4 Brave Group Vtuber (Virtual YouTuber) Revenue (US$ Million) & (2020-2025)
    • 7.3.5 Brave Group Recent Developments
  • 7.4 Bilibil
    • 7.4.1 Bilibil Profile
    • 7.4.2 Bilibil Main Business
    • 7.4.3 Bilibil Vtuber (Virtual YouTuber) Products, Services and Solutions
    • 7.4.4 Bilibil Vtuber (Virtual YouTuber) Revenue (US$ Million) & (2020-2025)
    • 7.4.5 Bilibil Recent Developments
  • 7.5 Re:AcT (Mikai)
    • 7.5.1 Re:AcT (Mikai) Profile
    • 7.5.2 Re:AcT (Mikai) Main Business
    • 7.5.3 Re:AcT (Mikai) Vtuber (Virtual YouTuber) Products, Services and Solutions
    • 7.5.4 Re:AcT (Mikai) Vtuber (Virtual YouTuber) Revenue (US$ Million) & (2020-2025)
    • 7.5.5 Re:AcT (Mikai) Recent Developments
  • 7.6 11 Inc
    • 7.6.1 12 Inc Profile
    • 7.6.2 14 Inc Main Business
    • 7.6.3 16 Inc Vtuber (Virtual YouTuber) Products, Services and Solutions
    • 7.6.4 18 Inc Vtuber (Virtual YouTuber) Revenue (US$ Million) & (2020-2025)
    • 7.6.5 19 Inc Recent Developments
  • 7.7 Vshojo
    • 7.7.1 Vshojo Profile
    • 7.7.2 Vshojo Main Business
    • 7.7.3 Vshojo Vtuber (Virtual YouTuber) Products, Services and Solutions
    • 7.7.4 Vshojo Vtuber (Virtual YouTuber) Revenue (US$ Million) & (2020-2025)
    • 7.7.5 Vshojo Recent Developments
  • 7.8 .LIVE (Appland)
    • 7.8.1 .LIVE (Appland) Profile
    • 7.8.2 .LIVE (Appland) Main Business
    • 7.8.3 .LIVE (Appland) Vtuber (Virtual YouTuber) Products, Services and Solutions
    • 7.8.4 .LIVE (Appland) Vtuber (Virtual YouTuber) Revenue (US$ Million) & (2020-2025)
    • 7.8.5 .LIVE (Appland) Recent Developments
  • 7.9 Neo-Porte
    • 7.9.1 Neo-Porte Profile
    • 7.9.2 Neo-Porte Main Business
    • 7.9.3 Neo-Porte Vtuber (Virtual YouTuber) Products, Services and Solutions
    • 7.9.4 Neo-Porte Vtuber (Virtual YouTuber) Revenue (US$ Million) & (2020-2025)
    • 7.9.5 Neo-Porte Recent Developments
  • 7.10 NoriPro
    • 7.10.1 NoriPro Profile
    • 7.10.2 NoriPro Main Business
    • 7.10.3 NoriPro Vtuber (Virtual YouTuber) Products, Services and Solutions
    • 7.10.4 NoriPro Vtuber (Virtual YouTuber) Revenue (US$ Million) & (2020-2025)
    • 7.10.5 NoriPro Recent Developments
  • 7.11 V&U
    • 7.11.1 V&U Profile
    • 7.11.2 V&U Main Business
    • 7.11.3 V&U Vtuber (Virtual YouTuber) Products, Services and Solutions
    • 7.11.4 V&U Vtuber (Virtual YouTuber) Revenue (US$ Million) & (2020-2025)
    • 7.11.5 V&U Recent Developments
  • 7.12 Aogiri High School (viviON)
    • 7.12.1 Aogiri High School (viviON) Profile
    • 7.12.2 Aogiri High School (viviON) Main Business
    • 7.12.3 Aogiri High School (viviON) Vtuber (Virtual YouTuber) Products, Services and Solutions
    • 7.12.4 Aogiri High School (viviON) Vtuber (Virtual YouTuber) Revenue (US$ Million) & (2020-2025)
    • 7.12.5 Aogiri High School (viviON) Recent Developments
  • 7.13 Alteryx (WHIM Building)
    • 7.13.1 Alteryx (WHIM Building) Profile
    • 7.13.2 Alteryx (WHIM Building) Main Business
    • 7.13.3 Alteryx (WHIM Building) Vtuber (Virtual YouTuber) Products, Services and Solutions
    • 7.13.4 Alteryx (WHIM Building) Vtuber (Virtual YouTuber) Revenue (US$ Million) & (2020-2025)
    • 7.13.5 Alteryx (WHIM Building) Recent Developments

8 Industry Chain Analysis

  • 8.1 Vtuber (Virtual YouTuber) Industrial Chain
  • 8.2 Vtuber (Virtual YouTuber) Upstream Analysis
    • 8.2.1 Key Raw Materials
    • 8.2.2 Raw Materials Key Suppliers
    • 8.2.3 Manufacturing Cost Structure
  • 8.3 Midstream Analysis
  • 8.4 Downstream Analysis (Customers Analysis)
  • 8.5 Sales Model and Sales Channels
    • 8.5.1 Vtuber (Virtual YouTuber) Sales Model
    • 8.5.2 Sales Channel
    • 8.5.3 Vtuber (Virtual YouTuber) Distributors

9 Research Findings and Conclusion

10 Appendix

  • 10.1 Research Methodology
    • 10.1.1 Methodology/Research Approach
      • 10.1.1.1 Research Programs/Design
      • 10.1.1.2 Market Size Estimation
      • 10.1.1.3 Market Breakdown and Data Triangulation
    • 10.1.2 Data Source
      • 10.1.2.1 Secondary Sources
      • 10.1.2.2 Primary Sources
  • 10.2 Author Details
  • 10.3 Disclaimer

List of Tables

  • Table 1. Vtuber (Virtual YouTuber) Market Trends
  • Table 2. Vtuber (Virtual YouTuber) Market Drivers & Opportunity
  • Table 3. Vtuber (Virtual YouTuber) Market Challenges
  • Table 4. Vtuber (Virtual YouTuber) Market Restraints
  • Table 5. Global Vtuber (Virtual YouTuber) Revenue by Company (2020-2025) & (US$ Million)
  • Table 6. Global Vtuber (Virtual YouTuber) Revenue Market Share by Company (2020-2025)
  • Table 7. Key Companies Vtuber (Virtual YouTuber) Manufacturing Base Distribution and Headquarters
  • Table 8. Key Companies Vtuber (Virtual YouTuber) Product Type
  • Table 9. Key Companies Time to Begin Mass Production of Vtuber (Virtual YouTuber)
  • Table 10. Global Vtuber (Virtual YouTuber) Companies Market Concentration Ratio (CR5 and HHI)
  • Table 11. Global Top Companies by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Vtuber (Virtual YouTuber) as of 2024)
  • Table 12. Mergers & Acquisitions, Expansion Plans
  • Table 13. Global Vtuber (Virtual YouTuber) Sales Value by Type: 2020 VS 2024 VS 2031 (US$ Million)
  • Table 14. Global Vtuber (Virtual YouTuber) Sales Value by Type (2020-2025) & (US$ Million)
  • Table 15. Global Vtuber (Virtual YouTuber) Sales Value by Type (2026-2031) & (US$ Million)
  • Table 16. Global Vtuber (Virtual YouTuber) Sales Market Share in Value by Type (2020-2025)
  • Table 17. Global Vtuber (Virtual YouTuber) Sales Market Share in Value by Type (2026-2031)
  • Table 18. Global Vtuber (Virtual YouTuber) Sales Value by Application: 2020 VS 2024 VS 2031 (US$ Million)
  • Table 19. Global Vtuber (Virtual YouTuber) Sales Value by Application (2020-2025) & (US$ Million)
  • Table 20. Global Vtuber (Virtual YouTuber) Sales Value by Application (2026-2031) & (US$ Million)
  • Table 21. Global Vtuber (Virtual YouTuber) Sales Market Share in Value by Application (2020-2025)
  • Table 22. Global Vtuber (Virtual YouTuber) Sales Market Share in Value by Application (2026-2031)
  • Table 23. Global Vtuber (Virtual YouTuber) Sales Value by Region, (2020 VS 2024 VS 2031) & (US$ Million)
  • Table 24. Global Vtuber (Virtual YouTuber) Sales Value by Region (2020-2025) & (US$ Million)
  • Table 25. Global Vtuber (Virtual YouTuber) Sales Value by Region (2026-2031) & (US$ Million)
  • Table 26. Global Vtuber (Virtual YouTuber) Sales Value by Region (2020-2025) & (%)
  • Table 27. Global Vtuber (Virtual YouTuber) Sales Value by Region (2026-2031) & (%)
  • Table 28. Key Countries/Regions Vtuber (Virtual YouTuber) Sales Value Growth Trends, (US$ Million): 2020 VS 2024 VS 2031
  • Table 29. Key Countries/Regions Vtuber (Virtual YouTuber) Sales Value, (2020-2025) & (US$ Million)
  • Table 30. Key Countries/Regions Vtuber (Virtual YouTuber) Sales Value, (2026-2031) & (US$ Million)
  • Table 31. COVER Corporation Basic Information List
  • Table 32. COVER Corporation Description and Business Overview
  • Table 33. COVER Corporation Vtuber (Virtual YouTuber) Products, Services and Solutions
  • Table 34. Revenue (US$ Million) in Vtuber (Virtual YouTuber) Business of COVER Corporation (2020-2025)
  • Table 35. COVER Corporation Recent Developments
  • Table 36. Anycolor Basic Information List
  • Table 37. Anycolor Description and Business Overview
  • Table 38. Anycolor Vtuber (Virtual YouTuber) Products, Services and Solutions
  • Table 39. Revenue (US$ Million) in Vtuber (Virtual YouTuber) Business of Anycolor (2020-2025)
  • Table 40. Anycolor Recent Developments
  • Table 41. Brave Group Basic Information List
  • Table 42. Brave Group Description and Business Overview
  • Table 43. Brave Group Vtuber (Virtual YouTuber) Products, Services and Solutions
  • Table 44. Revenue (US$ Million) in Vtuber (Virtual YouTuber) Business of Brave Group (2020-2025)
  • Table 45. Brave Group Recent Developments
  • Table 46. Bilibil Basic Information List
  • Table 47. Bilibil Description and Business Overview
  • Table 48. Bilibil Vtuber (Virtual YouTuber) Products, Services and Solutions
  • Table 49. Revenue (US$ Million) in Vtuber (Virtual YouTuber) Business of Bilibil (2020-2025)
  • Table 50. Bilibil Recent Developments
  • Table 51. Re:AcT (Mikai) Basic Information List
  • Table 52. Re:AcT (Mikai) Description and Business Overview
  • Table 53. Re:AcT (Mikai) Vtuber (Virtual YouTuber) Products, Services and Solutions
  • Table 54. Revenue (US$ Million) in Vtuber (Virtual YouTuber) Business of Re:AcT (Mikai) (2020-2025)
  • Table 55. Re:AcT (Mikai) Recent Developments
  • Table 56. 774 Inc Basic Information List
  • Table 57. 774 Inc Description and Business Overview
  • Table 58. 774 Inc Vtuber (Virtual YouTuber) Products, Services and Solutions
  • Table 59. Revenue (US$ Million) in Vtuber (Virtual YouTuber) Business of 774 Inc (2020-2025)
  • Table 60. 774 Inc Recent Developments
  • Table 61. Vshojo Basic Information List
  • Table 62. Vshojo Description and Business Overview
  • Table 63. Vshojo Vtuber (Virtual YouTuber) Products, Services and Solutions
  • Table 64. Revenue (US$ Million) in Vtuber (Virtual YouTuber) Business of Vshojo (2020-2025)
  • Table 65. Vshojo Recent Developments
  • Table 66. .LIVE (Appland) Basic Information List
  • Table 67. .LIVE (Appland) Description and Business Overview
  • Table 68. .LIVE (Appland) Vtuber (Virtual YouTuber) Products, Services and Solutions
  • Table 69. Revenue (US$ Million) in Vtuber (Virtual YouTuber) Business of .LIVE (Appland) (2020-2025)
  • Table 70. .LIVE (Appland) Recent Developments
  • Table 71. Neo-Porte Basic Information List
  • Table 72. Neo-Porte Description and Business Overview
  • Table 73. Neo-Porte Vtuber (Virtual YouTuber) Products, Services and Solutions
  • Table 74. Revenue (US$ Million) in Vtuber (Virtual YouTuber) Business of Neo-Porte (2020-2025)
  • Table 75. Neo-Porte Recent Developments
  • Table 76. NoriPro Basic Information List
  • Table 77. NoriPro Description and Business Overview
  • Table 78. NoriPro Vtuber (Virtual YouTuber) Products, Services and Solutions
  • Table 79. Revenue (US$ Million) in Vtuber (Virtual YouTuber) Business of NoriPro (2020-2025)
  • Table 80. NoriPro Recent Developments
  • Table 81. V&U Basic Information List
  • Table 82. V&U Description and Business Overview
  • Table 83. V&U Vtuber (Virtual YouTuber) Products, Services and Solutions
  • Table 84. Revenue (US$ Million) in Vtuber (Virtual YouTuber) Business of V&U (2020-2025)
  • Table 85. V&U Recent Developments
  • Table 86. Aogiri High School (viviON) Basic Information List
  • Table 87. Aogiri High School (viviON) Description and Business Overview
  • Table 88. Aogiri High School (viviON) Vtuber (Virtual YouTuber) Products, Services and Solutions
  • Table 89. Revenue (US$ Million) in Vtuber (Virtual YouTuber) Business of Aogiri High School (viviON) (2020-2025)
  • Table 90. Aogiri High School (viviON) Recent Developments
  • Table 91. Alteryx (WHIM Building) Basic Information List
  • Table 92. Alteryx (WHIM Building) Description and Business Overview
  • Table 93. Alteryx (WHIM Building) Vtuber (Virtual YouTuber) Products, Services and Solutions
  • Table 94. Revenue (US$ Million) in Vtuber (Virtual YouTuber) Business of Alteryx (WHIM Building) (2020-2025)
  • Table 95. Alteryx (WHIM Building) Recent Developments
  • Table 96. Key Raw Materials Lists
  • Table 97. Raw Materials Key Suppliers Lists
  • Table 98. Vtuber (Virtual YouTuber) Downstream Customers
  • Table 99. Vtuber (Virtual YouTuber) Distributors List
  • Table 100. Research Programs/Design for This Report
  • Table 101. Key Data Information from Secondary Sources
  • Table 102. Key Data Information from Primary Sources

List of Figures

  • Figure 1. Vtuber (Virtual YouTuber) Product Picture
  • Figure 2. Global Vtuber (Virtual YouTuber) Sales Value, 2020 VS 2024 VS 2031 (US$ Million)
  • Figure 3. Global Vtuber (Virtual YouTuber) Sales Value (2020-2031) & (US$ Million)
  • Figure 4. Vtuber (Virtual YouTuber) Report Years Considered
  • Figure 5. Global Vtuber (Virtual YouTuber) Players Revenue Ranking (2024) & (US$ Million)
  • Figure 6. The 5 and 10 Largest Companies in the World: Market Share by Vtuber (Virtual YouTuber) Revenue in 2024
  • Figure 7. Vtuber (Virtual YouTuber) Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2020 VS 2024
  • Figure 8. 2D Vtuber Picture
  • Figure 9. 3D Vtuber Picture
  • Figure 10. Global Vtuber (Virtual YouTuber) Sales Value by Type (2020 VS 2024 VS 2031) & (US$ Million)
  • Figure 11. Global Vtuber (Virtual YouTuber) Sales Value Market Share by Type, 2024 & 2031
  • Figure 12. Product Picture of Livestreaming & Performance
  • Figure 13. Product Picture of Digital Contents & Derivative
  • Figure 14. Product Picture of Others
  • Figure 15. Global Vtuber (Virtual YouTuber) Sales Value by Application (2020 VS 2024 VS 2031) & (US$ Million)
  • Figure 16. Global Vtuber (Virtual YouTuber) Sales Value Market Share by Application, 2024 & 2031
  • Figure 17. North America Vtuber (Virtual YouTuber) Sales Value (2020-2031) & (US$ Million)
  • Figure 18. North America Vtuber (Virtual YouTuber) Sales Value by Country (%), 2024 VS 2031
  • Figure 19. Europe Vtuber (Virtual YouTuber) Sales Value, (2020-2031) & (US$ Million)
  • Figure 20. Europe Vtuber (Virtual YouTuber) Sales Value by Country (%), 2024 VS 2031
  • Figure 21. Asia Pacific Vtuber (Virtual YouTuber) Sales Value, (2020-2031) & (US$ Million)
  • Figure 22. Asia Pacific Vtuber (Virtual YouTuber) Sales Value by Region (%), 2024 VS 2031
  • Figure 23. South America Vtuber (Virtual YouTuber) Sales Value, (2020-2031) & (US$ Million)
  • Figure 24. South America Vtuber (Virtual YouTuber) Sales Value by Country (%), 2024 VS 2031
  • Figure 25. Middle East & Africa Vtuber (Virtual YouTuber) Sales Value, (2020-2031) & (US$ Million)
  • Figure 26. Middle East & Africa Vtuber (Virtual YouTuber) Sales Value by Country (%), 2024 VS 2031
  • Figure 27. Key Countries/Regions Vtuber (Virtual YouTuber) Sales Value (%), (2020-2031)
  • Figure 28. United States Vtuber (Virtual YouTuber) Sales Value, (2020-2031) & (US$ Million)
  • Figure 29. United States Vtuber (Virtual YouTuber) Sales Value by Type (%), 2024 VS 2031
  • Figure 30. United States Vtuber (Virtual YouTuber) Sales Value by Application (%), 2024 VS 2031
  • Figure 31. Europe Vtuber (Virtual YouTuber) Sales Value, (2020-2031) & (US$ Million)
  • Figure 32. Europe Vtuber (Virtual YouTuber) Sales Value by Type (%), 2024 VS 2031
  • Figure 33. Europe Vtuber (Virtual YouTuber) Sales Value by Application (%), 2024 VS 2031
  • Figure 34. China Vtuber (Virtual YouTuber) Sales Value, (2020-2031) & (US$ Million)
  • Figure 35. China Vtuber (Virtual YouTuber) Sales Value by Type (%), 2024 VS 2031
  • Figure 36. China Vtuber (Virtual YouTuber) Sales Value by Application (%), 2024 VS 2031
  • Figure 37. Japan Vtuber (Virtual YouTuber) Sales Value, (2020-2031) & (US$ Million)
  • Figure 38. Japan Vtuber (Virtual YouTuber) Sales Value by Type (%), 2024 VS 2031
  • Figure 39. Japan Vtuber (Virtual YouTuber) Sales Value by Application (%), 2024 VS 2031
  • Figure 40. South Korea Vtuber (Virtual YouTuber) Sales Value, (2020-2031) & (US$ Million)
  • Figure 41. South Korea Vtuber (Virtual YouTuber) Sales Value by Type (%), 2024 VS 2031
  • Figure 42. South Korea Vtuber (Virtual YouTuber) Sales Value by Application (%), 2024 VS 2031
  • Figure 43. Southeast Asia Vtuber (Virtual YouTuber) Sales Value, (2020-2031) & (US$ Million)
  • Figure 44. Southeast Asia Vtuber (Virtual YouTuber) Sales Value by Type (%), 2024 VS 2031
  • Figure 45. Southeast Asia Vtuber (Virtual YouTuber) Sales Value by Application (%), 2024 VS 2031
  • Figure 46. India Vtuber (Virtual YouTuber) Sales Value, (2020-2031) & (US$ Million)
  • Figure 47. India Vtuber (Virtual YouTuber) Sales Value by Type (%), 2024 VS 2031
  • Figure 48. India Vtuber (Virtual YouTuber) Sales Value by Application (%), 2024 VS 2031
  • Figure 49. Vtuber (Virtual YouTuber) Industrial Chain
  • Figure 50. Vtuber (Virtual YouTuber) Manufacturing Cost Structure
  • Figure 51. Channels of Distribution (Direct Sales, and Distribution)
  • Figure 52. Bottom-up and Top-down Approaches for This Report
  • Figure 53. Data Triangulation
  • Figure 54. Key Executives Interviewed