The global market for Virtual Training was estimated to be worth US$ 91106 million in 2024 and is forecast to a readjusted size of US$ 209178 million by 2031 with a CAGR of 12.4% during the forecast period 2025-2031.
Virtual training is a computer-generated, immersive training approach leveraging virtual reality (VR), augmented reality (AR), mixed reality (MR), and simulation systems to deliver highly realistic, repeatable, and safe learning experiences. It eliminates the time, location, and cost constraints of traditional training by simulating complex scenarios and high-risk environments without physical danger. Widely applied in aerospace, medical procedures, industrial operations, military drills, and corporate skill development, virtual training significantly improves learning efficiency and skill retention. It also enables organizations to access quantifiable performance analytics, making it a critical driver of digital transformation and workforce development.
The virtual training market is experiencing rapid expansion, fueled by accelerated digital transformation, growing remote training demand, and continuous advancements in immersive technologies. Annual reports from multinational corporations and government agencies highlight that virtual training significantly reduces training costs and downtime, particularly in high-skill, high-risk industries such as aviation, energy, and healthcare. The widespread adoption of cloud computing and 5G enables real-time multi-user interaction and cross-regional collaboration, amplifying market potential.Despite promising prospects, the market faces challenges such as high hardware investment, lengthy content development cycles, and user adaptation barriers. Certain sectors require training content to meet stringent regulatory and safety standards, raising system validation and compliance costs. Data security and privacy protection have emerged as key risk factors in cross-border operations, especially in sensitive fields such as defense and healthcare. Companies that fail to balance technological experience, content precision, and regulatory compliance may struggle with market penetration.Downstream demand is shifting toward personalization, modularity, and continuous updates. Medical and industrial sectors prefer high-fidelity systems with measurable outcomes, while education and corporate training emphasize flexibility, scalability, and cross-platform compatibility. Brokerage and industry reports indicate that future virtual training will integrate deeply with artificial intelligence and digital twins, enabling automated training data analysis and optimized recommendations to enhance ROI. Immersive experiences and interactive feedback will be key to attracting younger workforces and boosting training engagement.
This report aims to provide a comprehensive presentation of the global market for Virtual Training, focusing on the total sales revenue, key companies market share and ranking, together with an analysis of Virtual Training by region & country, by Type, and by Application.
The Virtual Training market size, estimations, and forecasts are provided in terms of sales revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Virtual Training.
Market Segmentation
By Company
- L-3 Link Simulation & Training
- CAE
- Boeing
- Thales
- FlightSafety
- Airbus
- Lockheed Martin
- BAE Systems
- Raytheon
- Saab AB
- Rheinmetall Defence
- ANSYS
- Saab
- Elbit Systems
- Rockwell Collins
- The DiSTI Corporation
Segment by Type
Segment by Application
- Military
- Civil Aviation
- Medical
- Entertainment
- Other
By Region
- North America
- Asia-Pacific
- China
- Japan
- South Korea
- Southeast Asia
- India
- Australia
- Rest of Asia-Pacific
- Europe
- Germany
- France
- U.K.
- Italy
- Netherlands
- Nordic Countries
- Rest of Europe
- Latin America
- Mexico
- Brazil
- Rest of Latin America
- Middle East & Africa
- Turkey
- Saudi Arabia
- UAE
- Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, global total market size. This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 2: Detailed analysis of Virtual Training company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Revenue of Virtual Training in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 6: Revenue of Virtual Training in country level. It provides sigmate data by Type, and by Application for each country/region.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 9: Conclusion.
Table of Contents
1 Market Overview
- 1.1 Virtual Training Product Introduction
- 1.2 Global Virtual Training Market Size Forecast (2020-2031)
- 1.3 Virtual Training Market Trends & Drivers
- 1.3.1 Virtual Training Industry Trends
- 1.3.2 Virtual Training Market Drivers & Opportunity
- 1.3.3 Virtual Training Market Challenges
- 1.3.4 Virtual Training Market Restraints
- 1.4 Assumptions and Limitations
- 1.5 Study Objectives
- 1.6 Years Considered
2 Competitive Analysis by Company
- 2.1 Global Virtual Training Players Revenue Ranking (2024)
- 2.2 Global Virtual Training Revenue by Company (2020-2025)
- 2.3 Key Companies Virtual Training Manufacturing Base Distribution and Headquarters
- 2.4 Key Companies Virtual Training Product Offered
- 2.5 Key Companies Time to Begin Mass Production of Virtual Training
- 2.6 Virtual Training Market Competitive Analysis
- 2.6.1 Virtual Training Market Concentration Rate (2020-2025)
- 2.6.2 Global 5 and 10 Largest Companies by Virtual Training Revenue in 2024
- 2.6.3 Global Top Companies by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Virtual Training as of 2024)
- 2.7 Mergers & Acquisitions, Expansion
3 Segmentation by Type
- 3.1 Introduction by Type
- 3.1.1 Hardware
- 3.1.2 Software
- 3.2 Global Virtual Training Sales Value by Type
- 3.2.1 Global Virtual Training Sales Value by Type (2020 VS 2024 VS 2031)
- 3.2.2 Global Virtual Training Sales Value, by Type (2020-2031)
- 3.2.3 Global Virtual Training Sales Value, by Type (%) (2020-2031)
4 Segmentation by Application
- 4.1 Introduction by Application
- 4.1.1 Military
- 4.1.2 Civil Aviation
- 4.1.3 Medical
- 4.1.4 Entertainment
- 4.1.5 Other
- 4.2 Global Virtual Training Sales Value by Application
- 4.2.1 Global Virtual Training Sales Value by Application (2020 VS 2024 VS 2031)
- 4.2.2 Global Virtual Training Sales Value, by Application (2020-2031)
- 4.2.3 Global Virtual Training Sales Value, by Application (%) (2020-2031)
5 Segmentation by Region
- 5.1 Global Virtual Training Sales Value by Region
- 5.1.1 Global Virtual Training Sales Value by Region: 2020 VS 2024 VS 2031
- 5.1.2 Global Virtual Training Sales Value by Region (2020-2025)
- 5.1.3 Global Virtual Training Sales Value by Region (2026-2031)
- 5.1.4 Global Virtual Training Sales Value by Region (%), (2020-2031)
- 5.2 North America
- 5.2.1 North America Virtual Training Sales Value, 2020-2031
- 5.2.2 North America Virtual Training Sales Value by Country (%), 2024 VS 2031
- 5.3 Europe
- 5.3.1 Europe Virtual Training Sales Value, 2020-2031
- 5.3.2 Europe Virtual Training Sales Value by Country (%), 2024 VS 2031
- 5.4 Asia Pacific
- 5.4.1 Asia Pacific Virtual Training Sales Value, 2020-2031
- 5.4.2 Asia Pacific Virtual Training Sales Value by Region (%), 2024 VS 2031
- 5.5 South America
- 5.5.1 South America Virtual Training Sales Value, 2020-2031
- 5.5.2 South America Virtual Training Sales Value by Country (%), 2024 VS 2031
- 5.6 Middle East & Africa
- 5.6.1 Middle East & Africa Virtual Training Sales Value, 2020-2031
- 5.6.2 Middle East & Africa Virtual Training Sales Value by Country (%), 2024 VS 2031
6 Segmentation by Key Countries/Regions
- 6.1 Key Countries/Regions Virtual Training Sales Value Growth Trends, 2020 VS 2024 VS 2031
- 6.2 Key Countries/Regions Virtual Training Sales Value, 2020-2031
- 6.3 United States
- 6.3.1 United States Virtual Training Sales Value, 2020-2031
- 6.3.2 United States Virtual Training Sales Value by Type (%), 2024 VS 2031
- 6.3.3 United States Virtual Training Sales Value by Application, 2024 VS 2031
- 6.4 Europe
- 6.4.1 Europe Virtual Training Sales Value, 2020-2031
- 6.4.2 Europe Virtual Training Sales Value by Type (%), 2024 VS 2031
- 6.4.3 Europe Virtual Training Sales Value by Application, 2024 VS 2031
- 6.5 China
- 6.5.1 China Virtual Training Sales Value, 2020-2031
- 6.5.2 China Virtual Training Sales Value by Type (%), 2024 VS 2031
- 6.5.3 China Virtual Training Sales Value by Application, 2024 VS 2031
- 6.6 Japan
- 6.6.1 Japan Virtual Training Sales Value, 2020-2031
- 6.6.2 Japan Virtual Training Sales Value by Type (%), 2024 VS 2031
- 6.6.3 Japan Virtual Training Sales Value by Application, 2024 VS 2031
- 6.7 South Korea
- 6.7.1 South Korea Virtual Training Sales Value, 2020-2031
- 6.7.2 South Korea Virtual Training Sales Value by Type (%), 2024 VS 2031
- 6.7.3 South Korea Virtual Training Sales Value by Application, 2024 VS 2031
- 6.8 Southeast Asia
- 6.8.1 Southeast Asia Virtual Training Sales Value, 2020-2031
- 6.8.2 Southeast Asia Virtual Training Sales Value by Type (%), 2024 VS 2031
- 6.8.3 Southeast Asia Virtual Training Sales Value by Application, 2024 VS 2031
- 6.9 India
- 6.9.1 India Virtual Training Sales Value, 2020-2031
- 6.9.2 India Virtual Training Sales Value by Type (%), 2024 VS 2031
- 6.9.3 India Virtual Training Sales Value by Application, 2024 VS 2031
7 Company Profiles
- 7.1 L-3 Link Simulation & Training
- 7.1.1 L-3 Link Simulation & Training Profile
- 7.1.2 L-3 Link Simulation & Training Main Business
- 7.1.3 L-3 Link Simulation & Training Virtual Training Products, Services and Solutions
- 7.1.4 L-3 Link Simulation & Training Virtual Training Revenue (US$ Million) & (2020-2025)
- 7.1.5 L-3 Link Simulation & Training Recent Developments
- 7.2 CAE
- 7.2.1 CAE Profile
- 7.2.2 CAE Main Business
- 7.2.3 CAE Virtual Training Products, Services and Solutions
- 7.2.4 CAE Virtual Training Revenue (US$ Million) & (2020-2025)
- 7.2.5 CAE Recent Developments
- 7.3 Boeing
- 7.3.1 Boeing Profile
- 7.3.2 Boeing Main Business
- 7.3.3 Boeing Virtual Training Products, Services and Solutions
- 7.3.4 Boeing Virtual Training Revenue (US$ Million) & (2020-2025)
- 7.3.5 Boeing Recent Developments
- 7.4 Thales
- 7.4.1 Thales Profile
- 7.4.2 Thales Main Business
- 7.4.3 Thales Virtual Training Products, Services and Solutions
- 7.4.4 Thales Virtual Training Revenue (US$ Million) & (2020-2025)
- 7.4.5 Thales Recent Developments
- 7.5 FlightSafety
- 7.5.1 FlightSafety Profile
- 7.5.2 FlightSafety Main Business
- 7.5.3 FlightSafety Virtual Training Products, Services and Solutions
- 7.5.4 FlightSafety Virtual Training Revenue (US$ Million) & (2020-2025)
- 7.5.5 FlightSafety Recent Developments
- 7.6 Airbus
- 7.6.1 Airbus Profile
- 7.6.2 Airbus Main Business
- 7.6.3 Airbus Virtual Training Products, Services and Solutions
- 7.6.4 Airbus Virtual Training Revenue (US$ Million) & (2020-2025)
- 7.6.5 Airbus Recent Developments
- 7.7 Lockheed Martin
- 7.7.1 Lockheed Martin Profile
- 7.7.2 Lockheed Martin Main Business
- 7.7.3 Lockheed Martin Virtual Training Products, Services and Solutions
- 7.7.4 Lockheed Martin Virtual Training Revenue (US$ Million) & (2020-2025)
- 7.7.5 Lockheed Martin Recent Developments
- 7.8 BAE Systems
- 7.8.1 BAE Systems Profile
- 7.8.2 BAE Systems Main Business
- 7.8.3 BAE Systems Virtual Training Products, Services and Solutions
- 7.8.4 BAE Systems Virtual Training Revenue (US$ Million) & (2020-2025)
- 7.8.5 BAE Systems Recent Developments
- 7.9 Raytheon
- 7.9.1 Raytheon Profile
- 7.9.2 Raytheon Main Business
- 7.9.3 Raytheon Virtual Training Products, Services and Solutions
- 7.9.4 Raytheon Virtual Training Revenue (US$ Million) & (2020-2025)
- 7.9.5 Raytheon Recent Developments
- 7.10 Saab AB
- 7.10.1 Saab AB Profile
- 7.10.2 Saab AB Main Business
- 7.10.3 Saab AB Virtual Training Products, Services and Solutions
- 7.10.4 Saab AB Virtual Training Revenue (US$ Million) & (2020-2025)
- 7.10.5 Saab AB Recent Developments
- 7.11 Rheinmetall Defence
- 7.11.1 Rheinmetall Defence Profile
- 7.11.2 Rheinmetall Defence Main Business
- 7.11.3 Rheinmetall Defence Virtual Training Products, Services and Solutions
- 7.11.4 Rheinmetall Defence Virtual Training Revenue (US$ Million) & (2020-2025)
- 7.11.5 Rheinmetall Defence Recent Developments
- 7.12 ANSYS
- 7.12.1 ANSYS Profile
- 7.12.2 ANSYS Main Business
- 7.12.3 ANSYS Virtual Training Products, Services and Solutions
- 7.12.4 ANSYS Virtual Training Revenue (US$ Million) & (2020-2025)
- 7.12.5 ANSYS Recent Developments
- 7.13 Saab
- 7.13.1 Saab Profile
- 7.13.2 Saab Main Business
- 7.13.3 Saab Virtual Training Products, Services and Solutions
- 7.13.4 Saab Virtual Training Revenue (US$ Million) & (2020-2025)
- 7.13.5 Saab Recent Developments
- 7.14 Elbit Systems
- 7.14.1 Elbit Systems Profile
- 7.14.2 Elbit Systems Main Business
- 7.14.3 Elbit Systems Virtual Training Products, Services and Solutions
- 7.14.4 Elbit Systems Virtual Training Revenue (US$ Million) & (2020-2025)
- 7.14.5 Elbit Systems Recent Developments
- 7.15 Rockwell Collins
- 7.15.1 Rockwell Collins Profile
- 7.15.2 Rockwell Collins Main Business
- 7.15.3 Rockwell Collins Virtual Training Products, Services and Solutions
- 7.15.4 Rockwell Collins Virtual Training Revenue (US$ Million) & (2020-2025)
- 7.15.5 Rockwell Collins Recent Developments
- 7.16 The DiSTI Corporation
- 7.16.1 The DiSTI Corporation Profile
- 7.16.2 The DiSTI Corporation Main Business
- 7.16.3 The DiSTI Corporation Virtual Training Products, Services and Solutions
- 7.16.4 The DiSTI Corporation Virtual Training Revenue (US$ Million) & (2020-2025)
- 7.16.5 The DiSTI Corporation Recent Developments
8 Industry Chain Analysis
- 8.1 Virtual Training Industrial Chain
- 8.2 Virtual Training Upstream Analysis
- 8.2.1 Key Raw Materials
- 8.2.2 Raw Materials Key Suppliers
- 8.2.3 Manufacturing Cost Structure
- 8.3 Midstream Analysis
- 8.4 Downstream Analysis (Customers Analysis)
- 8.5 Sales Model and Sales Channels
- 8.5.1 Virtual Training Sales Model
- 8.5.2 Sales Channel
- 8.5.3 Virtual Training Distributors
9 Research Findings and Conclusion
10 Appendix
- 10.1 Research Methodology
- 10.1.1 Methodology/Research Approach
- 10.1.1.1 Research Programs/Design
- 10.1.1.2 Market Size Estimation
- 10.1.1.3 Market Breakdown and Data Triangulation
- 10.1.2 Data Source
- 10.1.2.1 Secondary Sources
- 10.1.2.2 Primary Sources
- 10.2 Author Details
- 10.3 Disclaimer