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市場調查報告書
商品編碼
1424013

媒體與娛樂市場中的人工智慧、份額、規模、趨勢、產業分析報告:按解決方案、按應用、按地區、細分趨勢,2024-2032

AI in media and entertainment Market Share, Size, Trends, Industry Analysis Report, By Solution, By Application, By Region, And Segment Forecasts, 2024 - 2032

出版日期: | 出版商: Polaris Market Research | 英文 115 Pages | 商品交期: 最快1-2個工作天內

價格

根據 Polaris Market Research 的一項新研究,到 2032 年,全球媒體和娛樂領域人工智慧市場預計將達到 1,570.4 億美元。 該研究報告提供了對當前市場動態的詳細洞察,並對未來市場成長進行了分析。

虛擬創作在媒體和娛樂產業日益普及,推動了市場的發展。 這種流行度的激增歸因於虛擬創作生成高清圖形和即時虛擬世界的能力。 媒體和娛樂領域的內容創作者越來越多地轉向虛擬創作技術來增強圖形效果並即時創建沉浸式虛擬環境。 這一趨勢符合觀眾對更具視覺吸引力和互動內容不斷變化的偏好,有助於整體市場的進步和成長。

媒體公司正在利用人工智慧 (AI) 的優勢來簡化內容流程各個階段的內容管理。 這包括智慧內容分析和分類、圖像標記、個人化、預測、文字智慧和分析以及語音控制平台的採用。 人工智慧技術提供者正在與廣播公司合作,將人工智慧納入並優化節目安排。

例如,BBC 發起了多項舉措,應用人工智慧和機器學習 (ML) 來增強和自動化內容管理。 這些努力將在後續環節中現場進行並進一步探討。 這些項目的主要重點是工作流程的增強,旨在節省內容製作和分發的時間和成本。

電影製片廠和電視節目越來越多地採用基於人工智慧的製作基礎設施,預計將在短期內推動對運動捕捉工作站、虛擬攝影機、模擬攝影機和硬體等硬體組件的需求。 此外,電影和電玩遊戲中對真實虛擬元素和三維設計的日益偏好可能會導致對電腦顯示卡的需求增加。

人工智慧應用於貿易、行銷、設計、廣告、電影宣傳等行業。 SmartAI 框架擅長產生全面的行銷和廣告解決方案。 由人工智慧支援的預測分析可加快行銷流程。 AI驅動的行銷軟體可協助您規劃促銷策略、實現受眾目標並提供客戶解決方案。 例如,阿裡巴巴魯班以其令人難以置信的速度而聞名,其創造視覺設計的速度比人類還要快。 這導致只需 1 秒鐘即可創建 8,000 個橫幅。

媒體與娛樂市場中的人工智慧報告重點

服務業所佔份額最大,主要是由於缺乏訓練有素的專業人員和合格的代理商。

由於行銷活動、設計和促銷活動的增加,銷售和行銷領域獲得了最大的份額。

由於基於人工智慧的專案和相關研發活動的增加,北美主導了市場。

主要市場參與者包括 AISportsWatch、Amazon Web Services、AutomaticTV、EMG、EVS Broadcast Equipment、Gravity Media、GrayMeta、Hudl、LMG、Move.ai 等。

目錄

第一章簡介

第 2 章執行摘要

第三章研究方法

第 4 章全球媒體與娛樂領域的人工智慧市場洞察

  • 媒體與娛樂領域的人工智慧市場 - 產業概況
  • 媒體與娛樂領域的人工智慧市場動態
    • 推動者和機會
      • 增強的使用者體驗
      • 虛擬實境與擴增實境
    • 抑制因素和挑戰
      • 道德問題
  • 杵分析
  • 媒體和娛樂產業的人工智慧趨勢
  • 價值鏈分析
  • COVID-19 感染的影響分析

第 5 章按解決方案劃分的全球媒體和娛樂人工智慧市場

  • 主要發現
  • 簡介
  • 硬體/設備
  • 服務

第六章全球媒體與娛樂領域的人工智慧市場(按應用)

  • 主要發現
  • 簡介
  • 遊戲
  • 虛假故事檢測
  • 抄襲檢測
  • 個人化
  • 生產計劃與控制
  • 銷售與行銷
  • 人才識別
  • 內容捕獲
  • 體育自動化生產

第 7 章按地區劃分的全球媒體與娛樂人工智慧市場

  • 主要發現
  • 簡介
    • 2019-2032 年媒體與娛樂產業人工智慧市場評估(按地區)
  • 媒體與娛樂領域的人工智慧市場 - 北美
    • 北美:媒體與娛樂領域的人工智慧市場,按應用劃分,2019-2032 年
    • 北美:媒體與娛樂領域的人工智慧市場(按解決方案),2019-2032 年
    • 媒體與娛樂領域的人工智慧市場 - 美國
    • 媒體與娛樂領域的人工智慧市場 - 加拿大
  • 媒體與娛樂領域的人工智慧市場 - 歐洲
    • 歐洲:媒體與娛樂領域的人工智慧市場,按應用劃分,2019-2032 年
    • 歐洲:媒體與娛樂領域的人工智慧市場(按解決方案),2019-2032 年
    • 媒體與娛樂領域的人工智慧市場 - 英國
    • 媒體與娛樂領域的人工智慧市場 - 法國
    • 媒體與娛樂領域的人工智慧市場 - 德國
    • 媒體和娛樂領域的人工智慧市場 - 義大利
    • 媒體與娛樂領域的人工智慧市場 - 西班牙
    • 媒體與娛樂領域的人工智慧市場 - 荷蘭
    • 媒體與娛樂領域的人工智慧市場 - 俄羅斯
  • 媒體與娛樂領域的人工智慧市場 - 亞太地區
    • 亞太地區:媒體與娛樂領域的人工智慧市場,按應用劃分,2019-2032 年
    • 亞太地區:媒體與娛樂領域的人工智慧市場(按解決方案),2019-2032 年
    • 媒體與娛樂領域的人工智慧市場 - 中國
    • 媒體與娛樂領域的人工智慧市場 - 印度
    • 媒體與娛樂領域的人工智慧市場 - 馬來西亞
    • 媒體與娛樂領域的人工智慧市場 - 日本
    • 媒體與娛樂領域的人工智慧市場 - 印尼
    • 媒體和娛樂領域的人工智慧市場 - 韓國
  • 媒體和娛樂領域的人工智慧市場 - 中東和非洲
    • 中東和非洲:媒體和娛樂領域的人工智慧市場,按應用劃分,2019-2032 年
    • 中東和非洲:媒體和娛樂領域的人工智慧市場(按解決方案),2019-2032 年
    • 媒體和娛樂領域的人工智慧市場 - 沙烏地阿拉伯
    • 媒體和娛樂領域的人工智慧市場 - 阿聯酋
    • 媒體與娛樂領域的人工智慧市場 - 以色列
    • 媒體與娛樂領域的人工智慧市場 - 南非
  • 媒體與娛樂領域的人工智慧市場 - 拉丁美洲
    • 拉丁美洲:媒體與娛樂領域的人工智慧市場,按應用劃分,2019-2032 年
    • 拉丁美洲:媒體與娛樂領域的人工智慧市場(按解決方案),2019-2032 年
    • 媒體與娛樂領域的人工智慧市場 - 墨西哥
    • 媒體與娛樂領域的人工智慧市場 - 巴西
    • 媒體與娛樂領域的人工智慧市場 - 阿根廷

第八章競爭態勢

  • 擴張與收購分析
    • 放大
    • 收購
  • 夥伴關係/協作/協議/揭露

第九章公司簡介

  • AISportsWatch GmbH
  • Amazon Web Services, Inc
  • AutomaticTV
  • EMG
  • EVS Broadcast Equipment S.A
  • Gearhouse South Africa PTY Limited
  • Gravity Media
  • GrayMeta
  • Hudl
  • International Business Machines Corporation
  • LMG, LLC
  • Matchroom Sport Ltd
  • Move.ai
  • PlaySight Interactive LTD
  • Production Resource Group, L.L.C
  • Spiideo
  • Sportway AB
  • Synthesia Ltd
  • TAIT
  • Valossa Labs Ltd.
  • Veritone, Inc.
Product Code: PM4209

The global Ai in media and entertainment market size is expected to reach USD 157.04 billion by 2032, according to a new study by Polaris Market Research. The report "AI in media and entertainment Market Share, Size, Trends, Industry Analysis Report, By Solution (Hardware/Equipment, Services), By Application (Gaming, Personalization, Gaming, Fake Story Detection, Plagiarism Detection, Personalization, Others), By Region, And Segment Forecasts, 2024 - 2032" gives a detailed insight into current market dynamics and provides analysis on future market growth.

The market is being propelled forward by the growing popularity of virtual creation within the media and entertainment industry. This surge in popularity is attributed to the capability of virtual creation to generate high-definition graphics and real-time virtual worlds. Content creators in the media and entertainment sector are increasingly leveraging virtual creation technologies to enhance the quality of graphics and create immersive virtual environments in real-time. This trend aligns with the evolving preferences of audiences who seek more visually engaging and interactive content, contributing to the overall advancement and growth of the market.

Media companies are harnessing the advantages of artificial intelligence (AI) to streamline content management across different phases of the content processes. This includes employing smart content analysis and categorization, image tagging, personalization, predictions, text intelligence and analysis, & voice-controlled platforms. AI technology providers collaborate with broadcast companies to integrate AI into programming schedules for optimization.

For instance, the BBC has initiated several initiatives to apply AI and machine learning (ML) to enhance and automate content management. These initiatives have been implemented in live broadcasts and further explored in subsequent segments. The primary focus of these projects is on workflow enhancements, with the goal of achieving time and cost savings in content creation and distribution.

The increasing adoption of AI-based production infrastructure in the movie studios & TV shows is expected to drive the demand for several hardware components such as motion capture workstations, virtual cameras, simulation cameras, & hardware in the foreseeable future. Furthermore, the growing preference for realistic virtual elements & 3 dimensional designs in movies and video games is likely to contribute to the increased demand for computer graphics cards.

Artificial Intelligence finds application in the industry, particularly in trading, marketing, design, advertisements, & film promotion. SmartAI frameworks are adept at generating comprehensive marketing & advertising solutions. Leveraging AI, predictive analytics accelerates marketing procedures. AI-driven marketing software assists in crafting promotional strategies, meeting audience objectives, & delivering customer solutions. For instance, 'Alibaba Luban' known for its remarkable speed, producing visual designs a faster than the humans. This translates to the creation of 8,000 banners in just one second.

AI in Media and Entertainment Market Report Highlights

Services segment held the largest share, primarily due to lack of trained professionals, and qualified agencies

Sales & marketing segment garnered the largest share, on account rise in marketing activities, design & promotion.

North America dominated the market, due to rise in AI based projects and concerned R&D activities.

The key market players include AISportsWatch, Amazon Web Services, AutomaticTV, EMG, EVS Broadcast Equipment, Gravity Media, GrayMeta, Hudl, LMG, & Move.ai

Polaris Market Research has segmented the AI in media and entertainment market report based on solution, application, and region:

AI in media and entertainment, Solution Outlook (Revenue - USD Billion, 2019 - 2032)

  • Hardware/Equipment
  • Services

AI in media and entertainment, Application Outlook (Revenue - USD Billion, 2019 - 2032)

  • Gaming
  • Fake Story Detection
  • Plagiarism Detection
  • Personalization
  • Production Planning and Management
  • Sales and Marketing
  • Talent Identification
  • Content Capture
  • Sports Automatic Productions
  • Video Production
  • Broadcasting & Live Streaming
  • Analytics

AI in media and entertainment, Regional Outlook (Revenue - USD Billion, 2019 - 2032)

  • North America
  • U.S.
  • Canada
  • Europe
  • Germany
  • UK
  • France
  • Italy
  • Spain
  • Russia
  • Netherlands
  • Asia Pacific
  • China
  • India
  • Japan
  • South Korea
  • Indonesia
  • Malaysia
  • Latin America
  • Argentina
  • Brazil
  • Mexico
  • Middle East & Africa
  • UAE
  • Saudi Arabia
  • Israel
  • South Africa

Table of Contents

1. Introduction

  • 1.1. Report Description
    • 1.1.1. Objectives of the Study
    • 1.1.2. Market Scope
    • 1.1.3. Assumptions
  • 1.2. Stakeholders

2. Executive Summary

  • 2.1. Market Highlights

3. Research Methodology

  • 3.1. Overview
    • 3.1.1. Data Mining
  • 3.2. Data Sources
    • 3.2.1. Primary Sources
    • 3.2.2. Secondary Sources

4. Global AI in Media and Entertainment Market Insights

  • 4.1. AI in Media and Entertainment Market - Industry Snapshot
  • 4.2. AI in Media and Entertainment Market Dynamics
    • 4.2.1. Drivers and Opportunities
      • 4.2.1.1. Enhanced User Experience
      • 4.2.1.2. Virtual and Augmented Reality
    • 4.2.2. Restraints and Challenges
      • 4.2.2.1. Ethical Concerns
  • 4.3. Porter's Five Forces Analysis
    • 4.3.1. Bargaining Power of Suppliers (Moderate)
    • 4.3.2. Threats of New Entrants: (Low)
    • 4.3.3. Bargaining Power of Buyers (Moderate)
    • 4.3.4. Threat of Substitute (Moderate)
    • 4.3.5. Rivalry among existing firms (High)
  • 4.4. PESTLE Analysis
  • 4.5. AI in Media and Entertainment Industry trends
  • 4.6. Value Chain Analysis
  • 4.7. COVID-19 Impact Analysis

5. Global AI in Media and Entertainment Market, by Solution

  • 5.1. Key Findings
  • 5.2. Introduction
    • 5.2.1. Global AI in Media and Entertainment, by Solution, 2019-2032 (USD Billion)
  • 5.3. Hardware/Equipment
    • 5.3.1. Global AI in Media and Entertainment Market, by Hardware/Equipment, by Region, 2019-2032 (USD Billion)
  • 5.4. Services
    • 5.4.1. Global AI in Media and Entertainment Market, by Services, by Region, 2019-2032 (USD Billion)

6. Global AI in Media and Entertainment Market, by Application

  • 6.1. Key Findings
  • 6.2. Introduction
    • 6.2.1. Global AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
  • 6.3. Gaming
    • 6.3.1. Global AI in Media and Entertainment Market, by Gaming, by Region, 2019-2032 (USD Billion)
  • 6.4. Fake Story Detection
    • 6.4.1. Global AI in Media and Entertainment Market, by Fake Story Detection, by Region, 2019-2032 (USD Billion)
  • 6.5. Plagiarism Detection
    • 6.5.1. Global AI in Media and Entertainment Market, by Plagiarism Detection, by Region, 2019-2032 (USD Billion)
  • 6.6. Personalization
    • 6.6.1. Global AI in Media and Entertainment Market, by Personalization, by Region, 2019-2032 (USD Billion)
  • 6.7. Production Planning and Management
    • 6.7.1. Global AI in Media and Entertainment Market, by Production Planning and Management, by Region, 2019-2032 (USD Billion)
  • 6.8. Sales and Marketing
    • 6.8.1. Global AI in Media and Entertainment Market, by Sales and Marketing, by Region, 2019-2032 (USD Billion)
  • 6.9. Talent Identification
    • 6.9.1. Global AI in Media and Entertainment Market, by Talent Identification, by Region, 2019-2032 (USD Billion)
  • 6.10. Content Capture
    • 6.10.1. Global AI in Media and Entertainment Market, by Content Capture, by Region, 2019-2032 (USD Billion)
  • 6.11. Sports Automatic Productions
    • 6.11.1. Global AI in Media and Entertainment Market, by Sports Automatic Productions, by Region, 2019-2032 (USD Billion)
    • 6.11.2. Video Production
      • 6.11.2.1. Global AI in Media and Entertainment Market, by Video Production, by Region, 2019-2032 (USD Billion)
    • 6.11.3. Broadcasting & Live Streaming
      • 6.11.3.1. Global AI in Media and Entertainment Market, by Broadcasting & Live Streaming, by Region, 2019-2032 (USD Billion)
    • 6.11.4. Analytics
      • 6.11.4.1. Global AI in Media and Entertainment Market, by Analytics, by Region, 2019-2032 (USD Billion)

7. Global AI in Media and Entertainment Market, by Geography

  • 7.1. Key findings
  • 7.2. Introduction
    • 7.2.1. AI in Media and Entertainment Market Assessment, By Geography, 2019-2032 (USD Billion)
  • 7.3. AI in Media and Entertainment Market - North America
    • 7.3.1. North America: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
    • 7.3.2. North America: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
    • 7.3.3. AI in Media and Entertainment Market - U.S.
      • 7.3.3.1. U.S.: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
      • 7.3.3.2. U.S.: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
    • 7.3.4. AI in Media and Entertainment Market - Canada
      • 7.3.4.1. Canada: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
      • 7.3.4.2. Canada: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
  • 7.4. AI in Media and Entertainment Market - Europe
    • 7.4.1. Europe: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
    • 7.4.2. Europe: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
    • 7.4.3. AI in Media and Entertainment Market - UK
      • 7.4.3.1. UK: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
      • 7.4.3.2. UK: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
    • 7.4.4. AI in Media and Entertainment Market - France
      • 7.4.4.1. France: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
      • 7.4.4.2. France: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
    • 7.4.5. AI in Media and Entertainment Market - Germany
      • 7.4.5.1. Germany: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
      • 7.4.5.2. Germany: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
    • 7.4.6. AI in Media and Entertainment Market - Italy
      • 7.4.6.1. Italy: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
      • 7.4.6.2. Italy: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
    • 7.4.7. AI in Media and Entertainment Market - Spain
      • 7.4.7.1. Spain: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
      • 7.4.7.2. Spain: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
    • 7.4.8. AI in Media and Entertainment Market - Netherlands
      • 7.4.8.1. Netherlands: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
      • 7.4.8.2. Netherlands: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
    • 7.4.9. AI in Media and Entertainment Market - Russia
      • 7.4.9.1. Russia: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
      • 7.4.9.2. Russia: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
  • 7.5. AI in Media and Entertainment Market - Asia Pacific
    • 7.5.1. Asia Pacific: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
    • 7.5.2. Asia Pacific: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
    • 7.5.3. AI in Media and Entertainment Market - China
      • 7.5.3.1. China: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
      • 7.5.3.2. China: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
    • 7.5.4. AI in Media and Entertainment Market - India
      • 7.5.4.1. India: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
      • 7.5.4.2. India: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
    • 7.5.5. AI in Media and Entertainment Market - Malaysia
      • 7.5.5.1. Malaysia: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
      • 7.5.5.2. Malaysia: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
    • 7.5.6. AI in Media and Entertainment Market - Japan
      • 7.5.6.1. Japan: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
      • 7.5.6.2. Japan: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
    • 7.5.7. AI in Media and Entertainment Market - Indonesia
      • 7.5.7.1. Indonesia: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
      • 7.5.7.2. Indonesia: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
    • 7.5.8. AI in Media and Entertainment Market - South Korea
      • 7.5.8.1. South Korea: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
      • 7.5.8.2. South Korea: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
  • 7.6. AI in Media and Entertainment Market - Middle East & Africa
    • 7.6.1. Middle East & Africa: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
    • 7.6.2. Middle East & Africa: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
    • 7.6.3. AI in Media and Entertainment Market - Saudi Arabia
      • 7.6.3.1. Saudi Arabia: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
      • 7.6.3.2. Saudi Arabia: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
    • 7.6.4. AI in Media and Entertainment Market - UAE
      • 7.6.4.1. UAE: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
      • 7.6.4.2. UAE: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
    • 7.6.5. AI in Media and Entertainment Market - Israel
      • 7.6.5.1. Israel: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
      • 7.6.5.2. Israel: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
    • 7.6.6. AI in Media and Entertainment Market - South Africa
      • 7.6.6.1. South Africa: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
      • 7.6.6.2. South Africa: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
  • 7.7. AI in Media and Entertainment Market - Latin America
    • 7.7.1. Latin America: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
    • 7.7.2. Latin America: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
    • 7.7.3. AI in Media and Entertainment Market - Mexico
      • 7.7.3.1. Mexico: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
      • 7.7.3.2. Mexico: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
    • 7.7.4. AI in Media and Entertainment Market - Brazil
      • 7.7.4.1. Brazil: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
      • 7.7.4.2. Brazil: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
    • 7.7.5. AI in Media and Entertainment Market - Argentina
      • 7.7.5.1. Argentina: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
      • 7.7.5.2. Argentina: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)

8. Competitive Landscape

  • 8.1. Expansion and Acquisition Analysis
    • 8.1.1. Expansion
    • 8.1.2. Acquisitions
  • 8.2. Partnerships/Collaborations/Agreements/Exhibitions

9. Company Profiles

  • 9.1. AISportsWatch GmbH
    • 9.1.1. Company Overview
    • 9.1.2. Financial Performance
    • 9.1.3. Product Benchmarking
    • 9.1.4. Recent Development
  • 9.2. Amazon Web Services, Inc
    • 9.2.1. Company Overview
    • 9.2.2. Financial Performance
    • 9.2.3. Product Benchmarking
    • 9.2.4. Recent Development
  • 9.3. AutomaticTV
    • 9.3.1. Company Overview
    • 9.3.2. Financial Performance
    • 9.3.3. Product Benchmarking
    • 9.3.4. Recent Development
  • 9.4. EMG
    • 9.4.1. Company Overview
    • 9.4.2. Financial Performance
    • 9.4.3. Product Benchmarking
    • 9.4.4. Recent Development
  • 9.5. EVS Broadcast Equipment S.A
    • 9.5.1. Company Overview
    • 9.5.2. Financial Performance
    • 9.5.3. Product Benchmarking
    • 9.5.4. Recent Development
  • 9.6. Gearhouse South Africa PTY Limited
    • 9.6.1. Company Overview
    • 9.6.2. Financial Performance
    • 9.6.3. Product Benchmarking
    • 9.6.4. Recent Development
  • 9.7. Gravity Media
    • 9.7.1. Company Overview
    • 9.7.2. Financial Performance
    • 9.7.3. Product Benchmarking
    • 9.7.4. Recent Development
  • 9.8. GrayMeta
    • 9.8.1. Company Overview
    • 9.8.2. Financial Performance
    • 9.8.3. Product Benchmarking
    • 9.8.4. Recent Development
  • 9.9. Hudl
    • 9.9.1. Company Overview
    • 9.9.2. Financial Performance
    • 9.9.3. Product Benchmarking
    • 9.9.4. Recent Development
  • 9.10. International Business Machines Corporation
    • 9.10.1. Company Overview
    • 9.10.2. Financial Performance
    • 9.10.3. Product Benchmarking
    • 9.10.4. Recent Development
  • 9.11. LMG, LLC
    • 9.11.1. Company Overview
    • 9.11.2. Financial Performance
    • 9.11.3. Product Benchmarking
    • 9.11.4. Recent Development
  • 9.12. Matchroom Sport Ltd
    • 9.12.1. Company Overview
    • 9.12.2. Financial Performance
    • 9.12.3. Product Benchmarking
    • 9.12.4. Recent Development
  • 9.13. Move.ai
    • 9.13.1. Company Overview
    • 9.13.2. Financial Performance
    • 9.13.3. Product Benchmarking
    • 9.13.4. Recent Development
  • 9.14. PlaySight Interactive LTD
    • 9.14.1. Company Overview
    • 9.14.2. Financial Performance
    • 9.14.3. Product Benchmarking
    • 9.14.4. Recent Development
  • 9.15. Production Resource Group, L.L.C
    • 9.15.1. Company Overview
    • 9.15.2. Financial Performance
    • 9.15.3. Product Benchmarking
    • 9.15.4. Recent Development
  • 9.16. Spiideo
    • 9.16.1. Company Overview
    • 9.16.2. Financial Performance
    • 9.16.3. Product Benchmarking
    • 9.16.4. Recent Development
  • 9.17. Sportway AB
    • 9.17.1. Company Overview
    • 9.17.2. Financial Performance
    • 9.17.3. Product Benchmarking
    • 9.17.4. Recent Development
  • 9.18. Synthesia Ltd
    • 9.18.1. Company Overview
    • 9.18.2. Financial Performance
    • 9.18.3. Product Benchmarking
    • 9.18.4. Recent Development
  • 9.19. TAIT
    • 9.19.1. Company Overview
    • 9.19.2. Financial Performance
    • 9.19.3. Product Benchmarking
    • 9.19.4. Recent Development
  • 9.20. Valossa Labs Ltd.
    • 9.20.1. Company Overview
    • 9.20.2. Financial Performance
    • 9.20.3. Product Benchmarking
    • 9.20.4. Recent Development
  • 9.21. Veritone, Inc.
    • 9.21.1. Company Overview
    • 9.21.2. Financial Performance
    • 9.21.3. Product Benchmarking
    • 9.21.4. Recent Development

List of Tables

  • Table 1 Global AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
  • Table 2 Global AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
  • Table 3 AI in Media and Entertainment Market Assessment, By Geography, 2019-2032 (USD Billion)
  • Table 4 North America: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
  • Table 5 North America: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
  • Table 6 U.S.: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
  • Table 7 U.S.: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
  • Table 8 Canada: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
  • Table 9 Canada: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
  • Table 10 Europe: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
  • Table 11 Europe: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
  • Table 12 UK: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
  • Table 13 UK: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
  • Table 14 France: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
  • Table 15 France: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
  • Table 16 Germany: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
  • Table 17 Germany: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
  • Table 18 Italy: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
  • Table 19 Italy: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
  • Table 20 Spain: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
  • Table 21 Spain: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
  • Table 22 Netherlands: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
  • Table 23 Netherlands: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
  • Table 24 Russia: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
  • Table 25 Russia: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
  • Table 26 Asia Pacific: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
  • Table 27 Asia Pacific: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
  • Table 28 China: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
  • Table 29 China: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
  • Table 30 India: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
  • Table 31 India: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
  • Table 32 Malaysia: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
  • Table 33 Malaysia: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
  • Table 34 Japan: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
  • Table 35 Japan: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
  • Table 36 Indonesia: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
  • Table 37 Indonesia: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
  • Table 38 South Korea: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
  • Table 39 South Korea: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
  • Table 40 Middle East & Africa: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
  • Table 41 Middle East & Africa: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
  • Table 42 Saudi Arabia: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
  • Table 43 Saudi Arabia: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
  • Table 44 UAE: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
  • Table 45 UAE: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
  • Table 46 Israel: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
  • Table 47 Israel: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
  • Table 48 South Africa: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
  • Table 49 South Africa: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
  • Table 50 Latin America: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
  • Table 51 Latin America: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
  • Table 52 Mexico: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
  • Table 53 Mexico: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
  • Table 54 Brazil: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
  • Table 55 Brazil: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)
  • Table 56 Argentina: AI in Media and Entertainment Market, by Application, 2019-2032 (USD Billion)
  • Table 57 Argentina: AI in Media and Entertainment Market, by Solution, 2019-2032 (USD Billion)

List of Figures

  • Figure 1 Global AI in Media and Entertainment Market, 2019-2032 (USD Billion)
  • Figure 2 Integrated Ecosystem
  • Figure 3 Research Methodology: Top-Down & Bottom-Up Approach
  • Figure 4 Market by Geography
  • Figure 5 Porter's Five Forces
  • Figure 6 Market by Application
  • Figure 7 Global AI in Media and Entertainment Market, by Application, 2022 & 2032 (USD Billion)
  • Figure 8 Market by Solution
  • Figure 9 Global AI in Media and Entertainment Market, by Solution, 2022 & 2032 (USD Billion)
  • Figure 10 AI in Media and Entertainment Market Assessment, By Geography, 2019-2032 (USD Billion)
  • Figure 11 Strategic Analysis - AI in Media and Entertainment Market