Product Code: PM3399
The global Anime market size is expected to reach USD 72.13 billion by 2032, according to a new study by Polaris Market Research. The report "Anime Market Share, Size, Trends, Industry Analysis Report, By Type (T.V., Movie, Video, Internet Distribution, Merchandising, Music, Pachinko, and Live Entertainment); By Distribution Channel; By Origin; By Region; Segment Forecast, 2023 - 2032" gives a detailed insight into current market dynamics and provides analysis on future market growth.
Rising demand for and sales of Japanese anime content abroad is anticipated to fuel market growth over the course of the projected timeframe. According to the Association of Japanese Animations, the sector experienced record-breaking revenue growth in 2021, gaining 13.3% after declining by a paltry 3.5% in peak-pandemic 2020. The Walt Disney Corporation has been the most recent U.S. news corporation to increase investment opportunities in Japanese goods. It recently times disclosed the growth of its long-standing partnership with manga publishing company Kodansha Ltd. Manga is kinetically promoted by anime, where between 2020 and 2021 on its own sold 171% so many duplicates in North America than just its newspaper's main competitor. The way that younger generations shop is changing as a result of their increasing overseas consumption of Japanese media.
Also, it is anticipated that sales of anime items and content on a global scale would provide a sizeable portion of the market's revenue. In May 2021, the creation of Shaman King: Funbari Chronicle was announced by Studio Z. This year, iOS and Android users will be able to download the first smartphone app based on the ongoing Shaman King anime series. A "Mangatic Mode" in the game will let players experience the manga's plot in 3D graphics. With the aid of series characters, players can assemble their groups. As a result, the market growth is anticipated to be significantly influenced by consumers' growing preference for internet distribution and application games, which make up the majority of Japan's exports.
Additionally, the rising demand for the market is being greatly impacted by the popularity of anime video games that feature in-game dialogue and virtual surround sound. The expansion of the industry is anticipated to be fueled by the development of cutting-edge technologies like virtual reality (VR) and the ensuing surge in demand for VR gaming gear. The wide range of outlets through which anime content is available for viewing, including television, comic books, online streaming services, video games, and social media, is another factor boosting the anime industry's expansion during the forecast period.
Anime Market Report Highlights
Internet distribution segment is projected to grow at a high CAGR over the study period. This is explained by the sharp rise in the anime content sale in foreign nations
The online segment accounted for largest revenue share. Growth in this market is anticipated to be fueled by increasing sales of anime content through online streaming services
Asia Pacific is expected to grow rapidly over the projected period. This is caused by a rise in the sale of anime merchandise as well as an expanding fan base for anime content in the area.
The global players include: Bones Inc., Good Smile Company, Kyoto Animation, Madhouse Inc., Pierrot, Production, Sentai Holdings, Studio Ghibli, Sunrise, Inc., Toei Animation, Ufotable., and VIZ Media.
Polaris Market Research has segmented the Anime market report based on type, origin, distribution channel, and region:
Anime, Type Outlook (Revenue - USD Billion, 2019 - 2032)
- T.V.
- Movie
- Video
- Internet Distribution
- Merchandising
- Music
- Pachinko
- Live Entertainment
Anime, Distribution Channel Outlook (Revenue - USD Billion, 2019 - 2032)
- Offline Sales Channel
- Online Retail Stores
Anime, Origin Outlook (Revenue - USD Billion, 2019 - 2032)
Anime, Regional Outlook (Revenue - USD Billion, 2019 - 2032)
- North America
- U.S.
- Canada
- Europe
- Germany
- UK
- France
- Italy
- Spain
- Russia
- Netherlands
- Asia Pacific
- China
- India
- Japan
- South Korea
- Indonesia
- Malaysia
- Latin America
- Argentina
- Brazil
- Mexico
- Middle East & Africa
- UAE
- Saudi Arabia
- Israel
- South Africa
Table of Contents
1. Introduction
- 1.1. Report Description
- 1.1.1. Objectives of the Study
- 1.1.2. Market Scope
- 1.1.3. Assumptions
- 1.2. Stakeholders
2. Executive Summary
3. Research Methodology
- 3.1. Overview
- 3.2. Data Sources
- 3.2.1. Primary Sources
- 3.2.2. Secondary Sources
4. Global Anime Market Insights
- 4.1. Anime Market - Distribution Channel Snapshot
- 4.2. Anime Market Dynamics
- 4.2.1. Drivers and Opportunities
- 4.2.1.1. Increased sale of anime content across the globe
- 4.2.1.2. Increasing internet penetration and growing demand for anime video games
- 4.2.2. Restraints and Challenges
- 4.2.2.1. Low budget and shortage of skilled animators
- 4.3. Porter's Five Forces Analysis
- 4.3.1. Bargaining Power of Suppliers (Moderate)
- 4.3.2. Threats of New Entrants: (Low)
- 4.3.3. Bargaining Power of Buyers (Moderate)
- 4.3.4. Threat of Substitute (Moderate)
- 4.3.5. Rivalry among existing firms (High)
- 4.4. PESTEL Analysis
- 4.5. Anime Market Distribution Channel Trends
- 4.6. Value Chain Analysis
- 4.7. COVID-19 Impact Analysis
5. Global Anime Market, by Type
- 5.1. Key Findings
- 5.2. Introduction
- 5.2.1. Global Anime Market, by Type, 2019-2032 (USD Billion)
- 5.3. T.V
- 5.3.1. Global Anime Market, by T.V, by Region, 2019-2032 (USD Billion)
- 5.4. Movie
- 5.4.1. Global Anime Market, by Movie, by Region, 2019-2032 (USD Billion)
- 5.5. Video
- 5.5.1. Global Anime Market, by Video, by Region, 2019-2032 (USD Billion)
- 5.6. Internet Distribution
- 5.6.1. Global Anime Market, by Internet Distribution, by Region, 2019-2032 (USD Billion)
- 5.7. Merchandising
- 5.7.1. Global Anime Market, by Merchandising, by Region, 2019-2032 (USD Billion)
- 5.8. Music
- 5.8.1. Global Anime Market, by Music, by Region, 2019-2032 (USD Billion)
- 5.9. Pachinko
- 5.9.1. Global Anime Market, by Pachinko, by Region, 2019-2032 (USD Billion)
- 5.10. Live Entertainment
- 5.10.1. Global Anime Market, by Live Entertainment, by Region, 2019-2032 (USD Billion)
6. Global Anime Market, by Origin
- 6.1. Key Findings
- 6.2. Introduction
- 6.2.1. Global Anime Market, by Origin, 2019-2032 (USD Billion)
- 6.3. Comics
- 6.3.1. Global Anime Market, by Comics, by Region, 2019-2032 (USD Billion)
- 6.4. Computer Based
- 6.4.1. Global Anime Market, by Computer Based, by Region, 2019-2032 (USD Billion)
7. Global Anime Market, by Distribution Channel
- 7.1. Key Findings
- 7.2. Introduction
- 7.2.1. Global Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
- 7.3. Offline
- 7.3.1. Global Anime Market, by Offline, By Region, 2019-2032 (USD Billion)
- 7.4. Online
- 7.4.1. Global Anime Market, by Online, By Region, 2019-2032 (USD Billion)
8. Global Anime Market, by Geography
- 8.1. Key findings
- 8.2. Introduction
- 8.2.1. Anime Market Assessment, By Geography, 2019-2032 (USD Billion)
- 8.3. Anime Market - North America
- 8.3.1. North America: Anime Market, by Type, 2019-2032 (USD Billion)
- 8.3.2. North America: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
- 8.3.3. North America: Anime Market, by Origin, 2019-2032 (USD Billion)
- 8.3.4. Anime Market - U.S.
- 8.3.4.1. U.S.: Anime Market, by Type, 2019-2032 (USD Billion)
- 8.3.4.2. U.S.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
- 8.3.4.3. U.S.: Anime Market, by Origin, 2019-2032 (USD Billion)
- 8.3.5. Anime Market - Canada
- 8.3.5.1. Canada: Anime Market, by Type, 2019-2032 (USD Billion)
- 8.3.5.2. Canada.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
- 8.3.5.3. Canada: Anime Market, by Origin, 2019-2032 (USD Billion)
- 8.4. Anime Market - Europe
- 8.4.1. Europe: Anime Market, by Type, 2019-2032 (USD Billion)
- 8.4.2. Europe.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
- 8.4.3. Europe: Anime Market, by Origin, 2019-2032 (USD Billion)
- 8.4.4. Anime Market - UK
- 8.4.4.1. UK: Anime Market, by Type, 2019-2032 (USD Billion)
- 8.4.4.2. UK.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
- 8.4.4.3. UK: Anime Market, by Origin, 2019-2032 (USD Billion)
- 8.4.5. Anime Market - France
- 8.4.5.1. France: Anime Market, by Type, 2019-2032 (USD Billion)
- 8.4.5.2. France.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
- 8.4.5.3. France: Anime Market, by Origin, 2019-2032 (USD Billion)
- 8.4.6. Anime Market - Germany
- 8.4.6.1. Germany: Anime Market, by Type, 2019-2032 (USD Billion)
- 8.4.6.2. Germany.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
- 8.4.6.3. Germany: Anime Market, by Origin, 2019-2032 (USD Billion)
- 8.4.7. Anime Market - Italy
- 8.4.7.1. Italy: Anime Market, by Type, 2019-2032 (USD Billion)
- 8.4.7.2. Italy.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
- 8.4.7.3. Italy: Anime Market, by Origin, 2019-2032 (USD Billion)
- 8.4.8. Anime Market - Spain
- 8.4.8.1. Spain: Anime Market, by Type, 2019-2032 (USD Billion)
- 8.4.8.2. Spain.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
- 8.4.8.3. Spain: Anime Market, by Origin, 2019-2032 (USD Billion)
- 8.4.9. Anime Market - Netherlands
- 8.4.9.1. Netherlands: Anime Market, by Type, 2019-2032 (USD Billion)
- 8.4.9.2. Netherlands.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
- 8.4.9.3. Netherlands: Anime Market, by Origin, 2019-2032 (USD Billion)
- 8.4.10. Anime Market - Russia
- 8.4.10.1. Russia: Anime Market, by Type, 2019-2032 (USD Billion)
- 8.4.10.2. Russia.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
- 8.4.10.3. Russia: Anime Market, by Origin, 2019-2032 (USD Billion)
- 8.5. Anime Market - Asia Pacific
- 8.5.1. Asia Pacific: Anime Market, by Type, 2019-2032 (USD Billion)
- 8.5.2. Asia Pacific.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
- 8.5.3. Asia Pacific: Anime Market, by Origin, 2019-2032 (USD Billion)
- 8.5.4. Anime Market - China
- 8.5.4.1. China: Anime Market, by Type, 2019-2032 (USD Billion)
- 8.5.4.2. China.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
- 8.5.4.3. China: Anime Market, by Origin, 2019-2032 (USD Billion)
- 8.5.5. Anime Market - India
- 8.5.5.1. India: Anime Market, by Type, 2019-2032 (USD Billion)
- 8.5.5.2. India.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
- 8.5.5.3. India: Anime Market, by Origin, 2019-2032 (USD Billion)
- 8.5.6. Anime Market - Malaysia
- 8.5.6.1. Malaysia: Anime Market, by Type, 2019-2032 (USD Billion)
- 8.5.6.2. Malaysia.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
- 8.5.6.3. Malaysia: Anime Market, by Origin, 2019-2032 (USD Billion)
- 8.5.7. Anime Market - Japan
- 8.5.7.1. Japan: Anime Market, by Type, 2019-2032 (USD Billion)
- 8.5.7.2. Japan.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
- 8.5.7.3. Japan: Anime Market, by Origin, 2019-2032 (USD Billion)
- 8.5.8. Anime Market - Indonesia
- 8.5.8.1. Indonesia: Anime Market, by Type, 2019-2032 (USD Billion)
- 8.5.8.2. Indonesia.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
- 8.5.8.3. Indonesia: Anime Market, by Origin, 2019-2032 (USD Billion)
- 8.5.9. Anime Market - South Korea
- 8.5.9.1. South Korea: Anime Market, by Type, 2019-2032 (USD Billion)
- 8.5.9.2. South Korea.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
- 8.5.9.3. South Korea: Anime Market, by Origin, 2019-2032 (USD Billion)
- 8.6. Anime Market - Middle East & Africa
- 8.6.1. Middle East & Africa: Anime Market, by Type, 2019-2032 (USD Billion)
- 8.6.2. Middle East & Africa.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
- 8.6.3. Middle East & Africa: Anime Market, by Origin, 2019-2032 (USD Billion)
- 8.6.4. Anime Market - Saudi Arabia
- 8.6.4.1. Saudi Arabia: Anime Market, by Type, 2019-2032 (USD Billion)
- 8.6.4.2. Saudi Arabia.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
- 8.6.4.3. Saudi Arabia: Anime Market, by Origin, 2019-2032 (USD Billion)
- 8.6.5. Anime Market - UAE
- 8.6.5.1. UAE: Anime Market, by Type, 2019-2032 (USD Billion)
- 8.6.5.2. UAE.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
- 8.6.5.3. UAE: Anime Market, by Origin, 2019-2032 (USD Billion)
- 8.6.6. Anime Market - Israel
- 8.6.6.1. Israel: Anime Market, by Type, 2019-2032 (USD Billion)
- 8.6.6.2. Israel.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
- 8.6.6.3. Israel: Anime Market, by Origin, 2019-2032 (USD Billion)
- 8.6.7. Anime Market - South Africa
- 8.6.7.1. South Africa: Anime Market, by Type, 2019-2032 (USD Billion)
- 8.6.7.2. South Africa.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
- 8.6.7.3. South Africa: Anime Market, by Origin, 2019-2032 (USD Billion)
- 8.7. Anime Market - Latin America
- 8.7.1. Latin America: Anime Market, by Type, 2019-2032 (USD Billion)
- 8.7.2. Latin America.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
- 8.7.3. Latin America: Anime Market, by Origin, 2019-2032 (USD Billion)
- 8.7.4. Anime Market - Mexico
- 8.7.4.1. Mexico: Anime Market, by Type, 2019-2032 (USD Billion)
- 8.7.4.2. Mexico.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
- 8.7.4.3. Mexico: Anime Market, by Origin, 2019-2032 (USD Billion)
- 8.7.5. Anime Market - Brazil
- 8.7.5.1. Brazil: Anime Market, by Type, 2019-2032 (USD Billion)
- 8.7.5.2. Brazil.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
- 8.7.5.3. Brazil: Anime Market, by Origin, 2019-2032 (USD Billion)
- 8.7.6. Anime Market - Argentina
- 8.7.6.1. Argentina: Anime Market, by Type, 2019-2032 (USD Billion)
- 8.7.6.2. Argentina.: Anime Market, by Distribution Channel, 2019-2032 (USD Billion)
- 8.7.6.3. Argentina: Anime Market, by Origin, 2019-2032 (USD Billion)
9. Competitive Landscape
- 9.1. Expansion and Acquisition Analysis
- 9.1.1. Expansion
- 9.1.2. Acquisitions
- 9.2. Partnerships/Collaborations/Agreements/Exhibitions
10. Company Profiles
- 10.1. Atomic Flare
- 10.1.1. Company Overview
- 10.1.2. Financial Performance
- 10.1.3. Product Benchmarking
- 10.1.4. Recent Development
- 10.2. Bones Inc
- 10.2.1. Company Overview
- 10.2.2. Financial Performance
- 10.2.3. Product Benchmarking
- 10.2.4. Recent Development
- 10.3. Crunchyroll
- 10.3.1. Company Overview
- 10.3.2. Financial Performance
- 10.3.3. Product Benchmarking
- 10.3.4. Recent Development
- 10.4. Good Smile Company
- 10.4.1. Company Overview
- 10.4.2. Financial Performance
- 10.4.3. Product Benchmarking
- 10.4.4. Recent Development
- 10.5. Kyoto Animation
- 10.5.1. Company Overview
- 10.5.2. Financial Performance
- 10.5.3. Product Benchmarking
- 10.5.4. Recent Development
- 10.6. Madhouse
- 10.6.1. Company Overview
- 10.6.2. Financial Performance
- 10.6.3. Product Benchmarking
- 10.6.4. Recent Development
- 10.7. Progressive Animation Works
- 10.7.1. Company Overview
- 10.7.2. Financial Performance
- 10.7.3. Product Benchmarking
- 10.7.4. Recent Development
- 10.8. Pierrot
- 10.8.1. Company Overview
- 10.8.2. Financial Performance
- 10.8.3. Product Benchmarking
- 10.8.4. Recent Development
- 10.9. Production I.G
- 10.9.1. Company Overview
- 10.9.2. Financial Performance
- 10.9.3. Product Benchmarking
- 10.9.4. Recent Development
- 10.10. Sentai Holdings
- 10.10.1. Company Overview
- 10.10.2. Financial Performance
- 10.10.3. Product Benchmarking
- 10.10.4. Recent Development
- 10.11. Studio Ghibli
- 10.11.1. Company Overview
- 10.11.2. Financial Performance
- 10.11.3. Product Benchmarking
- 10.11.4. Recent Development
- 10.12. Sunrise
- 10.12.1. Company Overview
- 10.12.2. Financial Performance
- 10.12.3. Product Benchmarking
- 10.12.4. Recent Development
- 10.13. Toei Animation
- 10.13.1. Company Overview
- 10.13.2. Financial Performance
- 10.13.3. Product Benchmarking
- 10.13.4. Recent Development
- 10.14. Ufotable
- 10.14.1. Company Overview
- 10.14.2. Financial Performance
- 10.14.3. Product Benchmarking
- 10.14.4. Recent Development
- 10.15. VIZ Media
- 10.15.1. Company Overview
- 10.15.2. Financial Performance
- 10.15.3. Product Benchmarking
- 10.15.4. Recent Development