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市場調查報告書
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1441690

3D 動作捕捉:市場佔有率分析、產業趨勢與統計、成長預測(2024-2029 年)

3D Motion Capture - Market Share Analysis, Industry Trends & Statistics, Growth Forecasts (2024 - 2029)

出版日期: | 出版商: Mordor Intelligence | 英文 153 Pages | 商品交期: 2-3個工作天內

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簡介目錄

2024年3D動作捕捉市場規模預計為2.4833億美元,預計到2029年將達到4.6774億美元,在預測期內(2024-2029年)成長13.5%。複合年成長率為

3D 動作捕捉 - 市場

3D動作捕捉(motion capture)系統主要結合了高品質相機、感光元件、通訊設備和配件等多種設備。這些系統用於記錄物體或個人的即時運動,以便在電影和遊戲等娛樂領域獲得所需的動畫水平。

主要亮點

  • 電腦視覺技術的進步以及對高品質 3D 動畫日益成長的需求和趨勢正在推動市場擴張。使用 3D 動作捕捉的主要原因之一是縮短電影、電視和電玩遊戲中複雜 3D CGI 人物的創建週期。
  • 分析了這些系統在包括機器人在內的各種應用中的廣泛使用以及機器人領域的顯著成長,從而推動了預測期內市場的成長率。
  • 此外,虛擬實境是電腦產生的3D環境的互動式表示。然而,大多數的互動都是透過耳機或特殊的數位手套進行。此外,人們認為使用 VR 可能是一種相對孤立的體驗。目前,可以使用各種應用程式來產生 VR 並製作動畫。例如,Google 開發了 Daydream Lab,允許使用者在電腦程式中製作 3D 模型動畫。 Google 的 Daydream 實驗室發現了一種技術,可以藉助 Animator 和 Puppeteer 這兩個基於動畫的應用程式,使用 VR 快速輕鬆地創建 3D 動畫。
  • 3D 動作捕捉系統包括幾個關鍵的硬體和軟體組件,所有這些組件都必須緊密整合才能提供引人入勝的使用者體驗。相機是第一個捕捉表示使用者操作的原始資料的組件。通常,對原始資料進行處理以減少訊號中的雜訊(例如 3D 相機)或計算深度圖。
  • COVID-19感染疾病後元宇宙的推出以及相關策略發展預計將有助於市場成長。對虛擬活動的需求不斷成長促使先進技術的實施也可能有助於預測期內的市場成長率。

3D動作捕捉市場趨勢

工程和工業應用顯著成長

  • 3D 動作捕捉正在成為工程和工業應用的重要組成部分,因為它可以快速測量小而快速的運動,因此可以用作製程控制器。它還可用於分析車輛和設備的振動,並作為虛擬工業設計的工具。
  • 在工業應用中,3D 動作捕捉可以即時、準確、低延遲地測量市場趨勢。此外,Mocap 還提供身體角度,使工業消費者能夠有效識別和糾正可能導致傷害的人體工學問題,以及工業和軍事應用中的其他人為因素,使分析成為可能。該系統還將用於檢驗機器人控制系統,並透過追蹤任何可以附著標記的物體來測量風洞中的物體變形和動態行為。 Cortex 與多種控制系統整合。
  • 此外,工業 4.0 技術的不斷進步為需要先進感測解決方案的工業流程開闢了新的可能性。 3D 動作捕捉 (MoCap) 感測器,例如視覺相機和慣性測量單元 (IMU),經常在工業環境中使用,以支援機器人、積層製造、在家工作和人類安全解決方案。
  • 在工業應用中,具有符合人體工學的實用產品設計非常重要,它可以用來評估和測量工業機器人的性能。其他應用包括水面和水下船隻追蹤、動態測試、汽車開發、室內設計和控制設計。運動追蹤系統的未來進步將在工業形勢中找到重要的應用,從而在預測期內創造對 3D 運動捕捉系統的需求。此外,隨著技術的進步,動作捕捉的使用預計將在世界各地的軍事訓練以及海洋和水下應用中增加。

亞太地區預計將成為成長最快的地區

  • 中國是 3D 動作捕捉最重要和最具潛力的市場之一,各公司希望增加對視覺效果、VR、虛擬助理和電影產業的投資。此外,作為業務擴張的一部分,許多國際數位製作公司已在該國投資。
  • 在全球範圍內,印度擁有最大、最具創新的電影產業之一,擁有寶萊塢、莫萊塢、檀香木和托萊塢等許多地區電影產業。科技的進步為視覺效果產業帶來了許多變化,但在印度具有獨特潛力的趨勢是動作捕捉。
  • 動作捕捉對於規劃動作/特技序列和人群場景非常有用,這就是大公司在印度投資的原因。此外,該地區的各種動作捕捉公司提供各種動作捕捉服務,從規劃到實施、支援和維護。因此,這在全國各個最終用戶群中創造了巨大的需求。
  • 此外,該國的醫科大學正在採用 3D 動作捕捉解決方案進行科學研究。 CMC Vellore 是一所政府支持的醫學院,與 Phase Space Motion Capture 合作,使用這項具有即時回饋功能的技術來分析步態。
  • 由於遊戲產業、動畫產業先進技術的利用,以及動作捕捉工作室數量的增加以及媒體和動畫領域的需求,預計日本 3D 動作捕捉市場將在預測期內顯著成長。
  • 預計在預測期內,亞太地區剩餘的動作捕捉市場將在生命科學、運動、遊戲、動態和媒體產業中出現顯著的應用成長。

3D動作捕捉產業概況

3D 動作捕捉市場由多個全球和地區參與者組成的競爭相當激烈的市場空間。市場上規模較小、技術更先進的公司數量不斷增加。此市場的特徵是產品普及高、產品差異化程度中等或較高、競爭程度高。整體而言,競爭公司之間的敵對行動強度適中,預計在預測期內將會加劇。

2022 年 9 月,Motion Analysis Corporation 推出了 BaSix,這是一個新的相機系列,由三款輕型相機組成:BaseCam、Icefall 和 Lhotse。這些相機與主動標記鑽機(BaSixmarks) 和 BaSix Go 軟體或高級解決方案 Cortex 一起使用。

2022 年 4 月,總部位於多倫多的公司「The Other End」推出了 PhaseSpace 的 Impulse 新增的即時動作捕捉功能。透過支援虛擬製作舞台上的物件移動,您可以降低成本,增強創新控制,並成為您在加拿大的獨家合作夥伴。

其他福利

  • Excel 格式的市場預測 (ME) 表
  • 3 個月分析師支持

目錄

第1章簡介

  • 研究假設和市場定義
  • 調查範圍

第2章調查方法

第3章執行摘要

第4章市場洞察

  • 市場概況
  • 產業價值鏈分析
  • 產業吸引力-波特五力分析
    • 供應商的議價能力
    • 買方議價能力
    • 新進入者的威脅
    • 替代產品的威脅
    • 競爭公司之間的敵意強度
  • 評估 COVID-19 對產業的影響

第5章市場動態

  • 市場促進因素
    • 為虛擬實境環境創造更真實體驗的興起
    • 電腦視覺在體育產業的使用增加
    • 3D 動作捕捉在媒體和娛樂應用中的應用不斷擴大,加速了成長
  • 市場限制因素
    • 3D動作捕捉軟體初期成本較高

第 6 章技術概覽

第7章市場區隔

  • 依類型
    • 硬體
      • 相機
      • 感應器
      • 配件
    • 軟體
    • 服務
  • 依系統
    • 光學3D動作捕捉系統
      • 主動3D動作捕捉系統
      • 被動式3D動作捕捉系統
    • 非光學3D動作捕捉系統
      • 慣性3D動作捕捉系統
      • 電磁3D動作捕捉系統
      • 電動3D動作捕捉系統
  • 依用途
    • 動態研究和醫療保健
    • 媒體和娛樂
    • 工程和工業應用
    • 教育
    • 其他用途
  • 依地區
    • 北美洲
      • 美國
      • 加拿大
    • 歐洲
      • 英國
      • 德國
      • 法國
      • 其他歐洲國家
    • 亞太地區
      • 中國
      • 印度
      • 日本
      • 其他亞太地區
    • 拉丁美洲
      • 巴西
      • 阿根廷
      • 墨西哥
      • 其他拉丁美洲
    • 中東和非洲

第8章 競爭形勢

  • 公司簡介
    • Codamotion-Charnwood Dynamics Ltd.
    • Motion Analysis Corporation
    • Noraxon USA Inc.
    • Notch Interfaces Inc.
    • Leyard(NaturalPoint Inc./OptiTrack)
    • PhaseSpace Inc.
    • Phoenix Technologies Inc.
    • Qualisys AB
    • AIQ Synertial Ltd.
    • Vicon Motion Systems Ltd.
    • Xsens Technologies BV

第9章投資分析

第10章市場機會與未來趨勢

簡介目錄
Product Code: 47736

The 3D Motion Capture Market size is estimated at USD 248.33 million in 2024, and is expected to reach USD 467.74 million by 2029, growing at a CAGR of 13.5% during the forecast period (2024-2029).

3D Motion Capture - Market

3D motion capture (mocap) systems combine multiple devices, mainly high-quality cameras, sensors, communication devices, and accessories. These systems are used to record the real-time motion of an object or individual to obtain the desired level of animation in entertainment fields, such as in films and games.

Key Highlights

  • Technological advancements in computer vision technology, as well as an increase in demand and inclination for high-quality 3D animations, are driving market expansion. One of the primary reasons for utilizing 3D motion capture is to shorten the creation cycle for complicated 3D CGI figures for cinema, television, or video games.
  • The wide usage of these systems in various applications, including robotics, and the significant growth in the robotics sector are analyzed to boost the market growth rate during the forecast period.
  • Moreover, virtual reality is an interactive, computer-generated representation of a three-dimensional environment. However, most interactions take place through a headset or through specialized digital gloves. Additionally, it is believed that using VR might be a relatively isolated experience. Currently, a variety of applications can be used to generate and animate VR. For instance, Google has developed a Daydream Lab that enables users to animate 3D models within computer programs. Google's Daydream Lab has discovered a technique to use VR to quickly and easily produce 3D animation with the aid of two animation-based applications, Animator and Puppeteer.
  • A 3D motion-capturing system contains several critical hardware and software components, all of which must be tightly integrated to provide a compelling user experience. The camera is the first component that captures the raw data representing the user's actions. Generally, this raw data is then processed to reduce the noise in the signal (for example, in the case of 3-D cameras) or to compute the depth map.
  • The launch of the metaverse post the COVID-19 pandemic and the related strategic developments are expected to contribute to the growth of the market. The growing demand for virtual events resulting in the implementation of advanced technologies may also contribute to the market growth rate during the forecast period.

3D Motion Capture Market Trends

Engineering and Industrial Applications to Witness Significant Growth

  • 3D motion capture is becoming a valuable part of engineering and industrial applications, as it can quickly measure small, fast movements and, therefore, can be used as a process controller. It can also be used to analyze the vibrations on vehicles or equipment or as a tool in virtual industrial design.
  • In industrial applications, 3D motion capture enables real-time, precise, and low-latency measurement of market movements. Further, by providing body angles, Mocap enables industrial consumers to effectively identify and correct ergonomic issues that can lead to injury or analyze other human factors for industry or the military. By tracking anything a marker can be attached to, the system is also used to validate robotic control systems and measure deformation or an object's aerodynamic behavior in a wind tunnel. Cortex integrates with a wide range of control systems.
  • Moreover, the rising technological advancements of Industry 4.0 have opened up new possibilities for industrial processes that require advanced sensing solutions. 3D Motion capture (MoCap) sensors, such as visual cameras and inertial measurement units (IMU), are frequently adopted in industrial settings to support solutions in robotics, additive manufacturing, teleworking, and human safety.
  • In industrial applications, it is crucial to produce ergonomically practical product designs, and they can be used for evaluating and measuring the performance of industrial robots. Other applications include vessel tracking above and underwater, aerodynamics tests, automotive development, interior design, and control design. Future advancements in motion tracking systems will find significant application in the industrial landscape, generating the demand for 3D motion capture systems over the forecast period. Moreover, as technology advances, the use of motion capture is expected to grow in military training and marine and underwater applications worldwide.

Asia-Pacific is Expected to be the Fastest Growing Region

  • China is one of the most significant and potential markets for 3D motion capture as companies are aiming to expand visual effects, VR, virtual assistants, and film industry investment. Additionally, many international digital production companies invested in the country as part of their expansion.
  • Globally, India is the largest and one of the most creative cinema industries, with the presence of many regional film industries, such as Bollywood, Mollywood, Sandalwood, and Tollywood. Evolving technology has caused many changes in the visual effects industry, and one trend that bears a unique promise, especially in India, is motion capture.
  • Since motion capture is significantly beneficial for planning action/stunt sequences and crowd scenes, major companies are investing in India. In addition, various regional motion capture companies are providing various mocap services, from planning and installation to support and maintenance. Thus, this is driving significant demand in various end-user segments across the country.
  • In addition, medical colleges in the country are adopting 3D motion capture solutions for scientific research purposes. CMC Vellore, a medical college backed by the government, partnered with Phase Space Motion Capture for gait analysis with this technology, leveraging real-time feedback capabilities.
  • The 3D motion capture market in Japan is expected to witness significant growth over the forecast period, owing to the usage of advancing technology in the gaming industry, the anime industry, and increasing motion capture studios, coupled with demand in the media and animation sector.
  • The motion capture market in the Rest of the Asia-Pacific has been predicted to gain substantial applications in the life science, sports, gaming, biomechanical, and media industries over the forecast period.

3D Motion Capture Industry Overview

The 3D motion-capturing market comprises several global and regional players and a fairly-contested market space. The market is further witnessing a rise in the number of smaller and more technologically-advanced players. This market is characterized by growing levels of product penetration, moderate/high product differentiation, and high levels of competition. Overall, the intensity of competitive rivalry is moderate and is expected to grow over the forecast period.

In September 2022, Motion Analysis Corporation launched BaSix, a new range of cameras, which consists of three light cameras, namely BaseCam, Icefall, and the Lhotse. These cameras are used with active marker rigs (BaSixmarkers) and either BaSix Go software or the premium solution, Cortex.

In April 2022, Toronto-based firm "The Other End" partnered with PhaseSpace for its real-time motion capture system by installing PhaseSpace's Impulse X2E system to offer producers and creators access to faster and more flexible real-time motion capture of an actor's or object's movement on a virtual production stage to save on costs and increase creative control and to become its exclusive Canadian Partner.

Additional Benefits:

  • The market estimate (ME) sheet in Excel format
  • 3 months of analyst support

TABLE OF CONTENTS

1 INTRODUCTION

  • 1.1 Study Assumptions and Market Definition
  • 1.2 Scope of the Study

2 RESEARCH METHODOLOGY

3 EXECUTIVE SUMMARY

4 MARKET INSIGHTS

  • 4.1 Market Overview
  • 4.2 Industry Value Chain Analysis
  • 4.3 Industry Attractiveness - Porters Five Forces Analysis
    • 4.3.1 Bargaining Power of Suppliers
    • 4.3.2 Bargaining Power of Buyers
    • 4.3.3 Threat of New Entrants
    • 4.3.4 Threat of Substitute Products
    • 4.3.5 Intensity of Competitive Rivalry
  • 4.4 Assessment of Impact of COVID-19 on the Industry

5 MARKET DYNAMICS

  • 5.1 Market Drivers
    • 5.1.1 Rise in the Creation of More Realistic Experiences for Virtual Reality Environments
    • 5.1.2 Increased Usage of Computer Vision in the Sports Industry
    • 5.1.3 Growing Adoption of 3D Motion Capture in Media and Entertainment Applications Boosting the Growth
  • 5.2 Market Restraints
    • 5.2.1 High Initial Cost of 3D Motion Capture Software

6 TECHNOLOGY SNAPSHOT

7 MARKET SEGMENTATION

  • 7.1 By Type
    • 7.1.1 Hardware
      • 7.1.1.1 Cameras
      • 7.1.1.2 Sensors
      • 7.1.1.3 Accessories
    • 7.1.2 Software
    • 7.1.3 Services
  • 7.2 By System
    • 7.2.1 Optical 3D Motion Capture Systems
      • 7.2.1.1 Active 3D Motion Capture Systems
      • 7.2.1.2 Passive 3D Motion Capture Systems
    • 7.2.2 Non-optical 3D Motion Capture Systems
      • 7.2.2.1 Inertial 3D Motion Capture Systems
      • 7.2.2.2 Electromagnetic 3D Motion Capture Systems
      • 7.2.2.3 Motorized 3D Motion Capture Systems
  • 7.3 By Application
    • 7.3.1 Biomechanical Research and Medical
    • 7.3.2 Media and Entertainment
    • 7.3.3 Engineering and Industrial Applications
    • 7.3.4 Education
    • 7.3.5 Other Applications
  • 7.4 By Geography
    • 7.4.1 North America
      • 7.4.1.1 United States
      • 7.4.1.2 Canada
    • 7.4.2 Europe
      • 7.4.2.1 United Kingdom
      • 7.4.2.2 Germany
      • 7.4.2.3 France
      • 7.4.2.4 Rest of Europe
    • 7.4.3 Asia-Pacific
      • 7.4.3.1 China
      • 7.4.3.2 India
      • 7.4.3.3 Japan
      • 7.4.3.4 Rest of Asia-Pacific
    • 7.4.4 Latin America
      • 7.4.4.1 Brazil
      • 7.4.4.2 Argentina
      • 7.4.4.3 Mexico
      • 7.4.4.4 Rest of Latin America
    • 7.4.5 Middle East & Africa

8 COMPETITIVE LANDSCAPE

  • 8.1 Company Profiles
    • 8.1.1 Codamotion - Charnwood Dynamics Ltd.
    • 8.1.2 Motion Analysis Corporation
    • 8.1.3 Noraxon USA Inc.
    • 8.1.4 Notch Interfaces Inc.
    • 8.1.5 Leyard (NaturalPoint Inc./OptiTrack)
    • 8.1.6 PhaseSpace Inc.
    • 8.1.7 Phoenix Technologies Inc.
    • 8.1.8 Qualisys AB
    • 8.1.9 AIQ Synertial Ltd.
    • 8.1.10 Vicon Motion Systems Ltd.
    • 8.1.11 Xsens Technologies BV

9 INVESTMENT ANALYSIS

10 MARKET OPPORTUNITIES AND FUTURE TRENDS