Product Code: AT 5491
The in-vehicle infotainment market is projected to grow from USD 23.07 billion in 2025 to USD 40.49 billion by 2032 at a CAGR of 8.4%. The increasing demand for connected and premium vehicles from European countries, such as Germany, Italy, and the UK, combined with the expanding integration of advanced driver information and entertainment features, as well as stronger customer preference for enhanced in-cabin digital experiences, will accelerate market growth.
| Scope of the Report |
| Years Considered for the Study | 2021-2032 |
| Base Year | 2024 |
| Forecast Period | 2025-2032 |
| Units Considered | Volume (000 Units) and Value (USD Million) |
| Segments | By Component, Operating System, Application, Location, Connectivity, Form Factor, Display Size, Retrofit by Vehicle Type, ICE Vehicle Type, and Electric Vehicle by Vehicle Type |
| Regions covered | Asia Pacific, North America, Europe, and the Rest of the World |
The Asia Pacific market for in-vehicle infotainment is expanding as China, South Korea, and Japan scale premium and premium EV products. In addition, the rapid deployment of 5G, strong consumer adoption of connected services, and government-backed intelligent mobility programs are accelerating infotainment adoption across vehicle segments, particularly in passenger cars, driven by the growth in in-vehicle infotainment.
"The infotainment unit segment is projected to lead the in-vehicle infotainment market during the forecast period."
By component, the infotainment unit segment is projected to remain the dominant segment as OEMs accelerate the move toward mid- to large-size integrated digital displays across medium to high-end passenger and light-duty vehicles. In developing Asian markets, display sizes typically scale with vehicle price bracket: 3-5 inches in entry-level cars, 8-10 inches in the mid-segment, and above 12 inches in premium models. Larger central screens (> 10") are gaining strong traction because they enable a richer, more smartphone-like interface while supporting the growing shift of navigation, media, vehicle functions, smart apps, and even specific ADAS overlays into digital form. For mid-priced cars, offering an 8-10.25" display unit also delivers a cost-effective 'premium feel', boosting perceived value without major interior redesigns. Furthermore, premium and luxury models are simultaneously driving growth in multi-screen cabins, especially rear-seat infotainment systems. These high-resolution displays enable streaming, gaming, and seamless device integration, and their adoption is quite prominent in regions with higher premium-vehicle penetration, such as Europe and North America. The rising adoption of digital fleet-management systems is prompting OEMs to integrate larger, more capable displays in the pickup, van, and heavy truck segments.
Pillar-to-pillar displays are becoming a key cockpit trend in premium vehicles, enabled by centralized computers and high-performance automotive SoCs. By integrating the instrument cluster and infotainment systems into a single, continuous screen, OEMs can enhance HMI richness, real-time visualization, and software-led differentiation. Examples include Mercedes-Benz MBUX Hyperscreen and next-generation panoramic display concepts from BMW (Panoramic iDrive) and leading Chinese EV OEMs. Additionally, passenger displays are evolving as a distinct in-cabin experience layer, supporting media consumption, gaming, and digital services while remaining compliant with driver-distraction regulations. OEMs such as Mercedes-Benz, Audi, and Hyundai-Kia are positioning these displays as revenue-generating interfaces through connected services and OTA-enabled feature upgrades.
As larger and more numerous screens in vehicles are increasingly viewed as an extension of a connected, digital lifestyle, and rear-seat infotainment systems are designed for intuitive control, multi-functionality, and enhanced passenger comfort, the infotainment unit segment is projected to continue dominating the components market by 2032.
"The embedded segment is projected to grow at the highest rate in the in-vehicle infotainment market during the forecast period."
By form factor, the embedded segment is poised to be the fastest-growing segment in the in-vehicle infotainment market during the forecast period. This is primarily due to the increasing integration of OEM-fitted units in SUVs and mid-range passenger vehicles. Automakers are increasingly standardizing embedded platforms across their vehicle lineups, offering features such as 4G/5G connectivity, ADAS-linked human-machine interfaces, head-up displays, and manufacturer-grade navigation systems. This approach ensures consistent performance, seamless integration, and secure delivery of infotainment functions across models.
Regulatory changes are further driving the adoption of embedded infotainment systems across regions. For example, in Europe, requirements like eCall expansion, cybersecurity compliance (UNECE R155), and updated software update mandates (UNECE R156) encourage OEMs to implement embedded systems capable of managing emergency services, over-the-air updates, and safety-critical applications reliably. Similarly, in North America, the 2024 NHTSA mandate for automatic emergency braking (FMVSS 127) underscores the importance of seamless integration between infotainment and safety alerts.
With consumer demand for connected, digitally rich cabins on the rise, advances in embedded technology, including 5G connectivity, AI-driven voice control, and cloud-based navigation, are expected to drive the strong growth of embedded infotainment units during the forecast period.
"North America is projected to be the second-largest market for in-vehicle infotainment during the forecast period."
North America remains the second-largest regional market, supported by strong demand for mid- and full-size SUVs and pickup trucks in the US and Canada, higher disposable incomes, and rapid adoption of connected-vehicle features. Automotive OEMs, such as Ford, General Motors, Toyota, Hyundai-Kia, and Tesla, are integrating advanced HMIs, cloud-based navigation, voice-driven interfaces, and OTA-enabled cockpit systems into their mainstream models. The regulatory framework is also shaping this growth, with the 2024 NHTSA mandate requiring automatic emergency braking with pedestrian detection for all light vehicles. As a result, OEMs are accelerating the integration of enhanced digital displays, sensor-fusion alert layers, and real-time ADAS feedback into their infotainment clusters. Additionally, the increasing amount of time drivers spend in vehicles, averaging nearly an hour per day in the US, further reinforces the demand for more capable, intuitive, and connected in-car systems. Moreover, newly launched electric and premium models, such as the Ford F-150 Lightning, Mercedes-Benz GLC, Hyundai Ioniq 6, and BMW i7, demonstrate the shift toward multi-screen layouts, AI-enabled voice assistants, app-store-style ecosystems, and seamless phone-to-vehicle continuity.
Furthermore, the region is witnessing a more substantial uptake of larger central displays, fully digital clusters, co-passenger screens, and integrated infotainment-ADAS interface-features that are increasingly expected, even in mid-segment SUVs. Together, these technological and regulatory forces will continue to strengthen the demand for the in-vehicle infotainment market across the region through the forecast period.
In-depth interviews were conducted with CEOs, marketing directors, other innovation and strategy directors, and executives from various key organizations operating in this market.
- By Company Type: In-vehicle Infotainment Suppliers - 45%, Automotive OEMs - 35%, and Others - 20%
- By Designation: C-Level - 35%, Directors - 35%, and Others - 30%
- By Region: Asia Pacific - 65%, Europe - 10%, and North America - 25%
The in-vehicle Infotainment market is led by established players, such as Harman International (US), Panasonic Corporation (Japan), Alps Alpine Co., Ltd. (Japan), Robert Bosch GmbH (Germany), and Continental AG (Germany).
Research Coverage:
The study segments the in-vehicle infotainment market and forecasts the market size based on ICE Vehicle Type (Passenger Car, Light Commercial Vehicle, and Heavy Commercial Vehicle), Component (Infotainment Unit, Passenger Display, Display Instrument Cluster, and Head-Up Display), Operating System (Android, Linux, QNX, Microsoft, and Others), Application [Navigation, Virtual Personal Assistant (VPA), App Store, Music, and Rear Seat], Location (Front Row and Rear Row), Connectivity (3G/4G and 5G), Form (Embedded, Tethered, and Integrated), Display Size (< 5", 5"-10", and > 10"), Retrofit by Vehicle Type (Passenger Car and Commercial Vehicle), Electric Vehicle by Vehicle Type (Battery Electric Vehicle, Plug-in Hybrid Electric Vehicle, and Fuel-Cell Electric Vehicle), and Region (Asia Pacific, North America, Europe, and the Rest of the World).
The study includes an in-depth competitive analysis of the significant In-vehicle infotainment manufacturers, their company profiles, key observations related to product and business offerings, recent developments, and key market strategies.
Key Benefits of Buying the Report:
The report will help market leaders/new entrants with information on the closest approximations of revenue numbers for the overall In-vehicle infotainment market and its sub-segments. This report will help stakeholders understand the competitive landscape and gain valuable insights to position their businesses better and plan suitable go-to-market strategies. The report also helps stakeholders understand the market's pulse and provides information on key market drivers, restraints, challenges, and opportunities.
The report provides insight into the following points:
- Analysis of key drivers (Expansion of connected and intelligent in-cabin ecosystem enhancing Safety, Comfort, and Experience, increase in demand for rear-seat entertainment, expansion of the global smartphone ecosystem and integration of cloud-based connectivity), restraints (Additional cost of annual subscriptions in infotainment systems, lack of seamless connectivity fragmented operating systems (Android Automotive, QNX, AGL), opportunities (Government mandates on telematics and e-call services; emergence of technologies such as 5G and AI), and challenges (Cybersecurity challenge))
- Product Development/Innovation: Insights into next-generation IVI platforms, AI-enabled human-machine interfaces, multi-display cockpits, and software-defined infotainment architectures
- Market Development: Analysis of demand trends across North America, Europe, and Asia Pacific driven by connected vehicle adoption, regulatory requirements, and rising consumer expectations for digital experiences
- Market Diversification: Evaluation of infotainment solutions across passenger cars, commercial vehicles, and electric vehicles, including opportunities in subscription-based services and cloud-enabled features
- Competitive Assessment: In-depth assessment of market positioning, technology focus, and growth strategies of key players, such as ALPS ALPINE CO., LTD. (Japan), Garmin (US), Pioneer Corporation (Japan), Harman International (US), and Panasonic Corporation (Japan).
TABLE OF CONTENTS
1 INTRODUCTION
- 1.1 STUDY OBJECTIVES
- 1.2 MARKET DEFINITION
- 1.2.1 INCLUSIONS AND EXCLUSIONS
- 1.3 MARKET SCOPE
- 1.4 CURRENCY CONSIDERED
- 1.5 STAKEHOLDERS
- 1.6 SUMMARY OF CHANGES
2 EXECUTIVE SUMMARY
- 2.1 KEY INSIGHTS AND MARKET HIGHLIGHTS
- 2.2 KEY MARKET PARTICIPANTS: SHARE INSIGHTS AND STRATEGIC DEVELOPMENTS
- 2.3 DISRUPTIVE TRENDS SHAPING MARKET
- 2.4 HIGH-GROWTH SEGMENTS AND EMERGING FRONTIERS
- 2.5 SNAPSHOT: GLOBAL MARKET SIZE, GROWTH RATE, AND FORECAST
3 PREMIUM INSIGHTS
- 3.1 ATTRACTIVE OPPORTUNITIES FOR PLAYERS IN IN-VEHICLE INFOTAINMENT MARKET
- 3.2 IN-VEHICLE INFOTAINMENT MARKET, BY FORM
- 3.3 IN-VEHICLE INFOTAINMENT MARKET, BY COMPONENT
- 3.4 IN-VEHICLE INFOTAINMENT MARKET, BY LOCATION
- 3.5 IN-VEHICLE INFOTAINMENT MARKET, BY OPERATING SYSTEM (OS)
- 3.6 IN-VEHICLE INFOTAINMENT MARKET, BY APPLICATION
- 3.7 IN-VEHICLE INFOTAINMENT MARKET, BY ICE VEHICLE TYPE
- 3.8 IN-VEHICLE INFOTAINMENT MARKET, BY CONNECTIVITY
- 3.9 ELECTRIC VEHICLE INFOTAINMENT MARKET, BY VEHICLE TYPE
- 3.10 IN-VEHICLE INFOTAINMENT RETROFIT MARKET, BY VEHICLE TYPE
- 3.11 IN-VEHICLE INFOTAINMENT RETROFIT MARKET, BY DISPLAY SIZE
- 3.12 IN-VEHICLE INFOTAINMENT MARKET, BY REGION
4 MARKET OVERVIEW
- 4.1 INTRODUCTION
- 4.2 MARKET DYNAMICS
- 4.2.1 DRIVERS
- 4.2.1.1 Expansion of connected and intelligent in-cabin ecosystems enhancing safety, comfort, and experience
- 4.2.1.2 Increase in demand for rear-seat entertainment
- 4.2.1.3 Expansion of global smartphone ecosystem and integration of cloud-based connectivity
- 4.2.2 RESTRAINTS
- 4.2.2.1 Additional cost of annual subscriptions in infotainment systems
- 4.2.2.2 Lack of seamless connectivity
- 4.2.3 OPPORTUNITIES
- 4.2.3.1 Government mandates on telematics and e-call services
- 4.2.3.2 Emergence of 5G, AI, and other technologies
- 4.2.3.2.1 5G
- 4.2.3.2.2 AI
- 4.2.4 CHALLENGES
- 4.2.4.1 Cybersecurity issues
5 INDUSTRY TRENDS
- 5.1 SUPPLY CHAIN ANALYSIS
- 5.2 ECOSYSTEM ANALYSIS
- 5.3 TRENDS/DISRUPTIONS IMPACTING CUSTOMER BUSINESS
- 5.4 PRICING ANALYSIS
- 5.4.1 AVERAGE PRICE RANGE: IN-VEHICLE INFOTAINMENT SYSTEMS, BY REGION, 2023 VS. 2024 (USD)
- 5.4.2 AVERAGE PRICE RANGE: IN-VEHICLE INFOTAINMENT SYSTEMS, BY VEHICLE TYPE, 2023 VS. 2024 (USD)
- 5.4.3 AVERAGE PRICE RANGE: IN-VEHICLE INFOTAINMENT SYSTEMS, BY COMPONENT, 2023 VS. 2024 (USD)
- 5.4.4 INDICATIVE PRICE TREND: IN-VEHICLE INFOTAINMENT SYSTEMS, BY KEY PLAYERS, 2023 VS. 2024 (USD)
- 5.5 TRADE ANALYSIS
- 5.5.1 IMPORT SCENARIO, 2020-2024
- 5.5.2 EXPORT SCENARIO, 2020-2024
- 5.6 INVESTMENT AND FUNDING SCENARIO
- 5.7 KEY CONFERENCES AND EVENTS, 2026
- 5.8 CASE STUDY ANALYSIS
- 5.8.1 ACCURACY, TRACEABILITY, AND REPEATABILITY DRIVING BATTENBERG'S HAPTIC TESTING SUCCESS
- 5.8.2 VOLVO & POLESTAR'S ANDROID AUTOMOTIVE INFOTAINMENT PLATFORM BUILT WITH APTIV
- 5.8.3 AUTOSYNC - DESIGNING SAFER, SMARTER INFOTAINMENT DASHBOARD
- 5.8.4 SNAPP AUTOMOTIVE'S QUEST FOR EXCELLENCE IN IN-CAR LANGUAGE INPUT
- 5.8.5 APTERA DELIVERED WORLD'S MOST EFFICIENT ELECTRIC VEHICLE IN UNDER ONE YEAR
- 5.9 IN-VEHICLE INFOTAINMENT MARKET: OEM ANALYSIS
- 5.9.1 DISPLAY SIZES OF IN-VEHICLE INFOTAINMENT SYSTEMS, BY OEM
6 TECHNOLOGICAL ADVANCEMENTS, AI-DRIVEN IMPACT, PATENTS, INNOVATIONS, AND FUTURE APPLICATIONS
- 6.1 PATENT ANALYSIS
- 6.2 KEY EMERGING TECHNOLOGIES
- 6.2.1 PASSENGER DISPLAY
- 6.2.2 PILLAR-TO-PILLAR DISPLAY
- 6.2.3 SOFTWARE-DEFINED VEHICLE (SDV)
- 6.2.4 MONETIZATION & SERVICE-LAYER ECOSYSTEMS (IN-CAR PAYMENTS, SUBSCRIPTIONS, AND CONTENT STREAMING)
- 6.3 COMPLEMENTARY TECHNOLOGIES
- 6.3.1 CONNECTIVITY & TELEMATICS MODULES (TCUS, V2X, CLOUD INTEGRATION)
- 6.3.2 AUTOMOTIVE HUMAN-MACHINE INTERFACE (HMI) SYSTEMS
- 6.4 FUTURE APPLICATIONS
- 6.4.1 AI-DRIVEN COCKPIT ASSISTANTS
- 6.4.2 CROSS-DEVICE DIGITAL CONTINUITY
- 6.5 IMPACT OF AI/ GENERATIVE AI
- 6.5.1 TOP USE CASES AND MARKET POTENTIAL
7 SUSTAINABILITY AND REGULATORY LANDSCAPE
- 7.1 REGIONAL REGULATIONS AND COMPLIANCE
- 7.1.1 REGULATORY BODIES, GOVERNMENT AGENCIES, AND OTHER ORGANIZATIONS
- 7.1.2 IN-VEHICLE INFOTAINMENT REGULATIONS/STANDARDS, BY COUNTRY/REGION
8 CUSTOMER LANDSCAPE & BUYER BEHAVIOR
- 8.1 KEY STAKEHOLDERS IN BUYING PROCESS
- 8.2 BUYING CRITERIA
- 8.2.1 PASSENGER CARS
- 8.2.2 COMMERCIAL VEHICLES
9 IN-VEHICLE INFOTAINMENT MARKET, BY ICE VEHICLE TYPE
- 9.1 INTRODUCTION
- 9.2 PASSENGER CAR (PC)
- 9.2.1 GROWING CONSUMER PREFERENCE FOR CONNECTED, PERSONALIZED CABIN EXPERIENCES TO DRIVE SEGMENTAL GROWTH
- 9.3 LIGHT COMMERCIAL VEHICLE (LCV)
- 9.3.1 DEMAND FOR CONNECTED COCKPIT SOLUTIONS TO DRIVE SEGMENTAL GROWTH
- 9.4 HEAVY COMMERCIAL VEHICLE (HCV)
- 9.4.1 DEMAND FOR INFOTAINMENT PLATFORMS THAT INTEGRATE NAVIGATION, ADVANCED TELEMATICS, ADAS INTERFACES, AND REAL-TIME FLEET MONITORING TO DRIVE SEGMENTAL GROWTH
- 9.5 PRIMARY INSIGHTS
10 ELECTRIC VEHICLE INFOTAINMENT MARKET, BY ELECTRIC VEHICLE (EV) TYPE
- 10.1 INTRODUCTION
- 10.2 BATTERY ELECTRIC VEHICLE (BEV)
- 10.2.1 INCREASING BEV SHIPMENTS TO DRIVE SEGMENTAL GROWTH
- 10.3 PLUG-IN HYBRID ELECTRIC VEHICLE (PHEV)
- 10.3.1 INCREASING SALES IN ASIA PACIFIC TO DRIVE SEGMENTAL GROWTH
- 10.4 FUEL CELL ELECTRIC VEHICLE (FCEV)
- 10.4.1 GROWING DEMAND FOR ALTERNATIVE FUEL VEHICLES TO DRIVE SEGMENTAL GROWTH
- 10.5 PRIMARY INSIGHTS
11 IN-VEHICLE INFOTAINMENT RETROFIT MARKET, BY VEHICLE TYPE
- 11.1 INTRODUCTION
- 11.2 PASSENGER CAR
- 11.2.1 INCREASING ADOPTION OF SMARTPHONE-INTEGRATED ECOSYSTEMS TO DRIVE SEGMENTAL GROWTH
- 11.3 COMMERCIAL VEHICLE
- 11.3.1 INVESTMENT IN SCALABLE AFTERMARKET INFOTAINMENT AND TELEMATICS UPGRADES TO DRIVE SEGMENTAL GROWTH
- 11.4 PRIMARY INSIGHTS
12 IN-VEHICLE INFOTAINMENT MARKET, BY APPLICATION
- 12.1 INTRODUCTION
- 12.2 NAVIGATION
- 12.2.1 INTEGRATION WITH TRAFFIC DATA TO DRIVE SEGMENTAL GROWTH
- 12.3 VIRTUAL PERSONAL ASSISTANT (VPA)
- 12.3.1 ENHANCED CONVENIENCE, SAFETY, AND CONNECTIVITY TO DRIVE SEGMENTAL GROWTH
- 12.4 APP STORE
- 12.4.1 GROWING OEM PARTNERSHIPS WITH SOFTWARE SUPPLIERS TO DRIVE SEGMENTAL GROWTH
- 12.5 MUSIC
- 12.5.1 SMARTPHONE INTEGRATION WITH VARIOUS MUSIC STREAMING APPLICATIONS TO DRIVE SEGMENTAL GROWTH
- 12.6 REAR-SEAT INFOTAINMENT
- 12.6.1 MEDLEY OF FEATURES IN REAR-SEAT INFOTAINMENT SYSTEMS TO DRIVE SEGMENTAL GROWTH
- 12.7 PRIMARY INSIGHTS
13 IN-VEHICLE INFOTAINMENT MARKET, BY COMPONENT
- 13.1 INTRODUCTION
- 13.2 INFOTAINMENT UNIT
- 13.2.1 SHIFT TOWARD RICHER NAVIGATION, SAFETY VISUALIZATION, VEHICLE DIAGNOSTICS, AND AI-DRIVEN INTERFACES TO DRIVE SEGMENTAL GROWTH
- 13.3 PASSENGER DISPLAY
- 13.3.1 AVAILABILITY OF PASSENGER DISPLAYS IN HIGH-SEGMENT VEHICLES TO DRIVE SEGMENTAL GROWTH
- 13.4 DIGITAL INSTRUMENT CLUSTER
- 13.4.1 TRANSITION TOWARD SOFTWARE-DEFINED ARCHITECTURE TO DRIVE SEGMENTAL GROWTH
- 13.5 HEAD-UP DISPLAY
- 13.5.1 SHIFT TO AR-ENABLED HUDS, INTEGRATED WITH ADVANCED SENSORS AND CONNECTED NAVIGATION TO DRIVE SEGMENTAL GROWTH
- 13.6 PRIMARY INSIGHTS
14 IN-VEHICLE INFOTAINMENT MARKET, BY CONNECTIVITY
- 14.1 INTRODUCTION
- 14.2 3G/4G
- 14.2.1 OPERATIONAL BACKBONE FOR MASS-MARKET AND MID-RANGE VEHICLES
- 14.3 5G
- 14.3.1 TO BECOME FOUNDATION FOR NEXT-GENERATION IN-VEHICLE INFOTAINMENT SYSTEMS
- 14.4 PRIMARY INSIGHTS
15 IN-VEHICLE INFOTAINMENT MARKET, BY DISPLAY SIZE
- 15.1 INTRODUCTION
- 15.2 <5" DISPLAY SIZE
- 15.2.1 SPACE AND COST MANAGEMENT IN VEHICLES TO DRIVE DEMAND
- 15.3 5"-10" DISPLAY SIZE
- 15.3.1 DEMAND FOR LUXURY FEATURES IN MID-TO-HIGH-END PASSENGER CAR SEGMENTS TO DRIVE GROWTH
- 15.4 >10" DISPLAY SIZE
- 15.4.1 INCREASED USE IN LUXURY CARS TO DRIVE DEMAND
- 15.5 PRIMARY INSIGHTS
16 IN-VEHICLE INFOTAINMENT MARKET, BY FORM
- 16.1 INTRODUCTION
- 16.2 EMBEDDED FORM
- 16.2.1 INCREASING DEMAND FOR CLOUD-ENABLED NAVIGATION, VEHICLE DIAGNOSTICS, AND SUBSCRIPTION-BASED SERVICES TO DRIVE SEGMENTAL GROWTH
- 16.3 TETHERED FORM
- 16.3.1 RISE OF APP-BASED NAVIGATION, MUSIC STREAMING, AND PAYMENT SERVICES TO DRIVE SEGMENTAL GROWTH
- 16.4 INTEGRATED FORM
- 16.4.1 EMPHASIS ON INTEGRATED CLUSTERS THAT CONSOLIDATE NAVIGATION, TELEMATICS, AND DRIVER-ASSIST INFORMATION TO DRIVE SEGMENTAL GROWTH
- 16.5 PRIMARY INSIGHTS
17 IN-VEHICLE INFOTAINMENT MARKET, BY LOCATION
- 17.1 INTRODUCTION
- 17.2 FRONT-ROW INFOTAINMENT SYSTEM
- 17.2.1 GROWING DEMAND FOR FRONT-ROW SYSTEMS THAT COMBINE ENTERTAINMENT WITH REAL-TIME DRIVING INTELLIGENCE TO DRIVE SEGMENTAL GROWTH
- 17.3 REAR-ROW INFOTAINMENT SYSTEM
- 17.3.1 INCREASING SALES OF LUXURY VEHICLES TO DRIVE SEGMENTAL GROWTH
- 17.4 PRIMARY INSIGHTS
18 IN-VEHICLE INFOTAINMENT MARKET, BY OPERATING SYSTEM
- 18.1 INTRODUCTION
- 18.2 LINUX
- 18.2.1 OPEN-SOURCE AND CUSTOMIZABLE
- 18.3 QNX
- 18.3.1 STRONG ADOPTION IN PREMIUM AND COMMERCIAL SEGMENTS
- 18.4 ANDROID
- 18.4.1 SUPPORTS RICHER, SOFTWARE-DEFINED USER EXPERIENCES
- 18.5 OTHER OPERATING SYSTEMS
- 18.5.1 WIND RIVER
- 18.5.2 OEM/IN-HOUSE
- 18.6 PRIMARY INSIGHTS
19 IN-VEHICLE INFOTAINMENT MARKET, BY REGION
- 19.1 INTRODUCTION
- 19.2 ASIA PACIFIC
- 19.2.1 MACROECONOMIC OUTLOOK
- 19.2.2 CHINA
- 19.2.2.1 Rapid innovation cycles in smart cockpits to drive market
- 19.2.2.2 China: Vehicle production data
- 19.2.3 INDIA
- 19.2.3.1 Strong investments in semiconductor and electronics manufacturing to drive market
- 19.2.3.2 India: Vehicle production data
- 19.2.4 JAPAN
- 19.2.4.1 Regulatory push on ADAS, cybersecurity, and connected car data standards to drive market
- 19.2.4.2 Japan: Vehicle production data
- 19.2.5 SOUTH KOREA
- 19.2.5.1 Development of connected mobility infrastructure to drive market
- 19.2.5.2 South Korea: Vehicle production data
- 19.2.6 REST OF ASIA PACIFIC
- 19.3 EUROPE
- 19.3.1 MACROECONOMIC OUTLOOK
- 19.3.2 UK
- 19.3.2.1 Growing affordability of high-end vehicles to drive market
- 19.3.2.2 UK: Vehicle production data
- 19.3.3 GERMANY
- 19.3.3.1 Strong demand for premium vehicles to drive market
- 19.3.3.2 Germany: Vehicle production data
- 19.3.4 FRANCE
- 19.3.4.1 Heavy investments by OEMs in security technologies to drive market
- 19.3.4.2 France: Vehicle production data
- 19.3.5 SPAIN
- 19.3.5.1 Adoption of AI and cognitive computing to drive market
- 19.3.5.2 Spain: Vehicle production data
- 19.3.6 ITALY
- 19.3.6.1 Intelligent mobility infrastructure through large-scale C-ITS and smart city programs to drive market
- 19.3.6.2 Italy: Vehicle production data
- 19.3.7 RUSSIA
- 19.3.7.1 Growing adoption of embedded software systems to drive market
- 19.3.7.2 Russia: Vehicle production data
- 19.3.8 REST OF EUROPE
- 19.3.8.1 Rest of Europe: Vehicle production data
- 19.4 NORTH AMERICA
- 19.4.1 MACROECONOMIC OUTLOOK
- 19.4.2 US
- 19.4.2.1 Growing reliance on real-time navigation, streaming, diagnostics, and AI-based driver-assist functions to drive market
- 19.4.2.2 US: Vehicle production data
- 19.4.3 CANADA
- 19.4.3.1 Growing demand for reliable navigation, diagnostics, and OTA-enabled infotainment platforms to drive market
- 19.4.3.2 Canada: Vehicle production data
- 19.4.4 MEXICO
- 19.4.4.1 Shift toward electric and software-defined vehicles to drive market
- 19.4.4.2 Mexico: Vehicle production data
- 19.5 REST OF THE WORLD (ROW)
- 19.5.1 MACROECONOMIC OUTLOOK
- 19.5.2 BRAZIL
- 19.5.2.1 Development of low-cost infotainment units to drive market
- 19.5.2.2 Brazil: Vehicle production data
- 19.5.3 SOUTH AFRICA
- 19.5.3.1 Establishment of advanced product testing and automotive homologation centers to drive market
- 19.5.3.2 South Africa: Vehicle production data
- 19.5.4 OTHERS
- 19.5.4.1 Others: Vehicle production data
- 19.6 PRIMARY INSIGHTS
20 COMPETITIVE LANDSCAPE
- 20.1 OVERVIEW
- 20.2 KEY PLAYER STRATEGIES/RIGHT TO WIN, 2023-2025
- 20.3 MARKET SHARE ANALYSIS, 2024
- 20.4 REVENUE ANALYSIS OF KEY PLAYERS, 2020-2024
- 20.5 COMPANY VALUATION & FINANCIAL METRICS, 2024
- 20.5.1 COMPANY VALUATION
- 20.5.2 FINANCIAL METRICS
- 20.6 BRAND/PRODUCT COMPARISON
- 20.7 COMPANY EVALUATION MATRIX: IN-VEHICLE INFOTAINMENT KEY PLAYERS, 2024
- 20.7.1 STARS
- 20.7.2 EMERGING LEADERS
- 20.7.3 PERVASIVE PLAYERS
- 20.7.4 PARTICIPANTS
- 20.7.5 COMPANY FOOTPRINT
- 20.8 COMPANY EVALUATION MATRIX: STARTUPS/SMES, 2024
- 20.8.1 PROGRESSIVE COMPANIES
- 20.8.2 RESPONSIVE COMPANIES
- 20.8.3 DYNAMIC COMPANIES
- 20.8.4 STARTING BLOCKS
- 20.8.5 COMPETITIVE BENCHMARKING
- 20.8.5.1 List of startups/SMEs
- 20.8.5.2 Competitive benchmarking of startups/SMEs
- 20.9 COMPETITIVE SCENARIO
- 20.9.1 PRODUCT LAUNCHES
- 20.9.2 DEALS
- 20.9.3 OTHER DEVELOPMENTS
21 COMPANY PROFILES
- 21.1 KEY PLAYERS
- 21.1.1 ALPS ALPINE CO., LTD.
- 21.1.1.1 Business overview
- 21.1.1.2 Products offered
- 21.1.1.3 Recent developments
- 21.1.1.3.1 Product launches
- 21.1.1.3.2 Deals
- 21.1.1.3.3 Expansions
- 21.1.1.4 MnM view
- 21.1.1.4.1 Right to win
- 21.1.1.4.2 Strategic choices
- 21.1.1.4.3 Weaknesses & competitive threats
- 21.1.2 GARMIN LTD
- 21.1.2.1 Business overview
- 21.1.2.2 Products offered
- 21.1.2.3 Recent developments
- 21.1.2.3.1 Product launches
- 21.1.2.3.2 Deals
- 21.1.2.4 MnM view
- 21.1.2.4.1 Right to win
- 21.1.2.4.2 Strategic choices
- 21.1.2.4.3 Weaknesses & competitive threats
- 21.1.3 PIONEER CORPORATION
- 21.1.3.1 Business overview
- 21.1.3.2 Products offered
- 21.1.3.3 Recent developments
- 21.1.3.3.1 Product launches
- 21.1.3.3.2 Deals
- 21.1.3.3.3 Expansions
- 21.1.3.4 MnM view
- 21.1.3.4.1 Right to win
- 21.1.3.4.2 Strategic choices
- 21.1.3.4.3 Weaknesses and competitive threats
- 21.1.4 HARMAN INTERNATIONAL
- 21.1.4.1 Business overview
- 21.1.4.2 Products offered
- 21.1.4.3 Recent developments
- 21.1.4.3.1 Product launches
- 21.1.4.3.2 Deals
- 21.1.4.3.3 Expansions
- 21.1.4.4 MnM view
- 21.1.4.4.1 Right to win
- 21.1.4.4.2 Strategic choices
- 21.1.4.4.3 Weaknesses & competitive threats
- 21.1.5 PANASONIC CORPORATION
- 21.1.5.1 Business overview
- 21.1.5.2 Products offered
- 21.1.5.3 Recent developments
- 21.1.5.3.1 Product launches
- 21.1.5.3.2 Deals
- 21.1.5.3.3 Other developments
- 21.1.5.4 MnM view
- 21.1.5.4.1 Right to win
- 21.1.5.4.2 Strategic choices
- 21.1.5.4.3 Weaknesses & competitive threats
- 21.1.6 ROBERT BOSCH GMBH
- 21.1.6.1 Business overview
- 21.1.6.2 Products offered
- 21.1.6.3 Recent developments
- 21.1.6.3.1 Product launches
- 21.1.6.3.2 Deals
- 21.1.7 MITSUBISHI ELECTRIC CORPORATION
- 21.1.7.1 Business overview
- 21.1.7.2 Products offered
- 21.1.7.3 Recent developments
- 21.1.7.3.1 Product launches
- 21.1.7.3.2 Deals
- 21.1.7.3.3 Other developments
- 21.1.8 TOMTOM INTERNATIONAL BV
- 21.1.8.1 Business overview
- 21.1.8.2 Products offered
- 21.1.8.3 Recent developments
- 21.1.8.3.1 Product launches
- 21.1.8.3.2 Deals
- 21.1.8.3.3 Other developments
- 21.1.9 CONTINENTAL AG
- 21.1.9.1 Business overview
- 21.1.9.2 Products offered
- 21.1.9.3 Recent developments
- 21.1.9.3.1 Product launches
- 21.1.9.3.2 Deals
- 21.1.9.3.3 Expansions
- 21.1.9.3.4 Other developments
- 21.1.10 VISTEON CORPORATION
- 21.1.10.1 Business overview
- 21.1.10.2 Products offered
- 21.1.10.3 Recent developments
- 21.1.10.3.1 Product launches
- 21.1.10.3.2 Deals
- 21.1.10.3.3 Expansions
- 21.1.10.3.4 Other developments
- 21.2 OTHER PLAYERS
- 21.2.1 DESAY INDUSTRY
- 21.2.2 DENSO CORPORATION
- 21.2.3 JVCKENWOOD CORPORATION
- 21.2.4 FUJITSU
- 21.2.5 FORYOU CORPORATION
- 21.2.6 HYUNDAI MOBIS
- 21.2.7 FORD MOTOR COMPANY
- 21.2.8 APTIV
- 21.2.9 MARELLI HOLDINGS CO., LTD.
- 21.2.10 GENERAL MOTORS
- 21.2.11 AUDI AG
- 21.2.12 BMW GROUP
- 21.2.13 AISIN CORPORATION
- 21.2.14 ALLEGRO MICROSYSTEMS, INC.
- 21.2.15 FAURECIA S.E.
22 RESEARCH METHODOLOGY
- 22.1 RESEARCH DATA
- 22.1.1 SECONDARY DATA
- 22.1.1.1 List of key secondary sources
- 22.1.1.2 Key data from secondary sources
- 22.1.2 PRIMARY DATA
- 22.2 MARKET SIZE ESTIMATION
- 22.2.1 BOTTOM-UP APPROACH: IN-VEHICLE INFOTAINMENT MARKET, BY COMPONENT, VEHICLE TYPE, AND COUNTRY (ICE VEHICLES)
- 22.2.2 TOP-DOWN APPROACH: IN-VEHICLE INFOTAINMENT MARKET, BY CONNECTIVITY
- 22.2.3 FACTOR ANALYSIS FOR MARKET SIZING: DEMAND AND SUPPLY SIDES
- 22.3 FACTOR ANALYSIS
- 22.4 DATA TRIANGULATION
- 22.5 RESEARCH ASSUMPTIONS & RISK ASSESSMENT
- 22.6 RESEARCH LIMITATIONS
23 APPENDIX
- 23.1 INSIGHTS OF INDUSTRY EXPERTS
- 23.2 DISCUSSION GUIDE
- 23.3 KNOWLEDGESTORE: MARKETSANDMARKETS' SUBSCRIPTION PORTAL
- 23.4 CUSTOMIZATION OPTIONS
- 23.5 RELATED REPORTS
- 23.6 AUTHOR DETAILS