封面
市場調查報告書
商品編碼
1859325

動畫電影和電視市場報告:趨勢、預測和競爭分析(至2031年)

Anime Movie and TV Show Market Report: Trends, Forecast and Competitive Analysis to 2031

出版日期: | 出版商: Lucintel | 英文 150 Pages | 商品交期: 3個工作天內

價格

本網頁內容可能與最新版本有所差異。詳細情況請與我們聯繫。

全球動畫電影和電視節目市場前景光明,電影片道、戲院、OTT平台和動畫網站等市場都蘊藏著巨大的發展機會。預計2025年至2031年,全球動畫電影和電視節目市場將以11.7%的複合年成長率成長。推動該市場發展的關鍵因素包括動畫內容的日益普及、串流平台訂閱用戶數量的成長以及對動畫配音版本需求的不斷攀升。

  • Lucintel預測,在預測期內,電視節目將是所有內容類型中成長最快的。
  • 按平台分類,預計OTT平台將實現最高成長。
  • 從區域來看,預計亞太地區在預測期內將達到最高成長。

動畫電影和電視節目市場的新趨勢

受製作技術的進步和創新推動,全球動畫電影和電視市場正經歷蓬勃發展。一些關鍵趨勢正在湧現,它們將塑造未來動畫的製作、發行和消費方式,對創作者和粉絲產生深遠影響。

  • 全球串流媒體主導:串流平台正迅速成為全球觀眾觀看動畫的主要管道,它們擁有龐大的動漫庫並同步播出最新劇集。這種全球覆蓋範圍擴大了動漫的粉絲群體,使動畫比以往任何時候都更容易接觸到,並打破了地理限制。
  • 國際合作製作增加:日本工作室與國際合作夥伴之間日益密切的合作將使動畫更具更廣泛的吸引力和多元化的創造性影響,並有可能產生能夠引起更廣泛全球觀眾共鳴的故事和風格。
  • 整合 VR/AR 體驗:一些動畫作品及相關內容已開始探索虛擬實境和擴增實境,以提供更具沉浸感的粉絲體驗,例如虛擬動畫世界以及商品和活動的 AR 擴展。
  • 強調多元的敘事方式:動畫正日益探索更廣泛的主題、類型和套路,迎合更多元化的觀眾,並以更細緻入微的方式探討社會議題。
  • 擴大動畫創作者經濟:各種平台和工具正在湧現,使動畫創作者和藝術家能夠透過群眾集資、商品銷售和獨家內容直接與粉絲互動,從而建立更緊密的聯繫並開闢新的收入來源。

整體而言,這些新興趨勢——全球串流媒體的主導地位、國際聯合製作、VR/AR 融合、多元化的敘事方式和創作者經濟——正在重塑動畫電影和電視節目市場,使其更俱全球影響力、更具創新多樣性、更注重身臨其境型體驗,並能與粉絲直接互動。

動畫電影和電視節目市場的最新趨勢

近年來,受技術進步和觀眾期望不斷變化的影響,動畫電影和電視市場發生了顯著變化。這些重大發展正在影響著世界各地動畫的呈現和觀看方式。

  • 同步播出的興起:在日本播出新動畫後立即進行串流媒體播放,大大減少了盜版,並讓國際粉絲能夠即時收看動畫,從而創建了一個全球社區。
  • 電影上映成為全球盛事:動畫電影越來越享受國際院線發行,通常伴隨著廣泛的行銷活動,而大片已成為全球文化盛事。
  • 動畫在社群媒體上的成長:TikTok、Twitter 和 YouTube 等平台在推廣動畫方面發揮關鍵作用,短片、粉絲內容和官方宣傳活動觸達了更廣泛的受眾,並推動了用戶參與。
  • 串流平台正在加大對原創動畫的投資:主要的串流媒體服務不僅購買現有動畫的版權,而且還投資和製作自己的原創動畫系列。
  • 擴展商品和體驗:更重視動畫相關商品、實況活動和主題體驗,這拓展了粉絲們除了觀看之外與他們喜愛的系列和作品互動的方式。

這些關鍵發展——同步播出、全球院線發行、社交媒體推廣、串流平台原創內容以及商品和體驗的擴展——正在影響動畫電影和動畫節目市場,使其更容易在全球範圍內獲得,創造共用的觀看體驗,並使收入來源和粉絲參與度多樣化。

目錄

第1章執行摘要

第2章 市場概覽

  • 背景和分類
  • 供應鏈

第3章:市場趨勢與預測分析

  • 產業促進因素與挑戰
  • PESTLE分析
  • 專利分析
  • 法規環境

第4章 全球動畫電影和電視節目市場(按類型分類)

  • 概述
  • 吸引力分析:按類型
  • 電視節目:趨勢與預測(2019-2031)
  • 動作與冒險:趨勢與預測(2019-2031)
  • 電影:趨勢與預測(2019-2031)

第5章 全球動畫電影和電視市場(按類型分類)

  • 概述
  • 吸引力分析:按類型分類
  • 科幻與奇幻:趨勢與預測(2019-2031)
  • 體育:趨勢與預測(2019-2031)
  • 愛情電視劇:趨勢與預測(2019-2031)
  • 其他:趨勢與預測(2019-2031 年)

第6章 全球動畫電影和電視市場(按受眾分類)

  • 概述
  • 吸引力分析:觀眾評價
  • 嬰幼兒:趨勢與預測(2019-2031 年)
  • 青少年:趨勢與預測(2019-2031)
  • 成人:趨勢與預測(2019-2031 年)

第7章 全球動畫電影和電視節目市場(按平台分類)

  • 概述
  • 吸引力分析:按平台分類
  • 電影片道:趨勢與預測(2019-2031)
  • 戲劇:趨勢與預測(2019-2031)
  • OTT平台:趨勢與預測(2019-2031)
  • 動畫網站:趨勢與預測(2019-2031)
  • 其他:趨勢與預測(2019-2031 年)

第8章 區域分析

  • 概述
  • 全球動畫電影和電視市場(按地區分類)

第9章 北美動畫電影和電視節目市場

  • 概述
  • 北美動畫電影和電視節目市場(按類型分類)
  • 北美動畫電影和電視節目市場(按平台分類)
  • 美國動畫電影和電視節目市場
  • 墨西哥動畫電影和電視市場
  • 加拿大動畫電影和電視市場

第10章:歐洲動畫電影與電視節目市場

  • 概述
  • 歐洲動畫電影和電視節目市場按類型分類
  • 歐洲動畫電影和電視市場(按平台分類)
  • 德國動畫電影和電視節目市場
  • 法國動畫電影和電視節目市場
  • 西班牙動畫電影和電視節目市場
  • 義大利動畫電影和電視節目市場
  • 英國動畫電影與電視市場

第11章:亞太地區動畫電影和電視節目市場

  • 概述
  • 亞太地區動畫電影和電視節目市場(按類型分類)
  • 亞太地區動畫電影和電視節目市場(按平台分類)
  • 日本動畫電影和電視節目市場
  • 印度動畫電影和電視節目市場
  • 中國的動畫電影和電視節目市場
  • 韓國動畫電影和電視節目市場
  • 印尼動畫電影和電視節目市場

第12章 世界其他地區(ROW)動畫電影和電視節目市場

  • 概述
  • ROW動畫電影和電視節目市場(按類型分類)
  • ROW動畫電影和電視節目市場(按平台分類)
  • 中東動畫電影和電視節目市場
  • 南美洲動畫電影和電視市場
  • 非洲動畫電影和電視市場

第13章 競爭分析

  • 產品系列分析
  • 營運整合
  • 波特五力分析
    • 競爭對手之間的競爭
    • 買方議價能力
    • 供應商的議價能力
    • 替代品的威脅
    • 新進入者的威脅
  • 市佔率分析

第14章:機會與策略分析

  • 價值鏈分析
  • 成長機會分析
    • 按類型分類的成長機會
    • 成長機會:按類型分類
    • 成長機會:依受眾分類
    • 平台帶來的成長機會
  • 全球動畫電影和電視節目市場的新趨勢
  • 戰略分析
    • 新產品開發
    • 認證和許可
    • 企業合併、協議、合作關係和合資企業

第15章 價值鏈中主要企業的概況

  • 競爭分析
  • Pierrot
  • Production IG
  • Studio Ghibli
  • Sunrise
  • Toei Animation
  • Bones
  • Kyoto Animation
  • MADHOUSE
  • Crunchyroll
  • Progressive Animation Works

第16章附錄

  • 圖表清單
  • 表格列表
  • 分析方法
  • 免責聲明
  • 版權
  • 簡稱和技術單位
  • 關於 Lucintel
  • 詢問

The future of the global anime movie and tv show market looks promising with opportunities in the TV channel, theatre, OTT platform, and anime website markets. The global anime movie and tv show market is expected to grow with a CAGR of 11.7% from 2025 to 2031. The major drivers for this market are the increasing popularity of anime content, the rising subscriptions to streaming platforms, and the growing demand for dubbed anime versions.

  • Lucintel forecasts that, within the type category, TV show is expected to witness the highest growth over the forecast period.
  • Within the platform category, OTT platform is expected to witness the highest growth.
  • In terms of region, APAC is expected to witness the highest growth over the forecast period.

Emerging Trends in the Anime Movie and TV Show Market

The anime movie and TV show market is experiencing a global boom, marked by increasing accessibility and production innovation. Several key trends are emerging that are shaping the future of how anime is created, distributed, and consumed worldwide, impacting both creators and fans.

  • Global Streaming Dominance: Streaming platforms are becoming the primary mode of anime consumption worldwide, offering vast libraries and simulcasting new episodes. This global reach is expanding the fanbase and making anime more accessible than ever before, breaking down geographical barriers.
  • Increased International Co-productions: More collaborations between Japanese studios and international partners are occurring, leading to anime with broader appeal and diverse creative influences. This can result in stories and styles that resonate with a wider global audience.
  • Integration of VR/AR Experiences: Some anime productions and related content are beginning to explore virtual and augmented reality to offer more immersive fan experiences, such as virtual anime worlds or AR enhancements for merchandise and events.
  • Focus on Diverse Storytelling: There's a growing trend towards anime exploring a wider range of themes, genres, and representation, catering to more diverse audience segments and addressing social issues with greater nuance.
  • Expansion of the Creator Economy in Anime: Platforms and tools are emerging that allow anime creators and artists to directly engage with fans through crowdfunding, merchandise sales, and exclusive content, fostering a stronger connection and new revenue streams.

These emerging trends-global streaming dominance, international co-productions, VR/AR integration, diverse storytelling, and the creator economy-are collectively reshaping the anime movie and TV show market towards greater global reach, creative diversity, immersive experiences, and direct fan engagement.

Recent Developments in the Anime Movie and TV Show Market

Recent years have brought significant shifts in the anime movie and TV show market, driven by technological advancements and evolving audience expectations. These key developments are influencing how anime is made available and experienced globally.

  • Rise of Simulcasting: The practice of streaming new anime episodes shortly after their broadcast in Japan has dramatically reduced piracy and allowed international fans to engage with series in real-time, fostering a global community.
  • Theatrical Releases as Global Events: Anime movies are increasingly seeing wider international theatrical releases, often with significant marketing efforts, turning major films into global cultural events.
  • Growth of Anime on Social Media: Platforms like TikTok, Twitter, and YouTube are playing a crucial role in promoting anime, with short clips, fan content, and official promotions reaching wider audiences and driving engagement.
  • Increased Investment in Original Anime by Streaming Platforms: Major streaming services are not just licensing existing anime but also funding and producing their own original anime series, leading to a greater variety of content and new creative opportunities.
  • Merchandise and Experiential Expansion: The market is seeing a greater emphasis on anime-related merchandise, live events, and themed experiences, expanding the ways fans can engage with their favorite series and films beyond just watching.

These key developments-the rise of simulcasting, global theatrical releases, social media promotion, streaming platform originals, and merchandise/experiential expansion-are impacting the anime movie and TV show market by making it more globally accessible, creating shared viewing experiences, and diversifying revenue streams and fan engagement.

Strategic Growth Opportunities in the Anime Movie and TV Show Market

The anime movie and TV show market is ripe with opportunities for strategic growth by leveraging its unique storytelling and visual style across different applications beyond traditional entertainment. Focusing on these areas can unlock new audiences and revenue streams.

  • Educational Content: Utilizing anime's engaging visual style for educational content, such as explaining scientific concepts or historical events, can make learning more appealing, particularly to younger audiences.
  • Gaming Adaptations: Adapting popular anime series and movies into video games, and vice versa, offers a significant opportunity to leverage existing fanbases and create immersive cross-media experiences.
  • Merchandise and Collectibles: Expanding the range and availability of high-quality merchandise, figures, apparel, and collectibles related to anime properties can tap into the strong fan desire for tangible items.
  • Themed Experiences and Tourism: Creating anime-themed cafes, parks, and tours can attract fans and boost tourism in regions associated with popular anime or studios.
  • Virtual Influencers and Content Creation: Developing virtual anime-style influencers and content creators can tap into the growing VTuber trend and engage audiences in new and innovative ways.

These strategic growth opportunities across education, gaming adaptations, merchandise, themed experiences/tourism, and virtual influencers highlight the potential for the anime movie and TV show market to expand its influence and commercial success beyond traditional viewing by integrating into various aspects of entertainment and culture.

Anime Movie and TV Show Market Driver and Challenges

The anime movie and TV show market trajectory is shaped by various technological, economic, and cultural factors that act as both engines of expansion and potential limitations. Understanding these drivers and challenges is crucial for navigating this vibrant industry.

The factors responsible for driving the anime movie and TV show market include:

1. Global Popularity and Cultural Influence: Anime's unique storytelling, diverse genres, and distinctive visual style have garnered a massive global fanbase, driving international demand and market growth.

2. Accessibility Through Streaming Platforms: The widespread availability of anime on global streaming services has made it easily accessible to audiences worldwide, significantly expanding its reach.

3. Strong Intellectual Property: Many anime franchises possess valuable intellectual property that can be leveraged across various media, including movies, games, and merchandise, fueling market expansion.

4. Technological Advancements in Production: Digital tools and techniques are enhancing the efficiency and creative possibilities in anime production, allowing for higher quality and a greater volume of output.

5. Growing Acceptance of Animation as Entertainment for All Ages: Anime is increasingly recognized as a legitimate and engaging form of entertainment for a broad demographic, not just children or niche audiences.

Challenges in the anime movie and TV show market are:

1. Piracy and Unofficial Distribution: Despite the rise of legal streaming, piracy remains a significant challenge, impacting revenue and the ability of creators to profit from their work.

2. Production Costs and Labor Issues: The demanding production schedules and often challenging working conditions in the anime industry can lead to high costs and concerns about labor practices.

3. Maintaining Creative Quality and Originality: With increasing demand, there's a challenge to maintain the creative quality and originality that defines anime while producing a large volume of content.

The anime movie and TV show market is driven by its global popularity, accessibility via streaming, strong IP, production advancements, and broad audience appeal. However, it faces challenges related to piracy, production costs/labor, and maintaining creative quality. Addressing these challenges will be vital for the continued health and growth of the industry.

List of Anime Movie and TV Show Companies

Companies in the market compete on the basis of product quality offered. Major players in this market focus on expanding their manufacturing facilities, R&D investments, infrastructural development, and leverage integration opportunities across the value chain. With these strategies anime movie and tv show companies cater increasing demand, ensure competitive effectiveness, develop innovative products & technologies, reduce production costs, and expand their customer base. Some of the anime movie and tv show companies profiled in this report include-

  • Pierrot
  • Production I.G
  • Studio Ghibli
  • Sunrise
  • Toei Animation
  • Bones
  • Kyoto Animation
  • MADHOUSE
  • Crunchyroll
  • Progressive Animation Works

Anime Movie and TV Show Market by Segment

The study includes a forecast for the global anime movie and tv show market by type, genre, audience, platform, and region.

Anime Movie and TV Show Market by Type [Value from 2019 to 2031]:

  • TV Shows
  • Action & Adventure
  • Movies

Anime Movie and TV Show Market by Genre [Value from 2019 to 2031]:

  • Sci-Fi & Fantasy
  • Sports
  • Romance & Drama
  • Others

Anime Movie and TV Show Market by Region [Value from 2019 to 2031]:

  • North America
  • Europe
  • Asia Pacific
  • The Rest of the World

Country Wise Outlook for the Anime Movie and TV Show Market

The anime movie and TV show market is experiencing significant expansion beyond its Japanese origins, with increasing accessibility through streaming platforms and growing international co-productions. Recent developments highlight a surge in demand across the United States, China, Germany, India, and Japan, each with its unique consumption patterns and market dynamics. This growth is fueled by diverse content offerings and evolving distribution methods.

  • United States: The US market shows a strong and growing appetite for anime, driven by streaming services like Crunchyroll and Netflix investing heavily in licensing and producing anime content. Recent developments include theatrical releases of popular anime films gaining wider traction and the increasing mainstream acceptance of anime culture.
  • China: China represents a massive and rapidly evolving market for anime, with both licensed Japanese anime and a burgeoning domestic animation industry. Recent developments include stricter content regulations, the popularity of online streaming platforms, and increasing collaborations between Chinese and Japanese animation studios.
  • Germany: In Germany, anime has a well-established fanbase, with recent developments indicating a growth in streaming consumption and theatrical releases of popular titles. There's also a noticeable increase in the availability of dubbed anime and a growing interest in merchandise and related cultural events.
  • India: India is an emerging market for anime, with increasing awareness and viewership, particularly among younger audiences, driven by streaming platforms. Recent developments include the growing availability of dubbed anime in local languages and the gradual expansion of anime-related merchandise.
  • Japan: As the birthplace of anime, Japan's market remains robust, with a constant stream of new TV series and movies. Recent developments include the continued dominance of broadcast and streaming, the importance of theatrical releases for major franchises, and a strong domestic demand for Blu-ray/DVD sales and merchandise.

Features of the Global Anime Movie and TV Show Market

  • Market Size Estimates: Anime movie and tv show market size estimation in terms of value ($B).
  • Trend and Forecast Analysis: Market trends (2019 to 2024) and forecast (2025 to 2031) by various segments and regions.
  • Segmentation Analysis: Anime movie and tv show market size by various segments, such as by type, genre, audience, platform, and region in terms of value ($B).
  • Regional Analysis: Anime movie and tv show market breakdown by North America, Europe, Asia Pacific, and Rest of the World.
  • Growth Opportunities: Analysis of growth opportunities in different types, genres, audiences, platforms, and regions for the anime movie and tv show market.
  • Strategic Analysis: This includes M&A, new product development, and competitive landscape of the anime movie and tv show market.

Analysis of competitive intensity of the industry based on Porter's Five Forces model.

This report answers following 11 key questions:

  • Q.1. What are some of the most promising, high-growth opportunities for the anime movie and tv show market by type (TV shows, action & adventure, and movies), genre (Sci-Fi & fantasy, sports, romance & drama, and others), audience (children & kids, teenagers, and adults), platform (TV channels, theatre, OTT platforms, anime websites, and others), and region (North America, Europe, Asia Pacific, and the Rest of the World)?
  • Q.2. Which segments will grow at a faster pace and why?
  • Q.3. Which region will grow at a faster pace and why?
  • Q.4. What are the key factors affecting market dynamics? What are the key challenges and business risks in this market?
  • Q.5. What are the business risks and competitive threats in this market?
  • Q.6. What are the emerging trends in this market and the reasons behind them?
  • Q.7. What are some of the changing demands of customers in the market?
  • Q.8. What are the new developments in the market? Which companies are leading these developments?
  • Q.9. Who are the major players in this market? What strategic initiatives are key players pursuing for business growth?
  • Q.10. What are some of the competing products in this market and how big of a threat do they pose for loss of market share by material or product substitution?
  • Q.11. What M&A activity has occurred in the last 5 years and what has its impact been on the industry?

Table of Contents

1. Executive Summary

2. Market Overview

  • 2.1 Background and Classifications
  • 2.2 Supply Chain

3. Market Trends & Forecast Analysis

  • 3.2 Industry Drivers and Challenges
  • 3.3 PESTLE Analysis
  • 3.4 Patent Analysis
  • 3.5 Regulatory Environment

4. Global Anime Movie and TV Show Market by Type

  • 4.1 Overview
  • 4.2 Attractiveness Analysis by Type
  • 4.3 TV Shows: Trends and Forecast (2019-2031)
  • 4.4 Action & Adventure: Trends and Forecast (2019-2031)
  • 4.5 Movies: Trends and Forecast (2019-2031)

5. Global Anime Movie and TV Show Market by Genre

  • 5.1 Overview
  • 5.2 Attractiveness Analysis by Genre
  • 5.3 Sci-Fi & Fantasy: Trends and Forecast (2019-2031)
  • 5.4 Sports: Trends and Forecast (2019-2031)
  • 5.5 Romance & Drama: Trends and Forecast (2019-2031)
  • 5.6 Others: Trends and Forecast (2019-2031)

6. Global Anime Movie and TV Show Market by Audience

  • 6.1 Overview
  • 6.2 Attractiveness Analysis by Audience
  • 6.3 Children & Kids: Trends and Forecast (2019-2031)
  • 6.4 Teenagers: Trends and Forecast (2019-2031)
  • 6.5 Adults: Trends and Forecast (2019-2031)

7. Global Anime Movie and TV Show Market by Platform

  • 7.1 Overview
  • 7.2 Attractiveness Analysis by Platform
  • 7.3 TV Channels: Trends and Forecast (2019-2031)
  • 7.4 Theatre: Trends and Forecast (2019-2031)
  • 7.5 OTT Platforms: Trends and Forecast (2019-2031)
  • 7.6 Anime Websites: Trends and Forecast (2019-2031)
  • 7.7 Others: Trends and Forecast (2019-2031)

8. Regional Analysis

  • 8.1 Overview
  • 8.2 Global Anime Movie and TV Show Market by Region

9. North American Anime Movie and TV Show Market

  • 9.1 Overview
  • 9.2 North American Anime Movie and TV Show Market by Type
  • 9.3 North American Anime Movie and TV Show Market by Platform
  • 9.4 United States Anime Movie and TV Show Market
  • 9.5 Mexican Anime Movie and TV Show Market
  • 9.6 Canadian Anime Movie and TV Show Market

10. European Anime Movie and TV Show Market

  • 10.1 Overview
  • 10.2 European Anime Movie and TV Show Market by Type
  • 10.3 European Anime Movie and TV Show Market by Platform
  • 10.4 German Anime Movie and TV Show Market
  • 10.5 French Anime Movie and TV Show Market
  • 10.6 Spanish Anime Movie and TV Show Market
  • 10.7 Italian Anime Movie and TV Show Market
  • 10.8 United Kingdom Anime Movie and TV Show Market

11. APAC Anime Movie and TV Show Market

  • 11.1 Overview
  • 11.2 APAC Anime Movie and TV Show Market by Type
  • 11.3 APAC Anime Movie and TV Show Market by Platform
  • 11.4 Japanese Anime Movie and TV Show Market
  • 11.5 Indian Anime Movie and TV Show Market
  • 11.6 Chinese Anime Movie and TV Show Market
  • 11.7 South Korean Anime Movie and TV Show Market
  • 11.8 Indonesian Anime Movie and TV Show Market

12. ROW Anime Movie and TV Show Market

  • 12.1 Overview
  • 12.2 ROW Anime Movie and TV Show Market by Type
  • 12.3 ROW Anime Movie and TV Show Market by Platform
  • 12.4 Middle Eastern Anime Movie and TV Show Market
  • 12.5 South American Anime Movie and TV Show Market
  • 12.6 African Anime Movie and TV Show Market

13. Competitor Analysis

  • 13.1 Product Portfolio Analysis
  • 13.2 Operational Integration
  • 13.3 Porter's Five Forces Analysis
    • Competitive Rivalry
    • Bargaining Power of Buyers
    • Bargaining Power of Suppliers
    • Threat of Substitutes
    • Threat of New Entrants
  • 13.4 Market Share Analysis

14. Opportunities & Strategic Analysis

  • 14.1 Value Chain Analysis
  • 14.2 Growth Opportunity Analysis
    • 14.2.1 Growth Opportunities by Type
    • 14.2.2 Growth Opportunities by Genre
    • 14.2.3 Growth Opportunities by Audience
    • 14.2.4 Growth Opportunities by Platform
  • 14.3 Emerging Trends in the Global Anime Movie and TV Show Market
  • 14.4 Strategic Analysis
    • 14.4.1 New Product Development
    • 14.4.2 Certification and Licensing
    • 14.4.3 Mergers, Acquisitions, Agreements, Collaborations, and Joint Ventures

15. Company Profiles of the Leading Players Across the Value Chain

  • 15.1 Competitive Analysis
  • 15.2 Pierrot
    • Company Overview
    • Anime Movie and TV Show Business Overview
    • New Product Development
    • Merger, Acquisition, and Collaboration
    • Certification and Licensing
  • 15.3 Production I.G
    • Company Overview
    • Anime Movie and TV Show Business Overview
    • New Product Development
    • Merger, Acquisition, and Collaboration
    • Certification and Licensing
  • 15.4 Studio Ghibli
    • Company Overview
    • Anime Movie and TV Show Business Overview
    • New Product Development
    • Merger, Acquisition, and Collaboration
    • Certification and Licensing
  • 15.5 Sunrise
    • Company Overview
    • Anime Movie and TV Show Business Overview
    • New Product Development
    • Merger, Acquisition, and Collaboration
    • Certification and Licensing
  • 15.6 Toei Animation
    • Company Overview
    • Anime Movie and TV Show Business Overview
    • New Product Development
    • Merger, Acquisition, and Collaboration
    • Certification and Licensing
  • 15.7 Bones
    • Company Overview
    • Anime Movie and TV Show Business Overview
    • New Product Development
    • Merger, Acquisition, and Collaboration
    • Certification and Licensing
  • 15.8 Kyoto Animation
    • Company Overview
    • Anime Movie and TV Show Business Overview
    • New Product Development
    • Merger, Acquisition, and Collaboration
    • Certification and Licensing
  • 15.9 MADHOUSE
    • Company Overview
    • Anime Movie and TV Show Business Overview
    • New Product Development
    • Merger, Acquisition, and Collaboration
    • Certification and Licensing
  • 15.10 Crunchyroll
    • Company Overview
    • Anime Movie and TV Show Business Overview
    • New Product Development
    • Merger, Acquisition, and Collaboration
    • Certification and Licensing
  • 15.11 Progressive Animation Works
    • Company Overview
    • Anime Movie and TV Show Business Overview
    • New Product Development
    • Merger, Acquisition, and Collaboration
    • Certification and Licensing

16. Appendix

  • 16.1 List of Figures
  • 16.2 List of Tables
  • 16.3 Research Methodology
  • 16.4 Disclaimer
  • 16.5 Copyright
  • 16.6 Abbreviations and Technical Units
  • 16.7 About Us
  • 16.8 Contact Us

List of Figures

  • Figure 1.1: Trends and Forecast for the Global Anime Movie and TV Show Market
  • Figure 2.1: Usage of Anime Movie and TV Show Market
  • Figure 2.2: Classification of the Global Anime Movie and TV Show Market
  • Figure 2.3: Supply Chain of the Global Anime Movie and TV Show Market
  • Figure 3.1: Driver and Challenges of the Anime Movie and TV Show Market
  • Figure 3.2: PESTLE Analysis
  • Figure 3.3: Patent Analysis
  • Figure 3.4: Regulatory Environment
  • Figure 4.1: Global Anime Movie and TV Show Market by Type in 2019, 2024, and 2031
  • Figure 4.2: Trends of the Global Anime Movie and TV Show Market ($B) by Type
  • Figure 4.3: Forecast for the Global Anime Movie and TV Show Market ($B) by Type
  • Figure 4.4: Trends and Forecast for TV Shows in the Global Anime Movie and TV Show Market (2019-2031)
  • Figure 4.5: Trends and Forecast for Action & Adventure in the Global Anime Movie and TV Show Market (2019-2031)
  • Figure 4.6: Trends and Forecast for Movies in the Global Anime Movie and TV Show Market (2019-2031)
  • Figure 5.1: Global Anime Movie and TV Show Market by Genre in 2019, 2024, and 2031
  • Figure 5.2: Trends of the Global Anime Movie and TV Show Market ($B) by Genre
  • Figure 5.3: Forecast for the Global Anime Movie and TV Show Market ($B) by Genre
  • Figure 5.4: Trends and Forecast for Sci-Fi & Fantasy in the Global Anime Movie and TV Show Market (2019-2031)
  • Figure 5.5: Trends and Forecast for Sports in the Global Anime Movie and TV Show Market (2019-2031)
  • Figure 5.6: Trends and Forecast for Romance & Drama in the Global Anime Movie and TV Show Market (2019-2031)
  • Figure 5.7: Trends and Forecast for Others in the Global Anime Movie and TV Show Market (2019-2031)
  • Figure 6.1: Global Anime Movie and TV Show Market by Audience in 2019, 2024, and 2031
  • Figure 6.2: Trends of the Global Anime Movie and TV Show Market ($B) by Audience
  • Figure 6.3: Forecast for the Global Anime Movie and TV Show Market ($B) by Audience
  • Figure 6.4: Trends and Forecast for Children & Kids in the Global Anime Movie and TV Show Market (2019-2031)
  • Figure 6.5: Trends and Forecast for Teenagers in the Global Anime Movie and TV Show Market (2019-2031)
  • Figure 6.6: Trends and Forecast for Adults in the Global Anime Movie and TV Show Market (2019-2031)
  • Figure 7.1: Global Anime Movie and TV Show Market by Platform in 2019, 2024, and 2031
  • Figure 7.2: Trends of the Global Anime Movie and TV Show Market ($B) by Platform
  • Figure 7.3: Forecast for the Global Anime Movie and TV Show Market ($B) by Platform
  • Figure 7.4: Trends and Forecast for TV Channels in the Global Anime Movie and TV Show Market (2019-2031)
  • Figure 7.5: Trends and Forecast for Theatre in the Global Anime Movie and TV Show Market (2019-2031)
  • Figure 7.6: Trends and Forecast for OTT Platforms in the Global Anime Movie and TV Show Market (2019-2031)
  • Figure 7.7: Trends and Forecast for Anime Websites in the Global Anime Movie and TV Show Market (2019-2031)
  • Figure 7.8: Trends and Forecast for Others in the Global Anime Movie and TV Show Market (2019-2031)
  • Figure 8.1: Trends of the Global Anime Movie and TV Show Market ($B) by Region (2019-2024)
  • Figure 8.2: Forecast for the Global Anime Movie and TV Show Market ($B) by Region (2025-2031)
  • Figure 9.1: North American Anime Movie and TV Show Market by Type in 2019, 2024, and 2031
  • Figure 9.2: Trends of the North American Anime Movie and TV Show Market ($B) by Type (2019-2024)
  • Figure 9.3: Forecast for the North American Anime Movie and TV Show Market ($B) by Type (2025-2031)
  • Figure 9.4: North American Anime Movie and TV Show Market by Platform in 2019, 2024, and 2031
  • Figure 9.5: Trends of the North American Anime Movie and TV Show Market ($B) by Platform (2019-2024)
  • Figure 9.6: Forecast for the North American Anime Movie and TV Show Market ($B) by Platform (2025-2031)
  • Figure 9.7: Trends and Forecast for the United States Anime Movie and TV Show Market ($B) (2019-2031)
  • Figure 9.8: Trends and Forecast for the Mexican Anime Movie and TV Show Market ($B) (2019-2031)
  • Figure 9.9: Trends and Forecast for the Canadian Anime Movie and TV Show Market ($B) (2019-2031)
  • Figure 10.1: European Anime Movie and TV Show Market by Type in 2019, 2024, and 2031
  • Figure 10.2: Trends of the European Anime Movie and TV Show Market ($B) by Type (2019-2024)
  • Figure 10.3: Forecast for the European Anime Movie and TV Show Market ($B) by Type (2025-2031)
  • Figure 10.4: European Anime Movie and TV Show Market by Platform in 2019, 2024, and 2031
  • Figure 10.5: Trends of the European Anime Movie and TV Show Market ($B) by Platform (2019-2024)
  • Figure 10.6: Forecast for the European Anime Movie and TV Show Market ($B) by Platform (2025-2031)
  • Figure 10.7: Trends and Forecast for the German Anime Movie and TV Show Market ($B) (2019-2031)
  • Figure 10.8: Trends and Forecast for the French Anime Movie and TV Show Market ($B) (2019-2031)
  • Figure 10.9: Trends and Forecast for the Spanish Anime Movie and TV Show Market ($B) (2019-2031)
  • Figure 10.10: Trends and Forecast for the Italian Anime Movie and TV Show Market ($B) (2019-2031)
  • Figure 10.11: Trends and Forecast for the United Kingdom Anime Movie and TV Show Market ($B) (2019-2031)
  • Figure 11.1: APAC Anime Movie and TV Show Market by Type in 2019, 2024, and 2031
  • Figure 11.2: Trends of the APAC Anime Movie and TV Show Market ($B) by Type (2019-2024)
  • Figure 11.3: Forecast for the APAC Anime Movie and TV Show Market ($B) by Type (2025-2031)
  • Figure 11.4: APAC Anime Movie and TV Show Market by Platform in 2019, 2024, and 2031
  • Figure 11.5: Trends of the APAC Anime Movie and TV Show Market ($B) by Platform (2019-2024)
  • Figure 11.6: Forecast for the APAC Anime Movie and TV Show Market ($B) by Platform (2025-2031)
  • Figure 11.7: Trends and Forecast for the Japanese Anime Movie and TV Show Market ($B) (2019-2031)
  • Figure 11.8: Trends and Forecast for the Indian Anime Movie and TV Show Market ($B) (2019-2031)
  • Figure 11.9: Trends and Forecast for the Chinese Anime Movie and TV Show Market ($B) (2019-2031)
  • Figure 11.10: Trends and Forecast for the South Korean Anime Movie and TV Show Market ($B) (2019-2031)
  • Figure 11.11: Trends and Forecast for the Indonesian Anime Movie and TV Show Market ($B) (2019-2031)
  • Figure 12.1: ROW Anime Movie and TV Show Market by Type in 2019, 2024, and 2031
  • Figure 12.2: Trends of the ROW Anime Movie and TV Show Market ($B) by Type (2019-2024)
  • Figure 12.3: Forecast for the ROW Anime Movie and TV Show Market ($B) by Type (2025-2031)
  • Figure 12.4: ROW Anime Movie and TV Show Market by Platform in 2019, 2024, and 2031
  • Figure 12.5: Trends of the ROW Anime Movie and TV Show Market ($B) by Platform (2019-2024)
  • Figure 12.6: Forecast for the ROW Anime Movie and TV Show Market ($B) by Platform (2025-2031)
  • Figure 12.7: Trends and Forecast for the Middle Eastern Anime Movie and TV Show Market ($B) (2019-2031)
  • Figure 12.8: Trends and Forecast for the South American Anime Movie and TV Show Market ($B) (2019-2031)
  • Figure 12.9: Trends and Forecast for the African Anime Movie and TV Show Market ($B) (2019-2031)
  • Figure 13.1: Porter's Five Forces Analysis of the Global Anime Movie and TV Show Market
  • Figure 13.2: Market Share (%) of Top Players in the Global Anime Movie and TV Show Market (2024)
  • Figure 14.1: Growth Opportunities for the Global Anime Movie and TV Show Market by Type
  • Figure 14.2: Growth Opportunities for the Global Anime Movie and TV Show Market by Genre
  • Figure 14.3: Growth Opportunities for the Global Anime Movie and TV Show Market by Audience
  • Figure 14.4: Growth Opportunities for the Global Anime Movie and TV Show Market by Platform
  • Figure 14.5: Growth Opportunities for the Global Anime Movie and TV Show Market by Region
  • Figure 14.6: Emerging Trends in the Global Anime Movie and TV Show Market

List of Tables

  • Table 1.1: Growth Rate (%, 2023-2024) and CAGR (%, 2025-2031) of the Anime Movie and TV Show Market by Type, Genre, Audience, and Platform
  • Table 1.2: Attractiveness Analysis for the Anime Movie and TV Show Market by Region
  • Table 1.3: Global Anime Movie and TV Show Market Parameters and Attributes
  • Table 3.1: Trends of the Global Anime Movie and TV Show Market (2019-2024)
  • Table 3.2: Forecast for the Global Anime Movie and TV Show Market (2025-2031)
  • Table 4.1: Attractiveness Analysis for the Global Anime Movie and TV Show Market by Type
  • Table 4.2: Market Size and CAGR of Various Type in the Global Anime Movie and TV Show Market (2019-2024)
  • Table 4.3: Market Size and CAGR of Various Type in the Global Anime Movie and TV Show Market (2025-2031)
  • Table 4.4: Trends of TV Shows in the Global Anime Movie and TV Show Market (2019-2024)
  • Table 4.5: Forecast for TV Shows in the Global Anime Movie and TV Show Market (2025-2031)
  • Table 4.6: Trends of Action & Adventure in the Global Anime Movie and TV Show Market (2019-2024)
  • Table 4.7: Forecast for Action & Adventure in the Global Anime Movie and TV Show Market (2025-2031)
  • Table 4.8: Trends of Movies in the Global Anime Movie and TV Show Market (2019-2024)
  • Table 4.9: Forecast for Movies in the Global Anime Movie and TV Show Market (2025-2031)
  • Table 5.1: Attractiveness Analysis for the Global Anime Movie and TV Show Market by Genre
  • Table 5.2: Market Size and CAGR of Various Genre in the Global Anime Movie and TV Show Market (2019-2024)
  • Table 5.3: Market Size and CAGR of Various Genre in the Global Anime Movie and TV Show Market (2025-2031)
  • Table 5.4: Trends of Sci-Fi & Fantasy in the Global Anime Movie and TV Show Market (2019-2024)
  • Table 5.5: Forecast for Sci-Fi & Fantasy in the Global Anime Movie and TV Show Market (2025-2031)
  • Table 5.6: Trends of Sports in the Global Anime Movie and TV Show Market (2019-2024)
  • Table 5.7: Forecast for Sports in the Global Anime Movie and TV Show Market (2025-2031)
  • Table 5.8: Trends of Romance & Drama in the Global Anime Movie and TV Show Market (2019-2024)
  • Table 5.9: Forecast for Romance & Drama in the Global Anime Movie and TV Show Market (2025-2031)
  • Table 5.10: Trends of Others in the Global Anime Movie and TV Show Market (2019-2024)
  • Table 5.11: Forecast for Others in the Global Anime Movie and TV Show Market (2025-2031)
  • Table 6.1: Attractiveness Analysis for the Global Anime Movie and TV Show Market by Audience
  • Table 6.2: Market Size and CAGR of Various Audience in the Global Anime Movie and TV Show Market (2019-2024)
  • Table 6.3: Market Size and CAGR of Various Audience in the Global Anime Movie and TV Show Market (2025-2031)
  • Table 6.4: Trends of Children & Kids in the Global Anime Movie and TV Show Market (2019-2024)
  • Table 6.5: Forecast for Children & Kids in the Global Anime Movie and TV Show Market (2025-2031)
  • Table 6.6: Trends of Teenagers in the Global Anime Movie and TV Show Market (2019-2024)
  • Table 6.7: Forecast for Teenagers in the Global Anime Movie and TV Show Market (2025-2031)
  • Table 6.8: Trends of Adults in the Global Anime Movie and TV Show Market (2019-2024)
  • Table 6.9: Forecast for Adults in the Global Anime Movie and TV Show Market (2025-2031)
  • Table 7.1: Attractiveness Analysis for the Global Anime Movie and TV Show Market by Platform
  • Table 7.2: Market Size and CAGR of Various Platform in the Global Anime Movie and TV Show Market (2019-2024)
  • Table 7.3: Market Size and CAGR of Various Platform in the Global Anime Movie and TV Show Market (2025-2031)
  • Table 7.4: Trends of TV Channels in the Global Anime Movie and TV Show Market (2019-2024)
  • Table 7.5: Forecast for TV Channels in the Global Anime Movie and TV Show Market (2025-2031)
  • Table 7.6: Trends of Theatre in the Global Anime Movie and TV Show Market (2019-2024)
  • Table 7.7: Forecast for Theatre in the Global Anime Movie and TV Show Market (2025-2031)
  • Table 7.8: Trends of OTT Platforms in the Global Anime Movie and TV Show Market (2019-2024)
  • Table 7.9: Forecast for OTT Platforms in the Global Anime Movie and TV Show Market (2025-2031)
  • Table 7.10: Trends of Anime Websites in the Global Anime Movie and TV Show Market (2019-2024)
  • Table 7.11: Forecast for Anime Websites in the Global Anime Movie and TV Show Market (2025-2031)
  • Table 7.12: Trends of Others in the Global Anime Movie and TV Show Market (2019-2024)
  • Table 7.13: Forecast for Others in the Global Anime Movie and TV Show Market (2025-2031)
  • Table 8.1: Market Size and CAGR of Various Regions in the Global Anime Movie and TV Show Market (2019-2024)
  • Table 8.2: Market Size and CAGR of Various Regions in the Global Anime Movie and TV Show Market (2025-2031)
  • Table 9.1: Trends of the North American Anime Movie and TV Show Market (2019-2024)
  • Table 9.2: Forecast for the North American Anime Movie and TV Show Market (2025-2031)
  • Table 9.3: Market Size and CAGR of Various Type in the North American Anime Movie and TV Show Market (2019-2024)
  • Table 9.4: Market Size and CAGR of Various Type in the North American Anime Movie and TV Show Market (2025-2031)
  • Table 9.5: Market Size and CAGR of Various Platform in the North American Anime Movie and TV Show Market (2019-2024)
  • Table 9.6: Market Size and CAGR of Various Platform in the North American Anime Movie and TV Show Market (2025-2031)
  • Table 9.7: Trends and Forecast for the United States Anime Movie and TV Show Market (2019-2031)
  • Table 9.8: Trends and Forecast for the Mexican Anime Movie and TV Show Market (2019-2031)
  • Table 9.9: Trends and Forecast for the Canadian Anime Movie and TV Show Market (2019-2031)
  • Table 10.1: Trends of the European Anime Movie and TV Show Market (2019-2024)
  • Table 10.2: Forecast for the European Anime Movie and TV Show Market (2025-2031)
  • Table 10.3: Market Size and CAGR of Various Type in the European Anime Movie and TV Show Market (2019-2024)
  • Table 10.4: Market Size and CAGR of Various Type in the European Anime Movie and TV Show Market (2025-2031)
  • Table 10.5: Market Size and CAGR of Various Platform in the European Anime Movie and TV Show Market (2019-2024)
  • Table 10.6: Market Size and CAGR of Various Platform in the European Anime Movie and TV Show Market (2025-2031)
  • Table 10.7: Trends and Forecast for the German Anime Movie and TV Show Market (2019-2031)
  • Table 10.8: Trends and Forecast for the French Anime Movie and TV Show Market (2019-2031)
  • Table 10.9: Trends and Forecast for the Spanish Anime Movie and TV Show Market (2019-2031)
  • Table 10.10: Trends and Forecast for the Italian Anime Movie and TV Show Market (2019-2031)
  • Table 10.11: Trends and Forecast for the United Kingdom Anime Movie and TV Show Market (2019-2031)
  • Table 11.1: Trends of the APAC Anime Movie and TV Show Market (2019-2024)
  • Table 11.2: Forecast for the APAC Anime Movie and TV Show Market (2025-2031)
  • Table 11.3: Market Size and CAGR of Various Type in the APAC Anime Movie and TV Show Market (2019-2024)
  • Table 11.4: Market Size and CAGR of Various Type in the APAC Anime Movie and TV Show Market (2025-2031)
  • Table 11.5: Market Size and CAGR of Various Platform in the APAC Anime Movie and TV Show Market (2019-2024)
  • Table 11.6: Market Size and CAGR of Various Platform in the APAC Anime Movie and TV Show Market (2025-2031)
  • Table 11.7: Trends and Forecast for the Japanese Anime Movie and TV Show Market (2019-2031)
  • Table 11.8: Trends and Forecast for the Indian Anime Movie and TV Show Market (2019-2031)
  • Table 11.9: Trends and Forecast for the Chinese Anime Movie and TV Show Market (2019-2031)
  • Table 11.10: Trends and Forecast for the South Korean Anime Movie and TV Show Market (2019-2031)
  • Table 11.11: Trends and Forecast for the Indonesian Anime Movie and TV Show Market (2019-2031)
  • Table 12.1: Trends of the ROW Anime Movie and TV Show Market (2019-2024)
  • Table 12.2: Forecast for the ROW Anime Movie and TV Show Market (2025-2031)
  • Table 12.3: Market Size and CAGR of Various Type in the ROW Anime Movie and TV Show Market (2019-2024)
  • Table 12.4: Market Size and CAGR of Various Type in the ROW Anime Movie and TV Show Market (2025-2031)
  • Table 12.5: Market Size and CAGR of Various Platform in the ROW Anime Movie and TV Show Market (2019-2024)
  • Table 12.6: Market Size and CAGR of Various Platform in the ROW Anime Movie and TV Show Market (2025-2031)
  • Table 12.7: Trends and Forecast for the Middle Eastern Anime Movie and TV Show Market (2019-2031)
  • Table 12.8: Trends and Forecast for the South American Anime Movie and TV Show Market (2019-2031)
  • Table 12.9: Trends and Forecast for the African Anime Movie and TV Show Market (2019-2031)
  • Table 13.1: Product Mapping of Anime Movie and TV Show Suppliers Based on Segments
  • Table 13.2: Operational Integration of Anime Movie and TV Show Manufacturers
  • Table 13.3: Rankings of Suppliers Based on Anime Movie and TV Show Revenue
  • Table 14.1: New Product Launches by Major Anime Movie and TV Show Producers (2019-2024)
  • Table 14.2: Certification Acquired by Major Competitor in the Global Anime Movie and TV Show Market