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市場調查報告書
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1356447

遊戲手把市場報告:至2030年的趨勢、預測與競爭分析

Gamepad Market Report: Trends, Forecast and Competitive Analysis to 2030

出版日期: | 出版商: Lucintel | 英文 150 Pages | 商品交期: 3個工作天內

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簡介目錄

遊戲手把市場趨勢和預測

全球遊戲手把市場預計到2030年將達到 11 億美元,2024年至2030年年複合成長率為 6.7%。該市場的主要促進因素是對電子競技和電動遊戲的需求不斷成長,推動遊戲環境的收益成長以及可存取的網際網路和高效硬體的適用性。全球遊戲手把市場前景廣闊,遊戲機、PC、行動電話市場都有商機。

遊戲手把市場洞察

Lucintel 預測,無線業務將在預測期內呈現最高成長。

遊戲機細分市場仍然是該市場最大的細分市場。

預計亞太地區將在預測期內實現最高成長。

本報告回答了 11 個關鍵問題:

  • Q.1.細分市場中最有前途和高成長的機會為何?
  • Q.2.哪個細分市場將以更快的速度成長?理由為何?
  • Q.3.哪些地區未來會出現更快的成長?理由為何?
  • Q.4.影響市場動態的主要因素有哪些?市場的主要挑戰和業務風險是什麼?
  • Q.5.這個市場的商業風險和競爭威脅為何?
  • Q.6.這個市場有哪些新趨勢?理由為何?
  • Q.7.市場客戶需求有何改變?
  • Q.8.該市場有哪些新發展以及哪些公司處於領先地位?
  • Q.9.這個市場的主要企業有哪些?主要企業採取哪些策略配合措施來發展業務?
  • Q.10.該市場上的競爭產品有哪些?由於材料或產品替代而導致市場佔有率下降的威脅有多大?
  • Q.11.過去年度發生了哪些併購事件,對產業產生了哪些影響?

目錄

第1章 執行摘要

第2章 全球遊戲手把市場:市場動態

  • 簡介、背景、分類
  • 供應鏈
  • 產業促進因素與挑戰

第3章 2018-2030年市場趨勢及預測分析

  • 宏觀經濟趨勢(2018-2023)與預測(2024-2030)
  • 全球遊戲手把市場趨勢(2018-2023)與預測(2024-2030)
  • 全球遊戲手把市場,依產品類型
    • 有線
    • 無線
  • 全球遊戲手把市場,依應用
    • 遊戲機
    • 電腦
    • 行動電話

第4章 2018-2030年市場趨勢及預測分析,依地區

  • 全球遊戲手把市場,依地區
  • 北美遊戲手把市場
  • 歐洲遊戲手把市場
  • 亞太遊戲手把市場
  • 其他區域遊戲手把市場

第5章 競爭分析

  • 產品系列分析
  • 營運整合
  • 波特五力分析

第6章 成長機會與策略分析

  • 成長機會分析
    • 全球遊戲手把市場成長機會,依產品類型
    • 全球遊戲手把市場成長機會,依應用
    • 全球遊戲手把市場成長機會,依地區
  • 全球遊戲手把市場新趨勢
  • 戰略分析
    • 新產品開發
    • 全球遊戲手把市場產能擴張
    • 全球遊戲手把市場的合併、收購與合資
    • 認證和許可

第7章 主要企業概況

  • Microsoft
  • Logitech
  • Sony
  • 8BITDO
  • Razer
  • Zebronics India
  • Quantum Hi-Tech
  • Gamesir
  • Exlene
  • HP Development Company
簡介目錄

Gamepad Market Trends and Forecast

The future of the global gamepad market looks promising with opportunities in the gaming console, PC, and mobile phone markets. The global gamepad market is expected to reach an estimated $1.1 billion by 2030 with a CAGR of 6.7% from 2024 to 2030. The major drivers for this market are growing demand for e-sports and video games, expansion of revenue propelling the gaming landscape, and accessible internet and efficient hardware suitability.

A more than 150-page report is developed to help in your business decisions.

Gamepad Market by Segment

The study includes trends and forecast for the global gamepad market by product type, application, and region.

Gamepad Market by Product Type [Shipment Analysis by Value from 2018 to 2030]:

  • Wired
  • Wireless

Gamepad Market by Application [Shipment Analysis by Value from 2018 to 2030]:

  • Gaming Consoles
  • PC
  • Mobile Phones

Gamepad Market by Region [Shipment Analysis by Value from 2018 to 2030]:

  • North America
  • Europe
  • Asia Pacific
  • The Rest of the World

List of Gamepad Companies

Companies in the market compete on the basis of product quality offered. Major players in this market focus on expanding their manufacturing facilities, R&D investments, infrastructural development, and leverage integration opportunities across the value chain. With these strategies, gamepad companies cater to increasing demand, ensure competitive effectiveness, develop innovative products & technologies, reduce production costs, and expand their customer base. Some of the gamepad companies profiled in this report include-

  • Microsoft
  • Logitech
  • Sony
  • 8Bitdo
  • Razer
  • Zebronics India
  • Quantum Hi-Tech
  • Gamesir
  • Exlene
  • Hp Development Company
  • Hyper X

Gamepad Market Insights

Lucintel forecasts that wireless is expected to witness the highest growth over the forecast period.

Within this market, gaming console segment will remain the largest segment.

APAC is expected to witness the highest growth over the forecast period.

Features of the Global Gamepad Market

Market Size Estimates: Gamepad market size estimation in terms of value ($B).

Trend and Forecast Analysis: Market trends (2018 to 2023) and forecast (2024 to 2030) by various segments and regions.

Segmentation Analysis: Gamepad market size by product type, application, and region. in terms of value ($B).

Regional Analysis: Gamepad market breakdown by North America, Europe, Asia Pacific, and Rest of the World.

Growth Opportunities: Analysis of growth opportunities in different product types, applications, and region.s for the gamepad market.

Strategic Analysis: This includes M&A, new product development, and competitive landscape of the gamepad market.

Analysis of competitive intensity of the industry based on Porter's Five Forces model.

FAQ

Q.1. What is the gamepad market size?

Answer: The global gamepad market is expected to reach an estimated $1.1 billion by 2030.

Q.2. What is the growth forecast for the gamepad market?

Answer: The global gamepad market is expected to grow with a CAGR of 6.7% from 2024 to 2030.

Q.3. What are the major drivers influencing the growth of the gamepad market?

Answer: The major drivers for this market are growing demand for e-sports and video games, expansion of revenue propelling the gaming landscape, and accessible internet and efficient hardware suitability.

Q.4. What are the major segments for gamepad market?

Answer: The future of the gamepad market looks promising with opportunities in the gaming console, pc, and mobile phone markets.future of the global gamepad market looks promising with opportunities in the gaming console, PC, and mobile phone markets.

Q.5. Who are the key gamepad companies?

Answer: Some of the key gamepad companies are as follows:

  • Microsoft
  • Logitech
  • Sony
  • 8BITDO
  • Razer
  • Zebronics India
  • Quantum Hi-Tech
  • Gamesir
  • Exlene
  • HP Development Company

Q.6. Which gamepad market segment will be the largest in future?

Answer: Lucintel forecasts that wireless segment is expected to witness the highest growth over the forecast period.

Q.7. In gamepad market, which region is expected to be the largest in next 5 years?

Answer: APAC is expected to witness the highest growth over the forecast period.

Q.8. Do we receive customization in this report?

Answer: Yes, Lucintel provides 10% customization without any additional cost.

This report answers following 11 key questions:

  • Q.1. What are some of the most promising, high-growth opportunities for the gamepad market by product type (wired and wireless), application (gaming console, PC, and mobile phone), and region. (North America, Europe, Asia Pacific, and the Rest of the World)?
  • Q.2. Which segments will grow at a faster pace and why?
  • Q.3. Which region will grow at a faster pace and why?
  • Q.4. What are the key factors affecting market dynamics? What are the key challenges and business risks in this market?
  • Q.5. What are the business risks and competitive threats in this market?
  • Q.6. What are the emerging trends in this market and the reasons behind them?
  • Q.7. What are some of the changing demands of customers in the market?
  • Q.8. What are the new developments in the market? Which companies are leading these developments?
  • Q.9. Who are the major players in this market? What strategic initiatives are key players pursuing for business growth?
  • Q.10. What are some of the competing products in this market and how big of a threat do they pose for loss of market share by material or product substitution?
  • Q.11. What M&A activity has occurred in the last 5 years and what has its impact been on the industry?

Table of Contents

1. Executive Summary

2. Global Gamepad Market : Market Dynamics

  • 2.1: Introduction, Background, and Classifications
  • 2.2: Supply Chain
  • 2.3: Industry Drivers and Challenges

3. Market Trends and Forecast Analysis from 2018 to 2030

  • 3.1. Macroeconomic Trends (2018-2023) and Forecast (2024-2030)
  • 3.2. Global Gamepad Market Trends (2018-2023) and Forecast (2024-2030)
  • 3.3: Global Gamepad Market by Product Type
    • 3.3.1: Wired
    • 3.3.2: Wireless
  • 3.4: Global Gamepad Market by Application
    • 3.4.1: Gaming Consoles
    • 3.4.2: PC
    • 3.4.3: Mobile Phones

4. Market Trends and Forecast Analysis by Region from 2018 to 2030

  • 4.1: Global Gamepad Market by Region
  • 4.2: North American Gamepad Market
    • 4.2.1: North American Gamepad Market by Product Type : Wired and Wireless
    • 4.2.2: North American Gamepad Market by Application: Gaming Consoles, PC, and Mobile Phones
  • 4.3: European Gamepad Market
    • 4.3.1: European Gamepad Market by Product Type : Wired and Wireless
    • 4.3.2: European Gamepad Market by Application: Gaming Consoles, PC, and Mobile Phones
  • 4.4: APAC Gamepad Market
    • 4.4.1: APAC Gamepad Market by Product Type : Wired and Wireless
    • 4.4.2: APAC Gamepad Market by Application: Gaming Consoles, PC, and Mobile Phones
  • 4.5: ROW Gamepad Market
    • 4.5.1: ROW Gamepad Market by Product Type : Wired and Wireless
    • 4.5.2: ROW Gamepad Market by Application: Gaming Consoles, PC, and Mobile Phones

5. Competitor Analysis

  • 5.1: Product Portfolio Analysis
  • 5.2: Operational Integration
  • 5.3: Porter's Five Forces Analysis

6. Growth Opportunities and Strategic Analysis

  • 6.1: Growth Opportunity Analysis
    • 6.1.1: Growth Opportunities for the Global Gamepad Market by Product Type
    • 6.1.2: Growth Opportunities for the Global Gamepad Market by Application
    • 6.1.3: Growth Opportunities for the Global Gamepad Market by Region
  • 6.2: Emerging Trends in the Global Gamepad Market
  • 6.3: Strategic Analysis
    • 6.3.1: New Product Development
    • 6.3.2: Capacity Expansion of the Global Gamepad Market
    • 6.3.3: Mergers, Acquisitions, and Joint Ventures in the Global Gamepad Market
    • 6.3.4: Certification and Licensing

7. Company Profiles of Leading Players

  • 7.1: Microsoft
  • 7.2: Logitech
  • 7.3: Sony
  • 7.4: 8BITDO
  • 7.5: Razer
  • 7.6: Zebronics India
  • 7.7: Quantum Hi-Tech
  • 7.8: Gamesir
  • 7.9: Exlene
  • 7.10: HP Development Company