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市場調查報告書
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1715585

AR/VR 顯示器市場(按類型、設備類型、顯示技術和應用領域)—2025 年至 2030 年全球預測

AR/VR Display Market by Type, Device Type, Display Technology, Application Areas - Global Forecast 2025-2030

出版日期: | 出版商: 360iResearch | 英文 192 Pages | 商品交期: 最快1-2個工作天內

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AR/VR顯示器市場預計將從2024年的49.3億美元成長到2025年的58.5億美元,複合年成長率為18.11%,到2030年達到134億美元。

主要市場統計數據
基準年2024年 49.3億美元
預計2025年 58.5億美元
預測年份 2030 134億美元
複合年成長率(%) 18.11%

在當今快速發展的技術格局中,擴增實境(AR) 和虛擬實境 (VR) 顯示器正在成為多個產業的變革力量。先進的顯示技術和先進的運算能力相結合,創造出身臨其境的體驗並重塑我們與數位內容的互動方式。本介紹全面概況了當前的市場動態,強調了推動行業成長和參與者競爭的潛在促進因素、技術創新和市場力量。

顯示技術的最新進展不僅提高了影像解析度和清晰度,還將應用範圍擴展到遊戲、醫療保健、教育和零售等不同領域。隨著這些解決方案的成熟,最終用戶正在體驗數位和實體現實之間更加無縫的整合,重新定義用戶參與度和業務效率。此外,硬體設計的不斷改進,加上消費者對身臨其境型媒體體驗日益成長的需求,使得 AR/VR 顯示器成為未來互動技術的關鍵組成部分。

產業內投資和研發活動的不斷演變進一步凸顯了深入了解這些轉變的必要性。從科技巨頭到創新新興企業,相關人員都在大力投資完善現有技術並開拓新的應用。本執行摘要旨在強調關鍵的市場趨勢、競爭考察和區域動態,為尋求應對日益激烈的市場環境的決策者提供策略觀點。

改變 AR/VR 顯示器市場

AR/VR顯示市場正在經歷變革時期不僅重新定義了產品功能,也重塑了產業邊界和競爭動態。變革的主要驅動力之一是顯示技術的不斷發展,使設備能夠提供更清晰、更快回應、更身臨其境的體驗。這些進步標誌著從傳統顯示系統轉向採用尖端材料、增強像素密度和動態刷新率的複雜配置的轉變。

跨產業合作的加強進一步加快了技術創新的步伐。製造業、醫療保健和教育等傳統行業目前正在利用 AR/VR 解決方案來重塑培訓計劃、簡化業務並增強診斷程序。此外,MicroLED 和 OLED 等下一代顯示技術的採用正在成長,刺激了優先考慮互動性和個人化的新經營模式。因此,該行業的公司被迫快速適應以保持競爭力並抓住新機會。

新興趨勢表明,公司不僅投資於改善整體用戶體驗,而且還專注於增強這些技術的互通性和擴充性。硬體改進、軟體創新和整合雲端服務的相互作用為 AR/VR 應用的新時代奠定了基礎,改變了用戶期望和行業基準。這些轉型轉變意味著該產業正處於快速發展之中,敏捷性、遠見和強力的策略規劃對於成功至關重要。

整體 AR/VR 顯示器市場的關鍵細分洞察

關鍵細分洞察揭示了 AR/VR 顯示器市場的多方面視角,為有針對性的策略和準確的市場預測奠定了基礎。按類型分析市場,可以清楚區分 AR(擴增實境)模式和 VR(虛擬實境)體驗。這兩個領域滿足了不同的消費者需求和應用場景,AR 專注於擴增實境世界環境,而 VR 則提供完全沉浸式的模擬體驗。

這項市場研究涵蓋了廣泛的設備,包括頭戴式顯示器、抬頭顯示器、基於全像圖的解決方案和投影機。這種基於設備的細分可以精確定位各種性能指標和使用模式,從而定義消費者對各種技術採用的偏好。

另一個見解來自於基於顯示技術的細分。在這裡,我們透過液晶顯示器、新興的 MicroLED 系統和有機發光二極體技術的視角來評估市場。每種顯示技術在亮度、色彩精度、能源效率和反應能力方面都有其獨特的優勢和劣勢,可以指南製造商和消費者的選擇過程。

最後,在應用方面,市場已全面細分為教育與培訓、遊戲與娛樂、醫療保健、製造與建築、零售與電子商務等主要行業垂直領域。這種細分框架不僅凸顯了 AR/VR 應用日益成長的多樣性,還凸顯了服務於不同領域所需的多樣化性能要求和技術適應性。結合這些細分維度可以深入了解市場趨勢,並促進更有針對性的市場開發方法。

目錄

第1章 引言

第2章調查方法

第3章執行摘要

第4章 市場概述

第5章 市場洞察

  • 市場動態
    • 驅動程式
      • 各行各業對 HMD 和 HUD 顯示器的需求都在成長
      • 各行各業對 AR/VR 設備的採用正在增加
      • 元宇宙概念的興起,將推動AR/VR技術在全球的應用
    • 限制因素
      • 製造流程複雜,高成本
    • 機會
      • 增加對 AR/VR 的公共和私人投資
      • 遊戲產業的進步與變革
    • 任務
      • 無縫連接整合,帶來不間斷的身臨其境型AR/VR 體驗
      • 確保各種 AR/VR 平台和設備的兼容性和標準化
      • 開發輕量、高效能的顯示器,以提高使用者長時間使用時的舒適度
  • 市場區隔分析
    • 類型:零售、教育和醫療保健領域對擴增實境的採用日益增多
    • 應用:擴大AR/VR顯示器在遊戲與娛樂領域的應用
  • 波特五力分析
  • PESTEL分析
    • 政治的
    • 經濟
    • 社會
    • 技術的
    • 合法的
    • 環境

第6章 AR/VR 顯示器市場(按類型)

  • 擴增實境(AR)
  • 虛擬實境(VR)

第7章 AR/VR 顯示器市場(依設備類型)

  • 頭戴式顯示器
  • 抬頭顯示器
  • 全像圖
  • 投影儀

第8章 AR/VR顯示市場 顯示技術

  • LCD顯示幕
  • 微型 LED
  • 有機發光二極體

第9章 AR/VR 顯示器市場(按應用領域)

  • 教育和培訓
  • 遊戲和娛樂
  • 衛生保健
  • 製造和建築
  • 零售與電子商務

第 10 章:美洲 AR/VR 顯示器市場

  • 阿根廷
  • 巴西
  • 加拿大
  • 墨西哥
  • 美國

第11章 亞太地區AR/VR顯示器市場

  • 澳洲
  • 中國
  • 印度
  • 印尼
  • 日本
  • 馬來西亞
  • 菲律賓
  • 新加坡
  • 韓國
  • 台灣
  • 泰國
  • 越南

第12章 歐洲、中東和非洲AR/VR顯示器市場

  • 丹麥
  • 埃及
  • 芬蘭
  • 法國
  • 德國
  • 以色列
  • 義大利
  • 荷蘭
  • 奈及利亞
  • 挪威
  • 波蘭
  • 卡達
  • 俄羅斯
  • 沙烏地阿拉伯
  • 南非
  • 西班牙
  • 瑞典
  • 瑞士
  • 土耳其
  • 阿拉伯聯合大公國
  • 英國

第13章競爭格局

  • 2024年市場佔有率分析
  • 2024年FPNV定位矩陣
  • 競爭情境分析
  • 戰略分析與建議

公司名單

  • Apple Inc.
  • Augmedics, Inc.
  • AUO Corporation
  • Barco NV
  • BOE Technology Group Co., Ltd.
  • Google LLC by Alphabet Inc.
  • Holoeye Photonics AG
  • Innolux Corporation
  • Kopin Corporation
  • Kura Technologies
  • Lenovo Group Limited
  • LG Display Co., Ltd.
  • Magic Leap, Inc.
  • Meta Platforms, Inc.
  • Mojo Vision
  • Raontech
  • Samsung Electronics Co., Ltd.
  • Seiko Epson Corporation
  • Sony Group Corporation
  • STMicroelectronics NV
  • TCL Technology Group Corporation
  • TeamViewer SE
  • Virtual Realities, LLC
  • Vuzix Corporation
  • Wave Optics Limited by Snap
Product Code: MRR-031BF22F952F

The AR/VR Display Market was valued at USD 4.93 billion in 2024 and is projected to grow to USD 5.85 billion in 2025, with a CAGR of 18.11%, reaching USD 13.40 billion by 2030.

KEY MARKET STATISTICS
Base Year [2024] USD 4.93 billion
Estimated Year [2025] USD 5.85 billion
Forecast Year [2030] USD 13.40 billion
CAGR (%) 18.11%

In today's rapidly evolving technological landscape, augmented reality (AR) and virtual reality (VR) displays are emerging as transformative forces across multiple industries. The convergence of advanced display technologies and sophisticated computing power has given rise to immersive experiences that reshape how we interact with digital content. This introduction provides a comprehensive overview of the current market dynamics, highlighting the underlying drivers, technological innovations, and market forces that are fueling growth and competition among industry players.

Recent advancements in display technology have not only increased the resolution and clarity of images but have also expanded the scope of applications across diverse sectors such as gaming, healthcare, education, and retail. As these solutions mature, end-users are experiencing more seamless integrations of digital and physical realities that redefine user engagement and operational efficiency. Furthermore, ongoing enhancements in hardware design, coupled with increasing consumer demand for immersive media experiences, are positioning AR/VR displays as crucial components in the future of interactive technology.

The need for a deeper understanding of these shifts is further underscored by the evolving landscape of investment and R&D activities within the industry. Stakeholders, ranging from tech giants to innovative startups, are investing heavily to fine-tune existing technologies and pioneer novel applications. This executive summary aims to shed light on pivotal market trends, segmentation insights, and regional dynamics, providing a strategic perspective for decision-makers aiming to navigate an increasingly competitive market environment.

Transformative Shifts in the AR/VR Display Landscape

The AR/VR display market is undergoing transformative shifts that are not only redefining product capabilities but also reshaping industry boundaries and competitive dynamics. One of the key drivers of change is the continuous evolution of display technology, which is enabling devices to deliver highly immersive experiences with unprecedented clarity and responsiveness. These advancements are characterized by a shift from conventional display systems to sophisticated configurations that integrate cutting-edge materials, enhanced pixel densities, and dynamic refresh rates.

An increase in cross-industry collaborations has further accelerated the pace of innovation. Traditional sectors such as manufacturing, healthcare, and education are now leveraging AR/VR solutions to reimagine training programs, streamline operations, and enhance diagnostic procedures. Furthermore, the growing adoption of next-generation display technologies, such as MicroLED and OLED, is stimulating new business models that prioritize interactivity and personalization. As a result, industry players are compelled to adapt swiftly to maintain their competitive edge and capture emerging opportunities.

Emerging trends demonstrate that companies are not only investing in improving the overall user experience but are also focused on enhancing interoperability and scalability of these technologies. The interplay of hardware improvements, software innovations, and integrated cloud services is setting the stage for a new era of AR/VR applications, transforming both user expectations and industry benchmarks. These transformative shifts indicate an industry in the midst of rapid evolution, where agility, foresight, and robust strategic planning are paramount for success.

Key Segmentation Insights Across AR/VR Display Markets

Critical segmentation insights reveal a multi-dimensional view of the AR/VR display market that lays the foundation for targeted strategies and accurate market predictions. When analyzing the market based on type, it is evident that there is a clear distinction between augmented reality modalities and virtual reality experiences. These two segments cater to different consumer needs and application scenarios, with AR focusing on enhancing real-world environments and VR providing fully immersive, simulated experiences.

Delving deeper, segmentation based on device type offers further clarity: the market study encompasses a wide range of devices that include head-mounted displays, heads-up displays, hologram-based solutions, and projectors. This device-based segmentation pinpoints the varying performance metrics and usage patterns that define consumer preferences across different technology deployments.

Another layer of insight comes from a segmentation based on display technology. Here, the market is evaluated through the lens of liquid crystal displays, emerging MicroLED systems, and organic light-emitting diode technologies. Each display technology offers specific advantages and trade-offs in terms of brightness, color accuracy, energy efficiency, and responsiveness, guiding both manufacturers and consumers in their selection process.

Lastly, application areas provide a comprehensive segmentation that dissects the market into key verticals, such as education and training, gaming and entertainment, healthcare, manufacturing and construction, as well as retail and e-commerce. This segmentation framework not only highlights the growing diversity of AR/VR applications but also underscores the varied performance requirements and technological adaptations that are imperative to cater to these distinct sectors. Together these segmentation dimensions afford a granular understanding of market trends and facilitate a more targeted approach to market strategy development.

Based on Type, market is studied across Augmented Reality (AR) and Virtual Reality (VR).

Based on Device Type, market is studied across Head-Mounted Display, Heads-Up Display, Hologram, and Projectors.

Based on Display Technology, market is studied across Liquid Crystal Display, MicroLED, and Organic Light-Emitting Diode.

Based on Application Areas, market is studied across Education & Training, Gaming & Entertainment, Healthcare, Manufacturing & Construction, and Retail & E-commerce.

In-depth Regional Insights and Market Dynamics

Regional dynamics play a critical role in shaping the trajectory of the AR/VR display market. An in-depth investigation into key regions sheds light on disparate growth trends, consumer behaviors, and regulatory environments. In the Americas, robust technological infrastructure coupled with high consumer spending on digital and immersive experiences create fertile ground for innovation. The region is characterized by mature markets and early adoption, with significant investments in both research and expansion of manufacturing capabilities.

Turning attention to the combined region of Europe, the Middle East, and Africa, there is a strong emphasis on integrating AR/VR technologies within legacy industries, coupled with efforts to drive digital transformation through government initiatives. This diverse region is noted for its progressive regulatory frameworks and a balanced blend of established industrial bases with emerging technology clusters. Meanwhile, the Asia-Pacific region stands out as a dynamic hub of production with rapid growth in both user demand and technological development. This region benefits from a combination of technological prowess, large scale manufacturing, and a burgeoning consumer base that is increasingly receptive to immersive digital experiences.

The regional breakdown offers nuanced insights into how localized economic conditions, cultural factors, and governmental policies contribute to the adoption and evolution of AR/VR display solutions. As these regions experience distinct phases of market maturity, stakeholders are encouraged to tailor their strategies to leverage regional strengths and address localized challenges, ensuring sustained growth and competitive advantage in this evolving market landscape.

Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

Comprehensive Insights on Leading Industry Players

A detailed analysis of key companies operating within the AR/VR display market provides valuable insights into competitive positioning, technological innovations, and strategic investments. Industry leaders such as Apple Inc. and Google LLC by Alphabet Inc. have been pivotal in driving market trends through significant investments in research and development as they continuously refine display technologies. In parallel, companies like Meta Platforms, Inc. and Magic Leap, Inc. are recognized for pushing the boundaries of immersive experiences through groundbreaking hardware solutions and proprietary software ecosystems.

Other notable players contribute diverse technological competencies to the industry. Augmedics, Inc. and Holoeye Photonics AG have harnessed innovative approaches to integrate AR/VR solutions within specialized fields like healthcare and industrial applications. Organizations such as AUO Corporation and BOE Technology Group Co., Ltd. lead in display manufacturing with their emphasis on quality and scalability. Additionally, industry participants including Lenovo Group Limited, LG Display Co., Ltd., and Samsung Electronics Co., Ltd. consistently drive forward manufacturing excellence and product consistency.

The market also features influential entities like Seiko Epson Corporation, Sony Group Corporation, and TCL Technology Group Corporation, which have carved out significant niche segments by offering tailored solutions for specific application areas. With diverse portfolios, companies such as Kopin Corporation and Kura Technologies establish noteworthy credibility in wearable and portable display devices, while Virtual Realities, LLC, Vuzix Corporation, and Wave Optics Limited by Snap contribute to both product innovation and market diversification. Finally, TeamViewer SE and STMicroelectronics N.V. round out the list of prominent players by offering synergistic hardware-software integrations that enhance overall system performance. Collectively, these companies illustrate the broad spectrum of expertise and market influence that defines the competitive landscape of AR/VR display technologies.

The report delves into recent significant developments in the AR/VR Display Market, highlighting leading vendors and their innovative profiles. These include Apple Inc., Augmedics, Inc., AUO Corporation, Barco N.V., BOE Technology Group Co., Ltd., Google LLC by Alphabet Inc., Holoeye Photonics AG, Innolux Corporation, Kopin Corporation, Kura Technologies, Lenovo Group Limited, LG Display Co., Ltd., Magic Leap, Inc., Meta Platforms, Inc., Mojo Vision, Raontech, Samsung Electronics Co., Ltd., Seiko Epson Corporation, Sony Group Corporation, STMicroelectronics N.V., TCL Technology Group Corporation, TeamViewer SE, Virtual Realities, LLC, Vuzix Corporation, and Wave Optics Limited by Snap. Actionable Recommendations for Industry Stakeholders

To navigate the swiftly evolving AR/VR display market, industry leaders must leverage strategic insights and best practices that address both current challenges and future opportunities. First and foremost, stakeholders are encouraged to invest intensively in research and development initiatives focusing on enhancing core display technologies. Prioritizing advancements in MicroLED and OLED systems, for instance, can create distinct competitive advantages by improving display performance in terms of brightness, power consumption, and durability.

Equally important is the focus on product diversification to cater to various consumer segments and application areas. In the context of device type considerations, companies should explore the development of next-generation head-mounted displays and heads-up displays that offer superior ergonomics and immersive experiences. It is beneficial to undertake comprehensive pilot projects that test emerging device form factors, such as hologram-based monitors and projector systems, which can diversify product portfolios and expand market reach.

Collaboration across industry sectors and regions is another crucial recommendation. Given the regional disparities in market maturity and consumer behavior, forging strategic alliances or partnerships can facilitate the exchange of expertise and technologies, thereby accelerating market adoption. For example, joint ventures that focus on integrating digital content with physical operational systems-especially in regions with robust manufacturing ecosystems-can promote more seamless technology transitions.

Additionally, market stakeholders should harness data-driven analytics to monitor evolving consumer trends and market demands continuously. This approach will enable informed decision-making and timely adjustments to product strategies, ensuring alignment with dynamic market conditions. Finally, maintaining a keen focus on regulatory environments and digital privacy standards will be paramount, as these factors significantly influence the operational landscape of AR/VR displays. Embracing these recommendations can empower industry stakeholders to not only remain competitive but also to lead the innovation curve in a rapidly transforming market.

Summative Conclusion on AR/VR Display Market Trends

In conclusion, the AR/VR display market presents a multifaceted landscape characterized by dynamic technological shifts and diverse application potentials. The intersection of advanced display technologies with emerging consumer expectations has ushered in an era where immersive experiences are not just possibilities but increasingly become necessary components across various industries. The detailed segmentation across technology types, device forms, display innovations, and application areas provides a holistic view of the market's complexity and potential.

Regional analyses further underscore that market momentum is not uniform but is driven by distinct economic, cultural, and regulatory factors. The Americas, Europe, the Middle East and Africa, as well as the Asia-Pacific each bring unique strengths and challenges that influence market dynamics. Moreover, the competitive landscape, populated by a mix of well-established tech giants and specialized innovators, highlights the depth of expertise and commitment that is shaping the future of AR/VR display solutions.

As the industry continues its rapid evolution, the strategic recommendations outlined provide a practical roadmap for stakeholders aiming to harness emerging trends and secure leadership positions. Through continual innovation, strategic diversification, and collaborative partnerships, companies can stay ahead of market shifts and meet the evolving demands of both consumers and enterprise clients. Ultimately, the synthesis of these insights offers a compelling narrative of an industry poised for sustained growth and transformative impact.

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Growing demand for HMD and HUD displays across sectors
      • 5.1.1.2. Increasing adoption of AR/VR devices across diverse industries
      • 5.1.1.3. Rise of the metaverse concept promoting the use of AR/VR technologies globally
    • 5.1.2. Restraints
      • 5.1.2.1. Complex manufacturing process and high cost of devices
    • 5.1.3. Opportunities
      • 5.1.3.1. Increased public & private investment in AR/VR
      • 5.1.3.2. Advancements and transformation of the gaming industry
    • 5.1.4. Challenges
      • 5.1.4.1. Integrating seamless connectivity for uninterrupted immersive experiences in AR/VR
      • 5.1.4.2. Ensuring compatibility and standardization across diverse AR/VR platforms and devices
      • 5.1.4.3. Developing lightweight yet powerful displays to improve user comfort during prolonged use
  • 5.2. Market Segmentation Analysis
    • 5.2.1. Type: Increasing adoption of augmented reality in the retail, education, and healthcare sectors
    • 5.2.2. Application Areas: Expanding application of AR/VR display in gaming & entertainment sector
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. AR/VR Display Market, by Type

  • 6.1. Introduction
  • 6.2. Augmented Reality (AR)
  • 6.3. Virtual Reality (VR)

7. AR/VR Display Market, by Device Type

  • 7.1. Introduction
  • 7.2. Head-Mounted Display
  • 7.3. Heads-Up Display
  • 7.4. Hologram
  • 7.5. Projectors

8. AR/VR Display Market, by Display Technology

  • 8.1. Introduction
  • 8.2. Liquid Crystal Display
  • 8.3. MicroLED
  • 8.4. Organic Light-Emitting Diode

9. AR/VR Display Market, by Application Areas

  • 9.1. Introduction
  • 9.2. Education & Training
  • 9.3. Gaming & Entertainment
  • 9.4. Healthcare
  • 9.5. Manufacturing & Construction
  • 9.6. Retail & E-commerce

10. Americas AR/VR Display Market

  • 10.1. Introduction
  • 10.2. Argentina
  • 10.3. Brazil
  • 10.4. Canada
  • 10.5. Mexico
  • 10.6. United States

11. Asia-Pacific AR/VR Display Market

  • 11.1. Introduction
  • 11.2. Australia
  • 11.3. China
  • 11.4. India
  • 11.5. Indonesia
  • 11.6. Japan
  • 11.7. Malaysia
  • 11.8. Philippines
  • 11.9. Singapore
  • 11.10. South Korea
  • 11.11. Taiwan
  • 11.12. Thailand
  • 11.13. Vietnam

12. Europe, Middle East & Africa AR/VR Display Market

  • 12.1. Introduction
  • 12.2. Denmark
  • 12.3. Egypt
  • 12.4. Finland
  • 12.5. France
  • 12.6. Germany
  • 12.7. Israel
  • 12.8. Italy
  • 12.9. Netherlands
  • 12.10. Nigeria
  • 12.11. Norway
  • 12.12. Poland
  • 12.13. Qatar
  • 12.14. Russia
  • 12.15. Saudi Arabia
  • 12.16. South Africa
  • 12.17. Spain
  • 12.18. Sweden
  • 12.19. Switzerland
  • 12.20. Turkey
  • 12.21. United Arab Emirates
  • 12.22. United Kingdom

13. Competitive Landscape

  • 13.1. Market Share Analysis, 2024
  • 13.2. FPNV Positioning Matrix, 2024
  • 13.3. Competitive Scenario Analysis
    • 13.3.1. Google and Samsung join partnership to advance smart glasses and AR/VR headsets using cutting-edge AI
    • 13.3.2. VividQ's secured funding to transform AR/VR experiences with cutting-edge holographic displays
    • 13.3.3. Magic Leap and Google's strategic partnership fueling innovation in AR/XR technologies
  • 13.4. Strategy Analysis & Recommendation

Companies Mentioned

  • 1. Apple Inc.
  • 2. Augmedics, Inc.
  • 3. AUO Corporation
  • 4. Barco N.V.
  • 5. BOE Technology Group Co., Ltd.
  • 6. Google LLC by Alphabet Inc.
  • 7. Holoeye Photonics AG
  • 8. Innolux Corporation
  • 9. Kopin Corporation
  • 10. Kura Technologies
  • 11. Lenovo Group Limited
  • 12. LG Display Co., Ltd.
  • 13. Magic Leap, Inc.
  • 14. Meta Platforms, Inc.
  • 15. Mojo Vision
  • 16. Raontech
  • 17. Samsung Electronics Co., Ltd.
  • 18. Seiko Epson Corporation
  • 19. Sony Group Corporation
  • 20. STMicroelectronics N.V.
  • 21. TCL Technology Group Corporation
  • 22. TeamViewer SE
  • 23. Virtual Realities, LLC
  • 24. Vuzix Corporation
  • 25. Wave Optics Limited by Snap

LIST OF FIGURES

  • FIGURE 1. AR/VR DISPLAY MARKET MULTI-CURRENCY
  • FIGURE 2. AR/VR DISPLAY MARKET MULTI-LANGUAGE
  • FIGURE 3. AR/VR DISPLAY MARKET RESEARCH PROCESS
  • FIGURE 4. AR/VR DISPLAY MARKET SIZE, 2024 VS 2030
  • FIGURE 5. GLOBAL AR/VR DISPLAY MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 6. GLOBAL AR/VR DISPLAY MARKET SIZE, BY REGION, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 7. GLOBAL AR/VR DISPLAY MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL AR/VR DISPLAY MARKET SIZE, BY TYPE, 2024 VS 2030 (%)
  • FIGURE 9. GLOBAL AR/VR DISPLAY MARKET SIZE, BY TYPE, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 10. GLOBAL AR/VR DISPLAY MARKET SIZE, BY DEVICE TYPE, 2024 VS 2030 (%)
  • FIGURE 11. GLOBAL AR/VR DISPLAY MARKET SIZE, BY DEVICE TYPE, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 12. GLOBAL AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2024 VS 2030 (%)
  • FIGURE 13. GLOBAL AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 14. GLOBAL AR/VR DISPLAY MARKET SIZE, BY APPLICATION AREAS, 2024 VS 2030 (%)
  • FIGURE 15. GLOBAL AR/VR DISPLAY MARKET SIZE, BY APPLICATION AREAS, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 16. AMERICAS AR/VR DISPLAY MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
  • FIGURE 17. AMERICAS AR/VR DISPLAY MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 18. UNITED STATES AR/VR DISPLAY MARKET SIZE, BY STATE, 2024 VS 2030 (%)
  • FIGURE 19. UNITED STATES AR/VR DISPLAY MARKET SIZE, BY STATE, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 20. ASIA-PACIFIC AR/VR DISPLAY MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
  • FIGURE 21. ASIA-PACIFIC AR/VR DISPLAY MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 22. EUROPE, MIDDLE EAST & AFRICA AR/VR DISPLAY MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
  • FIGURE 23. EUROPE, MIDDLE EAST & AFRICA AR/VR DISPLAY MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
  • FIGURE 24. AR/VR DISPLAY MARKET SHARE, BY KEY PLAYER, 2024
  • FIGURE 25. AR/VR DISPLAY MARKET, FPNV POSITIONING MATRIX, 2024

LIST OF TABLES

  • TABLE 1. AR/VR DISPLAY MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2024
  • TABLE 3. GLOBAL AR/VR DISPLAY MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL AR/VR DISPLAY MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL AR/VR DISPLAY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. AR/VR DISPLAY MARKET DYNAMICS
  • TABLE 7. GLOBAL AR/VR DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL AR/VR DISPLAY MARKET SIZE, BY AUGMENTED REALITY (AR), BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL AR/VR DISPLAY MARKET SIZE, BY VIRTUAL REALITY (VR), BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL AR/VR DISPLAY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL AR/VR DISPLAY MARKET SIZE, BY HEAD-MOUNTED DISPLAY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL AR/VR DISPLAY MARKET SIZE, BY HEADS-UP DISPLAY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL AR/VR DISPLAY MARKET SIZE, BY HOLOGRAM, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 14. GLOBAL AR/VR DISPLAY MARKET SIZE, BY PROJECTORS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 15. GLOBAL AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 16. GLOBAL AR/VR DISPLAY MARKET SIZE, BY LIQUID CRYSTAL DISPLAY, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 17. GLOBAL AR/VR DISPLAY MARKET SIZE, BY MICROLED, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 18. GLOBAL AR/VR DISPLAY MARKET SIZE, BY ORGANIC LIGHT-EMITTING DIODE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 19. GLOBAL AR/VR DISPLAY MARKET SIZE, BY APPLICATION AREAS, 2018-2030 (USD MILLION)
  • TABLE 20. GLOBAL AR/VR DISPLAY MARKET SIZE, BY EDUCATION & TRAINING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 21. GLOBAL AR/VR DISPLAY MARKET SIZE, BY GAMING & ENTERTAINMENT, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 22. GLOBAL AR/VR DISPLAY MARKET SIZE, BY HEALTHCARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 23. GLOBAL AR/VR DISPLAY MARKET SIZE, BY MANUFACTURING & CONSTRUCTION, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 24. GLOBAL AR/VR DISPLAY MARKET SIZE, BY RETAIL & E-COMMERCE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 25. AMERICAS AR/VR DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 26. AMERICAS AR/VR DISPLAY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 27. AMERICAS AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 28. AMERICAS AR/VR DISPLAY MARKET SIZE, BY APPLICATION AREAS, 2018-2030 (USD MILLION)
  • TABLE 29. AMERICAS AR/VR DISPLAY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 30. ARGENTINA AR/VR DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 31. ARGENTINA AR/VR DISPLAY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 32. ARGENTINA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 33. ARGENTINA AR/VR DISPLAY MARKET SIZE, BY APPLICATION AREAS, 2018-2030 (USD MILLION)
  • TABLE 34. BRAZIL AR/VR DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 35. BRAZIL AR/VR DISPLAY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 36. BRAZIL AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 37. BRAZIL AR/VR DISPLAY MARKET SIZE, BY APPLICATION AREAS, 2018-2030 (USD MILLION)
  • TABLE 38. CANADA AR/VR DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 39. CANADA AR/VR DISPLAY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 40. CANADA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 41. CANADA AR/VR DISPLAY MARKET SIZE, BY APPLICATION AREAS, 2018-2030 (USD MILLION)
  • TABLE 42. MEXICO AR/VR DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 43. MEXICO AR/VR DISPLAY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 44. MEXICO AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 45. MEXICO AR/VR DISPLAY MARKET SIZE, BY APPLICATION AREAS, 2018-2030 (USD MILLION)
  • TABLE 46. UNITED STATES AR/VR DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 47. UNITED STATES AR/VR DISPLAY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 48. UNITED STATES AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 49. UNITED STATES AR/VR DISPLAY MARKET SIZE, BY APPLICATION AREAS, 2018-2030 (USD MILLION)
  • TABLE 50. UNITED STATES AR/VR DISPLAY MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 51. ASIA-PACIFIC AR/VR DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 52. ASIA-PACIFIC AR/VR DISPLAY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 53. ASIA-PACIFIC AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 54. ASIA-PACIFIC AR/VR DISPLAY MARKET SIZE, BY APPLICATION AREAS, 2018-2030 (USD MILLION)
  • TABLE 55. ASIA-PACIFIC AR/VR DISPLAY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 56. AUSTRALIA AR/VR DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 57. AUSTRALIA AR/VR DISPLAY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 58. AUSTRALIA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 59. AUSTRALIA AR/VR DISPLAY MARKET SIZE, BY APPLICATION AREAS, 2018-2030 (USD MILLION)
  • TABLE 60. CHINA AR/VR DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 61. CHINA AR/VR DISPLAY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 62. CHINA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 63. CHINA AR/VR DISPLAY MARKET SIZE, BY APPLICATION AREAS, 2018-2030 (USD MILLION)
  • TABLE 64. INDIA AR/VR DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 65. INDIA AR/VR DISPLAY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 66. INDIA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 67. INDIA AR/VR DISPLAY MARKET SIZE, BY APPLICATION AREAS, 2018-2030 (USD MILLION)
  • TABLE 68. INDONESIA AR/VR DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 69. INDONESIA AR/VR DISPLAY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 70. INDONESIA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 71. INDONESIA AR/VR DISPLAY MARKET SIZE, BY APPLICATION AREAS, 2018-2030 (USD MILLION)
  • TABLE 72. JAPAN AR/VR DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 73. JAPAN AR/VR DISPLAY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 74. JAPAN AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 75. JAPAN AR/VR DISPLAY MARKET SIZE, BY APPLICATION AREAS, 2018-2030 (USD MILLION)
  • TABLE 76. MALAYSIA AR/VR DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 77. MALAYSIA AR/VR DISPLAY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 78. MALAYSIA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 79. MALAYSIA AR/VR DISPLAY MARKET SIZE, BY APPLICATION AREAS, 2018-2030 (USD MILLION)
  • TABLE 80. PHILIPPINES AR/VR DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 81. PHILIPPINES AR/VR DISPLAY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 82. PHILIPPINES AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 83. PHILIPPINES AR/VR DISPLAY MARKET SIZE, BY APPLICATION AREAS, 2018-2030 (USD MILLION)
  • TABLE 84. SINGAPORE AR/VR DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 85. SINGAPORE AR/VR DISPLAY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 86. SINGAPORE AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 87. SINGAPORE AR/VR DISPLAY MARKET SIZE, BY APPLICATION AREAS, 2018-2030 (USD MILLION)
  • TABLE 88. SOUTH KOREA AR/VR DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 89. SOUTH KOREA AR/VR DISPLAY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 90. SOUTH KOREA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 91. SOUTH KOREA AR/VR DISPLAY MARKET SIZE, BY APPLICATION AREAS, 2018-2030 (USD MILLION)
  • TABLE 92. TAIWAN AR/VR DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 93. TAIWAN AR/VR DISPLAY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 94. TAIWAN AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 95. TAIWAN AR/VR DISPLAY MARKET SIZE, BY APPLICATION AREAS, 2018-2030 (USD MILLION)
  • TABLE 96. THAILAND AR/VR DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 97. THAILAND AR/VR DISPLAY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 98. THAILAND AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 99. THAILAND AR/VR DISPLAY MARKET SIZE, BY APPLICATION AREAS, 2018-2030 (USD MILLION)
  • TABLE 100. VIETNAM AR/VR DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 101. VIETNAM AR/VR DISPLAY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 102. VIETNAM AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 103. VIETNAM AR/VR DISPLAY MARKET SIZE, BY APPLICATION AREAS, 2018-2030 (USD MILLION)
  • TABLE 104. EUROPE, MIDDLE EAST & AFRICA AR/VR DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 105. EUROPE, MIDDLE EAST & AFRICA AR/VR DISPLAY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 106. EUROPE, MIDDLE EAST & AFRICA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 107. EUROPE, MIDDLE EAST & AFRICA AR/VR DISPLAY MARKET SIZE, BY APPLICATION AREAS, 2018-2030 (USD MILLION)
  • TABLE 108. EUROPE, MIDDLE EAST & AFRICA AR/VR DISPLAY MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 109. DENMARK AR/VR DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 110. DENMARK AR/VR DISPLAY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 111. DENMARK AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 112. DENMARK AR/VR DISPLAY MARKET SIZE, BY APPLICATION AREAS, 2018-2030 (USD MILLION)
  • TABLE 113. EGYPT AR/VR DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 114. EGYPT AR/VR DISPLAY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 115. EGYPT AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 116. EGYPT AR/VR DISPLAY MARKET SIZE, BY APPLICATION AREAS, 2018-2030 (USD MILLION)
  • TABLE 117. FINLAND AR/VR DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 118. FINLAND AR/VR DISPLAY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 119. FINLAND AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 120. FINLAND AR/VR DISPLAY MARKET SIZE, BY APPLICATION AREAS, 2018-2030 (USD MILLION)
  • TABLE 121. FRANCE AR/VR DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 122. FRANCE AR/VR DISPLAY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 123. FRANCE AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 124. FRANCE AR/VR DISPLAY MARKET SIZE, BY APPLICATION AREAS, 2018-2030 (USD MILLION)
  • TABLE 125. GERMANY AR/VR DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 126. GERMANY AR/VR DISPLAY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 127. GERMANY AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 128. GERMANY AR/VR DISPLAY MARKET SIZE, BY APPLICATION AREAS, 2018-2030 (USD MILLION)
  • TABLE 129. ISRAEL AR/VR DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 130. ISRAEL AR/VR DISPLAY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 131. ISRAEL AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 132. ISRAEL AR/VR DISPLAY MARKET SIZE, BY APPLICATION AREAS, 2018-2030 (USD MILLION)
  • TABLE 133. ITALY AR/VR DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 134. ITALY AR/VR DISPLAY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 135. ITALY AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 136. ITALY AR/VR DISPLAY MARKET SIZE, BY APPLICATION AREAS, 2018-2030 (USD MILLION)
  • TABLE 137. NETHERLANDS AR/VR DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 138. NETHERLANDS AR/VR DISPLAY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 139. NETHERLANDS AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 140. NETHERLANDS AR/VR DISPLAY MARKET SIZE, BY APPLICATION AREAS, 2018-2030 (USD MILLION)
  • TABLE 141. NIGERIA AR/VR DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 142. NIGERIA AR/VR DISPLAY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 143. NIGERIA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 144. NIGERIA AR/VR DISPLAY MARKET SIZE, BY APPLICATION AREAS, 2018-2030 (USD MILLION)
  • TABLE 145. NORWAY AR/VR DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 146. NORWAY AR/VR DISPLAY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 147. NORWAY AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 148. NORWAY AR/VR DISPLAY MARKET SIZE, BY APPLICATION AREAS, 2018-2030 (USD MILLION)
  • TABLE 149. POLAND AR/VR DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 150. POLAND AR/VR DISPLAY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 151. POLAND AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 152. POLAND AR/VR DISPLAY MARKET SIZE, BY APPLICATION AREAS, 2018-2030 (USD MILLION)
  • TABLE 153. QATAR AR/VR DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 154. QATAR AR/VR DISPLAY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 155. QATAR AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 156. QATAR AR/VR DISPLAY MARKET SIZE, BY APPLICATION AREAS, 2018-2030 (USD MILLION)
  • TABLE 157. RUSSIA AR/VR DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 158. RUSSIA AR/VR DISPLAY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 159. RUSSIA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 160. RUSSIA AR/VR DISPLAY MARKET SIZE, BY APPLICATION AREAS, 2018-2030 (USD MILLION)
  • TABLE 161. SAUDI ARABIA AR/VR DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 162. SAUDI ARABIA AR/VR DISPLAY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 163. SAUDI ARABIA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 164. SAUDI ARABIA AR/VR DISPLAY MARKET SIZE, BY APPLICATION AREAS, 2018-2030 (USD MILLION)
  • TABLE 165. SOUTH AFRICA AR/VR DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 166. SOUTH AFRICA AR/VR DISPLAY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 167. SOUTH AFRICA AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 168. SOUTH AFRICA AR/VR DISPLAY MARKET SIZE, BY APPLICATION AREAS, 2018-2030 (USD MILLION)
  • TABLE 169. SPAIN AR/VR DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 170. SPAIN AR/VR DISPLAY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 171. SPAIN AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 172. SPAIN AR/VR DISPLAY MARKET SIZE, BY APPLICATION AREAS, 2018-2030 (USD MILLION)
  • TABLE 173. SWEDEN AR/VR DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 174. SWEDEN AR/VR DISPLAY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 175. SWEDEN AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 176. SWEDEN AR/VR DISPLAY MARKET SIZE, BY APPLICATION AREAS, 2018-2030 (USD MILLION)
  • TABLE 177. SWITZERLAND AR/VR DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 178. SWITZERLAND AR/VR DISPLAY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 179. SWITZERLAND AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 180. SWITZERLAND AR/VR DISPLAY MARKET SIZE, BY APPLICATION AREAS, 2018-2030 (USD MILLION)
  • TABLE 181. TURKEY AR/VR DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 182. TURKEY AR/VR DISPLAY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 183. TURKEY AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 184. TURKEY AR/VR DISPLAY MARKET SIZE, BY APPLICATION AREAS, 2018-2030 (USD MILLION)
  • TABLE 185. UNITED ARAB EMIRATES AR/VR DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 186. UNITED ARAB EMIRATES AR/VR DISPLAY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 187. UNITED ARAB EMIRATES AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 188. UNITED ARAB EMIRATES AR/VR DISPLAY MARKET SIZE, BY APPLICATION AREAS, 2018-2030 (USD MILLION)
  • TABLE 189. UNITED KINGDOM AR/VR DISPLAY MARKET SIZE, BY TYPE, 2018-2030 (USD MILLION)
  • TABLE 190. UNITED KINGDOM AR/VR DISPLAY MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
  • TABLE 191. UNITED KINGDOM AR/VR DISPLAY MARKET SIZE, BY DISPLAY TECHNOLOGY, 2018-2030 (USD MILLION)
  • TABLE 192. UNITED KINGDOM AR/VR DISPLAY MARKET SIZE, BY APPLICATION AREAS, 2018-2030 (USD MILLION)
  • TABLE 193. AR/VR DISPLAY MARKET SHARE, BY KEY PLAYER, 2024
  • TABLE 194. AR/VR DISPLAY MARKET, FPNV POSITIONING MATRIX, 2024