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市場調查報告書
商品編碼
1589162

企業娛樂市場:按類型、應用和產業分類 - 2025-2030 年全球預測

Corporate Entertainment Market by Types (Award Ceremonies, Conventions, Office Parties), Application (25-35 Years, 35-45 Years, 45-55 Years), Industry - Global Forecast 2025-2030

出版日期: | 出版商: 360iResearch | 英文 187 Pages | 商品交期: 最快1-2個工作天內

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2023年企業娛樂市場的市場規模預計為43.4億美元,預計2024年將達到50億美元,複合年成長率為16.10%,到2030年將達到123.4億美元。

企業娛樂市場包括針對會議、團隊建立活動、產品發表會和公司聚會等企業活動的服​​務和產品。這些服務範圍從活動策劃和餐飲到音訊和現場表演。企業娛樂的需求在於其在提高員工士氣、推廣公司文化以及支持網路和客戶關係方面的作用。其應用涵蓋金融、科技和醫療保健等多個行業,最終用戶是企業和活動管理公司。市場成長受到企業在員工敬業度和品牌知名度方面支出增加、虛擬活動技術進步以及體驗活動日益普及等因素的顯著影響。然而,市場面臨經濟衰退影響企業預算以及疫情後活動物流的不可預測性等挑戰。最近的趨勢揭示了結合面對面和虛擬體驗的混合活動以及根據特定公司身份和目標量身定做體驗的個人化的有希望的機會。建議包括利用人工智慧和資料分析來提高客戶個人化和參與度,以及投資於永續和綠色活動實踐,以應對日益嚴重的環境問題。虛擬和擴增實境的創新還可以提供身臨其境型的體驗並大大提高觀眾的參與度。研究可以集中於開發促進實體和數位活動平台無縫整合的工具。然而,市場仍然競爭激烈且分散,需要不斷的創新和敏捷性。不斷發展的數位世界要求企業保持靈活性並快速採用最尖端科技來滿足不斷變化的消費者期望。因此,公司必須專注於策略夥伴關係和合併,以擴大其服務組合和地理覆蓋範圍,從而安全地佔領新興市場並有效滿足多樣化的企業需求。

主要市場統計
基準年[2023] 43.4億美元
預測年份 [2024] 50億美元
預測年份 [2030] 123.4億美元
複合年成長率(%) 16.10%

市場動態:揭示快速發展的企業娛樂市場的關鍵市場洞察

供需的動態交互作用正在改變企業娛樂市場。透過了解這些不斷變化的市場動態,公司可以準備好做出明智的投資決策、完善策略決策並抓住新的商機。全面了解這些趨勢可以幫助企業降低政治、地理、技術、社會和經濟領域的風險,同時也能幫助企業了解消費行為及其對製造業的影響。

  • 市場促進因素
    • 企業娛樂活動對促進有效的商業網路的需求不斷成長
    • 增加企業娛樂活動以提高員工敬業度
    • 舉辦企業娛樂活動以有效提升企業品牌和行銷
  • 市場限制因素
    • 企業娛樂活動競爭激烈且預算有限
  • 市場機會
    • 活動管理技術創新
    • 推出客製化企業娛樂服務,提供獨特的體驗
  • 市場挑戰
    • 對資料隱私和資料安全的擔憂

波特五力:駕馭企業娛樂市場的策略工具

波特的五力架構是了解企業娛樂市場競爭格局的重要工具。波特的五力框架為評估公司的競爭地位和探索策略機會提供了清晰的方法。該框架可幫助公司評估市場動態並確定新業務的盈利。這些見解使公司能夠利用自己的優勢,解決弱點並避免潛在的挑戰,從而確保更具彈性的市場定位。

PESTLE分析:了解企業娛樂市場的外部影響

外部宏觀環境因素對企業娛樂市場的績效動態有著至關重要的影響。對政治、經濟、社會、技術、法律和環境因素的分析提供了應對這些影響所需的資訊。透過調查 PESTLE 因素,公司可以更了解潛在的風險和機會。這種分析可以幫助公司預測法規、消費者偏好和經濟趨勢的變化,並為他們做出積極主動的決策做好準備。

市場佔有率分析 了解企業娛樂市場的競爭狀況

企業娛樂市場的詳細市場佔有率分析可以對供應商績效進行全面評估。公司可以透過比較收益、客戶群和成長率等關鍵指標來揭示其競爭地位。該分析揭示了市場集中、分散和整合的趨勢,為供應商提供了製定策略決策所需的洞察力,使他們能夠在日益激烈的競爭中佔有一席之地。

FPNV 定位矩陣 企業娛樂市場供應商績效評估

FPNV定位矩陣是評估企業娛樂市場供應商的重要工具。此矩陣允許業務組織根據商務策略和產品滿意度評估供應商,從而做出與其目標相符的明智決策。這四個象限使您能夠清晰、準確地分類供應商,並確定最能滿足您的策略目標的合作夥伴和解決方案。

策略分析與建議繪製企業娛樂市場的成功之路

對於想要加強在全球市場的影響力的公司來說,企業娛樂市場的策略分析至關重要。透過審查關鍵資源、能力和績效指標,公司可以識別成長機會並努力改進。這種方法使您能夠克服競爭環境中的挑戰,利用新的商機並取得長期成功。

本報告對市場進行了全面分析,涵蓋關鍵重點領域:

1. 市場滲透率:對當前市場環境的詳細審查、主要企業的廣泛資料、對其在市場中的影響力和整體影響力的評估。

2. 市場開拓:辨識新興市場的成長機會,評估現有領域的擴張潛力,並提供未來成長的策略藍圖。

3. 市場多元化:分析近期產品發布、開拓地區、關鍵產業進展、塑造市場的策略投資。

4. 競爭評估與情報:徹底分析競爭格局,檢驗市場佔有率、業務策略、產品系列、認證、監管核准、專利趨勢、主要企業的技術進步等。

5. 產品開發與創新:重點在於有望推動未來市場成長的最尖端科技、研發活動和產品創新。

我們也回答重要問題,以幫助相關人員做出明智的決策:

1.目前的市場規模和未來的成長預測是多少?

2. 哪些產品、區隔市場和地區提供最佳投資機會?

3.塑造市場的主要技術趨勢和監管影響是什麼?

4.主要廠商的市場佔有率和競爭地位如何?

5. 推動供應商市場進入和退出策略的收益來源和策略機會是什麼?

目錄

第1章 前言

第2章調查方法

第3章執行摘要

第4章市場概況

第5章市場洞察

  • 市場動態
    • 促進因素
      • 對企業娛樂活動的需求不斷增加,以促進有效的商業網路
      • 增加企業娛樂活動以提高員工敬業度
      • 策劃企業娛樂活動,以有效提升公司品牌及行銷效果
    • 抑制因素
      • 企業娛樂活動競爭激烈且預算有限
    • 機會
      • 活動管理技術創新
      • 提供獨特體驗的客製化企業娛樂服務的出現
    • 任務
      • 對資料隱私和資料安全的擔憂
  • 市場區隔分析
  • 波特五力分析
  • PESTEL分析
    • 政治的
    • 經濟
    • 社群
    • 技術的
    • 合法地
    • 環境

第6章企業娛樂市場:依類型

  • 頒獎典禮
  • 習俗
  • 辦公室聚會
  • 撤退
  • 團隊建立活動

第7章企業娛樂市場:依應用分類

  • 25-35歲
  • 35-45歲
  • 45-55歲
  • 55歲以上
  • 25歲以下

第8章企業娛樂市場:依產業分類

  • BFSI
  • 政府
  • 衛生保健
  • 資訊科技和通訊
  • 製造業
  • 零售

第9章美洲企業娛樂市場

  • 阿根廷
  • 巴西
  • 加拿大
  • 墨西哥
  • 美國

第10章亞太企業娛樂市場

  • 澳洲
  • 中國
  • 印度
  • 印尼
  • 日本
  • 馬來西亞
  • 菲律賓
  • 新加坡
  • 韓國
  • 台灣
  • 泰國
  • 越南

第11章歐洲、中東和非洲的企業娛樂市場

  • 丹麥
  • 埃及
  • 芬蘭
  • 法國
  • 德國
  • 以色列
  • 義大利
  • 荷蘭
  • 奈及利亞
  • 挪威
  • 波蘭
  • 卡達
  • 俄羅斯
  • 沙烏地阿拉伯
  • 南非
  • 西班牙
  • 瑞典
  • 瑞士
  • 土耳其
  • 阿拉伯聯合大公國
  • 英國

第12章競爭格局

  • 2023 年市場佔有率分析
  • FPNV 定位矩陣,2023
  • 競爭情境分析
  • 戰略分析和建議

公司名單

  • Alive Network Entertainment Agency
  • All American Entertainment
  • Bassett Events Inc.
  • Blue Moon Talent
  • Booking Entertainment
  • Contraband Entertainment
  • Corporate Entertainment Agency
  • DCM Event Management
  • DNA Entertainment Networks Private Limited
  • Entertainers Worldwide Ltd.
  • Entertainment Nation Ltd.
  • Eventive Marketing Inc.
  • Funny Business Agency
  • Green Light Booking
  • Incognito Artists Ltd.
  • Live Entertainment UK,
  • Percept Limited
  • Quintessentially UK Ltd.
  • Rafanelli Events
  • Scarlett Entertainment and Management Ltd.
  • The Events Co.
  • Top Dog Entertainment
  • TSE Entertainment
  • Wizcraft Entertainment Agency Pvt. Ltd.
  • Wow Events Pvt. Ltd.
Product Code: MRR-2A0283E25594

The Corporate Entertainment Market was valued at USD 4.34 billion in 2023, expected to reach USD 5.00 billion in 2024, and is projected to grow at a CAGR of 16.10%, to USD 12.34 billion by 2030.

The corporate entertainment market encompasses services and products catered to corporate events, such as conferences, team-building activities, product launches, and company parties. These services range from event planning and catering to audio-visual and live performances. The necessity of corporate entertainment lies in its role in enhancing employee morale, promoting corporate culture, and assisting in networking and client relations. Its application spans various industries, including finance, technology, and healthcare, with end-users being corporate entities and event management firms. Market growth is significantly influenced by factors such as increased corporate spending on employee engagement and brand visibility, advancements in technology for virtual events, and the rising popularity of experiential events. However, the market is facing challenges like economic downturns affecting corporate budgets and the unpredictable nature of event logistics post-pandemic. Recent trends reveal promising opportunities in hybrid events that combine in-person and virtual experiences, and personalization, which tailors experiences to specific corporate identities and goals. Recommendations include leveraging AI and data analytics for better customer personalization and engagement, and investing in sustainable and eco-friendly event practices in response to growing environmental concerns. Innovations in virtual reality and augmented reality can also substantially enhance audience engagement, offering immersive experiences. Research could focus on developing tools that facilitate seamless integration between physical and digital event platforms. Nevertheless, the market's nature remains competitive and fragmented, calling for constant innovation and agility. The evolving digital landscape demands that businesses remain flexible and adopt cutting-edge technologies swiftly to cater to changing consumer expectations. Thus, companies should focus on strategic partnerships and mergers to expand service portfolios and geographical reach, ensuring they capture emerging markets and cater to diverse corporate needs effectively.

KEY MARKET STATISTICS
Base Year [2023] USD 4.34 billion
Estimated Year [2024] USD 5.00 billion
Forecast Year [2030] USD 12.34 billion
CAGR (%) 16.10%

Market Dynamics: Unveiling Key Market Insights in the Rapidly Evolving Corporate Entertainment Market

The Corporate Entertainment Market is undergoing transformative changes driven by a dynamic interplay of supply and demand factors. Understanding these evolving market dynamics prepares business organizations to make informed investment decisions, refine strategic decisions, and seize new opportunities. By gaining a comprehensive view of these trends, business organizations can mitigate various risks across political, geographic, technical, social, and economic domains while also gaining a clearer understanding of consumer behavior and its impact on manufacturing costs and purchasing trends.

  • Market Drivers
    • Rising need for corporate entertainment events to facilitate effective business networking
    • Increase in corporate entertainment events for employee-engagement
    • Organization of corporate entertainment events for effective branding and marketing of company
  • Market Restraints
    • Intense competition and limited budget for corporate entertainment events
  • Market Opportunities
    • Innovations in event management technology
    • Emergence of customized corporate entertainment services for unique experiences
  • Market Challenges
    • Concerns associated with data privacy and data security

Porter's Five Forces: A Strategic Tool for Navigating the Corporate Entertainment Market

Porter's five forces framework is a critical tool for understanding the competitive landscape of the Corporate Entertainment Market. It offers business organizations with a clear methodology for evaluating their competitive positioning and exploring strategic opportunities. This framework helps businesses assess the power dynamics within the market and determine the profitability of new ventures. With these insights, business organizations can leverage their strengths, address weaknesses, and avoid potential challenges, ensuring a more resilient market positioning.

PESTLE Analysis: Navigating External Influences in the Corporate Entertainment Market

External macro-environmental factors play a pivotal role in shaping the performance dynamics of the Corporate Entertainment Market. Political, Economic, Social, Technological, Legal, and Environmental factors analysis provides the necessary information to navigate these influences. By examining PESTLE factors, businesses can better understand potential risks and opportunities. This analysis enables business organizations to anticipate changes in regulations, consumer preferences, and economic trends, ensuring they are prepared to make proactive, forward-thinking decisions.

Market Share Analysis: Understanding the Competitive Landscape in the Corporate Entertainment Market

A detailed market share analysis in the Corporate Entertainment Market provides a comprehensive assessment of vendors' performance. Companies can identify their competitive positioning by comparing key metrics, including revenue, customer base, and growth rates. This analysis highlights market concentration, fragmentation, and trends in consolidation, offering vendors the insights required to make strategic decisions that enhance their position in an increasingly competitive landscape.

FPNV Positioning Matrix: Evaluating Vendors' Performance in the Corporate Entertainment Market

The Forefront, Pathfinder, Niche, Vital (FPNV) Positioning Matrix is a critical tool for evaluating vendors within the Corporate Entertainment Market. This matrix enables business organizations to make well-informed decisions that align with their goals by assessing vendors based on their business strategy and product satisfaction. The four quadrants provide a clear and precise segmentation of vendors, helping users identify the right partners and solutions that best fit their strategic objectives.

Strategy Analysis & Recommendation: Charting a Path to Success in the Corporate Entertainment Market

A strategic analysis of the Corporate Entertainment Market is essential for businesses looking to strengthen their global market presence. By reviewing key resources, capabilities, and performance indicators, business organizations can identify growth opportunities and work toward improvement. This approach helps businesses navigate challenges in the competitive landscape and ensures they are well-positioned to capitalize on newer opportunities and drive long-term success.

Key Company Profiles

The report delves into recent significant developments in the Corporate Entertainment Market, highlighting leading vendors and their innovative profiles. These include Alive Network Entertainment Agency, All American Entertainment, Bassett Events Inc., Blue Moon Talent, Booking Entertainment, Contraband Entertainment, Corporate Entertainment Agency, DCM Event Management, DNA Entertainment Networks Private Limited, Entertainers Worldwide Ltd., Entertainment Nation Ltd., Eventive Marketing Inc., Funny Business Agency, Green Light Booking, Incognito Artists Ltd., Live Entertainment UK,, Percept Limited, Quintessentially UK Ltd., Rafanelli Events, Scarlett Entertainment and Management Ltd., The Events Co., Top Dog Entertainment, TSE Entertainment, Wizcraft Entertainment Agency Pvt. Ltd., and Wow Events Pvt. Ltd..

Market Segmentation & Coverage

This research report categorizes the Corporate Entertainment Market to forecast the revenues and analyze trends in each of the following sub-markets:

  • Based on Types, market is studied across Award Ceremonies, Conventions, Office Parties, Retreats, and Team Building Events.
  • Based on Application, market is studied across 25-35 Years, 35-45 Years, 45-55 Years, Over 55 Years, and Under 25 Years.
  • Based on Industry, market is studied across BFSI, Government, Healthcare, IT & Telecom, Manufacturing, and Retail.
  • Based on Region, market is studied across Americas, Asia-Pacific, and Europe, Middle East & Africa. The Americas is further studied across Argentina, Brazil, Canada, Mexico, and United States. The United States is further studied across California, Florida, Illinois, New York, Ohio, Pennsylvania, and Texas. The Asia-Pacific is further studied across Australia, China, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand, and Vietnam. The Europe, Middle East & Africa is further studied across Denmark, Egypt, Finland, France, Germany, Israel, Italy, Netherlands, Nigeria, Norway, Poland, Qatar, Russia, Saudi Arabia, South Africa, Spain, Sweden, Switzerland, Turkey, United Arab Emirates, and United Kingdom.

The report offers a comprehensive analysis of the market, covering key focus areas:

1. Market Penetration: A detailed review of the current market environment, including extensive data from top industry players, evaluating their market reach and overall influence.

2. Market Development: Identifies growth opportunities in emerging markets and assesses expansion potential in established sectors, providing a strategic roadmap for future growth.

3. Market Diversification: Analyzes recent product launches, untapped geographic regions, major industry advancements, and strategic investments reshaping the market.

4. Competitive Assessment & Intelligence: Provides a thorough analysis of the competitive landscape, examining market share, business strategies, product portfolios, certifications, regulatory approvals, patent trends, and technological advancements of key players.

5. Product Development & Innovation: Highlights cutting-edge technologies, R&D activities, and product innovations expected to drive future market growth.

The report also answers critical questions to aid stakeholders in making informed decisions:

1. What is the current market size, and what is the forecasted growth?

2. Which products, segments, and regions offer the best investment opportunities?

3. What are the key technology trends and regulatory influences shaping the market?

4. How do leading vendors rank in terms of market share and competitive positioning?

5. What revenue sources and strategic opportunities drive vendors' market entry or exit strategies?

Table of Contents

1. Preface

  • 1.1. Objectives of the Study
  • 1.2. Market Segmentation & Coverage
  • 1.3. Years Considered for the Study
  • 1.4. Currency & Pricing
  • 1.5. Language
  • 1.6. Stakeholders

2. Research Methodology

  • 2.1. Define: Research Objective
  • 2.2. Determine: Research Design
  • 2.3. Prepare: Research Instrument
  • 2.4. Collect: Data Source
  • 2.5. Analyze: Data Interpretation
  • 2.6. Formulate: Data Verification
  • 2.7. Publish: Research Report
  • 2.8. Repeat: Report Update

3. Executive Summary

4. Market Overview

5. Market Insights

  • 5.1. Market Dynamics
    • 5.1.1. Drivers
      • 5.1.1.1. Rising need for corporate entertainment events to facilitate effective business networking
      • 5.1.1.2. Increase in corporate entertainment events for employee-engagement
      • 5.1.1.3. Organization of corporate entertainment events for effective branding and marketing of company
    • 5.1.2. Restraints
      • 5.1.2.1. Intense competition and limited budget for corporate entertainment events
    • 5.1.3. Opportunities
      • 5.1.3.1. Innovations in event management technology
      • 5.1.3.2. Emergence of customized corporate entertainment services for unique experiences
    • 5.1.4. Challenges
      • 5.1.4.1. Concerns associated with data privacy and data security
  • 5.2. Market Segmentation Analysis
  • 5.3. Porter's Five Forces Analysis
    • 5.3.1. Threat of New Entrants
    • 5.3.2. Threat of Substitutes
    • 5.3.3. Bargaining Power of Customers
    • 5.3.4. Bargaining Power of Suppliers
    • 5.3.5. Industry Rivalry
  • 5.4. PESTLE Analysis
    • 5.4.1. Political
    • 5.4.2. Economic
    • 5.4.3. Social
    • 5.4.4. Technological
    • 5.4.5. Legal
    • 5.4.6. Environmental

6. Corporate Entertainment Market, by Types

  • 6.1. Introduction
  • 6.2. Award Ceremonies
  • 6.3. Conventions
  • 6.4. Office Parties
  • 6.5. Retreats
  • 6.6. Team Building Events

7. Corporate Entertainment Market, by Application

  • 7.1. Introduction
  • 7.2. 25-35 Years
  • 7.3. 35-45 Years
  • 7.4. 45-55 Years
  • 7.5. Over 55 Years
  • 7.6. Under 25 Years

8. Corporate Entertainment Market, by Industry

  • 8.1. Introduction
  • 8.2. BFSI
  • 8.3. Government
  • 8.4. Healthcare
  • 8.5. IT & Telecom
  • 8.6. Manufacturing
  • 8.7. Retail

9. Americas Corporate Entertainment Market

  • 9.1. Introduction
  • 9.2. Argentina
  • 9.3. Brazil
  • 9.4. Canada
  • 9.5. Mexico
  • 9.6. United States

10. Asia-Pacific Corporate Entertainment Market

  • 10.1. Introduction
  • 10.2. Australia
  • 10.3. China
  • 10.4. India
  • 10.5. Indonesia
  • 10.6. Japan
  • 10.7. Malaysia
  • 10.8. Philippines
  • 10.9. Singapore
  • 10.10. South Korea
  • 10.11. Taiwan
  • 10.12. Thailand
  • 10.13. Vietnam

11. Europe, Middle East & Africa Corporate Entertainment Market

  • 11.1. Introduction
  • 11.2. Denmark
  • 11.3. Egypt
  • 11.4. Finland
  • 11.5. France
  • 11.6. Germany
  • 11.7. Israel
  • 11.8. Italy
  • 11.9. Netherlands
  • 11.10. Nigeria
  • 11.11. Norway
  • 11.12. Poland
  • 11.13. Qatar
  • 11.14. Russia
  • 11.15. Saudi Arabia
  • 11.16. South Africa
  • 11.17. Spain
  • 11.18. Sweden
  • 11.19. Switzerland
  • 11.20. Turkey
  • 11.21. United Arab Emirates
  • 11.22. United Kingdom

12. Competitive Landscape

  • 12.1. Market Share Analysis, 2023
  • 12.2. FPNV Positioning Matrix, 2023
  • 12.3. Competitive Scenario Analysis
  • 12.4. Strategy Analysis & Recommendation

Companies Mentioned

  • 1. Alive Network Entertainment Agency
  • 2. All American Entertainment
  • 3. Bassett Events Inc.
  • 4. Blue Moon Talent
  • 5. Booking Entertainment
  • 6. Contraband Entertainment
  • 7. Corporate Entertainment Agency
  • 8. DCM Event Management
  • 9. DNA Entertainment Networks Private Limited
  • 10. Entertainers Worldwide Ltd.
  • 11. Entertainment Nation Ltd.
  • 12. Eventive Marketing Inc.
  • 13. Funny Business Agency
  • 14. Green Light Booking
  • 15. Incognito Artists Ltd.
  • 16. Live Entertainment UK,
  • 17. Percept Limited
  • 18. Quintessentially UK Ltd.
  • 19. Rafanelli Events
  • 20. Scarlett Entertainment and Management Ltd.
  • 21. The Events Co.
  • 22. Top Dog Entertainment
  • 23. TSE Entertainment
  • 24. Wizcraft Entertainment Agency Pvt. Ltd.
  • 25. Wow Events Pvt. Ltd.

LIST OF FIGURES

  • FIGURE 1. CORPORATE ENTERTAINMENT MARKET RESEARCH PROCESS
  • FIGURE 2. CORPORATE ENTERTAINMENT MARKET SIZE, 2023 VS 2030
  • FIGURE 3. GLOBAL CORPORATE ENTERTAINMENT MARKET SIZE, 2018-2030 (USD MILLION)
  • FIGURE 4. GLOBAL CORPORATE ENTERTAINMENT MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 5. GLOBAL CORPORATE ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 6. GLOBAL CORPORATE ENTERTAINMENT MARKET SIZE, BY TYPES, 2023 VS 2030 (%)
  • FIGURE 7. GLOBAL CORPORATE ENTERTAINMENT MARKET SIZE, BY TYPES, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 8. GLOBAL CORPORATE ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2023 VS 2030 (%)
  • FIGURE 9. GLOBAL CORPORATE ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 10. GLOBAL CORPORATE ENTERTAINMENT MARKET SIZE, BY INDUSTRY, 2023 VS 2030 (%)
  • FIGURE 11. GLOBAL CORPORATE ENTERTAINMENT MARKET SIZE, BY INDUSTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 12. AMERICAS CORPORATE ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 13. AMERICAS CORPORATE ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 14. UNITED STATES CORPORATE ENTERTAINMENT MARKET SIZE, BY STATE, 2023 VS 2030 (%)
  • FIGURE 15. UNITED STATES CORPORATE ENTERTAINMENT MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 16. ASIA-PACIFIC CORPORATE ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 17. ASIA-PACIFIC CORPORATE ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 18. EUROPE, MIDDLE EAST & AFRICA CORPORATE ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
  • FIGURE 19. EUROPE, MIDDLE EAST & AFRICA CORPORATE ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
  • FIGURE 20. CORPORATE ENTERTAINMENT MARKET SHARE, BY KEY PLAYER, 2023
  • FIGURE 21. CORPORATE ENTERTAINMENT MARKET, FPNV POSITIONING MATRIX, 2023

LIST OF TABLES

  • TABLE 1. CORPORATE ENTERTAINMENT MARKET SEGMENTATION & COVERAGE
  • TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2023
  • TABLE 3. GLOBAL CORPORATE ENTERTAINMENT MARKET SIZE, 2018-2030 (USD MILLION)
  • TABLE 4. GLOBAL CORPORATE ENTERTAINMENT MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 5. GLOBAL CORPORATE ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 6. CORPORATE ENTERTAINMENT MARKET DYNAMICS
  • TABLE 7. GLOBAL CORPORATE ENTERTAINMENT MARKET SIZE, BY TYPES, 2018-2030 (USD MILLION)
  • TABLE 8. GLOBAL CORPORATE ENTERTAINMENT MARKET SIZE, BY AWARD CEREMONIES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 9. GLOBAL CORPORATE ENTERTAINMENT MARKET SIZE, BY CONVENTIONS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 10. GLOBAL CORPORATE ENTERTAINMENT MARKET SIZE, BY OFFICE PARTIES, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 11. GLOBAL CORPORATE ENTERTAINMENT MARKET SIZE, BY RETREATS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 12. GLOBAL CORPORATE ENTERTAINMENT MARKET SIZE, BY TEAM BUILDING EVENTS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 13. GLOBAL CORPORATE ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 14. GLOBAL CORPORATE ENTERTAINMENT MARKET SIZE, BY 25-35 YEARS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 15. GLOBAL CORPORATE ENTERTAINMENT MARKET SIZE, BY 35-45 YEARS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 16. GLOBAL CORPORATE ENTERTAINMENT MARKET SIZE, BY 45-55 YEARS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 17. GLOBAL CORPORATE ENTERTAINMENT MARKET SIZE, BY OVER 55 YEARS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 18. GLOBAL CORPORATE ENTERTAINMENT MARKET SIZE, BY UNDER 25 YEARS, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 19. GLOBAL CORPORATE ENTERTAINMENT MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 20. GLOBAL CORPORATE ENTERTAINMENT MARKET SIZE, BY BFSI, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 21. GLOBAL CORPORATE ENTERTAINMENT MARKET SIZE, BY GOVERNMENT, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 22. GLOBAL CORPORATE ENTERTAINMENT MARKET SIZE, BY HEALTHCARE, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 23. GLOBAL CORPORATE ENTERTAINMENT MARKET SIZE, BY IT & TELECOM, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 24. GLOBAL CORPORATE ENTERTAINMENT MARKET SIZE, BY MANUFACTURING, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 25. GLOBAL CORPORATE ENTERTAINMENT MARKET SIZE, BY RETAIL, BY REGION, 2018-2030 (USD MILLION)
  • TABLE 26. AMERICAS CORPORATE ENTERTAINMENT MARKET SIZE, BY TYPES, 2018-2030 (USD MILLION)
  • TABLE 27. AMERICAS CORPORATE ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 28. AMERICAS CORPORATE ENTERTAINMENT MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 29. AMERICAS CORPORATE ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 30. ARGENTINA CORPORATE ENTERTAINMENT MARKET SIZE, BY TYPES, 2018-2030 (USD MILLION)
  • TABLE 31. ARGENTINA CORPORATE ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 32. ARGENTINA CORPORATE ENTERTAINMENT MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 33. BRAZIL CORPORATE ENTERTAINMENT MARKET SIZE, BY TYPES, 2018-2030 (USD MILLION)
  • TABLE 34. BRAZIL CORPORATE ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 35. BRAZIL CORPORATE ENTERTAINMENT MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 36. CANADA CORPORATE ENTERTAINMENT MARKET SIZE, BY TYPES, 2018-2030 (USD MILLION)
  • TABLE 37. CANADA CORPORATE ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 38. CANADA CORPORATE ENTERTAINMENT MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 39. MEXICO CORPORATE ENTERTAINMENT MARKET SIZE, BY TYPES, 2018-2030 (USD MILLION)
  • TABLE 40. MEXICO CORPORATE ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 41. MEXICO CORPORATE ENTERTAINMENT MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 42. UNITED STATES CORPORATE ENTERTAINMENT MARKET SIZE, BY TYPES, 2018-2030 (USD MILLION)
  • TABLE 43. UNITED STATES CORPORATE ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 44. UNITED STATES CORPORATE ENTERTAINMENT MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 45. UNITED STATES CORPORATE ENTERTAINMENT MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
  • TABLE 46. ASIA-PACIFIC CORPORATE ENTERTAINMENT MARKET SIZE, BY TYPES, 2018-2030 (USD MILLION)
  • TABLE 47. ASIA-PACIFIC CORPORATE ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 48. ASIA-PACIFIC CORPORATE ENTERTAINMENT MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 49. ASIA-PACIFIC CORPORATE ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 50. AUSTRALIA CORPORATE ENTERTAINMENT MARKET SIZE, BY TYPES, 2018-2030 (USD MILLION)
  • TABLE 51. AUSTRALIA CORPORATE ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 52. AUSTRALIA CORPORATE ENTERTAINMENT MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 53. CHINA CORPORATE ENTERTAINMENT MARKET SIZE, BY TYPES, 2018-2030 (USD MILLION)
  • TABLE 54. CHINA CORPORATE ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 55. CHINA CORPORATE ENTERTAINMENT MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 56. INDIA CORPORATE ENTERTAINMENT MARKET SIZE, BY TYPES, 2018-2030 (USD MILLION)
  • TABLE 57. INDIA CORPORATE ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 58. INDIA CORPORATE ENTERTAINMENT MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 59. INDONESIA CORPORATE ENTERTAINMENT MARKET SIZE, BY TYPES, 2018-2030 (USD MILLION)
  • TABLE 60. INDONESIA CORPORATE ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 61. INDONESIA CORPORATE ENTERTAINMENT MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 62. JAPAN CORPORATE ENTERTAINMENT MARKET SIZE, BY TYPES, 2018-2030 (USD MILLION)
  • TABLE 63. JAPAN CORPORATE ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 64. JAPAN CORPORATE ENTERTAINMENT MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 65. MALAYSIA CORPORATE ENTERTAINMENT MARKET SIZE, BY TYPES, 2018-2030 (USD MILLION)
  • TABLE 66. MALAYSIA CORPORATE ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 67. MALAYSIA CORPORATE ENTERTAINMENT MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 68. PHILIPPINES CORPORATE ENTERTAINMENT MARKET SIZE, BY TYPES, 2018-2030 (USD MILLION)
  • TABLE 69. PHILIPPINES CORPORATE ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 70. PHILIPPINES CORPORATE ENTERTAINMENT MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 71. SINGAPORE CORPORATE ENTERTAINMENT MARKET SIZE, BY TYPES, 2018-2030 (USD MILLION)
  • TABLE 72. SINGAPORE CORPORATE ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 73. SINGAPORE CORPORATE ENTERTAINMENT MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 74. SOUTH KOREA CORPORATE ENTERTAINMENT MARKET SIZE, BY TYPES, 2018-2030 (USD MILLION)
  • TABLE 75. SOUTH KOREA CORPORATE ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 76. SOUTH KOREA CORPORATE ENTERTAINMENT MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 77. TAIWAN CORPORATE ENTERTAINMENT MARKET SIZE, BY TYPES, 2018-2030 (USD MILLION)
  • TABLE 78. TAIWAN CORPORATE ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 79. TAIWAN CORPORATE ENTERTAINMENT MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 80. THAILAND CORPORATE ENTERTAINMENT MARKET SIZE, BY TYPES, 2018-2030 (USD MILLION)
  • TABLE 81. THAILAND CORPORATE ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 82. THAILAND CORPORATE ENTERTAINMENT MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 83. VIETNAM CORPORATE ENTERTAINMENT MARKET SIZE, BY TYPES, 2018-2030 (USD MILLION)
  • TABLE 84. VIETNAM CORPORATE ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 85. VIETNAM CORPORATE ENTERTAINMENT MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 86. EUROPE, MIDDLE EAST & AFRICA CORPORATE ENTERTAINMENT MARKET SIZE, BY TYPES, 2018-2030 (USD MILLION)
  • TABLE 87. EUROPE, MIDDLE EAST & AFRICA CORPORATE ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 88. EUROPE, MIDDLE EAST & AFRICA CORPORATE ENTERTAINMENT MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 89. EUROPE, MIDDLE EAST & AFRICA CORPORATE ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
  • TABLE 90. DENMARK CORPORATE ENTERTAINMENT MARKET SIZE, BY TYPES, 2018-2030 (USD MILLION)
  • TABLE 91. DENMARK CORPORATE ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 92. DENMARK CORPORATE ENTERTAINMENT MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 93. EGYPT CORPORATE ENTERTAINMENT MARKET SIZE, BY TYPES, 2018-2030 (USD MILLION)
  • TABLE 94. EGYPT CORPORATE ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 95. EGYPT CORPORATE ENTERTAINMENT MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 96. FINLAND CORPORATE ENTERTAINMENT MARKET SIZE, BY TYPES, 2018-2030 (USD MILLION)
  • TABLE 97. FINLAND CORPORATE ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 98. FINLAND CORPORATE ENTERTAINMENT MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 99. FRANCE CORPORATE ENTERTAINMENT MARKET SIZE, BY TYPES, 2018-2030 (USD MILLION)
  • TABLE 100. FRANCE CORPORATE ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 101. FRANCE CORPORATE ENTERTAINMENT MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 102. GERMANY CORPORATE ENTERTAINMENT MARKET SIZE, BY TYPES, 2018-2030 (USD MILLION)
  • TABLE 103. GERMANY CORPORATE ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 104. GERMANY CORPORATE ENTERTAINMENT MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 105. ISRAEL CORPORATE ENTERTAINMENT MARKET SIZE, BY TYPES, 2018-2030 (USD MILLION)
  • TABLE 106. ISRAEL CORPORATE ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 107. ISRAEL CORPORATE ENTERTAINMENT MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 108. ITALY CORPORATE ENTERTAINMENT MARKET SIZE, BY TYPES, 2018-2030 (USD MILLION)
  • TABLE 109. ITALY CORPORATE ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 110. ITALY CORPORATE ENTERTAINMENT MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 111. NETHERLANDS CORPORATE ENTERTAINMENT MARKET SIZE, BY TYPES, 2018-2030 (USD MILLION)
  • TABLE 112. NETHERLANDS CORPORATE ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 113. NETHERLANDS CORPORATE ENTERTAINMENT MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 114. NIGERIA CORPORATE ENTERTAINMENT MARKET SIZE, BY TYPES, 2018-2030 (USD MILLION)
  • TABLE 115. NIGERIA CORPORATE ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 116. NIGERIA CORPORATE ENTERTAINMENT MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 117. NORWAY CORPORATE ENTERTAINMENT MARKET SIZE, BY TYPES, 2018-2030 (USD MILLION)
  • TABLE 118. NORWAY CORPORATE ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 119. NORWAY CORPORATE ENTERTAINMENT MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 120. POLAND CORPORATE ENTERTAINMENT MARKET SIZE, BY TYPES, 2018-2030 (USD MILLION)
  • TABLE 121. POLAND CORPORATE ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 122. POLAND CORPORATE ENTERTAINMENT MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 123. QATAR CORPORATE ENTERTAINMENT MARKET SIZE, BY TYPES, 2018-2030 (USD MILLION)
  • TABLE 124. QATAR CORPORATE ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 125. QATAR CORPORATE ENTERTAINMENT MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 126. RUSSIA CORPORATE ENTERTAINMENT MARKET SIZE, BY TYPES, 2018-2030 (USD MILLION)
  • TABLE 127. RUSSIA CORPORATE ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 128. RUSSIA CORPORATE ENTERTAINMENT MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 129. SAUDI ARABIA CORPORATE ENTERTAINMENT MARKET SIZE, BY TYPES, 2018-2030 (USD MILLION)
  • TABLE 130. SAUDI ARABIA CORPORATE ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 131. SAUDI ARABIA CORPORATE ENTERTAINMENT MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 132. SOUTH AFRICA CORPORATE ENTERTAINMENT MARKET SIZE, BY TYPES, 2018-2030 (USD MILLION)
  • TABLE 133. SOUTH AFRICA CORPORATE ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 134. SOUTH AFRICA CORPORATE ENTERTAINMENT MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 135. SPAIN CORPORATE ENTERTAINMENT MARKET SIZE, BY TYPES, 2018-2030 (USD MILLION)
  • TABLE 136. SPAIN CORPORATE ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 137. SPAIN CORPORATE ENTERTAINMENT MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 138. SWEDEN CORPORATE ENTERTAINMENT MARKET SIZE, BY TYPES, 2018-2030 (USD MILLION)
  • TABLE 139. SWEDEN CORPORATE ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 140. SWEDEN CORPORATE ENTERTAINMENT MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 141. SWITZERLAND CORPORATE ENTERTAINMENT MARKET SIZE, BY TYPES, 2018-2030 (USD MILLION)
  • TABLE 142. SWITZERLAND CORPORATE ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 143. SWITZERLAND CORPORATE ENTERTAINMENT MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 144. TURKEY CORPORATE ENTERTAINMENT MARKET SIZE, BY TYPES, 2018-2030 (USD MILLION)
  • TABLE 145. TURKEY CORPORATE ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 146. TURKEY CORPORATE ENTERTAINMENT MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 147. UNITED ARAB EMIRATES CORPORATE ENTERTAINMENT MARKET SIZE, BY TYPES, 2018-2030 (USD MILLION)
  • TABLE 148. UNITED ARAB EMIRATES CORPORATE ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 149. UNITED ARAB EMIRATES CORPORATE ENTERTAINMENT MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 150. UNITED KINGDOM CORPORATE ENTERTAINMENT MARKET SIZE, BY TYPES, 2018-2030 (USD MILLION)
  • TABLE 151. UNITED KINGDOM CORPORATE ENTERTAINMENT MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
  • TABLE 152. UNITED KINGDOM CORPORATE ENTERTAINMENT MARKET SIZE, BY INDUSTRY, 2018-2030 (USD MILLION)
  • TABLE 153. CORPORATE ENTERTAINMENT MARKET SHARE, BY KEY PLAYER, 2023
  • TABLE 154. CORPORATE ENTERTAINMENT MARKET, FPNV POSITIONING MATRIX, 2023