2026-2030年全球應用內廣告市場
市場調查報告書
商品編碼
2126128

2026-2030年全球應用內廣告市場

Global In-App Advertising Market 2026-2030

出版日期: | 出版商: TechNavio | 英文 307 Pages | 訂單完成後即時交付

價格
簡介目錄

全球應用程式內廣告市場預計將在 2025 年至 2030 年間成長至 3,111.185 億美元,預測期內複合年成長率為 18.5%。

這份關於全球應用程式內廣告市場的報告提供了全面的分析,包括市場規模和預測、趨勢、成長要素和挑戰,以及涵蓋約 25 家供應商的供應商分析。

本報告對當前市場狀況、最新趨勢和促進因素以及整體市場環境進行了最新分析。該市場的發展動力來自於行動遊戲應用的擴張、人工智慧平台的普及以及短影片的激增。

本研究客觀地結合了一手和二手訊息,包括來自主要行業相關人員的信息。報告內容涵蓋主要公司分析、全面的市場規模數據、區域細分分析以及供應商格局。報告包含歷史數據和預測數據。

市場範圍
基準年 2025
年末 2030
調查期 2026-2030
成長勢頭 加速度
2026 年同比比較 18.2%
複合年成長率 18.5%
增量 3111.185億美元

本研究指出,先進的程序化自動化和即時競價將是未來幾年全球應用程式內廣告市場成長的關鍵促進因素。此外,聯網電視應用的興起和身臨其境型空間體驗的整合預計也將顯著推動市場需求。

目錄

第1章:執行摘要

第2章 Technavio 分析

  • 分析定價、生命週期、顧客購買籃子、採用率和購買標準。
  • 輸入的重要性及差異化因素
  • 干擾因素
  • 促進因素和挑戰的影響

第3章 市場狀況

  • 市場生態系統
  • 市場特徵
  • 價值鏈分析

第4章 市場規模

  • 市場的定義
  • 市場區隔分析
  • 2025年市場規模
  • 市場展望,2025-2030年

第5章 市場規模與表現

  • 2020-2024年全球應用內廣告市場
  • 基於應用領域的細分市場分析,2020-2024 年
  • 按類型分類的細分市場分析,2020-2024 年
  • 基於設備的細分市場分析,2020-2024 年
  • 區域區隔市場分析,2020-2024 年
  • 2020-2024年各國細分市場分析

第6章 定性分析

  • 人工智慧的影響:全球應用內廣告市場
  • 地緣政治衝突的影響:全球應用程式內廣告市場

第7章:五力分析

第8章 市場區隔:依應用領域

  • 比較:透過應用
  • 通訊
  • 網路購物
  • 遊戲
  • 娛樂
  • 其他
  • 市場機會:依應用領域分類

第9章 市場細分:依類型

  • 比較:按類型
  • 橫幅廣告
  • 插播式廣告
  • 富媒體廣告
  • 影片廣告
  • 原生廣告
  • 市場機會:按類型分類

第10章 市場區隔:依設備

  • 比較:按設備
  • 智慧型手機
  • 藥片
  • 其他
  • 市場機會:依設備分類

第11章 客戶情況

第12章 區域情勢

  • 區域細分
  • 區域比較
  • 北美洲
    • 美國
    • 加拿大
    • 墨西哥
  • 亞太地區
    • 中國
    • 日本
    • 印度
    • 韓國
    • 澳洲
    • 印尼
  • 歐洲
    • 德國
    • 英國
    • 法國
    • 義大利
    • 西班牙
    • 荷蘭
  • 南美洲
    • 巴西
    • 阿根廷
    • 智利
  • 中東和非洲
    • 沙烏地阿拉伯
    • UAE
    • 南非
    • 以色列
    • 土耳其
  • 市場機會:按地區分類

第13章 促進因素、挑戰與機遇

  • 市場促進因素
  • 市場挑戰
  • 促進因素和挑戰的影響
  • 市場機遇

第14章 競爭格局

  • 概述
  • 競爭格局
  • 混亂局面
  • 產業風險

第15章 競爭分析

  • 公司簡介
  • 公司排名指標
  • 企業市場定位
  • AppLovin Corp.
  • Criteo SA
  • Digital Turbine Inc.
  • Google LLC
  • InMobi Pte. Ltd.
  • Liftoff Inc.
  • Magnite Inc.
  • Meta Platforms Inc.
  • MOLOCO Inc.
  • Outbrain Inc.
  • PubMatic Inc.
  • Start.io Ltd.
  • Taboola.com Ltd.
  • Unity Technologies Inc.
  • Verve Group SE

第16章附錄

簡介目錄
Product Code: IRTNTR75265

The global in-app advertising market is forecasted to grow by USD 311118.5 mn during 2025-2030, accelerating at a CAGR of 18.5% during the forecast period. The report on the global in-app advertising market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by expansion of mobile gaming apps, adoption of ai platforms, proliferation of short-form video.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market size data, segment with regional analysis and vendor landscape in addition to an analysis of the key companies. Reports have historic and forecast data.

Market Scope
Base Year2025
End Year2030
Series Year2026-2030
Growth MomentumAccelerate
YOY 202618.2%
CAGR18.5%
Incremental Value$311118.5 mn

Technavio's global in-app advertising market is segmented as below:

By Application

  • Messaging
  • Online shopping
  • Gaming
  • Entertainment
  • Others

By Type

  • Banner ads
  • Interstitial ads
  • Rich media ads
  • Video ads
  • Native ads

By Device

  • Smartphones
  • Tablets
  • Others

Geography

  • North America
    • US
    • Canada
    • Mexico
  • APAC
    • China
    • Japan
    • India
    • South Korea
    • Australia
    • Indonesia
  • Europe
    • Germany
    • UK
    • France
    • Italy
    • Spain
    • The Netherlands
  • South America
    • Brazil
    • Argentina
    • Chile
  • Middle East and Africa
    • UAE
    • South Africa
    • Turkey
  • Rest of World (ROW)

This study identifies the advanced programmatic automation and real-time bidding as one of the prime reasons driving the global in-app advertising market growth during the next few years. Also, rise of connected tv apps and integration of immersive spatial experiences will lead to sizable demand in the market.

The report on the global in-app advertising market covers the following areas:

  • Global in-app advertising market sizing
  • Global in-app advertising market forecast
  • Global in-app advertising market industry analysis

The robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading global in-app advertising market vendors that include AppLovin Corp., Chartboost Inc., Criteo SA, Digital Turbine Inc., Equativ, Google LLC, InMobi Pte. Ltd., Liftoff Inc., Magnite Inc., Meta Platforms Inc., Mintegral, MOLOCO Inc., Outbrain Inc., PubMatic Inc., Smadex SL, Start.io Ltd., Taboola.com Ltd., TripleLift Inc., Unity Technologies Inc., Verve Group SE. Also, the global in-app advertising market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.

The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive primary and secondary research. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast accurate market growth.

Table of Contents

1 Executive Summary

  • 1.1 Market overview
    • Executive Summary - Chart on Market Overview
    • Executive Summary - Data Table on Market Overview
    • Executive Summary - Chart on Global Market Characteristics
    • Executive Summary - Chart on Market by Geography
    • Executive Summary - Chart on Market Segmentation by Application
    • Executive Summary - Chart on Market Segmentation by Type
    • Executive Summary - Chart on Market Segmentation by Device
    • Executive Summary - Chart on Incremental Growth
    • Executive Summary - Data Table on Incremental Growth
    • Executive Summary - Chart on Company Market Positioning

2 Technavio Analysis

  • 2.1 Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
    • Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
  • 2.2 Criticality of inputs and Factors of differentiation
  • 2.3 Factors of disruption
  • 2.4 Impact of drivers and challenges

3 Market Landscape

  • 3.1 Market ecosystem
  • 3.2 Market characteristics
  • 3.3 Value chain analysis

4 Market Sizing

  • 4.1 Market definition
  • 4.2 Market segment analysis
    • Market segments
  • 4.3 Market size 2025
  • 4.4 Market outlook: Forecast for 2025-2030

5 Historic Market Size

  • 5.1 Global In-App Advertising Market 2020 - 2024
    • Historic Market Size - Data Table on Global In-App Advertising Market 2020 - 2024 ($ million)
  • 5.2 Application segment analysis 2020 - 2024
    • Historic Market Size - Application Segment 2020 - 2024 ($ million)
  • 5.3 Type segment analysis 2020 - 2024
    • Historic Market Size - Type Segment 2020 - 2024 ($ million)
  • 5.4 Device segment analysis 2020 - 2024
    • Historic Market Size - Device Segment 2020 - 2024 ($ million)
  • 5.5 Geography segment analysis 2020 - 2024
    • Historic Market Size - Geography Segment 2020 - 2024 ($ million)
  • 5.6 Country segment analysis 2020 - 2024
    • Historic Market Size - Country Segment 2020 - 2024 ($ million)

6 Qualitative Analysis

  • 6.1 Impact of AI on Global In-app Advertising Market
  • 6.2 Impact of geopolitical conflicts on Global In-app Advertising Market

7 Five Forces Analysis

  • 7.1 Five forces summary
    • Five forces analysis - Comparison between 2025 and 2030
  • 7.2 Bargaining power of buyers
    • Bargaining power of buyers - Impact of key factors 2025 and 2030
  • 7.3 Bargaining power of suppliers
    • Bargaining power of suppliers - Impact of key factors in 2025 and 2030
  • 7.4 Threat of new entrants
    • Threat of new entrants - Impact of key factors in 2025 and 2030
  • 7.5 Threat of substitutes
    • Threat of substitutes - Impact of key factors in 2025 and 2030
  • 7.6 Threat of rivalry
    • Threat of rivalry - Impact of key factors in 2025 and 2030
  • 7.7 Market condition

8 Market Segmentation by Application

  • 8.1 Market segments
  • 8.2 Comparison by Application
  • 8.3 Messaging - Market size and forecast 2025-2030
  • 8.4 Online shopping - Market size and forecast 2025-2030
  • 8.5 Gaming - Market size and forecast 2025-2030
  • 8.6 Entertainment - Market size and forecast 2025-2030
  • 8.7 Others - Market size and forecast 2025-2030
  • 8.8 Market opportunity by Application
    • Market opportunity by Application ($ million)

9 Market Segmentation by Type

  • 9.1 Market segments
  • 9.2 Comparison by Type
  • 9.3 Banner ads - Market size and forecast 2025-2030
  • 9.4 Interstitial ads - Market size and forecast 2025-2030
  • 9.5 Rich media ads - Market size and forecast 2025-2030
  • 9.6 Video ads - Market size and forecast 2025-2030
  • 9.7 Native ads - Market size and forecast 2025-2030
  • 9.8 Market opportunity by Type
    • Market opportunity by Type ($ million)

10 Market Segmentation by Device

  • 10.1 Market segments
  • 10.2 Comparison by Device
  • 10.3 Smartphones - Market size and forecast 2025-2030
  • 10.4 Tablets - Market size and forecast 2025-2030
  • 10.5 Others - Market size and forecast 2025-2030
  • 10.6 Market opportunity by Device
    • Market opportunity by Device ($ million)

11 Customer Landscape

  • 11.1 Customer landscape overview
    • Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria

12 Geographic Landscape

  • 12.1 Geographic segmentation
  • 12.2 Geographic comparison
  • 12.3 North America - Market size and forecast 2025-2030
    • 12.3.1 US - Market size and forecast 2025-2030
    • 12.3.2 Canada - Market size and forecast 2025-2030
    • 12.3.3 Mexico - Market size and forecast 2025-2030
  • 12.4 APAC - Market size and forecast 2025-2030
    • 12.4.1 China - Market size and forecast 2025-2030
    • 12.4.2 Japan - Market size and forecast 2025-2030
    • 12.4.3 India - Market size and forecast 2025-2030
    • 12.4.4 South Korea - Market size and forecast 2025-2030
    • 12.4.5 Australia - Market size and forecast 2025-2030
    • 12.4.6 Indonesia - Market size and forecast 2025-2030
  • 12.5 Europe - Market size and forecast 2025-2030
    • 12.5.1 Germany - Market size and forecast 2025-2030
    • 12.5.2 UK - Market size and forecast 2025-2030
    • 12.5.3 France - Market size and forecast 2025-2030
    • 12.5.4 Italy - Market size and forecast 2025-2030
    • 12.5.5 Spain - Market size and forecast 2025-2030
    • 12.5.6 The Netherlands - Market size and forecast 2025-2030
  • 12.6 South America - Market size and forecast 2025-2030
    • 12.6.1 Brazil - Market size and forecast 2025-2030
    • 12.6.2 Argentina - Market size and forecast 2025-2030
    • 12.6.3 Chile - Market size and forecast 2025-2030
  • 12.7 Middle East and Africa - Market size and forecast 2025-2030
    • 12.7.1 Saudi Arabia - Market size and forecast 2025-2030
    • 12.7.2 UAE - Market size and forecast 2025-2030
    • 12.7.3 South Africa - Market size and forecast 2025-2030
    • 12.7.4 Israel - Market size and forecast 2025-2030
    • 12.7.5 Turkey - Market size and forecast 2025-2030
  • 12.8 Market opportunity by geography
    • Market opportunity by geography ($ million)
    • Data Tables on Market opportunity by geography ($ million)

13 Drivers, Challenges, and Opportunity

  • 13.1 Market drivers
    • Expansion of mobile gaming apps
    • Adoption of AI platforms
    • Proliferation of short-form video
  • 13.2 Market challenges
    • Regulatory compliance and data privacy
    • Ad fatigue and user rejection
    • Attribution and measurement fragmentation
  • 13.3 Impact of drivers and challenges
    • Impact of drivers and challenges in 2025 and 2030
  • 13.4 Market opportunities
    • Advanced programmatic automation and real-time bidding
    • Rise of connected TV apps
    • Integration of immersive spatial experiences

14 Competitive Landscape

  • 14.1 Overview
  • 14.2 Competitive Landscape
    • Overview on criticality of inputs and factors of differentiation
  • 14.3 Landscape disruption
    • Overview on factors of disruption
  • 14.4 Industry risks
    • Impact of key risks on business

15 Competitive Analysis

  • 15.1 Companies profiled
    • Companies covered
  • 15.2 Company ranking index
    • Company ranking index
  • 15.3 Market positioning of companies
    • Matrix on companies position and classification
  • 15.4 AppLovin Corp.
    • AppLovin Corp. - Overview
    • AppLovin Corp. - Business segments
    • AppLovin Corp. - Key offerings
    • AppLovin Corp. - Segment focus
    • SWOT
  • 15.5 Criteo SA
    • Criteo SA - Overview
    • Criteo SA - Product / Service
    • Criteo SA - Key offerings
    • SWOT
  • 15.6 Digital Turbine Inc.
    • Digital Turbine Inc. - Overview
    • Digital Turbine Inc. - Business segments
    • Digital Turbine Inc. - Key offerings
    • Digital Turbine Inc. - Segment focus
    • SWOT
  • 15.7 Google LLC
    • Google LLC - Overview
    • Google LLC - Product / Service
    • Google LLC - Key news
    • Google LLC - Key offerings
    • SWOT
  • 15.8 InMobi Pte. Ltd.
    • InMobi Pte. Ltd. - Overview
    • InMobi Pte. Ltd. - Product / Service
    • InMobi Pte. Ltd. - Key offerings
    • SWOT
  • 15.9 Liftoff Inc.
    • Liftoff Inc. - Overview
    • Liftoff Inc. - Product / Service
    • Liftoff Inc. - Key offerings
    • SWOT
  • 15.10 Magnite Inc.
    • Magnite Inc. - Overview
    • Magnite Inc. - Product / Service
    • Magnite Inc. - Key news
    • Magnite Inc. - Key offerings
    • SWOT
  • 15.11 Meta Platforms Inc.
    • Meta Platforms Inc. - Overview
    • Meta Platforms Inc. - Business segments
    • Meta Platforms Inc. - Key offerings
    • Meta Platforms Inc. - Segment focus
    • SWOT
  • 15.12 MOLOCO Inc.
    • MOLOCO Inc. - Overview
    • MOLOCO Inc. - Product / Service
    • MOLOCO Inc. - Key offerings
    • SWOT
  • 15.13 Outbrain Inc.
    • Outbrain Inc. - Overview
    • Outbrain Inc. - Product / Service
    • Outbrain Inc. - Key offerings
    • SWOT
  • 15.14 PubMatic Inc.
    • PubMatic Inc. - Overview
    • PubMatic Inc. - Business segments
    • PubMatic Inc. - Key offerings
    • PubMatic Inc. - Segment focus
    • SWOT
  • 15.15 Start.io Ltd.
    • Start.io Ltd. - Overview
    • Start.io Ltd. - Product / Service
    • Start.io Ltd. - Key offerings
    • SWOT
  • 15.16 Taboola.com Ltd.
    • Taboola.com Ltd. - Overview
    • Taboola.com Ltd. - Product / Service
    • Taboola.com Ltd. - Key news
    • Taboola.com Ltd. - Key offerings
    • SWOT
  • 15.17 Unity Technologies Inc.
    • Unity Technologies Inc. - Overview
    • Unity Technologies Inc. - Business segments
    • Unity Technologies Inc. - Key offerings
    • Unity Technologies Inc. - Segment focus
    • SWOT
  • 15.18 Verve Group SE
    • Verve Group SE - Overview
    • Verve Group SE - Business segments
    • Verve Group SE - Key offerings
    • Verve Group SE - Segment focus
    • SWOT

16 Appendix

  • 16.1 Scope of the report
    • Market definition
    • Objectives
    • Notes and caveats
  • 16.2 Inclusions and exclusions checklist
    • Inclusions checklist
    • Exclusions checklist
  • 16.3 Currency conversion rates for US$
    • Currency conversion rates for US$
  • 16.4 Research methodology
    • Research methodology
  • 16.5 Data procurement
    • Information sources
  • 16.6 Data validation
    • Data validation
  • 16.7 Validation techniques employed for market sizing
    • Validation techniques employed for market sizing
  • 16.8 Data synthesis
    • Data synthesis
  • 16.9 360 degree market analysis
    • 360 degree market analysis
  • 16.10 List of abbreviations
    • List of abbreviations