Product Code: IRTNTR76546
The global sports app market is forecasted to grow by USD 3960.1 mn during 2025-2030, accelerating at a CAGR of 12.3% during the forecast period. The report on the global sports app market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.
The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by proliferation of low cost smartphones, growing demand for live streaming, increasing focus on preventative health.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market size data, segment with regional analysis and vendor landscape in addition to an analysis of the key companies. Reports have historic and forecast data.
| Market Scope |
| Base Year | 2025 |
| End Year | 2030 |
| Series Year | 2026-2030 |
| Growth Momentum | Accelerate |
| YOY 2026 | 11.4% |
| CAGR | 12.3% |
| Incremental Value | $3960.1 mn |
Technavio's global sports app market is segmented as below:
By Application
- Health monitoring
- Activity tracking and monitoring
By Gender
By Platform
- Google play store
- Apple iOS store
Geography
- North America
- APAC
- China
- India
- Japan
- Australia
- South Korea
- Thailand
- Europe
- UK
- Germany
- France
- Italy
- Spain
- Sweden
- South America
- Brazil
- Argentina
- Colombia
- Middle East and Africa
- UAE
- South Africa
- Egypt
- Turkey
- Rest of World (ROW)
This study identifies the integration of augmented reality visuals as one of the prime reasons driving the global sports app market growth during the next few years. Also, personalized athlete performance analytics systems and gamified fitness community engagement platforms will lead to sizable demand in the market.
The report on the global sports app market covers the following areas:
- Global sports app market sizing
- Global sports app market forecast
- Global sports app market industry analysis
The robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading global sports app market vendors that include Apple Inc., DAZN Group Ltd, DICKS Sporting Goods Inc., Fitbit LLC, FotMob, Fox Corp., Freeletics GmbH, Garmin Ltd., Heja Sports AB, Jefit Inc., Jiostar India Pvt Ltd, LiveScore Group, NBCUniversal, Peloton Interactive Inc., Sofa IT d.o.o., Spond AS, SportEasy SAS, Strava Inc., TrainHeroic Inc., Zwift Inc.. Also, the global sports app market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.
The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive primary and secondary research. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast accurate market growth.
Table of Contents
1 Executive Summary
- 1.1 Market overview
- Executive Summary - Chart on Market Overview
- Executive Summary - Data Table on Market Overview
- Executive Summary - Chart on Global Market Characteristics
- Executive Summary - Chart on Market by Geography
- Executive Summary - Chart on Market Segmentation by Application
- Executive Summary - Chart on Market Segmentation by Gender
- Executive Summary - Chart on Market Segmentation by Platform
- Executive Summary - Chart on Incremental Growth
- Executive Summary - Data Table on Incremental Growth
- Executive Summary - Chart on Company Market Positioning
2 Technavio Analysis
- 2.1 Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
- Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
- 2.2 Criticality of inputs and Factors of differentiation
- 2.3 Factors of disruption
- 2.4 Impact of drivers and challenges
3 Market Landscape
- 3.1 Market ecosystem
- 3.2 Market characteristics
- 3.3 Value chain analysis
4 Market Sizing
- 4.1 Market definition
- 4.2 Market segment analysis
- 4.3 Market size 2025
- 4.4 Market outlook: Forecast for 2025-2030
5 Historic Market Size
- 5.1 Global Sports App Market 2020 - 2024
- Historic Market Size - Data Table on Global Sports App Market 2020 - 2024 ($ million)
- 5.2 Application segment analysis 2020 - 2024
- Historic Market Size - Application Segment 2020 - 2024 ($ million)
- 5.3 Gender segment analysis 2020 - 2024
- Historic Market Size - Gender Segment 2020 - 2024 ($ million)
- 5.4 Platform segment analysis 2020 - 2024
- Historic Market Size - Platform Segment 2020 - 2024 ($ million)
- 5.5 Geography segment analysis 2020 - 2024
- Historic Market Size - Geography Segment 2020 - 2024 ($ million)
- 5.6 Country segment analysis 2020 - 2024
- Historic Market Size - Country Segment 2020 - 2024 ($ million)
6 Qualitative Analysis
- 6.1 Impact of geopolitical conflicts on global sports app market
- 6.2 Impact of AI on global sports app market
7 Five Forces Analysis
- 7.1 Five forces summary
- Five forces analysis - Comparison between 2025 and 2030
- 7.2 Bargaining power of buyers
- Bargaining power of buyers - Impact of key factors 2025 and 2030
- 7.3 Bargaining power of suppliers
- Bargaining power of suppliers - Impact of key factors in 2025 and 2030
- 7.4 Threat of new entrants
- Threat of new entrants - Impact of key factors in 2025 and 2030
- 7.5 Threat of substitutes
- Threat of substitutes - Impact of key factors in 2025 and 2030
- 7.6 Threat of rivalry
- Threat of rivalry - Impact of key factors in 2025 and 2030
- 7.7 Market condition
8 Market Segmentation by Application
- 8.1 Market segments
- 8.2 Comparison by Application
- 8.3 Health monitoring - Market size and forecast 2025-2030
- 8.4 Activity tracking and monitoring - Market size and forecast 2025-2030
- 8.5 Market opportunity by Application
- Market opportunity by Application ($ million)
9 Market Segmentation by Gender
- 9.1 Market segments
- 9.2 Comparison by Gender
- 9.3 Male - Market size and forecast 2025-2030
- 9.4 Female - Market size and forecast 2025-2030
- 9.5 Market opportunity by Gender
- Market opportunity by Gender ($ million)
10 Market Segmentation by Platform
- 10.1 Market segments
- 10.2 Comparison by Platform
- 10.3 Google play store - Market size and forecast 2025-2030
- 10.4 Apple iOS store - Market size and forecast 2025-2030
- 10.5 Market opportunity by Platform
- Market opportunity by Platform ($ million)
11 Customer Landscape
- 11.1 Customer landscape overview
- Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
12 Geographic Landscape
- 12.1 Geographic segmentation
- 12.2 Geographic comparison
- 12.3 North America - Market size and forecast 2025-2030
- 12.3.1 US - Market size and forecast 2025-2030
- 12.3.2 Canada - Market size and forecast 2025-2030
- 12.3.3 Mexico - Market size and forecast 2025-2030
- 12.4 APAC - Market size and forecast 2025-2030
- 12.4.1 China - Market size and forecast 2025-2030
- 12.4.2 India - Market size and forecast 2025-2030
- 12.4.3 Japan - Market size and forecast 2025-2030
- 12.4.4 Australia - Market size and forecast 2025-2030
- 12.4.5 South Korea - Market size and forecast 2025-2030
- 12.4.6 Thailand - Market size and forecast 2025-2030
- 12.5 Europe - Market size and forecast 2025-2030
- 12.5.1 UK - Market size and forecast 2025-2030
- 12.5.2 Germany - Market size and forecast 2025-2030
- 12.5.3 France - Market size and forecast 2025-2030
- 12.5.4 Italy - Market size and forecast 2025-2030
- 12.5.5 Spain - Market size and forecast 2025-2030
- 12.5.6 Sweden - Market size and forecast 2025-2030
- 12.6 South America - Market size and forecast 2025-2030
- 12.6.1 Brazil - Market size and forecast 2025-2030
- 12.6.2 Argentina - Market size and forecast 2025-2030
- 12.6.3 Colombia - Market size and forecast 2025-2030
- 12.7 Middle East and Africa - Market size and forecast 2025-2030
- 12.7.1 UAE - Market size and forecast 2025-2030
- 12.7.2 Saudi Arabia - Market size and forecast 2025-2030
- 12.7.3 South Africa - Market size and forecast 2025-2030
- 12.7.4 Egypt - Market size and forecast 2025-2030
- 12.7.5 Turkey - Market size and forecast 2025-2030
- 12.8 Market opportunity by geography
- Market opportunity by geography ($ million)
- Data Tables on Market opportunity by geography ($ million)
13 Drivers, Challenges, and Opportunity
- 13.1 Market drivers
- Proliferation of low cost smartphones
- Growing demand for live streaming
- Increasing focus on preventative health
- 13.2 Market challenges
- Fragmentation of sports broadcasting rights
- Significant cyber security threat landscape
- High subscription fatigue among users
- 13.3 Impact of drivers and challenges
- Impact of drivers and challenges in 2025 and 2030
- 13.4 Market opportunities
- Integration of augmented reality visuals
- Personalized athlete performance analytics systems
- Gamified fitness community engagement platforms
14 Competitive Landscape
- 14.1 Overview
- 14.2 Competitive Landscape
- Overview on criticality of inputs and factors of differentiation
- 14.3 Landscape disruption
- Overview on factors of disruption
- 14.4 Industry risks
- Impact of key risks on business
15 Competitive Analysis
- 15.1 Companies profiled
- 15.2 Company ranking index
- 15.3 Market positioning of companies
- Matrix on companies position and classification
- 15.4 Apple Inc.
- Apple Inc. - Overview
- Apple Inc. - Business segments
- Apple Inc. - Key news
- Apple Inc. - Key offerings
- Apple Inc. - Segment focus
- SWOT
- 15.5 DAZN Group Ltd
- DAZN Group Ltd - Overview
- DAZN Group Ltd - Product / Service
- DAZN Group Ltd - Key offerings
- SWOT
- 15.6 DICKS Sporting Goods Inc.
- DICKS Sporting Goods Inc. - Overview
- DICKS Sporting Goods Inc. - Product / Service
- DICKS Sporting Goods Inc. - Key offerings
- SWOT
- 15.7 Fitbit LLC
- Fitbit LLC - Overview
- Fitbit LLC - Product / Service
- Fitbit LLC - Key offerings
- SWOT
- 15.8 Fox Corp.
- Fox Corp. - Overview
- Fox Corp. - Business segments
- Fox Corp. - Key offerings
- Fox Corp. - Segment focus
- SWOT
- 15.9 Garmin Ltd.
- Garmin Ltd. - Overview
- Garmin Ltd. - Business segments
- Garmin Ltd. - Key news
- Garmin Ltd. - Key offerings
- Garmin Ltd. - Segment focus
- SWOT
- 15.10 Heja Sports AB
- Heja Sports AB - Overview
- Heja Sports AB - Product / Service
- Heja Sports AB - Key offerings
- SWOT
- 15.11 Jiostar India Pvt Ltd
- Jiostar India Pvt Ltd - Overview
- Jiostar India Pvt Ltd - Product / Service
- Jiostar India Pvt Ltd - Key offerings
- SWOT
- 15.12 LiveScore Group
- LiveScore Group - Overview
- LiveScore Group - Product / Service
- LiveScore Group - Key offerings
- SWOT
- 15.13 NBCUniversal
- NBCUniversal - Overview
- NBCUniversal - Product / Service
- NBCUniversal - Key offerings
- SWOT
- 15.14 Peloton Interactive Inc.
- Peloton Interactive Inc. - Overview
- Peloton Interactive Inc. - Business segments
- Peloton Interactive Inc. - Key offerings
- Peloton Interactive Inc. - Segment focus
- SWOT
- 15.15 Sofa IT d.o.o.
- Sofa IT d.o.o. - Overview
- Sofa IT d.o.o. - Product / Service
- Sofa IT d.o.o. - Key offerings
- SWOT
- 15.16 SportEasy SAS
- SportEasy SAS - Overview
- SportEasy SAS - Product / Service
- SportEasy SAS - Key offerings
- SWOT
- 15.17 TrainHeroic Inc.
- TrainHeroic Inc. - Overview
- TrainHeroic Inc. - Product / Service
- TrainHeroic Inc. - Key offerings
- SWOT
- 15.18 Zwift Inc.
- Zwift Inc. - Overview
- Zwift Inc. - Product / Service
- Zwift Inc. - Key offerings
- SWOT
16 Appendix
- 16.1 Scope of the report
- Market definition
- Objectives
- Notes and caveats
- 16.2 Inclusions and exclusions checklist
- Inclusions checklist
- Exclusions checklist
- 16.3 Currency conversion rates for US$
- Currency conversion rates for US$
- 16.4 Research methodology
- 16.5 Data procurement
- 16.6 Data validation
- 16.7 Validation techniques employed for market sizing
- Validation techniques employed for market sizing
- 16.8 Data synthesis
- 16.9 360 degree market analysis
- 360 degree market analysis
- 16.10 List of abbreviations