2026-2030年全球遊樂園市場
市場調查報告書
商品編碼
1975359

2026-2030年全球遊樂園市場

Global Amusement Park Market 2026-2030

出版日期: | 出版商: TechNavio | 英文 302 Pages | 訂單完成後即時交付

價格
簡介目錄

預計 2025 年至 2030 年間,全球遊樂園市場規模將成長至 682.987 億美元,預測期內複合年成長率為 12.9%。

本報告對全球遊樂園市場進行了全面分析,包括市場規模和預測、趨勢、成長要素和挑戰,以及對約 25 家公司的供應商分析。

本報告對當前市場狀況、最新趨勢和促進因素以及整體市場環境進行了最新分析。市場成長的促進因素包括:基於IP的身臨其境型敘事和跨媒體融合的主流化、高清物聯網生態系統和人工智慧驅動的人群管理的普及、綜合度假村融合的演進以及全年收入來源的多元化。

本研究客觀地結合了一手和二手訊息,包括主要行業相關人員的意見。報告內容涵蓋主要企業分析、全面的市場規模數據、區域細分分析以及供應商格局。報告中包含歷史資料和預測資料。

市場範圍
基準年 2026
目標年份 2030
預測期 2026-2030
成長勢頭 加速度
2026 年與前一年相比 12%
複合年成長率 12.9%
增量 682.987億美元

本研究指出,生成式人工智慧與高度個人化遊客體驗的融合將是未來幾年全球主題樂園市場成長的關鍵驅動力。此外,制度化的永續性和環保總體規劃,以及遊戲化景點和元敘事互動模式的製度化,預計也將產生巨大的市場需求。

目錄

第1章執行摘要

第2章 Technavio 分析

  • 分析定價、生命週期、顧客購買籃子、採用率和購買標準。
  • 輸入的重要性及差異化因素
  • 混淆因素
  • 促進因素和挑戰的影響

第3章 市場狀況

  • 市場生態系統
  • 市場特徵
  • 價值鏈分析

第4章 市場規模

  • 市場的定義
  • 市場區隔分析
  • 2025年市場規模
  • 2025-2030年市場展望

第5章 市場規模與表現

  • 2020-2024年全球遊樂園市場
  • 類型細分市場分析 2020-2024
  • 2020-2024 年按變體分類的細分市場分析
  • 2020-2024年年齡層細分分析
  • 2020-2024年區域市場分析
  • 2020-2024年各國細分市場分析

第6章 定性分析

  • 人工智慧的影響:全球遊樂園市場

第7章:五力分析

  • 五力模型概述
  • 買方的議價能力
  • 供應商的議價能力
  • 新進入者的威脅
  • 替代品的威脅
  • 競爭威脅
  • 市場狀況

第8章 市場區隔:依類型

  • 比較:按類型
  • 飯店業
  • 商品行銷
  • 其他
  • 市場機會:按類型分類

第9章 市場區隔:依變體

  • 比較:按變體
  • 機械景點
  • 水上遊樂設施
  • 其他
  • 市場機會:按變體分類

第10章 市場區隔:依年齡層

  • 比較:依年齡層
  • 19至35歲
  • 18歲以下
  • 36-50歲
  • 超過50歲
  • 市場機會:依年齡層別分類

第11章 客戶情況

第12章 區域情勢

  • 區域細分
  • 區域比較
  • 北美洲
    • 美國
    • 加拿大
    • 墨西哥
  • 亞太地區
    • 中國
    • 日本
    • 印度
    • 韓國
    • 澳洲
    • 印尼
  • 歐洲
    • 德國
    • 英國
    • 法國
    • 西班牙
    • 義大利
    • 荷蘭
  • 南美洲
    • 巴西
    • 阿根廷
    • 智利
  • 中東和非洲
    • 阿拉伯聯合大公國
    • 沙烏地阿拉伯
    • 南非
    • 埃及
    • 以色列
  • 市場機會:按地區分類

第13章 促進因素、挑戰與機遇

  • 市場促進因素
  • 市場挑戰
  • 促進因素和挑戰的影響
  • 市場機遇

第14章 競爭格局

  • 概述
  • 競爭格局
  • 混亂局面
  • 產業風險

第15章 競爭分析

  • 公司簡介
  • 公司排名指標
  • 企業市場定位
  • Beto Carrero World
  • Comcast Corp.
  • Dubai Parks and Resorts
  • Efteling BV
  • Europa Park GmbH and Co. KG
  • Fantawild Holdings Inc.
  • Imagicaaworld Entertainment
  • Lotte Corp.
  • Miral Asset Management LLC
  • Ride Entertainment Group
  • Six Flags Entertainment Corp.
  • The Walt Disney Co.
  • Tivoli AS
  • United Parks and Resorts Inc.
  • Wonderla Amusement Park

第16章附錄

簡介目錄
Product Code: IRTNTR40528

The global amusement park market is forecasted to grow by USD 68298.7 mn during 2025-2030, accelerating at a CAGR of 12.9% during the forecast period. The report on the global amusement park market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by mainstreaming of ip-based immersive storytelling and transmedia integration, proliferation of high-fidelity iot ecosystems and ai-driven crowd management, evolution of mixed-use resort integration and year-round revenue diversification.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market size data, segment with regional analysis and vendor landscape in addition to an analysis of the key companies. Reports have historic and forecast data.

Market Scope
Base Year2026
End Year2030
Series Year2026-2030
Growth MomentumAccelerate
YOY 202612%
CAGR12.9%
Incremental Value$68298.7 mn

Technavio's global amusement park market is segmented as below:

By Type

  • Tickets
  • Hospitality
  • Merchandising
  • Others

By Variant

  • Mechanical rides
  • Water rides
  • Others

By Age Group

  • 19 to 35 years
  • Up to 18 years
  • 36 to 50 years
  • Above 50 years

Geography

  • North America
    • US
    • Canada
    • Mexico
  • APAC
    • China
    • Japan
    • India
    • South Korea
    • Australia
    • Indonesia
  • Europe
    • Germany
    • UK
    • France
    • Spain
    • Italy
    • The Netherlands
  • South America
    • Brazil
    • Argentina
    • Chile
  • Middle East and Africa
    • UAE
    • South Africa
    • Egypt
  • Rest of World (ROW)

This study identifies the integration of generative ai and hyper-personalized guest journeys as one of the prime reasons driving the global amusement park market growth during the next few years. Also, institutionalized sustainability and eco-conscious master planning and institutionalization of gamified attractions and meta-narrative engagement will lead to sizable demand in the market.

The report on the global amusement park market covers the following areas:

  • Global amusement park market sizing
  • Global amusement park market forecast
  • Global amusement park market industry analysis

The robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading global amusement park market vendors that include Beto Carrero World, Comcast Corp., Dubai Parks and Resorts, Efteling BV, Europa Park GmbH and Co. KG, Fantawild Holdings Inc., Imagicaaworld Entertainment, Lotte Corp., Merlin Entertainments Ltd., Miral Asset Management LLC, Nicco Parks and Resorts Ltd., Parques Reunidos SAU, Puy du Fou France, Ride Entertainment Group, Six Flags Entertainment Corp., The Walt Disney Co., Tivoli AS, United Parks and Resorts Inc., Wonderla Amusement Park. Also, the global amusement park market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.

The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive primary and secondary research. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast accurate market growth.

Table of Contents

1 Executive Summary

  • 1.1 Market overview
    • Executive Summary - Chart on Market Overview
    • Executive Summary - Data Table on Market Overview
    • Executive Summary - Chart on Global Market Characteristics
    • Executive Summary - Chart on Market by Geography
    • Executive Summary - Chart on Market Segmentation by Type
    • Executive Summary - Chart on Market Segmentation by Variant
    • Executive Summary - Chart on Market Segmentation by Age Group
    • Executive Summary - Chart on Incremental Growth
    • Executive Summary - Data Table on Incremental Growth
    • Executive Summary - Chart on Company Market Positioning

2 Technavio Analysis

  • 2.1 Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
    • Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
  • 2.2 Criticality of inputs and Factors of differentiation
  • 2.3 Factors of disruption
  • 2.4 Impact of drivers and challenges

3 Market Landscape

  • 3.1 Market ecosystem
  • 3.2 Market characteristics
  • 3.3 Value chain analysis

4 Market Sizing

  • 4.1 Market definition
  • 4.2 Market segment analysis
    • Market segments
  • 4.3 Market size 2025
  • 4.4 Market outlook: Forecast for 2025-2030

5 Historic Market Size

  • 5.1 Global Amusement Park Market 2020 - 2024
    • Historic Market Size - Data Table on Global Amusement Park Market 2020 - 2024 ($ million)
  • 5.2 Type segment analysis 2020 - 2024
    • Historic Market Size - Type Segment 2020 - 2024 ($ million)
  • 5.3 Variant segment analysis 2020 - 2024
    • Historic Market Size - Variant Segment 2020 - 2024 ($ million)
  • 5.4 Age Group segment analysis 2020 - 2024
    • Historic Market Size - Age Group Segment 2020 - 2024 ($ million)
  • 5.5 Geography segment analysis 2020 - 2024
    • Historic Market Size - Geography Segment 2020 - 2024 ($ million)
  • 5.6 Country segment analysis 2020 - 2024
    • Historic Market Size - Country Segment 2020 - 2024 ($ million)

6 Qualitative Analysis

  • 6.1 Impact of AI in global amusement park market

7 Five Forces Analysis

  • 7.1 Five forces summary
    • Five forces analysis - Comparison between 2025 and 2030
  • 7.2 Bargaining power of buyers
    • Bargaining power of buyers - Impact of key factors 2025 and 2030
  • 7.3 Bargaining power of suppliers
    • Bargaining power of suppliers - Impact of key factors in 2025 and 2030
  • 7.4 Threat of new entrants
    • Threat of new entrants - Impact of key factors in 2025 and 2030
  • 7.5 Threat of substitutes
    • Threat of substitutes - Impact of key factors in 2025 and 2030
  • 7.6 Threat of rivalry
    • Threat of rivalry - Impact of key factors in 2025 and 2030
  • 7.7 Market condition

8 Market Segmentation by Type

  • 8.1 Market segments
  • 8.2 Comparison by Type
  • 8.3 Tickets - Market size and forecast 2025-2030
  • 8.4 Hospitality - Market size and forecast 2025-2030
  • 8.5 Merchandising - Market size and forecast 2025-2030
  • 8.6 Others - Market size and forecast 2025-2030
  • 8.7 Market opportunity by Type
    • Market opportunity by Type ($ million)

9 Market Segmentation by Variant

  • 9.1 Market segments
  • 9.2 Comparison by Variant
  • 9.3 Mechanical rides - Market size and forecast 2025-2030
  • 9.4 Water rides - Market size and forecast 2025-2030
  • 9.5 Others - Market size and forecast 2025-2030
  • 9.6 Market opportunity by Variant
    • Market opportunity by Variant ($ million)

10 Market Segmentation by Age Group

  • 10.1 Market segments
  • 10.2 Comparison by Age Group
  • 10.3 19 to 35 years - Market size and forecast 2025-2030
  • 10.4 Up to 18 years - Market size and forecast 2025-2030
  • 10.5 36 to 50 years - Market size and forecast 2025-2030
  • 10.6 Above 50 years - Market size and forecast 2025-2030
  • 10.7 Market opportunity by Age Group
    • Market opportunity by Age Group ($ million)

11 Customer Landscape

  • 11.1 Customer landscape overview
    • Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria

12 Geographic Landscape

  • 12.1 Geographic segmentation
  • 12.2 Geographic comparison
  • 12.3 North America - Market size and forecast 2025-2030
    • 12.3.1 US - Market size and forecast 2025-2030
    • 12.3.2 Canada - Market size and forecast 2025-2030
    • 12.3.3 Mexico - Market size and forecast 2025-2030
  • 12.4 APAC - Market size and forecast 2025-2030
    • 12.4.1 China - Market size and forecast 2025-2030
    • 12.4.2 Japan - Market size and forecast 2025-2030
    • 12.4.3 India - Market size and forecast 2025-2030
    • 12.4.4 South Korea - Market size and forecast 2025-2030
    • 12.4.5 Australia - Market size and forecast 2025-2030
    • 12.4.6 Indonesia - Market size and forecast 2025-2030
  • 12.5 Europe - Market size and forecast 2025-2030
    • 12.5.1 Germany - Market size and forecast 2025-2030
    • 12.5.2 UK - Market size and forecast 2025-2030
    • 12.5.3 France - Market size and forecast 2025-2030
    • 12.5.4 Spain - Market size and forecast 2025-2030
    • 12.5.5 Italy - Market size and forecast 2025-2030
    • 12.5.6 The Netherlands - Market size and forecast 2025-2030
  • 12.6 South America - Market size and forecast 2025-2030
    • 12.6.1 Brazil - Market size and forecast 2025-2030
    • 12.6.2 Argentina - Market size and forecast 2025-2030
    • 12.6.3 Chile - Market size and forecast 2025-2030
  • 12.7 Middle East and Africa - Market size and forecast 2025-2030
    • 12.7.1 UAE - Market size and forecast 2025-2030
    • 12.7.2 Saudi Arabia - Market size and forecast 2025-2030
    • 12.7.3 South Africa - Market size and forecast 2025-2030
    • 12.7.4 Egypt - Market size and forecast 2025-2030
    • 12.7.5 Israel - Market size and forecast 2025-2030
  • 12.8 Market opportunity by geography
    • Market opportunity by geography ($ million)
    • Data Tables on Market opportunity by geography ($ million)

13 Drivers, Challenges, and Opportunity

  • 13.1 Market drivers
    • Mainstreaming of IP-based immersive storytelling and transmedia integration
    • Proliferation of high-fidelity IoT ecosystems and AI-driven crowd management
    • Evolution of mixed-use resort integration and year-round revenue diversification
  • 13.2 Market challenges
    • Economic volatility and erosion of discretionary household spending
    • Labor scarcity and rising complexity of operational maintenance
    • Environmental instability and pressure for sustainable infrastructure
  • 13.3 Impact of drivers and challenges
    • Impact of drivers and challenges in 2025 and 2030
  • 13.4 Market opportunities
    • Integration of generative AI and hyper-personalized guest journeys
    • Institutionalized sustainability and eco-conscious master planning
    • Institutionalization of gamified attractions and meta-narrative engagement

14 Competitive Landscape

  • 14.1 Overview
  • 14.2 Competitive Landscape
    • Overview on criticality of inputs and factors of differentiation
  • 14.3 Landscape disruption
    • Overview on factors of disruption
  • 14.4 Industry risks
    • Impact of key risks on business

15 Competitive Analysis

  • 15.1 Companies profiled
    • Companies covered
  • 15.2 Company ranking index
    • Company ranking index
  • 15.3 Market positioning of companies
    • Matrix on companies position and classification
  • 15.4 Beto Carrero World
    • Beto Carrero World - Overview
    • Beto Carrero World - Product / Service
    • Beto Carrero World - Key offerings
    • SWOT
  • 15.5 Comcast Corp.
    • Comcast Corp. - Overview
    • Comcast Corp. - Business segments
    • Comcast Corp. - Key news
    • Comcast Corp. - Key offerings
    • Comcast Corp. - Segment focus
    • SWOT
  • 15.6 Dubai Parks and Resorts
    • Dubai Parks and Resorts - Overview
    • Dubai Parks and Resorts - Product / Service
    • Dubai Parks and Resorts - Key offerings
    • SWOT
  • 15.7 Efteling BV
    • Efteling BV - Overview
    • Efteling BV - Product / Service
    • Efteling BV - Key offerings
    • SWOT
  • 15.8 Europa Park GmbH and Co. KG
    • Europa Park GmbH and Co. KG - Overview
    • Europa Park GmbH and Co. KG - Product / Service
    • Europa Park GmbH and Co. KG - Key offerings
    • SWOT
  • 15.9 Fantawild Holdings Inc.
    • Fantawild Holdings Inc. - Overview
    • Fantawild Holdings Inc. - Product / Service
    • Fantawild Holdings Inc. - Key offerings
    • SWOT
  • 15.10 Imagicaaworld Entertainment
    • Imagicaaworld Entertainment - Overview
    • Imagicaaworld Entertainment - Product / Service
    • Imagicaaworld Entertainment - Key offerings
    • SWOT
  • 15.11 Lotte Corp.
    • Lotte Corp. - Overview
    • Lotte Corp. - Product / Service
    • Lotte Corp. - Key offerings
    • SWOT
  • 15.12 Miral Asset Management LLC
    • Miral Asset Management LLC - Overview
    • Miral Asset Management LLC - Product / Service
    • Miral Asset Management LLC - Key offerings
    • SWOT
  • 15.13 Ride Entertainment Group
    • Ride Entertainment Group - Overview
    • Ride Entertainment Group - Product / Service
    • Ride Entertainment Group - Key offerings
    • SWOT
  • 15.14 Six Flags Entertainment Corp.
    • Six Flags Entertainment Corp. - Overview
    • Six Flags Entertainment Corp. - Product / Service
    • Six Flags Entertainment Corp. - Key offerings
    • SWOT
  • 15.15 The Walt Disney Co.
    • The Walt Disney Co. - Overview
    • The Walt Disney Co. - Business segments
    • The Walt Disney Co. - Key offerings
    • The Walt Disney Co. - Segment focus
    • SWOT
  • 15.16 Tivoli AS
    • Tivoli AS - Overview
    • Tivoli AS - Business segments
    • Tivoli AS - Key offerings
    • Tivoli AS - Segment focus
    • SWOT
  • 15.17 United Parks and Resorts Inc.
    • United Parks and Resorts Inc. - Overview
    • United Parks and Resorts Inc. - Product / Service
    • United Parks and Resorts Inc. - Key offerings
    • SWOT
  • 15.18 Wonderla Amusement Park
    • Wonderla Amusement Park - Overview
    • Wonderla Amusement Park - Product / Service
    • Wonderla Amusement Park - Key offerings
    • SWOT

16 Appendix

  • 16.1 Scope of the report
    • Market definition
    • Objectives
    • Notes and caveats
  • 16.2 Inclusions and exclusions checklist
    • Inclusions checklist
    • Exclusions checklist
  • 16.3 Currency conversion rates for US$
    • Currency conversion rates for US$
  • 16.4 Research methodology
    • Research methodology
  • 16.5 Data procurement
    • Information sources
  • 16.6 Data validation
    • Data validation
  • 16.7 Validation techniques employed for market sizing
    • Validation techniques employed for market sizing
  • 16.8 Data synthesis
    • Data synthesis
  • 16.9 360 degree market analysis
    • 360 degree market analysis
  • 16.10 List of abbreviations
    • List of abbreviations