2024-2028年全球遊戲軟體市場
市場調查報告書
商品編碼
1502036

2024-2028年全球遊戲軟體市場

Global gaming software market 2024-2028

出版日期: | 出版商: TechNavio | 英文 184 Pages | 訂單完成後即時交付

價格

遊戲軟體市場預計在 2023 年至 2028 年期間成長 5,010 萬美元,預測期內複合年成長率為 6.07%。

該報告包括對遊戲軟體市場的整體分析、市場規模和預測、趨勢、成長動力、挑戰以及涵蓋約 25 家供應商的供應商分析。

它提供了對當前市場狀況、最新趨勢和促進因素以及整體市場環境的最新分析。該市場是由遊戲引擎的創新改進、跨平台遊戲支援的不斷發展以及免費增值客戶的應用程式內收費所推動的。

市場範圍
基準年 2024年
結束年份 2028年
預測期 2024-2028
成長動力 加速度
2024年與前一年同期比較 5.75%
複合年成長率 6.07%
增量 5010萬美元

研究指出,電子競技的日益普及是未來幾年推動遊戲軟體市場成長的主要因素。此外,與社群媒體平台的整合以及5G技術的出現將帶來巨大的市場需求。

目錄

第1章執行摘要

  • 市場概況

第2章 市場狀況

  • 市場生態系統
  • 市場特徵
  • 價值鏈分析

第3章 市場規模評估

  • 市場定義
  • 細分市場分析
  • 2023 年市場規模
  • 2023-2028年市場展望

第4章 市場規模表現

  • 2018-2022年全球遊戲軟體市場
  • 2018-2022 年按類型分類的細分市場分析
  • 2018-2022 年按收益來源分類的細分市場分析
  • 2018-2022 年區域細分分析
  • 2018-2022 年國家細分分析

第5章五力分析

  • 五力摘要
  • 買方議價能力
  • 供應商的議價能力
  • 新進入者的威脅
  • 替代品的威脅
  • 競爭威脅
  • 市場狀況

第6章市場細分:依類型

  • 市場區隔
  • 比較:按類型
  • 行動遊戲:2023-2028年市場規模及預測
  • 主機遊戲:2023-2028 年市場規模與預測
  • PC 遊戲:2023-2028 年市場規模及預測
  • 市場機會:按類型

第7章 市場區隔:依收益來源

  • 市場區隔
  • 比較:按收益來源
  • 盒裝/CD 遊戲:2023-2028 年市場規模與預測
  • 共享軟體:2023-2028 年市場規模與預測
  • 免費軟體:2023-2028 年市場規模與預測
  • 應用程式內購:2023-2028 年市場規模與預測
  • 市場機會:依收益來源分類

第8章 客戶狀況

  • 客戶狀況概覽

第9章 地區情勢

  • 區域細分
  • 區域比較
  • 亞太地區:2023-2028 年市場規模與預測
  • 北美:2023-2028 年市場規模與預測
  • 歐洲:2023-2028 年市場規模與預測
  • 南美洲:2023-2028年市場規模與預測
  • 中東和非洲:2023-2028 年市場規模與預測
  • 中國:2023-2028年市場規模及預測
  • 美國:2023-2028 年市場規模與預測
  • 日本:2023-2028年市場規模與預測
  • 德國:2023-2028 年市場規模與預測
  • 英國:2023-2028 年市場規模與預測
  • 市場機會:按地區

第10章 促進因素、挑戰、機會、限制因素

  • 市場促進因素
  • 市場挑戰
  • 促進因素和挑戰的影響
  • 市場機會與限制

第11章競爭格局

  • 概述
  • 競爭格局
  • 混亂的情況
  • 產業風險

第12章 競爭分析

  • 公司簡介
  • 公司市場定位
  • Activision Blizzard Inc.
  • Aristocrat Leisure Ltd.
  • AT and T Inc.
  • Electronic Arts Inc.
  • Krafton Inc.
  • Microsoft Corp.
  • Nintendo Co. Ltd.
  • Playtika Holding Corp.
  • Roblox Corp.
  • Sega Sammy Holdings Inc.
  • Sony Group Corp.
  • Take Two Interactive Software Inc.
  • Tencent Holdings Ltd.
  • Ubisoft Entertainment SA
  • Unity Software Inc.

第13章附錄

Product Code: IRTNTR41243

The gaming software market is forecasted to grow by USD 50.1 mn during 2023-2028, accelerating at a CAGR of 6.07% during the forecast period. The report on the gaming software market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by revolutionary improvements in gaming engines, growing developments in cross-platform gaming support, and in-app purchases from freemium customers.

Technavio's gaming software market is segmented as below:

Market Scope
Base Year2024
End Year2028
Series Year2024-2028
Growth MomentumAccelerate
YOY 20245.75%
CAGR6.07%
Incremental Value$50.1mn

By Type

  • Mobile games
  • Console games
  • PC games

By Revenue Stream

  • Box/CD game
  • Shareware
  • Freeware
  • In-app purchases

By Geography

  • APAC
  • North America
  • Europe
  • South America
  • Middle East and Africa

This study identifies the growing popularity of esports as one of the prime reasons driving the gaming software market growth during the next few years. Also, integration with social media platforms and advent of 5g technology will lead to sizable demand in the market.

The report on the gaming software market covers the following areas:

  • Gaming software market sizing
  • Gaming software market forecast
  • Gaming software market industry analysis

The robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading gaming software market vendors that include Activision Blizzard Inc., Aristocrat Leisure Ltd., AT and T Inc., Bandai Namco Holdings Inc., Capcom Co. Ltd., Daybreak Game Co. LLC, Electronic Arts Inc., Epic Games Inc., Konami Group Corp., Krafton Inc., Microsoft Corp., Nintendo Co. Ltd., Playtika Holding Corp., Roblox Corp., Sega Sammy Holdings Inc., Sony Group Corp., Take Two Interactive Software Inc., Tencent Holdings Ltd., Ubisoft Entertainment SA, and Unity Software Inc.. Also, the gaming software market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.

The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast the accurate market growth.

Table of Contents

1 Executive Summary

  • 1.1 Market overview
    • Executive Summary - Chart on Market Overview
    • Executive Summary - Data Table on Market Overview
    • Executive Summary - Chart on Global Market Characteristics
    • Executive Summary - Chart on Market by Geography
    • Executive Summary - Chart on Market Segmentation by Type
    • Executive Summary - Chart on Market Segmentation by Revenue Stream
    • Executive Summary - Chart on Incremental Growth
    • Executive Summary - Data Table on Incremental Growth
    • Executive Summary - Chart on Company Market Positioning

2 Market Landscape

  • 2.1 Market ecosystem
    • Parent Market
    • Data Table on - Parent Market
  • 2.2 Market characteristics
    • Market characteristics analysis
  • 2.3 Value chain analysis
    • Value Chain Analysis

3 Market Sizing

  • 3.1 Market definition
    • Offerings of companies included in the market definition
  • 3.2 Market segment analysis
    • Market segments
  • 3.3 Market size 2023
  • 3.4 Market outlook: Forecast for 2023-2028
    • Chart on Global - Market size and forecast 2023-2028 ($ million)
    • Data Table on Global - Market size and forecast 2023-2028 ($ million)
    • Chart on Global Market: Year-over-year growth 2023-2028 (%)
    • Data Table on Global Market: Year-over-year growth 2023-2028 (%)

4 Historic Market Size

  • 4.1 Global Gaming Software Market 2018 - 2022
    • Historic Market Size - Data Table on Global Gaming Software Market 2018 - 2022 ($ million)
  • 4.2 Type segment analysis 2018 - 2022
    • Historic Market Size - Type Segment 2018 - 2022 ($ million)
  • 4.3 Revenue Stream segment analysis 2018 - 2022
    • Historic Market Size - Revenue Stream Segment 2018 - 2022 ($ million)
  • 4.4 Geography segment analysis 2018 - 2022
    • Historic Market Size - Geography Segment 2018 - 2022 ($ million)
  • 4.5 Country segment analysis 2018 - 2022
    • Historic Market Size - Country Segment 2018 - 2022 ($ million)

5 Five Forces Analysis

  • 5.1 Five forces summary
    • Five forces analysis - Comparison between 2023 and 2028
  • 5.2 Bargaining power of buyers
    • Bargaining power of buyers - Impact of key factors 2023 and 2028
  • 5.3 Bargaining power of suppliers
    • Bargaining power of suppliers - Impact of key factors in 2023 and 2028
  • 5.4 Threat of new entrants
    • Threat of new entrants - Impact of key factors in 2023 and 2028
  • 5.5 Threat of substitutes
    • Threat of substitutes - Impact of key factors in 2023 and 2028
  • 5.6 Threat of rivalry
    • Threat of rivalry - Impact of key factors in 2023 and 2028
  • 5.7 Market condition
    • Chart on Market condition - Five forces 2023 and 2028

6 Market Segmentation by Type

  • 6.1 Market segments
    • Chart on Type - Market share 2023-2028 (%)
    • Data Table on Type - Market share 2023-2028 (%)
  • 6.2 Comparison by Type
    • Chart on Comparison by Type
    • Data Table on Comparison by Type
  • 6.3 Mobile games - Market size and forecast 2023-2028
    • Chart on Mobile games - Market size and forecast 2023-2028 ($ million)
    • Data Table on Mobile games - Market size and forecast 2023-2028 ($ million)
    • Chart on Mobile games - Year-over-year growth 2023-2028 (%)
    • Data Table on Mobile games - Year-over-year growth 2023-2028 (%)
  • 6.4 Console games - Market size and forecast 2023-2028
    • Chart on Console games - Market size and forecast 2023-2028 ($ million)
    • Data Table on Console games - Market size and forecast 2023-2028 ($ million)
    • Chart on Console games - Year-over-year growth 2023-2028 (%)
    • Data Table on Console games - Year-over-year growth 2023-2028 (%)
  • 6.5 PC games - Market size and forecast 2023-2028
    • Chart on PC games - Market size and forecast 2023-2028 ($ million)
    • Data Table on PC games - Market size and forecast 2023-2028 ($ million)
    • Chart on PC games - Year-over-year growth 2023-2028 (%)
    • Data Table on PC games - Year-over-year growth 2023-2028 (%)
  • 6.6 Market opportunity by Type
    • Market opportunity by Type ($ million)
    • Data Table on Market opportunity by Type ($ million)

7 Market Segmentation by Revenue Stream

  • 7.1 Market segments
    • Chart on Revenue Stream - Market share 2023-2028 (%)
    • Data Table on Revenue Stream - Market share 2023-2028 (%)
  • 7.2 Comparison by Revenue Stream
    • Chart on Comparison by Revenue Stream
    • Data Table on Comparison by Revenue Stream
  • 7.3 Box/CD game - Market size and forecast 2023-2028
    • Chart on Box/CD game - Market size and forecast 2023-2028 ($ million)
    • Data Table on Box/CD game - Market size and forecast 2023-2028 ($ million)
    • Chart on Box/CD game - Year-over-year growth 2023-2028 (%)
    • Data Table on Box/CD game - Year-over-year growth 2023-2028 (%)
  • 7.4 Shareware - Market size and forecast 2023-2028
    • Chart on Shareware - Market size and forecast 2023-2028 ($ million)
    • Data Table on Shareware - Market size and forecast 2023-2028 ($ million)
    • Chart on Shareware - Year-over-year growth 2023-2028 (%)
    • Data Table on Shareware - Year-over-year growth 2023-2028 (%)
  • 7.5 Freeware - Market size and forecast 2023-2028
    • Chart on Freeware - Market size and forecast 2023-2028 ($ million)
    • Data Table on Freeware - Market size and forecast 2023-2028 ($ million)
    • Chart on Freeware - Year-over-year growth 2023-2028 (%)
    • Data Table on Freeware - Year-over-year growth 2023-2028 (%)
  • 7.6 In-app purchases - Market size and forecast 2023-2028
    • Chart on In-app purchases - Market size and forecast 2023-2028 ($ million)
    • Data Table on In-app purchases - Market size and forecast 2023-2028 ($ million)
    • Chart on In-app purchases - Year-over-year growth 2023-2028 (%)
    • Data Table on In-app purchases - Year-over-year growth 2023-2028 (%)
  • 7.7 Market opportunity by Revenue Stream
    • Market opportunity by Revenue Stream ($ million)
    • Data Table on Market opportunity by Revenue Stream ($ million)

8 Customer Landscape

  • 8.1 Customer landscape overview
    • Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria

9 Geographic Landscape

  • 9.1 Geographic segmentation
    • Chart on Market share By Geographical Landscape2023-2028 (%)
    • Data Table on Market share By Geographical Landscape2023-2028 (%)
  • 9.2 Geographic comparison
    • Chart on Geographic comparison
    • Data Table on Geographic comparison
  • 9.3 APAC - Market size and forecast 2023-2028
    • Chart on APAC - Market size and forecast 2023-2028 ($ million)
    • Data Table on APAC - Market size and forecast 2023-2028 ($ million)
    • Chart on APAC - Year-over-year growth 2023-2028 (%)
    • Data Table on APAC - Year-over-year growth 2023-2028 (%)
  • 9.4 North America - Market size and forecast 2023-2028
    • Chart on North America - Market size and forecast 2023-2028 ($ million)
    • Data Table on North America - Market size and forecast 2023-2028 ($ million)
    • Chart on North America - Year-over-year growth 2023-2028 (%)
    • Data Table on North America - Year-over-year growth 2023-2028 (%)
  • 9.5 Europe - Market size and forecast 2023-2028
    • Chart on Europe - Market size and forecast 2023-2028 ($ million)
    • Data Table on Europe - Market size and forecast 2023-2028 ($ million)
    • Chart on Europe - Year-over-year growth 2023-2028 (%)
    • Data Table on Europe - Year-over-year growth 2023-2028 (%)
  • 9.6 South America - Market size and forecast 2023-2028
    • Chart on South America - Market size and forecast 2023-2028 ($ million)
    • Data Table on South America - Market size and forecast 2023-2028 ($ million)
    • Chart on South America - Year-over-year growth 2023-2028 (%)
    • Data Table on South America - Year-over-year growth 2023-2028 (%)
  • 9.7 Middle East and Africa - Market size and forecast 2023-2028
    • Chart on Middle East and Africa - Market size and forecast 2023-2028 ($ million)
    • Data Table on Middle East and Africa - Market size and forecast 2023-2028 ($ million)
    • Chart on Middle East and Africa - Year-over-year growth 2023-2028 (%)
    • Data Table on Middle East and Africa - Year-over-year growth 2023-2028 (%)
  • 9.8 China - Market size and forecast 2023-2028
    • Chart on China - Market size and forecast 2023-2028 ($ million)
    • Data Table on China - Market size and forecast 2023-2028 ($ million)
    • Chart on China - Year-over-year growth 2023-2028 (%)
    • Data Table on China - Year-over-year growth 2023-2028 (%)
  • 9.9 US - Market size and forecast 2023-2028
    • Chart on US - Market size and forecast 2023-2028 ($ million)
    • Data Table on US - Market size and forecast 2023-2028 ($ million)
    • Chart on US - Year-over-year growth 2023-2028 (%)
    • Data Table on US - Year-over-year growth 2023-2028 (%)
  • 9.10 Japan - Market size and forecast 2023-2028
    • Chart on Japan - Market size and forecast 2023-2028 ($ million)
    • Data Table on Japan - Market size and forecast 2023-2028 ($ million)
    • Chart on Japan - Year-over-year growth 2023-2028 (%)
    • Data Table on Japan - Year-over-year growth 2023-2028 (%)
  • 9.11 Germany - Market size and forecast 2023-2028
    • Chart on Germany - Market size and forecast 2023-2028 ($ million)
    • Data Table on Germany - Market size and forecast 2023-2028 ($ million)
    • Chart on Germany - Year-over-year growth 2023-2028 (%)
    • Data Table on Germany - Year-over-year growth 2023-2028 (%)
  • 9.12 UK - Market size and forecast 2023-2028
    • Chart on UK - Market size and forecast 2023-2028 ($ million)
    • Data Table on UK - Market size and forecast 2023-2028 ($ million)
    • Chart on UK - Year-over-year growth 2023-2028 (%)
    • Data Table on UK - Year-over-year growth 2023-2028 (%)
  • 9.13 Market opportunity by geography
    • Market opportunity By Geographical Landscape($ million)
    • Data Tables on Market opportunity By Geographical Landscape($ million)

10 Drivers, Challenges, and Opportunity/Restraints

  • 10.1 Market drivers
  • 10.2 Market challenges
  • 10.3 Impact of drivers and challenges
    • Impact of drivers and challenges in 2023 and 2028
  • 10.4 Market opportunities/restraints

11 Competitive Landscape

  • 11.1 Overview
  • 11.2 Competitive Landscape
    • Overview on criticality of inputs and factors of differentiation
  • 11.3 Landscape disruption
    • Overview on factors of disruption
  • 11.4 Industry risks
    • Impact of key risks on business

12 Competitive Analysis

  • 12.1 Companies profiled
    • Companies covered
  • 12.2 Market positioning of companies
    • Matrix on companies position and classification
  • 12.3 Activision Blizzard Inc.
    • Activision Blizzard Inc. - Overview
    • Activision Blizzard Inc. - Business segments
    • Activision Blizzard Inc. - Key news
    • Activision Blizzard Inc. - Key offerings
    • Activision Blizzard Inc. - Segment focus
  • 12.4 Aristocrat Leisure Ltd.
    • Aristocrat Leisure Ltd. - Overview
    • Aristocrat Leisure Ltd. - Business segments
    • Aristocrat Leisure Ltd. - Key offerings
    • Aristocrat Leisure Ltd. - Segment focus
  • 12.5 AT and T Inc.
    • AT and T Inc. - Overview
    • AT and T Inc. - Business segments
    • AT and T Inc. - Key news
    • AT and T Inc. - Key offerings
    • AT and T Inc. - Segment focus
  • 12.6 Electronic Arts Inc.
    • Electronic Arts Inc. - Overview
    • Electronic Arts Inc. - Product / Service
    • Electronic Arts Inc. - Key offerings
  • 12.7 Krafton Inc.
    • Krafton Inc. - Overview
    • Krafton Inc. - Product / Service
    • Krafton Inc. - Key offerings
  • 12.8 Microsoft Corp.
    • Microsoft Corp. - Overview
    • Microsoft Corp. - Business segments
    • Microsoft Corp. - Key news
    • Microsoft Corp. - Key offerings
    • Microsoft Corp. - Segment focus
  • 12.9 Nintendo Co. Ltd.
    • Nintendo Co. Ltd. - Overview
    • Nintendo Co. Ltd. - Product / Service
    • Nintendo Co. Ltd. - Key offerings
  • 12.10 Playtika Holding Corp.
    • Playtika Holding Corp. - Overview
    • Playtika Holding Corp. - Product / Service
    • Playtika Holding Corp. - Key offerings
  • 12.11 Roblox Corp.
    • Roblox Corp. - Overview
    • Roblox Corp. - Product / Service
    • Roblox Corp. - Key offerings
  • 12.12 Sega Sammy Holdings Inc.
    • Sega Sammy Holdings Inc. - Overview
    • Sega Sammy Holdings Inc. - Business segments
    • Sega Sammy Holdings Inc. - Key offerings
    • Sega Sammy Holdings Inc. - Segment focus
  • 12.13 Sony Group Corp.
    • Sony Group Corp. - Overview
    • Sony Group Corp. - Business segments
    • Sony Group Corp. - Key news
    • Sony Group Corp. - Key offerings
    • Sony Group Corp. - Segment focus
  • 12.14 Take Two Interactive Software Inc.
    • Take Two Interactive Software Inc. - Overview
    • Take Two Interactive Software Inc. - Product / Service
    • Take Two Interactive Software Inc. - Key offerings
  • 12.15 Tencent Holdings Ltd.
    • Tencent Holdings Ltd. - Overview
    • Tencent Holdings Ltd. - Business segments
    • Tencent Holdings Ltd. - Key offerings
    • Tencent Holdings Ltd. - Segment focus
  • 12.16 Ubisoft Entertainment SA
    • Ubisoft Entertainment SA - Overview
    • Ubisoft Entertainment SA - Business segments
    • Ubisoft Entertainment SA - Key offerings
    • Ubisoft Entertainment SA - Segment focus
  • 12.17 Unity Software Inc.
    • Unity Software Inc. - Overview
    • Unity Software Inc. - Product / Service
    • Unity Software Inc. - Key offerings

13 Appendix

  • 13.1 Scope of the report
  • 13.2 Inclusions and exclusions checklist
    • Inclusions checklist
    • Exclusions checklist
  • 13.3 Currency conversion rates for US$
    • Currency conversion rates for US$
  • 13.4 Research methodology
    • Research methodology
  • 13.5 Data procurement
    • Information sources
  • 13.6 Data validation
    • Data validation
  • 13.7 Validation techniques employed for market sizing
    • Validation techniques employed for market sizing
  • 13.8 Data synthesis
    • Data synthesis
  • 13.9 360 degree market analysis
    • 360 degree market analysis
  • 13.10 List of abbreviations
    • List of abbreviations

Exhibits:

  • Exhibits1: Executive Summary - Chart on Market Overview
  • Exhibits2: Executive Summary - Data Table on Market Overview
  • Exhibits3: Executive Summary - Chart on Global Market Characteristics
  • Exhibits4: Executive Summary - Chart on Market by Geography
  • Exhibits5: Executive Summary - Chart on Market Segmentation by Type
  • Exhibits6: Executive Summary - Chart on Market Segmentation by Revenue Stream
  • Exhibits7: Executive Summary - Chart on Incremental Growth
  • Exhibits8: Executive Summary - Data Table on Incremental Growth
  • Exhibits9: Executive Summary - Chart on Company Market Positioning
  • Exhibits10: Parent Market
  • Exhibits11: Data Table on - Parent Market
  • Exhibits12: Market characteristics analysis
  • Exhibits13: Value Chain Analysis
  • Exhibits14: Offerings of companies included in the market definition
  • Exhibits15: Market segments
  • Exhibits16: Chart on Global - Market size and forecast 2023-2028 ($ million)
  • Exhibits17: Data Table on Global - Market size and forecast 2023-2028 ($ million)
  • Exhibits18: Chart on Global Market: Year-over-year growth 2023-2028 (%)
  • Exhibits19: Data Table on Global Market: Year-over-year growth 2023-2028 (%)
  • Exhibits20: Historic Market Size - Data Table on Global Gaming Software Market 2018 - 2022 ($ million)
  • Exhibits21: Historic Market Size - Type Segment 2018 - 2022 ($ million)
  • Exhibits22: Historic Market Size - Revenue Stream Segment 2018 - 2022 ($ million)
  • Exhibits23: Historic Market Size - Geography Segment 2018 - 2022 ($ million)
  • Exhibits24: Historic Market Size - Country Segment 2018 - 2022 ($ million)
  • Exhibits25: Five forces analysis - Comparison between 2023 and 2028
  • Exhibits26: Bargaining power of buyers - Impact of key factors 2023 and 2028
  • Exhibits27: Bargaining power of suppliers - Impact of key factors in 2023 and 2028
  • Exhibits28: Threat of new entrants - Impact of key factors in 2023 and 2028
  • Exhibits29: Threat of substitutes - Impact of key factors in 2023 and 2028
  • Exhibits30: Threat of rivalry - Impact of key factors in 2023 and 2028
  • Exhibits31: Chart on Market condition - Five forces 2023 and 2028
  • Exhibits32: Chart on Type - Market share 2023-2028 (%)
  • Exhibits33: Data Table on Type - Market share 2023-2028 (%)
  • Exhibits34: Chart on Comparison by Type
  • Exhibits35: Data Table on Comparison by Type
  • Exhibits36: Chart on Mobile games - Market size and forecast 2023-2028 ($ million)
  • Exhibits37: Data Table on Mobile games - Market size and forecast 2023-2028 ($ million)
  • Exhibits38: Chart on Mobile games - Year-over-year growth 2023-2028 (%)
  • Exhibits39: Data Table on Mobile games - Year-over-year growth 2023-2028 (%)
  • Exhibits40: Chart on Console games - Market size and forecast 2023-2028 ($ million)
  • Exhibits41: Data Table on Console games - Market size and forecast 2023-2028 ($ million)
  • Exhibits42: Chart on Console games - Year-over-year growth 2023-2028 (%)
  • Exhibits43: Data Table on Console games - Year-over-year growth 2023-2028 (%)
  • Exhibits44: Chart on PC games - Market size and forecast 2023-2028 ($ million)
  • Exhibits45: Data Table on PC games - Market size and forecast 2023-2028 ($ million)
  • Exhibits46: Chart on PC games - Year-over-year growth 2023-2028 (%)
  • Exhibits47: Data Table on PC games - Year-over-year growth 2023-2028 (%)
  • Exhibits48: Market opportunity by Type ($ million)
  • Exhibits49: Data Table on Market opportunity by Type ($ million)
  • Exhibits50: Chart on Revenue Stream - Market share 2023-2028 (%)
  • Exhibits51: Data Table on Revenue Stream - Market share 2023-2028 (%)
  • Exhibits52: Chart on Comparison by Revenue Stream
  • Exhibits53: Data Table on Comparison by Revenue Stream
  • Exhibits54: Chart on Box/CD game - Market size and forecast 2023-2028 ($ million)
  • Exhibits55: Data Table on Box/CD game - Market size and forecast 2023-2028 ($ million)
  • Exhibits56: Chart on Box/CD game - Year-over-year growth 2023-2028 (%)
  • Exhibits57: Data Table on Box/CD game - Year-over-year growth 2023-2028 (%)
  • Exhibits58: Chart on Shareware - Market size and forecast 2023-2028 ($ million)
  • Exhibits59: Data Table on Shareware - Market size and forecast 2023-2028 ($ million)
  • Exhibits60: Chart on Shareware - Year-over-year growth 2023-2028 (%)
  • Exhibits61: Data Table on Shareware - Year-over-year growth 2023-2028 (%)
  • Exhibits62: Chart on Freeware - Market size and forecast 2023-2028 ($ million)
  • Exhibits63: Data Table on Freeware - Market size and forecast 2023-2028 ($ million)
  • Exhibits64: Chart on Freeware - Year-over-year growth 2023-2028 (%)
  • Exhibits65: Data Table on Freeware - Year-over-year growth 2023-2028 (%)
  • Exhibits66: Chart on In-app purchases - Market size and forecast 2023-2028 ($ million)
  • Exhibits67: Data Table on In-app purchases - Market size and forecast 2023-2028 ($ million)
  • Exhibits68: Chart on In-app purchases - Year-over-year growth 2023-2028 (%)
  • Exhibits69: Data Table on In-app purchases - Year-over-year growth 2023-2028 (%)
  • Exhibits70: Market opportunity by Revenue Stream ($ million)
  • Exhibits71: Data Table on Market opportunity by Revenue Stream ($ million)
  • Exhibits72: Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
  • Exhibits73: Chart on Market share By Geographical Landscape2023-2028 (%)
  • Exhibits74: Data Table on Market share By Geographical Landscape2023-2028 (%)
  • Exhibits75: Chart on Geographic comparison
  • Exhibits76: Data Table on Geographic comparison
  • Exhibits77: Chart on APAC - Market size and forecast 2023-2028 ($ million)
  • Exhibits78: Data Table on APAC - Market size and forecast 2023-2028 ($ million)
  • Exhibits79: Chart on APAC - Year-over-year growth 2023-2028 (%)
  • Exhibits80: Data Table on APAC - Year-over-year growth 2023-2028 (%)
  • Exhibits81: Chart on North America - Market size and forecast 2023-2028 ($ million)
  • Exhibits82: Data Table on North America - Market size and forecast 2023-2028 ($ million)
  • Exhibits83: Chart on North America - Year-over-year growth 2023-2028 (%)
  • Exhibits84: Data Table on North America - Year-over-year growth 2023-2028 (%)
  • Exhibits85: Chart on Europe - Market size and forecast 2023-2028 ($ million)
  • Exhibits86: Data Table on Europe - Market size and forecast 2023-2028 ($ million)
  • Exhibits87: Chart on Europe - Year-over-year growth 2023-2028 (%)
  • Exhibits88: Data Table on Europe - Year-over-year growth 2023-2028 (%)
  • Exhibits89: Chart on South America - Market size and forecast 2023-2028 ($ million)
  • Exhibits90: Data Table on South America - Market size and forecast 2023-2028 ($ million)
  • Exhibits91: Chart on South America - Year-over-year growth 2023-2028 (%)
  • Exhibits92: Data Table on South America - Year-over-year growth 2023-2028 (%)
  • Exhibits93: Chart on Middle East and Africa - Market size and forecast 2023-2028 ($ million)
  • Exhibits94: Data Table on Middle East and Africa - Market size and forecast 2023-2028 ($ million)
  • Exhibits95: Chart on Middle East and Africa - Year-over-year growth 2023-2028 (%)
  • Exhibits96: Data Table on Middle East and Africa - Year-over-year growth 2023-2028 (%)
  • Exhibits97: Chart on China - Market size and forecast 2023-2028 ($ million)
  • Exhibits98: Data Table on China - Market size and forecast 2023-2028 ($ million)
  • Exhibits99: Chart on China - Year-over-year growth 2023-2028 (%)
  • Exhibits100: Data Table on China - Year-over-year growth 2023-2028 (%)
  • Exhibits101: Chart on US - Market size and forecast 2023-2028 ($ million)
  • Exhibits102: Data Table on US - Market size and forecast 2023-2028 ($ million)
  • Exhibits103: Chart on US - Year-over-year growth 2023-2028 (%)
  • Exhibits104: Data Table on US - Year-over-year growth 2023-2028 (%)
  • Exhibits105: Chart on Japan - Market size and forecast 2023-2028 ($ million)
  • Exhibits106: Data Table on Japan - Market size and forecast 2023-2028 ($ million)
  • Exhibits107: Chart on Japan - Year-over-year growth 2023-2028 (%)
  • Exhibits108: Data Table on Japan - Year-over-year growth 2023-2028 (%)
  • Exhibits109: Chart on Germany - Market size and forecast 2023-2028 ($ million)
  • Exhibits110: Data Table on Germany - Market size and forecast 2023-2028 ($ million)
  • Exhibits111: Chart on Germany - Year-over-year growth 2023-2028 (%)
  • Exhibits112: Data Table on Germany - Year-over-year growth 2023-2028 (%)
  • Exhibits113: Chart on UK - Market size and forecast 2023-2028 ($ million)
  • Exhibits114: Data Table on UK - Market size and forecast 2023-2028 ($ million)
  • Exhibits115: Chart on UK - Year-over-year growth 2023-2028 (%)
  • Exhibits116: Data Table on UK - Year-over-year growth 2023-2028 (%)
  • Exhibits117: Market opportunity By Geographical Landscape($ million)
  • Exhibits118: Data Tables on Market opportunity By Geographical Landscape($ million)
  • Exhibits119: Impact of drivers and challenges in 2023 and 2028
  • Exhibits120: Overview on criticality of inputs and factors of differentiation
  • Exhibits121: Overview on factors of disruption
  • Exhibits122: Impact of key risks on business
  • Exhibits123: Companies covered
  • Exhibits124: Matrix on companies position and classification
  • Exhibits125: Activision Blizzard Inc. - Overview
  • Exhibits126: Activision Blizzard Inc. - Business segments
  • Exhibits127: Activision Blizzard Inc. - Key news
  • Exhibits128: Activision Blizzard Inc. - Key offerings
  • Exhibits129: Activision Blizzard Inc. - Segment focus
  • Exhibits130: Aristocrat Leisure Ltd. - Overview
  • Exhibits131: Aristocrat Leisure Ltd. - Business segments
  • Exhibits132: Aristocrat Leisure Ltd. - Key offerings
  • Exhibits133: Aristocrat Leisure Ltd. - Segment focus
  • Exhibits134: AT and T Inc. - Overview
  • Exhibits135: AT and T Inc. - Business segments
  • Exhibits136: AT and T Inc. - Key news
  • Exhibits137: AT and T Inc. - Key offerings
  • Exhibits138: AT and T Inc. - Segment focus
  • Exhibits139: Electronic Arts Inc. - Overview
  • Exhibits140: Electronic Arts Inc. - Product / Service
  • Exhibits141: Electronic Arts Inc. - Key offerings
  • Exhibits142: Krafton Inc. - Overview
  • Exhibits143: Krafton Inc. - Product / Service
  • Exhibits144: Krafton Inc. - Key offerings
  • Exhibits145: Microsoft Corp. - Overview
  • Exhibits146: Microsoft Corp. - Business segments
  • Exhibits147: Microsoft Corp. - Key news
  • Exhibits148: Microsoft Corp. - Key offerings
  • Exhibits149: Microsoft Corp. - Segment focus
  • Exhibits150: Nintendo Co. Ltd. - Overview
  • Exhibits151: Nintendo Co. Ltd. - Product / Service
  • Exhibits152: Nintendo Co. Ltd. - Key offerings
  • Exhibits153: Playtika Holding Corp. - Overview
  • Exhibits154: Playtika Holding Corp. - Product / Service
  • Exhibits155: Playtika Holding Corp. - Key offerings
  • Exhibits156: Roblox Corp. - Overview
  • Exhibits157: Roblox Corp. - Product / Service
  • Exhibits158: Roblox Corp. - Key offerings
  • Exhibits159: Sega Sammy Holdings Inc. - Overview
  • Exhibits160: Sega Sammy Holdings Inc. - Business segments
  • Exhibits161: Sega Sammy Holdings Inc. - Key offerings
  • Exhibits162: Sega Sammy Holdings Inc. - Segment focus
  • Exhibits163: Sony Group Corp. - Overview
  • Exhibits164: Sony Group Corp. - Business segments
  • Exhibits165: Sony Group Corp. - Key news
  • Exhibits166: Sony Group Corp. - Key offerings
  • Exhibits167: Sony Group Corp. - Segment focus
  • Exhibits168: Take Two Interactive Software Inc. - Overview
  • Exhibits169: Take Two Interactive Software Inc. - Product / Service
  • Exhibits170: Take Two Interactive Software Inc. - Key offerings
  • Exhibits171: Tencent Holdings Ltd. - Overview
  • Exhibits172: Tencent Holdings Ltd. - Business segments
  • Exhibits173: Tencent Holdings Ltd. - Key offerings
  • Exhibits174: Tencent Holdings Ltd. - Segment focus
  • Exhibits175: Ubisoft Entertainment SA - Overview
  • Exhibits176: Ubisoft Entertainment SA - Business segments
  • Exhibits177: Ubisoft Entertainment SA - Key offerings
  • Exhibits178: Ubisoft Entertainment SA - Segment focus
  • Exhibits179: Unity Software Inc. - Overview
  • Exhibits180: Unity Software Inc. - Product / Service
  • Exhibits181: Unity Software Inc. - Key offerings
  • Exhibits182: Inclusions checklist
  • Exhibits183: Exclusions checklist
  • Exhibits184: Currency conversion rates for US$
  • Exhibits185: Research methodology
  • Exhibits186: Information sources
  • Exhibits187: Data validation
  • Exhibits188: Validation techniques employed for market sizing
  • Exhibits189: Data synthesis
  • Exhibits190: 360 degree market analysis
  • Exhibits191: List of abbreviations