封面
市場調查報告書
商品編碼
1611252

媒體和娛樂領域人工智慧市場規模、佔有率和趨勢分析報告:按解決方案、按應用、按地區、細分市場預測,2025-2030 年

AI In Media & Entertainment Market Size, Share & Trends Analysis Report By Solution (Hardware/ Equipment, Services), By Application (Gaming, Fake Story Detection), By Region, And Segment Forecasts, 2025 - 2030

出版日期: | 出版商: Grand View Research | 英文 100 Pages | 商品交期: 2-10個工作天內

價格

人工智慧市場成長以及媒體和娛樂趨勢

根據 Grand View Research, Inc. 的最新報告,到 2030 年,全球媒體娛樂領域人工智慧市場規模預計將達到 994.8 億美元,2025 年至 2030 年複合年成長率為 24.2%。

虛擬創作在媒體和娛樂產業中的日益普及以及創建高清圖形和即時虛擬世界的能力正在推動市場向前發展。

人工智慧可以幫助改善內容處理工作流程中各個階段的內容,包括智慧內容分析和分類、自動圖像標記、可擴展的個人化和預測、節省時間的內容創建輔助、文字智慧和分析以及語音控制平台。正在幫助媒體公司利用這些優勢。人工智慧技術提供者正在與廣播公司合作,整合人工智慧並最佳化節目時間表。例如,BBC 發起了多項應用 AI/ML 來最佳化和自動化內容管理的措施。這些活動都是現場進行的,並在後面的部分中進一步探討。這些計劃著重於工作流程的增強,旨在節省生產和分銷的時間和成本。

由於電影工作室和電視節目中擴大使用基於人工智慧的虛擬製作基礎設施,預計未來幾年對動作捕捉工作站、虛擬攝影機、類比攝影機和其他虛擬製作硬體的需求將激增。電影和電玩遊戲中逼真的虛擬元素和3D設計的日益普及預計將推動對電腦顯示卡的需求。

人工智慧正在媒體和娛樂產業中應用於交易和行銷,包括設計、廣告和電影推廣。智慧人工智慧框架可以產生廣泛的行銷和廣告解決方案。透過使用人工智慧,預測分析可以加快行銷流程。由人工智慧支援的行銷軟體有助於創建促銷方法、解決受眾目標並創建有效的客戶解決方案。例如,阿里巴巴魯班是一款基於人工智慧的圖形設計軟體。這意味著它創建視覺設計的速度比人類快 100 倍,只需一秒鐘即可創建 8,000 個橫幅。

媒體和娛樂市場中的人工智慧報告亮點

  • 2024年的市場佔有率將由服務業主導,達60.2%。在媒體和娛樂工作流程中對人工智慧整合和客製化的需求不斷成長的推動下,服務業佔據了市場的主導地位。
  • 透過利用人工智慧工具進行有針對性的宣傳活動和受眾參與,銷售和行銷將在 2024 年獲得主導地位。預測分析使企業能夠識別潛在客戶並相應地客製化策略,從而提高轉換率。
  • 北美在媒體和娛樂領域的人工智慧市場中處於領先地位,到 2024 年,其市佔率將達到 33.6%。

目錄

第1章調查方法和範圍

第 2 章執行摘要

第 3 章媒體和娛樂領域的人工智慧市場變數、趨勢和範圍

  • 全球媒體和娛樂領域的人工智慧市場前景
  • 產業價值鏈分析
  • 市場動態
    • 市場促進因素分析
    • 市場限制因素分析
    • 工業挑戰
  • 波特五力分析
    • 供應商的力量
    • 買方的權力
    • 另類威脅
    • 新進入的威脅
    • 競爭公司之間的敵對關係
  • PESTEL分析
    • 政局
    • 經濟狀況
    • 社會情境
    • 技術狀況
    • 環境狀況
    • 法律狀況

第 4 章媒體和娛樂領域的人工智慧市場:估計和預測解決方案前景

  • 媒體與娛樂領域的人工智慧市場:2024 年和 2030 年解決方案變化分析

第 5 章媒體和娛樂領域的人工智慧市場:估計和預測應用前景

  • 媒體與娛樂領域的人工智慧市場:2024 年和 2030 年應用變化分析
    • 遊戲
    • 假新聞檢測
    • 抄襲檢測
    • 個人化
    • 生產計畫與控制
    • 銷售和行銷
    • 發現人才
    • 內容捕獲
    • 體育自動化生產

第6章媒體和娛樂領域的人工智慧市場:區域估計和趨勢分析

  • 2024 年和 2030 年人工智慧在媒體和娛樂領域的市場佔有率(按地區)
  • 北美洲
    • 美國
    • 加拿大
    • 墨西哥
  • 歐洲
    • 英國
    • 德國
    • 法國
  • 亞太地區
    • 中國
    • 日本
    • 印度
    • 韓國
    • 澳洲
  • 拉丁美洲
    • 巴西
  • 中東/非洲
    • 阿拉伯聯合大公國
    • 沙烏地阿拉伯
    • 南非

第7章 競爭格局

  • 主要市場參與企業的最新趨勢和影響分析
  • 供應商情況
    • 公司分類
    • 主要經銷商及通路夥伴名單
    • 潛在客戶名單/名單
  • 競爭動態
    • 競爭標基準化分析
    • 策略規劃
    • 熱圖分析
  • 公司簡介/上市公司
    • The MathWorks, Inc
    • Amazon Web Services, Inc.
    • EMG
    • Gearhouse South Africa PTY Limited
    • Gravity Media
    • GrayMeta
    • International Business Machines Corporation
    • LMG, LLC
    • Matchroom Sport Ltd
    • Production Resource Group, LLC
    • Synthesia Ltd
    • TAIT
    • Valossa Labs Ltd.
    • Veritone, Inc.
    • Pixellot
    • PlaySight Interactive LTD
    • AISportsWatch GmbH
    • Spiideo
    • Sportway AB
    • EVS Broadcast Equipment SA
    • Hudl
    • Move.ai
    • AutomaticTV
Product Code: GVR-4-68039-944-3

AI In Media & Entertainment Market Growth & Trends:

The global AI in media & entertainment market size is expected to reach USD 99.48 billion by 2030, registering a CAGR of 24.2% from 2025 to 2030, according to a new report by Grand View Research, Inc. The increasing popularity of virtual creation in the media & entertainment business, and its ability to create high-definition graphics and real-time virtual worlds, are driving the market forward.

Artificial intelligence is helping media companies to leverage these benefits by enhancing content management across various phases in the workflow of content processes, including smart content analysis and categorization, automatic image tagging, scalable personalization and predictions, time-saving content creation assistance, text intelligence and analysis, and voice-controlled platforms. AI technology providers work with broadcast companies to incorporate AI to optimize programming timetables. For Instance, the BBC has started many efforts to apply AI/ML to optimize and automate content management. These activities have been implemented in a live telecast and deliberated further in later segments. These projects precisely target workflow enhancements aiming at time and cost savings in creation and distribution.

The growing use of AI-based virtual production infrastructure in movie studios and TV shows is anticipated to upsurge the demand for motion capture workstations, virtual cameras, simulation cameras, and other virtual production hardware in the coming years. The rising popularity of realistic virtual elements and three-dimensional designs for movies and video games is expected to drive the demand for computer graphics cards.

Artificial Intelligence is implemented in the Media & Entertainment industry for trading or marketing, including design, advertisements, and film promotion. Smart AI frameworks can create extensive marketing and advertising solutions. Using Artificial Intelligence, predictive analytics can perform marketing procedures faster. Marketing software driven by AI helps create promotional approaches, address audience goals, and make effective customer solutions. For Instance, 'Alibaba Luban' is an AI-based graphic design software available. It is a marvel that produces visual designs a hundred times faster than humans, which means it will create 8000 banners in just a second.

AI In Media & Entertainment Market Report Highlights:

  • The services segment dominated the market in 2024 with a market share of 60.2%. The services category held a leading position in the market, driven by the rising demand for AI integration and customization in Media & entertainment workflows.
  • Sales and marketing have achieved a dominant position in 2024 by utilizing AI tools for targeted campaigns and audience engagement. Predictive analytics enables businesses to identify potential customers and customize their strategies, accordingly, increasing conversion rates.
  • North America leads the global AI in media & entertainment market accounting for leading share of 33.6% in 2024.

Table of Contents

Chapter 1. Methodology and Scope

  • 1.1. Market Segmentation & Scope
  • 1.2. Market Definition
  • 1.3. Information Procurement
    • 1.3.1. Purchased Database
    • 1.3.2. GVR's Internal Database
    • 1.3.3. Secondary Sources & Third-Party Perspectives
    • 1.3.4. Primary Research
  • 1.4. Information Analysis
    • 1.4.1. Data Analysis Models
  • 1.5. Market Formulation & Data Visualization
  • 1.6. Data Validation & Publishing

Chapter 2. Executive Summary

  • 2.1. Market Insights
  • 2.2. Segmental Outlook
  • 2.3. Competitive Outlook

Chapter 3. AI In Media & Entertainment Market Variables, Trends & Scope

  • 3.1. Global AI In Media & Entertainment Market Outlook
  • 3.2. Industry Value Chain Analysis
  • 3.3. Market Dynamics
    • 3.3.1. Market Driver Analysis
    • 3.3.2. Market Restraint Analysis
    • 3.3.3. Industry Challenges
  • 3.4. Porter's Five Forces Analysis
    • 3.4.1. Supplier Power
    • 3.4.2. Buyer Power
    • 3.4.3. Substitution Threat
    • 3.4.4. Threat from New Entrant
    • 3.4.5. Competitive Rivalry
  • 3.5. PESTEL Analysis
    • 3.5.1. Political Landscape
    • 3.5.2. Economic Landscape
    • 3.5.3. Social Landscape
    • 3.5.4. Technological Landscape
    • 3.5.5. Environmental Landscape
    • 3.5.6. Legal Landscape

Chapter 4. AI In Media & Entertainment Market: Solution Estimates & Forecasts

  • 4.1. AI In Media & Entertainment Market: Solution Movement Analysis, 2024 & 2030
    • 4.1.1. Hardware/ Equipment
      • 4.1.1.1. Hardware/ Equipment Market estimates and forecast, 2018 - 2030 (USD Million)
    • 4.1.2. Services
      • 4.1.2.1. Services Market estimates and forecast, 2018 - 2030 (USD Million)

Chapter 5. AI In Media & Entertainment Market: Application Outlook Estimates & Forecasts

  • 5.1. AI In Media & Entertainment Market: Application Movement Analysis, 2024 & 2030
    • 5.1.1. Gaming
      • 5.1.1.1. Gaming Market estimates and forecast, 2018 - 2030 (USD Million)
    • 5.1.2. Fake Story Detection
      • 5.1.2.1. Fake Story Detection Market estimates and forecasts, 2018 - 2030 (USD Million)
    • 5.1.3. Plagiarism Detection
      • 5.1.3.1. Plagiarism Detection Market estimates and forecast, 2018 - 2030 (USD Million)
    • 5.1.4. Personalization
      • 5.1.4.1. Personalization Market estimates and forecast, 2018 - 2030 (USD Million)
    • 5.1.5. Production Planning and Management
      • 5.1.5.1. Production Planning and Management Market estimates and forecast, 2018 - 2030 (USD Million)
    • 5.1.6. Sales and Marketing
      • 5.1.6.1. Sales and Marketing Market estimates and forecast, 2018 - 2030 (USD Million)
    • 5.1.7. Talent Identification
      • 5.1.7.1. Talent Identification Market estimates and forecast, 2018 - 2030 (USD Million)
    • 5.1.8. Content Capture
      • 5.1.8.1. Content Capture Market estimates and forecast, 2018 - 2030 (USD Million)
    • 5.1.9. Sports Automatic Productions
      • 5.1.9.1. Sports Automatic Productions Market estimates and forecast, 2018 - 2030 (USD Million)

Chapter 6. AI In Media & Entertainment Market: Regional Estimates & Trend Analysis

  • 6.1. AI In Media & Entertainment Market Share, By Region, 2024 & 2030 (USD Million)
  • 6.2. North America
    • 6.2.1. North America AI In Media & Entertainment Market Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 6.2.1.1. North America AI In Media & Entertainment Market Estimates and Forecasts, by Country, 2018 - 2030 (USD Million)
      • 6.2.1.2. North America AI In Media & Entertainment Market Estimates and Forecasts, by Solution, 2018 - 2030 (USD Million)
      • 6.2.1.3. North America AI In Media & Entertainment Market Estimates and Forecasts, by Application, 2018 - 2030 (USD Million)
    • 6.2.2. U.S.
      • 6.2.2.1. U.S. AI In Media & Entertainment Market Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 6.2.2.2. U.S. AI In Media & Entertainment Market Estimates and Forecasts, by Solution, 2018 - 2030 (USD Million)
      • 6.2.2.3. U.S. AI In Media & Entertainment Market Estimates and Forecasts, by Application, 2018 - 2030 (USD Million)
    • 6.2.3. Canada
      • 6.2.3.1. Canada AI In Media & Entertainment Market Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 6.2.3.2. Canada AI In Media & Entertainment Market Estimates and Forecasts, by Solution, 2018 - 2030 (USD Million)
      • 6.2.3.3. Canada AI In Media & Entertainment Market Estimates and Forecasts, by Application, 2018 - 2030 (USD Million)
    • 6.2.4. Mexico
      • 6.2.4.1. Mexico AI In Media & Entertainment Market Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 6.2.4.2. Mexico AI In Media & Entertainment Market Estimates and Forecasts, by Solution, 2018 - 2030 (USD Million)
      • 6.2.4.3. Mexico AI In Media & Entertainment Market Estimates and Forecasts, by Application, 2018 - 2030 (USD Million)
  • 6.3. Europe
    • 6.3.1. Europe AI In Media & Entertainment Market Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 6.3.1.1. Europe AI In Media & Entertainment Market Estimates and Forecasts, by Country, 2018 - 2030 (USD Million)
      • 6.3.1.2. Europe AI In Media & Entertainment Market Estimates and Forecasts, by Solution, 2018 - 2030 (USD Million)
      • 6.3.1.3. Europe AI In Media & Entertainment Market Estimates and Forecasts, by Application, 2018 - 2030 (USD Million)
    • 6.3.2. U.K.
      • 6.3.2.1. U.K. AI In Media & Entertainment Market Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 6.3.2.2. U.K. AI In Media & Entertainment Market Estimates and Forecasts, by Solution, 2018 - 2030 (USD Million)
      • 6.3.2.3. U.K. AI In Media & Entertainment Market Estimates and Forecasts, by Application, 2018 - 2030 (USD Million)
    • 6.3.3. Germany
      • 6.3.3.1. Germany AI In Media & Entertainment Market Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 6.3.3.2. Germany AI In Media & Entertainment Market Estimates and Forecasts, by Solution, 2018 - 2030 (USD Million)
      • 6.3.3.3. Germany AI In Media & Entertainment Market Estimates and Forecasts, by Application, 2018 - 2030 (USD Million)
    • 6.3.4. France
      • 6.3.4.1. France AI In Media & Entertainment Market Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 6.3.4.2. France AI In Media & Entertainment Market Estimates and Forecasts, by Solution, 2018 - 2030 (USD Million)
      • 6.3.4.3. France AI In Media & Entertainment Market Estimates and Forecasts, by Application, 2018 - 2030 (USD Million)
  • 6.4. Asia Pacific
    • 6.4.1. Asia Pacific AI In Media & Entertainment Market Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 6.4.1.1. Asia Pacific AI In Media & Entertainment Market Estimates and Forecasts, by Country, 2018 - 2030 (USD Million)
      • 6.4.1.2. Asia Pacific AI In Media & Entertainment Market Estimates and Forecasts, by Solution, 2018 - 2030 (USD Million)
      • 6.4.1.3. Asia Pacific AI In Media & Entertainment Market Estimates and Forecasts, by Application, 2018 - 2030 (USD Million)
    • 6.4.2. China
      • 6.4.2.1. China AI In Media & Entertainment Market Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 6.4.2.2. China AI In Media & Entertainment Market Estimates and Forecasts, by Solution, 2018 - 2030 (USD Million)
      • 6.4.2.3. China AI In Media & Entertainment Market Estimates and Forecasts, by Application, 2018 - 2030 (USD Million)
    • 6.4.3. Japan
      • 6.4.3.1. Japan AI In Media & Entertainment Market Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 6.4.3.2. Japan AI In Media & Entertainment Market Estimates and Forecasts, by Solution, 2018 - 2030 (USD Million)
      • 6.4.3.3. Japan AI In Media & Entertainment Market Estimates and Forecasts, by Application, 2018 - 2030 (USD Million)
    • 6.4.4. India
      • 6.4.4.1. India AI In Media & Entertainment Market Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 6.4.4.2. India AI In Media & Entertainment Market Estimates and Forecasts, by Solution, 2018 - 2030 (USD Million)
      • 6.4.4.3. India AI In Media & Entertainment Market Estimates and Forecasts, by Application, 2018 - 2030 (USD Million)
    • 6.4.5. South Korea
      • 6.4.5.1. South Korea AI In Media & Entertainment Market Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 6.4.5.2. Market Estimates and Forecasts, by Solution, 2018 - 2030 (USD Million)
      • 6.4.5.3. South Korea AI In Media & Entertainment Market Estimates and Forecasts, by Application, 2018 - 2030 (USD Million)
    • 6.4.6. Australia
      • 6.4.6.1. Australia AI In Media & Entertainment Market Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 6.4.6.2. Australia AI In Media & Entertainment Market Estimates and Forecasts, by Solution, 2018 - 2030 (USD Million)
      • 6.4.6.3. Australia AI In Media & Entertainment Market Estimates and Forecasts, by Application, 2018 - 2030 (USD Million)
  • 6.5. Latin America
    • 6.5.1. Latin America AI In Media & Entertainment Market Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 6.5.1.1. Latin America AI In Media & Entertainment Market Estimates and Forecasts, by Country, 2018 - 2030 (USD Million)
      • 6.5.1.2. Latin America AI In Media & Entertainment Market Estimates and Forecasts, by Solution, 2018 - 2030 (USD Million)
      • 6.5.1.3. Latin America AI In Media & Entertainment Market Estimates and Forecasts, by Application, 2018 - 2030 (USD Million)
    • 6.5.2. Brazil
      • 6.5.2.1. Brazil AI In Media & Entertainment Market Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 6.5.2.2. Brazil AI In Media & Entertainment Market Estimates and Forecasts, by Solution, 2018 - 2030 (USD Million)
      • 6.5.2.3. Brazil AI In Media & Entertainment Market Estimates and Forecasts, by Application, 2018 - 2030 (USD Million)
  • 6.6. Middle East and Africa
    • 6.6.1. Middle East and Africa AI In Media & Entertainment Market Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 6.6.1.1. Middle East and Africa AI In Media & Entertainment Market Estimates and Forecasts, by Country, 2018 - 2030 (USD Million)
      • 6.6.1.2. Middle East and Africa AI In Media & Entertainment Market Estimates and Forecasts, by Solution, 2018 - 2030 (USD Million)
      • 6.6.1.3. Middle East and Africa AI In Media & Entertainment Market Estimates and Forecasts, by Application, 2018 - 2030 (USD Million)
    • 6.6.2. UAE
      • 6.6.2.1. UAE AI In Media & Entertainment Market Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 6.6.2.2. UAE AI In Media & Entertainment Market Estimates and Forecasts, by Solution, 2018 - 2030 (USD Million)
      • 6.6.2.3. UAE AI In Media & Entertainment Market Estimates and Forecasts, by Application, 2018 - 2030 (USD Million)
    • 6.6.3. KSA
      • 6.6.3.1. KSA AI In Media & Entertainment Market Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 6.6.3.2. KSA AI In Media & Entertainment Market Estimates and Forecasts, by Solution, 2018 - 2030 (USD Million)
      • 6.6.3.3. KSA AI In Media & Entertainment Market Estimates and Forecasts, by Application, 2018 - 2030 (USD Million)
    • 6.6.4. South Africa
      • 6.6.4.1. South Africa AI In Media & Entertainment Market Estimates and Forecasts, 2018 - 2030 (USD Million)
      • 6.6.4.2. South Africa AI In Media & Entertainment Market Estimates and Forecasts, by Solution, 2018 - 2030 (USD Million)
      • 6.6.4.3. South Africa AI In Media & Entertainment Market Estimates and Forecasts, by Application, 2018 - 2030 (USD Million)

Chapter 7. Competitive Landscape

  • 7.1. Recent Developments & Impact Analysis, By Key Market Participants
  • 7.2. Vendor Landscape
    • 7.2.1. Company categorization
    • 7.2.2. List of Key Distributors and channel Partners
    • 7.2.3. List of Potential Customers/Listing
  • 7.3. Competitive Dynamics
    • 7.3.1. Competitive Benchmarking
    • 7.3.2. Strategy Mapping
    • 7.3.3. Heat Map Analysis
  • 7.4. Company Profiles/Listing
    • 7.4.1. The MathWorks, Inc
      • 7.4.1.1. Participant's overview
      • 7.4.1.2. Financial performance
      • 7.4.1.3. Solution benchmarking
      • 7.4.1.4. Strategic initiatives
    • 7.4.2. Amazon Web Services, Inc.
      • 7.4.2.1. Participant's overview
      • 7.4.2.2. Financial performance
      • 7.4.2.3. Solution benchmarking
      • 7.4.2.4. Strategic initiatives
    • 7.4.3. EMG
      • 7.4.3.1. Participant's overview
      • 7.4.3.2. Financial performance
      • 7.4.3.3. Solution benchmarking
      • 7.4.3.4. Strategic initiatives
    • 7.4.4. Gearhouse South Africa PTY Limited
      • 7.4.4.1. Participant's overview
      • 7.4.4.2. Financial performance
      • 7.4.4.3. Solution benchmarking
      • 7.4.4.4. Strategic initiatives
    • 7.4.5. Gravity Media
      • 7.4.5.1. Participant's overview
      • 7.4.5.2. Financial performance
      • 7.4.5.3. Solution benchmarking
      • 7.4.5.4. Strategic initiatives
    • 7.4.6. GrayMeta
      • 7.4.6.1. Participant's overview
      • 7.4.6.2. Financial performance
      • 7.4.6.3. Solution benchmarking
      • 7.4.6.4. Strategic initiatives
    • 7.4.7. International Business Machines Corporation
      • 7.4.7.1. Participant's overview
      • 7.4.7.2. Financial performance
      • 7.4.7.3. Solution benchmarking
      • 7.4.7.4. Strategic initiatives
    • 7.4.8. LMG, LLC
      • 7.4.8.1. Participant's overview
      • 7.4.8.2. Financial performance
      • 7.4.8.3. Solution benchmarking
      • 7.4.8.4. Strategic initiatives
    • 7.4.9. Matchroom Sport Ltd
      • 7.4.9.1. Participant's overview
      • 7.4.9.2. Financial performance
      • 7.4.9.3. Solution benchmarking
      • 7.4.9.4. Strategic initiatives
    • 7.4.10. Production Resource Group, L.L.C.
      • 7.4.10.1. Participant's overview
      • 7.4.10.2. Financial performance
      • 7.4.10.3. Solution benchmarking
      • 7.4.10.4. Strategic initiatives
    • 7.4.11. Synthesia Ltd
      • 7.4.11.1. Participant's overview
      • 7.4.11.2. Financial performance
      • 7.4.11.3. Solution benchmarking
      • 7.4.11.4. Strategic initiatives
    • 7.4.12. TAIT
      • 7.4.12.1. Participant's overview
      • 7.4.12.2. Financial performance
      • 7.4.12.3. Solution benchmarking
      • 7.4.12.4. Strategic initiatives
    • 7.4.13. Valossa Labs Ltd.
      • 7.4.13.1. Participant's overview
      • 7.4.13.2. Financial performance
      • 7.4.13.3. Solution benchmarking
      • 7.4.13.4. Strategic initiatives
    • 7.4.14. Veritone, Inc.
      • 7.4.14.1. Participant's overview
      • 7.4.14.2. Financial performance
      • 7.4.14.3. Solution benchmarking
      • 7.4.14.4. Strategic initiatives
    • 7.4.15. Pixellot
      • 7.4.15.1. Participant's overview
      • 7.4.15.2. Financial performance
      • 7.4.15.3. Solution benchmarking
      • 7.4.15.4. Strategic initiatives
    • 7.4.16. PlaySight Interactive LTD
      • 7.4.16.1. Participant's overview
      • 7.4.16.2. Financial performance
      • 7.4.16.3. Solution benchmarking
      • 7.4.16.4. Strategic initiatives
    • 7.4.17. AISportsWatch GmbH
      • 7.4.17.1. Participant's overview
      • 7.4.17.2. Financial performance
      • 7.4.17.3. Solution benchmarking
      • 7.4.17.4. Strategic initiatives
    • 7.4.18. Spiideo
      • 7.4.18.1. Participant's overview
      • 7.4.18.2. Financial performance
      • 7.4.18.3. Solution benchmarking
      • 7.4.18.4. Strategic initiatives
    • 7.4.19. Sportway AB
      • 7.4.19.1. Participant's overview
      • 7.4.19.2. Financial performance
      • 7.4.19.3. Solution benchmarking
      • 7.4.19.4. Strategic initiatives
    • 7.4.20. EVS Broadcast Equipment S.A.
      • 7.4.20.1. Participant's overview
      • 7.4.20.2. Financial performance
      • 7.4.20.3. Solution benchmarking
      • 7.4.20.4. Strategic initiatives
    • 7.4.21. Hudl
      • 7.4.21.1. Participant's overview
      • 7.4.21.2. Financial performance
      • 7.4.21.3. Solution benchmarking
      • 7.4.21.4. Strategic initiatives
    • 7.4.22. Move.ai
      • 7.4.22.1. Participant's overview
      • 7.4.22.2. Financial performance
      • 7.4.22.3. Solution benchmarking
      • 7.4.22.4. Strategic initiatives
    • 7.4.23. AutomaticTV
      • 7.4.23.1. Participant's overview
      • 7.4.23.2. Financial performance
      • 7.4.23.3. Solution benchmarking
      • 7.4.23.4. Strategic initiatives

List of Tables

  • Table 1 Global AI In Media & Entertainment market estimates and forecasts, by region, 2018 - 2030 (USD Million)
  • Table 2 Global AI In Media & Entertainment market estimates and forecasts, by Solution, 2018 - 2030 (USD Million)
  • Table 3 Global AI In Media & Entertainment market estimates and forecasts, by Application, 2018 - 2030 (USD Million)
  • Table 4 North America AI In Media & Entertainment market estimates and forecasts, by country, 2018 - 2030 (USD Million)
  • Table 5 North America AI In Media & Entertainment market estimates and forecasts, by Solution, 2018 - 2030 (USD Million)
  • Table 6 North America AI In Media & Entertainment market estimates and forecasts, by Application, 2018 - 2030 (USD Million)
  • Table 7 U.S. AI In Media & Entertainment market estimates and forecasts, by Solution, 2018 - 2030 (USD Million)
  • Table 8 U.S. AI In Media & Entertainment market estimates and forecasts, by Application, 2018 - 2030 (USD Million)
  • Table 9 Canada AI In Media & Entertainment market estimates and forecasts, by Solution, 2018 - 2030 (USD Million)
  • Table 10 Canada AI In Media & Entertainment market estimates and forecasts, by Application, 2018 - 2030 (USD Million)
  • Table 11 Mexico AI In Media & Entertainment market estimates and forecasts, by Solution, 2018 - 2030 (USD Million)
  • Table 12 Mexico AI In Media & Entertainment market estimates and forecasts, by Application, 2018 - 2030 (USD Million)
  • Table 13 Europe AI In Media & Entertainment market estimates and forecasts, by country, 2018 - 2030 (USD Million)
  • Table 14 Europe AI In Media & Entertainment market estimates and forecasts, by Solution, 2018 - 2030 (USD Million)
  • Table 15 Europe AI In Media & Entertainment market estimates and forecasts, by Application, 2018 - 2030 (USD Million)
  • Table 16 UK AI In Media & Entertainment market estimates and forecasts, by Solution, 2018 - 2030 (USD Million)
  • Table 17 UK AI In Media & Entertainment market estimates and forecasts, by Application, 2018 - 2030 (USD Million)
  • Table 18 Germany AI In Media & Entertainment market estimates and forecasts, by Solution, 2018 - 2030 (USD Million)
  • Table 19 Germany AI In Media & Entertainment market estimates and forecasts, by Application, 2018 - 2030 (USD Million)
  • Table 20 France AI In Media & Entertainment market estimates and forecasts, by Solution, 2018 - 2030 (USD Million)
  • Table 21 France AI In Media & Entertainment market estimates and forecasts, by Application, 2018 - 2030 (USD Million)
  • Table 22 Asia Pacific AI In Media & Entertainment market estimates and forecasts, by country, 2018 - 2030 (USD Million)
  • Table 23 Asia Pacific AI In Media & Entertainment market estimates and forecasts, by Solution, 2018 - 2030 (USD Million)
  • Table 24 Asia Pacific AI In Media & Entertainment market estimates and forecasts, by Application, 2018 - 2030 (USD Million)
  • Table 25 China AI In Media & Entertainment market estimates and forecasts, by Solution, 2018 - 2030 (USD Million)
  • Table 26 China AI In Media & Entertainment market estimates and forecasts, by Application, 2018 - 2030 (USD Million)
  • Table 27 Japan AI In Media & Entertainment market estimates and forecasts, by Solution, 2018 - 2030 (USD Million)
  • Table 28 Japan AI In Media & Entertainment market estimates and forecasts, by Application, 2018 - 2030 (USD Million)
  • Table 29 India AI In Media & Entertainment market estimates and forecasts, by Solution, 2018 - 2030 (USD Million)
  • Table 30 India AI In Media & Entertainment market estimates and forecasts, by Application, 2018 - 2030 (USD Million)
  • Table 31 Australia AI In Media & Entertainment market estimates and forecasts, by Solution, 2018 - 2030 (USD Million)
  • Table 32 Australia AI In Media & Entertainment market estimates and forecasts, by Application, 2018 - 2030 (USD Million)
  • Table 33 South Korea AI In Media & Entertainment market estimates and forecasts, by Solution, 2018 - 2030 (USD Million)
  • Table 34 South Korea AI In Media & Entertainment market estimates and forecasts, by Application, 2018 - 2030 (USD Million)
  • Table 35 Latin America AI In Media & Entertainment market estimates and forecasts, by country, 2018 - 2030 (USD Million)
  • Table 36 Latin America AI In Media & Entertainment market estimates and forecasts, by Solution, 2018 - 2030 (USD Million)
  • Table 37 Latin America AI In Media & Entertainment market estimates and forecasts, by Application, 2018 - 2030 (USD Million)
  • Table 38 Brazil AI In Media & Entertainment market estimates and forecasts, by Solution, 2018 - 2030 (USD Million)
  • Table 39 Brazil AI In Media & Entertainment market estimates and forecasts, by Application, 2018 - 2030 (USD Million)
  • Table 40 Middle East & Africa AI In Media & Entertainment market estimates and forecasts, by country, 2018 - 2030 (USD Million)
  • Table 41 Middle East & Africa AI In Media & Entertainment market estimates and forecasts, by Solution, 2018 - 2030 (USD Million)
  • Table 42 Middle East & Africa AI In Media & Entertainment market estimates and forecasts, by Application, 2018 - 2030 (USD Million)
  • Table 43 Saudi Arabia AI In Media & Entertainment market estimates and forecasts, by Solution, 2018 - 2030 (USD Million)
  • Table 44 Saudi Arabia AI In Media & Entertainment market estimates and forecasts, by Application, 2018 - 2030 (USD Million)
  • Table 45 UAE AI In Media & Entertainment market estimates and forecasts, by Solution, 2018 - 2030 (USD Million)
  • Table 46 UAE AI In Media & Entertainment market estimates and forecasts, by Application, 2018 - 2030 (USD Million)
  • Table 47 South Africa AI In Media & Entertainment market estimates and forecasts, by Solution, 2018 - 2030 (USD Million)
  • Table 48 South Africa AI In Media & Entertainment market estimates and forecasts, by Application, 2018 - 2030 (USD Million)

List of Figures

  • Fig. 1 AI In Media & Entertainment market segmentation
  • Fig. 2 Market research process
  • Fig. 3 Information procurement
  • Fig. 4 Primary research pattern
  • Fig. 5 Market research approaches
  • Fig. 6 Parent market analysis
  • Fig. 7 Market formulation & validation
  • Fig. 8 AI In Media & Entertainment market snapshot
  • Fig. 9 AI In Media & Entertainment market segment snapshot
  • Fig. 10 AI In Media & Entertainment market competitive landscape snapshot
  • Fig. 11 Market driver relevance analysis (Current & future impact)
  • Fig. 12 Market restraint relevance analysis (Current & future impact)
  • Fig. 13 Value Chain Analysis
  • Fig. 14 AI In Media & Entertainment market: Solution outlook key takeaways (USD Million)
  • Fig. 15 AI In Media & Entertainment market: Solution movement analysis 2024 & 2030 (USD Million)
  • Fig. 16 Hardware/ Equipment market revenue estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 17 Services market revenue estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 18 AI In Media & Entertainment market: Application outlook key takeaways (USD Million)
  • Fig. 19 AI In Media & Entertainment market: Application movement analysis 2024 & 2030 (USD Million)
  • Fig. 20 Gaming market revenue estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 21 Fake Story Detection market revenue estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 22 Plagiarism Detection market revenue estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 23 Personalization market revenue estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 24 Production Planning and Management market revenue estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 25 Sales and Marketing market revenue estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 26 Talent Identification market revenue estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 27 Content Capture market revenue estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 28 Sports Automatic Productions market revenue estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 29 Regional marketplace: Key takeaways
  • Fig. 30 AI In Media & Entertainment market: Regional outlook, 2024 & 2030 (USD Million)
  • Fig. 31 North America AI In Media & Entertainment market estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 32 U.S. AI In Media & Entertainment market estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 33 Canada AI In Media & Entertainment market estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 34 Mexico AI In Media & Entertainment market estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 35 Europe AI In Media & Entertainment market estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 36 U.K. AI In Media & Entertainment market estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 37 Germany AI In Media & Entertainment market estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 38 France AI In Media & Entertainment market estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 39 Asia Pacific AI In Media & Entertainment market estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 40 Japan AI In Media & Entertainment market estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 41 China AI In Media & Entertainment market estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 42 India AI In Media & Entertainment market estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 43 Australia AI In Media & Entertainment market estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 44 South Korea AI In Media & Entertainment market estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 45 Latin America AI In Media & Entertainment market estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 46 Brazil AI In Media & Entertainment market estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 47 MEA AI In Media & Entertainment market estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 48 KSA AI In Media & Entertainment market estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 49 UAE AI In Media & Entertainment market estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 50 South Africa AI In Media & Entertainment market estimates and forecasts, 2018 - 2030 (USD Million)
  • Fig. 51 Strategy framework
  • Fig. 52 Company Categorization