虛擬內容製作市場規模、份額和趨勢分析報告:按內容類型、按解決方案類型、按最終用途、按地區、細分趨勢:2023-2030
市場調查報告書
商品編碼
1301263

虛擬內容製作市場規模、份額和趨勢分析報告:按內容類型、按解決方案類型、按最終用途、按地區、細分趨勢:2023-2030

Virtual Content Creation Market Size, Share & Trends Analysis Report By Content Type (Videos, Games), By Solution Type (Software, Services), By End-use (Retail, Gaming), By Region, And Segment Forecasts, 2023 - 2030

出版日期: | 出版商: Grand View Research | 英文 174 Pages | 商品交期: 2-10個工作天內

價格

虛擬內容製作市場的增長和趨勢

根據 Grand View Research, Inc. 最新報告,2023 年至 2030 年,全球虛擬內容製作市場將以 25.7% 的複合年增長率增長,到 2030 年將達到 254 億美元。預計達到9000萬美元。

個人對虛擬現實 (VR) 內容和視頻遊戲的需求不斷增長,原因在於將 VR 技術集成到產品中,為最終用戶提供更加身臨其境的體驗。 此外,娛樂和遊戲領域經濟高效且實用的 VR 設備的現成也有望推動預測期內的市場增長。 此外,基於雲的虛擬內容創建工具的興起使內容創建者和企業創建虛擬內容變得更加容易且更具成本效益。

這降低了新內容創作者的進入門檻,促進了市場增長。 此外,隨著設備和平台的增多,虛擬內容創建者正在尋求創建可以在多個平台上欣賞和訪問的內容,這是推動增長的另一個因素。 一些公司正致力於推出新產品和服務,以覆蓋更廣泛的客戶群並鞏固其在行業中的立足點。 例如,2022年12月,VR/AR娛樂公司XR Immersive Tech Inc.推出了VR硬件Kiosk“PortalX”,可用於醫療、零售、遊戲、娛樂等多個部門。 預計這將推動預測期內的市場增長。

虛擬內容創建市場報告亮點

  • 按內容類型劃分,由於在各種設備上觀看 VR 視頻的趨勢,到 2022 年,視頻細分市場將佔據約 35% 的巨大市場份額。
  • 按解決方案類型劃分,由於 VR 耳機產品對定制 VR 軟件的需求不斷增長,軟件細分市場將在 2022 年佔據最大的市場份額。
  • 從最終用途來看,由於 VR 內容和價格實惠的 VR 耳機的增加,預計從 2023 年到 2030 年,媒體和娛樂領域的複合年增長率將超過 25%。
  • 由於技術滲透率較高,2022 年北美地區將佔據最大的收入份額,約為 30%。

內容

第一章調查方法及範圍

  • 市場細分和範圍
  • 市場定義
  • 信息獲取
    • 信息分析
    • 市場形成和數據可視化
    • 驗證和發布數據
  • 調查範圍和假設
    • 數據源列表

第 2 章執行摘要

  • 市場概況
  • 片段快照
  • 競爭格局快照

第三章市場變量、趨勢和範圍

  • 市場體系展望
  • 行業價值鏈分析
  • 市場動態
    • 市場驅動因素分析
    • 市場製約因素分析
    • 市場挑戰
    • 市場機會
  • 行業分析工具
    • 波特的分析
    • 宏觀經濟分析

第 4 章內容類型估計和趨勢分析

  • 2022 年和 2030 年內容類型變化分析和市場份額
  • 按內容類型
    • 視頻
    • 360 度照片
    • 遊戲

第 5 章解決方案類型估計和趨勢分析

  • 2022 年和 2030 年解決方案類型變化分析和市場份額
  • 按解決方案類型
    • 軟件
    • 服務

第 6 章最終用途估算和趨勢分析

  • 2022 年和 2030 年最終用途變化分析和市場份額
  • 按最終用途
    • 汽車
    • 媒體和娛樂
    • 旅行和招待
    • 房地產
    • 零售
    • 遊戲
    • 醫療保健
    • 其他

第七章區域估算與趨勢分析

  • 2022 年和 2030 年虛擬內容製作市場(按地區)
  • 北美
    • 美國
    • 加拿大
  • 歐洲
    • 法國
    • 英國
    • 德國
    • 意大利
    • 西班牙
  • 亞太地區
    • 日本
    • 中國
    • 印度
    • 韓國
  • 拉丁美洲
    • 巴西
    • 墨西哥
  • 中東和非洲
    • 沙特阿拉伯
    • 南非

第 8 章虛擬內容製作市場 - 競爭格局

  • 主要市場進入者
    • Matterport, Inc.
    • WeVR
    • Vizor
    • Koncept VR LLC
    • Porcellus, Inc.
    • 360 Labs
    • Blippar Group Limited
    • Panedia Pty Ltd
    • Scapic Innovation Private Limited(Flipkart)
    • Subvrsive, Inc.
    • VIAR Inc.
    • WeMakeVR
  • 近期發展和影響分析:按主要市場進入者分類
  • 公司分類
  • 參與公司概覽
  • 財務業績
  • 產品基準
  • 公司熱力圖分析
  • 2022 年主要參與者的市場份額分析
  • 戰略規劃
    • 合作夥伴關係
    • 併購
    • 新產品/新功能的公告
    • 擴展名
Product Code: GVR-4-68040-088-7

Virtual Content Creation Market Growth & Trends

The global virtual content creation market size is anticipated to reach USD 25.49 billion by 2030, registering a CAGR of 25.7% from 2023 to 2030, according to a recent report by Grand View Research, Inc. The growing demand for Virtual Reality (VR) content and video games among individuals is attributed to the integration of VRtechnologies into the products as it offers a more immersive experience to end-users. In addition, the easy accessibility of cost-efficient and practical VR devices in the entertainment and gaming sector is expected to drive market growth over the forecast period.Moreover, the rise in cloud-based virtual content creation tools is making it easier and more cost-effective for content creators and businesses to produce virtual content.

This is augmenting the growth of the market by lowering the entry barriers for new content creators. Furthermore, virtual content creators are considering creating content that can be enjoyed and accessed across multiple platforms owing to the availability of numerous devices and platforms, which isanothergrowth-driving factor. Several companies focus on launching new products and offerings to attract a more extensive customer base and strengthen their foothold in the industry. For instance, in December 2022, XR Immersive Tech Inc., a VR and AR entertainment company, launched PortalX, a VR hardware Kiosk that can be used for several sectors, such as healthcare, retail, gaming, and entertainment, among others. This, in turn, is expected to propel market growth during the forecast period.

Virtual Content Creation Market Report Highlights

  • Based on content type, the videos segment accounted for a significant market share of around 35% in 2022 as a result of the trend of VR video consumption across various devices
  • Based on solution type, the software segment accounted for the largest market share in 2022 due to the growing demand for custom VR software for VR headset products
  • The media & entertainment end-use segment is expected to grow at a significant CAGR of over 25% from 2023 to 2030 as a result of the growing VR content and affordable VR headsets
  • North America accounted for the largest revenue share of around 30% in 2022 due to a high level of technology penetration in the region

Table of Contents

Chapter 1 Methodology and Scope

  • 1.1 Market Segmentation & Scope
  • 1.2 Market Definitions
  • 1.3 Information Procurement
    • 1.3.1 Information Analysis
    • 1.3.2 Market Formulation & Data Visualization
    • 1.3.3 Data Validation & Publishing
  • 1.4 Research Scope and Assumptions
    • 1.4.1 List of Data Sources

Chapter 2 Executive Summary

  • 2.1 Market Snapshot
  • 2.2 Segment Snapshot
  • 2.3 Competitive Landscape Snapshot

Chapter 3 Market Variables, Trends & Scope

  • 3.1 Market Lineage Outlook
  • 3.2 Industry Value Chain Analysis
  • 3.3 Market Dynamics
    • 3.3.1 Market Driver Analysis
    • 3.3.2 Market Restraint Analysis
    • 3.3.3 Market Challenges
    • 3.3.4 Market Opportunities
  • 3.4 Industry Analysis Tools
    • 3.4.1 Porter's Analysis
    • 3.4.2 Macroeconomic Analysis

Chapter 4 Content Type Estimates & Trend Analysis

  • 4.1 Content Type Movement Analysis & Market Share, 2022 & 2030
  • 4.2 Virtual Content Creation Market Estimates & Forecast, By Content Type (USD Million)
    • 4.2.1 Videos
      • 4.2.1.1 360-degree
      • 4.2.1.2 Immersive
    • 4.2.2 360 Degree Photos
    • 4.2.3 Games

Chapter 5 Solution Type Estimates & Trend Analysis

  • 5.1 Solution Type Movement Analysis & Market Share, 2022 & 2030
  • 5.2 Virtual Content Creation Market Estimates & Forecast, By Solution Type (USD Million)
    • 5.2.1 Software
    • 5.2.2 Services

Chapter 6 End-Use Channel Estimates & Trend Analysis

  • 6.1 End Use Movement Analysis & Market Share, 2022 & 2030
  • 6.2 Virtual Content Creation Market Estimates & Forecast, By End Use (USD Million)
    • 6.2.1 Automotive
    • 6.2.2 Media & Entertainment
    • 6.2.3 Travel & Hospitality
    • 6.2.4 Real State
    • 6.2.5 Retail
    • 6.2.6 Gaming
    • 6.2.7 Healthcare
    • 6.2.8 Others

Chapter 7 Regional Estimates & Trend Analysis

  • 7.1 Virtual Content Creation Market by Region, 2022 & 2030
  • 7.2 North America
    • 7.2.1 North America Virtual Content Creation Market Estimates & Forecasts, 2018 - 2030 (USD Millions)
    • 7.2.2 U.S.
      • 7.2.2.1 U.S. Virtual Content Creation Market Estimates & Forecasts, 2018 - 2030 (USD Million)
    • 7.2.3 Canada
      • 7.2.3.1 Canada Virtual Content Creation Market Estimates & Forecasts, 2018 - 2030 (USD Million)
  • 7.3 Europe
    • 7.3.1 Europe Virtual Content Creation Market Estimates & Forecasts, 2018 - 2030 (USD Million)
    • 7.3.2 France
      • 7.3.2.1 France Virtual Content Creation Market Estimates & Forecasts, 2018 - 2030 (USD Million)
    • 7.3.3 UK
      • 7.3.3.1 UK Virtual Content Creation Market Estimates & Forecasts, 2018 - 2030 (USD Million)
    • 7.3.4 Germany
      • 7.3.4.1 Germany Virtual Content Creation Market Estimates & Forecasts, 2018 - 2030 (USD Million)
    • 7.3.5 Italy
      • 7.3.5.1 Italy Virtual Content Creation Market Estimates & Forecasts, 2018 - 2030 (USD Million)
    • 7.3.6 Spain
      • 7.3.5.1 Spain Virtual Content Creation Market Estimates & Forecasts, 2018 - 2030 (USD Million)
  • 7.4 Asia Pacific
    • 7.4.1 Asia Pacific Virtual Content Creation Market Estimates & Forecasts, 2018 - 2030 (USD Million)
    • 7.4.2 Japan
      • 7.4.2.1 Japan Virtual Content Creation Market Estimates & Forecasts, 2018 - 2030 (USD Million)
    • 7.4.3 China
      • 7.4.3.1 China Virtual Content Creation Market Estimates & Forecasts, 2018 - 2030 (USD Million)
    • 7.4.4 India
      • 7.4.4.1 India Virtual Content Creation Market Estimates & Forecasts, 2018 - 2030 (USD Million)
    • 7.4.5 South Korea
      • 7.4.5.1 South Kore Virtual Content Creation Market Estimates & Forecasts, 2018 - 2030 (USD Million)
  • 7.5 Latin America
    • 7.5.1 Latin America Virtual Content Creation Market Estimates & Forecasts, 2018 - 2030 (USD Million)
    • 7.5.2 Brazil
      • 7.5.2.1 Brazil Virtual Content Creation Market Estimates & Forecasts, 2018 - 2030 (USD Million)
    • 7.5.3 Mexico
      • 7.5.3.1 Mexico Virtual Content Creation Market Estimates & Forecasts, 2018 - 2030 (USD Million)
  • 7.6 Middle East & Africa (MEA)
    • 7.6.1 MEA Anime Merchandise Market Estimates & Forecasts, 2018 - 2030 (USD Millions)
    • 7.6.2 Saudi Arabia
      • 7.6.2.1 Saudi Arabia Virtual Content Creation Market Estimates & Forecasts, 2018 - 2030 (USD Million)
    • 7.6.3 South Africa
      • 7.6.3.1 South Africa Virtual Content Creation Market Estimates & Forecasts, 2018 - 2030 (USD Million)

Chapter 8 Virtual Content Creation Market - Competitive Landscape

  • 8.1 Key Market Participants
    • 8.1.1 Matterport, Inc.
    • 8.1.2 WeVR
    • 8.1.3 Vizor
    • 8.1.4 Koncept VR LLC
    • 8.1.5 Porcellus, Inc.
    • 8.1.6 360 Labs
    • 8.1.7 Blippar Group Limited
    • 8.1.8 Panedia Pty Ltd
    • 8.1.9 Scapic Innovation Private Limited (Flipkart)
    • 8.1.10 Subvrsive, Inc.
    • 8.1.11 VIAR Inc.
    • 8.1.12 WeMakeVR
  • 8.2 Recent Development & Impact Analysis, By Key Market Participants
  • 8.3 Company Categorization
  • 8.4 Participant's Overview
  • 8.5 Financial Performance
  • 8.6 Product Benchmarking
  • 8.7 Company Heat Map Analysis
  • 8.8 Key Company Market Share Analysis, 2022
  • 8.9 Strategy Mapping
    • 8.9.1 Partnership
    • 8.9.2 Merger & Acquisition
    • 8.9.3 New Product/Feature Launch
    • 8.9.4 Expansion

List of Tables

  • Table 1 Key market driver impact
  • Table 2 Key market restraint impact
  • Table 3 Global virtual content creation market revenue estimates and forecast, by content type, 2018 - 2030 (USD Million)
  • Table 4 Global virtual content creation market revenue estimates and forecast, by solution type, 2018 - 2030 (USD Million)
  • Table 5 Global virtual content creation market revenue estimates and forecast, by end use, 2018 - 2030 (USD Million)
  • Table 6 Company heat map analysis

List of Figures

  • Fig. 1 Virtual content creation market segmentation
  • Fig. 2 Information procurement
  • Fig. 3 Data analysis models
  • Fig. 4 Market formulation and validation
  • Fig. 5 Data validating & publishing
  • Fig. 6 Market snapshot
  • Fig. 7 Segment snapshot
  • Fig. 8 Industry snapshot
  • Fig. 9 Value chain analysis
  • Fig. 10 Market dynamics
  • Fig. 11 Virtual content creation market: Porter's analysis
  • Fig. 12 Virtual content creation market: PESTEL analysis
  • Fig. 13 Virtual content creation market, by content type, key takeaways, 2018 - 2030 Revenue (USD Million)
  • Fig. 14 Virtual content creation market, by content type: market share, 2022 & 2030
  • Fig. 15 Videos market estimates & forecasts, 2018 - 2030 (USD Million)
  • Fig. 16 360-degree Photos market estimates & forecasts, 2018 - 2030 (USD Million)
  • Fig. 17 Games market estimates & forecasts, 2018 - 2030 (USD Million)
  • Fig. 18 Virtual content creation market, by solution type, key takeaways, 2018 - 2030 Revenue (USD Million)
  • Fig. 19 Virtual content creation market, by solution type: market share, 2022 & 2030
  • Fig. 20 Software market estimates & forecasts, 2018 - 2030 (USD Million)
  • Fig. 21 Services market estimates & forecasts, 2018 - 2030 (USD Million)
  • Fig. 22 Virtual content creation market, by end use, key takeaways, 2018 - 2030 Revenue (USD Million)
  • Fig. 23 Virtual content creation market, by end use: market share, 2022 & 2030
  • Fig. 24 Automotive market estimates & forecasts, 2018 - 2030 (USD Million)
  • Fig. 25 Media & entertainment market estimates & forecasts, 2018 - 2030 (USD Million)
  • Fig. 26 Travel & hospitality market estimates & forecasts, 2018 - 2030 (USD Million)
  • Fig. 27 Real estate market estimates & forecasts, 2018 - 2030 (USD Million)
  • Fig. 28 Retail market estimates & forecasts, 2018 - 2030 (USD Million)
  • Fig. 29 Gaming market estimates & forecasts, 2018 - 2030 (USD Million)
  • Fig. 30 Healthcare market estimates & forecasts, 2018 - 2030 (USD Million)
  • Fig. 31 Others market estimates & forecasts, 2018 - 2030 (USD Million)
  • Fig. 32 Virtual content creation market by region, 2022 & 2030 Revenue (USD Million)
  • Fig. 33 Regional marketplace: Key takeaways
  • Fig. 34 Regional marketplace: Key takeaways
  • Fig. 35 North America virtual content creation market estimates & forecast, 2018 - 2030 (USD Millions)
  • Fig. 36 U.S. virtual content creation market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 37 Canada virtual content creation market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 38 Europe virtual content creation market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 39 France virtual content creation market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 40 UK virtual content creation market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 41 Germany virtual content creation market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 42 Italy virtual content creation market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 43 Spain virtual content creation market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 44 Asia Pacific virtual content creation market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 45 Japan virtual content creation market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 46 China virtual content creation market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 47 India virtual content creation market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 48 South Korea virtual content creation market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 49 Latin America virtual content creation market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 50 Brazil virtual content creation market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 51 Mexico virtual content creation market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 52 MEA virtual content creation market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 53 South Africa virtual content creation market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 54 Saudi Arabia virtual content creation market estimates & forecast, 2018 - 2030 (USD Million)
  • Fig. 55 Key company categorization
  • Fig. 56 Key company market share analysis, 2022
  • Fig. 57 Strategy framework