封面
市場調查報告書
商品編碼
1758886

全球遊樂中心市場

Amusement Centers

出版日期: | 出版商: Global Industry Analysts, Inc. | 英文 192 Pages | 商品交期: 最快1-2個工作天內

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簡介目錄

預計到 2030 年全球遊樂中心市場規模將達到 2.279 億美元

全球遊樂中心市場規模預計在2024年為1.23億美元,預計到2030年將達到2.279億美元,在2024-2030年的分析期內,複合年成長率為10.8%。遊樂園是本報告分析的細分市場之一,預計其複合年成長率為9.6%,到分析期結束時規模將達到9,260萬美元。家庭娛樂中心細分市場在分析期間的複合年成長率預計為9.5%。

美國市場規模估計為 3,350 萬美元,中國市場預計複合年成長率為 14.5%

預計2024年,美國遊樂中心市場規模將達3,350萬美元。作為世界第二大經濟體,中國市場規模預計將在2030年達到4,650萬美元,在2024-2030年的分析期間內,複合年成長率為14.5%。其他值得關注的區域市場包括日本和加拿大,預計在分析期間內,這兩個市場的複合年成長率分別為7.9%和9.5%。在歐洲,預計德國市場的複合年成長率約為8.5%。

全球遊樂中心市場-主要趨勢與促進因素摘要

現代生活方式如何重新定義娛樂中心的用途?

現代遊樂中心正在進行策略性重塑,以應對不斷變化的生活方式、都市化和休閒消費模式的變化。這些中心曾經以獨立的遊樂場和基本遊樂設施為主,現在正轉變為多功能的社交場所,以滿足廣泛人群的需求。家庭、年輕人和企業團體擴大尋求沉浸式、社交參與式的體驗,而不是被動的娛樂。特別是在都市區,人們的休閒時間通常有限,對團體密室逃脫、互動遊樂區和主題室內公園等共用活動的需求正在穩步成長。千禧世代和 Z 世代更喜歡提供情感連結、個人化和新奇的活動,這進一步推動了這一趨勢,導致他們更傾向於「體驗價值」。在亞太地區、北美和歐洲部分地區,開發商正在將遊樂中心納入零售商場、度假村和娛樂區,以利用高流量地點並提供一站式娛樂服務。

不斷變化的消費者需求也不斷突破遊樂中心設計和營運的界限。除了景點之外,越來越多的場館還整合了高級餐廳、精品購物和娛樂休閒區,以延長顧客的停留時間,並最大化每次遊玩的消費。 「餐飲娛樂」的概念,即美食與遊戲共存於同一空間,正日益流行,尤其是在成年遊客中。社交遊戲融合了夜生活和互動遊戲元素,正日益流行,其場所提供從沉浸式遊樂場遊戲廳到配備LED燈光和音樂系統的迷你高爾夫球場等各種服務。如今,遊樂中心已成為社區活動、團隊建立和社交的城市中心,其功能遠不止於娛樂場所。

為什麼科技正在改變遊樂中心的體驗?

科技重新定義了遊樂中心的功能,將曾經靜態的場館轉變為高度動態和互動的環境。最具影響力的創新技術包括虛擬實境 (VR) 和擴增實境(AR),它們讓遊客能夠體驗超現實的模擬和故事主導的冒險。這些技術實現了傳統遊戲和遊樂設施所不具備的深度互動和沈浸感。全身追蹤、360 度視覺效果以及風、運動和熱等同步物理效果通常用於 VR 領域,以模糊數位和物理之間的界限。多用戶環境尤其適合團隊體驗,團隊可以在同一個虛擬空間中探索和競爭。另一方面,增強體驗將數位元素融入物理世界,實現互動迷宮、尋寶比賽以及結合探索和技術的教育遊戲。

後端技術在營運轉型中也發揮關鍵作用。利用數據分析、人工智慧演算法和物聯網 (IoT) 感測器,遊樂中心現在可以最佳化從人流和人員配備到個人化行銷和內容輪調的一切。入口處的臉部認證、非接觸式售票系統和行動整合預訂平台提高了用戶便利性和營運效率。對於住宿來說,這意味著無摩擦的訪問、更短的等待時間以及根據過去偏好客製化的體驗。對於營運商來說,它可以提高客戶維繫和盈利。甚至忠誠度計畫也變得更加遊戲化數位化,允許客人即時獲得獎勵並將其兌換為園內購買和升級。非遊戲活動的遊戲化,如健身挑戰和教育課程,也在興起,尤其是在針對家庭和青少年的中心。隨著此類技術變得更具成本效益,它們不再局限於高階設施,而是被世界各地的中型中心所採用,使更廣泛的人群能夠享受身臨其境型娛樂。

消費者人口結構的改變是否會再形成市場重點?

人口結構的變化對遊樂中心的設計、內容和服務產生了巨大的影響。一個關鍵趨勢是年輕消費者的崛起,他們重視積極參與、個人化和社交分享。這些群體,尤其是千禧世代和Z世代,期望娛樂活動具有身臨其境型,正迅速成為常態。同時,社群媒體已成為塑造消費者偏好的強大工具,遊客通常會尋找那些「適合Instagram分享」且提供值得共用體驗的場所。這導致許多遊樂中心更加重視設計美學、上鏡的裝置和互動式裝飾。

同時,老化也在影響市場動態。隨著人口老化,尤其是在新興經濟體中,遊樂中心正在適應更具包容性,並提供吸引老年人和兒童的體驗。正在引入休閒模擬器、無障礙佈局和懷舊遊戲區,以迎合老年人群體。此外,家庭規模變小和女性勞動力增多正在改變人們對安全、清潔和整體性的期望。這推動了設有安全遊樂區、家長休息室和跨年齡娛樂項目的家庭區域的發展。文化和區域客製化也是一個新的焦點。在許多國家,當地主題、節慶和語言被融入遊戲和景點中,以增加文化相關性和遊客參與。這種對特定人群設計的關注迫使營運商不僅重新思考景點,還要重新思考人員配備、客戶服務和定價模式,以滿足更廣泛消費者群體不斷變化的期望。

是什麼推動了遊樂中心市場的快速成長?

全球遊樂中心市場的成長受到多種因素的驅動,這些因素源自於技術進步、使用模式多樣化以及消費者行為轉變。 VR 和 AR 等身臨其境型技術的快速融合,使中心能夠提供引人入勝、可重複的體驗,並隨著用戶偏好而發展。這些工具不再是小眾產品,而是成為了迎合廣大群眾的主流景點。在用途方面,遊樂中心正變得更加多功能。它們不再局限於獨立的形式,而是日益成為大型混合用途開發項目的一部分,如機場、購物中心、郵輪,甚至教育園區。這種策略性佈局使營運商能夠捕捉到多個人群,包括消費者、遊客、學生和專業,從而提高出席率和利用率。

從消費行為的角度來看,收入的成長和明顯的體驗式消費趨勢,正在提升娛樂中心作為生活必需品目的地的地位。現代消費者尋求獨特、可自訂且富有社交參與度的活動,而娛樂中心則具備提供這些活動的絕佳條件。競技遊戲競技場、VR運動區、多人挑戰等設施的加入,吸引了那些注重技巧型娛樂的科技達人。此外,人們對便利性的需求日益成長,尤其是在公共空間有限的都市區,這導致全天候、全年開放的室內娛樂中心數量激增。行動應用程式透過提供從即時預訂到個人化內容和優惠等各種便利服務,進一步提升了用戶參與度。娛樂品牌與房地產開發商之間的策略合作有助於提升知名度、資金籌措和吸引客戶。這些促進因素正在推動市場向前發展,使其成為全球娛樂市場中成長最快、適應性最強的領域。

部分

類型(遊樂園、家庭娛樂中心、遊樂場中心、水上樂園)

受訪公司範例(48家值得關注的公司)

  • Bandai Namco Holdings Inc.
  • Bowlero Corporation
  • CEC Entertainment Concepts, LP
  • Cedar Fair Entertainment Company
  • Cinergy Entertainment Group
  • Dave & Buster's Inc.
  • Funriders Leisure & Amusement Pvt. Ltd.
  • KidZania
  • Landmark Group(Fun City)
  • Lotte World
  • Mack Rides GmbH & Co KG
  • Merlin Entertainments
  • Oriental Land Company Ltd.
  • Parques Reunidos
  • SeaWorld Parks & Entertainment Inc.
  • Sega Sammy Holdings Inc.
  • Six Flags Entertainment Corporation
  • Smaaash Entertainment Pvt. Ltd.
  • The Walt Disney Company
  • Universal Parks & Resorts(Comcast)

人工智慧整合

我們正在利用可操作的專家內容和人工智慧工具來改變市場和競爭情報。

Global Industry Analysts 並未遵循典型的 LLM 或特定產業的 SLM查詢,而是建立了一個從全球專家收集的內容庫,其中包括影片錄影、部落格、搜尋引擎研究以及大量的公司、產品/服務和市場數據。

關稅影響係數

全球產業分析師根據公司總部所在國家、製造地、進出口狀況(成品和原始OEM)預測其競爭態勢的變化。這種複雜且多面向的市場動態預計將以多種方式影響競爭對手,包括銷貨成本成本 (COGS) 上升、盈利下降、供應鏈重組以及其他微觀和宏觀市場動態。

目錄

第1章調查方法

第2章執行摘要

  • 市場概覽
  • 主要企業
  • 市場趨勢和促進因素
  • 全球市場展望

第3章市場分析

  • 美國
  • 加拿大
  • 日本
  • 中國
  • 歐洲
  • 法國
  • 德國
  • 義大利
  • 英國
  • 西班牙
  • 俄羅斯
  • 其他歐洲國家
  • 亞太地區
  • 澳洲
  • 印度
  • 韓國
  • 其他亞太地區
  • 拉丁美洲
  • 阿根廷
  • 巴西
  • 墨西哥
  • 其他拉丁美洲
  • 中東
  • 伊朗
  • 以色列
  • 沙烏地阿拉伯
  • 阿拉伯聯合大公國
  • 其他中東地區
  • 非洲

第4章 競賽

簡介目錄
Product Code: MCP36156

Global Amusement Centers Market to Reach US$227.9 Million by 2030

The global market for Amusement Centers estimated at US$123.0 Million in the year 2024, is expected to reach US$227.9 Million by 2030, growing at a CAGR of 10.8% over the analysis period 2024-2030. Amusement Parks, one of the segments analyzed in the report, is expected to record a 9.6% CAGR and reach US$92.6 Million by the end of the analysis period. Growth in the Family Entertainment Centers segment is estimated at 9.5% CAGR over the analysis period.

The U.S. Market is Estimated at US$33.5 Million While China is Forecast to Grow at 14.5% CAGR

The Amusement Centers market in the U.S. is estimated at US$33.5 Million in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$46.5 Million by the year 2030 trailing a CAGR of 14.5% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 7.9% and 9.5% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 8.5% CAGR.

Global Amusement Centers Market - Key Trends & Drivers Summarized

How Are Modern Lifestyles Redefining the Purpose of Amusement Centers?

Modern amusement centers are undergoing a strategic reinvention in response to lifestyle changes, urbanization, and shifting patterns in leisure consumption. Once dominated by standalone arcades and basic rides, these centers are now transforming into multifunctional social venues that cater to a wide demographic. Families, young adults, and corporate groups are increasingly seeking immersive, socially engaging experiences rather than passive entertainment. The demand for shared activities-such as group escape rooms, interactive play zones, and themed indoor parks-is rising steadily, especially in urban hubs where recreational time is often limited. This trend is further reinforced by the increasing preference for “experiential value” among millennials and Gen Z, who favor activities that offer emotional connection, personalization, and novelty. Across Asia-Pacific, North America, and parts of Europe, developers are integrating amusement centers into retail malls, resorts, and entertainment districts to capitalize on high-footfall areas and provide all-in-one entertainment offerings.

These evolving consumer demands are also pushing the boundaries of how amusement centers are designed and operated. A growing number of venues are incorporating fine dining, boutique shopping, and entertainment lounges alongside attractions, enhancing the length of customer stay and maximizing per-visit spending. The concept of “eatertainment”-where dining and gaming co-exist in the same space-is gaining momentum, especially among adult visitors. Social gaming, which combines elements of nightlife and interactive play, is increasingly popular, with spaces offering everything from immersive arcade lounges to mini-golf courses equipped with LED lighting and music systems. Importantly, this shift is not just aesthetic-it represents a functional transformation, where amusement centers now act as urban anchors for community engagement, team-building events, and social gatherings, making them far more than just venues for amusement.

Why Is Technology a Game-Changer for Amusement Center Experiences?

Technology has redefined what amusement centers can offer, turning once-static venues into highly dynamic, interactive environments. Among the most impactful innovations are virtual reality (VR) and augmented reality (AR), which allow visitors to experience hyper-realistic simulations and narrative-driven adventures. These technologies enable a depth of interaction and immersion that traditional games and rides cannot match. Full-body tracking, 360-degree visuals, and synchronized physical effects-like wind, motion, and heat-are commonly used in VR arenas to blur the lines between the digital and physical. Multi-user environments, in which groups can explore or compete within the same virtual space, are especially popular for team-based experiences. Augmented experiences, on the other hand, integrate digital elements into the physical world, allowing for interactive mazes, scavenger hunts, and educational games that combine exploration with technology.

Back-end technology is also playing a critical role in transforming operations. With the use of data analytics, AI algorithms, and Internet of Things (IoT) sensors, amusement centers can now optimize everything from crowd flow and staffing to personalized marketing and content rotation. Facial recognition at entry points, contactless ticketing systems, and mobile-integrated booking platforms are improving user convenience and operational efficiency. For guests, this means smoother access, shorter wait times, and tailored experiences based on past preferences. For operators, it translates into enhanced customer retention and profitability. Even loyalty programs are being gamified and digitized, allowing guests to earn rewards in real time and use them for in-park purchases or upgrades. The gamification of non-gaming activities, such as fitness challenges or educational trails, is also on the rise, especially among centers targeting families and youth audiences. As these technologies become more cost-effective, they are no longer limited to premium venues but are being adopted by mid-size centers globally, making immersive entertainment accessible to wider demographics.

Are Changing Consumer Demographics Reshaping Market Priorities?

Demographic shifts are exerting a strong influence on the design, content, and service delivery of amusement centers. A key trend is the rise of younger consumers who value active participation, personalization, and social sharing. These groups, especially millennials and Gen Z, expect entertainment to be multi-layered and socially immersive, prompting centers to move away from static games and toward interactive, collaborative formats. Activities that allow for physical movement, decision-making, and storytelling-such as immersive escape rooms, motion-based simulators, and digital scavenger hunts-are fast becoming staples. At the same time, social media has become a powerful tool in shaping consumer preferences, with visitors often seeking out venues that are “Instagrammable” or offer share-worthy experiences. This has led to greater emphasis on design aesthetics, photogenic installations, and interactive decor across many centers.

Meanwhile, older demographics are also influencing market dynamics. As populations age, especially in developed economies, amusement centers are adapting to be more inclusive, offering experiences that appeal to seniors as well as children. Relaxed simulators, accessible layouts, and nostalgic game zones are being introduced to cater to an older clientele. Additionally, smaller family units and higher female participation in the workforce are changing expectations around safety, cleanliness, and inclusivity. This has led to the development of family-oriented zones with secure play areas, parent lounges, and multi-age entertainment programs. Customization by culture and region is another emerging focus. In many countries, local themes, festivals, and languages are being integrated into games and attractions to enhance cultural relevance and visitor engagement. This attention to demographic-specific design is pushing operators to rethink not only their attractions but also their staffing, customer service, and pricing models to better align with the evolving expectations of a broader consumer base.

What Is Fueling the Exponential Growth of the Amusement Centers Market?

The growth in the global amusement centers market is driven by several factors rooted in technological advancement, diversified usage models, and behavioral shifts among consumers. The rapid integration of immersive technologies like VR and AR is enabling centers to deliver compelling, repeatable experiences that evolve with user preferences. These tools are no longer niche offerings but are now mainstream attractions that cater to a wide audience. On the usage front, the versatility of amusement centers is expanding-they are no longer confined to standalone formats but are increasingly part of larger mixed-use developments, including airports, shopping malls, cruise ships, and even educational campuses. This strategic placement allows operators to tap into multiple audience segments-shoppers, travelers, students, and professionals-thereby boosting footfall and increasing utilization.

From a consumer behavior standpoint, rising incomes and a pronounced shift toward experience-based spending have elevated the role of amusement centers as essential lifestyle destinations. Modern consumers are seeking unique, customizable, and socially engaging activities, which amusement centers are well positioned to provide. The inclusion of competitive gaming arenas, VR sports zones, and multiplayer challenges is attracting tech-savvy users who value skill-based entertainment. The growing demand for convenience, particularly in urban areas with limited public spaces, is also leading to a surge in indoor centers that offer all-weather, year-round entertainment. Mobile apps have further strengthened user engagement by facilitating everything from real-time bookings to personalized content and rewards. Strategic collaborations between entertainment brands and property developers are helping amplify visibility, funding, and customer access. Altogether, these interlocking drivers are propelling the market forward, making amusement centers a rapidly growing and highly adaptive segment in the global entertainment landscape.

SCOPE OF STUDY:

The report analyzes the Amusement Centers market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:

Type (Amusement Parks, Family Entertainment Centers, Arcade Centers, Water Parks)

Geographic Regions/Countries:

World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; Spain; Russia; and Rest of Europe); Asia-Pacific (Australia; India; South Korea; and Rest of Asia-Pacific); Latin America (Argentina; Brazil; Mexico; and Rest of Latin America); Middle East (Iran; Israel; Saudi Arabia; United Arab Emirates; and Rest of Middle East); and Africa.

Select Competitors (Total 48 Featured) -

  • Bandai Namco Holdings Inc.
  • Bowlero Corporation
  • CEC Entertainment Concepts, LP
  • Cedar Fair Entertainment Company
  • Cinergy Entertainment Group
  • Dave & Buster's Inc.
  • Funriders Leisure & Amusement Pvt. Ltd.
  • KidZania
  • Landmark Group (Fun City)
  • Lotte World
  • Mack Rides GmbH & Co KG
  • Merlin Entertainments
  • Oriental Land Company Ltd.
  • Parques Reunidos
  • SeaWorld Parks & Entertainment Inc.
  • Sega Sammy Holdings Inc.
  • Six Flags Entertainment Corporation
  • Smaaash Entertainment Pvt. Ltd.
  • The Walt Disney Company
  • Universal Parks & Resorts (Comcast)

AI INTEGRATIONS

We're transforming market and competitive intelligence with validated expert content and AI tools.

Instead of following the general norm of querying LLMs and Industry-specific SLMs, we built repositories of content curated from domain experts worldwide including video transcripts, blogs, search engines research, and massive amounts of enterprise, product/service, and market data.

TARIFF IMPACT FACTOR

Our new release incorporates impact of tariffs on geographical markets as we predict a shift in competitiveness of companies based on HQ country, manufacturing base, exports and imports (finished goods and OEM). This intricate and multifaceted market reality will impact competitors by increasing the Cost of Goods Sold (COGS), reducing profitability, reconfiguring supply chains, amongst other micro and macro market dynamics.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • World Market Trajectories
    • Tariff Impact on Global Supply Chain Patterns
    • Amusement Centers - Global Key Competitors Percentage Market Share in 2025 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Rising Urbanization and Disposable Incomes Spur Demand for Family-Oriented Amusement Centers
    • Expansion of Experiential Entertainment Concepts Propels Growth in Interactive and Immersive Attractions
    • Here's How Technological Integration Like AR/VR Strengthens the Business Case for Next-Gen Entertainment Venues
    • Increasing Popularity of Indoor Play Zones and Edutainment Hubs Expands the Addressable Market Across Age Groups
    • Shift Toward Themed and Branded Experiences Drives Repeat Visits and Customer Loyalty
    • Growing Demand for Safe, Climate-Controlled Recreation Throws the Spotlight on Indoor Amusement Centers
    • Here's the Story: Gamification and Skill-Based Attractions Fuel Engagement Among Teens and Young Adults
    • Surge in Mobile and Online Booking Platforms Drives Convenience and Digital Engagement for Visitors
    • Emphasis on Health, Hygiene, and Contactless Operations Sustains Growth in the Post-Pandemic Environment
    • Growing Demand for Corporate Events and Group Bookings Expands Revenue Streams for Multipurpose Venues
    • Increased Use of Data Analytics and CRM Tools Enhances Personalization and Operational Efficiency
    • Eco-Friendly Design and Sustainable Operations Throw the Spotlight on Green Amusement Center Initiatives
    • Rising Competition From At-Home Digital Entertainment Drives Innovation in On-Site Customer Experience
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Amusement Centers Market Analysis of Annual Sales in US$ Thousand for Years 2014 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Amusement Centers by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 3: World Historic Review for Amusement Centers by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 4: World 16-Year Perspective for Amusement Centers by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2014, 2025 & 2030
    • TABLE 5: World Recent Past, Current & Future Analysis for Amusement Parks by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 6: World Historic Review for Amusement Parks by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 7: World 16-Year Perspective for Amusement Parks by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Family Entertainment Centers by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 9: World Historic Review for Family Entertainment Centers by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 10: World 16-Year Perspective for Family Entertainment Centers by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 11: World Recent Past, Current & Future Analysis for Arcade Centers by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 12: World Historic Review for Arcade Centers by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 13: World 16-Year Perspective for Arcade Centers by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
    • TABLE 14: World Recent Past, Current & Future Analysis for Water Parks by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 15: World Historic Review for Water Parks by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 16: World 16-Year Perspective for Water Parks by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Amusement Centers Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
    • TABLE 17: USA Recent Past, Current & Future Analysis for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 18: USA Historic Review for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 19: USA 16-Year Perspective for Amusement Centers by Type - Percentage Breakdown of Value Sales for Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks for the Years 2014, 2025 & 2030
  • CANADA
    • TABLE 20: Canada Recent Past, Current & Future Analysis for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 21: Canada Historic Review for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 22: Canada 16-Year Perspective for Amusement Centers by Type - Percentage Breakdown of Value Sales for Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks for the Years 2014, 2025 & 2030
  • JAPAN
    • Amusement Centers Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
    • TABLE 23: Japan Recent Past, Current & Future Analysis for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 24: Japan Historic Review for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 25: Japan 16-Year Perspective for Amusement Centers by Type - Percentage Breakdown of Value Sales for Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks for the Years 2014, 2025 & 2030
  • CHINA
    • Amusement Centers Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
    • TABLE 26: China Recent Past, Current & Future Analysis for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 27: China Historic Review for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 28: China 16-Year Perspective for Amusement Centers by Type - Percentage Breakdown of Value Sales for Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks for the Years 2014, 2025 & 2030
  • EUROPE
    • Amusement Centers Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
    • TABLE 29: Europe Recent Past, Current & Future Analysis for Amusement Centers by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 30: Europe Historic Review for Amusement Centers by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 31: Europe 16-Year Perspective for Amusement Centers by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2014, 2025 & 2030
    • TABLE 32: Europe Recent Past, Current & Future Analysis for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 33: Europe Historic Review for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 34: Europe 16-Year Perspective for Amusement Centers by Type - Percentage Breakdown of Value Sales for Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks for the Years 2014, 2025 & 2030
  • FRANCE
    • Amusement Centers Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
    • TABLE 35: France Recent Past, Current & Future Analysis for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 36: France Historic Review for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 37: France 16-Year Perspective for Amusement Centers by Type - Percentage Breakdown of Value Sales for Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks for the Years 2014, 2025 & 2030
  • GERMANY
    • Amusement Centers Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
    • TABLE 38: Germany Recent Past, Current & Future Analysis for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 39: Germany Historic Review for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 40: Germany 16-Year Perspective for Amusement Centers by Type - Percentage Breakdown of Value Sales for Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks for the Years 2014, 2025 & 2030
  • ITALY
    • TABLE 41: Italy Recent Past, Current & Future Analysis for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 42: Italy Historic Review for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 43: Italy 16-Year Perspective for Amusement Centers by Type - Percentage Breakdown of Value Sales for Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks for the Years 2014, 2025 & 2030
  • UNITED KINGDOM
    • Amusement Centers Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
    • TABLE 44: UK Recent Past, Current & Future Analysis for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 45: UK Historic Review for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 46: UK 16-Year Perspective for Amusement Centers by Type - Percentage Breakdown of Value Sales for Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks for the Years 2014, 2025 & 2030
  • SPAIN
    • TABLE 47: Spain Recent Past, Current & Future Analysis for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 48: Spain Historic Review for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 49: Spain 16-Year Perspective for Amusement Centers by Type - Percentage Breakdown of Value Sales for Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks for the Years 2014, 2025 & 2030
  • RUSSIA
    • TABLE 50: Russia Recent Past, Current & Future Analysis for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 51: Russia Historic Review for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 52: Russia 16-Year Perspective for Amusement Centers by Type - Percentage Breakdown of Value Sales for Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks for the Years 2014, 2025 & 2030
  • REST OF EUROPE
    • TABLE 53: Rest of Europe Recent Past, Current & Future Analysis for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 54: Rest of Europe Historic Review for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 55: Rest of Europe 16-Year Perspective for Amusement Centers by Type - Percentage Breakdown of Value Sales for Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks for the Years 2014, 2025 & 2030
  • ASIA-PACIFIC
    • Amusement Centers Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
    • TABLE 56: Asia-Pacific Recent Past, Current & Future Analysis for Amusement Centers by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 57: Asia-Pacific Historic Review for Amusement Centers by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 58: Asia-Pacific 16-Year Perspective for Amusement Centers by Geographic Region - Percentage Breakdown of Value Sales for Australia, India, South Korea and Rest of Asia-Pacific Markets for Years 2014, 2025 & 2030
    • TABLE 59: Asia-Pacific Recent Past, Current & Future Analysis for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 60: Asia-Pacific Historic Review for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 61: Asia-Pacific 16-Year Perspective for Amusement Centers by Type - Percentage Breakdown of Value Sales for Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks for the Years 2014, 2025 & 2030
  • AUSTRALIA
    • Amusement Centers Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Australia for 2025 (E)
    • TABLE 62: Australia Recent Past, Current & Future Analysis for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 63: Australia Historic Review for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 64: Australia 16-Year Perspective for Amusement Centers by Type - Percentage Breakdown of Value Sales for Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks for the Years 2014, 2025 & 2030
  • INDIA
    • Amusement Centers Market Presence - Strong/Active/Niche/Trivial - Key Competitors in India for 2025 (E)
    • TABLE 65: India Recent Past, Current & Future Analysis for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 66: India Historic Review for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 67: India 16-Year Perspective for Amusement Centers by Type - Percentage Breakdown of Value Sales for Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks for the Years 2014, 2025 & 2030
  • SOUTH KOREA
    • TABLE 68: South Korea Recent Past, Current & Future Analysis for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 69: South Korea Historic Review for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 70: South Korea 16-Year Perspective for Amusement Centers by Type - Percentage Breakdown of Value Sales for Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks for the Years 2014, 2025 & 2030
  • REST OF ASIA-PACIFIC
    • TABLE 71: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 72: Rest of Asia-Pacific Historic Review for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 73: Rest of Asia-Pacific 16-Year Perspective for Amusement Centers by Type - Percentage Breakdown of Value Sales for Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks for the Years 2014, 2025 & 2030
  • LATIN AMERICA
    • Amusement Centers Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Latin America for 2025 (E)
    • TABLE 74: Latin America Recent Past, Current & Future Analysis for Amusement Centers by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 75: Latin America Historic Review for Amusement Centers by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 76: Latin America 16-Year Perspective for Amusement Centers by Geographic Region - Percentage Breakdown of Value Sales for Argentina, Brazil, Mexico and Rest of Latin America Markets for Years 2014, 2025 & 2030
    • TABLE 77: Latin America Recent Past, Current & Future Analysis for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 78: Latin America Historic Review for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 79: Latin America 16-Year Perspective for Amusement Centers by Type - Percentage Breakdown of Value Sales for Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks for the Years 2014, 2025 & 2030
  • ARGENTINA
    • TABLE 80: Argentina Recent Past, Current & Future Analysis for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 81: Argentina Historic Review for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 82: Argentina 16-Year Perspective for Amusement Centers by Type - Percentage Breakdown of Value Sales for Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks for the Years 2014, 2025 & 2030
  • BRAZIL
    • TABLE 83: Brazil Recent Past, Current & Future Analysis for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 84: Brazil Historic Review for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 85: Brazil 16-Year Perspective for Amusement Centers by Type - Percentage Breakdown of Value Sales for Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks for the Years 2014, 2025 & 2030
  • MEXICO
    • TABLE 86: Mexico Recent Past, Current & Future Analysis for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 87: Mexico Historic Review for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 88: Mexico 16-Year Perspective for Amusement Centers by Type - Percentage Breakdown of Value Sales for Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks for the Years 2014, 2025 & 2030
  • REST OF LATIN AMERICA
    • TABLE 89: Rest of Latin America Recent Past, Current & Future Analysis for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 90: Rest of Latin America Historic Review for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 91: Rest of Latin America 16-Year Perspective for Amusement Centers by Type - Percentage Breakdown of Value Sales for Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks for the Years 2014, 2025 & 2030
  • MIDDLE EAST
    • Amusement Centers Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Middle East for 2025 (E)
    • TABLE 92: Middle East Recent Past, Current & Future Analysis for Amusement Centers by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
    • TABLE 93: Middle East Historic Review for Amusement Centers by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 94: Middle East 16-Year Perspective for Amusement Centers by Geographic Region - Percentage Breakdown of Value Sales for Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets for Years 2014, 2025 & 2030
    • TABLE 95: Middle East Recent Past, Current & Future Analysis for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 96: Middle East Historic Review for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 97: Middle East 16-Year Perspective for Amusement Centers by Type - Percentage Breakdown of Value Sales for Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks for the Years 2014, 2025 & 2030
  • IRAN
    • TABLE 98: Iran Recent Past, Current & Future Analysis for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 99: Iran Historic Review for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 100: Iran 16-Year Perspective for Amusement Centers by Type - Percentage Breakdown of Value Sales for Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks for the Years 2014, 2025 & 2030
  • ISRAEL
    • TABLE 101: Israel Recent Past, Current & Future Analysis for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 102: Israel Historic Review for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 103: Israel 16-Year Perspective for Amusement Centers by Type - Percentage Breakdown of Value Sales for Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks for the Years 2014, 2025 & 2030
  • SAUDI ARABIA
    • TABLE 104: Saudi Arabia Recent Past, Current & Future Analysis for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 105: Saudi Arabia Historic Review for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 106: Saudi Arabia 16-Year Perspective for Amusement Centers by Type - Percentage Breakdown of Value Sales for Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks for the Years 2014, 2025 & 2030
  • UNITED ARAB EMIRATES
    • TABLE 107: UAE Recent Past, Current & Future Analysis for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 108: UAE Historic Review for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 109: UAE 16-Year Perspective for Amusement Centers by Type - Percentage Breakdown of Value Sales for Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks for the Years 2014, 2025 & 2030
  • REST OF MIDDLE EAST
    • TABLE 110: Rest of Middle East Recent Past, Current & Future Analysis for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 111: Rest of Middle East Historic Review for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 112: Rest of Middle East 16-Year Perspective for Amusement Centers by Type - Percentage Breakdown of Value Sales for Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks for the Years 2014, 2025 & 2030
  • AFRICA
    • Amusement Centers Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Africa for 2025 (E)
    • TABLE 113: Africa Recent Past, Current & Future Analysis for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
    • TABLE 114: Africa Historic Review for Amusement Centers by Type - Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2014 through 2023 and % CAGR
    • TABLE 115: Africa 16-Year Perspective for Amusement Centers by Type - Percentage Breakdown of Value Sales for Amusement Parks, Family Entertainment Centers, Arcade Centers and Water Parks for the Years 2014, 2025 & 2030

IV. COMPETITION