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市場調查報告書
商品編碼
1757755

全球遊戲 GPU 市場

Gaming GPU

出版日期: | 出版商: Global Industry Analysts, Inc. | 英文 271 Pages | 商品交期: 最快1-2個工作天內

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簡介目錄

預計 2030 年全球遊戲 GPU 市場規模將達 71 億美元

全球遊戲GPU市場規模預計在2024年為34億美元,預計到2030年將達到71億美元,2024年至2030年的複合年成長率為12.8%。專用顯示卡是本報告分析的細分市場之一,預計其複合年成長率為11.0%,到分析期結束時規模將達到40億美元。整合顯示卡細分市場在分析期間內的複合年成長率預計為15.4%。

美國市場規模估計為 9.344 億美元,而中國市場預計複合年成長率為 16.9%

美國遊戲GPU市場規模預計在2024年達到9.344億美元。作為世界第二大經濟體,中國預計到2030年市場規模將達到15億美元,在2024-2030年的分析期間內,複合年成長率為16.9%。其他值得關注的區域市場包括日本和加拿大,預計在分析期間的複合年成長率分別為9.5%和11.3%。在歐洲,預計德國的複合年成長率為10.1%。

全球遊戲 GPU 市場 - 主要趨勢與促進因素摘要

為什麼遊戲 GPU 是現代遊戲體驗和數位娛樂生態系統的核心

遊戲圖形處理單元 (GPU) 是現代遊戲的技術支柱,提供跨平台即時圖形渲染、即時物理模擬和身臨其境型遊戲體驗所需的運算能力。隨著對高解析度顯示器、射線追蹤和超流暢影格速率的需求不斷成長,遊戲 GPU 已發展成為高度專業化、效能最佳化的組件,決定了系統的遊戲功能。這些處理器負責將複雜的程式碼轉換成生動流暢的螢幕視覺效果,使玩家與數位環境的互動自然且反應迅速。即時射線追蹤、可變速率著色和 AI 增強升級技術(如 NVIDIA DLSS 和 AMD FSR)的引入極大地提高了視訊遊戲的圖形保真度。除了遊戲之外,GPU 還為相關的娛樂和創新應用程式提供支持,例如 3D 建模、視訊編輯、遊戲開發和虛擬製作,使其成為遊戲玩家、內容創作者和專業人士的重要投資。如今,遊戲在桌上型電腦、遊戲筆記型電腦和下一代主機上盛行,GPU 效能與用戶體驗息息相關,影響從圖形設定到電競競爭優勢等方方面面。隨著業界轉向 VR 和 AR 等更具沉浸感的格式,遊戲 GPU 的作用不斷擴展,並鞏固了其作為未來數位娛樂重要組成部分的地位。

遊戲玩家的期望和平台的發展如何推動 GPU 技術的創新?

遊戲玩家對視覺真實感、穩定性能和反應速度的期望值快速變化,這推動著遊戲 GPU 技術的持續創新。如今的遊戲玩家需要 4K 和 8K 等超高解析度、超寬長寬比以及高於 120Hz 的刷新率。競技遊戲玩家優先考慮超低輸入延遲和穩定的幀時序,以在快節奏的多人遊戲中取得優勢,因此,具有先進幀同步演算法的延遲最佳化 GPU 備受追捧。同時,遊戲串流服務和雲端遊戲平台(如 NVIDIA GeForce NOW 和 Xbox Cloud Gaming)的興起正在再形成GPU 的使用方式,要求終端用戶和伺服器端 GPU 都能高效處理繁重的圖形工作負載。混合遊戲的興起,玩家可以在主機、PC 和行動裝置之間無縫切換,這推動了對能夠外形規格提供可擴展效能的 GPU 的需求。此外,遊戲玩家現在不僅需要強大的效能,他們還需要更安靜的散熱系統、更低的功耗以及與其配置相匹配的時尚美觀的設計。隨著遊戲圖形越來越複雜,遊戲引擎也開始採用即時光照和AI驅動環境,GPU製造商面臨著整合新功能的壓力,例如AI專用核心、更大的記憶體頻寬以及更強大的射線追蹤功能。這些趨勢不僅塑造了當前的GPU發展,也為未來的架構設定了藍圖,這些架構必須滿足多元化且精通技術的遊戲玩家群體的細微需求。

下一代遊戲 GPU 將採用哪些技術進步?

一系列突破性的技術進步正在改變遊戲 GPU 市場,這些進步旨在突破性能、效率和視覺真實感的界限。其中最重要的突破之一是射線追蹤,它能以電影般的精度再現光線的行為,並添加深度、陰影和反射,使虛擬世界栩栩如生。同時,人工智慧主導的渲染技術也開始興起,特別是 NVIDIA 的深度學習超級取樣 (DLSS) 和 AMD 的 FidelityFX 超級解析度(FSR),它利用機器學習來提升低解析度影像,同時保持視覺保真度,從而在不犧牲細節的情況下實現更高的影格速率。 GPU 架構也正在經歷重大升級,引入更精細的奈米製程節點(如 5nm 和 3nm),可實現更高的電晶體數量、更快的時脈速度和更高的能源效率。此外,GPU記憶體創新(GDDR6X和HBM2E)顯著提升了記憶體頻寬,即使在最嚴苛的場景下也能確保更快存取遊戲資源並享受更流暢的遊戲體驗。 PCIe 5.0支援、硬體加速AV1編碼以及CPU和GPU之間的智慧存取記憶體進一步最佳化了元件之間的資料傳輸和通訊。在硬體方面,均熱板冷卻、智慧風扇曲線和液冷選項等散熱熱感增強了散熱性能和噪音管理。這些創新,加上不斷改進的軟體驅動程式和遊戲引擎最佳化,使遊戲GPU能夠提供前所未有的真實感、響應速度和節能效果,從而塑造互動娛樂的未來。

推動遊戲 GPU 產業全球擴張的市場動態是什麼?

全球遊戲 GPU 市場正在快速擴張,這得歸功於技術進步、消費者熱情、競技遊戲以及硬體普及率的提升等因素。蓬勃發展的遊戲產業如今已超過電影和音樂產業的總收入,這為高性能 GPU 帶來了持續的需求。電競觀眾人數、遊戲直播和內容創作的成長推動了對高級圖形處理的需求,許多意見領袖和專家都在尋求強大的 GPU 來實現遊戲和高清直播。虛擬實境 (VR) 和擴增實境(AR) 遊戲的普及也是一個關鍵因素,因為這些技術對 GPU 提出了極高的即時性要求,以提供無縫沉浸式的體驗。區域市場的擴張,尤其是亞太地區、拉丁美洲和東歐地區的擴張,也促進了需求的成長,因為寬頻基礎設施的改善和可支配收入的提高使得 PC 和主機遊戲更加觸手可及。此外,遊戲與教育、訓練和模擬的融合也為 GPU 的應用開闢了新的領域。 NVIDIA、AMD 和英特爾等晶片製造商已製定了積極的產品藍圖,在推動創新的同時,推出中階和入門級機型,以滿足更廣泛的消費者群體。市場也受到不斷發展的分銷模式的影響,包括消費者線上管道、面向雲端遊戲的 GPU 即服務模式,以及針對特定預算量身定做的預先安裝遊戲電腦。隨著遊戲持續影響文化、商業和技術,GPU 仍然是這一演變的核心,它不僅推動遊戲表現的提升,也推動著圍繞遊戲的整個數位生態系統的進步。

部分

類型(專用顯示卡、整合顯示卡);最終用途(行動裝置、個人電腦和工作站、遊戲機、其他最終用途)

受訪公司範例(總合34家)

  • AMD(Advanced Micro Devices)
  • Apple Inc.
  • Arm Ltd.
  • ASRock Inc.
  • ASUS(ASUSTeK Computer Inc.)
  • Colorful Technology Co., Ltd.
  • EVGA Corporation
  • Galax(Galaxy Microsystems Ltd.)
  • Gigabyte Technology Co., Ltd.
  • Imagination Technologies
  • Inno3D(Innovision Multimedia Ltd.)
  • Intel Corporation
  • MediaTek Inc.
  • MSI(Micro-Star International)
  • Nvidia Corporation
  • Palit Microsystems Ltd.
  • PNY Technologies Inc.
  • Qualcomm Technologies Inc.
  • Sapphire Technology Limited
  • Zotac(Zotac Technology Limited)

人工智慧整合

我們利用可操作的專家內容和人工智慧工具轉變市場和競爭情報。

Global 特定產業SLM 的典型規範,而是建立了一個從全球專家收集的內容庫,其中包括視訊錄影、部落格、搜尋引擎研究以及大量的公司、產品/服務和市場數據。

關稅影響係數

全球產業分析師根據公司總部所在國家、製造地、進出口狀況(成品和原始OEM)預測其競爭態勢的變化。這種複雜且多面向的市場動態預計將以多種方式影響競爭對手,包括銷貨成本成本 (COGS) 上升、盈利下降、供應鏈重組以及其他微觀和宏觀市場動態。

目錄

第1章調查方法

第2章執行摘要

  • 市場概覽
  • 主要企業
  • 市場趨勢和促進因素
  • 全球市場展望

第3章市場分析

  • 美國
  • 加拿大
  • 日本
  • 中國
  • 歐洲
  • 法國
  • 德國
  • 義大利
  • 英國
  • 西班牙
  • 俄羅斯
  • 其他歐洲國家
  • 亞太地區
  • 澳洲
  • 印度
  • 韓國
  • 其他亞太地區
  • 拉丁美洲
  • 阿根廷
  • 巴西
  • 墨西哥
  • 其他拉丁美洲
  • 中東
  • 伊朗
  • 以色列
  • 沙烏地阿拉伯
  • 阿拉伯聯合大公國
  • 其他中東地區
  • 非洲

第4章 競賽

簡介目錄
Product Code: MCP35103

Global Gaming GPU Market to Reach US$7.1 Billion by 2030

The global market for Gaming GPU estimated at US$3.4 Billion in the year 2024, is expected to reach US$7.1 Billion by 2030, growing at a CAGR of 12.8% over the analysis period 2024-2030. Dedicated Graphic Card, one of the segments analyzed in the report, is expected to record a 11.0% CAGR and reach US$4.0 Billion by the end of the analysis period. Growth in the Integrated Graphic Card segment is estimated at 15.4% CAGR over the analysis period.

The U.S. Market is Estimated at US$934.4 Million While China is Forecast to Grow at 16.9% CAGR

The Gaming GPU market in the U.S. is estimated at US$934.4 Million in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$1.5 Billion by the year 2030 trailing a CAGR of 16.9% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 9.5% and 11.3% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 10.1% CAGR.

Global Gaming GPU Market - Key Trends & Drivers Summarized

Why Are Gaming GPUs Central to the Modern Gaming Experience and Digital Entertainment Ecosystem?

Gaming Graphics Processing Units (GPUs) are the technological backbone of modern gaming, providing the computational horsepower required to render lifelike graphics, simulate real-time physics, and power immersive gameplay experiences across platforms. As the demand for high-resolution displays, ray tracing, and ultra-smooth frame rates increases, gaming GPUs have evolved into highly specialized, performance-optimized components that dictate a system’s gaming capability. These processors are responsible for converting complex code into vivid, fluid on-screen visuals, ensuring that the player’s interaction with digital environments feels natural and responsive. The introduction of real-time ray tracing, variable rate shading, and AI-enhanced upscaling technologies like NVIDIA DLSS and AMD FSR has drastically elevated the graphical fidelity of video games-much of which is only possible with a powerful GPU. Beyond gaming, GPUs also power adjacent entertainment and creative applications such as 3D modeling, video editing, game development, and virtual production, making them a critical investment for gamers, content creators, and professionals alike. With gaming now spanning desktop PCs, gaming laptops, and next-gen consoles, GPU performance directly correlates with user experience, influencing everything from graphical settings to competitive advantage in esports. As the industry shifts toward more immersive formats including VR and AR, the role of the gaming GPU continues to expand, anchoring it as an essential component in the future of digital entertainment.

How Are Gamer Expectations and Platform Evolutions Driving Innovation in GPU Technology?

Rapidly evolving gamer expectations-centered on visual realism, performance consistency, and responsiveness-are a driving force behind the continuous innovation in gaming GPU technology. Today’s gamers demand ultra-high resolutions (4K and even 8K), ultra-wide aspect ratios, and refresh rates beyond 120Hz, which require massive graphical processing power to deliver without frame drops or latency. Competitive gamers prioritize ultra-low input lag and consistent frame timing to gain an edge in fast-paced multiplayer titles, making GPUs with optimized latency and advanced frame pacing algorithms highly sought after. Simultaneously, the rise of game streaming services and cloud gaming platforms such as NVIDIA GeForce NOW and Xbox Cloud Gaming is reshaping GPU utilization, requiring both end-user and server-side GPUs to handle intense graphical workloads efficiently. The advent of hybrid gaming-where players seamlessly switch between console, PC, and mobile-has led to increased demand for GPUs that can offer scalable performance across form factors. Moreover, gamers now expect more than raw power; they want quieter cooling systems, lower power consumption, and sleek aesthetic designs that match their setups. As titles become more graphically complex and game engines adopt real-time lighting and AI-driven environments, GPU manufacturers are being pushed to integrate new features, such as dedicated AI cores, expanded memory bandwidth, and improved ray tracing capabilities. These trends are not just shaping current GPU development-they are setting the roadmap for future architectures that must cater to the nuanced demands of a diverse and technically savvy gaming population.

What Technological Advancements Are Powering the Next Generation of Gaming GPUs?

The gaming GPU market is being transformed by a wave of groundbreaking technological advancements aimed at pushing the limits of performance, efficiency, and visual realism. One of the most significant breakthroughs is real-time ray tracing, which replicates the behavior of light with cinematic accuracy, adding depth, shadows, and reflections that bring virtual worlds to life. Paired with this is the rise of AI-driven rendering technologies-most notably NVIDIA’s Deep Learning Super Sampling (DLSS) and AMD’s FidelityFX Super Resolution (FSR)-which utilize machine learning to upscale lower-resolution images while maintaining visual fidelity, enabling higher frame rates without sacrificing detail. GPU architectures have also seen major upgrades, with the introduction of smaller nanometer process nodes (such as 5nm and 3nm) allowing for more transistors, higher clock speeds, and greater energy efficiency. Additionally, innovations in GPU memory (GDDR6X and HBM2E) are dramatically increasing memory bandwidth, ensuring faster access to game assets and smoother gameplay even in the most demanding scenarios. PCIe 5.0 support, hardware-accelerated AV1 encoding, and smart access memory between CPUs and GPUs are further optimizing data transfer and communication between components. On the hardware side, thermal solutions like vapor chamber cooling, intelligent fan curves, and liquid cooling options are enhancing thermal performance and noise management. These innovations, combined with ever-improving software drivers and game engine optimizations, are enabling gaming GPUs to deliver unprecedented realism, responsiveness, and energy-conscious power, shaping the future of interactive entertainment.

What Market Dynamics Are Fueling the Global Expansion of the Gaming GPU Industry?

The global gaming GPU market is expanding rapidly, fueled by a combination of technological progress, consumer enthusiasm, competitive gaming, and rising hardware accessibility. The boom in the gaming industry, now surpassing the film and music industries combined in terms of revenue, is creating sustained demand for high-performance GPUs. Growth in esports viewership, game streaming, and content creation is reinforcing the need for advanced graphical processing, as influencers and professionals seek powerful GPUs for both gameplay and high-resolution broadcasting. The expansion of virtual reality (VR) and augmented reality (AR) gaming is another critical factor, with these technologies placing intense real-time demands on GPUs to deliver seamless, immersive experiences. Regional market expansion-particularly in Asia-Pacific, Latin America, and Eastern Europe-is also contributing to the rising demand, as improved broadband infrastructure and increased disposable income make PC and console gaming more accessible. Additionally, the integration of gaming into education, training, and simulation is creating new verticals for GPU utilization. Chipmakers such as NVIDIA, AMD, and Intel are responding with aggressive product roadmaps, pushing innovation while also introducing mid-tier and entry-level models to address a broader consumer base. The market is also being shaped by evolving distribution models, including direct-to-consumer online channels, GPU-as-a-service models for cloud gaming, and prebuilt gaming PCs tailored to specific budgets. As gaming continues to influence culture, commerce, and technology, GPUs will remain at the core of this evolution, driving not only the performance of games but the progress of the entire digital ecosystem that surrounds them.

SCOPE OF STUDY:

The report analyzes the Gaming GPU market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:

Type (Dedicated Graphic Card, Integrated Graphic Card); End-Use (Mobile Devices, PCs & Workstations, Gaming Consoles, Other End-Uses)

Geographic Regions/Countries:

World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; Spain; Russia; and Rest of Europe); Asia-Pacific (Australia; India; South Korea; and Rest of Asia-Pacific); Latin America (Argentina; Brazil; Mexico; and Rest of Latin America); Middle East (Iran; Israel; Saudi Arabia; United Arab Emirates; and Rest of Middle East); and Africa.

Select Competitors (Total 34 Featured) -

  • AMD (Advanced Micro Devices)
  • Apple Inc.
  • Arm Ltd.
  • ASRock Inc.
  • ASUS (ASUSTeK Computer Inc.)
  • Colorful Technology Co., Ltd.
  • EVGA Corporation
  • Galax (Galaxy Microsystems Ltd.)
  • Gigabyte Technology Co., Ltd.
  • Imagination Technologies
  • Inno3D (Innovision Multimedia Ltd.)
  • Intel Corporation
  • MediaTek Inc.
  • MSI (Micro-Star International)
  • Nvidia Corporation
  • Palit Microsystems Ltd.
  • PNY Technologies Inc.
  • Qualcomm Technologies Inc.
  • Sapphire Technology Limited
  • Zotac (Zotac Technology Limited)

AI INTEGRATIONS

We're transforming market and competitive intelligence with validated expert content and AI tools.

Instead of following the general norm of querying LLMs and Industry-specific SLMs, we built repositories of content curated from domain experts worldwide including video transcripts, blogs, search engines research, and massive amounts of enterprise, product/service, and market data.

TARIFF IMPACT FACTOR

Our new release incorporates impact of tariffs on geographical markets as we predict a shift in competitiveness of companies based on HQ country, manufacturing base, exports and imports (finished goods and OEM). This intricate and multifaceted market reality will impact competitors by increasing the Cost of Goods Sold (COGS), reducing profitability, reconfiguring supply chains, amongst other micro and macro market dynamics.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • World Market Trajectories
    • Tariff Impact on Global Supply Chain Patterns
    • Gaming GPU - Global Key Competitors Percentage Market Share in 2025 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Advancement in Game Graphics and Real-Time Rendering Throws the Spotlight on Gaming GPU Innovation
    • Push for High Frame Rates and 4K/8K Resolution Propels Demand for Advanced Graphics Processing Units
    • OEM Integration of Ray Tracing and AI Upscaling Technologies Strengthens GPU Differentiation
    • Growth in Competitive Gaming and eSports Fuels Interest in Low-Latency, High-FPS GPU Performance
    • Expansion of AAA Gaming Titles and Game Engine Complexity Drives Need for Scalable GPU Architectures
    • Emergence of VR and AR Gaming Ecosystems Supports High-End Multi-GPU and GPU-Accelerated Platforms
    • OEM Partnerships with Game Studios Support GPU Optimization for Hardware-Specific Rendering
    • Cloud Gaming Platforms Drive Demand for Virtualized and Scalable Datacenter GPUs
    • Power Efficiency and Thermal Management Requirements Encourage Innovation in GPU Cooling Solutions
    • Growth in GPU Overclocking and Enthusiast Builds Fuels Demand for High-Wattage, Custom Cards
    • GPU Role in Non-Gaming Applications (AI, Content Creation) Supports Broader Ecosystem Adoption
    • Graphics Card Brand Loyalty and Aesthetics Influence Consumer Preferences in DIY Gaming Builds
    • Next-Gen Memory Interfaces and PCIe Standards Push Performance Benchmarks for Upcoming GPU Launches
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Gaming GPU Market Analysis of Annual Sales in US$ Million for Years 2015 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Gaming GPU by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 3: World Historic Review for Gaming GPU by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 4: World 15-Year Perspective for Gaming GPU by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2015, 2025 & 2030
    • TABLE 5: World Recent Past, Current & Future Analysis for Dedicated Graphic Card by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 6: World Historic Review for Dedicated Graphic Card by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 7: World 15-Year Perspective for Dedicated Graphic Card by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Integrated Graphic Card by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 9: World Historic Review for Integrated Graphic Card by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 10: World 15-Year Perspective for Integrated Graphic Card by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 11: World Recent Past, Current & Future Analysis for Mobile Devices by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 12: World Historic Review for Mobile Devices by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 13: World 15-Year Perspective for Mobile Devices by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 14: World Recent Past, Current & Future Analysis for PCs & Workstations by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 15: World Historic Review for PCs & Workstations by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 16: World 15-Year Perspective for PCs & Workstations by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 17: World Recent Past, Current & Future Analysis for Gaming Consoles by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 18: World Historic Review for Gaming Consoles by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 19: World 15-Year Perspective for Gaming Consoles by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 20: World Recent Past, Current & Future Analysis for Other End-Uses by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 21: World Historic Review for Other End-Uses by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 22: World 15-Year Perspective for Other End-Uses by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Gaming GPU Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
    • TABLE 23: USA Recent Past, Current & Future Analysis for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 24: USA Historic Review for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 25: USA 15-Year Perspective for Gaming GPU by Type - Percentage Breakdown of Value Sales for Dedicated Graphic Card and Integrated Graphic Card for the Years 2015, 2025 & 2030
    • TABLE 26: USA Recent Past, Current & Future Analysis for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 27: USA Historic Review for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 28: USA 15-Year Perspective for Gaming GPU by End-Use - Percentage Breakdown of Value Sales for Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses for the Years 2015, 2025 & 2030
  • CANADA
    • TABLE 29: Canada Recent Past, Current & Future Analysis for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 30: Canada Historic Review for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 31: Canada 15-Year Perspective for Gaming GPU by Type - Percentage Breakdown of Value Sales for Dedicated Graphic Card and Integrated Graphic Card for the Years 2015, 2025 & 2030
    • TABLE 32: Canada Recent Past, Current & Future Analysis for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 33: Canada Historic Review for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 34: Canada 15-Year Perspective for Gaming GPU by End-Use - Percentage Breakdown of Value Sales for Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses for the Years 2015, 2025 & 2030
  • JAPAN
    • Gaming GPU Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
    • TABLE 35: Japan Recent Past, Current & Future Analysis for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 36: Japan Historic Review for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 37: Japan 15-Year Perspective for Gaming GPU by Type - Percentage Breakdown of Value Sales for Dedicated Graphic Card and Integrated Graphic Card for the Years 2015, 2025 & 2030
    • TABLE 38: Japan Recent Past, Current & Future Analysis for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 39: Japan Historic Review for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 40: Japan 15-Year Perspective for Gaming GPU by End-Use - Percentage Breakdown of Value Sales for Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses for the Years 2015, 2025 & 2030
  • CHINA
    • Gaming GPU Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
    • TABLE 41: China Recent Past, Current & Future Analysis for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 42: China Historic Review for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 43: China 15-Year Perspective for Gaming GPU by Type - Percentage Breakdown of Value Sales for Dedicated Graphic Card and Integrated Graphic Card for the Years 2015, 2025 & 2030
    • TABLE 44: China Recent Past, Current & Future Analysis for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 45: China Historic Review for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 46: China 15-Year Perspective for Gaming GPU by End-Use - Percentage Breakdown of Value Sales for Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses for the Years 2015, 2025 & 2030
  • EUROPE
    • Gaming GPU Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
    • TABLE 47: Europe Recent Past, Current & Future Analysis for Gaming GPU by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 48: Europe Historic Review for Gaming GPU by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 49: Europe 15-Year Perspective for Gaming GPU by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2015, 2025 & 2030
    • TABLE 50: Europe Recent Past, Current & Future Analysis for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 51: Europe Historic Review for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 52: Europe 15-Year Perspective for Gaming GPU by Type - Percentage Breakdown of Value Sales for Dedicated Graphic Card and Integrated Graphic Card for the Years 2015, 2025 & 2030
    • TABLE 53: Europe Recent Past, Current & Future Analysis for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 54: Europe Historic Review for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 55: Europe 15-Year Perspective for Gaming GPU by End-Use - Percentage Breakdown of Value Sales for Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses for the Years 2015, 2025 & 2030
  • FRANCE
    • Gaming GPU Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
    • TABLE 56: France Recent Past, Current & Future Analysis for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 57: France Historic Review for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 58: France 15-Year Perspective for Gaming GPU by Type - Percentage Breakdown of Value Sales for Dedicated Graphic Card and Integrated Graphic Card for the Years 2015, 2025 & 2030
    • TABLE 59: France Recent Past, Current & Future Analysis for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 60: France Historic Review for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 61: France 15-Year Perspective for Gaming GPU by End-Use - Percentage Breakdown of Value Sales for Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses for the Years 2015, 2025 & 2030
  • GERMANY
    • Gaming GPU Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
    • TABLE 62: Germany Recent Past, Current & Future Analysis for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 63: Germany Historic Review for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 64: Germany 15-Year Perspective for Gaming GPU by Type - Percentage Breakdown of Value Sales for Dedicated Graphic Card and Integrated Graphic Card for the Years 2015, 2025 & 2030
    • TABLE 65: Germany Recent Past, Current & Future Analysis for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 66: Germany Historic Review for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 67: Germany 15-Year Perspective for Gaming GPU by End-Use - Percentage Breakdown of Value Sales for Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses for the Years 2015, 2025 & 2030
  • ITALY
    • TABLE 68: Italy Recent Past, Current & Future Analysis for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 69: Italy Historic Review for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 70: Italy 15-Year Perspective for Gaming GPU by Type - Percentage Breakdown of Value Sales for Dedicated Graphic Card and Integrated Graphic Card for the Years 2015, 2025 & 2030
    • TABLE 71: Italy Recent Past, Current & Future Analysis for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 72: Italy Historic Review for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 73: Italy 15-Year Perspective for Gaming GPU by End-Use - Percentage Breakdown of Value Sales for Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses for the Years 2015, 2025 & 2030
  • UNITED KINGDOM
    • Gaming GPU Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
    • TABLE 74: UK Recent Past, Current & Future Analysis for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 75: UK Historic Review for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 76: UK 15-Year Perspective for Gaming GPU by Type - Percentage Breakdown of Value Sales for Dedicated Graphic Card and Integrated Graphic Card for the Years 2015, 2025 & 2030
    • TABLE 77: UK Recent Past, Current & Future Analysis for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 78: UK Historic Review for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 79: UK 15-Year Perspective for Gaming GPU by End-Use - Percentage Breakdown of Value Sales for Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses for the Years 2015, 2025 & 2030
  • SPAIN
    • TABLE 80: Spain Recent Past, Current & Future Analysis for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 81: Spain Historic Review for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 82: Spain 15-Year Perspective for Gaming GPU by Type - Percentage Breakdown of Value Sales for Dedicated Graphic Card and Integrated Graphic Card for the Years 2015, 2025 & 2030
    • TABLE 83: Spain Recent Past, Current & Future Analysis for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 84: Spain Historic Review for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 85: Spain 15-Year Perspective for Gaming GPU by End-Use - Percentage Breakdown of Value Sales for Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses for the Years 2015, 2025 & 2030
  • RUSSIA
    • TABLE 86: Russia Recent Past, Current & Future Analysis for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 87: Russia Historic Review for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 88: Russia 15-Year Perspective for Gaming GPU by Type - Percentage Breakdown of Value Sales for Dedicated Graphic Card and Integrated Graphic Card for the Years 2015, 2025 & 2030
    • TABLE 89: Russia Recent Past, Current & Future Analysis for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 90: Russia Historic Review for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 91: Russia 15-Year Perspective for Gaming GPU by End-Use - Percentage Breakdown of Value Sales for Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses for the Years 2015, 2025 & 2030
  • REST OF EUROPE
    • TABLE 92: Rest of Europe Recent Past, Current & Future Analysis for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 93: Rest of Europe Historic Review for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 94: Rest of Europe 15-Year Perspective for Gaming GPU by Type - Percentage Breakdown of Value Sales for Dedicated Graphic Card and Integrated Graphic Card for the Years 2015, 2025 & 2030
    • TABLE 95: Rest of Europe Recent Past, Current & Future Analysis for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 96: Rest of Europe Historic Review for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 97: Rest of Europe 15-Year Perspective for Gaming GPU by End-Use - Percentage Breakdown of Value Sales for Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses for the Years 2015, 2025 & 2030
  • ASIA-PACIFIC
    • Gaming GPU Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
    • TABLE 98: Asia-Pacific Recent Past, Current & Future Analysis for Gaming GPU by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 99: Asia-Pacific Historic Review for Gaming GPU by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 100: Asia-Pacific 15-Year Perspective for Gaming GPU by Geographic Region - Percentage Breakdown of Value Sales for Australia, India, South Korea and Rest of Asia-Pacific Markets for Years 2015, 2025 & 2030
    • TABLE 101: Asia-Pacific Recent Past, Current & Future Analysis for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 102: Asia-Pacific Historic Review for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 103: Asia-Pacific 15-Year Perspective for Gaming GPU by Type - Percentage Breakdown of Value Sales for Dedicated Graphic Card and Integrated Graphic Card for the Years 2015, 2025 & 2030
    • TABLE 104: Asia-Pacific Recent Past, Current & Future Analysis for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 105: Asia-Pacific Historic Review for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 106: Asia-Pacific 15-Year Perspective for Gaming GPU by End-Use - Percentage Breakdown of Value Sales for Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses for the Years 2015, 2025 & 2030
  • AUSTRALIA
    • Gaming GPU Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Australia for 2025 (E)
    • TABLE 107: Australia Recent Past, Current & Future Analysis for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 108: Australia Historic Review for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 109: Australia 15-Year Perspective for Gaming GPU by Type - Percentage Breakdown of Value Sales for Dedicated Graphic Card and Integrated Graphic Card for the Years 2015, 2025 & 2030
    • TABLE 110: Australia Recent Past, Current & Future Analysis for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 111: Australia Historic Review for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 112: Australia 15-Year Perspective for Gaming GPU by End-Use - Percentage Breakdown of Value Sales for Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses for the Years 2015, 2025 & 2030
  • INDIA
    • Gaming GPU Market Presence - Strong/Active/Niche/Trivial - Key Competitors in India for 2025 (E)
    • TABLE 113: India Recent Past, Current & Future Analysis for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 114: India Historic Review for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 115: India 15-Year Perspective for Gaming GPU by Type - Percentage Breakdown of Value Sales for Dedicated Graphic Card and Integrated Graphic Card for the Years 2015, 2025 & 2030
    • TABLE 116: India Recent Past, Current & Future Analysis for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 117: India Historic Review for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 118: India 15-Year Perspective for Gaming GPU by End-Use - Percentage Breakdown of Value Sales for Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses for the Years 2015, 2025 & 2030
  • SOUTH KOREA
    • TABLE 119: South Korea Recent Past, Current & Future Analysis for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 120: South Korea Historic Review for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 121: South Korea 15-Year Perspective for Gaming GPU by Type - Percentage Breakdown of Value Sales for Dedicated Graphic Card and Integrated Graphic Card for the Years 2015, 2025 & 2030
    • TABLE 122: South Korea Recent Past, Current & Future Analysis for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 123: South Korea Historic Review for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 124: South Korea 15-Year Perspective for Gaming GPU by End-Use - Percentage Breakdown of Value Sales for Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses for the Years 2015, 2025 & 2030
  • REST OF ASIA-PACIFIC
    • TABLE 125: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 126: Rest of Asia-Pacific Historic Review for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 127: Rest of Asia-Pacific 15-Year Perspective for Gaming GPU by Type - Percentage Breakdown of Value Sales for Dedicated Graphic Card and Integrated Graphic Card for the Years 2015, 2025 & 2030
    • TABLE 128: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 129: Rest of Asia-Pacific Historic Review for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 130: Rest of Asia-Pacific 15-Year Perspective for Gaming GPU by End-Use - Percentage Breakdown of Value Sales for Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses for the Years 2015, 2025 & 2030
  • LATIN AMERICA
    • Gaming GPU Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Latin America for 2025 (E)
    • TABLE 131: Latin America Recent Past, Current & Future Analysis for Gaming GPU by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 132: Latin America Historic Review for Gaming GPU by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 133: Latin America 15-Year Perspective for Gaming GPU by Geographic Region - Percentage Breakdown of Value Sales for Argentina, Brazil, Mexico and Rest of Latin America Markets for Years 2015, 2025 & 2030
    • TABLE 134: Latin America Recent Past, Current & Future Analysis for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 135: Latin America Historic Review for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 136: Latin America 15-Year Perspective for Gaming GPU by Type - Percentage Breakdown of Value Sales for Dedicated Graphic Card and Integrated Graphic Card for the Years 2015, 2025 & 2030
    • TABLE 137: Latin America Recent Past, Current & Future Analysis for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 138: Latin America Historic Review for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 139: Latin America 15-Year Perspective for Gaming GPU by End-Use - Percentage Breakdown of Value Sales for Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses for the Years 2015, 2025 & 2030
  • ARGENTINA
    • TABLE 140: Argentina Recent Past, Current & Future Analysis for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 141: Argentina Historic Review for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 142: Argentina 15-Year Perspective for Gaming GPU by Type - Percentage Breakdown of Value Sales for Dedicated Graphic Card and Integrated Graphic Card for the Years 2015, 2025 & 2030
    • TABLE 143: Argentina Recent Past, Current & Future Analysis for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 144: Argentina Historic Review for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 145: Argentina 15-Year Perspective for Gaming GPU by End-Use - Percentage Breakdown of Value Sales for Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses for the Years 2015, 2025 & 2030
  • BRAZIL
    • TABLE 146: Brazil Recent Past, Current & Future Analysis for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 147: Brazil Historic Review for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 148: Brazil 15-Year Perspective for Gaming GPU by Type - Percentage Breakdown of Value Sales for Dedicated Graphic Card and Integrated Graphic Card for the Years 2015, 2025 & 2030
    • TABLE 149: Brazil Recent Past, Current & Future Analysis for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 150: Brazil Historic Review for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 151: Brazil 15-Year Perspective for Gaming GPU by End-Use - Percentage Breakdown of Value Sales for Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses for the Years 2015, 2025 & 2030
  • MEXICO
    • TABLE 152: Mexico Recent Past, Current & Future Analysis for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 153: Mexico Historic Review for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 154: Mexico 15-Year Perspective for Gaming GPU by Type - Percentage Breakdown of Value Sales for Dedicated Graphic Card and Integrated Graphic Card for the Years 2015, 2025 & 2030
    • TABLE 155: Mexico Recent Past, Current & Future Analysis for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 156: Mexico Historic Review for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 157: Mexico 15-Year Perspective for Gaming GPU by End-Use - Percentage Breakdown of Value Sales for Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses for the Years 2015, 2025 & 2030
  • REST OF LATIN AMERICA
    • TABLE 158: Rest of Latin America Recent Past, Current & Future Analysis for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 159: Rest of Latin America Historic Review for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 160: Rest of Latin America 15-Year Perspective for Gaming GPU by Type - Percentage Breakdown of Value Sales for Dedicated Graphic Card and Integrated Graphic Card for the Years 2015, 2025 & 2030
    • TABLE 161: Rest of Latin America Recent Past, Current & Future Analysis for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 162: Rest of Latin America Historic Review for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 163: Rest of Latin America 15-Year Perspective for Gaming GPU by End-Use - Percentage Breakdown of Value Sales for Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses for the Years 2015, 2025 & 2030
  • MIDDLE EAST
    • Gaming GPU Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Middle East for 2025 (E)
    • TABLE 164: Middle East Recent Past, Current & Future Analysis for Gaming GPU by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 165: Middle East Historic Review for Gaming GPU by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 166: Middle East 15-Year Perspective for Gaming GPU by Geographic Region - Percentage Breakdown of Value Sales for Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets for Years 2015, 2025 & 2030
    • TABLE 167: Middle East Recent Past, Current & Future Analysis for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 168: Middle East Historic Review for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 169: Middle East 15-Year Perspective for Gaming GPU by Type - Percentage Breakdown of Value Sales for Dedicated Graphic Card and Integrated Graphic Card for the Years 2015, 2025 & 2030
    • TABLE 170: Middle East Recent Past, Current & Future Analysis for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 171: Middle East Historic Review for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 172: Middle East 15-Year Perspective for Gaming GPU by End-Use - Percentage Breakdown of Value Sales for Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses for the Years 2015, 2025 & 2030
  • IRAN
    • TABLE 173: Iran Recent Past, Current & Future Analysis for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 174: Iran Historic Review for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 175: Iran 15-Year Perspective for Gaming GPU by Type - Percentage Breakdown of Value Sales for Dedicated Graphic Card and Integrated Graphic Card for the Years 2015, 2025 & 2030
    • TABLE 176: Iran Recent Past, Current & Future Analysis for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 177: Iran Historic Review for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 178: Iran 15-Year Perspective for Gaming GPU by End-Use - Percentage Breakdown of Value Sales for Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses for the Years 2015, 2025 & 2030
  • ISRAEL
    • TABLE 179: Israel Recent Past, Current & Future Analysis for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 180: Israel Historic Review for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 181: Israel 15-Year Perspective for Gaming GPU by Type - Percentage Breakdown of Value Sales for Dedicated Graphic Card and Integrated Graphic Card for the Years 2015, 2025 & 2030
    • TABLE 182: Israel Recent Past, Current & Future Analysis for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 183: Israel Historic Review for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 184: Israel 15-Year Perspective for Gaming GPU by End-Use - Percentage Breakdown of Value Sales for Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses for the Years 2015, 2025 & 2030
  • SAUDI ARABIA
    • TABLE 185: Saudi Arabia Recent Past, Current & Future Analysis for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 186: Saudi Arabia Historic Review for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 187: Saudi Arabia 15-Year Perspective for Gaming GPU by Type - Percentage Breakdown of Value Sales for Dedicated Graphic Card and Integrated Graphic Card for the Years 2015, 2025 & 2030
    • TABLE 188: Saudi Arabia Recent Past, Current & Future Analysis for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 189: Saudi Arabia Historic Review for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 190: Saudi Arabia 15-Year Perspective for Gaming GPU by End-Use - Percentage Breakdown of Value Sales for Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses for the Years 2015, 2025 & 2030
  • UNITED ARAB EMIRATES
    • TABLE 191: UAE Recent Past, Current & Future Analysis for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 192: UAE Historic Review for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 193: UAE 15-Year Perspective for Gaming GPU by Type - Percentage Breakdown of Value Sales for Dedicated Graphic Card and Integrated Graphic Card for the Years 2015, 2025 & 2030
    • TABLE 194: UAE Recent Past, Current & Future Analysis for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 195: UAE Historic Review for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 196: UAE 15-Year Perspective for Gaming GPU by End-Use - Percentage Breakdown of Value Sales for Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses for the Years 2015, 2025 & 2030
  • REST OF MIDDLE EAST
    • TABLE 197: Rest of Middle East Recent Past, Current & Future Analysis for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 198: Rest of Middle East Historic Review for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 199: Rest of Middle East 15-Year Perspective for Gaming GPU by Type - Percentage Breakdown of Value Sales for Dedicated Graphic Card and Integrated Graphic Card for the Years 2015, 2025 & 2030
    • TABLE 200: Rest of Middle East Recent Past, Current & Future Analysis for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 201: Rest of Middle East Historic Review for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 202: Rest of Middle East 15-Year Perspective for Gaming GPU by End-Use - Percentage Breakdown of Value Sales for Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses for the Years 2015, 2025 & 2030
  • AFRICA
    • Gaming GPU Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Africa for 2025 (E)
    • TABLE 203: Africa Recent Past, Current & Future Analysis for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 204: Africa Historic Review for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 205: Africa 15-Year Perspective for Gaming GPU by Type - Percentage Breakdown of Value Sales for Dedicated Graphic Card and Integrated Graphic Card for the Years 2015, 2025 & 2030
    • TABLE 206: Africa Recent Past, Current & Future Analysis for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 207: Africa Historic Review for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 208: Africa 15-Year Perspective for Gaming GPU by End-Use - Percentage Breakdown of Value Sales for Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses for the Years 2015, 2025 & 2030

IV. COMPETITION