封面
市場調查報告書
商品編碼
1655477

全球數位版權管理 (DRM) 市場

Digital Rights Management (DRM)

出版日期: | 出版商: Global Industry Analysts, Inc. | 英文 202 Pages | 商品交期: 最快1-2個工作天內

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簡介目錄

到 2030 年,全球數位版權管理 (DRM) 市場規模將達到 236 億美元

2024 年全球數位版權管理 (DRM) 市場規模估計為 101 億美元,預計到 2030 年將達到 236 億美元,2024 年至 2030 年的複合年成長率為 15.2%。視訊點播應用是該報告分析的細分市場之一,預計到分析期結束時複合年成長率為 14.6%,達到 73 億美元。在分析期內,行動遊戲應用程式領域的複合年成長率預計為 17.1%。

美國市場預估達 26 億美元,中國市場複合年成長率達 19.9%

預計 2024 年美國數位版權管理 (DRM) 市場價值將達到 26 億美元。中國作為世界第二大經濟體,預計到 2030 年市場規模將達到 59 億美元,2024-2030 年分析期內複合年成長率為 19.9%。其他值得注意的區域市場包括日本和加拿大,預計在分析期間的複合年成長率分別為 11.0% 和 13.2%。在歐洲,預計德國的複合年成長率約為 12.1%。

全球數位版權管理 (DRM) 市場 - 主要趨勢和促進因素摘要

什麼是數位版權管理?

數位版權管理(DRM)是一套用於保護電子書、音樂、電影和軟體等數位媒體版權的存取控制技術。 DRM 技術限制數位內容的複製、共用或以其他方式詐欺使用。 DRM 幫助內容創作者、出版商和經銷商控制誰可以存取和使用他們的數位作品。 DRM 系統可以限制消費者用來存取數位內容的設備數量,並限制他們複製、修改或列印數位內容的能力。這些措施使版權所有者能夠保留其創作作品的收益,並防止因盜版和未經授權的發行而造成的損失。

技術進步如何影響 DRM 解決方案?

隨著數位媒體消費的擴大,DRM 技術也在不斷發展,以應對更複雜的安全挑戰。最近的進展包括更複雜的加密方法以及 DRM 與區塊鏈技術的整合,這為管理和執行數位版權提供了一個分散的、防篡改的框架。這些技術創新提高了 DRM 系統抵禦駭客攻擊和未授權存取的能力,使其更加安全、高效。此外,雲端處理的興起正在刺激雲端基礎的DRM 服務的發展,這種服務為內容保護提供了擴充性、靈活且經濟高效的解決方案。這些服務能夠在多個平台和裝置上安全、即時地交付受保護的內容,滿足現代數位媒體消費的需求。

哪些趨勢正在塑造 DRM 產業?

DRM 產業深受消費行為趨勢和監管變化的影響。串流媒體服務的需求正在成長,他們依靠 DRM 來保護每天在裝置間傳輸的大量內容。這種需求推動了 DRM通訊協定的不斷更新和改進,以確保跨不同硬體和軟體平台的兼容性和安全性。此外,隨著對數位隱私和資料安全的擔憂日益加劇,消費者和監管機構正在倡導尊重用戶隱私同時提供足夠內容保護的 DRM 解決方案。這導致了更方便用戶使用的 DRM 的發展,其尋求在版權執行與消費者權利和易用性之間取得平衡。

推動 DRM 市場成長的因素有哪些?

DRM 市場的成長受到多種因素的推動,包括跨媒體平台的數位內容消費不斷成長以及內容盜版的增加。隨著數位環境的擴展,對強大的內容保護解決方案的需求也隨之增加。提高 DRM 解決方案的有效性和用戶合規性的技術進步也為市場成長做出了重大貢獻。此外,包括串流媒體服務和線上發布平台在內的數位媒體領域的擴張,需要廣泛採用 DRM 技術來保護內容創作者和經銷商的收入來源。此外,有關數位媒體版權保護的規定進一步推動了整個產業對 DRM 的採用,確保了這一重要領域的持續投資和創新。這些綜合因素凸顯了數位時代對 DRM 解決方案的需求的動態成長。

部分

應用程式(隨選視訊、手機遊戲、行動內容、其他應用程式)

受訪企業範例(共56家)

  • Adobe Inc.
  • ArtistScope
  • Axinom
  • BuyDRM, Inc.
  • Conax AS
  • Digital Content Protection LLC(DCP)
  • DivX LLC
  • FileOpen Systems Inc.
  • Google LLC
  • Haihaisoft
  • IBM Corp.
  • INSIDE Secure
  • InterTrust Technologies Corp.
  • LockLizard Limited
  • Microsoft Corp.
  • OpenText Corp.
  • Oracle Corporation
  • SAP SE
  • SEAL Systems Inc.
  • SECLORE
  • Vaultize Technologies
  • Verance Corporation
  • VITRIUM
  • Vobile Inc.
  • YANGAROO Inc.

目錄

第1章調查方法

第 2 章執行摘要

  • 市場概況
  • 主要企業
  • 市場趨勢和促進因素
  • 全球市場展望

第3章 市場分析

  • 美國
  • 加拿大
  • 日本
  • 中國
  • 歐洲
  • 法國
  • 德國
  • 義大利
  • 英國
  • 西班牙
  • 俄羅斯
  • 其他歐洲國家
  • 亞太地區
  • 澳洲
  • 印度
  • 韓國
  • 其他亞太地區
  • 拉丁美洲
  • 阿根廷
  • 巴西
  • 墨西哥
  • 其他拉丁美洲國家
  • 中東
  • 伊朗
  • 以色列
  • 沙烏地阿拉伯
  • 阿拉伯聯合大公國
  • 其他中東地區
  • 非洲

第4章 競賽

簡介目錄
Product Code: MCP-1515

Global Digital Rights Management (DRM) Market to Reach US$23.6 Billion by 2030

The global market for Digital Rights Management (DRM) estimated at US$10.1 Billion in the year 2024, is expected to reach US$23.6 Billion by 2030, growing at a CAGR of 15.2% over the analysis period 2024-2030. Video-on-Demand Application, one of the segments analyzed in the report, is expected to record a 14.6% CAGR and reach US$7.3 Billion by the end of the analysis period. Growth in the Mobile Gaming Application segment is estimated at 17.1% CAGR over the analysis period.

The U.S. Market is Estimated at US$2.6 Billion While China is Forecast to Grow at 19.9% CAGR

The Digital Rights Management (DRM) market in the U.S. is estimated at US$2.6 Billion in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$5.9 Billion by the year 2030 trailing a CAGR of 19.9% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 11.0% and 13.2% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 12.1% CAGR.

Global Digital Rights Management (DRM) Market - Key Trends & Drivers Summarized

What Is Digital Rights Management and How Does It Protect Content?

Digital Rights Management (DRM) is a set of access control technologies used to protect copyrights of digital media such as ebooks, music, film, and software. DRM technology restricts the ways in which digital content can be copied, shared, or otherwise used in unauthorized manners. It helps content creators, publishers, and distributors control who can access and use their digital works. DRM systems can limit the number of devices a consumer can use to access digital content and restrict the ability to copy, modify, or print. These measures ensure that copyright holders maintain revenue from their creations and prevent loss due to piracy or unauthorized distribution.

How Are Technological Advancements Influencing DRM Solutions?

As digital media consumption grows, DRM technologies are continually evolving to address more complex security challenges. Recent advancements include more sophisticated encryption methods and the integration of DRM with blockchain technology, which provides a decentralized and tamper-proof framework for managing and enforcing digital rights. These innovations enhance the security and efficiency of DRM systems by making them more resistant to hacks and unauthorized access. Additionally, the rise of cloud computing has facilitated the development of cloud-based DRM services that offer scalable, flexible, and cost-effective solutions for content protection. These services enable secure, real-time delivery of protected content across multiple platforms and devices, catering to the demands of modern digital media consumption.

What Trends Are Shaping the DRM Industry?

The DRM industry is heavily influenced by trends in consumer behavior and regulatory changes. There is an increasing demand for streaming services, which rely on DRM to protect the vast amounts of content streamed across devices daily. This demand drives continuous updates and refinements in DRM protocols to ensure compatibility and security across diverse hardware and software platforms. Additionally, as concerns over digital privacy and data security grow, consumers and regulatory bodies are advocating for DRM solutions that respect user privacy while providing adequate content protection. This has led to the development of more user-friendly DRM practices that aim to balance copyright enforcement with consumer rights and ease of use.

What Drives the Growth of the DRM Market?

The growth in the DRM market is driven by several factors, including the escalating consumption of digital content across media platforms and the increasing prevalence of content piracy. As the digital landscape expands, the need for robust content protection solutions becomes more critical. Technological advancements that enhance the effectiveness and user compliance of DRM solutions also contribute significantly to market growth. Moreover, the global expansion of digital media outlets, including streaming services and online publishing platforms, necessitates widespread adoption of DRM technologies to safeguard the revenue streams of content creators and distributors. Additionally, regulatory mandates for copyright protection in digital media further enforce the implementation of DRM across industries, ensuring continued investment and innovation in this essential field. These combined factors underscore the dynamic and growing demand for DRM solutions in the digital age.

SCOPE OF STUDY:

The report analyzes the Digital Rights Management (DRM) market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:

Application (Video-on-Demand, Mobile Gaming, Mobile Content, Other Applications)

Geographic Regions/Countries:

World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; Spain; Russia; and Rest of Europe); Asia-Pacific (Australia; India; South Korea; and Rest of Asia-Pacific); Latin America (Argentina; Brazil; Mexico; and Rest of Latin America); Middle East (Iran; Israel; Saudi Arabia; United Arab Emirates; and Rest of Middle East); and Africa.

Select Competitors (Total 56 Featured) -

  • Adobe Inc.
  • ArtistScope
  • Axinom
  • BuyDRM, Inc.
  • Conax AS
  • Digital Content Protection LLC (DCP)
  • DivX LLC
  • FileOpen Systems Inc.
  • Google LLC
  • Haihaisoft
  • IBM Corp.
  • INSIDE Secure
  • InterTrust Technologies Corp.
  • LockLizard Limited
  • Microsoft Corp.
  • OpenText Corp.
  • Oracle Corporation
  • SAP SE
  • SEAL Systems Inc.
  • SECLORE
  • Vaultize Technologies
  • Verance Corporation
  • VITRIUM
  • Vobile Inc.
  • YANGAROO Inc.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • World Market Trajectories
    • Global Economic Update
    • Digital Rights Management (DRM) - Global Key Competitors Percentage Market Share in 2025 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Advances in Encryption Technologies Propel Growth in Digital Rights Management Market
    • Increasing Incidence of Digital Piracy Expands Addressable Market Opportunity
    • Technological Innovations in Content Protection Generate Demand for Advanced DRM Solutions
    • Growth in Digital Media Consumption Drives Adoption of DRM
    • Rising Focus on Intellectual Property Protection Strengthens Business Case for DRM
    • Adoption of Cloud-Based DRM Solutions Spurs Growth in the Market
    • Impact of Streaming Services Expands the Market for DRM Technologies
    • Demand for Multi-Platform Content Protection Generates Opportunities for DRM Solutions
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Digital Rights Management (DRM) Market Analysis of Annual Sales in US$ Million for Years 2015 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Digital Rights Management (DRM) by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 3: World Historic Review for Digital Rights Management (DRM) by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 4: World 15-Year Perspective for Digital Rights Management (DRM) by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2015, 2025 & 2030
    • TABLE 5: World Recent Past, Current & Future Analysis for Video-on-Demand by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 6: World Historic Review for Video-on-Demand by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 7: World 15-Year Perspective for Video-on-Demand by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Mobile Gaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 9: World Historic Review for Mobile Gaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 10: World 15-Year Perspective for Mobile Gaming by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 11: World Recent Past, Current & Future Analysis for Mobile Content by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 12: World Historic Review for Mobile Content by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 13: World 15-Year Perspective for Mobile Content by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
    • TABLE 14: World Recent Past, Current & Future Analysis for Other Applications by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 15: World Historic Review for Other Applications by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 16: World 15-Year Perspective for Other Applications by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Digital Rights Management (DRM) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
    • TABLE 17: USA Recent Past, Current & Future Analysis for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 18: USA Historic Review for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 19: USA 15-Year Perspective for Digital Rights Management (DRM) by Application - Percentage Breakdown of Value Sales for Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications for the Years 2015, 2025 & 2030
  • CANADA
    • TABLE 20: Canada Recent Past, Current & Future Analysis for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 21: Canada Historic Review for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 22: Canada 15-Year Perspective for Digital Rights Management (DRM) by Application - Percentage Breakdown of Value Sales for Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications for the Years 2015, 2025 & 2030
  • JAPAN
    • Digital Rights Management (DRM) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
    • TABLE 23: Japan Recent Past, Current & Future Analysis for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 24: Japan Historic Review for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 25: Japan 15-Year Perspective for Digital Rights Management (DRM) by Application - Percentage Breakdown of Value Sales for Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications for the Years 2015, 2025 & 2030
  • CHINA
    • Digital Rights Management (DRM) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
    • TABLE 26: China Recent Past, Current & Future Analysis for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 27: China Historic Review for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 28: China 15-Year Perspective for Digital Rights Management (DRM) by Application - Percentage Breakdown of Value Sales for Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications for the Years 2015, 2025 & 2030
  • EUROPE
    • Digital Rights Management (DRM) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
    • TABLE 29: Europe Recent Past, Current & Future Analysis for Digital Rights Management (DRM) by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 30: Europe Historic Review for Digital Rights Management (DRM) by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 31: Europe 15-Year Perspective for Digital Rights Management (DRM) by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2015, 2025 & 2030
    • TABLE 32: Europe Recent Past, Current & Future Analysis for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 33: Europe Historic Review for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 34: Europe 15-Year Perspective for Digital Rights Management (DRM) by Application - Percentage Breakdown of Value Sales for Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications for the Years 2015, 2025 & 2030
  • FRANCE
    • Digital Rights Management (DRM) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
    • TABLE 35: France Recent Past, Current & Future Analysis for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 36: France Historic Review for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 37: France 15-Year Perspective for Digital Rights Management (DRM) by Application - Percentage Breakdown of Value Sales for Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications for the Years 2015, 2025 & 2030
  • GERMANY
    • Digital Rights Management (DRM) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
    • TABLE 38: Germany Recent Past, Current & Future Analysis for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 39: Germany Historic Review for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 40: Germany 15-Year Perspective for Digital Rights Management (DRM) by Application - Percentage Breakdown of Value Sales for Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications for the Years 2015, 2025 & 2030
  • ITALY
    • TABLE 41: Italy Recent Past, Current & Future Analysis for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 42: Italy Historic Review for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 43: Italy 15-Year Perspective for Digital Rights Management (DRM) by Application - Percentage Breakdown of Value Sales for Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications for the Years 2015, 2025 & 2030
  • UNITED KINGDOM
    • Digital Rights Management (DRM) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
    • TABLE 44: UK Recent Past, Current & Future Analysis for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 45: UK Historic Review for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 46: UK 15-Year Perspective for Digital Rights Management (DRM) by Application - Percentage Breakdown of Value Sales for Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications for the Years 2015, 2025 & 2030
  • SPAIN
    • TABLE 47: Spain Recent Past, Current & Future Analysis for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 48: Spain Historic Review for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 49: Spain 15-Year Perspective for Digital Rights Management (DRM) by Application - Percentage Breakdown of Value Sales for Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications for the Years 2015, 2025 & 2030
  • RUSSIA
    • TABLE 50: Russia Recent Past, Current & Future Analysis for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 51: Russia Historic Review for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 52: Russia 15-Year Perspective for Digital Rights Management (DRM) by Application - Percentage Breakdown of Value Sales for Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications for the Years 2015, 2025 & 2030
  • REST OF EUROPE
    • TABLE 53: Rest of Europe Recent Past, Current & Future Analysis for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 54: Rest of Europe Historic Review for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 55: Rest of Europe 15-Year Perspective for Digital Rights Management (DRM) by Application - Percentage Breakdown of Value Sales for Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications for the Years 2015, 2025 & 2030
  • ASIA-PACIFIC
    • Digital Rights Management (DRM) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
    • TABLE 56: Asia-Pacific Recent Past, Current & Future Analysis for Digital Rights Management (DRM) by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 57: Asia-Pacific Historic Review for Digital Rights Management (DRM) by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 58: Asia-Pacific 15-Year Perspective for Digital Rights Management (DRM) by Geographic Region - Percentage Breakdown of Value Sales for Australia, India, South Korea and Rest of Asia-Pacific Markets for Years 2015, 2025 & 2030
    • TABLE 59: Asia-Pacific Recent Past, Current & Future Analysis for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 60: Asia-Pacific Historic Review for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 61: Asia-Pacific 15-Year Perspective for Digital Rights Management (DRM) by Application - Percentage Breakdown of Value Sales for Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications for the Years 2015, 2025 & 2030
  • AUSTRALIA
    • Digital Rights Management (DRM) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Australia for 2025 (E)
    • TABLE 62: Australia Recent Past, Current & Future Analysis for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 63: Australia Historic Review for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 64: Australia 15-Year Perspective for Digital Rights Management (DRM) by Application - Percentage Breakdown of Value Sales for Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications for the Years 2015, 2025 & 2030
  • INDIA
    • Digital Rights Management (DRM) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in India for 2025 (E)
    • TABLE 65: India Recent Past, Current & Future Analysis for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 66: India Historic Review for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 67: India 15-Year Perspective for Digital Rights Management (DRM) by Application - Percentage Breakdown of Value Sales for Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications for the Years 2015, 2025 & 2030
  • SOUTH KOREA
    • TABLE 68: South Korea Recent Past, Current & Future Analysis for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 69: South Korea Historic Review for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 70: South Korea 15-Year Perspective for Digital Rights Management (DRM) by Application - Percentage Breakdown of Value Sales for Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications for the Years 2015, 2025 & 2030
  • REST OF ASIA-PACIFIC
    • TABLE 71: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 72: Rest of Asia-Pacific Historic Review for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 73: Rest of Asia-Pacific 15-Year Perspective for Digital Rights Management (DRM) by Application - Percentage Breakdown of Value Sales for Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications for the Years 2015, 2025 & 2030
  • LATIN AMERICA
    • Digital Rights Management (DRM) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Latin America for 2025 (E)
    • TABLE 74: Latin America Recent Past, Current & Future Analysis for Digital Rights Management (DRM) by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 75: Latin America Historic Review for Digital Rights Management (DRM) by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 76: Latin America 15-Year Perspective for Digital Rights Management (DRM) by Geographic Region - Percentage Breakdown of Value Sales for Argentina, Brazil, Mexico and Rest of Latin America Markets for Years 2015, 2025 & 2030
    • TABLE 77: Latin America Recent Past, Current & Future Analysis for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 78: Latin America Historic Review for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 79: Latin America 15-Year Perspective for Digital Rights Management (DRM) by Application - Percentage Breakdown of Value Sales for Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications for the Years 2015, 2025 & 2030
  • ARGENTINA
    • TABLE 80: Argentina Recent Past, Current & Future Analysis for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 81: Argentina Historic Review for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 82: Argentina 15-Year Perspective for Digital Rights Management (DRM) by Application - Percentage Breakdown of Value Sales for Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications for the Years 2015, 2025 & 2030
  • BRAZIL
    • TABLE 83: Brazil Recent Past, Current & Future Analysis for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 84: Brazil Historic Review for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 85: Brazil 15-Year Perspective for Digital Rights Management (DRM) by Application - Percentage Breakdown of Value Sales for Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications for the Years 2015, 2025 & 2030
  • MEXICO
    • TABLE 86: Mexico Recent Past, Current & Future Analysis for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 87: Mexico Historic Review for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 88: Mexico 15-Year Perspective for Digital Rights Management (DRM) by Application - Percentage Breakdown of Value Sales for Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications for the Years 2015, 2025 & 2030
  • REST OF LATIN AMERICA
    • TABLE 89: Rest of Latin America Recent Past, Current & Future Analysis for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 90: Rest of Latin America Historic Review for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 91: Rest of Latin America 15-Year Perspective for Digital Rights Management (DRM) by Application - Percentage Breakdown of Value Sales for Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications for the Years 2015, 2025 & 2030
  • MIDDLE EAST
    • Digital Rights Management (DRM) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Middle East for 2025 (E)
    • TABLE 92: Middle East Recent Past, Current & Future Analysis for Digital Rights Management (DRM) by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 93: Middle East Historic Review for Digital Rights Management (DRM) by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 94: Middle East 15-Year Perspective for Digital Rights Management (DRM) by Geographic Region - Percentage Breakdown of Value Sales for Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets for Years 2015, 2025 & 2030
    • TABLE 95: Middle East Recent Past, Current & Future Analysis for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 96: Middle East Historic Review for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 97: Middle East 15-Year Perspective for Digital Rights Management (DRM) by Application - Percentage Breakdown of Value Sales for Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications for the Years 2015, 2025 & 2030
  • IRAN
    • TABLE 98: Iran Recent Past, Current & Future Analysis for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 99: Iran Historic Review for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 100: Iran 15-Year Perspective for Digital Rights Management (DRM) by Application - Percentage Breakdown of Value Sales for Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications for the Years 2015, 2025 & 2030
  • ISRAEL
    • TABLE 101: Israel Recent Past, Current & Future Analysis for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 102: Israel Historic Review for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 103: Israel 15-Year Perspective for Digital Rights Management (DRM) by Application - Percentage Breakdown of Value Sales for Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications for the Years 2015, 2025 & 2030
  • SAUDI ARABIA
    • TABLE 104: Saudi Arabia Recent Past, Current & Future Analysis for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 105: Saudi Arabia Historic Review for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 106: Saudi Arabia 15-Year Perspective for Digital Rights Management (DRM) by Application - Percentage Breakdown of Value Sales for Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications for the Years 2015, 2025 & 2030
  • UNITED ARAB EMIRATES
    • TABLE 107: UAE Recent Past, Current & Future Analysis for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 108: UAE Historic Review for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 109: UAE 15-Year Perspective for Digital Rights Management (DRM) by Application - Percentage Breakdown of Value Sales for Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications for the Years 2015, 2025 & 2030
  • REST OF MIDDLE EAST
    • TABLE 110: Rest of Middle East Recent Past, Current & Future Analysis for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 111: Rest of Middle East Historic Review for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 112: Rest of Middle East 15-Year Perspective for Digital Rights Management (DRM) by Application - Percentage Breakdown of Value Sales for Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications for the Years 2015, 2025 & 2030
  • AFRICA
    • Digital Rights Management (DRM) Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Africa for 2025 (E)
    • TABLE 113: Africa Recent Past, Current & Future Analysis for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 114: Africa Historic Review for Digital Rights Management (DRM) by Application - Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
    • TABLE 115: Africa 15-Year Perspective for Digital Rights Management (DRM) by Application - Percentage Breakdown of Value Sales for Video-on-Demand, Mobile Gaming, Mobile Content and Other Applications for the Years 2015, 2025 & 2030

IV. COMPETITION