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市場調查報告書
商品編碼
1650804

元宇宙全球市場

Metaverse

出版日期: | 出版商: Global Industry Analysts, Inc. | 英文 475 Pages | 商品交期: 最快1-2個工作天內

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簡介目錄

預計到 2030 年全球元宇宙市場規模將達到 1.1 兆美元

2024 年全球元宇宙市場規模估計為 1,466 億美元,預計到 2030 年將達到 1.1 兆美元,2024-2030 年分析期間的複合年成長率為 39.3%。元宇宙軟體是該報告分析的細分市場之一,預計到分析期結束時複合年成長率為 38.3%,達到 6,468 億美元。在分析期內,元宇宙硬體部分預計將以 42.9% 的複合年成長率成長。

美國市場預計將達到 589 億美元,中國市場複合年成長率將達到 42.8%

預計到 2024 年美國元宇宙市場價值將達到 589 億美元。中國是世界第二大經濟體,預計到 2030 年市場規模將達到 1,283 億美元,2024-2030 年分析期間的複合年成長率為 42.8%。其他值得注意的區域市場包括日本和加拿大,預計在分析期間的複合年成長率分別為 34.0% 和 34.5%。在歐洲,預計德國的複合年成長率約為 37.6%。

全球元宇宙市場 - 主要趨勢和促進因素摘要

元宇宙描述了一個富有遠見的、身臨其境型的數位世界,使用者可以透過虛擬和擴增實境體驗進行互動、社交、工作和娛樂。這個互聯的虛擬空間將利用虛擬實境(VR)、擴增實境(AR)、區塊鏈和人工智慧(AI)等先進技術來創建高度互動和沈浸式的環境。在元宇宙中,使用者可以創建數位化身、參與虛擬經濟、參加活動並探索廣闊的數位景觀。這個概念超越了遊戲,涵蓋了數位生活的許多方面,包括虛擬商務、教育、娛樂和社交互動,使其成為數位時代一個快速發展的前沿領域。

元宇宙的發展受到技術的重大進步以及大型科技公司和新興企業不斷增加的投資所推動。 VR 和 AR 技術日趨成熟,提供更逼真、更具吸引力的體驗,而區塊鏈技術為數位交易和資產所有權提供了安全透明的框架。新冠疫情加速了數位化互動和遠距辦公的採用,凸顯了虛擬環境複製和擴增實境世界活動的潛力。社群媒體平台和遊戲公司也在擴展其服務以包括元宇宙組件,創建互聯的數位生態系統,讓用戶在不同活動之間無縫過渡。

元宇宙市場的成長受到多種因素的推動。首先,VR和AR技術的進步正在提高虛擬體驗的品質和沈浸感,吸引更多用戶進入元宇宙。其次,區塊鏈技術的融入使得安全的數位交易以及獨特的虛擬資產的創造成為可能,促進了虛擬經濟國家的發展。第三,科技巨頭加大投資以及新新興企業的進入正在刺激創新並擴大元宇宙的能力。最後,疫情加速了數位化互動的轉變,推動了對社交、工作和娛樂的身臨其境型虛擬環境的需求。總的來說,這些因素促進了元宇宙市場的動態擴張。

部分

組件(軟體、硬體、專業服務);垂直產業(消費者、工業製造、商業、醫療保健、其他垂直產業)

受訪公司範例(90家值得關注的公司)

  • Accenture PLC
  • Adobe Inc.
  • Capgemini SE
  • EON Reality, Inc.
  • Alibaba Group Holding Limited
  • Deloitte Touche Tohmatsu Ltd.
  • Alibaba Cloud
  • 3i Inc.
  • Animoca Brands
  • Antier Solutions Pvt Ltd
  • Decentraland
  • Appinventiv
  • DevDen Creative Solutions
  • Electronic Arts, Inc.
  • Dapper Labs Inc.

目錄

第1章調查方法

第 2 章執行摘要

  • 元宇宙-今天見證未來展開
  • 主要企業
  • 市場趨勢與促進因素-市場熱點是什麼?
  • 全球市場展望

第3章 市場分析

  • 美國
  • 加拿大
  • 日本
  • 中國
  • 歐洲
  • 法國
  • 德國
  • 義大利
  • 英國
  • 其他歐洲國家
  • 亞太地區
  • 其他地區

第4章 競賽

簡介目錄
Product Code: MCP23205

Global Metaverse Market to Reach US$1.1 Trillion by 2030

The global market for Metaverse estimated at US$146.6 Billion in the year 2024, is expected to reach US$1.1 Trillion by 2030, growing at a CAGR of 39.3% over the analysis period 2024-2030. Metaverse Software, one of the segments analyzed in the report, is expected to record a 38.3% CAGR and reach US$646.8 Billion by the end of the analysis period. Growth in the Metaverse Hardware segment is estimated at 42.9% CAGR over the analysis period.

The U.S. Market is Estimated at US$58.9 Billion While China is Forecast to Grow at 42.8% CAGR

The Metaverse market in the U.S. is estimated at US$58.9 Billion in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$128.3 Billion by the year 2030 trailing a CAGR of 42.8% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 34.0% and 34.5% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 37.6% CAGR.

Global Metaverse Market - Key Trends & Drivers Summarized

The Metaverse represents a visionary and immersive digital universe where users can interact, socialize, work, and play through virtual and augmented reality experiences. This interconnected virtual space leverages advanced technologies such as virtual reality (VR), augmented reality (AR), blockchain, and artificial intelligence (AI) to create highly interactive and immersive environments. In the Metaverse, users can create digital avatars, participate in virtual economies, attend events, and explore vast digital landscapes. The concept extends beyond gaming to encompass various aspects of digital life, including virtual commerce, education, entertainment, and social interactions, making it a burgeoning frontier in the digital era.

The development of the Metaverse is being driven by significant advancements in technology and increasing investment from major tech companies and startups alike. VR and AR technologies have matured, offering more realistic and engaging experiences, while blockchain technology provides a secure and transparent framework for digital transactions and asset ownership. The COVID-19 pandemic accelerated the adoption of digital interactions and remote working, highlighting the potential for virtual environments to replicate and enhance real-world activities. Social media platforms and gaming companies are also expanding their services to include Metaverse components, creating interconnected digital ecosystems where users can seamlessly transition between different activities.

The growth in the Metaverse market is driven by several factors. Firstly, advancements in VR and AR technologies are enhancing the quality and realism of virtual experiences, attracting more users to the Metaverse. Secondly, the integration of blockchain technology is enabling secure digital transactions and the creation of unique virtual assets, fostering the development of virtual economies. Thirdly, the increasing investment from tech giants and the entry of new startups are driving innovation and expanding the Metaverse's capabilities. Lastly, the ongoing shift towards digital interactions, accelerated by the pandemic, is increasing demand for immersive virtual environments for socializing, working, and entertainment. These factors collectively contribute to the dynamic expansion of the Metaverse market.

SCOPE OF STUDY:

The report analyzes the Metaverse market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:

Component (Software, Hardware, Professional Services); Vertical (Consumer, Industrial Manufacturing, Commercial, Healthcare, Other Verticals)

Geographic Regions/Countries:

World; USA; Canada; Japan; China; Europe; France; Germany; Italy; UK; Rest of Europe; Asia-Pacific; Rest of World.

Select Competitors (Total 90 Featured) -

  • Accenture PLC
  • Adobe Inc.
  • Capgemini SE
  • EON Reality, Inc.
  • Alibaba Group Holding Limited
  • Deloitte Touche Tohmatsu Ltd.
  • Alibaba Cloud
  • 3i Inc.
  • Animoca Brands
  • Antier Solutions Pvt Ltd
  • Decentraland
  • Appinventiv
  • DevDen Creative Solutions
  • Electronic Arts, Inc.
  • Dapper Labs Inc.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. METAVERSE - WATCHING THE FUTURE AS IT UNFOLDS TODAY
    • The Future Has Arrived. Physical & Digital Worlds Converge to Mark the Consummation of Humanity's Tryst With Digital
    • "Phygital" is the New Era
    • A Peek Into All Things "Phygital"
    • What is Metaverse & Why is it Important?
    • Who's Eyeing the Metaverse?
    • Signs that the Metaverse is Catching Up
    • The Metaverse Value Chain
    • Main Constituents of Metaverse Value Chain
    • Global Market Prospects & Outlook
    • Halcyon Days Ahead for Metaverse Market with Salient Drivers & Opportunities
    • Desktop to Emerge Into a Dominant Platform for Metaverse: Global Metaverse Market Share Breakdown (In %) by Platform for Years 2020 and 2027
    • Gaming to Remain the Largest Application Area for Metaverse: Global Metaverse Market Share Breakdown (In %) by Application for Years 2020 and 2027
    • North America Remains at the Heart of Metaverse Market
    • Competition
    • Metaverse - Global Key Competitors Percentage Market Share in 2024 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2024 (E)
    • Companies Contribute to Building Future of Metaverse
    • Recent Market Activity
    • Influencer Insights that Matter the Most: Here are What Top Voices are Saying About the Emerging Concept of Metaverse & Its Future
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS - WHAT'S BUZZING IN THE MARKET
    • From Sci-Fi to Reality! What Are the Technologies "Under the Hood" That Are Powering the Metaverse?
    • AR/VR/MR/XR in the Spotlight
    • As AR/VR Technologies Evolve, Successful Implementation of These Technologies in the Metaverse to Gain Momentum
    • AR Glasses Are Vital for Creating Our Futuristic Mixed Reality Universe: Global Market for Smart Augmented Reality (AR) Glasses (In '000 Units) for the Year 2021, 2023, 2025 and 2027
    • Powering the Metaverse with Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR): Global AR, VR & MR Market (In US$ Billion) for Years 2021, 2023, 2025 and 2027
    • Artificial Intelligence (AI) Is Indispensable in Creating the Metaverse
    • Role of AI in the Metaverse
    • Artificial Intelligence (AI) to Provide the Smart Platform & Allied Functionalities for the Metaverse: Global AI Annual Revenues (In US$ Billion) for Years 2021, 2023, 2025 and 2027
    • Digital Twins Also Features in the Metaverse Technology Mix
    • Role of Digital Twins in the Metaverse
    • Digital Twins Helps Converge the Physical & Digital in the Metaverse: Global Opportunity for Digital Twins (In US$ Million) for Years 2021, 2023, 2025 & 2027
    • The Internet & Its Decades of Evolution Provides the Foundation for the Metaverse
    • Success of Metaverse & Its Scale of Impact Depends Upon Extensiveness of Optical Fiber Based Broadband Network Architecture: Global Opportunity for Fiber to the X (In US$ Billion) for Years 2021, 2023, 2025 and 2027
    • Rapid Developments in 5G Technology Space to Fastrack Metaverse Initiatives
    • Metaverse: The Latest Tech Trend Poised to Transform Businesses
    • Top Trends That Will Impact Metaverse in 2022 and Beyond
    • Buzzing Trends with Potential Role in Ensuring Strong Foundation for Metaverse
    • Venture Capital Funding Craze Settles Down on Metaverse
    • Venture Capitalists Focus on Metaverse Industry
    • Facebook's Decision to Change Name to "Meta" Marks the Beginning of Metaverse as a New Revolution in Social Technology
    • How Can Facebook (Meta) Benefit from Creating New Immersive Digital Experiences?
    • Metaverse to Impact Consumer Lives & Industry to Become an Integral Fabric of Society & Industry. Here's Why Businesses Should Care About Metaverse
    • Scale of Impact Too Unprecedented to Ignore!
    • Metaverse in Manufacturing. A Factory in the Metaverse What Benefits Will it Bring?
    • Microsoft Right on Track to Build the Future Metaverse
    • Immersive Digital Twins to Offer Increased Business Value to Enterprises
    • Metaverse, What Does it Mean for Future of Work
    • The Future of Work Isn't What It Used to Be! Here's How It Has Come to Pass
    • How Has the Workforce Changed?
    • Returning to the Office: % Share of Employees Preferring Various Types of Work Arrangements
    • Maybe the Most Interesting Change is Yet to Come? Are We Ready to Shift from WFH to WFM?
    • Make Way! Here Comes Metaverse Gaming
    • Video Games: The Earliest Known Experience of Living in a Simulation
    • With Rapid Growth of Video Games Industry, Metaverse Breaking into Gaming Industry to Translate into Enormous Market Opportunity: Global Opportunity for Video Games (In US$ Billion) for Years 2021, 2023, 2025 & 2027
    • Will Gaming in the Metaverse Be Any Different From the Immersive Gaming We All Have Come to Know, Experience & Appreciate?
    • Will "Crypto" Become the Currency of the Metaverse?
    • What is Cryptocurrency & How Is it Used Today?
    • Top Cryptocurrencies Worldwide by Market Capitalization ($ Million) as of Aug 2022
    • A New Role for Crypto as the Trading Currency in the Metaverse
    • Here's Why Cryptocurrencies Lie at Heart of Metaverse
    • Blockchain & Crypto are Perfect Fit for Metaverse
    • Metaverse Developments Trigger Massive Price Gains/Surge for Cryptocurrencies
    • Metaverse is Poised to Emerge Into the Future of Social Media
    • Here's How Social Media Has Become an Integral Part of Our Lives?
    • What Will Be the Impact of Metaverse On Social Media?
    • NFTs Emerge as the New Revenue Model for Metaverse
    • Brands Scramble to Create Their Own NFTs - Here's Why
    • Role of Blockchain in Metaverse Gets Bigger as NFTs Grow?
    • Blockchain Rises like a Phoenix from the Ashes of Bitcoin
    • Metaverse Without Blockchain. Is It Even Possible?
    • It is Increasingly Clear that Metaverse Cannot be Built Without Blockchain Technology: Global Opportunity for Blockchain Technology (In US$ Billion) for Years 021, 2023, 2025 and 2027
    • The Direct to Avatar Economy (D2A) is it the Future of Direct-to-Consumer (DTC)?
    • Direct Marketing & Its Benefits as We Know It Today
    • How Will Metaverse Change this Status Quo?
    • How Should Retailers/Brands Adopt?
    • The Low Hanging Fruit. A Decade Long Robust Growth Has Ripened e-Commerce as the Prime Area for Monetization in the Metaverse
    • The Spectacular Rise of eCommerce and mCommerce: A Review
    • Global B2C E-Commerce Sales in US$ Trillion for the Years 2017, 2019, 2021 and 2023
    • Will Metaverse Take e-Commerce to the Next Level?
    • Here's How Metaverse Will Transform E-Commerce & Retail
    • Are e-Commerce Experiences Ready for the Metaverse & How Can Marketers & Brands Prepare for the Metaverse?
    • Meta Provides an All-Inclusive Study for Students
    • Metaverse is Changing the Consumer Goods and Retail industry
    • Metaverse, Cybersecurity & Privacy. How Will This Landscape Look Like?
    • Systemic Threats Could Debilitate Metaverse
    • Sprucing up Metaverse to Overcome Privacy Blockers
    • Risks of Identity Fragmentation and Data Privacy concerns Necessitate DeFi Networks
    • Will Metaverse Save the World? Exploring Metaverse & its Promise of Enabling Sustainability
    • Metaverse Claims to Aid Humanity Achieve Sustainability Goals
    • Environmental Benefits of Metaverse
    • Spatial Computing to Mitigate Climate Change
    • Amid the Hype Surrounding Metaverse & Environmental Sustainability, What's the Real Truth? What is the Carbon Footprint of the Metaverse?
    • NFTs Mired under Climate Controversy
    • The Exhaustive Process of Creating a Cryptocurrency is Energy Intensive & Detrimental to the Goals of Sustainability: Energy Consumed (In Kilowatt Hours) Per Cryptocurrency Transaction
    • Major Challenges Facing Metaverse
    • Hype Aside. Metaverse Will be a Challenging Environment/World to Create?
    • Why Metaverse Should be Open Source?
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Metaverse Market Analysis of Annual Sales in US$ Million for Years 2020 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Metaverse by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Spending in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 3: World 6-Year Perspective for Metaverse by Geographic Region - Percentage Breakdown of Value Spending for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2025 & 2030
    • TABLE 4: World Recent Past, Current & Future Analysis for Software by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Spending in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 5: World 6-Year Perspective for Software by Geographic Region - Percentage Breakdown of Value Spending for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 6: World Recent Past, Current & Future Analysis for Hardware by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Spending in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 7: World 6-Year Perspective for Hardware by Geographic Region - Percentage Breakdown of Value Spending for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Professional Services by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Spending in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 9: World 6-Year Perspective for Professional Services by Geographic Region - Percentage Breakdown of Value Spending for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 10: World Recent Past, Current & Future Analysis for Consumer by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Spending in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 11: World 6-Year Perspective for Consumer by Geographic Region - Percentage Breakdown of Value Spending for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 12: World Recent Past, Current & Future Analysis for Industrial Manufacturing by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Spending in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 13: World 6-Year Perspective for Industrial Manufacturing by Geographic Region - Percentage Breakdown of Value Spending for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 14: World Recent Past, Current & Future Analysis for Commercial by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Spending in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 15: World 6-Year Perspective for Commercial by Geographic Region - Percentage Breakdown of Value Spending for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 16: World Recent Past, Current & Future Analysis for Healthcare by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Spending in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 17: World 6-Year Perspective for Healthcare by Geographic Region - Percentage Breakdown of Value Spending for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 18: World Recent Past, Current & Future Analysis for Other Verticals by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Spending in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 19: World 6-Year Perspective for Other Verticals by Geographic Region - Percentage Breakdown of Value Spending for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Metaverse Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
    • TABLE 20: USA Recent Past, Current & Future Analysis for Metaverse by Component - Software, Hardware and Professional Services - Independent Analysis of Annual Spending in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 21: USA 6-Year Perspective for Metaverse by Component - Percentage Breakdown of Value Spending for Software, Hardware and Professional Services for the Years 2025 & 2030
    • TABLE 22: USA Recent Past, Current & Future Analysis for Metaverse by Vertical - Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals - Independent Analysis of Annual Spending in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 23: USA 6-Year Perspective for Metaverse by Vertical - Percentage Breakdown of Value Spending for Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals for the Years 2025 & 2030
  • CANADA
    • TABLE 24: Canada Recent Past, Current & Future Analysis for Metaverse by Component - Software, Hardware and Professional Services - Independent Analysis of Annual Spending in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 25: Canada 6-Year Perspective for Metaverse by Component - Percentage Breakdown of Value Spending for Software, Hardware and Professional Services for the Years 2025 & 2030
    • TABLE 26: Canada Recent Past, Current & Future Analysis for Metaverse by Vertical - Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals - Independent Analysis of Annual Spending in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 27: Canada 6-Year Perspective for Metaverse by Vertical - Percentage Breakdown of Value Spending for Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals for the Years 2025 & 2030
  • JAPAN
    • TABLE 28: Japan Recent Past, Current & Future Analysis for Metaverse by Component - Software, Hardware and Professional Services - Independent Analysis of Annual Spending in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 29: Japan 6-Year Perspective for Metaverse by Component - Percentage Breakdown of Value Spending for Software, Hardware and Professional Services for the Years 2025 & 2030
    • TABLE 30: Japan Recent Past, Current & Future Analysis for Metaverse by Vertical - Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals - Independent Analysis of Annual Spending in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 31: Japan 6-Year Perspective for Metaverse by Vertical - Percentage Breakdown of Value Spending for Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals for the Years 2025 & 2030
  • CHINA
    • TABLE 32: China Recent Past, Current & Future Analysis for Metaverse by Component - Software, Hardware and Professional Services - Independent Analysis of Annual Spending in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 33: China 6-Year Perspective for Metaverse by Component - Percentage Breakdown of Value Spending for Software, Hardware and Professional Services for the Years 2025 & 2030
    • TABLE 34: China Recent Past, Current & Future Analysis for Metaverse by Vertical - Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals - Independent Analysis of Annual Spending in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 35: China 6-Year Perspective for Metaverse by Vertical - Percentage Breakdown of Value Spending for Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals for the Years 2025 & 2030
  • EUROPE
    • Metaverse Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
    • TABLE 36: Europe Recent Past, Current & Future Analysis for Metaverse by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Spending in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 37: Europe 6-Year Perspective for Metaverse by Geographic Region - Percentage Breakdown of Value Spending for France, Germany, Italy, UK and Rest of Europe Markets for Years 2025 & 2030
    • TABLE 38: Europe Recent Past, Current & Future Analysis for Metaverse by Component - Software, Hardware and Professional Services - Independent Analysis of Annual Spending in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 39: Europe 6-Year Perspective for Metaverse by Component - Percentage Breakdown of Value Spending for Software, Hardware and Professional Services for the Years 2025 & 2030
    • TABLE 40: Europe Recent Past, Current & Future Analysis for Metaverse by Vertical - Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals - Independent Analysis of Annual Spending in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 41: Europe 6-Year Perspective for Metaverse by Vertical - Percentage Breakdown of Value Spending for Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals for the Years 2025 & 2030
  • FRANCE
    • TABLE 42: France Recent Past, Current & Future Analysis for Metaverse by Component - Software, Hardware and Professional Services - Independent Analysis of Annual Spending in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 43: France 6-Year Perspective for Metaverse by Component - Percentage Breakdown of Value Spending for Software, Hardware and Professional Services for the Years 2025 & 2030
    • TABLE 44: France Recent Past, Current & Future Analysis for Metaverse by Vertical - Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals - Independent Analysis of Annual Spending in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 45: France 6-Year Perspective for Metaverse by Vertical - Percentage Breakdown of Value Spending for Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals for the Years 2025 & 2030
  • GERMANY
    • TABLE 46: Germany Recent Past, Current & Future Analysis for Metaverse by Component - Software, Hardware and Professional Services - Independent Analysis of Annual Spending in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 47: Germany 6-Year Perspective for Metaverse by Component - Percentage Breakdown of Value Spending for Software, Hardware and Professional Services for the Years 2025 & 2030
    • TABLE 48: Germany Recent Past, Current & Future Analysis for Metaverse by Vertical - Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals - Independent Analysis of Annual Spending in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 49: Germany 6-Year Perspective for Metaverse by Vertical - Percentage Breakdown of Value Spending for Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals for the Years 2025 & 2030
  • ITALY
    • TABLE 50: Italy Recent Past, Current & Future Analysis for Metaverse by Component - Software, Hardware and Professional Services - Independent Analysis of Annual Spending in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 51: Italy 6-Year Perspective for Metaverse by Component - Percentage Breakdown of Value Spending for Software, Hardware and Professional Services for the Years 2025 & 2030
    • TABLE 52: Italy Recent Past, Current & Future Analysis for Metaverse by Vertical - Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals - Independent Analysis of Annual Spending in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 53: Italy 6-Year Perspective for Metaverse by Vertical - Percentage Breakdown of Value Spending for Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals for the Years 2025 & 2030
  • UNITED KINGDOM
    • TABLE 54: UK Recent Past, Current & Future Analysis for Metaverse by Component - Software, Hardware and Professional Services - Independent Analysis of Annual Spending in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 55: UK 6-Year Perspective for Metaverse by Component - Percentage Breakdown of Value Spending for Software, Hardware and Professional Services for the Years 2025 & 2030
    • TABLE 56: UK Recent Past, Current & Future Analysis for Metaverse by Vertical - Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals - Independent Analysis of Annual Spending in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 57: UK 6-Year Perspective for Metaverse by Vertical - Percentage Breakdown of Value Spending for Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals for the Years 2025 & 2030
  • REST OF EUROPE
    • TABLE 58: Rest of Europe Recent Past, Current & Future Analysis for Metaverse by Component - Software, Hardware and Professional Services - Independent Analysis of Annual Spending in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 59: Rest of Europe 6-Year Perspective for Metaverse by Component - Percentage Breakdown of Value Spending for Software, Hardware and Professional Services for the Years 2025 & 2030
    • TABLE 60: Rest of Europe Recent Past, Current & Future Analysis for Metaverse by Vertical - Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals - Independent Analysis of Annual Spending in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 61: Rest of Europe 6-Year Perspective for Metaverse by Vertical - Percentage Breakdown of Value Spending for Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals for the Years 2025 & 2030
  • ASIA-PACIFIC
    • Metaverse Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
    • TABLE 62: Asia-Pacific Recent Past, Current & Future Analysis for Metaverse by Component - Software, Hardware and Professional Services - Independent Analysis of Annual Spending in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 63: Asia-Pacific 6-Year Perspective for Metaverse by Component - Percentage Breakdown of Value Spending for Software, Hardware and Professional Services for the Years 2025 & 2030
    • TABLE 64: Asia-Pacific Recent Past, Current & Future Analysis for Metaverse by Vertical - Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals - Independent Analysis of Annual Spending in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 65: Asia-Pacific 6-Year Perspective for Metaverse by Vertical - Percentage Breakdown of Value Spending for Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals for the Years 2025 & 2030
  • REST OF WORLD
    • TABLE 66: Rest of World Recent Past, Current & Future Analysis for Metaverse by Component - Software, Hardware and Professional Services - Independent Analysis of Annual Spending in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 67: Rest of World 6-Year Perspective for Metaverse by Component - Percentage Breakdown of Value Spending for Software, Hardware and Professional Services for the Years 2025 & 2030
    • TABLE 68: Rest of World Recent Past, Current & Future Analysis for Metaverse by Vertical - Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals - Independent Analysis of Annual Spending in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 69: Rest of World 6-Year Perspective for Metaverse by Vertical - Percentage Breakdown of Value Spending for Consumer, Industrial Manufacturing, Commercial, Healthcare and Other Verticals for the Years 2025 & 2030

IV. COMPETITION