封面
市場調查報告書
商品編碼
1646775

全球 AR 遊戲市場

AR Gaming

出版日期: | 出版商: Global Industry Analysts, Inc. | 英文 244 Pages | 商品交期: 最快1-2個工作天內

價格

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簡介目錄

到 2030 年全球 AR 遊戲市場規模將達到 1,424 億美元

2024 年全球 AR 遊戲市場規模估計為 283 億美元,預計到 2030 年將達到 1,424 億美元,2024 年至 2030 年的複合年成長率為 30.9%。擴增實境遊戲軟體是該報告分析的細分市場之一,預計到分析期結束時複合年成長率將達到 29.8%,達到 813 億美元。在分析期內,AR 遊戲硬體領域預計將以 32.6% 的複合年成長率成長。

美國市場規模將達 84 億美元;中國市場預期複合年成長率為 29.8%

預計 2024 年美國AR 遊戲市場價值將達到 84 億美元。中國是世界第二大經濟體,預計到 2030 年市場規模將達到 212 億美元,2024-2030 年分析期間的複合年成長率為 29.8%。其他值得注意的區域市場包括日本和加拿大,預計在分析期間的複合年成長率分別為 27.3% 和 26.2%。在歐洲,德國的複合年成長率預計為 21.6%。

全球 AR 遊戲市場 - 主要趨勢和促進因素摘要

AR遊戲如何徹底改變互動娛樂產業?

擴增實境(AR)遊戲將數位元素與物理世界相融合,大大改變了互動娛樂產業。與將玩家限制在螢幕上的傳統視訊遊戲不同,AR 遊戲將數位內容疊加到現實世界中,讓玩家可以在熟悉的環境中與虛擬物件和角色互動。這項技術開創了遊戲的新時代,讓玩家能夠以更直覺、更自然的方式探索周圍環境並參與遊戲內容。 《Pokémon GO》等遊戲的成功證明了 AR 遊戲的巨大吸引力,彰顯了其廣泛應用的潛力,並吸引了全球數百萬用戶。隨著 AR 技術的進步,數位世界和實體世界之間的界線變得越來越模糊,為玩家提供更無縫、更具吸引力的遊戲體驗。這種轉變不僅改善了人們玩遊戲的方式,而且還刺激了 AR 獨有的新類型和遊戲機制的發展。

哪些技術創新將突破 AR 遊戲的界限?

科技創新是 AR 遊戲快速發展的核心,不斷突破互動娛樂的極限。微軟HoloLens 和Magic Leap 等先進AR 頭戴裝置的開發透過提供高解析度圖形、空間聲音和對玩家動作的精確追蹤,實現了更精緻、更身臨其境的體驗。成為可能。這些設備讓玩家能夠沉浸在真正的3D空間中的數位內容中,使互動更加自然和直覺。此外,配備強大處理器、高解析度相機和先進感測器的智慧型手機的普及,使得更廣泛的受眾可以玩 AR 遊戲。行動平台已成為 AR 遊戲的主要驅動力,開發人員利用最新智慧型手機的功能來創建複雜、視覺震撼的 AR 遊戲。此外,雲端運算和 5G 網路的進步透過提供必要的運算能力和低延遲連接,實現了更複雜、資料密集的 AR 體驗,例如大型多人遊戲。這些技術創新不僅提升了AR遊戲的品質,也拓展了未來遊戲發展的可能性。

哪些新趨勢將塑造 AR 遊戲的未來?

塑造 AR 遊戲未來的新興趨勢反映了技術、消費行為和產業動態的重大轉變。最重要的趨勢之一是 AR 與人工智慧(AI)和機器學習等其他新興技術的融合。這些技術正被用於創造更適應性和個人化的遊戲體驗。能夠動態回應玩家動作的主導角色和環境正變得越來越普遍,為 AR 遊戲增加了新的深度。另一個重要趨勢是人們對社交 AR 遊戲的興趣日益濃厚,玩家在遊戲中共用AR 空間並與他人合作或競爭。這一趨勢是由社群媒體平台的興起以及對互動式、社群主導體驗的日益成長的需求所推動的。此外,AR遊戲向教育、零售和旅遊等新興市場的擴張也為遊戲開發商創造了新的機會。教育性 AR 遊戲越來越受歡迎,它透過互動式現實世界模擬來教授複雜的主題,而零售商則利用它們來吸引顧客並增強他們的購物體驗。這些趨勢正在推動 AR 遊戲產業的創新和多樣化,為持續成長和發展奠定基礎。

哪些因素將推動AR遊戲市場的成長?

AR 遊戲市場的成長受到多種因素的推動,這些因素與技術進步、消費者偏好的變化以及傳統遊戲以外的 AR 應用的擴展密切相關。首先,價格實惠且功能強大的 AR 設備(如智慧型手機和 AR 耳機)的日益普及,使得 AR 遊戲更容易被更廣泛的受眾所接受,從而刺激了其應用。其次,AR技術的不斷改進,例如更複雜的追蹤、更好的圖形和更具沉浸感的聲音,將改善整體遊戲體驗,使其對休閒遊戲玩家和重度核心玩家都更具吸引力。 。第三,5G網路的興起將實現更無縫、更響應更快的多人AR體驗,鼓勵更多玩家尋找社交和競技遊戲機會。此外,AR 遊戲向教育、零售和旅遊等新領域的擴張正在推動對提供獨特互動體驗的 AR 遊戲的需求。這些因素,加上各大科技公司和遊戲開發商對 AR 的投入不斷增加,正在推動 AR 遊戲市場的快速成長,使其成為未來互動娛樂領域的一股主要力量。

部分

組件(軟體、硬體);設備(行動裝置、HMD、智慧眼鏡)

調查企業範例(共41家企業)

  • Apple, Inc.
  • Augmented Pixels, Inc.
  • Blippar
  • Catchoom Technologies SL
  • Gamar Ltd.
  • Google LLC
  • Infinity Augmented Reality Ltd.
  • Microsoft Corporation
  • Niantic, Inc.
  • Nintendo Co., Ltd.
  • Qualcomm, Inc.
  • Sony Corporation
  • Total Immersion
  • VividWorks Ltd.
  • Wikitude GmbH
  • Zappar Ltd.

目錄

第1章調查方法

第 2 章執行摘要

  • 市場概況
  • 主要企業
  • 市場趨勢和促進因素
  • 全球市場展望

第3章 市場分析

  • 美國
  • 加拿大
  • 日本
  • 中國
  • 歐洲
  • 法國
  • 德國
  • 義大利
  • 英國
  • 其他歐洲國家
  • 亞太地區
  • 其他地區

第4章 競賽

簡介目錄
Product Code: MCP10356

Global AR Gaming Market to Reach US$142.4 Billion by 2030

The global market for AR Gaming estimated at US$28.3 Billion in the year 2024, is expected to reach US$142.4 Billion by 2030, growing at a CAGR of 30.9% over the analysis period 2024-2030. AR Gaming Software, one of the segments analyzed in the report, is expected to record a 29.8% CAGR and reach US$81.3 Billion by the end of the analysis period. Growth in the AR Gaming Hardware segment is estimated at 32.6% CAGR over the analysis period.

The U.S. Market is Estimated at US$8.4 Billion While China is Forecast to Grow at 29.8% CAGR

The AR Gaming market in the U.S. is estimated at US$8.4 Billion in the year 2024. China, the world's second largest economy, is forecast to reach a projected market size of US$21.2 Billion by the year 2030 trailing a CAGR of 29.8% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 27.3% and 26.2% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 21.6% CAGR.

Global AR Gaming Market - Key Trends and Drivers Summarized

How Is AR Gaming Revolutionizing the Interactive Entertainment Industry?

Augmented Reality (AR) gaming is dramatically transforming the interactive entertainment industry by blending digital elements with the physical world, creating immersive and engaging experiences that were previously unimaginable. Unlike traditional video games, which confine players to screens, AR games overlay digital content onto the real world, allowing players to interact with virtual objects and characters in their immediate environment. This technology has brought about a new era of gaming, where players can explore their surroundings while engaging with game content in a more intuitive and natural way. The success of titles like Pokémon GO has demonstrated the mass appeal of AR gaming, attracting millions of users worldwide and showcasing the potential for widespread adoption. As AR technology continues to advance, the line between the digital and physical worlds is becoming increasingly blurred, offering players a more seamless and engaging gaming experience. This shift is not only enhancing the way people play games but also driving the development of new genres and gameplay mechanics that are unique to AR.

What Technological Innovations Are Pushing the Boundaries of AR Gaming?

Technological innovations are at the heart of AR gaming's rapid evolution, pushing the boundaries of what is possible in interactive entertainment. The development of advanced AR headsets, such as Microsoft's HoloLens and Magic Leap, has enabled more sophisticated and immersive gaming experiences by providing high-resolution graphics, spatial sound, and precise tracking of the player's movements. These devices allow players to engage with digital content in a truly three-dimensional space, making interactions more natural and intuitive. Additionally, the widespread adoption of smartphones with powerful processors, high-resolution cameras, and advanced sensors has made AR gaming accessible to a broader audience. Mobile platforms have become a key driver of AR gaming, with developers leveraging the capabilities of modern smartphones to create complex and visually stunning AR games. Furthermore, advancements in cloud computing and 5G networks are enabling more complex and data-intensive AR experiences, such as large-scale multiplayer games, by providing the necessary computational power and low-latency connections. These technological innovations are not only enhancing the quality of AR games but are also expanding the possibilities for future game development.

What Emerging Trends Are Shaping the Future of AR Gaming?

Several emerging trends are shaping the future of AR gaming, reflecting broader shifts in technology, consumer behavior, and industry dynamics. One of the most significant trends is the integration of AR with other emerging technologies, such as artificial intelligence (AI) and machine learning, which are being used to create more adaptive and personalized gaming experiences. AI-driven characters and environments that respond dynamically to the player's actions are becoming increasingly common, adding a new layer of depth to AR games. Another important trend is the growing interest in social AR gaming, where players collaborate or compete with others in shared AR spaces. This trend is being fueled by the rise of social media platforms and the increasing demand for interactive, community-driven experiences. Additionally, the expansion of AR gaming into new markets, such as education, retail, and tourism, is opening up new opportunities for game developers. Educational AR games that teach complex subjects through interactive, real-world simulations are gaining popularity, while retailers are using AR games to engage customers and enhance the shopping experience. These trends are driving innovation and diversification in the AR gaming industry, setting the stage for continued growth and evolution.

What Factors Are Driving Growth in the AR Gaming Market?

The growth in the AR gaming market is driven by several factors that are closely tied to advancements in technology, changing consumer preferences, and the expanding applications of AR beyond traditional gaming. Firstly, the increasing availability of affordable and powerful AR-enabled devices, such as smartphones and AR headsets, is making AR gaming more accessible to a wider audience, fueling its adoption. Secondly, the continuous improvements in AR technology, including more sophisticated tracking, better graphics, and more immersive sound, are enhancing the overall gaming experience, making it more appealing to both casual and hardcore gamers. Thirdly, the rise of 5G networks is enabling more seamless and responsive multiplayer AR experiences, which are attracting a growing number of players who seek social and competitive gaming opportunities. Additionally, the expansion of AR gaming into new sectors, such as education, retail, and tourism, is driving demand for AR games that offer unique and interactive experiences. These factors, combined with the increasing investment in AR by major technology companies and game developers, are propelling the rapid growth of the AR gaming market, positioning it as a major force in the future of interactive entertainment.

SCOPE OF STUDY:

The report analyzes the AR Gaming market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:

Component (Software, Hardware); Device (Mobiles, HMDs, Smart Glasses)

Geographic Regions/Countries:

World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; and Rest of Europe); Asia-Pacific; Rest of World.

Select Competitors (Total 41 Featured) -

  • Apple, Inc.
  • Augmented Pixels, Inc.
  • Blippar
  • Catchoom Technologies SL
  • Gamar Ltd.
  • Google LLC
  • Infinity Augmented Reality Ltd.
  • Microsoft Corporation
  • Niantic, Inc.
  • Nintendo Co., Ltd.
  • Qualcomm, Inc.
  • Sony Corporation
  • Total Immersion
  • VividWorks Ltd.
  • Wikitude GmbH
  • Zappar Ltd.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • Global Economic Update
    • AR Gaming - Global Key Competitors Percentage Market Share in 2024 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2024 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Increasing Accessibility of AR-Enabled Devices Spurs Growth in AR Gaming
    • Consumer Demand for Personalized Gaming Experiences Is Influencing AR Development
    • Advancements in AR Headsets and Wearables Propel Market Expansion
    • Here's How 5G Networks Are Revolutionizing Multiplayer AR Gaming
    • Growing Integration of AI with AR Gaming Expands Addressable Market Opportunities
    • Rising Demand for Social and Collaborative Gaming Experiences Drives Adoption
    • Expansion of AR Gaming into Education Strengthens Business Case for New Applications
    • Here's the Story: How Mobile Gaming Dominance Is Shaping the AR Gaming Landscape
    • Emergence of Cloud Gaming Platforms Propels Growth in AR Game Streaming
    • Here's How AR Gaming Is Expanding into Retail and Customer Engagement
    • Rising Popularity of Location-Based AR Games Expands Market Opportunities
    • Expansion of AR Gaming into Tourism and Cultural Heritage Generates New Market Niches
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Recent Past, Current & Future Analysis for Mobiles by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 2: World 6-Year Perspective for Mobiles by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 3: World Recent Past, Current & Future Analysis for HMDs by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 4: World 6-Year Perspective for HMDs by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 5: World AR Gaming Market Analysis of Annual Sales in US$ Million for Years 2015 through 2030
    • TABLE 6: World Recent Past, Current & Future Analysis for AR Gaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 7: World 6-Year Perspective for AR Gaming by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2025 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Software by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 9: World 6-Year Perspective for Software by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 10: World Recent Past, Current & Future Analysis for Hardware by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 11: World 6-Year Perspective for Hardware by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
    • TABLE 12: World Recent Past, Current & Future Analysis for Smart Glasses by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 13: World 6-Year Perspective for Smart Glasses by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • AR Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
    • TABLE 14: USA Recent Past, Current & Future Analysis for AR Gaming by Device - Mobiles, HMDs and Smart Glasses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 15: USA 6-Year Perspective for AR Gaming by Device - Percentage Breakdown of Value Sales for Mobiles, HMDs and Smart Glasses for the Years 2025 & 2030
    • TABLE 16: USA Recent Past, Current & Future Analysis for AR Gaming by Component - Software and Hardware - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 17: USA 6-Year Perspective for AR Gaming by Component - Percentage Breakdown of Value Sales for Software and Hardware for the Years 2025 & 2030
  • CANADA
    • TABLE 18: Canada Recent Past, Current & Future Analysis for AR Gaming by Device - Mobiles, HMDs and Smart Glasses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 19: Canada 6-Year Perspective for AR Gaming by Device - Percentage Breakdown of Value Sales for Mobiles, HMDs and Smart Glasses for the Years 2025 & 2030
    • TABLE 20: Canada Recent Past, Current & Future Analysis for AR Gaming by Component - Software and Hardware - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 21: Canada 6-Year Perspective for AR Gaming by Component - Percentage Breakdown of Value Sales for Software and Hardware for the Years 2025 & 2030
  • JAPAN
    • AR Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
    • TABLE 22: Japan Recent Past, Current & Future Analysis for AR Gaming by Device - Mobiles, HMDs and Smart Glasses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 23: Japan 6-Year Perspective for AR Gaming by Device - Percentage Breakdown of Value Sales for Mobiles, HMDs and Smart Glasses for the Years 2025 & 2030
    • TABLE 24: Japan Recent Past, Current & Future Analysis for AR Gaming by Component - Software and Hardware - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 25: Japan 6-Year Perspective for AR Gaming by Component - Percentage Breakdown of Value Sales for Software and Hardware for the Years 2025 & 2030
  • CHINA
    • AR Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
    • TABLE 26: China Recent Past, Current & Future Analysis for AR Gaming by Device - Mobiles, HMDs and Smart Glasses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 27: China 6-Year Perspective for AR Gaming by Device - Percentage Breakdown of Value Sales for Mobiles, HMDs and Smart Glasses for the Years 2025 & 2030
    • TABLE 28: China Recent Past, Current & Future Analysis for AR Gaming by Component - Software and Hardware - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 29: China 6-Year Perspective for AR Gaming by Component - Percentage Breakdown of Value Sales for Software and Hardware for the Years 2025 & 2030
  • EUROPE
    • AR Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
    • TABLE 30: Europe Recent Past, Current & Future Analysis for AR Gaming by Device - Mobiles, HMDs and Smart Glasses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 31: Europe 6-Year Perspective for AR Gaming by Device - Percentage Breakdown of Value Sales for Mobiles, HMDs and Smart Glasses for the Years 2025 & 2030
    • TABLE 32: Europe Recent Past, Current & Future Analysis for AR Gaming by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
    • TABLE 33: Europe 6-Year Perspective for AR Gaming by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK and Rest of Europe Markets for Years 2025 & 2030
    • TABLE 34: Europe Recent Past, Current & Future Analysis for AR Gaming by Component - Software and Hardware - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 35: Europe 6-Year Perspective for AR Gaming by Component - Percentage Breakdown of Value Sales for Software and Hardware for the Years 2025 & 2030
  • FRANCE
    • AR Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
    • TABLE 36: France Recent Past, Current & Future Analysis for AR Gaming by Device - Mobiles, HMDs and Smart Glasses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 37: France 6-Year Perspective for AR Gaming by Device - Percentage Breakdown of Value Sales for Mobiles, HMDs and Smart Glasses for the Years 2025 & 2030
    • TABLE 38: France Recent Past, Current & Future Analysis for AR Gaming by Component - Software and Hardware - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 39: France 6-Year Perspective for AR Gaming by Component - Percentage Breakdown of Value Sales for Software and Hardware for the Years 2025 & 2030
  • GERMANY
    • AR Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
    • TABLE 40: Germany Recent Past, Current & Future Analysis for AR Gaming by Device - Mobiles, HMDs and Smart Glasses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 41: Germany 6-Year Perspective for AR Gaming by Device - Percentage Breakdown of Value Sales for Mobiles, HMDs and Smart Glasses for the Years 2025 & 2030
    • TABLE 42: Germany Recent Past, Current & Future Analysis for AR Gaming by Component - Software and Hardware - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 43: Germany 6-Year Perspective for AR Gaming by Component - Percentage Breakdown of Value Sales for Software and Hardware for the Years 2025 & 2030
  • ITALY
    • TABLE 44: Italy Recent Past, Current & Future Analysis for AR Gaming by Device - Mobiles, HMDs and Smart Glasses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 45: Italy 6-Year Perspective for AR Gaming by Device - Percentage Breakdown of Value Sales for Mobiles, HMDs and Smart Glasses for the Years 2025 & 2030
    • TABLE 46: Italy Recent Past, Current & Future Analysis for AR Gaming by Component - Software and Hardware - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 47: Italy 6-Year Perspective for AR Gaming by Component - Percentage Breakdown of Value Sales for Software and Hardware for the Years 2025 & 2030
  • UNITED KINGDOM
    • AR Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
    • TABLE 48: UK Recent Past, Current & Future Analysis for AR Gaming by Device - Mobiles, HMDs and Smart Glasses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 49: UK 6-Year Perspective for AR Gaming by Device - Percentage Breakdown of Value Sales for Mobiles, HMDs and Smart Glasses for the Years 2025 & 2030
    • TABLE 50: UK Recent Past, Current & Future Analysis for AR Gaming by Component - Software and Hardware - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 51: UK 6-Year Perspective for AR Gaming by Component - Percentage Breakdown of Value Sales for Software and Hardware for the Years 2025 & 2030
  • REST OF EUROPE
    • TABLE 52: Rest of Europe Recent Past, Current & Future Analysis for AR Gaming by Device - Mobiles, HMDs and Smart Glasses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 53: Rest of Europe 6-Year Perspective for AR Gaming by Device - Percentage Breakdown of Value Sales for Mobiles, HMDs and Smart Glasses for the Years 2025 & 2030
    • TABLE 54: Rest of Europe Recent Past, Current & Future Analysis for AR Gaming by Component - Software and Hardware - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 55: Rest of Europe 6-Year Perspective for AR Gaming by Component - Percentage Breakdown of Value Sales for Software and Hardware for the Years 2025 & 2030
  • ASIA-PACIFIC
    • AR Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
    • TABLE 56: Asia-Pacific Recent Past, Current & Future Analysis for AR Gaming by Device - Mobiles, HMDs and Smart Glasses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 57: Asia-Pacific 6-Year Perspective for AR Gaming by Device - Percentage Breakdown of Value Sales for Mobiles, HMDs and Smart Glasses for the Years 2025 & 2030
    • TABLE 58: Asia-Pacific Recent Past, Current & Future Analysis for AR Gaming by Component - Software and Hardware - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 59: Asia-Pacific 6-Year Perspective for AR Gaming by Component - Percentage Breakdown of Value Sales for Software and Hardware for the Years 2025 & 2030
  • REST OF WORLD
    • TABLE 60: Rest of World Recent Past, Current & Future Analysis for AR Gaming by Device - Mobiles, HMDs and Smart Glasses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 61: Rest of World 6-Year Perspective for AR Gaming by Device - Percentage Breakdown of Value Sales for Mobiles, HMDs and Smart Glasses for the Years 2025 & 2030
    • TABLE 62: Rest of World Recent Past, Current & Future Analysis for AR Gaming by Component - Software and Hardware - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
    • TABLE 63: Rest of World 6-Year Perspective for AR Gaming by Component - Percentage Breakdown of Value Sales for Software and Hardware for the Years 2025 & 2030

IV. COMPETITION