封面
市場調查報告書
商品編碼
1513836

全球雲端遊戲市場

Cloud Gaming

出版日期: | 出版商: Global Industry Analysts, Inc. | 英文 259 Pages | 商品交期: 最快1-2個工作天內

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簡介目錄

預計2030年全球雲端遊戲市場將達到1,056億美元

全球雲端遊戲市場預估2023年為51億美元,預估至2030年將達1,056億美元,2023-2030年分析期間複合年成長率為54.2%。雲端遊戲平台服務是本報告分析的細分市場之一,預計複合年成長率為 57.7%,到分析期結束時將達到 889 億美元。分析期內,雲端遊戲基礎設施領域的複合年成長率預計為 42.1%。

美國市場預估成長16億美元,中國複合年增率50.4%

預計 2023 年美國雲端遊戲市場規模將達 16 億美元。中國作為全球第二大經濟體,預計2030年市場規模將達135億美元,2023-2030年分析期間複合年成長率為50.4%。其他值得注意的區域市場包括日本和加拿大,在分析期間預計複合年成長率分別為 47.9% 和 44.2%。在歐洲,德國的複合年成長率預計約為 34.5%。

雲端遊戲 - 主要趨勢和促進因素總結

雲端遊戲,也稱為遊戲即服務,允許用戶玩遠端伺服器上託管的視訊遊戲,正在徹底改變遊戲產業。該技術不需要強大的本地硬體,因為所有渲染和處理都在資料中心處理。參與企業透過他們的裝置與遊戲互動,同時透過網路串流遊戲內容,類似於 Netflix 等影片串流服務。從傳統遊戲(必須在設備上下載並安裝遊戲)到雲端遊戲(直接串流遊戲)的轉變,對可訪問性和便利性產生了巨大影響。用戶現在只要有穩定的網路連接,就可以在各種設備上享受高品質的遊戲,而無需高階遊戲硬體。

雲端遊戲具有許多優點,包括可擴展性和成本效率。用戶可以透過日益普及的訂閱模式存取龐大的遊戲庫。這些模式(如電影和音樂串流服務)讓您可以按月或按年付費存取各種遊戲。這使得遊戲玩家無需投資昂貴的硬體或頻繁升級硬體來玩最新遊戲,從而降低整體成本。此外,雲端遊戲平台通常與各種控制器相容,並且可以在智慧型手機、平板電腦、PC和主機等多種裝置上玩,使遊戲更加便利和靈活。這樣的跨平台遊戲是一個巨大的優勢,可以讓遊戲玩家在切換裝置時不失去進展,進一步提高使用者體驗。

雲端遊戲的成長受到幾個關鍵促進因素的推動。 5G 網路的推出是一個主要催化劑,它提供了行動裝置上無縫遊戲體驗所需的高頻寬和低延遲。邊緣運算也透過處理更靠近用戶的資料、減少延遲和提高效能而發揮重要作用。人工智慧 (AI) 和機器學習 (ML) 的整合透過最佳化效能、預測使用者偏好和提供個人化內容來改善遊戲開發和使用者體驗。轉向基於訂閱的模式與其他媒體行業的消費行為一致,使用戶更容易存取多樣化的遊戲庫。行動裝置的激增也導致了行動遊戲的成長,而雲端遊戲則透過在這些裝置上提供高品質的遊戲體驗來利用這一趨勢。此外,雲端遊戲平台需要提供內容的即時存取、環保、提供社交互動功能,這也促進了雲端遊戲的普及。總而言之,這些因素使雲端遊戲成為未來遊戲產業充滿活力的重要組成部分。

調查企業舉例(共13家)

  • Amazon Web Services, Inc.
  • Cirrascale Corporation
  • GameFly Inc.
  • Google Inc.
  • IBM Corp.
  • Leap Computing Inc.
  • LiquidSky Software Inc.
  • Microsoft Corp.
  • NVIDIA Corporation
  • PlayGiga
  • Playkey
  • Sony Interactive Entertainment LLC
  • TransGaming Interactive UK Ltd.
  • Ubitus Inc.
  • Utomik Inc.
  • Valve Corporation
  • Zynga Inc.

目錄

第1章調查方法

第2章執行概述

  • 市場概況
  • 主要企業
  • 市場趨勢和促進因素
  • 全球市場展望

第3章市場分析

  • 美國
  • 加拿大
  • 日本
  • 中國
  • 歐洲
  • 法國
  • 德國
  • 義大利
  • 英國
  • 歐洲其他地區
  • 亞太地區
  • 其他

第4章 比賽

簡介目錄
Product Code: MCP-7658

Global Cloud Gaming Market to Reach US$105.6 Billion by 2030

The global market for Cloud Gaming estimated at US$5.1 Billion in the year 2023, is expected to reach US$105.6 Billion by 2030, growing at a CAGR of 54.2% over the analysis period 2023-2030. Cloud Gaming Platform Services, one of the segments analyzed in the report, is expected to record a 57.7% CAGR and reach US$88.9 Billion by the end of the analysis period. Growth in the Cloud Gaming Infrastructure segment is estimated at 42.1% CAGR over the analysis period.

The U.S. Market is Estimated at US$1.6 Billion While China is Forecast to Grow at 50.4% CAGR

The Cloud Gaming market in the U.S. is estimated at US$1.6 Billion in the year 2023. China, the world's second largest economy, is forecast to reach a projected market size of US$13.5 Billion by the year 2030 trailing a CAGR of 50.4% over the analysis period 2023-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 47.9% and 44.2% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 34.5% CAGR.

Cloud Gaming - Key Trends and Drivers Summarized

Cloud gaming, also known as gaming-as-a-service, represents a revolutionary shift in the gaming industry by allowing users to play video games hosted on remote servers. This technology eliminates the need for powerful local hardware, as all rendering and processing are handled by data centers. Players interact with the game through their devices, streaming the gameplay over the internet, similar to how video streaming services like Netflix operate. This shift from traditional gaming, which required downloading and installing games on a device, to cloud gaming, which streams games directly, has significant implications for accessibility and convenience. Users can now enjoy high-quality games on a wide range of devices without the need for high-end gaming hardware, provided they have a stable internet connection.

Cloud gaming offers numerous benefits, including scalability and cost efficiency. Users can access a vast library of games through subscription models, which are becoming increasingly popular. These models offer access to a wide array of games for a monthly or yearly fee, much like streaming services for movies and music. This setup reduces the overall cost for gamers, who no longer need to invest in expensive hardware or frequent upgrades to play the latest titles. Additionally, cloud gaming platforms are typically compatible with various controllers and can be played on multiple devices, including smartphones, tablets, PCs, and consoles, making gaming more accessible and flexible. This cross-platform play is a significant advantage, allowing gamers to switch between devices without losing progress, further enhancing the user experience.

The growth of cloud gaming is propelled by several key drivers. The deployment of 5G networks is a major catalyst, providing the high bandwidth and low latency necessary for a seamless gaming experience on mobile devices. Edge computing also plays a crucial role by processing data closer to the user, reducing latency and improving performance. The integration of artificial intelligence (AI) and machine learning (ML) enhances game development and user experience by optimizing performance, predicting user preferences, and providing personalized content. The shift towards subscription-based models aligns with consumer behavior seen in other media industries, making it easier for users to access a diverse game library. Additionally, the proliferation of mobile devices has boosted mobile gaming, and cloud gaming leverages this trend by offering high-quality gaming experiences on these devices. The demand for instant access to content, environmental considerations, and enhanced social and interactive features within cloud gaming platforms also contribute to its rising popularity. These factors collectively position cloud gaming as a dynamic and integral part of the future gaming landscape.

Select Competitors (Total 13 Featured) -

  • Amazon Web Services, Inc.
  • Cirrascale Corporation
  • GameFly Inc.
  • Google Inc.
  • IBM Corp.
  • Leap Computing Inc.
  • LiquidSky Software Inc.
  • Microsoft Corp.
  • NVIDIA Corporation
  • PlayGiga
  • Playkey
  • Sony Interactive Entertainment LLC
  • TransGaming Interactive UK Ltd.
  • Ubitus Inc.
  • Utomik Inc.
  • Valve Corporation
  • Zynga Inc.

TABLE OF CONTENTS

I. METHODOLOGY

II. EXECUTIVE SUMMARY

  • 1. MARKET OVERVIEW
    • Influencer Market Insights
    • World Market Trajectories
    • Cloud Gaming - Global Key Competitors Percentage Market Share in 2024 (E)
    • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2024 (E)
  • 2. FOCUS ON SELECT PLAYERS
  • 3. MARKET TRENDS & DRIVERS
    • Growing Adoption of High-Speed Internet and 5G Networks
    • Advancements in Cloud Computing Technologies
    • Rising Demand for Cross-Platform Gaming Solutions
    • Increasing Availability of Subscription-Based Gaming Services
    • Impact of Artificial Intelligence and Machine Learning on Cloud Gaming
    • Expansion of Cloud Gaming Libraries and Content Offerings
    • Consumer Shift Towards On-Demand Gaming and Digital Distribution
    • Influence of Major Tech Companies Entering the Cloud Gaming Market
    • Growth of Mobile Gaming and Accessibility on Multiple Devices
    • Rising Investments and Funding in Cloud Gaming Startups
    • Integration of Augmented Reality (AR) and Virtual Reality (VR) in Cloud Gaming
    • Market Penetration of Game Streaming Platforms and Services
    • Development of Cloud Gaming Infrastructure and Data Centers
    • Impact of COVID-19 Pandemic on Cloud Gaming Market Growth
    • Challenges Related to Bandwidth and Network Reliability
    • Consumer Preferences for High-Quality Graphics and Immersive Gameplay
    • Influence of E-Sports and Competitive Gaming on Cloud Gaming Adoption
    • Emerging Markets and Growth Opportunities in Developing Regions
  • 4. GLOBAL MARKET PERSPECTIVE
    • TABLE 1: World Cloud Gaming Market Analysis of Annual Sales in US$ Thousand for Years 2014 through 2030
    • TABLE 2: World Recent Past, Current & Future Analysis for Cloud Gaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2023 through 2030 and % CAGR
    • TABLE 3: World 7-Year Perspective for Cloud Gaming by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2024 & 2030
    • TABLE 4: World Recent Past, Current & Future Analysis for Gaming Platform Services by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2023 through 2030 and % CAGR
    • TABLE 5: World 7-Year Perspective for Gaming Platform Services by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
    • TABLE 6: World Recent Past, Current & Future Analysis for Infrastructure by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2023 through 2030 and % CAGR
    • TABLE 7: World 7-Year Perspective for Infrastructure by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
    • TABLE 8: World Recent Past, Current & Future Analysis for Video Streaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2023 through 2030 and % CAGR
    • TABLE 9: World 7-Year Perspective for Video Streaming by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
    • TABLE 10: World Recent Past, Current & Future Analysis for File Streaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2023 through 2030 and % CAGR
    • TABLE 11: World 7-Year Perspective for File Streaming by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
    • TABLE 12: World Recent Past, Current & Future Analysis for Gaming Consoles by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2023 through 2030 and % CAGR
    • TABLE 13: World 7-Year Perspective for Gaming Consoles by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
    • TABLE 14: World Recent Past, Current & Future Analysis for Smartphones by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2023 through 2030 and % CAGR
    • TABLE 15: World 7-Year Perspective for Smartphones by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
    • TABLE 16: World Recent Past, Current & Future Analysis for PCs by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2023 through 2030 and % CAGR
    • TABLE 17: World 7-Year Perspective for PCs by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
    • TABLE 18: World Recent Past, Current & Future Analysis for Tablets by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2023 through 2030 and % CAGR
    • TABLE 19: World 7-Year Perspective for Tablets by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
    • TABLE 20: World Recent Past, Current & Future Analysis for Other Devices by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2023 through 2030 and % CAGR
    • TABLE 21: World 7-Year Perspective for Other Devices by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
    • TABLE 22: World Recent Past, Current & Future Analysis for Avid Gamers by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2023 through 2030 and % CAGR
    • TABLE 23: World 7-Year Perspective for Avid Gamers by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
    • TABLE 24: World Recent Past, Current & Future Analysis for Casual Gamers by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2023 through 2030 and % CAGR
    • TABLE 25: World 7-Year Perspective for Casual Gamers by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030
    • TABLE 26: World Recent Past, Current & Future Analysis for Hardcore Gamers by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2023 through 2030 and % CAGR
    • TABLE 27: World 7-Year Perspective for Hardcore Gamers by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2024 & 2030

III. MARKET ANALYSIS

  • UNITED STATES
    • Cloud Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2024 (E)
    • TABLE 28: USA Recent Past, Current & Future Analysis for Cloud Gaming by Offering - Gaming Platform Services and Infrastructure - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
    • TABLE 29: USA 7-Year Perspective for Cloud Gaming by Offering - Percentage Breakdown of Value Sales for Gaming Platform Services and Infrastructure for the Years 2024 & 2030
    • TABLE 30: USA Recent Past, Current & Future Analysis for Cloud Gaming by Solution - Video Streaming and File Streaming - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
    • TABLE 31: USA 7-Year Perspective for Cloud Gaming by Solution - Percentage Breakdown of Value Sales for Video Streaming and File Streaming for the Years 2024 & 2030
    • TABLE 32: USA Recent Past, Current & Future Analysis for Cloud Gaming by Device - Gaming Consoles, Smartphones, PCs, Tablets and Other Devices - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
    • TABLE 33: USA 7-Year Perspective for Cloud Gaming by Device - Percentage Breakdown of Value Sales for Gaming Consoles, Smartphones, PCs, Tablets and Other Devices for the Years 2024 & 2030
    • TABLE 34: USA Recent Past, Current & Future Analysis for Cloud Gaming by Consumer Type - Avid Gamers, Casual Gamers and Hardcore Gamers - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
    • TABLE 35: USA 7-Year Perspective for Cloud Gaming by Consumer Type - Percentage Breakdown of Value Sales for Avid Gamers, Casual Gamers and Hardcore Gamers for the Years 2024 & 2030
  • CANADA
    • TABLE 36: Canada Recent Past, Current & Future Analysis for Cloud Gaming by Offering - Gaming Platform Services and Infrastructure - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
    • TABLE 37: Canada 7-Year Perspective for Cloud Gaming by Offering - Percentage Breakdown of Value Sales for Gaming Platform Services and Infrastructure for the Years 2024 & 2030
    • TABLE 38: Canada Recent Past, Current & Future Analysis for Cloud Gaming by Solution - Video Streaming and File Streaming - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
    • TABLE 39: Canada 7-Year Perspective for Cloud Gaming by Solution - Percentage Breakdown of Value Sales for Video Streaming and File Streaming for the Years 2024 & 2030
    • TABLE 40: Canada Recent Past, Current & Future Analysis for Cloud Gaming by Device - Gaming Consoles, Smartphones, PCs, Tablets and Other Devices - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
    • TABLE 41: Canada 7-Year Perspective for Cloud Gaming by Device - Percentage Breakdown of Value Sales for Gaming Consoles, Smartphones, PCs, Tablets and Other Devices for the Years 2024 & 2030
    • TABLE 42: Canada Recent Past, Current & Future Analysis for Cloud Gaming by Consumer Type - Avid Gamers, Casual Gamers and Hardcore Gamers - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
    • TABLE 43: Canada 7-Year Perspective for Cloud Gaming by Consumer Type - Percentage Breakdown of Value Sales for Avid Gamers, Casual Gamers and Hardcore Gamers for the Years 2024 & 2030
  • JAPAN
    • Cloud Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2024 (E)
    • TABLE 44: Japan Recent Past, Current & Future Analysis for Cloud Gaming by Offering - Gaming Platform Services and Infrastructure - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
    • TABLE 45: Japan 7-Year Perspective for Cloud Gaming by Offering - Percentage Breakdown of Value Sales for Gaming Platform Services and Infrastructure for the Years 2024 & 2030
    • TABLE 46: Japan Recent Past, Current & Future Analysis for Cloud Gaming by Solution - Video Streaming and File Streaming - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
    • TABLE 47: Japan 7-Year Perspective for Cloud Gaming by Solution - Percentage Breakdown of Value Sales for Video Streaming and File Streaming for the Years 2024 & 2030
    • TABLE 48: Japan Recent Past, Current & Future Analysis for Cloud Gaming by Device - Gaming Consoles, Smartphones, PCs, Tablets and Other Devices - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
    • TABLE 49: Japan 7-Year Perspective for Cloud Gaming by Device - Percentage Breakdown of Value Sales for Gaming Consoles, Smartphones, PCs, Tablets and Other Devices for the Years 2024 & 2030
    • TABLE 50: Japan Recent Past, Current & Future Analysis for Cloud Gaming by Consumer Type - Avid Gamers, Casual Gamers and Hardcore Gamers - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
    • TABLE 51: Japan 7-Year Perspective for Cloud Gaming by Consumer Type - Percentage Breakdown of Value Sales for Avid Gamers, Casual Gamers and Hardcore Gamers for the Years 2024 & 2030
  • CHINA
    • Cloud Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2024 (E)
    • TABLE 52: China Recent Past, Current & Future Analysis for Cloud Gaming by Offering - Gaming Platform Services and Infrastructure - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
    • TABLE 53: China 7-Year Perspective for Cloud Gaming by Offering - Percentage Breakdown of Value Sales for Gaming Platform Services and Infrastructure for the Years 2024 & 2030
    • TABLE 54: China Recent Past, Current & Future Analysis for Cloud Gaming by Solution - Video Streaming and File Streaming - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
    • TABLE 55: China 7-Year Perspective for Cloud Gaming by Solution - Percentage Breakdown of Value Sales for Video Streaming and File Streaming for the Years 2024 & 2030
    • TABLE 56: China Recent Past, Current & Future Analysis for Cloud Gaming by Device - Gaming Consoles, Smartphones, PCs, Tablets and Other Devices - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
    • TABLE 57: China 7-Year Perspective for Cloud Gaming by Device - Percentage Breakdown of Value Sales for Gaming Consoles, Smartphones, PCs, Tablets and Other Devices for the Years 2024 & 2030
    • TABLE 58: China Recent Past, Current & Future Analysis for Cloud Gaming by Consumer Type - Avid Gamers, Casual Gamers and Hardcore Gamers - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
    • TABLE 59: China 7-Year Perspective for Cloud Gaming by Consumer Type - Percentage Breakdown of Value Sales for Avid Gamers, Casual Gamers and Hardcore Gamers for the Years 2024 & 2030
  • EUROPE
    • Cloud Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2024 (E)
    • TABLE 60: Europe Recent Past, Current & Future Analysis for Cloud Gaming by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2023 through 2030 and % CAGR
    • TABLE 61: Europe 7-Year Perspective for Cloud Gaming by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK and Rest of Europe Markets for Years 2024 & 2030
    • TABLE 62: Europe Recent Past, Current & Future Analysis for Cloud Gaming by Offering - Gaming Platform Services and Infrastructure - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
    • TABLE 63: Europe 7-Year Perspective for Cloud Gaming by Offering - Percentage Breakdown of Value Sales for Gaming Platform Services and Infrastructure for the Years 2024 & 2030
    • TABLE 64: Europe Recent Past, Current & Future Analysis for Cloud Gaming by Solution - Video Streaming and File Streaming - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
    • TABLE 65: Europe 7-Year Perspective for Cloud Gaming by Solution - Percentage Breakdown of Value Sales for Video Streaming and File Streaming for the Years 2024 & 2030
    • TABLE 66: Europe Recent Past, Current & Future Analysis for Cloud Gaming by Device - Gaming Consoles, Smartphones, PCs, Tablets and Other Devices - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
    • TABLE 67: Europe 7-Year Perspective for Cloud Gaming by Device - Percentage Breakdown of Value Sales for Gaming Consoles, Smartphones, PCs, Tablets and Other Devices for the Years 2024 & 2030
    • TABLE 68: Europe Recent Past, Current & Future Analysis for Cloud Gaming by Consumer Type - Avid Gamers, Casual Gamers and Hardcore Gamers - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
    • TABLE 69: Europe 7-Year Perspective for Cloud Gaming by Consumer Type - Percentage Breakdown of Value Sales for Avid Gamers, Casual Gamers and Hardcore Gamers for the Years 2024 & 2030
  • FRANCE
    • Cloud Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2024 (E)
    • TABLE 70: France Recent Past, Current & Future Analysis for Cloud Gaming by Offering - Gaming Platform Services and Infrastructure - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
    • TABLE 71: France 7-Year Perspective for Cloud Gaming by Offering - Percentage Breakdown of Value Sales for Gaming Platform Services and Infrastructure for the Years 2024 & 2030
    • TABLE 72: France Recent Past, Current & Future Analysis for Cloud Gaming by Solution - Video Streaming and File Streaming - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
    • TABLE 73: France 7-Year Perspective for Cloud Gaming by Solution - Percentage Breakdown of Value Sales for Video Streaming and File Streaming for the Years 2024 & 2030
    • TABLE 74: France Recent Past, Current & Future Analysis for Cloud Gaming by Device - Gaming Consoles, Smartphones, PCs, Tablets and Other Devices - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
    • TABLE 75: France 7-Year Perspective for Cloud Gaming by Device - Percentage Breakdown of Value Sales for Gaming Consoles, Smartphones, PCs, Tablets and Other Devices for the Years 2024 & 2030
    • TABLE 76: France Recent Past, Current & Future Analysis for Cloud Gaming by Consumer Type - Avid Gamers, Casual Gamers and Hardcore Gamers - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
    • TABLE 77: France 7-Year Perspective for Cloud Gaming by Consumer Type - Percentage Breakdown of Value Sales for Avid Gamers, Casual Gamers and Hardcore Gamers for the Years 2024 & 2030
  • GERMANY
    • Cloud Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2024 (E)
    • TABLE 78: Germany Recent Past, Current & Future Analysis for Cloud Gaming by Offering - Gaming Platform Services and Infrastructure - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
    • TABLE 79: Germany 7-Year Perspective for Cloud Gaming by Offering - Percentage Breakdown of Value Sales for Gaming Platform Services and Infrastructure for the Years 2024 & 2030
    • TABLE 80: Germany Recent Past, Current & Future Analysis for Cloud Gaming by Solution - Video Streaming and File Streaming - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
    • TABLE 81: Germany 7-Year Perspective for Cloud Gaming by Solution - Percentage Breakdown of Value Sales for Video Streaming and File Streaming for the Years 2024 & 2030
    • TABLE 82: Germany Recent Past, Current & Future Analysis for Cloud Gaming by Device - Gaming Consoles, Smartphones, PCs, Tablets and Other Devices - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
    • TABLE 83: Germany 7-Year Perspective for Cloud Gaming by Device - Percentage Breakdown of Value Sales for Gaming Consoles, Smartphones, PCs, Tablets and Other Devices for the Years 2024 & 2030
    • TABLE 84: Germany Recent Past, Current & Future Analysis for Cloud Gaming by Consumer Type - Avid Gamers, Casual Gamers and Hardcore Gamers - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
    • TABLE 85: Germany 7-Year Perspective for Cloud Gaming by Consumer Type - Percentage Breakdown of Value Sales for Avid Gamers, Casual Gamers and Hardcore Gamers for the Years 2024 & 2030
  • ITALY
    • TABLE 86: Italy Recent Past, Current & Future Analysis for Cloud Gaming by Offering - Gaming Platform Services and Infrastructure - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
    • TABLE 87: Italy 7-Year Perspective for Cloud Gaming by Offering - Percentage Breakdown of Value Sales for Gaming Platform Services and Infrastructure for the Years 2024 & 2030
    • TABLE 88: Italy Recent Past, Current & Future Analysis for Cloud Gaming by Solution - Video Streaming and File Streaming - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
    • TABLE 89: Italy 7-Year Perspective for Cloud Gaming by Solution - Percentage Breakdown of Value Sales for Video Streaming and File Streaming for the Years 2024 & 2030
    • TABLE 90: Italy Recent Past, Current & Future Analysis for Cloud Gaming by Device - Gaming Consoles, Smartphones, PCs, Tablets and Other Devices - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
    • TABLE 91: Italy 7-Year Perspective for Cloud Gaming by Device - Percentage Breakdown of Value Sales for Gaming Consoles, Smartphones, PCs, Tablets and Other Devices for the Years 2024 & 2030
    • TABLE 92: Italy Recent Past, Current & Future Analysis for Cloud Gaming by Consumer Type - Avid Gamers, Casual Gamers and Hardcore Gamers - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
    • TABLE 93: Italy 7-Year Perspective for Cloud Gaming by Consumer Type - Percentage Breakdown of Value Sales for Avid Gamers, Casual Gamers and Hardcore Gamers for the Years 2024 & 2030
  • UNITED KINGDOM
    • Cloud Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2024 (E)
    • TABLE 94: UK Recent Past, Current & Future Analysis for Cloud Gaming by Offering - Gaming Platform Services and Infrastructure - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
    • TABLE 95: UK 7-Year Perspective for Cloud Gaming by Offering - Percentage Breakdown of Value Sales for Gaming Platform Services and Infrastructure for the Years 2024 & 2030
    • TABLE 96: UK Recent Past, Current & Future Analysis for Cloud Gaming by Solution - Video Streaming and File Streaming - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
    • TABLE 97: UK 7-Year Perspective for Cloud Gaming by Solution - Percentage Breakdown of Value Sales for Video Streaming and File Streaming for the Years 2024 & 2030
    • TABLE 98: UK Recent Past, Current & Future Analysis for Cloud Gaming by Device - Gaming Consoles, Smartphones, PCs, Tablets and Other Devices - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
    • TABLE 99: UK 7-Year Perspective for Cloud Gaming by Device - Percentage Breakdown of Value Sales for Gaming Consoles, Smartphones, PCs, Tablets and Other Devices for the Years 2024 & 2030
    • TABLE 100: UK Recent Past, Current & Future Analysis for Cloud Gaming by Consumer Type - Avid Gamers, Casual Gamers and Hardcore Gamers - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
    • TABLE 101: UK 7-Year Perspective for Cloud Gaming by Consumer Type - Percentage Breakdown of Value Sales for Avid Gamers, Casual Gamers and Hardcore Gamers for the Years 2024 & 2030
  • REST OF EUROPE
    • TABLE 102: Rest of Europe Recent Past, Current & Future Analysis for Cloud Gaming by Offering - Gaming Platform Services and Infrastructure - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
    • TABLE 103: Rest of Europe 7-Year Perspective for Cloud Gaming by Offering - Percentage Breakdown of Value Sales for Gaming Platform Services and Infrastructure for the Years 2024 & 2030
    • TABLE 104: Rest of Europe Recent Past, Current & Future Analysis for Cloud Gaming by Solution - Video Streaming and File Streaming - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
    • TABLE 105: Rest of Europe 7-Year Perspective for Cloud Gaming by Solution - Percentage Breakdown of Value Sales for Video Streaming and File Streaming for the Years 2024 & 2030
    • TABLE 106: Rest of Europe Recent Past, Current & Future Analysis for Cloud Gaming by Device - Gaming Consoles, Smartphones, PCs, Tablets and Other Devices - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
    • TABLE 107: Rest of Europe 7-Year Perspective for Cloud Gaming by Device - Percentage Breakdown of Value Sales for Gaming Consoles, Smartphones, PCs, Tablets and Other Devices for the Years 2024 & 2030
    • TABLE 108: Rest of Europe Recent Past, Current & Future Analysis for Cloud Gaming by Consumer Type - Avid Gamers, Casual Gamers and Hardcore Gamers - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
    • TABLE 109: Rest of Europe 7-Year Perspective for Cloud Gaming by Consumer Type - Percentage Breakdown of Value Sales for Avid Gamers, Casual Gamers and Hardcore Gamers for the Years 2024 & 2030
  • ASIA-PACIFIC
    • Cloud Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2024 (E)
    • TABLE 110: Asia-Pacific Recent Past, Current & Future Analysis for Cloud Gaming by Offering - Gaming Platform Services and Infrastructure - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
    • TABLE 111: Asia-Pacific 7-Year Perspective for Cloud Gaming by Offering - Percentage Breakdown of Value Sales for Gaming Platform Services and Infrastructure for the Years 2024 & 2030
    • TABLE 112: Asia-Pacific Recent Past, Current & Future Analysis for Cloud Gaming by Solution - Video Streaming and File Streaming - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
    • TABLE 113: Asia-Pacific 7-Year Perspective for Cloud Gaming by Solution - Percentage Breakdown of Value Sales for Video Streaming and File Streaming for the Years 2024 & 2030
    • TABLE 114: Asia-Pacific Recent Past, Current & Future Analysis for Cloud Gaming by Device - Gaming Consoles, Smartphones, PCs, Tablets and Other Devices - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
    • TABLE 115: Asia-Pacific 7-Year Perspective for Cloud Gaming by Device - Percentage Breakdown of Value Sales for Gaming Consoles, Smartphones, PCs, Tablets and Other Devices for the Years 2024 & 2030
    • TABLE 116: Asia-Pacific Recent Past, Current & Future Analysis for Cloud Gaming by Consumer Type - Avid Gamers, Casual Gamers and Hardcore Gamers - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
    • TABLE 117: Asia-Pacific 7-Year Perspective for Cloud Gaming by Consumer Type - Percentage Breakdown of Value Sales for Avid Gamers, Casual Gamers and Hardcore Gamers for the Years 2024 & 2030
  • REST OF WORLD
    • TABLE 118: Rest of World Recent Past, Current & Future Analysis for Cloud Gaming by Offering - Gaming Platform Services and Infrastructure - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
    • TABLE 119: Rest of World 7-Year Perspective for Cloud Gaming by Offering - Percentage Breakdown of Value Sales for Gaming Platform Services and Infrastructure for the Years 2024 & 2030
    • TABLE 120: Rest of World Recent Past, Current & Future Analysis for Cloud Gaming by Solution - Video Streaming and File Streaming - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
    • TABLE 121: Rest of World 7-Year Perspective for Cloud Gaming by Solution - Percentage Breakdown of Value Sales for Video Streaming and File Streaming for the Years 2024 & 2030
    • TABLE 122: Rest of World Recent Past, Current & Future Analysis for Cloud Gaming by Device - Gaming Consoles, Smartphones, PCs, Tablets and Other Devices - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
    • TABLE 123: Rest of World 7-Year Perspective for Cloud Gaming by Device - Percentage Breakdown of Value Sales for Gaming Consoles, Smartphones, PCs, Tablets and Other Devices for the Years 2024 & 2030
    • TABLE 124: Rest of World Recent Past, Current & Future Analysis for Cloud Gaming by Consumer Type - Avid Gamers, Casual Gamers and Hardcore Gamers - Independent Analysis of Annual Sales in US$ Thousand for the Years 2023 through 2030 and % CAGR
    • TABLE 125: Rest of World 7-Year Perspective for Cloud Gaming by Consumer Type - Percentage Breakdown of Value Sales for Avid Gamers, Casual Gamers and Hardcore Gamers for the Years 2024 & 2030

IV. COMPETITION