封面
市場調查報告書
商品編碼
1885907

絨毛玩具市場機會、成長促進因素、產業趨勢分析及預測(2025-2034年)

Plush Toys Market Opportunity, Growth Drivers, Industry Trend Analysis, and Forecast 2025 - 2034

出版日期: | 出版商: Global Market Insights Inc. | 英文 180 Pages | 商品交期: 2-3個工作天內

價格
簡介目錄

2024 年全球毛絨玩具市場價值 151 億美元,預計到 2034 年將以 3.4% 的複合年成長率成長至 210 億美元。

毛絨玩具市場 - IMG1

市場成長得益於兒童、青少年以及日益壯大的「童心未泯」人群對舒適、柔軟且能引發情感共鳴的玩具的需求不斷成長。毛絨玩具持續受益於濃厚的送禮文化、不斷擴張的娛樂產業以及收藏級授權角色的日益普及。諸如配備聲音、運動感應器和互動功能的科技毛絨玩具等創新產品進一步提升了其吸引力。此外,永續發展趨勢加速了再生纖維、有機布料和環保染料的使用,促使製造商重新設計毛絨玩具,使其更符合現代消費者的價值觀。

市場範圍
起始年份 2024
預測年份 2025-2034
起始值 151億美元
預測值 210億美元
複合年成長率 3.4%

中價位毛絨玩具市場在2024年創造了73億美元的銷售額。這款價位的產品憑藉其價格親民和品質可靠的特點,吸引了許多主流消費者。隨著可支配收入的增加,中等收入家庭對毛絨玩具的需求持續成長,他們希望購買既經久耐用又不失安全標準和設計特色的優質產品。

2024年,授權卡通絨毛玩具市場規模達73億美元,預計2025年至2034年間將以3.3%的複合年成長率成長。這類玩具不僅深受兒童喜愛,也吸引了大量成年收藏家,從而推動了市場的穩定擴張。 Squishmallows是該市場中成長最快的品牌之一,它是Jazwares旗下的一個品牌,憑藉以知名IP為靈感設計的卡通形象,在成年消費者中迅速走紅。

2024年,美國毛絨玩具市佔率高達85%,鞏固了其作為市場成長主導力量的地位。這一領先地位主要得益於消費者對迪士尼和漫威等知名娛樂品牌授權毛絨玩具的強勁需求。美國人口普查局的資料顯示,2022年美國玩具和遊戲產業的收入超過250億美元,顯示該產業擁有巨大的持續成長潛力。完善的零售生態系統以及電子商務的快速發展,為全美各地消費者提供了便利的毛絨玩具購買管道。

塑造全球毛絨玩具市場格局的關鍵公司包括Build-A-Bear Workshop、孩之寶(Hasbro Inc.)、美泰(Mattel Inc.)、MGA Entertainment、Simba-Dickie Group、Ty Inc.、萬代南夢宮(Bandai Namco)、Spin Master、Melissa & Doug和Aurora World Inc.。毛絨玩具市場的公司越來越注重與領先的娛樂品牌進行授權合作,以提升產品吸引力並確保消費者的持續參與。許多製造商正在投資環保材料,例如再生聚酯纖維和有機棉,以吸引具有環保意識的消費者。各公司也透過全通路零售策略加強其市場地位,將體驗式店內模式與數位化客製化工具和電子商務平台結合。此外,各公司正在開發具有互動元素的科技增強型毛絨玩具,以擴大其對兒童和成人的吸引力。

目錄

第1章:方法論與範圍

第2章:執行概要

第3章:行業洞察

  • 產業生態系分析
    • 供應商格局
    • 利潤率
    • 每個階段的價值增加
    • 影響價值鏈的因素
  • 產業影響因素
    • 成長促進因素
      • 可支配所得增加
      • 線上零售的擴張
      • 對互動玩具的需求
    • 產業陷阱與挑戰
      • 激烈的競爭
      • 原料成本波動
    • 機會
      • 透過授權和流行文化合作進行擴張
      • 永續性和環保材料
  • 成長潛力分析
  • 未來市場趨勢
  • 技術與創新格局
    • 當前技術趨勢
    • 新興技術
  • 監管環境
    • 標準和合規要求
    • 區域監理框架
    • 認證標準
  • 貿易統計(HS編碼9503)
    • 主要進口國
    • 主要出口國
  • 差距分析
  • 風險評估與緩解
  • 波特的分析
  • PESTEL 分析
  • 消費者行為分析
    • 購買模式
    • 偏好分析
    • 消費者行為的區域差異
    • 電子商務對購買決策的影響

第4章:競爭格局

  • 介紹
  • 公司市佔率分析
    • 按地區
  • 公司矩陣分析
  • 主要市場參與者的競爭分析
  • 競爭定位矩陣
  • 關鍵進展
    • 併購
    • 合作夥伴關係與合作
    • 新產品發布
    • 擴張計劃

第5章:市場估算與預測:依產品類型分類,2021-2034年

  • 標準絨毛玩具
  • 毛絨娃娃和換裝
  • 毛絨玩偶
  • 毛絨玩具套裝
  • 絨毛玩具配件
    • 魅力
    • 收藏設計師人偶
    • 其他(鑰匙圈、絨毛玩具等)
  • 其他(毛絨拼圖等)

第6章:市場估算與預測:依類型分類,2021-2034年

  • 主要趨勢
  • 授權角色絨毛玩具
    • 傳統授權角色(迪士尼、漫威等)
    • 藝術家設計的角色
    • 遊戲與數位角色
  • 動物主題絨毛玩具
  • 奇幻/神話生物毛絨玩具
  • 教育/互動毛絨玩具
  • 可客製化毛絨玩具

第7章:市場估算與預測:依材料分類,2021-2034年

  • 主要趨勢
  • 合成的
  • 自然的

第8章:市場估算與預測:依年齡層別分類,2021-2034年

  • 主要趨勢
  • 嬰幼兒/兒童市場(0-12歲)
    • 嬰幼兒(0-3歲)
    • 學齡前兒童(4-6歲)
    • 學齡兒童(7-12歲)
  • 青少年成人(13-35歲)
    • 青少年(13-17歲)
    • 青年(18-25歲)
    • 千禧世代(26-35歲)
  • 收藏家群(35歲以上)
    • 成熟收藏家(35-50歲)
    • 資深收藏家(50年以上)

第9章:市場估計與預測:依價格分類,2021-2034年

  • 主要趨勢
    • 低的
    • 中等的
    • 高的

第10章:市場估價與預測:依配銷通路分類,2021-2034年

  • 主要趨勢
  • 線上
    • 電子商務網站
    • 公司自有網站
  • 離線
    • 零售商店
    • 玩具專賣店
    • 其他(家居建材商店等)

第11章:市場估計與預測:按地區分類,2021-2034年

  • 主要趨勢
  • 北美洲
    • 美國
    • 加拿大
  • 歐洲
    • 德國
    • 法國
    • 英國
    • 義大利
    • 西班牙
    • 俄羅斯
  • 亞太地區
    • 中國
    • 印度
    • 日本
    • 韓國
    • 澳洲
  • 拉丁美洲
    • 巴西
    • 墨西哥
  • MEA
    • 南非
    • 沙烏地阿拉伯
    • 阿拉伯聯合大公國

第12章:公司簡介

  • Aurora World
  • Build-A-Bear Workshop
  • Douglas Company
  • Fiesta Toy
  • Gund
  • Hasbro
  • Jellycat
  • Mattel
  • Melissa & Doug
  • POP MART
  • Spin Master
  • Squishmallows
  • Steiff
  • Tokidoki
  • Ty
簡介目錄
Product Code: 12718

The Global Plush Toys Market was valued at USD 15.1 billion in 2024 and is estimated to grow at a CAGR of 3.4% to reach USD 21 billion by 2034.

Plush Toys Market - IMG1

Market growth is supported by rising demand for comforting, soft, and emotionally engaging toys across children, youth, and the growing "kidult" demographic. Plush toys continue to benefit from strong gifting culture, expanding entertainment franchises, and the increasing appeal of collectible, licensed characters. Innovations such as tech-enabled plush toys with sound, motion sensors, and interactive features are further enhancing product appeal. Additionally, sustainability trends have accelerated the use of recycled fibers, organic fabrics, and eco-friendly dyes, prompting manufacturers to redesign plush toys that align with modern consumer values.

Market Scope
Start Year2024
Forecast Year2025-2034
Start Value$15.1 Billion
Forecast Value$21 Billion
CAGR3.4%

The medium-priced segment generated USD 7.3 billion in 2024. This tier appeals to mainstream buyers by offering a blend of affordability and dependable quality. Demand continues to rise among middle-income households seeking plush toys that provide long-lasting value without compromising on safety standards or design features, especially as disposable incomes increase.

The licensed character plush toys segment generated USD 7.3 billion in 2024 and is projected to grow at a CAGR of 3.3% between 2025 and 2034. Their popularity extends beyond children, as they attract a substantial adult collector segment, which supports steady market expansion. One of the fastest-rising names in this market is Squishmallows, a Jazwares brand that has gained strong traction among adult buyers through character-based designs inspired by well-known franchises.

U.S. Plush Toys Market accounted for 85% share in 2024, reflecting its position as the dominant contributor to growth. This leadership is fueled by strong consumer interest in licensed plush toys from major entertainment brands such as Disney and Marvel. U.S. Census Bureau data indicates that the country's toy and game sector exceeded USD 25 billion in revenue in 2022, highlighting a substantial opportunity for continued expansion. A well-developed retail ecosystem, combined with rapid e-commerce growth, supports widespread access to these plush toy categories across the nation.

Key companies shaping the Global Plush Toys Market landscape include Build-A-Bear Workshop, Hasbro Inc., Mattel Inc., MGA Entertainment, Simba-Dickie Group, Ty Inc., Bandai Namco, Spin Master, Melissa & Doug, and Aurora World Inc. Companies in the Plush Toys Market are increasingly focusing on licensed collaborations with leading entertainment brands to enhance product desirability and secure recurring consumer engagement. Many manufacturers are investing in eco-friendly materials, such as recycled polyester fibers and organic cotton, to appeal to environmentally conscious buyers. Firms are also strengthening their presence through omnichannel retail strategies, combining experiential in-store formats with digital customization tools and e-commerce platforms. Additionally, companies are developing tech-enhanced plush toys featuring interactive elements to broaden their appeal to both children and adults.

Table of Contents

Chapter 1 Methodology & Scope

  • 1.1 Market scope and definition
  • 1.2 Research design
    • 1.2.1 Research approach
    • 1.2.2 Data collection methods
  • 1.3 Data mining sources
    • 1.3.1 Global
    • 1.3.2 Regional
  • 1.4 Base estimates and calculations
    • 1.4.1 Base year calculation
    • 1.4.2 Key trends for market estimation
  • 1.5 Primary research and validation
    • 1.5.1 Primary sources
  • 1.6 Forecast model
  • 1.7 Research assumptions and limitations

Chapter 2 Executive Summary

  • 2.1 Industry 3600 synopsis
  • 2.2 Key market trends
    • 2.2.1 Regional
    • 2.2.2 Product Type
    • 2.2.3 Type
    • 2.2.4 Material
    • 2.2.5 Age Group
    • 2.2.6 Price
    • 2.2.7 Distribution Channel
  • 2.3 CXO perspectives: Strategic imperatives
    • 2.3.1 Key decision points for industry executives
    • 2.3.2 Critical success factors for market players
  • 2.4 Future outlook and strategic recommendations

Chapter 3 Industry Insights

  • 3.1 Industry ecosystem analysis
    • 3.1.1 Supplier landscape
    • 3.1.2 Profit margin
    • 3.1.3 Value addition at each stage
    • 3.1.4 Factor affecting the value chain
  • 3.2 Industry impact forces
    • 3.2.1 Growth drivers
      • 3.2.1.1 Rising disposable incomes
      • 3.2.1.2 Expansion of online retail
      • 3.2.1.3 Demand for interactive toys
    • 3.2.2 Industry pitfalls & challenges
      • 3.2.2.1 Intense competition
      • 3.2.2.2 Fluctuating raw material costs
    • 3.2.3 Opportunities
      • 3.2.3.1 Expansion through licensed & pop culture collaborations
      • 3.2.3.2 Sustainability & eco-friendly materials
  • 3.3 Growth potential analysis
  • 3.4 Future market trends
  • 3.5 Technology and innovation landscape
    • 3.5.1 Current technological trends
    • 3.5.2 Emerging technologies
  • 3.6 Regulatory landscape
    • 3.6.1 Standards and compliance requirements
    • 3.6.2 Regional regulatory frameworks
    • 3.6.3 Certification standards
  • 3.7 Trade statistics (HS code 9503)
    • 3.7.1 Major importing countries
    • 3.7.2 Major exporting countries
  • 3.8 Gap analysis
  • 3.9 Risk assessment and mitigation
  • 3.10 Porter's analysis
  • 3.11 PESTEL analysis
  • 3.12 Consumer behaviour analysis
    • 3.12.1 Purchasing patterns
    • 3.12.2 Preference analysis
    • 3.12.3 Regional variations in consumer behaviour
    • 3.12.4 Impact of e-commerce on buying decisions

Chapter 4 Competitive Landscape, 2024

  • 4.1 Introduction
  • 4.2 Company market share analysis
    • 4.2.1 By region
      • 4.2.1.1 North America
      • 4.2.1.2 Europe
      • 4.2.1.3 Asia Pacific
      • 4.2.1.4 Latin America
      • 4.2.1.5 Middle East and Africa
  • 4.3 Company matrix analysis
  • 4.4 Competitive analysis of major market players
  • 4.5 Competitive positioning matrix
  • 4.6 Key developments
    • 4.6.1 Mergers & acquisitions
    • 4.6.2 Partnerships & collaborations
    • 4.6.3 New product launches
    • 4.6.4 Expansion plans

Chapter 5 Market Estimates & Forecast, By Product Type, 2021-2034 (USD Billion) (Thousand Units)

  • 5.1 Standard Plush Figures
  • 5.2 Plush Dolls & Dress-Up
  • 5.3 Plush Puppets
  • 5.4 Plush Playsets
  • 5.5 Accessory Plush toys
    • 5.5.1 Charms
    • 5.5.2 Collectible Designer Figures
    • 5.5.3 Others (Keychains plush toys, etc.)
  • 5.6 Others (plush puzzles, etc.)

Chapter 6 Market Estimates & Forecast, By Type, 2021-2034 (USD Billion) (Thousand Units)

  • 6.1 Key trends
  • 6.2 Licensed character plush
    • 6.2.1 Traditional Licensed Characters (Disney, Marvel, etc.)
    • 6.2.2 Artist-Designed Characters
    • 6.2.3 Gaming & Digital Characters
  • 6.3 Animal-themed plush
  • 6.4 Fantasy/mythical creature plush
  • 6.5 Educational/interactive plush
  • 6.6 Customizable plush toys

Chapter 7 Market Estimates & Forecast, By Material, 2021-2034 (USD Billion) (Thousand Units)

  • 7.1 Key trends
  • 7.2 Synthetic
  • 7.3 Natural

Chapter 8 Market Estimates & Forecast, By Age Group, 2021-2034 (USD Billion) (Thousand Units)

  • 8.1 Key trends
  • 8.2 Baby/Kids Segment (0-12 years)
    • 8.2.1 Infants and Toddlers (0-3 years)
    • 8.2.2 Preschoolers (4-6 years)
    • 8.2.3 School Age (7-12 years)
  • 8.3 Kidults (13-35 years)
    • 8.3.1 Teenagers (13-17 years)
    • 8.3.2 Young Adults (18-25 years)
    • 8.3.3 Millennials (26-35 years)
  • 8.4 Collectors Segment (35+ years)
    • 8.4.1 Mature Collectors (35-50 years)
    • 8.4.2 Senior Collectors (50+ years)

Chapter 9 Market Estimates & Forecast, By Price, 2021-2034 (USD Billion) (Thousand Units)

  • 9.1 Key trends
    • 9.1.1 Low
    • 9.1.2 Medium
    • 9.1.3 High

Chapter 10 Market Estimates & Forecast, By Distribution Channel, 2021-2034 (USD Billion) (Thousand Units)

  • 10.1 Key trends
  • 10.2 Online
    • 10.2.1 E-commerce websites
    • 10.2.2 Company owned websites
  • 10.3 Offline
    • 10.3.1 Retail stores
    • 10.3.2 Specialty toy stores
    • 10.3.3 Others (home improvement stores, etc.)

Chapter 11 Market Estimates & Forecast, By Region, 2021-2034 (USD Billion) (Thousand Units)

  • 11.1 Key trends
  • 11.2 North America
    • 11.2.1 U.S.
    • 11.2.2 Canada
  • 11.3 Europe
    • 11.3.1 Germany
    • 11.3.2 France
    • 11.3.3 UK
    • 11.3.4 Italy
    • 11.3.5 Spain
    • 11.3.6 Russia
  • 11.4 Asia Pacific
    • 11.4.1 China
    • 11.4.2 India
    • 11.4.3 Japan
    • 11.4.4 South Korea
    • 11.4.5 Australia
  • 11.5 Latin America
    • 11.5.1 Brazil
    • 11.5.2 Mexico
  • 11.6 MEA
    • 11.6.1 South Africa
    • 11.6.2 Saudi Arabia
    • 11.6.3 UAE

Chapter 12 Company Profiles

  • 12.1 Aurora World
  • 12.2 Build-A-Bear Workshop
  • 12.3 Douglas Company
  • 12.4 Fiesta Toy
  • 12.5 Gund
  • 12.6 Hasbro
  • 12.7 Jellycat
  • 12.8 Mattel
  • 12.9 Melissa & Doug
  • 12.10 POP MART
  • 12.11 Spin Master
  • 12.12 Squishmallows
  • 12.13 Steiff
  • 12.14 Tokidoki
  • 12.15 Ty