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市場調查報告書
商品編碼
1833434

消費性音訊市場機會、成長動力、產業趨勢分析及 2025 - 2034 年預測

Consumer Audio Market Opportunity, Growth Drivers, Industry Trend Analysis, and Forecast 2025 - 2034

出版日期: | 出版商: Global Market Insights Inc. | 英文 170 Pages | 商品交期: 2-3個工作天內

價格
簡介目錄

2024 年全球消費音訊市場價值為 565.9 億美元,預計將以 6.2% 的複合年成長率成長,到 2034 年達到 1,016.1 億美元。

消費性音訊市場 - IMG1

這一成長主要源於數位內容消費的成長,尤其是串流音樂和線上遊戲的興起,這些消費模式正在不斷重塑音訊的使用習慣。隨著用戶追求更具沉浸感和高品質的音訊體驗,他們越來越傾向於投資先進的消費性音訊設備。藍牙 5.3 和 Wi-Fi 6 的創新提升了無線性能,而動態空間音效和即時降噪等人工智慧功能則增強了耳塞、智慧音箱和耳機的性能。遠距辦公和行動生活方式的興起進一步增加了對攜帶式音訊產品的需求。同時,智慧電視和視訊串流訂閱的普及也推動了條形音箱等家庭音訊解決方案的普及,從而增強了家庭娛樂體驗。總而言之,技術創新、不斷變化的生活方式需求以及不斷發展的內容平台共同推動全球市場對消費音訊的持續需求。

市場範圍
起始年份 2024
預測年份 2025-2034
起始值 565.9億美元
預測值 1016.1億美元
複合年成長率 6.2%

2024年,耳機市場規模達180.2億美元,得益於其能滿足從日常通勤、休閒聆聽到專業遊戲和內容創作等各種用戶需求。由於整合了語音助理存取、人體工學設計、主動降噪和3D音訊技術等智慧功能,該市場持續成長。該類別競爭仍然激烈,領先品牌頻繁更新高階和入門級產品線,以滿足廣泛的消費者偏好。

2024年,有線音響系統市場規模達221.5億美元。儘管人們對無線音訊的興趣日益濃厚,但有線系統憑藉其可靠的音訊傳輸、更低的延遲和具成本效益,依然需求旺盛。專業用戶、內容創作者和教育機構仍然依賴有線設備來獲得始終如一的高保真音訊。對於追求在錄音室或家庭音響環境中實現精準、不間斷的聲音再現的音頻純粹主義者來說,有線設備仍然是他們的首選。

2024年,美國消費音訊市場規模達到125.4億美元,得益於智慧音訊解決方案和連網語音產品的廣泛應用,到2034年,複合年成長率將達到6.7%。美國在數位音樂和遊戲內容生態系統中的強大影響力,對於維持對先進音訊硬體(包括高性能耳機、揚聲器和整合智慧家庭音訊解決方案)的需求至關重要。

消費音響產業的主要參與者包括 JBL、索尼公司、森海塞爾電子有限公司、鐵三角、高通、Sonos、松下公司、阿爾派電子、哈曼國際工業公司、寶華韋健、Focal-JMLab、丹拿、Bang & Olufsen、Bose 公司和先鋒公司。為了鞏固市場地位,消費性音訊品牌越來越注重產品多樣化,整合人工智慧功能,並透過智慧助理和物聯網整合增強連接性。許多公司正致力於透過推出專為音樂愛好者和遊戲玩家量身定做的降噪和空間音訊設備來實現成長。

目錄

第1章:方法論與範圍

第2章:執行摘要

第3章:行業洞察

  • 產業生態系統分析
    • 供應商概況
    • 利潤率
    • 成本結構
    • 每個階段的增值
    • 影響價值鏈的因素
    • 中斷
  • 產業衝擊力
    • 成長動力
      • 無線和 TWS(真無線立體聲)應用激增
      • 整合語音助理(Alexa、Google Assistant、Siri)
      • 轉向高解析度音訊和沈浸式體驗(杜比全景聲、空間音訊、高解析度音訊)
      • 健身與健康融合度不斷提升
      • 家庭娛樂和混合工作文化的成長
    • 產業陷阱與挑戰
      • 新興市場的價格敏感度
      • 激烈的競爭與商品化
    • 市場機會
      • 下一代連接(藍牙 LE 音訊、Auracast)
      • 採用人工智慧驅動的個人化
      • 亞太地區(印度、東南亞、中國)的高階化
      • AR/VR 與遊戲的融合
  • 成長潛力分析
  • 監管格局
    • 北美洲
    • 歐洲
    • 亞太地區
    • 拉丁美洲
    • 中東和非洲
  • 波特的分析
  • PESTEL分析
  • 技術和創新格局
    • 當前的技術趨勢
    • 新興技術
  • 價格趨勢
    • 按地區
    • 按產品
  • 定價策略
  • 新興商業模式
  • 合規性要求
  • 永續性措施
  • 消費者情緒分析
  • 專利和智慧財產權分析
  • 地緣政治與貿易動態

第4章:競爭格局

  • 公司簡介 市佔率分析
  • 公司市佔率分析
    • 按地區
    • 北美洲
    • 歐洲
    • 亞太地區
    • 市場集中度分析
  • 關鍵參與者的競爭基準化分析
    • 財務績效比較
      • 收入
      • 利潤率
      • 研發
    • 產品組合比較
      • 產品範圍廣度
      • 科技
      • 創新
    • 地理分佈比較
      • 全球足跡分析
      • 服務網路覆蓋
      • 各地區市場滲透率
    • 競爭定位矩陣
      • 領導者
      • 挑戰者
      • 追蹤者
      • 利基市場參與者
    • 戰略展望矩陣
  • 2021-2024 年關鍵發展
    • 併購
    • 夥伴關係與合作
    • 技術進步
    • 擴張和投資策略
    • 永續發展計劃
    • 數位轉型計劃
  • 新興/新創企業競爭對手格局

第5章:市場估計與預測:依產品類型,2021 - 2034 年

  • 主要趨勢
  • 耳機
  • 條形音箱
  • 家庭劇院系統
  • 手提式藍牙音箱
  • 麥克風
  • 其他

第6章:市場估計與預測:按技術,2021 - 2034 年

  • 主要趨勢
  • 有線音頻設備
  • 無線音訊設備

第7章:市場估計與預測:按連結性,2021 - 2034 年

  • 主要趨勢
  • 藍牙
  • 無線上網
  • 近場通訊
  • 其他

第 8 章:市場估計與預測:按最終用途,2021-2034 年

  • 主要趨勢
  • 居住權
  • 衛生保健
  • 飯店業
  • 教育
  • 其他

第9章:市場估計與預測:按地區,2021 - 2034

  • 主要趨勢
  • 北美洲
    • 美國
    • 加拿大
  • 歐洲
    • 德國
    • 英國
    • 法國
    • 義大利
    • 西班牙
    • 荷蘭
    • 魚子
  • 亞太地區
    • 中國
    • 印度
    • 日本
    • 韓國
    • 澳洲
    • 亞太區
  • 拉丁美洲
    • 巴西
    • 墨西哥
    • 阿根廷
    • 羅拉塔姆
  • 中東和非洲
    • 阿拉伯聯合大公國
    • 沙烏地阿拉伯
    • 南非
    • 羅馬

第10章:公司簡介

  • 全球參與者:
    • Bose Corporation
    • Harman International Industries
    • JBL
    • Panasonic Corporation
    • Pioneer Corporation
    • Sony Corporation
  • 區域參與者:
    • Alpine Electronics
    • Audio-Technica
    • Bang & Olufsen
    • Bowers & Wilkins
    • Focal-JMLab
    • Sennheiser Electronic GmbH
  • 新興參與者:
    • Dynaudio
    • Sonos
簡介目錄
Product Code: 14750

The Global Consumer Audio Market was valued at USD 56.59 billion in 2024 and is estimated to grow at a CAGR of 6.2% to reach USD 101.61 billion by 2034.

Consumer Audio Market - IMG1

This growth is driven by the rise in digital content consumption, especially through music streaming and online gaming, which continues to reshape audio usage habits. As users seek more immersive and high-quality audio experiences, there's a growing inclination toward investing in advanced consumer audio devices. Innovations in Bluetooth 5.3 and Wi-Fi 6 have elevated wireless performance, while AI-powered features like dynamic spatial sound and real-time noise suppression enhancing the performance of earbuds, smart speakers, and headsets. The surge in remote working and mobile lifestyles further increases demand for portable audio products. At the same time, the spread of smart TVs and video streaming subscriptions is fueling the adoption of home audio solutions like soundbars, enhancing in-home entertainment. Overall, technological innovation, changing lifestyle needs, and evolving content platforms are combining to drive consistent consumer audio demand across global markets.

Market Scope
Start Year2024
Forecast Year2025-2034
Start Value$56.59 Billion
Forecast Value$101.61 Billion
CAGR6.2%

In 2024, the headphones segment accounted for USD 18.02 billion, supported by their adaptability across various user needs from daily commutes and leisure listening to professional gaming and content creation. The segment continues to grow due to the integration of smart features like voice assistant access, ergonomic designs, active noise cancellation, and 3D audio technologies. This category remains highly competitive, with leading brands releasing frequent updates across both premium and entry-level lines to meet a wide range of consumer preferences.

The wired audio systems segment generated USD 22.15 billion in 2024. Despite rising interest in wireless audio, wired systems remain in high demand due to their dependable audio transmission, lower latency, and cost-effectiveness. Professional users, content creators, and educational institutions continue to rely on wired devices for consistent, high-fidelity audio. These devices also remain preferred among audio purists who seek precise and uninterrupted sound reproduction in studio or home audio setups.

U.S. Consumer Audio Market reached USD 12.54 billion in 2024 and will grow at a CAGR of 6.7% through 2034, owing to widespread adoption of smart audio solutions and connected voice-enabled products. The country's strong presence in digital music and gaming content ecosystems plays a crucial role in sustaining demand for advanced audio hardware, including high-performance headphones, speakers, and integrated smart home audio solutions.

Key players in the Consumer Audio Industry include JBL, Sony Corporation, Sennheiser Electronic GmbH, Audio-Technica, Qualcomm, Sonos, Panasonic Corporation, Alpine Electronics, Harman International Industries, Bowers & Wilkins, Focal-JMLab, Dynaudio, Bang & Olufsen, Bose Corporation, and Pioneer Corporation. To strengthen their market presence, consumer audio brands are increasingly focusing on product diversification, integrating AI-enabled features, and enhancing connectivity through smart assistants and IoT integration. Many firms are targeting growth by launching noise-canceling and spatial audio-enabled devices tailored for music lovers and gamers alike.

Table of Contents

Chapter 1 Methodology and Scope

  • 1.1 Market scope and definition
  • 1.2 Research design
    • 1.2.1 Research approach
    • 1.2.2 Data collection methods
  • 1.3 Data mining sources
    • 1.3.1 Global
    • 1.3.2 Regional/Country
  • 1.4 Base estimates and calculations
    • 1.4.1 Base year calculation
    • 1.4.2 Key trends for market estimation
  • 1.5 Primary research and validation
    • 1.5.1 Primary sources
  • 1.6 Forecast model
  • 1.7 Research assumptions and limitations

Chapter 2 Executive Summary

  • 2.1 Industry 360° synopsis
  • 2.2 Key market trends
    • 2.2.1. Product Type
    • 2.2.2 Technology
    • 2.2.3 Connectivity
    • 2.2.4 End Use
    • 2.2.5 North America
    • 2.2.6 Europe
    • 2.2.7 Asia Pacific
    • 2.2.8 Latin America
    • 2.2.9 Middle East & Africa
  • 2.3 TAM Analysis, 2025-2034 (USD Billion)
  • 2.4 CXO perspectives: Strategic imperatives
  • 2.5 Executive decision points
  • 2.6 Critical Success Factors
  • 2.7 Future Outlook and Strategic Recommendations

Chapter 3 Industry Insights

  • 3.1 Industry ecosystem analysis
    • 3.1.1 Supplier Landscape
    • 3.1.2 Profit Margin
    • 3.1.3 Cost structure
    • 3.1.4 Value addition at each stage
    • 3.1.5 Factor affecting the value chain
    • 3.1.6 Disruptions
  • 3.2 Industry impact forces
    • 3.2.1 Growth drivers
      • 3.2.1.1 Surge in wireless and TWS (True Wireless Stereo) adoption
      • 3.2.1.2 Integration of voice assistants (Alexa, Google Assistant, Siri)
      • 3.2.1.3 Shift toward high-resolution audio & immersive experiences (Dolby Atmos, Spatial Audio, Hi-Res Audio)
      • 3.2.1.4 Rising fitness & wellness integration
      • 3.2.1.5 Growth of home entertainment & hybrid work culture
    • 3.2.2 Industry pitfalls and challenges
      • 3.2.2.1 Price sensitivity in emerging markets
      • 3.2.2.2 Intense competition & commoditization
    • 3.2.3 Market Opportunities
      • 3.2.3.1 Next-gen connectivity (Bluetooth LE Audio, Auracast)
      • 3.2.3.2 Adoption of AI-driven personalization
      • 3.2.3.3 Premiumization in Asia-Pacific (India, SE Asia, China)
      • 3.2.3.4 Convergence with AR/VR and gaming
  • 3.3 Growth potential analysis
  • 3.4 Regulatory landscape
    • 3.4.1 North America
    • 3.4.2 Europe
    • 3.4.3 Asia Pacific
    • 3.4.4 Latin America
    • 3.4.5 Middle East & Africa
  • 3.5 Porter’s analysis
  • 3.6 PESTEL analysis
  • 3.7 Technological and Innovation landscape
    • 3.7.1 Current technological trends
    • 3.7.2 Emerging technologies
  • 3.8 Price Trends
    • 3.8.1 By region
    • 3.8.2 By product
  • 3.9 Pricing strategies
  • 3.10 Emerging business models
  • 3.11 Compliance requirements
  • 3.12 Sustainability measures
  • 3.13 Consumer sentiment analysis
  • 3.14 Patent and IP analysis
  • 3.15 Geopolitical and trade dynamics

Chapter 4 Competitive Landscape, 2024

  • 4.1 Introduction Company market share analysis
  • 4.2 Company market share analysis
    • 4.2.1 By region
    • 4.2.1. North America
    • 4.2.2. Europe
    • 4.2.3. Asia Pacific
    • 4.2.2 Market concentration analysis
  • 4.3 Competitive Benchmarking of key Players
    • 4.3.1 Financial Performance Comparison
      • 4.3.1.1. Revenue
      • 4.3.1.2. Profit Margin
      • 4.3.1.3. R&D
    • 4.3.2 Product Portfolio Comparison
      • 4.3.2.1. Product Range Breadth
      • 4.3.2.2. Technology
      • 4.3.2.3. Innovation
    • 4.3.3 Geographic Presence Comparison
      • 4.3.3.1. Global Footprint Analysis
      • 4.3.3.2. Service Network Coverage
      • 4.3.3.3. Market Penetration by Region
    • 4.3.4 Competitive Positioning Matrix
      • 4.3.4.1. Leaders
      • 4.3.4.2. Challengers
      • 4.3.4.3. Followers
      • 4.3.4.4. Niche Players
    • 4.3.5 Strategic outlook matrix
  • 4.4 Key developments, 2021-2024
    • 4.4.1 Mergers and Acquisitions
    • 4.4.2 Partnerships and Collaborations
    • 4.4.3 Technological Advancements
    • 4.4.4 Expansion and Investment Strategies
    • 4.4.5 Sustainability Initiatives
    • 4.4.6 Digital Transformation Initiatives
  • 4.5 Emerging/ Startup Competitors Landscape

Chapter 5 Market Estimates & Forecast, By Product Type, 2021 - 2034 (USD Billion)

  • 5.1 Key trends
  • 5.2 Headphones
  • 5.3 Soundbars
  • 5.4 Home theater systems
  • 5.5 Portable Bluetooth speakers
  • 5.6 Microphone
  • 5.7 Others

Chapter 6 Market estimates & forecast, By Technology, 2021 - 2034 (USD Billion)

  • 6.1 Key trends
  • 6.2 Wired audio devices
  • 6.3 Wireless audio devices

Chapter 7 Market estimates & forecast, By Connectivity, 2021 - 2034 (USD Billion)

  • 7.1 Key trends
  • 7.2 Bluetooth
  • 7.3 Wi-Fi
  • 7.4 NFC
  • 7.5 Other

Chapter 8 Market estimates & forecast, By End Use, 2021-2034 (USD Billion)

  • 8.1 Key trends
  • 8.2 Residency
  • 8.3 Healthcare
  • 8.4 Hospitality
  • 8.5 Education
  • 8.6 Others

Chapter 9 Market Estimates and Forecast, By Region, 2021 - 2034 (USD Billion)

  • 9.1 Key trends
  • 9.2 North America
    • 9.2.1 U.S.
    • 9.2.2 Canada
  • 9.3 Europe
    • 9.3.1 Germany
    • 9.3.2 U.K.
    • 9.3.3 France
    • 9.3.4 Italy
    • 9.3.5 Spain
    • 9.3.6 Netherlands
    • 9.3.7 ROE
  • 9.4 Asia Pacific
    • 9.4.1 China
    • 9.4.2 India
    • 9.4.3 Japan
    • 9.4.4 South Korea
    • 9.4.5 Australia
    • 9.4.6 RoAPAC
  • 9.5 Latin America
    • 9.5.1 Brazil
    • 9.5.2 Mexico
    • 9.5.3 Argentina
    • 9.5.4 RoLATAM
  • 9.6 Middle East & Africa
    • 9.6.1 UAE
    • 9.6.2 Saudi Arabia
    • 9.6.3 South Africa
    • 9.6.4 RoMEA

Chapter 10 Company Profile

  • 10.1 Global Players:
    • 10.1.1 Bose Corporation
    • 10.1.2 Harman International Industries
    • 10.1.3 JBL
    • 10.1.4 Panasonic Corporation
    • 10.1.5 Pioneer Corporation
    • 10.1.6 Sony Corporation
  • 10.2 Regional Players:
    • 10.2.1 Alpine Electronics
    • 10.2.2 Audio-Technica
    • 10.2.3 Bang & Olufsen
    • 10.2.4 Bowers & Wilkins
    • 10.2.5 Focal-JMLab
    • 10.2.6 Sennheiser Electronic GmbH
  • 10.3 Emerging Players:
    • 10.3.1 Dynaudio
    • 10.3.2 Sonos