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市場調查報告書
商品編碼
1573677

協作顯示市場、機會、成長動力、產業趨勢分析與預測,2024-2032

Collaboration Display Market, Opportunity, Growth Drivers, Industry Trend Analysis and Forecast, 2024-2032

出版日期: | 出版商: Global Market Insights Inc. | 英文 290 Pages | 商品交期: 2-3個工作天內

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簡介目錄

2023 年全球協作顯示市場價值為 8.6246 億美元,預計 2024 年至 2032 年複合年成長率將超過 7%。融入協作顯示。這些進步透過提供語音辨識、自動內容調整和預測分析等功能豐富了使用者體驗。

隨著組織強調效率和使用者參與度,採用這些智慧技術的顯示器越來越受歡迎。此外,4K 解析度和寬色域等增強的視覺功能正在刺激需求,提高演示和協作會議的品質。國家學校董事會協會在 2023 年報告稱,70% 的學區已採用智慧顯示器等技術來促進課堂協作學習,凸顯了這一趨勢。

整個行業分為產品、解析度、螢幕尺寸、應用程式、最終用戶和地區。

基於解析度的細分市場包括4K/UHD和1080p。 2023年,4K/UHD細分市場佔據主導地位,佔超過64.1%的佔有率。對 4K 和超高清協作顯示器的需求激增可歸因於其卓越的解析度,可提供異常清晰和詳細的視覺效果。這些高解析度顯示器正在成為專業環境中演示、視訊會議和協作任務的首選。它們的清晰度不僅增強了視覺內容,還確保文字和圖像清晰,促進有效的溝通和資料分析。這使它們成為企業和教育機構的寶貴資產。

協作顯示器市場按螢幕尺寸細分為「65吋以下」和「65吋以上」。從2024年到2032年,「65吋以上」細分市場預計將成長最快,複合年成長率超過7%。人們越來越喜歡 65 吋以上的螢幕,因為它們增強的可視性和卓越的協作體驗。如此大的顯示器特別適合會議室和寬敞的會議空間,在這些空間中,清晰的視覺效果對於討論和演示至關重要。增加的螢幕空間不僅可以容納詳細的內容,還可以促進更好的參與,使其成為旨在提高生產力和溝通的組織的首選。

2023 年,北美佔據了最大的市場佔有率,達到 34%,預測表明它將在整個預測期內保持這一領先地位。北美在協作顯示市場的主導地位源自於其技術進步和對數位解決方案的大量投資。該地區對創新和生產力的承諾推動了企業、教育和醫療保健等不同行業對高解析度互動式顯示器的需求。此外,遠端和混合工作模式的興起擴大了對複雜協作工具的需求。

目錄

第 1 章:範圍與方法

  • 市場範圍和定義
  • 基本估計和計算
  • 預測參數
  • 數據來源
    • 基本的
    • 中學
      • 付費來源
      • 公共來源

第 2 章:執行摘要

第 3 章:產業洞察

  • 產業生態系統分析
  • 供應商矩陣
  • 技術與創新格局
  • 專利分析
  • 重要新聞和舉措
  • 監管環境
  • 衝擊力
    • 成長動力
      • 增加遠端和混合工作空間
      • 不斷增加互動性和吸引力的演示
      • 視訊會議、數位白板以及基於雲端的協作平台與協作顯示器的整合度不斷提高
      • 教育領域擴大採用協作顯示
      • 顯示技術不斷進步
    • 產業陷阱與挑戰
      • 相容性和整合挑戰
      • 對資料安全和隱私的擔憂
  • 成長潛力分析
  • 波特的分析
  • PESTEL分析

第 4 章:競爭格局

  • 公司市佔率分析
  • 競爭定位矩陣
  • 戰略展望矩陣

第 5 章:市場估計與預測:按產品分類,2021 - 2032 年

  • 主要趨勢
  • 硬體
  • 軟體
  • 服務

第 6 章:市場估計與預測:按決議,2021 - 2032

  • 主要趨勢
  • 4K/超高清
  • 1080p

第 7 章:市場估計與預測:按螢幕尺寸,2021 - 2032

  • 主要趨勢
  • 最大 65 英寸
  • 65吋以上

第 8 章:市場估計與預測:按應用分類,2021 - 2032

  • 主要趨勢
  • 大型會議室
  • 小型會議室
  • 教室
  • 開放式佈局
  • 辦事處
  • 其他

第 9 章:市場估計與預測:按最終用戶分類,2021 - 2032 年

  • 主要趨勢
  • 公司辦事處
  • 教育機構
  • 政府機構
  • 其他

第 10 章:市場估計與預測:按地區,2021 - 2032

  • 主要趨勢
  • 北美洲
    • 美國
    • 加拿大
  • 歐洲
    • 英國
    • 德國
    • 法國
    • 義大利
    • 西班牙
    • 歐洲其他地區
  • 亞太地區
    • 中國
    • 印度
    • 日本
    • 韓國
    • 澳新銀行
    • 亞太地區其他地區
  • 拉丁美洲
    • 巴西
    • 墨西哥
    • 拉丁美洲其他地區
  • MEA
    • 阿拉伯聯合大公國
    • 沙烏地阿拉伯
    • 南非
    • MEA 的其餘部分

第 11 章:公司簡介

  • Avocor Limited
  • BenQ Corporation
  • Cisco Systems, Inc.
  • Clear Touch Interactive, Inc.
  • Dongguan Riotouch Technology Co., Ltd.
  • Elo Touch Solutions, Inc.
  • Google LLC
  • Hitachi, Ltd.
  • IBV Solutions
  • InFocus Corporation
  • LG Electronics Inc.
  • Luidia, Inc.
  • Microsoft Corporation
  • Newline Interactive, Inc.
  • Panasonic Corporation
  • Planar Systems, Inc.
  • Promethean World Ltd.
  • Qomo HiteVision, LLC
  • Samsung Electronics Co., Ltd.
  • Senses
  • Sharp Corporation
  • Smart Technologies ULC
  • Sony Professional Solutions Inc.
  • Specktron
  • ViewSonic Corporation
簡介目錄
Product Code: 11006

The Global Collaboration Display Market was valued at USD 862.46 million in 2023 and is projected to grow at a CAGR of over 7% from 2024 to 2032. A significant trend is the integration of cutting-edge technologies, such as artificial intelligence (AI) and machine learning (ML), into collaboration displays. These advancements enrich user experiences for offering features like voice recognition, automated content adjustments, and predictive analytics.

As organizations emphasize efficiency and user engagement, displays with these intelligent technologies are gaining traction. Furthermore, enhanced visual features, such as 4K resolution and wide color gamuts, are boosting demand, elevating the quality of presentations and collaborative sessions. Highlighting this trend, the National School Boards Association reported in 2023 that 70% of school districts have adopted technologies, including smart displays, to bolster collaborative learning in classrooms.

The overall industry is classified into offering, resolution, screen size, application, end-user, and region.

The market segments based on resolution include 4K/UHD and 1080p. In 2023, the 4K/UHD segment dominated the market, capturing over 64.1% of the share. The surging demand for 4K and UHD collaboration displays can be attributed to their superior resolution, offering exceptionally clear and detailed visuals. These high-resolution displays are becoming the go-to choice in professional environments for presentations, video conferencing, and collaborative tasks. Their clarity not only enhances visual content but also ensures crisp text and images, facilitating effective communication and data analysis. This makes them a prized asset for both businesses and educational institutions.

The collaboration display market segments by screen size into "up to 65 inches" and "above 65 inches." From 2024 to 2032, the segment "above 65 inches" is projected to be the fastest growing, with a CAGR exceeding 7%. The rising preference for screens larger than 65 inches is driven by their enhanced visibility and superior collaborative experiences. Such sizable displays are particularly suited for conference rooms and expansive meeting spaces, where clear visuals are paramount for discussions and presentations. The added screen space not only accommodates detailed content but also fosters better engagement, making them a favored choice for organizations aiming to elevate productivity and communication.

In 2023, North America commanded the largest market share at 34%, and forecasts suggest it will maintain this lead throughout the projected period. North America's dominance in the collaboration display market stems from its technological advancements and substantial investments in digital solutions. The region's commitment to innovation and productivity propels the demand for high-resolution, interactive displays across diverse sectors, including corporate, education, and healthcare. Additionally, the rise of remote and hybrid work models amplifies the demand for sophisticated collaboration tools.

Table of Contents

Chapter 1 Scope and Methodology

  • 1.1 Market scope and definition
  • 1.2 Base estimates and calculations
  • 1.3 Forecast parameters
  • 1.4 Data sources
    • 1.4.1 Primary
    • 1.4.2 Secondary
      • 1.4.2.1 Paid sources
      • 1.4.2.2 Public sources

Chapter 2 Executive Summary

  • 2.1 Industry 360º synopsis, 2021 - 2032

Chapter 3 Industry Insights

  • 3.1 Industry ecosystem analysis
  • 3.2 Vendor matrix
  • 3.3 Technology and innovation landscape
  • 3.4 Patent analysis
  • 3.5 Key news and initiatives
  • 3.6 Regulatory landscape
  • 3.7 Impact forces
    • 3.7.1 Growth drivers
      • 3.7.1.1 Increasing remote and hybrid workspace
      • 3.7.1.2 Growing interactive and engaging presentations
      • 3.7.1.3 Rise in integration of videoconferencing, digital whiteboards, and cloud-based collaboration platforms with collaboration displays
      • 3.7.1.4 Growing adoption of collaboration display in education sector
      • 3.7.1.5 Increasing advancements in display technologies
    • 3.7.2 Industry pitfalls and challenges
      • 3.7.2.1 Compatibility and integration challenges
      • 3.7.2.2 Concerns about data security and privacy
  • 3.8 Growth potential analysis
  • 3.9 Porter's analysis
    • 3.9.1 Supplier power
    • 3.9.2 Buyer power
    • 3.9.3 Threat of new entrants
    • 3.9.4 Threat of substitutes
    • 3.9.5 Industry rivalry
  • 3.10 PESTEL analysis

Chapter 4 Competitive Landscape, 2023

  • 4.1 Company market share analysis
  • 4.2 Competitive positioning matrix
  • 4.3 Strategic outlook matrix

Chapter 5 Market Estimates and Forecast, By Offering, 2021 - 2032 (USD Million and Units)

  • 5.1 Key trends
  • 5.2 Hardware
  • 5.3 Software
  • 5.4 Services

Chapter 6 Market Estimates and Forecast, By Resolution, 2021 - 2032 (USD Million and Units)

  • 6.1 Key trends
  • 6.2 4K/UHD
  • 6.3 1080p

Chapter 7 Market Estimates and Forecast, By Screen Size, 2021 - 2032 (USD Million and Units)

  • 7.1 Key trends
  • 7.2 Up to 65 Inches
  • 7.3 Above 65 Inches

Chapter 8 Market Estimates and Forecast, By Application, 2021 - 2032 (USD Million and Units)

  • 8.1 Key trends
  • 8.2 Large meeting rooms
  • 8.3 Huddle rooms
  • 8.4 Classrooms
  • 8.5 Open layouts
  • 8.6 Offices
  • 8.7 Others

Chapter 9 Market Estimates and Forecast, By End Users, 2021 - 2032 (USD Million and Units)

  • 9.1 Key trends
  • 9.2 Corporate offices
  • 9.3 Educational institutions
  • 9.4 Government organizations
  • 9.5 Others

Chapter 10 Market Estimates and Forecast, By Region, 2021 - 2032 (USD Million and Units)

  • 10.1 Key trends
  • 10.2 North America
    • 10.2.1 U.S.
    • 10.2.2 Canada
  • 10.3 Europe
    • 10.3.1 UK
    • 10.3.2 Germany
    • 10.3.3 France
    • 10.3.4 Italy
    • 10.3.5 Spain
    • 10.3.6 Rest of Europe
  • 10.4 Asia Pacific
    • 10.4.1 China
    • 10.4.2 India
    • 10.4.3 Japan
    • 10.4.4 South Korea
    • 10.4.5 ANZ
    • 10.4.6 Rest of Asia Pacific
  • 10.5 Latin America
    • 10.5.1 Brazil
    • 10.5.2 Mexico
    • 10.5.3 Rest of Latin America
  • 10.6 MEA
    • 10.6.1 UAE
    • 10.6.2 Saudi Arabia
    • 10.6.3 South Africa
    • 10.6.4 Rest of MEA

Chapter 11 Company Profiles

  • 11.1 Avocor Limited
  • 11.2 BenQ Corporation
  • 11.3 Cisco Systems, Inc.
  • 11.4 Clear Touch Interactive, Inc.
  • 11.5 Dongguan Riotouch Technology Co., Ltd.
  • 11.6 Elo Touch Solutions, Inc.
  • 11.7 Google LLC
  • 11.8 Hitachi, Ltd.
  • 11.9 IBV Solutions
  • 11.10 InFocus Corporation
  • 11.11 LG Electronics Inc.
  • 11.12 Luidia, Inc.
  • 11.13 Microsoft Corporation
  • 11.14 Newline Interactive, Inc.
  • 11.15 Panasonic Corporation
  • 11.16 Planar Systems, Inc.
  • 11.17 Promethean World Ltd.
  • 11.18 Qomo HiteVision, LLC
  • 11.19 Samsung Electronics Co., Ltd.
  • 11.20 Senses
  • 11.21 Sharp Corporation
  • 11.22 Smart Technologies ULC
  • 11.23 Sony Professional Solutions Inc.
  • 11.24 Specktron
  • 11.25 ViewSonic Corporation