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市場調查報告書
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1535585

主題樂園市場規模 - 按景點類型、年齡層、收入來源和預測,2024 年 - 2032 年

Theme Parks Market Size - By Attraction Type, Age Group, Revenue Source & Forecast, 2024 - 2032

出版日期: | 出版商: Global Market Insights Inc. | 英文 280 Pages | 商品交期: 2-3個工作天內

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簡介目錄

由於投資人支持的擴張力道不斷加大,2024年至2032年全球主題樂園市場的複合年成長率將超過5.5%。隨著投資者越來越認知到主題樂園的獲利能力和長期潛力,大量資金被分配到這些娛樂中心的開發和增強。這種投資的湧入正在推動新公園的建設和現有公園的擴建,從而引入創新景點、尖端技術和沈浸式體驗。例如,2024 年 6 月,Imagination 教育性娛樂 India 宣布將把 KidZania 室內主題樂園擴展到印度主要城市。

更大、更多樣化的主題樂園的趨勢迎合了更廣泛的受眾,包括家庭、尋求刺激的人和國際遊客。隨著投資者信心依然高漲,消費者對獨特休閒體驗的需求不斷成長,主題樂園市場可望持續擴張和創新,進一步鞏固其作為全球娛樂產業主要細分市場的地位。

主題樂園產業的整體價值根據景點類型、年齡層、收入來源和地區進行分類。

根據景點類型,主題樂園家庭遊樂設施市場收入從2024 年到2032 年將實現令人稱讚的複合年成長率。的吸引力,為家庭帶來歡樂。溫和的過山車、主題旋轉木馬和互動體驗等家庭遊樂設施確保從幼兒到祖父母的每個人都可以享受公園的樂趣。這種對家庭友善景點的關注不僅提高了遊客的滿意度,還鼓勵了更長的停留時間和重複訪問。隨著越來越多的家庭尋求愉快和難忘的體驗,以多樣化家庭遊樂設施為特色的主題公園市場持續成長,推動了整個行業的擴張。

就收入來源而言,2024年至2032年,食品和飲料領域將出現顯著成長。延長遊客的時間。創新的食品概念、主題餐飲區和高品質的美食吸引了更廣泛的受眾並鼓勵更高的消費。對食品和飲料的關注不僅補充了娛樂體驗,而且滿足了尋求享受和便利的遊客不斷變化的偏好。隨著主題樂園不斷增強其美食產品,他們看到需求和收入不斷增加,這反映出餐飲在整個公園體驗中的重要性。

2024 年至2032 年,歐洲主題樂園市場將呈現顯著的複合年成長率。家庭和冒險愛好者的需求。現有公園的擴建和新公園的發展反映了這一趨勢,其驅動力是對高品質休閒活動和創新體驗的渴望。此外,注重整合文化元素和提供季節性活動也增強了吸引力。隨著歐洲旅遊業的持續反彈和發展,主題樂園市場將持續成長和投資。

目錄

第 1 章:方法與範圍

第 2 章:執行摘要

第 3 章:產業洞察

  • 產業生態系統分析
  • 供應商格局
    • 遊樂設施製造商
    • 主題和設計公司
    • 技術提供者
    • 食品和飲料供應商
    • 商品供應商
    • 最終用戶
  • 利潤率分析
  • 技術與創新格局
  • 專利分析
  • 重要新聞和舉措
  • 監管環境
  • 衝擊力
    • 成長動力
      • 新興中產階級尋求休閒體驗
      • 科技進步增強乘坐體驗
      • 對沉浸式和主題娛樂的需求不斷成長
      • 與飯店和度假村合作提供全面體驗
    • 產業陷阱與挑戰
      • 經濟衰退影響休閒支出
      • 事故或安全事件的負面宣傳
  • 成長潛力分析
  • 波特的分析
  • PESTEL分析

第 4 章:競爭格局

  • 介紹
  • 公司市佔率分析
  • 競爭定位矩陣
  • 戰略展望矩陣

第 5 章:市場估計與預測:按景點類型 2021 - 2032 年

  • 主要趨勢
  • 驚險遊樂設施
  • 家庭遊樂設施
  • 表演和娛樂
  • 主題園區與沈浸式體驗

第 6 章:市場估計與預測:依年齡層分類,2021 - 2032

  • 主要趨勢
  • 最長 18 歲
  • 19-35歲
  • 36-50歲
  • 51-65歲
  • 65歲以上

第 7 章:市場估計與預測:依收入來源分類,2021 - 2032 年

  • 主要趨勢
  • 門票
  • 食品飲料
  • 商品
  • 飯店及度假村
  • 其他

第 8 章:市場估計與預測:按地區,2021 - 2032

  • 主要趨勢
  • 北美洲
    • 美國
    • 加拿大
  • 歐洲
    • 英國
    • 德國
    • 法國
    • 義大利
    • 西班牙
    • 荷蘭
    • 歐洲其他地區
  • 亞太地區
    • 中國
    • 印度
    • 日本
    • 韓國
    • 澳洲
    • 新加坡
    • 亞太地區其他地區
  • 拉丁美洲
    • 巴西
    • 墨西哥
    • 阿根廷
    • 拉丁美洲其他地區
  • MEA
    • 阿拉伯聯合大公國
    • 南非
    • 沙烏地阿拉伯
    • MEA 的其餘部分

第 9 章:公司簡介

  • Blackpool Pleasure Beach
  • Cedar Fair Entertainment Company
  • Dollywood Company
  • Dyrehavsbakken
  • Efteling
  • Europa-Park
  • Grona Lund
  • Hershey Entertainment & Resorts Company
  • Legoland Parks
  • Liseberg
  • Merlin Entertainments
  • Parques Reunidos
  • Phantasialand
  • Puy du Fou
  • SeaWorld Parks & Entertainment
  • Six Flags Entertainment Corporation
  • Tivoli Gardens
  • Universal Parks & Resorts
  • Walt Disney Parks and Resorts
簡介目錄
Product Code: 9741

Global Theme Parks Market will witness over 5.5% CAGR between 2024 and 2032 due to the rising expansion efforts supported by investors. As investors increasingly recognize the profitability and long-term potential of theme parks, substantial capital is being allocated towards the development and enhancement of these entertainment hubs. This influx of investment is driving the construction of new parks and the expansion of existing ones, leading to the introduction of innovative attractions, cutting-edge technology, and immersive experiences. For instance, in June 2024, Imagination Edutainment India announced that it is set to expand KidZania indoor theme parks into major Indian cities.

The trend toward larger, more diverse theme parks caters to a broader audience, including families, thrill-seekers, and international tourists. As investor confidence remains high and consumer demand for unique leisure experiences grows, the theme parks market is poised for continued expansion and innovation, further solidifying its position as a major segment within the global entertainment industry.

The overall Theme Parks Industry value is classified based on the attraction type, age group, revenue source, and region.

Based on attraction type, the theme parks market revenue from the family rides segment will register a commendable CAGR from 2024 to 2032. These attractions, designed to cater to all age groups, enhance the appeal of theme parks by offering inclusive entertainment options that bring families together. Family rides such as gentle roller coasters, themed carousels, and interactive experiences ensure that everyone, from toddlers to grandparents, can enjoy the park. This focus on family-friendly attractions not only boosts visitor satisfaction but also encourages longer stays and repeat visits. As more families seek out enjoyable and memorable experiences, the market for theme parks featuring diverse family rides continues to grow, fueling overall industry expansion.

In terms of revenue source, the food and beverage segment will witness a noteworthy growth from 2024 to 2032. As parks evolve into all-day destinations, offering a wide range of dining experiences-from quick snacks to gourmet meals-enhances visitor satisfaction and extends their stay. Innovative food concepts, themed dining areas, and high-quality culinary offerings attract a broader audience and encourage higher spending. This focus on food and beverage not only complements the entertainment experience but also meets the evolving preferences of visitors seeking both enjoyment and convenience. As theme parks continue to enhance their culinary offerings, they see increased demand and revenue, reflecting the importance of dining in the overall park experience.

Europe theme parks market will exhibit a notable CAGR from 2024 to 2032. European consumers are increasingly seeking out theme parks that offer unique attractions, from thrilling rides to themed lands, catering to families and adventure-seekers alike. The expansion of existing parks and the development of new ones reflect this trend, driven by a desire for high-quality leisure activities and innovative experiences. Additionally, the focus on integrating cultural elements and offering seasonal events enhances the appeal. As European tourism continues to rebound and evolve, the theme parks market is set for continued growth and investment.

Table of Contents

Chapter 1 Methodology & Scope

  • 1.1 Market scope & definition
  • 1.2 Research design
    • 1.2.1 Research approach
    • 1.2.2 Data collection methods
  • 1.3 Base estimates & calculations
    • 1.3.1 Base year calculation
    • 1.3.2 Key trends for market estimation
  • 1.4 Forecast model
  • 1.5 Primary research and validation
    • 1.5.1 Primary sources
    • 1.5.2 Data mining sources

Chapter 2 Executive Summary

  • 2.1 Industry 360° synopsis, 2021 - 2032

Chapter 3 Industry Insights

  • 3.1 Industry ecosystem analysis
  • 3.2 Supplier landscape
    • 3.2.1 Ride manufacturers
    • 3.2.2 Theming and design firms
    • 3.2.3 Technology providers
    • 3.2.4 Food and beverage suppliers
    • 3.2.5 Merchandise suppliers
    • 3.2.6 End users
  • 3.3 Profit margin analysis
  • 3.4 Technology & innovation landscape
  • 3.5 Patent analysis
  • 3.6 Key news & initiatives
  • 3.7 Regulatory landscape
  • 3.8 Impact forces
    • 3.8.1 Growth drivers
      • 3.8.1.1 Emerging middle class seeking leisure experiences
      • 3.8.1.2 Technological advancements enhancing ride experiences
      • 3.8.1.3 Rising demand for immersive and themed entertainment
      • 3.8.1.4 Partnerships with hotels and resorts for integrated experiences
    • 3.8.2 Industry pitfalls & challenges
      • 3.8.2.1 Economic downturns impacting discretionary spending on leisure
      • 3.8.2.2 Negative publicity from accidents or safety incidents
  • 3.9 Growth potential analysis
  • 3.10 Porter's analysis
  • 3.11 PESTEL analysis

Chapter 4 Competitive Landscape, 2023

  • 4.1 Introduction
  • 4.2 Company market share analysis
  • 4.3 Competitive positioning matrix
  • 4.4 Strategic outlook matrix

Chapter 5 Market Estimates & Forecast, By Attraction Type 2021 - 2032 ($Bn, Number of Visitors)

  • 5.1 Key trends
  • 5.2 Thrill rides
  • 5.3 Family rides
  • 5.4 Shows & entertainment
  • 5.5 Themed lands & immersive experiences

Chapter 6 Market Estimates & Forecast, By Age Group, 2021 - 2032 ($Bn, Number of Visitors)

  • 6.1 Key trends
  • 6.2 Up to 18 years
  • 6.3. 19-35 years
  • 6.4. 36-50 years
  • 6.5. 51-65 years
  • 6.6 Above 65 years

Chapter 7 Market Estimates & Forecast, By Revenue Source, 2021 - 2032 ($Bn)

  • 7.1 Key trends
  • 7.2 Tickets
  • 7.3 Food & beverage
  • 7.4 Merchandise
  • 7.5 Hotel & resorts
  • 7.6 Others

Chapter 8 Market Estimates & Forecast, By Region, 2021 - 2032 ($Bn, Number of Visitors)

  • 8.1 Key trends
  • 8.2 North America
    • 8.2.1 U.S.
    • 8.2.2 Canada
  • 8.3 Europe
    • 8.3.1 UK
    • 8.3.2 Germany
    • 8.3.3 France
    • 8.3.4 Italy
    • 8.3.5 Spain
    • 8.3.6 Netherlands
    • 8.3.7 Rest of Europe
  • 8.4 Asia Pacific
    • 8.4.1 China
    • 8.4.2 India
    • 8.4.3 Japan
    • 8.4.4 South Korea
    • 8.4.5 Australia
    • 8.4.6 Singapore
    • 8.4.7 Rest of Asia Pacific
  • 8.5 Latin America
    • 8.5.1 Brazil
    • 8.5.2 Mexico
    • 8.5.3 Argentina
    • 8.5.4 Rest of Latin America
  • 8.6 MEA
    • 8.6.1 UAE
    • 8.6.2 South Africa
    • 8.6.3 Saudi Arabia
    • 8.6.4 Rest of MEA

Chapter 9 Company Profiles

  • 9.1 Blackpool Pleasure Beach
  • 9.2 Cedar Fair Entertainment Company
  • 9.3 Dollywood Company
  • 9.4 Dyrehavsbakken
  • 9.5 Efteling
  • 9.6 Europa-Park
  • 9.7 Grona Lund
  • 9.8 Hershey Entertainment & Resorts Company
  • 9.9 Legoland Parks
  • 9.10 Liseberg
  • 9.11 Merlin Entertainments
  • 9.12 Parques Reunidos
  • 9.13 Phantasialand
  • 9.14 Puy du Fou
  • 9.15 SeaWorld Parks & Entertainment
  • 9.16 Six Flags Entertainment Corporation
  • 9.17 Tivoli Gardens
  • 9.18 Universal Parks & Resorts
  • 9.19 Walt Disney Parks and Resorts