封面
市場調查報告書
商品編碼
1460113

互動式投影機市場 - 按技術(數位光處理 (DLP)、液晶顯示器 (LCD)、矽基液晶 (LCoS))、投影距離、尺寸、解析度、最終用途和預測,2024 年至 2032 年

Interactive Projector Market - By Technology (Digital Light Processing (DLP), Liquid Crystal Display (LCD), Liquid Crystal on Silicon (LCoS)), By Projection Distance, By Dimension, By Resolution, By End Use & Forecast, 2024 - 2032

出版日期: | 出版商: Global Market Insights Inc. | 英文 200 Pages | 商品交期: 2-3個工作天內

價格
簡介目錄

預計從 2024 年到 2032 年,互動式投影機市場規模將以超過 20% 的CAGR成長。由於互動式學習方法的日益普及,互動式投影機在教育機構中的採用越來越多,這增強了學生的參與和協作。企業領域互動演示和會議的興起也推動了對各種投影機的需求。

觸控功能和無線連接等創新技術的發展正在增強互動式投影機的功能和多功能性。例如,2023 年 5 月,電子公司 ViewSonic 推出了 LS921WU 雷射短焦投影儀,具有 6,000 ANSI 流明的高亮度,非常適合大型、光線充足的空間。最近,娛樂場所、廣告和遊戲領域對互動解決方案的需求日益成長。具有成本效益的攜帶式互動式投影機選項的可用性將進一步擴大市場滲透率,特別是在新興經濟體。

互動式投影機產業分為技術、投影距離、尺寸、解析度、最終用途和區域。

就最終用途而言,由於醫療機構對互動培訓和教育的需求不斷成長,預計2024年至2032年醫療保健最終用途領域的市場價值複合CAGR將超過23%。互動式投影機有助於加強醫療保健環境中的病患教育和溝通。醫學影像和演示的互動技術的整合也將加速產品在醫療保健領域的滲透。

從技術角度來看,液晶顯示器 (LCD) 領域預計將在互動式投影機市場中佔據相當大的收入佔有率,2024 年至 2032 年CAGR將超過20%。 LCD 技術的不斷進步將導致影像品質和解析度的提高以增強用戶體驗。基於 LCD 的互動式投影機的價格實惠也使其能夠被更廣泛的消費者所接受。 LCD 技術的多功能性還可以整合互動功能,從而推動各種最終用途應用的採用。

從地區來看,2024年至2032年,亞太地區互動式投影機市場複合CAGR將超過23%。新興經濟體的快速城市化和基礎設施發展正在推動教育、企業和娛樂領域對互動式解決方案的需求。大量政府措施正在促進學校和企業的數位化和技術整合。主要市場增加研發投資也將推動區域市場的擴張。

目錄

第 1 章:方法與範圍

第 2 章:執行摘要

第 3 章:產業洞察

  • 產業生態系統分析
  • 供應商矩陣
  • 利潤率分析
  • 技術與創新格局
  • 專利分析
  • 重要新聞和舉措
  • 監管環境
  • 衝擊力
    • 成長動力
      • 互動式白板的崛起趨勢
      • 全球向混合工作環境的過渡
      • 政府對教育科技的承諾
      • 遊戲化和互動學習日益流行
      • 觸摸和筆技術的進步
    • 產業陷阱與挑戰
      • 顯示尺寸和清晰度的限制
      • 對環境光條件的依賴性
  • 成長潛力分析
  • 波特的分析
  • PESTEL分析

第 4 章:競爭格局

  • 介紹
  • 公司市佔率分析
  • 競爭定位矩陣
  • 戰略展望矩陣

第 5 章:市場估計與預測:依技術分類,2018 - 2032

  • 主要趨勢
  • 數位光處理 (DLP)
  • 液晶顯示器 (LCD)
  • 矽基液晶 (LCoS)

第 6 章:市場估計與預測:按投影距離,2018 年 - 2032 年

  • 主要趨勢
  • 超短焦
  • 短距離投擲
  • 標準投擲

第 7 章:市場估計與預測:依維度,2018 - 2032

  • 主要趨勢
  • QR 圖
  • 3D

第 8 章:市場估計與預測:按決議,2018 - 2032

  • 主要趨勢
  • XGA
  • 世界XGA
  • WUXGA
  • 高畫質

第 9 章:市場估計與預測:依最終用途,2018 年 - 2032 年

  • 主要趨勢
  • 教育
  • 公司的
  • 衛生保健
  • 其他

第 10 章:市場估計與預測:按地區分類,2018 年 - 2032 年

  • 主要趨勢
  • 北美洲
    • 美國
    • 加拿大
  • 歐洲
    • 英國
    • 德國
    • 法國
    • 義大利
    • 西班牙
    • 歐洲其他地區
  • 亞太地區
    • 中國
    • 印度
    • 日本
    • 韓國
    • 澳新銀行
    • 亞太地區其他地區
  • 拉丁美洲
    • 巴西
    • 墨西哥
    • 拉丁美洲其他地區
  • MEA
    • 阿拉伯聯合大公國
    • 南非
    • 沙烏地阿拉伯
    • MEA 的其餘部分

第 11 章:公司簡介

  • BenQ Corporation
  • CASIO COMPUTER CO., LTD
  • Dell Inc.
  • Delta Electronics, Inc.
  • Hitachi Digital Media Group
  • Mimio Boxlight
  • NEC Display Solutions, Ltd
  • Optoma Technology Inc.
  • Panasonic Holdings Corporation
  • Seiko Epson Corporation
  • Sony Corporation
  • Touchjet, Inc.
簡介目錄
Product Code: 8079

Interactive Projector Market size is projected to expand at over 20% CAGR from 2024 to 2032. The growing adoption of interactive projectors in educational institutions due to the increasing popularity of interactive learning methods is enhancing student engagement and collaboration. The rising trend of interactive presentations and meetings in corporate sectors is also driving the demand for various projectors.

Innovative technological developments like touch-enabled features and wireless connectivity are increasing the functionality and versatility of interactive projectors. For instance, in May 2023, ViewSonic, an electronics company, introduced the LS921WU laser short throw projector, featuring 6,000 ANSI Lumens for high brightness, ideal for large, well-lit spaces. Lately, there has been an increasing need for interactive solutions in entertainment venues, advertising, and gaming sectors. The availability of cost-effective and portable interactive projector options will further expand the market penetration particularly in emerging economies.

The interactive projector industry is bifurcated into technology, projection distance, dimension, resolution, end-use, and region.

In terms of end-use, the market value from the healthcare end-use segment is estimated to register over 23% CAGR from 2024 to 2032, due to the rising need for interactive training and education in medical institutions. Interactive projectors facilitate enhanced patient education and communication in healthcare settings. The integration of interactive technology for medical imaging and presentations will also accelerate the product penetration in the healthcare sector.

Based on technology, the liquid crystal display (LCD) segment is projected to account for sizeable revenue share of the interactive projector market, while depicting over 20% CAGR from 2024 to 2032. Rising advancements in LCD technology are leading to improved image quality and resolution for enhancing the user experience. The affordability of LCD-based interactive projectors also makes them accessible to a wider range of consumers. The versatility of LCD technology also allows for the integration of interactive features, subsequently driving adoption across various end-use applications.

Regionally, the Asia Pacific interactive projector market will expand at over 23% CAGR between 2024 and 2032. The rapid urbanization and infrastructure development in emerging economies is boosting the demand for interactive solutions in education, corporate, and entertainment sectors. The influx of government initiatives is promoting digitalization and technology integration in schools and businesses. Increasing investments in R&D by key markets will also fuel the regional market expansion.

Table of Contents

Chapter 1 Methodology & Scope

  • 1.1 Market scope & definition
  • 1.2 Base estimates & calculations
  • 1.3 Forecast calculation.
  • 1.4 Data sources
    • 1.4.1 Primary
    • 1.4.2 Secondary
      • 1.4.2.1 Paid sources
      • 1.4.2.2 Public sources

Chapter 2 Executive Summary

  • 2.1 Interactive Projector Industry 360 degree synopsis, 2018 - 2032
  • 2.2 Business trends
    • 2.2.1 Total Addressable Market (TAM), 2024-2032

Chapter 3 Industry Insights

  • 3.1 Industry ecosystem analysis
  • 3.2 Vendor matrix
  • 3.3 Profit margin analysis
  • 3.4 Technology & innovation landscape
  • 3.5 Patent analysis
  • 3.6 Key news and initiatives
  • 3.7 Regulatory landscape
  • 3.8 Impact forces
    • 3.8.1 Growth drivers
      • 3.8.1.1 Rising trend of interactive whiteboards
      • 3.8.1.2 Global transition to hybrid work environments
      • 3.8.1.3 Government commitment to education technology
      • 3.8.1.4 Rising popularity of gamification and interactive learning
      • 3.8.1.5 Advancements in touch and pen technology
    • 3.8.2 Industry pitfalls & challenges
      • 3.8.2.1 Constraints on display dimensions and clarity
      • 3.8.2.2 Dependency on ambient light conditions
  • 3.9 Growth potential analysis
  • 3.10 Porter's analysis
    • 3.10.1 Supplier power
    • 3.10.2 Buyer power
    • 3.10.3 Threat of new entrants
    • 3.10.4 Threat of substitutes
    • 3.10.5 Industry rivalry
  • 3.11 PESTEL analysis

Chapter 4 Competitive Landscape, 2023

  • 4.1 Introduction
  • 4.2 Company market share analysis
  • 4.3 Competitive positioning matrix
  • 4.4 Strategic outlook matrix

Chapter 5 Market Estimates & Forecast, By Technology, 2018 - 2032 (USD Million and Units)

  • 5.1 Key trends
  • 5.2 Digital Light Processing (DLP)
  • 5.3 Liquid Crystal Display (LCD)
  • 5.4 Liquid Crystal on Silicon (LCoS)

Chapter 6 Market Estimates & Forecast, By Projection Distance, 2018 - 2032 (USD Million and Units)

  • 6.1 Key trends
  • 6.2 Ultra-short throw
  • 6.3 Short throw
  • 6.4 Standard throw

Chapter 7 Market Estimates & Forecast, By Dimension, 2018 - 2032 (USD Million and Units)

  • 7.1 Key trends
  • 7.2. 2D
  • 7.3. 3D

Chapter 8 Market Estimates & Forecast, By Resolution, 2018 - 2032 (USD Million and Units)

  • 8.1 Key trends
  • 8.2 XGA
  • 8.3 WXGA
  • 8.4 WUXGA
  • 8.5 HD

Chapter 9 Market Estimates & Forecast, By End Use, 2018 - 2032 (USD Million and Units)

  • 9.1 Key trends
  • 9.2 Education
  • 9.3 Corporate
  • 9.4 Healthcare
  • 9.5 Others

Chapter 10 Market Estimates & Forecast, By Region, 2018 - 2032 (USD Million and Units)

  • 10.1 Key trends
  • 10.2 North America
    • 10.2.1 U.S.
    • 10.2.2 Canada
  • 10.3 Europe
    • 10.3.1 UK
    • 10.3.2 Germany
    • 10.3.3 France
    • 10.3.4 Italy
    • 10.3.5 Spain
    • 10.3.6 Rest of Europe
  • 10.4 Asia Pacific
    • 10.4.1 China
    • 10.4.2 India
    • 10.4.3 Japan
    • 10.4.4 South Korea
    • 10.4.5 ANZ
    • 10.4.6 Rest of Asia Pacific
  • 10.5 Latin America
    • 10.5.1 Brazil
    • 10.5.2 Mexico
    • 10.5.3 Rest of Latin America
  • 10.6 MEA
    • 10.6.1 UAE
    • 10.6.2 South Africa
    • 10.6.3 Saudi Arabia
    • 10.6.4 Rest of MEA

Chapter 11 Company Profiles

  • 11.1 BenQ Corporation
  • 11.2 CASIO COMPUTER CO., LTD
  • 11.3 Dell Inc.
  • 11.4 Delta Electronics, Inc.
  • 11.5 Hitachi Digital Media Group
  • 11.6 Mimio Boxlight
  • 11.7 NEC Display Solutions, Ltd
  • 11.8 Optoma Technology Inc.
  • 11.9 Panasonic Holdings Corporation
  • 11.10 Seiko Epson Corporation
  • 11.11 Sony Corporation
  • 11.12 Touchjet, Inc.