市場調查報告書
商品編碼
1096466
歐洲室內虛擬武器培訓市場:增長機會European Indoor Virtual Weapon Training Growth Opportunities |
推動歐洲室內虛擬武器訓練市場的趨勢包括降低訓練成本的需求、快速的作戰發展步伐、城市地形訓練中軍事行動的增加以及商業模式的轉變。市場限制包括財務和文化問題、當前虛擬系統的培訓數量限制、士兵現代化計劃的忽視以及企業國防採購的障礙。
本報告研究和分析了歐洲室內虛擬武器訓練市場,並提供了有關戰略要求、增長動力、限制、增長機會等方面的信息。
Geopolitical Chaos Driving Defense Spending and the Need for Deployable Training Solutions
Traditionally, small arms and heavy weapons training (heavy machine guns, mortars, and anti-tank/anti-air systems) takes place in specialized outdoor ranges using live ammunition and physical targets. However, it is inherently expensive to supply and use live ammunition and places logistical strain on getting trainees to and from these locations. These factors have driven a slow shift to alternative ways to maintain small arms and weapon system proficiency, such as adopting blended live/virtual or fully virtual small arms/weapons trainers. A blended range is a blend of traditional live ranges and virtual elements such as the projection of targets and environments. The system utilizes live ammunition in conjunction with virtual targets that either is purely visual or interact with the ammunition by replicating ballistics.
Additionally, some systems may have a level of trainee feedback in the form of marksman scores to add an extra layer of user benefits. On the other hand, a fully virtual range utilizes lasers and blank ammunition in conjunction with virtual screens or virtual reality (VR) headsets. The system's virtual element can allow for more complex scenarios and environments to be replicated for trainees to get more accurate and realistic training. The system will replicate ballistics following pre-determined scenario conditions. Due to the systems being virtual, the ranges can facilitate the use of heavy weapons and anti-tank/anti-air systems in the range.
Furthermore, if the range is networked, it can allow operators to train with other distributed units on different instrumented ranges. European armed forces increasingly require this capability to allow for distributed and remote training as operational tempos grow due to rising tensions due to the Russo-Ukrainian War. With forces becoming deployed away from their home bases, traditional ranges cannot move with them; therefore, there emerges a greater need for blended or virtual systems that can facilitate marksmanship training while away from the home base.
This report investigates the European indoor virtual weapon training, ascertaining the drivers and restraints the industry currently faces. Trends driving the market include the need to decrease training costs, high operational deployment tempos, increased military operations on urban terrain training, and shifts in business models. Restraints on the market come in the form of financial and cultural challenges, the limited training volumes virtual systems currently allow, neglect of soldier modernization programs, and barriers to defense procurement for companies. The study details the emerging players in the European market, their approaches to virtual solutions, and case studies of their solutions. It also provides a brief overview of the current market and highlights the opportunities for companies to engage with, the potential competition within countries, and growth opportunities to pursue.