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市場調查報告書
商品編碼
1336686

全球教育技術 (EdTech) 市場 - 2023-2030

Global Education Technology (EdTech) Market - 2023-2030

出版日期: | 出版商: DataM Intelligence | 英文 203 Pages | 商品交期: 約2個工作天內

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簡介目錄

市場概況

全球教育技術 (EdTech) 市場在 2022 年達到 1254.1 億美元,預計到 2030 年將達到 4046 億美元,2023-2030 年預測期間年複合成長率為 13.7%。擴大採用人工智慧 (Al) 和機器學習 (ML) 技術來開發個性化的電子學習體驗,正在推動市場成長。此外,高速網際網路的日益普及,加上智慧設備銷量的不斷成長,正在推動市場向前發展。

由於線上學習和遠程學習項目的靈活性和即時反饋,增加對市場的投資也對市場產生了有利的影響。在預測期內,雲部署預計將佔全球教育技術 (EdTech) 市場的 39.3% 左右。雲部署正在推動各種規模的企業發展,因為它提供定期數據備份、較低的營運成本、較低的資本、高安全性和快速部署特性,以實現始終線上的功能。

市場動態

對數位學習的日益成長的偏好

教育科技解決方案可能會與物聯網、人工智慧和 AR/VR 等創新技術的進步同步發展,並為市場成長做出重大貢獻。 AR 和 VR 在 EdTech 解決方案中的結合有利於為學習者提供引人入勝的體驗。它使學生​​能夠調查抽象概念並與之聯繫,從而提高學生的參與度。

例如,zSpace, Inc. 是一家提供混合或遠程學習的美國教育科技公司,於2022 年1 月推出了一款新的AR/VR 學習設備,該設備將幫助學生在虛擬世界中了解多維資訊,而無需佩戴眼鏡。另一方面,區塊鏈技術的使用使最終用戶能夠保存和保護學生和學習者的記錄,使教育工作者能夠研究提供給學習者的內容的消費模式並做出數據驅動的決策。

智慧教室的概念不斷發展

通過提供整合動畫、多媒體、音頻、影片和圖形的技術嫻熟的教室來增強教師和學生的教學過程,智慧教室正在推動教育科技市場的成長。班加羅爾的Bruhat Bengaluru Mahangara Palike (BBMP) 學校於2022 年3 月建造了60 間數位教室和7 個電腦實驗室,每個實驗室擁有20 台電腦。其想法是幫助教師使用3D 數位模型教學學生,從而改善教育並獲得更深入的知識概念。

通過利用遠程學習和眾多多媒體工具,智慧教室使學生能夠在舒適的家中完成他們的教育任務。它還使學生能夠在教室的任何地方一起完成項目。例如,2021 年 11 月,孟加拉政府與教育科技公司 Schoolnet India Limited 合作,支持專業發展計劃並促進數位學習。

高成本和數據隱私問題

創建針對學生獨特需求的高品質教育材料可能成本高昂。為了生成有吸引力且成功的內容,教育工作者、主題專家和教學設計師必須共同努力。此外,使用第三方教育內容的許可費可能會增加教育機構的財務負擔。

政府、營利性企業和非營利組織之間的合作可以整合資源來資助教育科技計劃。為了彌合數位鴻溝並使教育技術更容易獲得,公私合作夥伴關係可以利用經驗、資金和技術。教育科技供應商可以研究靈活的定價結構,例如基於訂閱的服務或許可協議,以幫助教育機構控制其支出。

COVID-19 影響分析

隨著線上平台、機構和課程的增加,COVID-19 大流行對技術在教育中日益成長的應用產生了有利影響。由於 COVID-19 疫情,教師、教授和學生髮現自己處於新的工作環境中,學校關閉,大學轉向虛擬學習。

許多大學和教育組織現在提供開放的線上課程和遠程學位。人們擴大致力於通過在遠程教育和遠程呈現中使用機器學習等技術來提高學習效率。此外,數據的重要性在教育領域越來越受到關注,無論是在課程內容還是如何改善學習方面。

人工智慧的影響

人工智慧技術為新冠疫情后的環境帶來了急需的穩定性,許多孩子在虛擬學習和麵對面學習之間切換。通過追踪學生的眼神交流、鍵盤/鼠標活動、參與和其他參與訊號,人工智慧可以識別他們對虛擬教室的反應。人工智慧對學生數據的分析為教師和學者提供了有關工作習慣、學習方式以及其他品質和缺點的關鍵資訊。

隨著增強型學習工具的引入,人工智慧為世界各地的線上教育和真實課堂教育帶來了新的機遇。例如,松鼠AI松鼠AI是中國一家大型線上學習初創公司,利用人工智慧算法提供客製化的虛擬輔導體驗。它已覆蓋全國 1,700 多所學校,並開始向境外蔓延。

俄羅斯-烏克蘭戰爭影響

在 COVID-19 大流行期間,烏克蘭城市遭受的襲擊導致更多學校關閉。據“救助兒童會”報導,對烏克蘭的襲擊使 750 萬兒童的生命和未來處於危險之中,多達 10 名兒童在戰鬥中被殺,全國各地的教育設施遭到轟炸。許多學生不得不中斷學業以逃往安全地帶。無法離開的人要么留在室內,要么加入烏克蘭軍隊,其中年齡最小的只有 18 歲。

超過2400所學校還被俄羅斯軍隊損壞或摧毀,增加了建設負擔。新學年開始時,政府數據顯示,全州只有約四分之一的烏克蘭學校能夠提供全日制面對面教育。儘管採取了重大舉措為學校建造防空洞,但許多防空洞都是樸素的、泥土地板的地下室。此外,俄羅斯蓄意入侵烏克蘭電力系統和民用基礎設施,對兒童的健康和教育構成重大風險。

目錄

第 1 章:方法和範圍

  • 研究方法論
  • 報告的研究目的和範圍

第 2 章:定義和概述

第 3 章:執行摘要

  • 按類型分類
  • 按部門分類
  • 部署片段
  • 最終用戶的片段
  • 按地區分類

第 4 章:動力學

  • 影響因素
    • 動力
      • 對數位學習的日益成長的偏好
      • 教育科技領域的投資不斷增加
      • 智慧教室的概念不斷發展
    • 限制
      • 高成本和數據隱私問題
    • 機會
    • 影響分析

第 5 章:行業分析

  • 波特五力分析
  • 供應鏈分析
  • 定價分析
  • 監管分析

第 6 章:COVID-19 分析

  • COVID-19 分析
    • 新冠疫情爆發前的情景
    • 新冠疫情期間的情景
    • 新冠疫情后的情景
  • COVID-19 期間的定價動態
  • 供需譜
  • 疫情期間政府與市場相關的舉措
  • 製造商戰略舉措
  • 結論

第 7 章:按類型

  • 硬體
  • 軟體
  • 內容

第 8 章:按部門

  • 學前班
  • K-12
  • 高等教育
  • 其他

第 9 章:通過部署

  • 本地部署

第 10 章:最終用戶

  • 商業
  • 消費者
  • 其他

第 11 章:按地區

  • 北美
    • 美國
    • 加拿大
    • 墨西哥
  • 歐洲
    • 德國
    • 英國
    • 法國
    • 義大利
    • 俄羅斯
    • 歐洲其他地區
  • 南美洲
    • 巴西
    • 阿根廷
    • 南美洲其他地區
  • 亞太
    • 中國
    • 印度
    • 日本
    • 澳大利亞
    • 亞太其他地區
  • 中東和非洲

第 12 章:競爭格局

  • 競爭場景
  • 市場定位/佔有率分析
  • 併購分析

第 13 章:公司簡介

  • Blackboard Inc.
    • 公司簡介
    • 產品組合和描述
    • 財務概覽
    • 最近的發展
  • Byju's
  • Chegg, Inc.
  • Coursera, Inc.
  • Edutech
  • Edx, Inc.
  • Google Llc
  • Microsoft
  • Instructure, Inc.
  • Udacity

第 14 章:附錄

簡介目錄
Product Code: ICT6694

Market Overview

Global Education Technology (EdTech) Market reached US$ 125.41 billion in 2022 and is expected to reach US$ 404.6 billion by 2030, growing with a CAGR of 13.7% during the forecast period 2023-2030. The rising adoption of artificial intelligence (Al) and machine learning (ML) technology for developing individualized eLearning experiences is driving market growth. Furthermore, the growing prevalence of high-speed internet, combined with rising sales of smart devices, is driving the market forward.

Increased investments in online learning and remote learning programs are also having a favorable impact on the market due to their flexibility and real-time feedback. Cloud deployment is estimated to account for around 39.3% of the global education technology (EdTech) market during the forecast period. Cloud deployment is driving the businesses of all sizes because it provides regular data backup, lower operational costs, lower capital, high security and rapid deployment characteristics for always-on functioning.

Market Dynamics

The Growing Preference of Digital Learning

EdTech solutions will likely evolve in parallel with advances in innovative technologies such as IoT, AI and AR/VR and to significantly contribute to market growth. The combination of AR and VR in EdTech solutions benefits in providing learners with an engaging experience. It enables students to investigate and connect with abstract concepts, which increases student engagement.

For example, zSpace, Inc., a U.S.-based EdTech company that provides hybrid or remote learning, introduced a new AR/VR learning device in January 2022 that would assist engage students with multidimensional information in a virtual world without the need for glasses. The use of blockchain technology, on the other hand, enables end-users to keep and protect records of students and learners, allowing educators to study the consumption patterns of the content supplied to the learners and make data-driven decisions.

The Growing Concept of Smart Classrooms

By providing tech-savvy classrooms that integrate animations, multimedia, audio, video and graphics to enhance teachers' and students' teaching and learning processes, smart classrooms are driving the growth of the EdTech market. Bruhat Bengaluru Mahangara Palike (BBMP) School in Bangalore built 60 digital classrooms and seven computer labs having 20 computers each in March 2022. The idea is to help teachers in teaching students using 3D digital models, thereby improving education and gaining a deeper knowledge of the concepts.

By utilizing remote learning and numerous multimedia tools, smart classrooms have enabled students to complete their educational tasks from the comfort of their own homes. It also enables students to work together on projects from wherever in the classroom. For example, in November 2021, the Bengal Government collaborated with EdTech company Schoolnet India Limited to support the professional development program and promote digital learning.

High Costs and Data Privacy Concerns

Creating high-quality educational material that is targeted to students unique requirements can be costly. To generate attractive and successful content, educators, subject matter experts and instructional designers must work together. Furthermore, licensing fees for employing third-party educational content might add to educational institutions' financial burden.

Collaborations between governments, for-profit businesses and nonprofit organizations may combine resources to fund edtech initiatives. To bridge the digital gap and make edtech more accessible, public-private partnerships can harness experience, finance and technology. Edtech suppliers can investigate flexible pricing structures, such as subscription-based services or license agreements, to help educational institutions control their expenditures.

COVID-19 Impact Analysis

With an increase in online platforms, institutes and courses, the COVID-19 pandemic has a favorable impact on the growing application of technology in education. Teachers, professors and students have found themselves working in new circumstances as a result of the COVID-19 epidemic, with schools closing and colleges shifting to virtual learning.

Many colleges and educational organizations now offer open online courses and distant degrees. There has been an increase in the number of efforts focused on improving learning effectiveness via the use of technology such as machine learning in remote education and telepresence. Furthermore, the significance of data was gaining traction in education, both in terms of program content and how it may improve learning.

AI Impact

AI-powered technology has brought much-needed stability to the post-COVID environment, where many children switch between virtual and in-person learning. By tracking students' eye contact, keyboard/mouse activity, participation and other signals of engagement, AI can identify how they respond to virtual classrooms. AI analysis of student data provides critical information to teachers and academics about work habits, learning styles and other qualities and drawbacks.

AI, with the introduction of enhanced learning tools, brings new opportunities into education both online and in real classrooms around the world. For example, Squirrel AI Squirrel AI is a major online learning startup in China that provides tailored virtual tutoring experiences with AI-powered algorithms. It has touched over 1,700 schools across the country and has begun to spread beyond its borders.

Russia- Ukraine War Impact

In the midst of the COVID-19 pandemic, the attacks on Ukrainian cities resulted in additional school closures. According to "Save the Children," the attacks on Ukraine put at risk the lives and futures of 7.5 million children, with up to ten children murdered in battle and educational facilities bombed around the country. Many students had to interrupt their studies in order to flee to safety. Individuals who are unable to leave have either remained indoors or, in the case of those as young as 18, have joined the Ukrainian army.

Over 2,400 schools have also been damaged or destroyed by the Russian military, adding to the construction burden. As the school year began, government data showed that only about a quarter of Ukrainian schools across the state could provide full-time, in-person education. Despite major initiatives to create bomb shelters for schools, many are plain, dirt-floor basements. Furthermore, Russia's intentional invasion of Ukraine's electrical system and civilian infrastructure poses significant risks to children's health and education.

Segment Analysis

The global education technology (EdTech) market is segmented based on type, sector, deployment, end-user and region.

The Rising Partnerships in Business Sector

Business end-user is expected to hold more than 65.3% of the global education technology (EdTech) market during the forecast period 2023-2030. The high share is attributed to an increase in partnerships between EdTech enterprises, educational institutions and content providers to create major prospects for the digital education sector. Therefore, partnerships and collaborations are becoming an increasingly important aspect of the emerging ecosystem.

In February 2022, GCC-Greenfield Community College along with the partnership with Upright Education is offering new skills in software development and technology, like user experience design (UX) and user interface (UI). The partnership will enable GCC students to focus on self-employment while also creating a center for a career in technology training. Incorporating technologies in the business sector also allows for immersive material and experiences, such as virtual field trips and complicated lab-based experiments, leading to an engaging learning experience.

Geographical Analysis

The Rising Internet Connectivity Drives Education Technology in Asia-Pacific

Asia-Pacific is anticipated to have a significant growth holding around 1/4th of the global education technology (EdTech) market during the forecast period 2023-2030. Developing countries such as India have seen an increase in cost-effective broadband connectivity, resulting in a rise of businesses reaching out to the public. The trend is expected to allow consumers to engage in educational learning with the help of internet access.

Furthermore, stakeholders in education in developing nations are increasingly looking to technology to fill the gap between educational infrastructure and instructional resources. For example, Teevra Edutech Pvt Ltd, an EdTech platform in India that provides personalized education with individualized courses to each student, is expanding its business in January 2022 by leveraging AI-powered tools like a recommendation engine, analytical dashboard and personalized improvement plan to bridge the gap between teacher and students.

Competitive Landscape

The major global players include Blackboard Inc., Byju's, Chegg, Inc., Coursera, Inc., Edutech, Edx, Inc., Google Llc, Microsoft, Instructure, Inc. and Udacity.

Why Purchase the Report?

  • To visualize the global education technology (EdTech) market segmentation based on type, sector, deployment, end-user and region, as well as understand key commercial assets and players.
  • Identify commercial opportunities by analyzing trends and co-development.
  • Excel data sheet with numerous data points of education technology (EdTech) market-level with all segments.
  • PDF report consists of a comprehensive analysis after exhaustive qualitative interviews and an in-depth study.
  • Product mapping available as Excel consisting of key products of all the major players.

The global education technology (EdTech) market report would provide approximately 69 tables, 67 figures and 203 Pages.

Target Audience 2023

  • Manufacturers/ Buyers
  • Industry Investors/Investment Bankers
  • Research Professionals
  • Emerging Companies

Table of Contents

1. Methodology and Scope

  • 1.1. Research Methodology
  • 1.2. Research Objective and Scope of the Report

2. Definition and Overview

3. Executive Summary

  • 3.1. Snippet by Type
  • 3.2. Snippet by Sector
  • 3.3. Snippet by Deployment
  • 3.4. Snippet by End-User
  • 3.5. Snippet by Region

4. Dynamics

  • 4.1. Impacting Factors
    • 4.1.1. Drivers
      • 4.1.1.1. The Growing Preference of Digital Learning
      • 4.1.1.2. The Rising Investments in EduTech Sector
      • 4.1.1.3. The Growing Concept of Smart Classrooms
    • 4.1.2. Restraints
      • 4.1.2.1. High Costs and Data Privacy Concerns
    • 4.1.3. Opportunity
    • 4.1.4. Impact Analysis

5. Industry Analysis

  • 5.1. Porter's Five Force Analysis
  • 5.2. Supply Chain Analysis
  • 5.3. Pricing Analysis
  • 5.4. Regulatory Analysis

6. COVID-19 Analysis

  • 6.1. Analysis of COVID-19
    • 6.1.1. Scenario Before COVID
    • 6.1.2. Scenario During COVID
    • 6.1.3. Scenario Post COVID
  • 6.2. Pricing Dynamics Amid COVID-19
  • 6.3. Demand-Supply Spectrum
  • 6.4. Government Initiatives Related to the Market During Pandemic
  • 6.5. Manufacturers Strategic Initiatives
  • 6.6. Conclusion

7. By Type

  • 7.1. Introduction
    • 7.1.1. Market Size Analysis and Y-o-Y Growth Analysis (%), By Type
    • 7.1.2. Market Attractiveness Index, By Type
  • 7.2. Hardware*
    • 7.2.1. Introduction
    • 7.2.2. Market Size Analysis and Y-o-Y Growth Analysis (%)
  • 7.3. Software
  • 7.4. Content

8. By Sector

  • 8.1. Introduction
    • 8.1.1. Market Size Analysis and Y-o-Y Growth Analysis (%), By Sector
    • 8.1.2. Market Attractiveness Index, By Sector
  • 8.2. Preschool*
    • 8.2.1. Introduction
    • 8.2.2. Market Size Analysis and Y-o-Y Growth Analysis (%)
  • 8.3. K-12
  • 8.4. Higher Education
  • 8.5. Others

9. By Deployment

  • 9.1. Introduction
    • 9.1.1. Market Size Analysis and Y-o-Y Growth Analysis (%), By Deployment
    • 9.1.2. Market Attractiveness Index, By Deployment
  • 9.2. Cloud*
    • 9.2.1. Introduction
    • 9.2.2. Market Size Analysis and Y-o-Y Growth Analysis (%)
  • 9.3. On-Premises

10. By End-User

  • 10.1. Introduction
    • 10.1.1. Market Size Analysis and Y-o-Y Growth Analysis (%), By End-User
    • 10.1.2. Market Attractiveness Index, By End-User
  • 10.2. Business*
    • 10.2.1. Introduction
    • 10.2.2. Market Size Analysis and Y-o-Y Growth Analysis (%)
  • 10.3. Consumer
  • 10.4. Others

11. By Region

  • 11.1. Introduction
    • 11.1.1. Market Size Analysis and Y-o-Y Growth Analysis (%), By Region
    • 11.1.2. Market Attractiveness Index, By Region
  • 11.2. North America
    • 11.2.1. Introduction
    • 11.2.2. Key Region-Specific Dynamics
    • 11.2.3. Market Size Analysis and Y-o-Y Growth Analysis (%), By Type
    • 11.2.4. Market Size Analysis and Y-o-Y Growth Analysis (%), By Sector
    • 11.2.5. Market Size Analysis and Y-o-Y Growth Analysis (%), By Deployment
    • 11.2.6. Market Size Analysis and Y-o-Y Growth Analysis (%), By End-User
    • 11.2.7. Market Size Analysis and Y-o-Y Growth Analysis (%), By Country
      • 11.2.7.1. U.S.
      • 11.2.7.2. Canada
      • 11.2.7.3. Mexico
  • 11.3. Europe
    • 11.3.1. Introduction
    • 11.3.2. Key Region-Specific Dynamics
    • 11.3.3. Market Size Analysis and Y-o-Y Growth Analysis (%), By Type
    • 11.3.4. Market Size Analysis and Y-o-Y Growth Analysis (%), By Sector
    • 11.3.5. Market Size Analysis and Y-o-Y Growth Analysis (%), By Deployment
    • 11.3.6. Market Size Analysis and Y-o-Y Growth Analysis (%), By End-User
    • 11.3.7. Market Size Analysis and Y-o-Y Growth Analysis (%), By Country
      • 11.3.7.1. Germany
      • 11.3.7.2. UK
      • 11.3.7.3. France
      • 11.3.7.4. Italy
      • 11.3.7.5. Russia
      • 11.3.7.6. Rest of Europe
  • 11.4. South America
    • 11.4.1. Introduction
    • 11.4.2. Key Region-Specific Dynamics
    • 11.4.3. Market Size Analysis and Y-o-Y Growth Analysis (%), By Type
    • 11.4.4. Market Size Analysis and Y-o-Y Growth Analysis (%), By Sector
    • 11.4.5. Market Size Analysis and Y-o-Y Growth Analysis (%), By Deployment
    • 11.4.6. Market Size Analysis and Y-o-Y Growth Analysis (%), By End-User
    • 11.4.7. Market Size Analysis and Y-o-Y Growth Analysis (%), By Country
      • 11.4.7.1. Brazil
      • 11.4.7.2. Argentina
      • 11.4.7.3. Rest of South America
  • 11.5. Asia-Pacific
    • 11.5.1. Introduction
    • 11.5.2. Key Region-Specific Dynamics
    • 11.5.3. Market Size Analysis and Y-o-Y Growth Analysis (%), By Type
    • 11.5.4. Market Size Analysis and Y-o-Y Growth Analysis (%), By Sector
    • 11.5.5. Market Size Analysis and Y-o-Y Growth Analysis (%), By Deployment
    • 11.5.6. Market Size Analysis and Y-o-Y Growth Analysis (%), By End-User
    • 11.5.7. Market Size Analysis and Y-o-Y Growth Analysis (%), By Country
      • 11.5.7.1. China
      • 11.5.7.2. India
      • 11.5.7.3. Japan
      • 11.5.7.4. Australia
      • 11.5.7.5. Rest of Asia-Pacific
  • 11.6. Middle East and Africa
    • 11.6.1. Introduction
    • 11.6.2. Key Region-Specific Dynamics
    • 11.6.3. Market Size Analysis and Y-o-Y Growth Analysis (%), By Type
    • 11.6.4. Market Size Analysis and Y-o-Y Growth Analysis (%), By Sector
    • 11.6.5. Market Size Analysis and Y-o-Y Growth Analysis (%), By Deployment
    • 11.6.6. Market Size Analysis and Y-o-Y Growth Analysis (%), By End-User

12. Competitive Landscape

  • 12.1. Competitive Scenario
  • 12.2. Market Positioning/Share Analysis
  • 12.3. Mergers and Acquisitions Analysis

13. Company Profiles

  • 13.1. Blackboard Inc.*
    • 13.1.1. Company Overview
    • 13.1.2. Product Portfolio and Description
    • 13.1.3. Financial Overview
    • 13.1.4. Recent Developments
  • 13.2. Byju's
  • 13.3. Chegg, Inc.
  • 13.4. Coursera, Inc.
  • 13.5. Edutech
  • 13.6. Edx, Inc.
  • 13.7. Google Llc
  • 13.8. Microsoft
  • 13.9. Instructure, Inc.
  • 13.10. Udacity

LIST NOT EXHAUSTIVE

14. Appendix

  • 14.1. About Us and Services
  • 14.2. Contact Us