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市場調查報告書
商品編碼
1935273

圖板遊戲市場:依遊戲類型、年齡層、銷售管道和地區分類

Board Game Market, By Game Type, By Age Group, By Sales Channel, By Geography

出版日期: | 出版商: Coherent Market Insights | 英文 135 Pages | 商品交期: 2-3個工作天內

價格
簡介目錄

預計到 2026 年,圖板遊戲市場規模將達到 143.2 億美元,到 2033 年將達到 209.7 億美元,2026 年至 2033 年的複合年成長率為 5.6%。

報告內容 報告詳情
基準年: 2025 2026年市場規模: 143.2億美元
歷史數據時期: 2020年至2024年 預測期: 2026年至2033年
預測期(2026-2033年)複合年成長率: 5.60% 2033 年的預測值: 209.7億美元

全球圖板遊戲市場是一個融合了傳統娛樂、社交互動和創新遊戲設計的迷人領域,並在近幾十年中經歷了顯著的復興。市場涵蓋了種類繁多的桌上遊戲產品,從經典的策略遊戲和家庭娛樂遊戲到資深玩家的複雜策略遊戲,應有盡有。

市場動態

全球圖板遊戲市場正經歷強勁成長,這主要得益於多種因素的共同作用,反映了消費者娛樂偏好和生活方式的轉變。關鍵成長要素包括消費者對能夠提供有意義的社交互動的離線娛樂方式的需求日益成長,尤其是在各個年齡層都面臨日益嚴重的數位疲勞問題之際。此外,人們越來越意識到圖板遊戲的認知和教育益處,例如提升解決問題的能力、策略思維和社交能力,這也推動了桌遊在教育機構和家庭中的普及。

本次調查的主要特點

  • 本報告對全球圖板遊戲市場進行了詳細分析,以 2025 年為基準年,給出了預測期(2026-2033 年)內的市場規模(十億美元)和復合年成長率(%)。
  • 它還重點介紹了各個細分市場的潛在商機,並說明了該市場具有吸引力的投資提案矩陣。
  • 該研究還提供了有關市場促進因素、限制因素、機會、新產品發布和核准、市場趨勢、區域展望以及主要參與者採取的競爭策略的重要見解。
  • 本報告根據以下參數介紹了全球圖板遊戲市場主要企業的概況:公司概況、產品系列、主要亮點、財務表現和策略。
  • 本報告的研究結果將有助於負責人和經營團隊就未來的產品發布、類型升級、市場擴張和行銷策略做出明智的決策。
  • 這份全球圖板遊戲市場報告的目標受眾是業內各類相關人員,包括投資者、供應商、產品製造商、經銷商、新參與企業和金融分析師。
  • 相關人員可以透過各種用於分析全球圖板遊戲市場的策略矩陣輕鬆做出決策。

目錄

第1章 研究目標與前提條件

  • 調查目的
  • 先決條件
  • 簡稱

第2章 市場範圍

  • 報告概述
    • 市場定義和範圍
  • 執行摘要

第3章 市場動態、監管與趨勢分析

  • 市場動態
  • 影響分析
  • 主要亮點
  • 法規環境
  • 產品上市及核准情況
  • PEST分析
  • 波特分析
  • 市場機遇
  • 法規環境
  • 重大進展
  • 產業趨勢

4. 2021-2033年全球圖板遊戲市場(依遊戲類型分類)

  • 壟斷
  • 拼字遊戲
  • 其他

5. 2021-2033年全球圖板遊戲市場按年齡分類

  • 2至5歲
  • 5至12歲
  • 12至25歲
  • 25歲或以上

6. 2021-2033年全球圖板遊戲市場銷售管道分佈

  • 專賣店
  • 線上電子商務
  • 大賣場和超級市場
  • 其他

7. 2021-2033年全球圖板遊戲市場(按地區分類)

  • 北美洲
    • 美國
    • 加拿大
  • 拉丁美洲
    • 巴西
    • 阿根廷
    • 墨西哥
    • 其他拉丁美洲國家
  • 歐洲
    • 德國
    • 英國
    • 西班牙
    • 法國
    • 義大利
    • 俄羅斯
    • 其他歐洲
  • 亞太地區
    • 中國
    • 印度
    • 日本
    • 澳洲
    • 韓國
    • ASEAN
    • 亞太其他地區
  • 中東
    • 海灣合作理事會國家
    • 以色列
    • 其他中東國家
  • 非洲
    • 南非
    • 北非
    • 中非

第8章 競爭情勢

  • Hasbro, Inc.
  • Mattel, Inc.
  • Ravensburger AG
  • Asmodee Group
  • Goliath Games
  • Spin Master Ltd.
  • Cryptozoic Entertainment
  • Days of Wonder
  • Fantasy Flight Games
  • IELLO
  • Z-Man Games

第9章 分析師建議

  • 機會
  • 分析師觀點
  • Coherent Opportunity Map

第10章 參考文獻與調查方法

  • 參考
  • 調查方法
  • 關於本公司
簡介目錄
Product Code: CMI9264

Board Game Market is estimated to be valued at USD 14.32 Bn in 2026 and is expected to reach USD 20.97 Bn by 2033, growing at a compound annual growth rate (CAGR) of 5.6% from 2026 to 2033.

Report Coverage Report Details
Base Year: 2025 Market Size in 2026: USD 14.32 Bn
Historical Data for: 2020 To 2024 Forecast Period: 2026 To 2033
Forecast Period 2026 to 2033 CAGR: 5.60% 2033 Value Projection: USD 20.97 Bn

The global board game market represents a fascinating intersection of traditional entertainment, social interaction, and innovative game design that has experienced remarkable renaissance in recent decades. This market encompasses a diverse ecosystem of tabletop gaming products ranging from classic strategy games and family-oriented entertainment to complex hobby games that cater to sophisticated gaming enthusiasts.

Market Dynamics

The global board game market experiences robust growth driven by multiple convergent factors that reflect evolving consumer entertainment preferences and lifestyle changes. Primary growth drivers include increasing consumer demand for offline entertainment alternatives that provide meaningful social interaction experiences, particularly as digital fatigue becomes more prevalent among various age demographics. Rising awareness of cognitive and educational benefits associated with board gaming, including improved problem-solving skills, strategic thinking, and social development, drives adoption across educational institutions and family households.

Key Features of the Study

  • This report provides in-depth analysis of the global board game market, and provides market size (USD Bn) and compound annual growth rate (CAGR%) for the forecast period (2026-2033), considering 2025 as the base year
  • It elucidates potential revenue opportunities across different segments and explains attractive investment proposition matrices for this market
  • This study also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, market trends, regional outlook, and competitive strategies adopted by key players
  • It profiles key players in the global board game market based on the following parameters - company highlights, products portfolio, key highlights, financial performance, and strategies
  • Key companies covered as a part of this study include Hasbro, Inc., Mattel, Inc., Ravensburger AG, Asmodee Group, Goliath Games, Spin Master Ltd., Cryptozoic Entertainment, Days of Wonder, Fantasy Flight Games, IELLO, and Z-Man Games
  • Insights from this report would allow marketers and the management authorities of the companies to make informed decisions regarding their future product launches, type up-gradation, market expansion, and marketing tactics
  • The global board game market report caters to various stakeholders in this industry including investors, suppliers, product manufacturers, distributors, new entrants, and financial analysts
  • Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the global board game market

Market Segmentation

  • Game Type Insights (Revenue, USD Bn, 2021 - 2033)
    • Monopoly
    • Scrabble
    • Chess
    • Others
  • Age Group Insights (Revenue, USD Bn, 2021 - 2033)
    • 2-5 Years
    • Between 5 and 12 Years
    • Between 12 and 25 Years
    • Above 25 Years
  • Sales Channel Insights (Revenue, USD Bn, 2021 - 2033)
    • Specialty Stores
    • Online E-Commerce
    • Hypermarkets and Supermarkets
    • Others
  • Regional Insights (Revenue, USD Bn, 2021 - 2033)
    • North America
    • U.S.
    • Canada
    • Latin America
    • Brazil
    • Argentina
    • Mexico
    • Rest of Latin America
    • Europe
    • Germany
    • U.K.
    • Spain
    • France
    • Italy
    • Russia
    • Rest of Europe
    • Asia Pacific
    • China
    • India
    • Japan
    • Australia
    • South Korea
    • ASEAN
    • Rest of Asia Pacific
    • Middle East
    • GCC Countries
    • Israel
    • Rest of Middle East
    • Africa
    • South Africa
    • North Africa
    • Central Africa
  • Key Players Insights
    • Hasbro, Inc.
    • Mattel, Inc.
    • Ravensburger AG
    • Asmodee Group
    • Goliath Games
    • Spin Master Ltd.
    • Cryptozoic Entertainment
    • Days of Wonder
    • Fantasy Flight Games
    • IELLO
    • Z-Man Games

Table of Contents

1. Research Objectives and Assumptions

  • Research Objectives
  • Assumptions
  • Abbreviations

2. Market Purview

  • Report Description
    • Market Definition and Scope
  • Executive Summary
    • Global Board Game Market, By Game Type
    • Global Board Game Market, By Age Group
    • Global Board Game Market, By Sales Channel
    • Global Board Game Market, By Region

3. Market Dynamics, Regulations, and Trends Analysis

  • Market Dynamics
  • Impact Analysis
  • Key Highlights
  • Regulatory Scenario
  • Product Launches/Approvals
  • PEST Analysis
  • PORTER's Analysis
  • Market Opportunities
  • Regulatory Scenario
  • Key Developments
  • Industry Trends

4. Global Board Game Market, By Game Type, 2021-2033, (USD Bn)

  • Introduction
    • Market Share Analysis, 2026 and 2033 (%)
    • Y-o-Y Growth Analysis, 2022 - 2033
    • Segment Trends
  • Monopoly
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2021-2033, (USD Bn)
  • Scrabble
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2021-2033, (USD Bn)
  • Chess
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2021-2033, (USD Bn)
  • Others
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2021-2033, (USD Bn)

5. Global Board Game Market, By Age Group, 2021-2033, (USD Bn)

  • Introduction
    • Market Share Analysis, 2026 and 2033 (%)
    • Y-o-Y Growth Analysis, 2022 - 2033
    • Segment Trends
  • 2-5 Years
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2021-2033, (USD Bn)
  • Between 5 and 12 Years
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2021-2033, (USD Bn)
  • Between 12 and 25 Years
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2021-2033, (USD Bn)
  • Above 25 Years
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2021-2033, (USD Bn)

6. Global Board Game Market, By Sales Channel, 2021-2033, (USD Bn)

  • Introduction
    • Market Share Analysis, 2026 and 2033 (%)
    • Y-o-Y Growth Analysis, 2022 - 2033
    • Segment Trends
  • Specialty Stores
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2021-2033, (USD Bn)
  • Online E-Commerce
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2021-2033, (USD Bn)
  • Hypermarkets and Supermarkets
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2021-2033, (USD Bn)
  • Others
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2021-2033, (USD Bn)

7. Global Board Game Market, By Region, 2021 - 2033, Value (USD Bn)

  • Introduction
    • Market Share (%) Analysis, 2026, 2029 & 2033, Value (USD Bn)
    • Market Y-o-Y Growth Analysis (%), 2022 - 2033, Value (USD Bn)
    • Regional Trends
  • North America
    • Introduction
    • Market Size and Forecast, By Game Type, 2021 - 2033, Value (USD Bn)
    • Market Size and Forecast, By Age Group, 2021 - 2033, Value (USD Bn)
    • Market Size and Forecast, By Sales Channel, 2021 - 2033, Value (USD Bn)
    • Market Size and Forecast, By Country, 2021 - 2033, Value (USD Bn)
      • U.S.
      • Canada
  • Latin America
    • Introduction
    • Market Size and Forecast, By Game Type, 2021 - 2033, Value (USD Bn)
    • Market Size and Forecast, By Age Group, 2021 - 2033, Value (USD Bn)
    • Market Size and Forecast, By Sales Channel, 2021 - 2033, Value (USD Bn)
    • Market Size and Forecast, By Country, 2021 - 2033, Value (USD Bn)
      • Brazil
      • Argentina
      • Mexico
      • Rest of Latin America
  • Europe
    • Introduction
    • Market Size and Forecast, By Game Type, 2021 - 2033, Value (USD Bn)
    • Market Size and Forecast, By Age Group, 2021 - 2033, Value (USD Bn)
    • Market Size and Forecast, By Sales Channel, 2021 - 2033, Value (USD Bn)
    • Market Size and Forecast, By Country, 2021 - 2033, Value (USD Bn)
      • Germany
      • U.K.
      • Spain
      • France
      • Italy
      • Russia
      • Rest of Europe
  • Asia Pacific
    • Introduction
    • Market Size and Forecast, By Game Type, 2021 - 2033, Value (USD Bn)
    • Market Size and Forecast, By Age Group, 2021 - 2033, Value (USD Bn)
    • Market Size and Forecast, By Sales Channel, 2021 - 2033, Value (USD Bn)
    • Market Size and Forecast, By Country, 2021 - 2033, Value (USD Bn)
      • China
      • India
      • Japan
      • Australia
      • South Korea
      • ASEAN
      • Rest of Asia Pacific
  • Middle East
    • Introduction
    • Market Size and Forecast, By Game Type, 2021 - 2033, Value (USD Bn)
    • Market Size and Forecast, By Age Group, 2021 - 2033, Value (USD Bn)
    • Market Size and Forecast, By Sales Channel, 2021 - 2033, Value (USD Bn)
    • Market Size and Forecast, By Country, 2021 - 2033, Value (USD Bn)
      • GCC Countries
      • Israel
      • Rest of Middle East
  • Africa
    • Introduction
    • Market Size and Forecast, By Game Type, 2021 - 2033, Value (USD Bn)
    • Market Size and Forecast, By Age Group, 2021 - 2033, Value (USD Bn)
    • Market Size and Forecast, By Sales Channel, 2021 - 2033, Value (USD Bn)
    • Market Size and Forecast, By Country/Region, 2021 - 2033, Value (USD Bn)
      • South Africa
      • North Africa
      • Central Africa

8. Competitive Landscape

  • Hasbro, Inc.
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Mattel, Inc.
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Ravensburger AG
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Asmodee Group
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Goliath Games
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Spin Master Ltd.
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Cryptozoic Entertainment
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Days of Wonder
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Fantasy Flight Games
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • IELLO
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Z-Man Games
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies

9. Analyst Recommendations

  • Wheel of Fortune
  • Analyst View
  • Coherent Opportunity Map

10. References and Research Methodology

  • References
  • Research Methodology
  • About us