封面
市場調查報告書
商品編碼
1789501

家庭娛樂市場按產品類型、應用、分銷管道和地區分類

Home Entertainment Market, By Product Type, By Application, By Distribution Channel, By Geography

出版日期: | 出版商: Coherent Market Insights | 英文 120 Pages | 商品交期: 2-3個工作天內

價格
簡介目錄

家庭娛樂市場規模預計在 2025 年達到 196.7 億美元,預計在 2032 年達到 308.2 億美元,2025 年至 2032 年的年複合成長率(CAGR)為 6.6%。

報告範圍 報告詳細資訊
基準年 2024 2025年的市場規模 196.7億美元
效能數據 從2020年到2024年 預測期 2025年至2032年
預測期:2025-2032年複合年成長率: 6.60% 2032年價值預測 308.2億美元

近年來,全球家庭娛樂市場穩步成長。可支配收入增加、都市化加快以及生活方式的改變等因素促使許多人採用各種家庭娛樂設備和服務。科技創新進一步擴大了家庭娛樂的範圍,新設備正在增強多媒體體驗。智慧電視、數位媒體播放機、藍光播放器、遊戲機和串流媒體服務在現代家庭中已經無處不在。 5G 網路的出現和物聯網設備的廣泛採用也有望在未來徹底改變家庭娛樂體驗。隨著人們在家中度過的時間越來越多,全球對家庭娛樂解決方案的需求持續成長。

市場動態

全球家庭娛樂市場受到許多因素的驅動,例如智慧型電視和OTT串流平台的普及率不斷上升、虛擬實境和擴增實境技術的日益普及,以及各大公司加大對高階體驗區建設的投資。然而,宏觀經濟的不確定性、高成本以及人們對戶外休閒活動的日益成長的偏好,可能會抑制市場的成長。另一方面,高速網路的普及、5G的推出、人工智慧/擴增實境輔助智慧家庭解決方案的出現,以及線上視訊消費的興起,正在為該行業的參與者提供新的機會。

本次調查的主要特點

  • 本報告對全球家庭娛樂市場進行了詳細分析,並提供了預測期(2025-2032 年)的市場規模(十億美元)和年複合成長率(CAGR%),以 2024 年為基準年。
  • 它還強調了各個領域的潛在商機,並說明了該市場的有吸引力的投資提案矩陣。
  • 它還提供了有關市場促進因素、限制因素、機會、新產品發布和核准、市場趨勢、區域前景以及主要企業採用的競爭策略的主要考察。
  • 它根據公司亮點、產品系列、主要亮點、財務業績和策略等參數對全球家庭娛樂市場的主要企業進行了概述。
  • 本報告的見解將使負責人和公司經營團隊能夠就未來的產品發布、類型升級、市場擴張和行銷策略做出明智的決策。
  • 本研究報告針對該產業的各個相關人員,包括投資者、供應商、產品製造商、經銷商、新進業者和財務分析師。
  • 相關人員可以透過用於分析全球家庭娛樂市場的各種策略矩陣更輕鬆地做出決策。

目錄

第1章:調查目標和先決條件

  • 調查目的
  • 先決條件
  • 簡稱

第2章 市場展望

  • 報告描述
    • 市場定義和範圍
  • 執行摘要

第3章:市場動態、法規與趨勢分析

  • 市場動態
  • 影響分析
  • 主要亮點
  • 監管情景
  • 產品發布/核准
  • PEST分析
  • 波特分析
  • 市場機會
  • 監管情景
  • 主要進展
  • 歐洲法律的變化

4. 2020 年至 2032 年全球家庭娛樂市場(依產品類型)

  • 電視機
  • 串流媒體設備
  • 家庭音響系統
  • 遊戲機
  • 其他

第5章:2020 年至 2032 年全球家庭娛樂市場(按應用)

  • 住宅
  • 商業的

6. 2020-2032 年全球家庭娛樂市場(依通路)

  • 網路零售
  • 專賣店
  • 超級市場/大賣場
  • 其他

7. 2020-2032 年全球家庭娛樂市場(按地區)

  • 北美洲
      • 美國
      • 加拿大
  • 拉丁美洲
      • 巴西
      • 阿根廷
      • 墨西哥
      • 其他拉丁美洲
  • 歐洲
      • 德國
      • 英國
      • 西班牙
      • 法國
      • 義大利
      • 俄羅斯
      • 其他歐洲國家
  • 亞太地區
      • 中國
      • 印度
      • 日本
      • 澳洲
      • 韓國
      • ASEAN
      • 其他亞太地區
  • 中東
      • 海灣合作理事會國家
      • 以色列
      • 其他中東地區
  • 非洲
      • 南非
      • 北非
      • 中部非洲

第8章 競爭態勢

  • Samsung Electronics
  • Sony Corporation
  • LG Electronics
  • Panasonic Corporation
  • Apple Inc.
  • Microsoft Corporation
  • Amazon.com, Inc.
  • Roku, Inc.
  • Google LLC
  • Dolby Laboratories, Inc.
  • Harman International Industries
  • Vizio, Inc.
  • TCL Technology
  • Hisense Group
  • NVIDIA Corporation

第9章分析師建議

  • 機會
  • 分析師觀點
  • Coherent Opportunity Map

第10章參考文獻與調查方法

  • 參考
  • 調查方法
  • 關於出版商
簡介目錄
Product Code: CMI7743

Home Entertainment Market is estimated to be valued at USD 19.67 Bn in 2025 and is expected to reach USD 30.82 Bn by 2032, growing at a compound annual growth rate (CAGR) of 6.6% from 2025 to 2032.

Report Coverage Report Details
Base Year: 2024 Market Size in 2025: USD 19.67 Bn
Historical Data for: 2020 To 2024 Forecast Period: 2025 To 2032
Forecast Period 2025 to 2032 CAGR: 6.60% 2032 Value Projection: USD 30.82 Bn

The global home entertainment market has been witnessing steady growth over the past few years. Factors such as rising disposable incomes, growing urbanization, and changing lifestyles have been driving more people to adopt various home entertainment devices and services. Technological innovations have further expanded the realm of home entertainment, with new devices offering enhanced multimedia experiences. Smart TVs, digital media players, Blu-Ray players, gaming consoles, and streaming services have become ubiquitous in modern homes. The emergence of 5G networks and proliferation of IoT devices are also expected to transform the home entertainment experience going forward. As people spend more time at home, the demand for in-home entertainment solutions continues to rise globally.

Market Dynamics

The global home entertainment market is driven by factors such as rising penetration of smart TVs and OTT streaming platforms, growing adoption of virtual and augmented reality technologies, and increasing investments by major players in developing advanced experience zones. However, macroeconomic uncertainties, high costs involved, and growing preference for outdoor recreational activities could restrain market growth. On the flip side, proliferation of high-speed internet, 5G roll-outs, advent of AI/AR assisted smart home solutions, and increasing prominence of online video consumption present new opportunities for players in this industry.

Key Features of the Study

  • This report provides in-depth analysis of the global home entertainment market, and provides market size (USD Bn) and compound annual growth rate (CAGR%) for the forecast period (2025-2032), considering 2024 as the base year.
  • It elucidates potential revenue opportunities across different segments and explains attractive investment proposition matrices for this market.
  • This study also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, market trends, regional outlook, and competitive strategies adopted by key players.
  • It profiles key players in the global home entertainment market based on the following parameters - company highlights, products portfolio, key highlights, financial performance, and strategies.
  • Key companies covered as a part of this study include Samsung Electronics, Sony Corporation, LG Electronics, Panasonic Corporation, Apple Inc., Microsoft Corporation, Amazon.com, Inc., Roku, Inc., Google LLC, Dolby Laboratories, Inc., Harman International Industries, Vizio, Inc., TCL Technology, Hisense Group, and NVIDIA Corporation.
  • Insights from this report would allow marketers and the management authorities of the companies to make informed decisions regarding their future product launches, type up-gradation, market expansion, and marketing tactics.
  • The global home entertainment market report caters to various stakeholders in this industry including investors, suppliers, product manufacturers, distributors, new entrants, and financial analysts.
  • Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the global home entertainment market.

Market Segmentation

  • Product Type Insights (Revenue, USD Bn, 2020 - 2032)
    • Televisions
    • Streaming Devices
    • Home Audio Systems
    • Gaming Consoles
    • Others
  • Application Insights (Revenue, USD Bn, 2020 - 2032)
    • Residential
    • Commercial
  • Distribution Channel Insights (Revenue, USD Bn, 2020 - 2032)
    • Online Retail
    • Specialty Stores
    • Supermarkets/Hypermarkets
    • Others
  • Regional Insights (Revenue, USD Bn, 2020 - 2032)
    • North America
    • U.S.
    • Canada
    • Latin America
    • Brazil
    • Argentina
    • Mexico
    • Rest of Latin America
    • Europe
    • Germany
    • U.K.
    • Spain
    • France
    • Italy
    • Russia
    • Rest of Europe
    • Asia Pacific
    • China
    • India
    • Japan
    • Australia
    • South Korea
    • ASEAN
    • Rest of Asia Pacific
    • Middle East
    • GCC Countries
    • Israel
    • Rest of Middle East
    • Africa
    • South Africa
    • North Africa
    • Central Africa
  • Key Players Insights
    • Samsung Electronics
    • Sony Corporation
    • LG Electronics
    • Panasonic Corporation
    • Apple Inc.
    • Microsoft Corporation
    • Amazon.com, Inc.
    • Roku, Inc.
    • Google LLC
    • Dolby Laboratories, Inc.
    • Harman International Industries
    • Vizio, Inc.
    • TCL Technology
    • Hisense Group
    • NVIDIA Corporation

Table of Contents

1. Research Objectives and Assumptions

  • Research Objectives
  • Assumptions
  • Abbreviations

2. Market Purview

  • Report Description
    • Market Definition and Scope
  • Executive Summary
    • Global Home Entertainment Market, By Product Type
    • Global Home Entertainment Market, By Application
    • Global Home Entertainment Market, By Distribution Channel
    • Global Home Entertainment Market, By Region

3. Market Dynamics, Regulations, and Trends Analysis

  • Market Dynamics
  • Impact Analysis
  • Key Highlights
  • Regulatory Scenario
  • Product Launches/Approvals
  • PEST Analysis
  • PORTER's Analysis
  • Market Opportunities
  • Regulatory Scenario
  • Key Developments
  • Change in Laws in Europe

4. Global Home Entertainment Market, By Product Type, 2020-2032, (USD Bn)

  • Introduction
    • Market Share Analysis, 2025 and 2032 (%)
    • Y-o-Y Growth Analysis, 2021 - 2032
    • Segment Trends
  • Televisions
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2020-2032, (USD Bn)
  • Streaming Devices
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2020-2032, (USD Bn)
  • Home Audio Systems
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2020-2032, (USD Bn)
  • Gaming Consoles
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2020-2032, (USD Bn)
  • Others
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2020-2032, (USD Bn)

5. Global Home Entertainment Market, By Application, 2020-2032, (USD Bn)

  • Introduction
    • Market Share Analysis, 2025 and 2032 (%)
    • Y-o-Y Growth Analysis, 2021 - 2032
    • Segment Trends
  • Residential
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2020-2032, (USD Bn)
  • Commercial
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2020-2032, (USD Bn)

6. Global Home Entertainment Market, By Distribution Channel, 2020-2032, (USD Bn)

  • Introduction
    • Market Share Analysis, 2025 and 2032 (%)
    • Y-o-Y Growth Analysis, 2021 - 2032
    • Segment Trends
  • Online Retail
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2020-2032, (USD Bn)
  • Specialty Stores
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2020-2032, (USD Bn)
  • Supermarkets/Hypermarkets
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2020-2032, (USD Bn)
  • Others
    • Introduction
    • Market Size and Forecast, and Y-o-Y Growth, 2020-2032, (USD Bn)

7. Global Home Entertainment Market, By Region, 2020 - 2032, Value (USD Bn)

  • Introduction
    • Market Share (%) Analysis, 2025, 2028 & 2032, Value (USD Bn)
    • Market Y-o-Y Growth Analysis (%), 2021 - 2032, Value (USD Bn)
    • Regional Trends
  • North America
    • Introduction
    • Market Size and Forecast, By Product Type, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Application, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Distribution Channel, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Country, 2020 - 2032, Value (USD Bn)
      • U.S.
      • Canada
  • Latin America
    • Introduction
    • Market Size and Forecast, By Product Type, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Application, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Distribution Channel, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Country, 2020 - 2032, Value (USD Bn)
      • Brazil
      • Argentina
      • Mexico
      • Rest of Latin America
  • Europe
    • Introduction
    • Market Size and Forecast, By Product Type, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Application, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Distribution Channel, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Country, 2020 - 2032, Value (USD Bn)
      • Germany
      • U.K.
      • Spain
      • France
      • Italy
      • Russia
      • Rest of Europe
  • Asia Pacific
    • Introduction
    • Market Size and Forecast, By Product Type, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Application, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Distribution Channel, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Country, 2020 - 2032, Value (USD Bn)
      • China
      • India
      • Japan
      • Australia
      • South Korea
      • ASEAN
      • Rest of Asia Pacific
  • Middle East
    • Introduction
    • Market Size and Forecast, By Product Type, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Application, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Distribution Channel, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Country, 2020 - 2032, Value (USD Bn)
      • GCC Countries
      • Israel
      • Rest of Middle East
  • Africa
    • Introduction
    • Market Size and Forecast, By Product Type, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Application, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Distribution Channel, 2020 - 2032, Value (USD Bn)
    • Market Size and Forecast, By Country/Region, 2020 - 2032, Value (USD Bn)
      • South Africa
      • North Africa
      • Central Africa

8. Competitive Landscape

  • Samsung Electronics
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Sony Corporation
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • LG Electronics
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Panasonic Corporation
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Apple Inc.
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Microsoft Corporation
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Amazon.com, Inc.
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Roku, Inc.
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Google LLC
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Dolby Laboratories, Inc.
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Harman International Industries
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Vizio, Inc.
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • TCL Technology
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • Hisense Group
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies
  • NVIDIA Corporation
    • Company Highlights
    • Product Portfolio
    • Key Developments
    • Financial Performance
    • Strategies

9. Analyst Recommendations

  • Wheel of Fortune
  • Analyst View
  • Coherent Opportunity Map

10. References and Research Methodology

  • References
  • Research Methodology
  • About us