全球教育性娛樂市場規模研究與預測,按服務類型、收入來源、最終用戶和區域分析,2023-2030年
市場調查報告書
商品編碼
1355714

全球教育性娛樂市場規模研究與預測,按服務類型、收入來源、最終用戶和區域分析,2023-2030年

Global Edutainment Market Size study & Forecast, by Service Type, by Revenue Source, By End User and Regional Analysis, 2023-2030

出版日期: | 出版商: Bizwit Research & Consulting LLP | 英文 | 商品交期: 2-3個工作天內

價格

2022年全球教育性娛樂市場價值約57.6億美元,預計在2023-2030年預測期內將以超過17.66%的健康成長率成長。教育性娛樂中心集教育娛樂於一體,在動物園、水族館、科學中心、植物園和兒童博物館等場所提供教育功能。這些中心透過娛樂提供學習,使其成為兒童和家長的熱門目的地。由於數位學習平台數量不斷增加以及擴增實境(AR)和虛擬實境(VR)技術需求不斷成長等因素,教育性娛樂市場不斷擴大。此外,擴增實境(AR)和虛擬實境(VR)技術的日益普及對教育娛樂市場產生重大影響,徹底改變教育體驗的提供方式並提高學習者的參與度。

根據Statista的資料,到2023年,預計將有約9,800萬人使用VR硬體,而約2,300萬人將探索更先進的AR技術。到2027年,全球AR和VR用戶預計將超過1億。數位學習的成長重塑教育娛樂市場,透過可存取的數位平台促進向互動和引人入勝的教育體驗的轉變。根據Statista預測,2022年全球線上學習市場規模預計將超過2,430億美元,預計到2026年將達到近4,000億美元。此外,教育領域技術進步的不斷進步和線上課程需求的激增將創造一個利潤豐厚的成長機會。然而,有限的覆蓋範圍和低品質的內容抑制了2023-2030年預測期內的市場成長。

全球教育性娛樂市場研究考量的關鍵區域包括亞太地區、北美、歐洲、拉丁美洲以及中東和非洲。由於該地區存在許多組織以及對教育娛樂中心的大量投資,北美在預測期內佔據了市場主導地位。由於雲端運算技術的興起以及互聯和智慧型裝置數量的增加等因素,亞太地區是預測期內成長最快的地區。此外,該地區還有許多教育性娛樂的組織。

研究的目的是確定近年來不同細分市場和國家的市場規模,並預測未來幾年的價值。本報告目的是涵蓋參與研究的國家內該行業的定性和定量方面。

本報告還提供了有關促進因素和挑戰等關鍵方面的詳細資訊,這些因素將決定市場的未來成長。此外,還涵蓋了利害關係人投資的微觀市場的潛在機會,以及對主要參與者的競爭格局和產品供應的詳細分析。

目錄

第1章 執行摘要

  • 市場概況
  • 2020-2030年全球與細分市場估計與預測
    • 2020-2030年教育性娛樂市場,依地區
    • 教育性娛樂市場,依服務類型,2020-2030
    • 教育性娛樂市場,依收入來源分類,2020-2030年
    • 教育性娛樂市場,依最終使用者分類,2020-2030年
  • 主要趨勢
  • 估算方法
  • 研究假設

第2章 全球教育性娛樂市場定義與範圍

  • 研究目的
  • 市場定義和範圍
    • 產業演變
    • 研究範圍
  • 研究涵蓋的年份
  • 貨幣兌換率

第3章 全球教育性娛樂市場動態

  • 教育性娛樂市場影響分析(2020-2030)
    • 市場促進因素
      • 數位學習平台數量不斷增加
      • AR和VR技術的需求不斷成長
    • 市場挑戰
      • 範圍有限
      • 內容品質低
    • 市場機會
      • 教育領域不斷進步的科技進步
      • 線上課程需求激增

第4章 全球教育性娛樂市場產業分析

  • 波特的五力模型
    • 供應商的議價能力
    • 買家的議價能力
    • 新進入者的威脅
    • 替代品的威脅
    • 競爭競爭
  • 波特的五力影響分析
  • PEST分析
    • 政治
    • 經濟
    • 社會
    • 技術
    • 環境
    • 合法
  • 頂級投資機會
  • 最佳制勝策略
  • COVID-19 影響分析
  • 顛覆性趨勢
  • 產業專家視角
  • 分析師推薦與結論

第5章 全球教育性娛樂市場,依服務類型

  • 市場概況
  • 全球教育性娛樂市場,依服務類型、表現-潛力分析)
  • 2020-2030年依服務類型分類的全球教育性娛樂市場估計與預測
  • 教育性娛樂市場區隔分析
    • 非互動式觀眾服務
    • 互動參與服務

第6章 全球教育性娛樂市場,依收入來源

  • 市場概況
  • 全球教育娛樂市場,依收入來源、績效 - 潛力分析)
  • 2020-2030年按收入來源分類的全球教育娛樂市場估計與預測
  • 教育性娛樂市場區隔分析
    • 廣告
    • 門票費用
    • 合夥

第7章 全球教育性娛樂市場,依最終用戶

  • 市場概況
  • 全球教育性娛樂市場,依最終用戶)、性能-潛力分析
  • 2020-2030年最終用戶全球教育性娛樂市場估計與預測
  • 教育性娛樂市場區隔分析
    • 個人
    • 學校
    • 大學

第8章 全球教育性娛樂市場,區域分析

  • 領先國家
  • 頂尖新興國家
  • 教育性娛樂市場、區域市場概況
  • 北美洲
    • 美國
      • 2020-2030年服務類型細分估計與預測
      • 2020-2030年收入來源細分估計與預測
      • 2020-2030年最終用戶細分估計與預測
    • 加拿大
  • 歐洲教育性娛樂市場概況
    • 英國
    • 德國
    • 法國
    • 西班牙
    • 義大利
    • 歐洲其他地區
  • 亞太地區教育性娛樂市場概況
    • 中國
    • 印度
    • 日本
    • 澳洲
    • 韓國
    • 亞太地區其他地區
  • 拉丁美洲教育性娛樂市場概況
    • 巴西
    • 墨西哥
  • 中東和非洲
    • 沙烏地阿拉伯
    • 南非
    • 中東和非洲其他地區

第9章 競爭情報

  • 重點企業SWOT分析
    • 公司1
    • 公司2
    • 公司3
  • 頂級市場策略
  • 公司簡介
    • Brightcove Inc.
      • 關鍵訊息
      • 概述
      • 財務(視資料可用性而定)
      • 產品概要
      • 最近的發展
    • Tata Sons Private Limited
    • KNeoMedia Limited
    • KidZania Operations SARL
    • Merlin Entertainments
    • Kaltura Inc.
    • Kidz Holding SAL
    • AEL Data Services LLP
    • Reliance Jio Infocomm Limited
    • zSpace Inc

第10章 研究過程

  • 研究過程
    • 資料探勘
    • 分析
    • 市場預測
    • 驗證
    • 出版
  • 研究屬性
  • 研究假設

Global Edutainment Market is valued at approximately USD 5.76 billion in 2022 and is anticipated to grow with a healthy growth rate of more than 17.66 % over the forecast period 2023-2030. Edutainment centers combine education and entertainment, offering educational features in places such as zoos, aquariums, science centers, botanical gardens, and children's museums. These centers provide learning through entertainment, making them popular destinations for children and parents. The Edutainment market is expanding because of factors such as rising number of digital learning platforms and rising demand of Augmented Reality (AR) and Virtual Reality (VR) technologies. Moreover, the increasing utilization of Augmented Reality (AR) and Virtual Reality (VR) technologies is significantly impacting the Edutainment market, revolutionizing the way educational experiences are delivered and enhancing learner engagement.

According to Statista in 2023, approximately 98 million individuals are expected to utilize VR hardware, while around 23 million explore more advanced AR technology. By 2027, both AR and VR are anticipated to exceed 100 million users globally. The growth of digital learning is reshaping the Edutainment market, fostering a shift towards interactive and engaging educational experiences through accessible digital platforms. According to Statista in 2022, the global e-learning market is projected to surpass USD 243 billion and is forecast to reach nearly USD 400 billion by 2026. In addition, rising technological advancements in the education sector and surge in demand of online courses would create a lucrative growth opportunity. However, limited reach and low quality content stifles market growth throughout the forecast period of 2023-2030.

The key regions considered for the Global Edutainment Market study includes Asia Pacific, North America, Europe, Latin America, and Middle East & Africa. North America dominates the market during the forecast period owing to the presence of numerous organizations, substantial investment in edutainment centers within the region. Asia Pacific is the fastest growing region during the forecast period, owing to factors such as a rise in cloud computing technology and an increasing number of connected and intelligent devices. Additionally, the presence of numerous edutainment organizations in the region.

Major market player included in this report are:

  • Brightcove Inc.
  • Tata Sons Private Limited
  • KNeoMedia Limited
  • KidZania Operations S.A.R.L.
  • Merlin Entertainments
  • Kaltura Inc.
  • Kidz Holding S.A.L.
  • A.E.L. Data Services L.L.P.
  • Reliance Jio Infocomm Limited
  • zSpace Inc

Recent Developments in the Market:

  • In April 2021, Byju's successfully acquired Aakash Educational Services for a substantial amount of USD 1 billion. This strategic partnership unites two renowned educational brands in India, leveraging Aakash's expertise in exam preparation and Byju's strengths in content and technology. Following the integration, Byju's is committed to making additional investments to expedite the growth of Aakash.
  • In March 2022, iLearn launched Eggheads, a new mobile NFT gaming app. This release is set to disrupt the gaming industry, education industry, and Learn to Earn sector. Learn aims to leverage blockchain technology to offer an immersive, enjoyable, and educational learning experience. Eggheads, the inaugural game/software on the iLearn platform, provides users with an engaging and meaningful learning environment.

Global Edutainment Market Report Scope:

  • Historical Data: 2020 - 2021
  • Base Year for Estimation: 2022
  • Forecast period: 2023-2030
  • Report Coverage: Revenue forecast, Company Ranking, Competitive Landscape, Growth factors, and Trends
  • Segments Covered: Service Type, Revenue Source, End-User, Region
  • Regional Scope: North America; Europe; Asia Pacific; Latin America; Middle East & Africa
  • Customization Scope: Free report customization (equivalent up to 8 analyst's working hours) with purchase. Addition or alteration to country, regional & segment scope*

The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within countries involved in the study.

The report also caters detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, it also incorporates potential opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below:

By Service Type:

  • Non-Interactive Spectator Service
  • Interactive Participatory Service

By Revenue Source:

  • Advertising
  • Ticket Fees
  • Partnership

By End-User:

  • Individuals
  • Schools
  • Universities

By Region:

  • North America
    • U.S.
    • Canada
  • Europe
    • UK
    • Germany
    • France
    • Spain
    • Italy
    • ROE
  • Asia Pacific
    • China
    • India
    • Japan
    • Australia
    • South Korea
    • RoAPAC
  • Latin America
    • Brazil
    • Mexico
  • Middle East & Africa
    • Saudi Arabia
    • South Africa
    • Rest of Middle East & Africa

Table of Contents

Chapter 1. Executive Summary

  • 1.1. Market Snapshot
  • 1.2. Global & Segmental Market Estimates & Forecasts, 2020-2030 (USD Billion)
    • 1.2.1. Edutainment Market, by Region, 2020-2030 (USD Billion)
    • 1.2.2. Edutainment Market, by Service Type , 2020-2030 (USD Billion)
    • 1.2.3. Edutainment Market, by Revenue Source , 2020-2030 (USD Billion)
    • 1.2.4. Edutainment Market, by End-User , 2020-2030 (USD Billion)
  • 1.3. Key Trends
  • 1.4. Estimation Methodology
  • 1.5. Research Assumption

Chapter 2. Global Edutainment Market Definition and Scope

  • 2.1. Objective of the Study
  • 2.2. Market Definition & Scope
    • 2.2.1. Industry Evolution
    • 2.2.2. Scope of the Study
  • 2.3. Years Considered for the Study
  • 2.4. Currency Conversion Rates

Chapter 3. Global Edutainment Market Dynamics

  • 3.1. Edutainment Market Impact Analysis (2020-2030)
    • 3.1.1. Market Drivers
      • 3.1.1.1. Rising in number of digital learning platforms
      • 3.1.1.2. Rising demand of AR and VR technologies
    • 3.1.2. Market Challenges
      • 3.1.2.1. Limited reach
      • 3.1.2.2. Low quality of content
    • 3.1.3. Market Opportunities
      • 3.1.3.1. Rising technological advancements in the education sector
      • 3.1.3.2. Surge in demand of online courses

Chapter 4. Global Edutainment Market Industry Analysis

  • 4.1. Porter's 5 Force Model
    • 4.1.1. Bargaining Power of Suppliers
    • 4.1.2. Bargaining Power of Buyers
    • 4.1.3. Threat of New Entrants
    • 4.1.4. Threat of Substitutes
    • 4.1.5. Competitive Rivalry
  • 4.2. Porter's 5 Force Impact Analysis
  • 4.3. PEST Analysis
    • 4.3.1. Political
    • 4.3.2. Economical
    • 4.3.3. Social
    • 4.3.4. Technological
    • 4.3.5. Environmental
    • 4.3.6. Legal
  • 4.4. Top investment opportunity
  • 4.5. Top winning strategies
  • 4.6. COVID-19 Impact Analysis
  • 4.7. Disruptive Trends
  • 4.8. Industry Expert Perspective
  • 4.9. Analyst Recommendation & Conclusion

Chapter 5. Global Edutainment Market, by Service Type

  • 5.1. Market Snapshot
  • 5.2. Global Edutainment Market by Service Type , Performance - Potential Analysis
  • 5.3. Global Edutainment Market Estimates & Forecasts by Service Type 2020-2030 (USD Billion)
  • 5.4. Edutainment Market, Sub Segment Analysis
    • 5.4.1. Non-Interactive Spectator Service
    • 5.4.2. Interactive Participatory Service

Chapter 6. Global Edutainment Market, by Revenue Source

  • 6.1. Market Snapshot
  • 6.2. Global Edutainment Market by Revenue Source , Performance - Potential Analysis
  • 6.3. Global Edutainment Market Estimates & Forecasts by Revenue Source 2020-2030 (USD Billion)
  • 6.4. Edutainment Market, Sub Segment Analysis
    • 6.4.1. Advertising
    • 6.4.2. Ticket Fees
    • 6.4.3. Partnership

Chapter 7. Global Edutainment Market, by End-User

  • 7.1. Market Snapshot
  • 7.2. Global Edutainment Market by End-User , Performance - Potential Analysis
  • 7.3. Global Edutainment Market Estimates & Forecasts by End-User 2020-2030 (USD Billion)
  • 7.4. Edutainment Market, Sub Segment Analysis
    • 7.4.1. Individuals
    • 7.4.2. Schools
    • 7.4.3. Universities

Chapter 8. Global Edutainment Market, Regional Analysis

  • 8.1. Top Leading Countries
  • 8.2. Top Emerging Countries
  • 8.3. Edutainment Market, Regional Market Snapshot
  • 8.4. North America Edutainment Market
    • 8.4.1. U.S. Edutainment Market
      • 8.4.1.1. Service Type breakdown estimates & forecasts, 2020-2030
      • 8.4.1.2. Revenue Source breakdown estimates & forecasts, 2020-2030
      • 8.4.1.3. End-User breakdown estimates & forecasts, 2020-2030
    • 8.4.2. Canada Edutainment Market
  • 8.5. Europe Edutainment Market Snapshot
    • 8.5.1. U.K. Edutainment Market
    • 8.5.2. Germany Edutainment Market
    • 8.5.3. France Edutainment Market
    • 8.5.4. Spain Edutainment Market
    • 8.5.5. Italy Edutainment Market
    • 8.5.6. Rest of Europe Edutainment Market
  • 8.6. Asia-Pacific Edutainment Market Snapshot
    • 8.6.1. China Edutainment Market
    • 8.6.2. India Edutainment Market
    • 8.6.3. Japan Edutainment Market
    • 8.6.4. Australia Edutainment Market
    • 8.6.5. South Korea Edutainment Market
    • 8.6.6. Rest of Asia Pacific Edutainment Market
  • 8.7. Latin America Edutainment Market Snapshot
    • 8.7.1. Brazil Edutainment Market
    • 8.7.2. Mexico Edutainment Market
  • 8.8. Middle East & Africa Edutainment Market
    • 8.8.1. Saudi Arabia Edutainment Market
    • 8.8.2. South Africa Edutainment Market
    • 8.8.3. Rest of Middle East & Africa Edutainment Market

Chapter 9. Competitive Intelligence

  • 9.1. Key Company SWOT Analysis
    • 9.1.1. Company 1
    • 9.1.2. Company 2
    • 9.1.3. Company 3
  • 9.2. Top Market Strategies
  • 9.3. Company Profiles
    • 9.3.1. Brightcove Inc.
      • 9.3.1.1. Key Information
      • 9.3.1.2. Overview
      • 9.3.1.3. Financial (Subject to Data Availability)
      • 9.3.1.4. Product Summary
      • 9.3.1.5. Recent Developments
    • 9.3.2. Tata Sons Private Limited
    • 9.3.3. KNeoMedia Limited
    • 9.3.4. KidZania Operations S.A.R.L.
    • 9.3.5. Merlin Entertainments
    • 9.3.6. Kaltura Inc.
    • 9.3.7. Kidz Holding S.A.L.
    • 9.3.8. A.E.L. Data Services L.L.P.
    • 9.3.9. Reliance Jio Infocomm Limited
    • 9.3.10. zSpace Inc

Chapter 10. Research Process

  • 10.1. Research Process
    • 10.1.1. Data Mining
    • 10.1.2. Analysis
    • 10.1.3. Market Estimation
    • 10.1.4. Validation
    • 10.1.5. Publishing
  • 10.2. Research Attributes
  • 10.3. Research Assumption

LIST OF TABLES

  • TABLE 1. Global Edutainment Market, report scope
  • TABLE 2. Global Edutainment Market estimates & forecasts by Region 2020-2030 (USD Billion)
  • TABLE 3. Global Edutainment Market estimates & forecasts by Service Type 2020-2030 (USD Billion)
  • TABLE 4. Global Edutainment Market estimates & forecasts by Revenue Source 2020-2030 (USD Billion)
  • TABLE 5. Global Edutainment Market estimates & forecasts by End-User 2020-2030 (USD Billion)
  • TABLE 6. Global Edutainment Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 7. Global Edutainment Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 8. Global Edutainment Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 9. Global Edutainment Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 10. Global Edutainment Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 11. Global Edutainment Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 12. Global Edutainment Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 13. Global Edutainment Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 14. Global Edutainment Market by segment, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 15. Global Edutainment Market by region, estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 16. U.S. Edutainment Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 17. U.S. Edutainment Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 18. U.S. Edutainment Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 19. Canada Edutainment Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 20. Canada Edutainment Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 21. Canada Edutainment Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 22. UK Edutainment Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 23. UK Edutainment Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 24. UK Edutainment Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 25. Germany Edutainment Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 26. Germany Edutainment Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 27. Germany Edutainment Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 28. France Edutainment Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 29. France Edutainment Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 30. France Edutainment Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 31. Italy Edutainment Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 32. Italy Edutainment Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 33. Italy Edutainment Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 34. Spain Edutainment Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 35. Spain Edutainment Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 36. Spain Edutainment Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 37. RoE Edutainment Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 38. RoE Edutainment Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 39. RoE Edutainment Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 40. China Edutainment Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 41. China Edutainment Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 42. China Edutainment Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 43. India Edutainment Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 44. India Edutainment Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 45. India Edutainment Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 46. Japan Edutainment Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 47. Japan Edutainment Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 48. Japan Edutainment Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 49. South Korea Edutainment Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 50. South Korea Edutainment Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 51. South Korea Edutainment Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 52. Australia Edutainment Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 53. Australia Edutainment Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 54. Australia Edutainment Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 55. RoAPAC Edutainment Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 56. RoAPAC Edutainment Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 57. RoAPAC Edutainment Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 58. Brazil Edutainment Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 59. Brazil Edutainment Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 60. Brazil Edutainment Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 61. Mexico Edutainment Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 62. Mexico Edutainment Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 63. Mexico Edutainment Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 64. RoLA Edutainment Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 65. RoLA Edutainment Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 66. RoLA Edutainment Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 67. Saudi Arabia Edutainment Market estimates & forecasts, 2020-2030 (USD Billion)
  • TABLE 68. South Africa Edutainment Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 69. RoMEA Edutainment Market estimates & forecasts by segment 2020-2030 (USD Billion)
  • TABLE 70. List of secondary sources, used in the study of global Edutainment Market
  • TABLE 71. List of primary sources, used in the study of global Edutainment Market
  • TABLE 72. Years considered for the study
  • TABLE 73. Exchange rates considered

List of tables and figures are dummy in nature, final lists may vary in the final deliverable

LIST OF FIGURES

  • FIG 1. Global Edutainment Market, research methodology
  • FIG 2. Global Edutainment Market, Market estimation techniques
  • FIG 3. Global Market size estimates & forecast methods
  • FIG 4. Global Edutainment Market, key trends 2022
  • FIG 5. Global Edutainment Market, growth prospects 2023-2030
  • FIG 6. Global Edutainment Market, porters 5 force model
  • FIG 7. Global Edutainment Market, pest analysis
  • FIG 8. Global Edutainment Market, value chain analysis
  • FIG 9. Global Edutainment Market by segment, 2020 & 2030 (USD Billion)
  • FIG 10. Global Edutainment Market by segment, 2020 & 2030 (USD Billion)
  • FIG 11. Global Edutainment Market by segment, 2020 & 2030 (USD Billion)
  • FIG 12. Global Edutainment Market by segment, 2020 & 2030 (USD Billion)
  • FIG 13. Global Edutainment Market by segment, 2020 & 2030 (USD Billion)
  • FIG 14. Global Edutainment Market, regional snapshot 2020 & 2030
  • FIG 15. North America Edutainment Market 2020 & 2030 (USD Billion)
  • FIG 16. Europe Edutainment Market 2020 & 2030 (USD Billion)
  • FIG 17. Asia pacific Edutainment Market 2020 & 2030 (USD Billion)
  • FIG 18. Latin America Edutainment Market 2020 & 2030 (USD Billion)
  • FIG 19. Middle East & Africa Edutainment Market 2020 & 2030 (USD Billion)

List of tables and figures are dummy in nature, final lists may vary in the final deliverable