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市場調查報告書
商品編碼
1314976
2023-2030 年全球移動 3D 市場規模研究與預測、按類型(智慧手機、筆記型電腦、平板電腦及其他)、按應用(移動遊戲、動畫、廣告、地圖和導航及其他)和地區分析Global Mobile 3D Market Size study & Forecast, by Type (Smartphones, Notebooks, Tablets, Others), by Application (Mobile Gaming, Animation, Advertisement, Map and Navigation, Others) and Regional Analysis, 2023-2030 |
2022 年,全球移動3D 市場價值約為648 億美元,預計在2023-2030 年期間將以超過20.4% 的健康成長率成長。移動3D 市場集中於在智慧手機和平板電腦等移動設備上創建、分發和消費3D 內容。該市場包括廣泛的組成部分,涵蓋各個方面。3D圖形、擴增實境、虛擬實境和其他旨在增強移動設備視覺體驗的沉浸式技術。移動3D 市場之所以不斷擴大,是因為智慧手機的普及率不斷提高、對3D 動畫的需求不斷增加等因素。此外,移動3D 市場還受到智慧手機普及率不斷提高的極大影響。智慧手機使用率的激增使更多用戶對移動3D 應用程式產生了興趣,而網際網路普及率的同步成長也推動了這一趨勢。在過去幾十年中,3D 技術的重要性逐步提高。
據Statista 估計,2022 年全球智慧手機普及率為68%。預測顯示,從2023 年到2028 年,全球智慧手機用戶群可能會穩步成長,用戶總數將達到9.103 億,成長率為17.33%。到這一時期結束時,經過連續五年的成長,預計全球智慧手機用戶數量將達到62 億,在2028 年達到一個新的高峰。3D動畫需求的不斷成長對移動3D市場的形成起到了至關重要的作用。這得益於電影業對視覺特效技術的不斷採用,以及對3D 行動應用和遊戲日益成長的需求。根據Statista的預測,2022年全球3D動畫市場價值將達到約180億美元,與上一年的162億美元相比成長10.8%。預計該市場將保持上升趨勢,到2026 年將超過270 億美元。此外,移動3D 技術的不斷進步和遊戲產業的擴張將創造一個利潤豐厚的成長機會。不過,在2023-2030 年的整個預測期內,高技術成本和高能耗將抑制市場成長。
全球移動3D 市場研究涵蓋的主要地區包括亞太地區、北美、歐洲、拉丁美洲以及中東和非洲。亞太地區在預測期內佔據市場主導地位,原因是該地區人口不斷成長,對移動設備的需求量大,而且擴大採用移動3D 技術。在預測期內,亞太地區也是成長最快的地區,這主要是由於智慧手機的普及、遊戲產業的發展、數位化進程的加快以及先進技術的採用。
本研究的目的是確定近年來不同細分市場和國家的市場規模,並預測未來幾年的市場價值。該報告旨在結合研究涉及國家的行業定性和定量方面。
報告還詳細介紹了決定市場未來成長的驅動因素和挑戰等重要方面。此外,報告還涵蓋了微觀市場的潛在機會,供利益相關者投資,並詳細分析了主要企業的競爭格局和產品供應情況。
Global Mobile 3D Market is valued at approximately USD 64.8 billion in 2022 and is anticipated to grow with a healthy growth rate of more than 20.4 % over the forecast period 2023-2030. The mobile 3D market pertains to concentrating on the creation, distribution, and consumption of 3D content on mobile devices such as smartphones and tablets. This market includes a wide range of components, covering various aspects. 3D graphics, augmented reality, virtual reality, and other immersive technologies aimed at enhancing the visual experience on mobile devices. The Mobile 3D Market is expanding because of factors such as, increasing penetration of smartphones and rising demand for 3D animation. Moreover, the mobile 3D market has been greatly influenced by the growing penetration of smartphones. This surge in smartphone usage has resulted in a larger user base showing interest in mobile 3D applications, driven by the simultaneous increase in internet penetration. Its importance has progressively increased during the last few decades.
According to Statista in 2022, it was estimated that the global smartphone penetration rate stood at 68 percent. The forecast suggests that the global smartphone user base may experience a steady increase from 2023 to 2028, adding a total of 910.3 million users, which represents a growth rate of 17.33 percent. By the end of this period, after five consecutive years of growth, it is estimated that the number of smartphone users worldwide may reach 6.2 billion, marking a new peak in 2028. The increasing demand for 3D animation has played a crucial role in shaping the mobile 3D market. This can be attributed to the rising adoption of visual effects technology in the film industry, as well as the growing demand for 3D mobile applications and games. According to Statista, the global 3D animation market was estimated to reach a value of approximately USD 18 billion in 2022, reflecting a growth of 10.8% compared to the previous year's figure of USD 16.2 billion. The market was anticipated to maintain its upward trend and exceed USD 27 billion by 2026. In addition, rising technological advancements in the mobile 3D and expansion of gaming industry would create a lucrative growth opportunity. However, high technology costs and high-power consumption stifles market growth throughout the forecast period of 2023-2030.
The key regions considered for the Global Mobile 3D Market study includes Asia Pacific, North America, Europe, Latin America, and Middle East & Africa. Asia Pacific region is dominate the market during the forecast period, owing to the, growing population, high demand for mobile devices, and increased adoption of Mobile 3D technologies in the region. Asia Pacific is also fastest growing region during the forecast period owing to the factors such as, increased adoption of smartphones, the growth of gaming industries, rapid digitalization, and the increasing adoption of advanced technologies.
The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within countries involved in the study.
The report also caters detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, it also incorporates potential opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below:
List of tables and figures are dummy in nature, final lists may vary in the final deliverable
List of tables and figures are dummy in nature, final lists may vary in the final deliverable