市場調查報告書
商品編碼
1077078
可穿戴計算:各種技術、應用和全球市場Wearable Computing: Technologies, Applications and Global Markets |
全球可穿戴計算市場預計將從 2021 年的 805 億美元增長到預測期內 26.0% 的複合年增長率,並在 2026 年增長到 2558 億美元。
通過應用,健身和保健行業預計將從 2021 年的 221 億美元增長到 2026 年的 757 億美元,從預測期內的 221 億美元增長到 27.9%。此外,醫療保健和醫療保健行業預計將從 2021 年的 191 億美元增長到 2026 年的 740 億美元,增長 31.1%。
本報告探討了全球可穿戴計算市場,分析了市場和技術背景、冠狀病毒感染 (COVID-19) 和其他市場影響因素、用例、專利趨勢和市場。它總結了規模變化/預測、細分各品類/地區/主要國家、競爭環境、主要公司概況等。
The global market for wearable computing should grow from $80.5 billion in 2021 to $255.8 billion by 2026 with a compound annual growth rate (CAGR) of 26.0% for the period of 2021-2026.
Fitness and wellness segment market for wearable computing should grow from $22.1 billion in 2021 to $75.7 billion by 2026 with a compound annual growth rate (CAGR) of 27.9% for the period of 2021-2026.
Healthcare and medical segment market for wearable computing should grow from $19.1 billion in 2021 to $74.0 billion by 2026 with a compound annual growth rate (CAGR) of 31.1% for the period of 2021-2026.
The study includes detailed analysis of key trends and geographic information regarding the wearable computing market and its various segments. It also emphasizes the provision of global market sizes, compounded annual growth rates (CAGR), and revenue prospects for various segments and sub-segments through 2026. Wearable computing's core market segment is comprised of product types that include smartwatches, fitness trackers or bands, smart eyewear and headsets, medical and health monitoring devices, smart clothing, and other devices (wearable cameras, body sensors and smart headphones).
This wearable computing report does not include the IT vendors or market size for software or applications (apps) used to support functioning of such devices. However, the product type segment covers only basic and smart devices that function based on the following technical attributes:
Operating system (OS): Android, Wear OS by Google, Glass OS by Google, RTOS, Windows, Apple's Watch OS, etc.
Technical attributes: External speaker, GPS, heart rate sensor, megapixels, microphone, skin and body temp sensor, touchscreen, UV sensor, and waterproofing.
Connectivity: Bluetooth, Wi-Fi, NFC, and 3G/4G.
Operation mode: Tethered, stand-alone, and both.
More specifically, the market analysis conducted by BCC Research for this report is divided into five sections.
In the first section, an introduction to the topic and a historical review of wearable computing are provided, including an outline of recent events. This section identifies wearable devices that are currently commercially available or emerging and offers a description of the main types.
The second section provides the type of users who adopt wearable devices. This section concludes with an analysis of the most important users since 2020, including industrial and non-industrial users. The wearable computing market is further segmented based on its adoption among end-user type including consumers and commercial or industrial users. The chapter ends with a highlight of the key users adopting smart wearable devices across multiple applications.
The third section entails a global market analysis of technology for wearable devices. Global revenues (sales data in millions of dollars) are presented for each segment (computing, display and networking) with actual data for 2020 and 2021 and estimates for 2026. Dollar figures refer to revenue of type of technology adopted by multiple application.
The analysis of current revenues for wearable computing is followed by a detailed presentation of market growth trends, based on industry growth, technological trends and regional trends. The third section concludes by providing projected revenues for wearable computing within each segment, together with forecast compound annual growth rates (CAGRs) for the period 2021 through 2026. Projected and forecast revenue values are in constant U.S. dollars, unadjusted for inflation.
In the fourth section of the study, which covers global connectivity structure, the report offers types of connectivity being utilized for wearable computing, together with a description of their devices. The analysis includes a description of the geographical distribution of this connectivity and an evaluation of other key industry players. Detailed company profiles of the top players are also provided.
The fifth and final section includes application areas including fitness and wellness (self-monitoring devices), gaming and infotainment, healthcare and medical, lifestyle, defense and security, enterprise and industrial, and other applications. The scope of the study also includes major application areas of wearable computing, for example, all the segments of the market have been analyzed globally across North America, Europe, Asia-Pacific, Latin America, and the Middle East and Africa.
The report also provides company profile and competitive analyses of key wearable computing vendors holding the largest share of the market. Companies include Apple Inc., Alphabet Inc., Fitbit Inc., Garmin Ltd., Huawei Technologies Co. Ltd., LG Electronics, Samsung Electronics Co. Ltd., Sony Corp., and Xiaomi.