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市場調查報告書
商品編碼
1344561

後製市場:按技術、按應用劃分:2022-2031 年全球機會分析與產業預測

Post Production Market By Technique (VFX, Audio processing, 2D-3D conversion, Editing, Others), By Application (Movies, Television, Commercials, Online videos): Global Opportunity Analysis and Industry Forecast, 2022-2031

出版日期: | 出版商: Allied Market Research | 英文 300 Pages | 商品交期: 2-3個工作天內

價格

根據 Allied Market Research 發布的最新報告,後製市場價值 2021 年為 220 億美元,2031 年將達到 465 億美元,2022 年至 2031 年複合年增長率為 8.5%。預計它會成長。

後製市場-IMG1

後製是對錄製或拍攝的內容進行編輯和整理,通常用於電影、電視節目和音樂的製作。 它包括內容初始製作後發生的各種流程,例如編輯、調色、聲音設計、視覺效果和最終母帶處理。

後製服務的需求與產業的擴張密切相關,並已成為電影和影片製作過程中的重要組成部分。 隨著越來越多的電影、電視節目和其他視覺材料的製作,對後製服務的需求也在增加。 數位科技的進步使得製作高品質影片內容變得更加容易且更加經濟實惠。 因此,更多的獨立電影製作人、小型製作公司和串流媒體服務正在創建自己的內容。

無法在價格上競爭的公司可能會發現利潤率下降,導致收入下降。 對於公司來說,在競爭激烈的市場中佔領後製市場的很大一部分可能很困難。 因此,一些企業可能會發現很難找到足夠的客戶來支援他們的業務。 預計這些因素將阻礙預測期內的市場收入成長。

隨著電影和電視項目中 CG 和動畫的使用不斷增加,對視覺特效的需求也不斷增加。 視覺特效藝術家可以從事各種項目,從添加小細節以增加場景的真實感到為動作大片創建爆炸和其他特效。 隨著這些技術的發展,對能夠在虛擬環境中創造真實感和沈浸感的才華橫溢的視覺特效藝術家的需求不斷增加。 遊戲領域對視覺效果的需求也很高。 隨著遊戲變得越來越複雜,它們需要高品質的視覺特效來增強遊戲體驗。 視覺特效藝術家創造逼真的環境並賦予人類和其他生物動畫。 所有這些因素預計將在未來幾年推動後製市場的發展。

目錄

第一章簡介

第 2 章執行摘要

第三章市場概述

  • 市場定義和範圍
  • 主要發現
    • 影響因素
    • 主要投資機會
  • 波特五力分析
  • 市場動態
    • 促進因素
    • 抑制因素
    • 機會
  • 新冠肺炎 (COVID-19):市場影響分析
  • 品牌佔有率分析
  • 主要監理分析
  • 市佔率分析
  • 專利情況
  • 監理指南
  • 價值鏈分析

第 4 章後製市場:按技術

  • 摘要
  • 視覺特效
  • 音訊處理
  • 2D-3D 轉換
  • 編輯
  • 其他

第 5 章後製市場:依應用劃分

  • 摘要
  • 電影
  • 電視
  • 商業
  • 線上視頻

第六章後製市場:依地區

  • 摘要
  • 北美
    • 美國
    • 加拿大
    • 墨西哥
  • 歐洲
    • 德國
    • 英國
    • 法國
    • 西班牙
    • 義大利
    • 歐洲其他地區
  • 亞太地區
    • 中國
    • 日本
    • 印度
    • 韓國
    • 澳大利亞
    • 其他亞太地區
  • 拉丁美洲/中東/非洲
    • 巴西
    • 沙烏地阿拉伯
    • 阿拉伯聯合大公國
    • 南非
    • 其他拉丁美洲/中東/非洲

第七章競爭態勢

  • 簡介
  • 關鍵成功策略
  • 10家主要公司的產品圖譜
  • 競爭對手儀表板
  • 競爭熱圖
  • 主要公司的定位:2021 年

第八章公司簡介

  • Amazon.com Inc.
  • Animal Logic Pty Ltd.
  • AT and T Inc.
  • Adobe
  • Comcast Corp.
  • Deluxe Entertainment Services Group Inc
  • ErosSTX Global Corp.
  • Netflix Inc.
  • Paramount Global
  • Pixel Digital Studios
Product Code: A74601

According to a new report published by Allied Market Research, titled, "Post Production Market," The post production market was valued at $22 billion in 2021, and is estimated to reach $46.5 billion by 2031, growing at a CAGR of 8.5% from 2022 to 2031.

Post Production Market - IMG1

Post-production, which is often used in the production of movies, television shows, or music, is the editing and finishing of recorded or filmed content. It includes a variety of processes that come after the initial creation of the content, such as editing, color grading, sound design, visual effects, and final mastering.

The demand for post-production services has a strong connection with the expansion of the industry and is an essential component of the film and video production process. The need for post-production services increases as more movies, TV shows, and other forms of video material are created. High-quality video content can now be produced more easily and affordably owing to developments in digital technology. Therefore, more independent filmmakers, small production companies, and streaming services are producing unique content

Companies who are unable to compete on pricing may experience reduced profit margins and decreased revenues as a result. It might be challenging for businesses to capture a sizable portion of the post-production market in a competitive market. This may cause some businesses to have trouble finding enough clients to support their operations. These factors are projected to hamper the market revenue growth during the forecast period.

As the usage of computer-generated imagery and animation in the film and television business has increased over time, so has the demand for VFX. VFX artists can work on a range of projects, from adding minor details to increase the realism of a scene to producing explosions and other special effects for action blockbusters. As these technologies develop, the demand for talented VFX artists who can build realism and immersion into virtual environments increases. Visual effects are also seeing an increase in demand in the gaming sector. High-quality VFX are necessary to improve the gaming experience as games get more complex. VFX artists may create lifelike environments or animate humans and other creatures, among other things. All these factors are anticipated to boost the post production market in upcoming years.

The COVID-19 pandemic brought several uncertainties leading to severe economic losses as various businesses across the world were on a standstill. The demand for cloud-based software and solutions has grown as more post-production specialists worked remotely. Companies in the post-production industry had to adjust to a remote work environment and make investments in solutions that support remote file access and collaboration. The pandemic led to production delays and cancellations, affecting the post-production market. Post-production companies had to adjust their schedules and workflows to accommodate these changes. Many companies had to cut their budgets due to the economic impact of the pandemic. This affected the post-production market, as some clients had less money to spend on post-production services.

The key players profiled in this report include: Amazon.com Inc., Animal Logic Pty Ltd., AT and T Inc., Comcast Corp., Deluxe Entertainment Services Group Inc., ErosSTX Global Corp., Framestore Ltd., Lantern Entertainment, Lions Gate Entertainment Corp., Adobe, and Netflix Inc..

Key Benefits For Stakeholders

  • This report provides a quantitative analysis of the market segments, current trends, estimations, and dynamics of the post production market analysis from 2021 to 2031 to identify the prevailing post production market opportunities.
  • The market research is offered along with information related to key drivers, restraints, and opportunities.
  • Porter's five forces analysis highlights the potency of buyers and suppliers to enable stakeholders make profit-oriented business decisions and strengthen their supplier-buyer network.
  • In-depth analysis of the post production market segmentation assists to determine the prevailing market opportunities.
  • Major countries in each region are mapped according to their revenue contribution to the global market.
  • Market player positioning facilitates benchmarking and provides a clear understanding of the present position of the market players.
  • The report includes the analysis of the regional as well as global post production market trends, key players, market segments, application areas, and market growth strategies.

Key Market Segments

By Technique

  • VFX
  • Audio processing
  • 2D-3D conversion
  • Editing
  • Others

By Application

  • Movies
  • Television
  • Commercials
  • Online videos

By Region

  • North America
    • U.S.
    • Canada
    • Mexico
  • Europe
    • Germany
    • UK
    • France
    • Spain
    • Italy
    • Rest of Europe
  • Asia-Pacific
    • China
    • Japan
    • India
    • South Korea
    • Australia
    • Rest of Asia-Pacific
  • LAMEA
    • Brazil
    • Saudi Arabia
    • United Arab Emirates
    • South Africa
    • Rest of LAMEA

Key Market Players:

    • Adobe
    • Amazon.com Inc.
    • Animal Logic Pty Ltd.
    • AT and T Inc.
    • Comcast Corp.
    • Deluxe Entertainment Services Group Inc
    • ErosSTX Global Corp.
    • Netflix Inc.
    • Paramount Global
    • Pixel Digital Studios

TABLE OF CONTENTS

CHAPTER 1: INTRODUCTION

  • 1.1. Report description
  • 1.2. Key market segments
  • 1.3. Key benefits to the stakeholders
  • 1.4. Research Methodology
    • 1.4.1. Primary research
    • 1.4.2. Secondary research
    • 1.4.3. Analyst tools and models

CHAPTER 2: EXECUTIVE SUMMARY

  • 2.1. CXO Perspective

CHAPTER 3: MARKET OVERVIEW

  • 3.1. Market definition and scope
  • 3.2. Key findings
    • 3.2.1. Top impacting factors
    • 3.2.2. Top investment pockets
  • 3.3. Porter's five forces analysis
  • 3.4. Market dynamics
    • 3.4.1. Drivers
    • 3.4.2. Restraints
    • 3.4.3. Opportunities
  • 3.5. COVID-19 Impact Analysis on the market
  • 3.6. Brand Share Analysis
  • 3.7. Key Regulation Analysis
  • 3.8. Market Share Analysis
  • 3.9. Patent Landscape
  • 3.10. Regulatory Guidelines
  • 3.11. Value Chain Analysis

CHAPTER 4: POST PRODUCTION MARKET, BY TECHNIQUE

  • 4.1. Overview
    • 4.1.1. Market size and forecast
  • 4.2. VFX
    • 4.2.1. Key market trends, growth factors and opportunities
    • 4.2.2. Market size and forecast, by region
    • 4.2.3. Market share analysis by country
  • 4.3. Audio processing
    • 4.3.1. Key market trends, growth factors and opportunities
    • 4.3.2. Market size and forecast, by region
    • 4.3.3. Market share analysis by country
  • 4.4. 2D-3D conversion
    • 4.4.1. Key market trends, growth factors and opportunities
    • 4.4.2. Market size and forecast, by region
    • 4.4.3. Market share analysis by country
  • 4.5. Editing
    • 4.5.1. Key market trends, growth factors and opportunities
    • 4.5.2. Market size and forecast, by region
    • 4.5.3. Market share analysis by country
  • 4.6. Others
    • 4.6.1. Key market trends, growth factors and opportunities
    • 4.6.2. Market size and forecast, by region
    • 4.6.3. Market share analysis by country

CHAPTER 5: POST PRODUCTION MARKET, BY APPLICATION

  • 5.1. Overview
    • 5.1.1. Market size and forecast
  • 5.2. Movies
    • 5.2.1. Key market trends, growth factors and opportunities
    • 5.2.2. Market size and forecast, by region
    • 5.2.3. Market share analysis by country
  • 5.3. Television
    • 5.3.1. Key market trends, growth factors and opportunities
    • 5.3.2. Market size and forecast, by region
    • 5.3.3. Market share analysis by country
  • 5.4. Commercials
    • 5.4.1. Key market trends, growth factors and opportunities
    • 5.4.2. Market size and forecast, by region
    • 5.4.3. Market share analysis by country
  • 5.5. Online videos
    • 5.5.1. Key market trends, growth factors and opportunities
    • 5.5.2. Market size and forecast, by region
    • 5.5.3. Market share analysis by country

CHAPTER 6: POST PRODUCTION MARKET, BY REGION

  • 6.1. Overview
    • 6.1.1. Market size and forecast By Region
  • 6.2. North America
    • 6.2.1. Key trends and opportunities
    • 6.2.2. Market size and forecast, by Technique
    • 6.2.3. Market size and forecast, by Application
    • 6.2.4. Market size and forecast, by country
      • 6.2.4.1. U.S.
      • 6.2.4.1.1. Key market trends, growth factors and opportunities
      • 6.2.4.1.2. Market size and forecast, by Technique
      • 6.2.4.1.3. Market size and forecast, by Application
      • 6.2.4.2. Canada
      • 6.2.4.2.1. Key market trends, growth factors and opportunities
      • 6.2.4.2.2. Market size and forecast, by Technique
      • 6.2.4.2.3. Market size and forecast, by Application
      • 6.2.4.3. Mexico
      • 6.2.4.3.1. Key market trends, growth factors and opportunities
      • 6.2.4.3.2. Market size and forecast, by Technique
      • 6.2.4.3.3. Market size and forecast, by Application
  • 6.3. Europe
    • 6.3.1. Key trends and opportunities
    • 6.3.2. Market size and forecast, by Technique
    • 6.3.3. Market size and forecast, by Application
    • 6.3.4. Market size and forecast, by country
      • 6.3.4.1. Germany
      • 6.3.4.1.1. Key market trends, growth factors and opportunities
      • 6.3.4.1.2. Market size and forecast, by Technique
      • 6.3.4.1.3. Market size and forecast, by Application
      • 6.3.4.2. UK
      • 6.3.4.2.1. Key market trends, growth factors and opportunities
      • 6.3.4.2.2. Market size and forecast, by Technique
      • 6.3.4.2.3. Market size and forecast, by Application
      • 6.3.4.3. France
      • 6.3.4.3.1. Key market trends, growth factors and opportunities
      • 6.3.4.3.2. Market size and forecast, by Technique
      • 6.3.4.3.3. Market size and forecast, by Application
      • 6.3.4.4. Spain
      • 6.3.4.4.1. Key market trends, growth factors and opportunities
      • 6.3.4.4.2. Market size and forecast, by Technique
      • 6.3.4.4.3. Market size and forecast, by Application
      • 6.3.4.5. Italy
      • 6.3.4.5.1. Key market trends, growth factors and opportunities
      • 6.3.4.5.2. Market size and forecast, by Technique
      • 6.3.4.5.3. Market size and forecast, by Application
      • 6.3.4.6. Rest of Europe
      • 6.3.4.6.1. Key market trends, growth factors and opportunities
      • 6.3.4.6.2. Market size and forecast, by Technique
      • 6.3.4.6.3. Market size and forecast, by Application
  • 6.4. Asia-Pacific
    • 6.4.1. Key trends and opportunities
    • 6.4.2. Market size and forecast, by Technique
    • 6.4.3. Market size and forecast, by Application
    • 6.4.4. Market size and forecast, by country
      • 6.4.4.1. China
      • 6.4.4.1.1. Key market trends, growth factors and opportunities
      • 6.4.4.1.2. Market size and forecast, by Technique
      • 6.4.4.1.3. Market size and forecast, by Application
      • 6.4.4.2. Japan
      • 6.4.4.2.1. Key market trends, growth factors and opportunities
      • 6.4.4.2.2. Market size and forecast, by Technique
      • 6.4.4.2.3. Market size and forecast, by Application
      • 6.4.4.3. India
      • 6.4.4.3.1. Key market trends, growth factors and opportunities
      • 6.4.4.3.2. Market size and forecast, by Technique
      • 6.4.4.3.3. Market size and forecast, by Application
      • 6.4.4.4. South Korea
      • 6.4.4.4.1. Key market trends, growth factors and opportunities
      • 6.4.4.4.2. Market size and forecast, by Technique
      • 6.4.4.4.3. Market size and forecast, by Application
      • 6.4.4.5. Australia
      • 6.4.4.5.1. Key market trends, growth factors and opportunities
      • 6.4.4.5.2. Market size and forecast, by Technique
      • 6.4.4.5.3. Market size and forecast, by Application
      • 6.4.4.6. Rest of Asia-Pacific
      • 6.4.4.6.1. Key market trends, growth factors and opportunities
      • 6.4.4.6.2. Market size and forecast, by Technique
      • 6.4.4.6.3. Market size and forecast, by Application
  • 6.5. LAMEA
    • 6.5.1. Key trends and opportunities
    • 6.5.2. Market size and forecast, by Technique
    • 6.5.3. Market size and forecast, by Application
    • 6.5.4. Market size and forecast, by country
      • 6.5.4.1. Brazil
      • 6.5.4.1.1. Key market trends, growth factors and opportunities
      • 6.5.4.1.2. Market size and forecast, by Technique
      • 6.5.4.1.3. Market size and forecast, by Application
      • 6.5.4.2. Saudi Arabia
      • 6.5.4.2.1. Key market trends, growth factors and opportunities
      • 6.5.4.2.2. Market size and forecast, by Technique
      • 6.5.4.2.3. Market size and forecast, by Application
      • 6.5.4.3. United Arab Emirates
      • 6.5.4.3.1. Key market trends, growth factors and opportunities
      • 6.5.4.3.2. Market size and forecast, by Technique
      • 6.5.4.3.3. Market size and forecast, by Application
      • 6.5.4.4. South Africa
      • 6.5.4.4.1. Key market trends, growth factors and opportunities
      • 6.5.4.4.2. Market size and forecast, by Technique
      • 6.5.4.4.3. Market size and forecast, by Application
      • 6.5.4.5. Rest of LAMEA
      • 6.5.4.5.1. Key market trends, growth factors and opportunities
      • 6.5.4.5.2. Market size and forecast, by Technique
      • 6.5.4.5.3. Market size and forecast, by Application

CHAPTER 7: COMPETITIVE LANDSCAPE

  • 7.1. Introduction
  • 7.2. Top winning strategies
  • 7.3. Product Mapping of Top 10 Player
  • 7.4. Competitive Dashboard
  • 7.5. Competitive Heatmap
  • 7.6. Top player positioning, 2021

CHAPTER 8: COMPANY PROFILES

  • 8.1. Amazon.com Inc.
    • 8.1.1. Company overview
    • 8.1.2. Key Executives
    • 8.1.3. Company snapshot
  • 8.2. Animal Logic Pty Ltd.
    • 8.2.1. Company overview
    • 8.2.2. Key Executives
    • 8.2.3. Company snapshot
  • 8.3. AT and T Inc.
    • 8.3.1. Company overview
    • 8.3.2. Key Executives
    • 8.3.3. Company snapshot
  • 8.4. Adobe
    • 8.4.1. Company overview
    • 8.4.2. Key Executives
    • 8.4.3. Company snapshot
  • 8.5. Comcast Corp.
    • 8.5.1. Company overview
    • 8.5.2. Key Executives
    • 8.5.3. Company snapshot
  • 8.6. Deluxe Entertainment Services Group Inc
    • 8.6.1. Company overview
    • 8.6.2. Key Executives
    • 8.6.3. Company snapshot
  • 8.7. ErosSTX Global Corp.
    • 8.7.1. Company overview
    • 8.7.2. Key Executives
    • 8.7.3. Company snapshot
  • 8.8. Netflix Inc.
    • 8.8.1. Company overview
    • 8.8.2. Key Executives
    • 8.8.3. Company snapshot
  • 8.9. Paramount Global
    • 8.9.1. Company overview
    • 8.9.2. Key Executives
    • 8.9.3. Company snapshot
  • 8.10. Pixel Digital Studios
    • 8.10.1. Company overview
    • 8.10.2. Key Executives
    • 8.10.3. Company snapshot

LIST OF TABLES

  • TABLE 01. GLOBAL POST PRODUCTION MARKET, BY TECHNIQUE, 2021-2031 ($MILLION)
  • TABLE 02. POST PRODUCTION MARKET FOR VFX, BY REGION, 2021-2031 ($MILLION)
  • TABLE 03. POST PRODUCTION MARKET FOR AUDIO PROCESSING, BY REGION, 2021-2031 ($MILLION)
  • TABLE 04. POST PRODUCTION MARKET FOR 2D-3D CONVERSION, BY REGION, 2021-2031 ($MILLION)
  • TABLE 05. POST PRODUCTION MARKET FOR EDITING, BY REGION, 2021-2031 ($MILLION)
  • TABLE 06. POST PRODUCTION MARKET FOR OTHERS, BY REGION, 2021-2031 ($MILLION)
  • TABLE 07. GLOBAL POST PRODUCTION MARKET, BY APPLICATION, 2021-2031 ($MILLION)
  • TABLE 08. POST PRODUCTION MARKET FOR MOVIES, BY REGION, 2021-2031 ($MILLION)
  • TABLE 09. POST PRODUCTION MARKET FOR TELEVISION, BY REGION, 2021-2031 ($MILLION)
  • TABLE 10. POST PRODUCTION MARKET FOR COMMERCIALS, BY REGION, 2021-2031 ($MILLION)
  • TABLE 11. POST PRODUCTION MARKET FOR ONLINE VIDEOS, BY REGION, 2021-2031 ($MILLION)
  • TABLE 12. POST PRODUCTION MARKET, BY REGION, 2021-2031 ($MILLION)
  • TABLE 13. NORTH AMERICA POST PRODUCTION MARKET, BY TECHNIQUE, 2021-2031 ($MILLION)
  • TABLE 14. NORTH AMERICA POST PRODUCTION MARKET, BY APPLICATION, 2021-2031 ($MILLION)
  • TABLE 15. NORTH AMERICA POST PRODUCTION MARKET, BY COUNTRY, 2021-2031 ($MILLION)
  • TABLE 16. U.S. POST PRODUCTION MARKET, BY TECHNIQUE, 2021-2031 ($MILLION)
  • TABLE 17. U.S. POST PRODUCTION MARKET, BY APPLICATION, 2021-2031 ($MILLION)
  • TABLE 18. CANADA POST PRODUCTION MARKET, BY TECHNIQUE, 2021-2031 ($MILLION)
  • TABLE 19. CANADA POST PRODUCTION MARKET, BY APPLICATION, 2021-2031 ($MILLION)
  • TABLE 20. MEXICO POST PRODUCTION MARKET, BY TECHNIQUE, 2021-2031 ($MILLION)
  • TABLE 21. MEXICO POST PRODUCTION MARKET, BY APPLICATION, 2021-2031 ($MILLION)
  • TABLE 22. EUROPE POST PRODUCTION MARKET, BY TECHNIQUE, 2021-2031 ($MILLION)
  • TABLE 23. EUROPE POST PRODUCTION MARKET, BY APPLICATION, 2021-2031 ($MILLION)
  • TABLE 24. EUROPE POST PRODUCTION MARKET, BY COUNTRY, 2021-2031 ($MILLION)
  • TABLE 25. GERMANY POST PRODUCTION MARKET, BY TECHNIQUE, 2021-2031 ($MILLION)
  • TABLE 26. GERMANY POST PRODUCTION MARKET, BY APPLICATION, 2021-2031 ($MILLION)
  • TABLE 27. UK POST PRODUCTION MARKET, BY TECHNIQUE, 2021-2031 ($MILLION)
  • TABLE 28. UK POST PRODUCTION MARKET, BY APPLICATION, 2021-2031 ($MILLION)
  • TABLE 29. FRANCE POST PRODUCTION MARKET, BY TECHNIQUE, 2021-2031 ($MILLION)
  • TABLE 30. FRANCE POST PRODUCTION MARKET, BY APPLICATION, 2021-2031 ($MILLION)
  • TABLE 31. SPAIN POST PRODUCTION MARKET, BY TECHNIQUE, 2021-2031 ($MILLION)
  • TABLE 32. SPAIN POST PRODUCTION MARKET, BY APPLICATION, 2021-2031 ($MILLION)
  • TABLE 33. ITALY POST PRODUCTION MARKET, BY TECHNIQUE, 2021-2031 ($MILLION)
  • TABLE 34. ITALY POST PRODUCTION MARKET, BY APPLICATION, 2021-2031 ($MILLION)
  • TABLE 35. REST OF EUROPE POST PRODUCTION MARKET, BY TECHNIQUE, 2021-2031 ($MILLION)
  • TABLE 36. REST OF EUROPE POST PRODUCTION MARKET, BY APPLICATION, 2021-2031 ($MILLION)
  • TABLE 37. ASIA-PACIFIC POST PRODUCTION MARKET, BY TECHNIQUE, 2021-2031 ($MILLION)
  • TABLE 38. ASIA-PACIFIC POST PRODUCTION MARKET, BY APPLICATION, 2021-2031 ($MILLION)
  • TABLE 39. ASIA-PACIFIC POST PRODUCTION MARKET, BY COUNTRY, 2021-2031 ($MILLION)
  • TABLE 40. CHINA POST PRODUCTION MARKET, BY TECHNIQUE, 2021-2031 ($MILLION)
  • TABLE 41. CHINA POST PRODUCTION MARKET, BY APPLICATION, 2021-2031 ($MILLION)
  • TABLE 42. JAPAN POST PRODUCTION MARKET, BY TECHNIQUE, 2021-2031 ($MILLION)
  • TABLE 43. JAPAN POST PRODUCTION MARKET, BY APPLICATION, 2021-2031 ($MILLION)
  • TABLE 44. INDIA POST PRODUCTION MARKET, BY TECHNIQUE, 2021-2031 ($MILLION)
  • TABLE 45. INDIA POST PRODUCTION MARKET, BY APPLICATION, 2021-2031 ($MILLION)
  • TABLE 46. SOUTH KOREA POST PRODUCTION MARKET, BY TECHNIQUE, 2021-2031 ($MILLION)
  • TABLE 47. SOUTH KOREA POST PRODUCTION MARKET, BY APPLICATION, 2021-2031 ($MILLION)
  • TABLE 48. AUSTRALIA POST PRODUCTION MARKET, BY TECHNIQUE, 2021-2031 ($MILLION)
  • TABLE 49. AUSTRALIA POST PRODUCTION MARKET, BY APPLICATION, 2021-2031 ($MILLION)
  • TABLE 50. REST OF ASIA-PACIFIC POST PRODUCTION MARKET, BY TECHNIQUE, 2021-2031 ($MILLION)
  • TABLE 51. REST OF ASIA-PACIFIC POST PRODUCTION MARKET, BY APPLICATION, 2021-2031 ($MILLION)
  • TABLE 52. LAMEA POST PRODUCTION MARKET, BY TECHNIQUE, 2021-2031 ($MILLION)
  • TABLE 53. LAMEA POST PRODUCTION MARKET, BY APPLICATION, 2021-2031 ($MILLION)
  • TABLE 54. LAMEA POST PRODUCTION MARKET, BY COUNTRY, 2021-2031 ($MILLION)
  • TABLE 55. BRAZIL POST PRODUCTION MARKET, BY TECHNIQUE, 2021-2031 ($MILLION)
  • TABLE 56. BRAZIL POST PRODUCTION MARKET, BY APPLICATION, 2021-2031 ($MILLION)
  • TABLE 57. SAUDI ARABIA POST PRODUCTION MARKET, BY TECHNIQUE, 2021-2031 ($MILLION)
  • TABLE 58. SAUDI ARABIA POST PRODUCTION MARKET, BY APPLICATION, 2021-2031 ($MILLION)
  • TABLE 59. UNITED ARAB EMIRATES POST PRODUCTION MARKET, BY TECHNIQUE, 2021-2031 ($MILLION)
  • TABLE 60. UNITED ARAB EMIRATES POST PRODUCTION MARKET, BY APPLICATION, 2021-2031 ($MILLION)
  • TABLE 61. SOUTH AFRICA POST PRODUCTION MARKET, BY TECHNIQUE, 2021-2031 ($MILLION)
  • TABLE 62. SOUTH AFRICA POST PRODUCTION MARKET, BY APPLICATION, 2021-2031 ($MILLION)
  • TABLE 63. REST OF LAMEA POST PRODUCTION MARKET, BY TECHNIQUE, 2021-2031 ($MILLION)
  • TABLE 64. REST OF LAMEA POST PRODUCTION MARKET, BY APPLICATION, 2021-2031 ($MILLION)
  • TABLE 65. AMAZON.COM INC.: KEY EXECUTIVES
  • TABLE 66. AMAZON.COM INC.: COMPANY SNAPSHOT
  • TABLE 67. ANIMAL LOGIC PTY LTD.: KEY EXECUTIVES
  • TABLE 68. ANIMAL LOGIC PTY LTD.: COMPANY SNAPSHOT
  • TABLE 69. AT AND T INC.: KEY EXECUTIVES
  • TABLE 70. AT AND T INC.: COMPANY SNAPSHOT
  • TABLE 71. ADOBE: KEY EXECUTIVES
  • TABLE 72. ADOBE: COMPANY SNAPSHOT
  • TABLE 73. COMCAST CORP.: KEY EXECUTIVES
  • TABLE 74. COMCAST CORP.: COMPANY SNAPSHOT
  • TABLE 75. DELUXE ENTERTAINMENT SERVICES GROUP INC: KEY EXECUTIVES
  • TABLE 76. DELUXE ENTERTAINMENT SERVICES GROUP INC: COMPANY SNAPSHOT
  • TABLE 77. EROSSTX GLOBAL CORP.: KEY EXECUTIVES
  • TABLE 78. EROSSTX GLOBAL CORP.: COMPANY SNAPSHOT
  • TABLE 79. NETFLIX INC.: KEY EXECUTIVES
  • TABLE 80. NETFLIX INC.: COMPANY SNAPSHOT
  • TABLE 81. PARAMOUNT GLOBAL: KEY EXECUTIVES
  • TABLE 82. PARAMOUNT GLOBAL: COMPANY SNAPSHOT
  • TABLE 83. PIXEL DIGITAL STUDIOS: KEY EXECUTIVES
  • TABLE 84. PIXEL DIGITAL STUDIOS: COMPANY SNAPSHOT

LIST OF FIGURES

  • FIGURE 01. POST PRODUCTION MARKET, 2021-2031
  • FIGURE 02. SEGMENTATION OF POST PRODUCTION MARKET, 2021-2031
  • FIGURE 03. TOP INVESTMENT POCKETS IN POST PRODUCTION MARKET (2022-2031)
  • FIGURE 04. PORTER FIVE-1
  • FIGURE 05. PORTER FIVE-2
  • FIGURE 06. PORTER FIVE-3
  • FIGURE 07. PORTER FIVE-4
  • FIGURE 08. PORTER FIVE-5
  • FIGURE 09. DRIVERS, RESTRAINTS AND OPPORTUNITIES: GLOBALPOST PRODUCTION MARKET
  • FIGURE 10. IMPACT OF KEY REGULATION: POST PRODUCTION MARKET
  • FIGURE 11. MARKET SHARE ANALYSIS: POST PRODUCTION MARKET
  • FIGURE 12. PATENT ANALYSIS BY COMPANY
  • FIGURE 13. PATENT ANALYSIS BY COUNTRY
  • FIGURE 14. REGULATORY GUIDELINES: POST PRODUCTION MARKET
  • FIGURE 15. VALUE CHAIN ANALYSIS: POST PRODUCTION MARKET
  • FIGURE 16. POST PRODUCTION MARKET, BY TECHNIQUE, 2021(%)
  • FIGURE 17. COMPARATIVE SHARE ANALYSIS OF POST PRODUCTION MARKET FOR VFX, BY COUNTRY 2021 AND 2031(%)
  • FIGURE 18. COMPARATIVE SHARE ANALYSIS OF POST PRODUCTION MARKET FOR AUDIO PROCESSING, BY COUNTRY 2021 AND 2031(%)
  • FIGURE 19. COMPARATIVE SHARE ANALYSIS OF POST PRODUCTION MARKET FOR 2D-3D CONVERSION, BY COUNTRY 2021 AND 2031(%)
  • FIGURE 20. COMPARATIVE SHARE ANALYSIS OF POST PRODUCTION MARKET FOR EDITING, BY COUNTRY 2021 AND 2031(%)
  • FIGURE 21. COMPARATIVE SHARE ANALYSIS OF POST PRODUCTION MARKET FOR OTHERS, BY COUNTRY 2021 AND 2031(%)
  • FIGURE 22. POST PRODUCTION MARKET, BY APPLICATION, 2021(%)
  • FIGURE 23. COMPARATIVE SHARE ANALYSIS OF POST PRODUCTION MARKET FOR MOVIES, BY COUNTRY 2021 AND 2031(%)
  • FIGURE 24. COMPARATIVE SHARE ANALYSIS OF POST PRODUCTION MARKET FOR TELEVISION, BY COUNTRY 2021 AND 2031(%)
  • FIGURE 25. COMPARATIVE SHARE ANALYSIS OF POST PRODUCTION MARKET FOR COMMERCIALS, BY COUNTRY 2021 AND 2031(%)
  • FIGURE 26. COMPARATIVE SHARE ANALYSIS OF POST PRODUCTION MARKET FOR ONLINE VIDEOS, BY COUNTRY 2021 AND 2031(%)
  • FIGURE 27. POST PRODUCTION MARKET BY REGION, 2021
  • FIGURE 28. U.S. POST PRODUCTION MARKET, 2021-2031 ($MILLION)
  • FIGURE 29. CANADA POST PRODUCTION MARKET, 2021-2031 ($MILLION)
  • FIGURE 30. MEXICO POST PRODUCTION MARKET, 2021-2031 ($MILLION)
  • FIGURE 31. GERMANY POST PRODUCTION MARKET, 2021-2031 ($MILLION)
  • FIGURE 32. UK POST PRODUCTION MARKET, 2021-2031 ($MILLION)
  • FIGURE 33. FRANCE POST PRODUCTION MARKET, 2021-2031 ($MILLION)
  • FIGURE 34. SPAIN POST PRODUCTION MARKET, 2021-2031 ($MILLION)
  • FIGURE 35. ITALY POST PRODUCTION MARKET, 2021-2031 ($MILLION)
  • FIGURE 36. REST OF EUROPE POST PRODUCTION MARKET, 2021-2031 ($MILLION)
  • FIGURE 37. CHINA POST PRODUCTION MARKET, 2021-2031 ($MILLION)
  • FIGURE 38. JAPAN POST PRODUCTION MARKET, 2021-2031 ($MILLION)
  • FIGURE 39. INDIA POST PRODUCTION MARKET, 2021-2031 ($MILLION)
  • FIGURE 40. SOUTH KOREA POST PRODUCTION MARKET, 2021-2031 ($MILLION)
  • FIGURE 41. AUSTRALIA POST PRODUCTION MARKET, 2021-2031 ($MILLION)
  • FIGURE 42. REST OF ASIA-PACIFIC POST PRODUCTION MARKET, 2021-2031 ($MILLION)
  • FIGURE 43. BRAZIL POST PRODUCTION MARKET, 2021-2031 ($MILLION)
  • FIGURE 44. SAUDI ARABIA POST PRODUCTION MARKET, 2021-2031 ($MILLION)
  • FIGURE 45. UNITED ARAB EMIRATES POST PRODUCTION MARKET, 2021-2031 ($MILLION)
  • FIGURE 46. SOUTH AFRICA POST PRODUCTION MARKET, 2021-2031 ($MILLION)
  • FIGURE 47. REST OF LAMEA POST PRODUCTION MARKET, 2021-2031 ($MILLION)
  • FIGURE 48. TOP WINNING STRATEGIES, BY YEAR
  • FIGURE 49. TOP WINNING STRATEGIES, BY DEVELOPMENT
  • FIGURE 50. TOP WINNING STRATEGIES, BY COMPANY
  • FIGURE 51. PRODUCT MAPPING OF TOP 10 PLAYERS
  • FIGURE 52. COMPETITIVE DASHBOARD
  • FIGURE 53. COMPETITIVE HEATMAP: POST PRODUCTION MARKET
  • FIGURE 54. TOP PLAYER POSITIONING, 2021