封面
市場調查報告書
商品編碼
1175376

遊戲軟體零售市場:概要,競爭分析,預測,2017年~2026年

Games Software Retail Market Summary, Competitive Analysis and Forecast, 2017-2026

出版日期: | 出版商: MarketLine | 英文 210 Pages | 訂單完成後即時交付

價格

全球遊戲軟體零售的市場規模在2021年估算為606億美金。2016年~2021年的年複合成長為5.3%。

本報告提供全球遊戲軟體零售市場相關調查,提供市場概要,以及各國市場趨勢,宏觀經濟指標,及加入此市場的主要企業簡介等資訊。

目錄

第1章 摘要整理

第2章 簡介

第3章 全球遊戲軟體零售

第4章 宏觀經濟指標

  • 各國資料

第5章 亞太地區的遊戲軟體零售市場

  • 市場概要
  • 市場資料
  • 市場區隔
  • 市場預測
  • 波特的五力分析

第6章 歐洲的遊戲軟體零售市場

  • 市場概要
  • 市場資料
  • 市場區隔
  • 市場預測
  • 波特的五力分析

第7章 宏觀經濟指標

  • 各國資料

第8章 日本的遊戲軟體零售市場

  • 市場概要
  • 市場資料
  • 市場區隔
  • 市場預測
  • 波特的五力分析

第9章 宏觀經濟指標

  • 各國資料

第10章 英國的遊戲軟體零售市場

  • 市場概要
  • 市場資料
  • 市場區隔
  • 市場預測
  • 波特的五力分析

第11章 宏觀經濟指標

  • 各國資料

第12章 美國的遊戲軟體零售市場

  • 市場概要
  • 市場資料
  • 市場區隔
  • 市場預測
  • 波特的五力分析

第13章 宏觀經濟指標

  • 各國資料

第14章 法國的遊戲軟體零售市場

  • 市場概要
  • 市場資料
  • 市場區隔
  • 市場預測
  • 波特的五力分析

第15章 宏觀經濟指標

  • 各國資料

第16章 德國的遊戲軟體零售市場

  • 市場概要
  • 市場資料
  • 市場區隔
  • 市場預測
  • 波特的五力分析

第17章 宏觀經濟指標

  • 各國資料

第18章 企業簡介

  • Tencent Holdings Limited
  • NetEase Inc
  • Game Retail Ltd
  • Yamada Holdings Co Ltd
  • Rakuten Group Inc
  • Nintendo Co., Ltd.
  • J Sainsbury plc
  • Walmart Inc
  • Target Corp
  • Carrefour SA
  • Fnac Darty SA
  • Valve Corporation
  • Amazon.com, Inc.
  • MediaMarktSaturn Retail Group
  • GameStop Corp

第19章 附錄

Product Code: MLIG220052-02

Summary

Global Games Software industry profile provides top-line qualitative and quantitative summary information including: market size (value 2017-21, and forecast to 2026). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.

Key Highlights

The games software market includes retail sales of games for domestic games consoles, handheld games consoles, mobile phones and other wireless devices; and games for PC and Mac desktop computers. Online games are excluded (e.g. Second Life). Console hardware sales are excluded. All market data and forecasts are represented as a consumer expenditure in retailers which includes sales taxes (e.g. VAT) and figures presented are in nominal terms (i.e., without adjustment for inflation) and all currency conversions used in the creation of this report have been calculated using constant 2021 annual average exchange rates.

The global games software market had total revenues of $60.6 billion in 2021, representing a compound annual growth rate (CAGR) of 5.3% between 2016 and 2021.

The market has kept expanding in recent years, mainly driven by the uptake of video game consoles and internet connections.

The value of the global games software market grew by 3.9% in 2021.

Scope

  • Save time carrying out entry-level research by identifying the size, growth, and leading players in the global games software market
  • Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the global games software market
  • Leading company profiles reveal details of key games software market players' global operations and financial performance
  • Add weight to presentations and pitches by understanding the future growth prospects of the global games software market with five year forecasts.

Reasons to Buy

  • What was the size of the global games software market by value in 2021?
  • What will be the size of the global games software market in 2026?
  • What factors are affecting the strength of competition in the global games software market?
  • How has the market performed over the last five years?
  • How large is the global games software market in relation to its regional counterparts?

Table of Contents

1 EXECUTIVE SUMMARY

  • 1.1. Market value
  • 1.2. Market value forecast
  • 1.3. Geography segmentation
  • 1.4. Competitive Landscape

2 Introduction

  • 2.1. What is this report about?
  • 2.2. Who is the target reader?
  • 2.3. How to use this report
  • 2.4. Definitions

3 Global Games Software Retail

  • 3.1. Market Overview
  • 3.2. Market Data
  • 3.3. Market Segmentation
  • 3.4. Market outlook
  • 3.5. Five forces analysis

4 Macroeconomic Indicators

  • 4.1. Country data

5 Games Software Retail in Asia-Pacific

  • 5.1. Market Overview
  • 5.2. Market Data
  • 5.3. Market Segmentation
  • 5.4. Market outlook
  • 5.5. Five forces analysis

6 Games Software Retail in Europe

  • 6.1. Market Overview
  • 6.2. Market Data
  • 6.3. Market Segmentation
  • 6.4. Market outlook
  • 6.5. Five forces analysis

7 Macroeconomic Indicators

  • 7.1. Country data

8 Games Software Retail in Japan

  • 8.1. Market Overview
  • 8.2. Market Data
  • 8.3. Market Segmentation
  • 8.4. Market outlook
  • 8.5. Five forces analysis

9 Macroeconomic Indicators

  • 9.1. Country data

10 Games Software Retail in The United Kingdom

  • 10.1. Market Overview
  • 10.2. Market Data
  • 10.3. Market Segmentation
  • 10.4. Market outlook
  • 10.5. Five forces analysis

11 Macroeconomic Indicators

  • 11.1. Country data

12 Games Software Retail in The United States

  • 12.1. Market Overview
  • 12.2. Market Data
  • 12.3. Market Segmentation
  • 12.4. Market outlook
  • 12.5. Five forces analysis

13 Macroeconomic Indicators

  • 13.1. Country data

14 Games Software Retail in France

  • 14.1. Market Overview
  • 14.2. Market Data
  • 14.3. Market Segmentation
  • 14.4. Market outlook
  • 14.5. Five forces analysis

15 Macroeconomic Indicators

  • 15.1. Country data

16 Games Software Retail in Germany

  • 16.1. Market Overview
  • 16.2. Market Data
  • 16.3. Market Segmentation
  • 16.4. Market outlook
  • 16.5. Five forces analysis

17 Macroeconomic Indicators

  • 17.1. Country data

18 Company Profiles

  • 18.1. Tencent Holdings Limited
  • 18.2. NetEase Inc
  • 18.3. Game Retail Ltd
  • 18.4. Yamada Holdings Co Ltd
  • 18.5. Rakuten Group Inc
  • 18.6. Nintendo Co., Ltd.
  • 18.7. J Sainsbury plc
  • 18.8. Walmart Inc
  • 18.9. Target Corp
  • 18.10. Carrefour SA
  • 18.11. Fnac Darty SA
  • 18.12. Valve Corporation
  • 18.13. Amazon.com, Inc.
  • 18.14. MediaMarktSaturn Retail Group
  • 18.15. GameStop Corp

19 Appendix

  • 19.1. Methodology
  • 19.2. About MarketLine

List of Tables

  • Table 1: Global games software retail market value: $ million, 2016-21
  • Table 2: Global games software retail market geography segmentation: $ million, 2021
  • Table 3: Global games software retail market distribution: % share, by value, 2021
  • Table 4: Global games software retail market value forecast: $ million, 2021-26
  • Table 5: Global size of population (million), 2017-21
  • Table 6: Global gdp (constant 2005 prices, $ billion), 2017-21
  • Table 7: Global gdp (current prices, $ billion), 2017-21
  • Table 8: Global inflation, 2017-21
  • Table 9: Global consumer price index (absolute), 2017-21
  • Table 10: Global exchange rate, 2017-21
  • Table 11: Asia-Pacific games software retail market value: $ million, 2016-21
  • Table 12: Asia-Pacific games software retail market geography segmentation: $ million, 2021
  • Table 13: Asia-Pacific games software retail market distribution: % share, by value, 2021
  • Table 14: Asia-Pacific games software retail market value forecast: $ million, 2021-26
  • Table 15: Europe games software retail market value: $ million, 2016-21
  • Table 16: Europe games software retail market geography segmentation: $ million, 2021
  • Table 17: Europe games software retail market distribution: % share, by value, 2021
  • Table 18: Europe games software retail market value forecast: $ million, 2021-26
  • Table 19: Europe size of population (million), 2017-21
  • Table 20: Europe gdp (constant 2005 prices, $ billion), 2017-21
  • Table 21: Europe gdp (current prices, $ billion), 2017-21
  • Table 22: Europe inflation, 2017-21
  • Table 23: Europe consumer price index (absolute), 2017-21
  • Table 24: Europe exchange rate, 2017-21
  • Table 25: Japan games software retail market value: $ million, 2016-21
  • Table 26: Japan games software retail market geography segmentation: $ million, 2021
  • Table 27: Japan games software retail market distribution: % share, by value, 2021
  • Table 28: Japan games software retail market value forecast: $ million, 2021-26
  • Table 29: Japan size of population (million), 2017-21
  • Table 30: Japan gdp (constant 2005 prices, $ billion), 2017-21
  • Table 31: Japan gdp (current prices, $ billion), 2017-21
  • Table 32: Japan inflation, 2017-21
  • Table 33: Japan consumer price index (absolute), 2017-21
  • Table 34: Japan exchange rate, 2017-21
  • Table 35: United Kingdom games software retail market value: $ million, 2016-21
  • Table 36: United Kingdom games software retail market geography segmentation: $ million, 2021
  • Table 37: United Kingdom games software retail market distribution: % share, by value, 2021
  • Table 38: United Kingdom games software retail market value forecast: $ million, 2021-26
  • Table 39: United Kingdom size of population (million), 2017-21
  • Table 40: United Kingdom gdp (constant 2005 prices, $ billion), 2017-21
  • Table 41: United Kingdom gdp (current prices, $ billion), 2017-21
  • Table 42: United Kingdom inflation, 2017-21
  • Table 43: United Kingdom consumer price index (absolute), 2017-21
  • Table 44: United Kingdom exchange rate, 2017-21
  • Table 45: United States games software retail market value: $ million, 2016-21
  • Table 46: United States games software retail market geography segmentation: $ million, 2021
  • Table 47: United States games software retail market distribution: % share, by value, 2021
  • Table 48: United States games software retail market value forecast: $ million, 2021-26
  • Table 49: United States size of population (million), 2017-21
  • Table 50: United States gdp (constant 2005 prices, $ billion), 2017-21
  • Table 51: United States gdp (current prices, $ billion), 2017-21
  • Table 52: United States inflation, 2017-21
  • Table 53: United States consumer price index (absolute), 2017-21
  • Table 54: United States exchange rate, 2017-21
  • Table 55: France games software retail market value: $ million, 2016-21
  • Table 56: France games software retail market geography segmentation: $ million, 2021
  • Table 57: France games software retail market distribution: % share, by value, 2021
  • Table 58: France games software retail market value forecast: $ million, 2021-26
  • Table 59: France size of population (million), 2017-21
  • Table 60: France gdp (constant 2005 prices, $ billion), 2017-21
  • Table 61: France gdp (current prices, $ billion), 2017-21
  • Table 62: France inflation, 2017-21
  • Table 63: France consumer price index (absolute), 2017-21
  • Table 64: France exchange rate, 2017-21
  • Table 65: Germany games software retail market value: $ million, 2016-21
  • Table 66: Germany games software retail market geography segmentation: $ million, 2021
  • Table 67: Germany games software retail market distribution: % share, by value, 2021
  • Table 68: Germany games software retail market value forecast: $ million, 2021-26
  • Table 69: Germany size of population (million), 2017-21
  • Table 70: Germany gdp (constant 2005 prices, $ billion), 2017-21
  • Table 71: Germany gdp (current prices, $ billion), 2017-21
  • Table 72: Germany inflation, 2017-21
  • Table 73: Germany consumer price index (absolute), 2017-21
  • Table 74: Germany exchange rate, 2017-21
  • Table 75: Tencent Holdings Limited: key facts
  • Table 76: Tencent Holdings Limited: Annual Financial Ratios
  • Table 77: Tencent Holdings Limited: Key Employees
  • Table 78: Tencent Holdings Limited: Key Employees Continued
  • Table 79: NetEase Inc: key facts
  • Table 80: NetEase Inc: Annual Financial Ratios
  • Table 81: NetEase Inc: Key Employees
  • Table 82: Game Retail Ltd: key facts
  • Table 83: Game Retail Ltd: Key Employees
  • Table 84: Yamada Holdings Co Ltd: key facts
  • Table 85: Yamada Holdings Co Ltd: Annual Financial Ratios
  • Table 86: Yamada Holdings Co Ltd: Key Employees
  • Table 87: Rakuten Group Inc: key facts
  • Table 88: Rakuten Group Inc: Annual Financial Ratios
  • Table 89: Rakuten Group Inc: Key Employees
  • Table 90: Rakuten Group Inc: Key Employees Continued

List of Figures

  • Figure 1: Global games software retail market value: $ million, 2016-21
  • Figure 2: Global games software retail market geography segmentation: % share, by value, 2021
  • Figure 3: Global games software retail market distribution: % share, by value, 2021
  • Figure 4: Global games software retail market value forecast: $ million, 2021-26
  • Figure 5: Forces driving competition in the global games software retail market, 2021
  • Figure 6: Drivers of buyer power in the global games software retail market, 2021
  • Figure 7: Drivers of supplier power in the global games software retail market, 2021
  • Figure 8: Factors influencing the likelihood of new entrants in the global games software retail market, 2021
  • Figure 9: Factors influencing the threat of substitutes in the global games software retail market, 2021
  • Figure 10: Drivers of degree of rivalry in the global games software retail market, 2021
  • Figure 11: Asia-Pacific games software retail market value: $ million, 2016-21
  • Figure 12: Asia-Pacific games software retail market geography segmentation: % share, by value, 2021
  • Figure 13: Asia-Pacific games software retail market distribution: % share, by value, 2021
  • Figure 14: Asia-Pacific games software retail market value forecast: $ million, 2021-26
  • Figure 15: Forces driving competition in the games software retail market in Asia-Pacific, 2021
  • Figure 16: Drivers of buyer power in the games software retail market in Asia-Pacific, 2021
  • Figure 17: Drivers of supplier power in the games software retail market in Asia-Pacific, 2021
  • Figure 18: Factors influencing the likelihood of new entrants in the games software retail market in Asia-Pacific, 2021
  • Figure 19: Factors influencing the threat of substitutes in the games software retail market in Asia-Pacific, 2021
  • Figure 20: Drivers of degree of rivalry in the games software retail market in Asia-Pacific, 2021
  • Figure 21: Europe games software retail market value: $ million, 2016-21
  • Figure 22: Europe games software retail market geography segmentation: % share, by value, 2021
  • Figure 23: Europe games software retail market distribution: % share, by value, 2021
  • Figure 24: Europe games software retail market value forecast: $ million, 2021-26
  • Figure 25: Forces driving competition in the games software retail market in Europe, 2021
  • Figure 26: Drivers of buyer power in the games software retail market in Europe, 2021
  • Figure 27: Drivers of supplier power in the games software retail market in Europe, 2021
  • Figure 28: Factors influencing the likelihood of new entrants in the games software retail market in Europe, 2021
  • Figure 29: Factors influencing the threat of substitutes in the games software retail market in Europe, 2021
  • Figure 30: Drivers of degree of rivalry in the games software retail market in Europe, 2021
  • Figure 31: Japan games software retail market value: $ million, 2016-21
  • Figure 32: Japan games software retail market geography segmentation: % share, by value, 2021
  • Figure 33: Japan games software retail market distribution: % share, by value, 2021
  • Figure 34: Japan games software retail market value forecast: $ million, 2021-26
  • Figure 35: Forces driving competition in the games software retail market in Japan, 2021
  • Figure 36: Drivers of buyer power in the games software retail market in Japan, 2021
  • Figure 37: Drivers of supplier power in the games software retail market in Japan, 2021
  • Figure 38: Factors influencing the likelihood of new entrants in the games software retail market in Japan, 2021
  • Figure 39: Factors influencing the threat of substitutes in the games software retail market in Japan, 2021
  • Figure 40: Drivers of degree of rivalry in the games software retail market in Japan, 2021
  • Figure 41: United Kingdom games software retail market value: $ million, 2016-21
  • Figure 42: United Kingdom games software retail market geography segmentation: % share, by value, 2021
  • Figure 43: United Kingdom games software retail market distribution: % share, by value, 2021
  • Figure 44: United Kingdom games software retail market value forecast: $ million, 2021-26
  • Figure 45: Forces driving competition in the games software retail market in the United Kingdom, 2021
  • Figure 46: Drivers of buyer power in the games software retail market in the United Kingdom, 2021
  • Figure 47: Drivers of supplier power in the games software retail market in the United Kingdom, 2021
  • Figure 48: Factors influencing the likelihood of new entrants in the games software retail market in the United Kingdom, 2021
  • Figure 49: Factors influencing the threat of substitutes in the games software retail market in the United Kingdom, 2021
  • Figure 50: Drivers of degree of rivalry in the games software retail market in the United Kingdom, 2021
  • Figure 51: United States games software retail market value: $ million, 2016-21
  • Figure 52: United States games software retail market geography segmentation: % share, by value, 2021
  • Figure 53: United States games software retail market distribution: % share, by value, 2021
  • Figure 54: United States games software retail market value forecast: $ million, 2021-26
  • Figure 55: Forces driving competition in the games software retail market in the United States, 2021
  • Figure 56: Drivers of buyer power in the games software retail market in the United States, 2021
  • Figure 57: Drivers of supplier power in the games software retail market in the United States, 2021
  • Figure 58: Factors influencing the likelihood of new entrants in the games software retail market in the United States, 2021
  • Figure 59: Factors influencing the threat of substitutes in the games software retail market in the United States, 2021
  • Figure 60: Drivers of degree of rivalry in the games software retail market in the United States, 2021
  • Figure 61: France games software retail market value: $ million, 2016-21
  • Figure 62: France games software retail market geography segmentation: % share, by value, 2021
  • Figure 63: France games software retail market distribution: % share, by value, 2021
  • Figure 64: France games software retail market value forecast: $ million, 2021-26
  • Figure 65: Forces driving competition in the games software retail market in France, 2021
  • Figure 66: Drivers of buyer power in the games software retail market in France, 2021
  • Figure 67: Drivers of supplier power in the games software retail market in France, 2021
  • Figure 68: Factors influencing the likelihood of new entrants in the games software retail market in France, 2021
  • Figure 69: Factors influencing the threat of substitutes in the games software retail market in France, 2021
  • Figure 70: Drivers of degree of rivalry in the games software retail market in France, 2021
  • Figure 71: Germany games software retail market value: $ million, 2016-21
  • Figure 72: Germany games software retail market geography segmentation: % share, by value, 2021
  • Figure 73: Germany games software retail market distribution: % share, by value, 2021
  • Figure 74: Germany games software retail market value forecast: $ million, 2021-26
  • Figure 75: Forces driving competition in the games software retail market in Germany, 2021
  • Figure 76: Drivers of buyer power in the games software retail market in Germany, 2021
  • Figure 77: Drivers of supplier power in the games software retail market in Germany, 2021
  • Figure 78: Factors influencing the likelihood of new entrants in the games software retail market in Germany, 2021
  • Figure 79: Factors influencing the threat of substitutes in the games software retail market in Germany, 2021
  • Figure 80: Drivers of degree of rivalry in the games software retail market in Germany, 2021