Product Code: MLIG220052-02
Summary
Global Games Software industry profile provides top-line qualitative and quantitative summary information including: market size (value 2017-21, and forecast to 2026). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.
Key Highlights
The games software market includes retail sales of games for domestic games consoles, handheld games consoles, mobile phones and other wireless devices; and games for PC and Mac desktop computers. Online games are excluded (e.g. Second Life). Console hardware sales are excluded. All market data and forecasts are represented as a consumer expenditure in retailers which includes sales taxes (e.g. VAT) and figures presented are in nominal terms (i.e., without adjustment for inflation) and all currency conversions used in the creation of this report have been calculated using constant 2021 annual average exchange rates.
The global games software market had total revenues of $60.6 billion in 2021, representing a compound annual growth rate (CAGR) of 5.3% between 2016 and 2021.
The market has kept expanding in recent years, mainly driven by the uptake of video game consoles and internet connections.
The value of the global games software market grew by 3.9% in 2021.
Scope
- Save time carrying out entry-level research by identifying the size, growth, and leading players in the global games software market
- Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the global games software market
- Leading company profiles reveal details of key games software market players' global operations and financial performance
- Add weight to presentations and pitches by understanding the future growth prospects of the global games software market with five year forecasts.
Reasons to Buy
- What was the size of the global games software market by value in 2021?
- What will be the size of the global games software market in 2026?
- What factors are affecting the strength of competition in the global games software market?
- How has the market performed over the last five years?
- How large is the global games software market in relation to its regional counterparts?
Table of Contents
1 EXECUTIVE SUMMARY
- 1.1. Market value
- 1.2. Market value forecast
- 1.3. Geography segmentation
- 1.4. Competitive Landscape
2 Introduction
- 2.1. What is this report about?
- 2.2. Who is the target reader?
- 2.3. How to use this report
- 2.4. Definitions
3 Global Games Software Retail
- 3.1. Market Overview
- 3.2. Market Data
- 3.3. Market Segmentation
- 3.4. Market outlook
- 3.5. Five forces analysis
4 Macroeconomic Indicators
5 Games Software Retail in Asia-Pacific
- 5.1. Market Overview
- 5.2. Market Data
- 5.3. Market Segmentation
- 5.4. Market outlook
- 5.5. Five forces analysis
6 Games Software Retail in Europe
- 6.1. Market Overview
- 6.2. Market Data
- 6.3. Market Segmentation
- 6.4. Market outlook
- 6.5. Five forces analysis
7 Macroeconomic Indicators
8 Games Software Retail in Japan
- 8.1. Market Overview
- 8.2. Market Data
- 8.3. Market Segmentation
- 8.4. Market outlook
- 8.5. Five forces analysis
9 Macroeconomic Indicators
10 Games Software Retail in The United Kingdom
- 10.1. Market Overview
- 10.2. Market Data
- 10.3. Market Segmentation
- 10.4. Market outlook
- 10.5. Five forces analysis
11 Macroeconomic Indicators
12 Games Software Retail in The United States
- 12.1. Market Overview
- 12.2. Market Data
- 12.3. Market Segmentation
- 12.4. Market outlook
- 12.5. Five forces analysis
13 Macroeconomic Indicators
14 Games Software Retail in France
- 14.1. Market Overview
- 14.2. Market Data
- 14.3. Market Segmentation
- 14.4. Market outlook
- 14.5. Five forces analysis
15 Macroeconomic Indicators
16 Games Software Retail in Germany
- 16.1. Market Overview
- 16.2. Market Data
- 16.3. Market Segmentation
- 16.4. Market outlook
- 16.5. Five forces analysis
17 Macroeconomic Indicators
18 Company Profiles
- 18.1. Tencent Holdings Limited
- 18.2. NetEase Inc
- 18.3. Game Retail Ltd
- 18.4. Yamada Holdings Co Ltd
- 18.5. Rakuten Group Inc
- 18.6. Nintendo Co., Ltd.
- 18.7. J Sainsbury plc
- 18.8. Walmart Inc
- 18.9. Target Corp
- 18.10. Carrefour SA
- 18.11. Fnac Darty SA
- 18.12. Valve Corporation
- 18.13. Amazon.com, Inc.
- 18.14. MediaMarktSaturn Retail Group
- 18.15. GameStop Corp
19 Appendix
- 19.1. Methodology
- 19.2. About MarketLine